2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006, 2008 Henri Verbeet
7 * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2020 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
)
36 case WINED3D_CMP_NEVER
:
37 return VK_COMPARE_OP_NEVER
;
38 case WINED3D_CMP_LESS
:
39 return VK_COMPARE_OP_LESS
;
40 case WINED3D_CMP_EQUAL
:
41 return VK_COMPARE_OP_EQUAL
;
42 case WINED3D_CMP_LESSEQUAL
:
43 return VK_COMPARE_OP_LESS_OR_EQUAL
;
44 case WINED3D_CMP_GREATER
:
45 return VK_COMPARE_OP_GREATER
;
46 case WINED3D_CMP_NOTEQUAL
:
47 return VK_COMPARE_OP_NOT_EQUAL
;
48 case WINED3D_CMP_GREATEREQUAL
:
49 return VK_COMPARE_OP_GREATER_OR_EQUAL
;
50 case WINED3D_CMP_ALWAYS
:
51 return VK_COMPARE_OP_ALWAYS
;
54 WARN("Unhandled compare operation %#x.\n", op
);
56 FIXME("Unhandled compare operation %#x.\n", op
);
57 return VK_COMPARE_OP_NEVER
;
61 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
)
65 case WINED3D_SHADER_TYPE_VERTEX
:
66 return VK_SHADER_STAGE_VERTEX_BIT
;
67 case WINED3D_SHADER_TYPE_HULL
:
68 return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
69 case WINED3D_SHADER_TYPE_DOMAIN
:
70 return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
71 case WINED3D_SHADER_TYPE_GEOMETRY
:
72 return VK_SHADER_STAGE_GEOMETRY_BIT
;
73 case WINED3D_SHADER_TYPE_PIXEL
:
74 return VK_SHADER_STAGE_FRAGMENT_BIT
;
75 case WINED3D_SHADER_TYPE_COMPUTE
:
76 return VK_SHADER_STAGE_COMPUTE_BIT
;
78 ERR("Unhandled shader type %s.\n", debug_shader_type(shader_type
));
83 static VkBlendFactor
vk_blend_factor_from_wined3d(enum wined3d_blend blend
,
84 const struct wined3d_format
*dst_format
, bool alpha
)
88 case WINED3D_BLEND_ZERO
:
89 return VK_BLEND_FACTOR_ZERO
;
90 case WINED3D_BLEND_ONE
:
91 return VK_BLEND_FACTOR_ONE
;
92 case WINED3D_BLEND_SRCCOLOR
:
93 return VK_BLEND_FACTOR_SRC_COLOR
;
94 case WINED3D_BLEND_INVSRCCOLOR
:
95 return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
;
96 case WINED3D_BLEND_SRCALPHA
:
97 return VK_BLEND_FACTOR_SRC_ALPHA
;
98 case WINED3D_BLEND_INVSRCALPHA
:
99 return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
;
100 case WINED3D_BLEND_DESTALPHA
:
101 if (dst_format
->alpha_size
)
102 return VK_BLEND_FACTOR_DST_ALPHA
;
103 return VK_BLEND_FACTOR_ONE
;
104 case WINED3D_BLEND_INVDESTALPHA
:
105 if (dst_format
->alpha_size
)
106 return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
;
107 return VK_BLEND_FACTOR_ZERO
;
108 case WINED3D_BLEND_DESTCOLOR
:
109 return VK_BLEND_FACTOR_DST_COLOR
;
110 case WINED3D_BLEND_INVDESTCOLOR
:
111 return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
112 case WINED3D_BLEND_SRCALPHASAT
:
113 return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
;
114 case WINED3D_BLEND_BLENDFACTOR
:
116 return VK_BLEND_FACTOR_CONSTANT_ALPHA
;
117 return VK_BLEND_FACTOR_CONSTANT_COLOR
;
118 case WINED3D_BLEND_INVBLENDFACTOR
:
120 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
121 return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
;
122 case WINED3D_BLEND_SRC1COLOR
:
123 return VK_BLEND_FACTOR_SRC1_COLOR
;
124 case WINED3D_BLEND_INVSRC1COLOR
:
125 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
;
126 case WINED3D_BLEND_SRC1ALPHA
:
127 return VK_BLEND_FACTOR_SRC1_ALPHA
;
128 case WINED3D_BLEND_INVSRC1ALPHA
:
129 return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
;
131 FIXME("Unhandled blend %#x.\n", blend
);
132 return VK_BLEND_FACTOR_ZERO
;
136 static VkBlendOp
vk_blend_op_from_wined3d(enum wined3d_blend_op op
)
140 case WINED3D_BLEND_OP_ADD
:
141 return VK_BLEND_OP_ADD
;
142 case WINED3D_BLEND_OP_SUBTRACT
:
143 return VK_BLEND_OP_SUBTRACT
;
144 case WINED3D_BLEND_OP_REVSUBTRACT
:
145 return VK_BLEND_OP_REVERSE_SUBTRACT
;
146 case WINED3D_BLEND_OP_MIN
:
147 return VK_BLEND_OP_MIN
;
148 case WINED3D_BLEND_OP_MAX
:
149 return VK_BLEND_OP_MAX
;
151 FIXME("Unhandled blend op %#x.\n", op
);
152 return VK_BLEND_OP_ADD
;
156 static VkColorComponentFlags
vk_colour_write_mask_from_wined3d(uint32_t wined3d_mask
)
158 VkColorComponentFlags vk_mask
= 0;
160 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_RED
)
161 vk_mask
|= VK_COLOR_COMPONENT_R_BIT
;
162 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_GREEN
)
163 vk_mask
|= VK_COLOR_COMPONENT_G_BIT
;
164 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_BLUE
)
165 vk_mask
|= VK_COLOR_COMPONENT_B_BIT
;
166 if (wined3d_mask
& WINED3DCOLORWRITEENABLE_ALPHA
)
167 vk_mask
|= VK_COLOR_COMPONENT_A_BIT
;
172 static VkCullModeFlags
vk_cull_mode_from_wined3d(enum wined3d_cull mode
)
176 case WINED3D_CULL_NONE
:
177 return VK_CULL_MODE_NONE
;
178 case WINED3D_CULL_FRONT
:
179 return VK_CULL_MODE_FRONT_BIT
;
180 case WINED3D_CULL_BACK
:
181 return VK_CULL_MODE_BACK_BIT
;
183 FIXME("Unhandled cull mode %#x.\n", mode
);
184 return VK_CULL_MODE_NONE
;
188 static VkPrimitiveTopology
vk_topology_from_wined3d(enum wined3d_primitive_type t
)
192 case WINED3D_PT_POINTLIST
:
193 return VK_PRIMITIVE_TOPOLOGY_POINT_LIST
;
194 case WINED3D_PT_LINELIST
:
195 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST
;
196 case WINED3D_PT_LINESTRIP
:
197 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
;
198 case WINED3D_PT_TRIANGLELIST
:
199 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
;
200 case WINED3D_PT_TRIANGLESTRIP
:
201 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
;
202 case WINED3D_PT_TRIANGLEFAN
:
203 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
;
204 case WINED3D_PT_LINELIST_ADJ
:
205 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
;
206 case WINED3D_PT_LINESTRIP_ADJ
:
207 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
;
208 case WINED3D_PT_TRIANGLELIST_ADJ
:
209 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
;
210 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
211 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
;
212 case WINED3D_PT_PATCH
:
213 return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
;
215 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(t
));
216 case WINED3D_PT_UNDEFINED
:
221 static VkStencilOp
vk_stencil_op_from_wined3d(enum wined3d_stencil_op op
)
225 case WINED3D_STENCIL_OP_KEEP
:
226 return VK_STENCIL_OP_KEEP
;
227 case WINED3D_STENCIL_OP_ZERO
:
228 return VK_STENCIL_OP_ZERO
;
229 case WINED3D_STENCIL_OP_REPLACE
:
230 return VK_STENCIL_OP_REPLACE
;
231 case WINED3D_STENCIL_OP_INCR_SAT
:
232 return VK_STENCIL_OP_INCREMENT_AND_CLAMP
;
233 case WINED3D_STENCIL_OP_DECR_SAT
:
234 return VK_STENCIL_OP_DECREMENT_AND_CLAMP
;
235 case WINED3D_STENCIL_OP_INVERT
:
236 return VK_STENCIL_OP_INVERT
;
237 case WINED3D_STENCIL_OP_INCR
:
238 return VK_STENCIL_OP_INCREMENT_AND_WRAP
;
239 case WINED3D_STENCIL_OP_DECR
:
240 return VK_STENCIL_OP_DECREMENT_AND_WRAP
;
243 WARN("Unhandled stencil operation %#x.\n", op
);
245 FIXME("Unhandled stencil operation %#x.\n", op
);
246 return VK_STENCIL_OP_KEEP
;
250 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
251 struct wined3d_context_vk
*context_vk
)
253 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
254 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
257 TRACE("chunk %p, memory 0x%s, map_ptr %p.\n", chunk_vk
,
258 wine_dbgstr_longlong(chunk_vk
->vk_memory
), chunk_vk
->c
.map_ptr
);
260 if (!chunk_vk
->c
.map_ptr
&& (vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
,
261 chunk_vk
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &chunk_vk
->c
.map_ptr
))) < 0)
263 ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr
));
267 ++chunk_vk
->c
.map_count
;
269 return chunk_vk
->c
.map_ptr
;
272 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
273 struct wined3d_context_vk
*context_vk
)
275 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
276 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
278 TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk
, context_vk
);
280 if (--chunk_vk
->c
.map_count
)
283 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
284 chunk_vk
->c
.map_ptr
= NULL
;
287 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
288 unsigned int pool
, size_t size
)
290 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
291 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
292 VkMemoryAllocateInfo allocate_info
;
293 VkDeviceMemory vk_memory
;
296 allocate_info
.sType
= VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO
;
297 allocate_info
.pNext
= NULL
;
298 allocate_info
.allocationSize
= size
;
299 allocate_info
.memoryTypeIndex
= pool
;
300 if ((vr
= VK_CALL(vkAllocateMemory(device_vk
->vk_device
, &allocate_info
, NULL
, &vk_memory
))) < 0)
302 ERR("Failed to allocate memory, vr %s.\n", wined3d_debug_vkresult(vr
));
303 return VK_NULL_HANDLE
;
309 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
310 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
)
312 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
313 struct wined3d_allocator
*allocator
= &device_vk
->allocator
;
314 struct wined3d_allocator_block
*block
;
316 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
318 *vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, size
);
322 if (!(block
= wined3d_allocator_allocate(allocator
, &context_vk
->c
, memory_type
, size
)))
324 *vk_memory
= VK_NULL_HANDLE
;
328 *vk_memory
= wined3d_allocator_chunk_vk(block
->chunk
)->vk_memory
;
333 static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk
*context_vk
,
334 VkDeviceSize size
, VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
336 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(context_vk
->c
.device
->adapter
);
337 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
338 struct wined3d_bo_slab_vk_key key
;
339 struct wined3d_bo_slab_vk
*slab
;
340 struct wine_rb_entry
*entry
;
341 size_t object_size
, idx
;
344 if (size
> WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 2)
347 alignment
= WINED3D_SLAB_BO_MIN_OBJECT_ALIGN
;
348 if ((usage
& (VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
349 && limits
->minTexelBufferOffsetAlignment
> alignment
)
350 alignment
= limits
->minTexelBufferOffsetAlignment
;
351 if ((usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
) && limits
->minUniformBufferOffsetAlignment
)
352 alignment
= limits
->minUniformBufferOffsetAlignment
;
353 if ((usage
& VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
) && limits
->minStorageBufferOffsetAlignment
)
354 alignment
= limits
->minStorageBufferOffsetAlignment
;
356 object_size
= (size
+ (alignment
- 1)) & ~(alignment
- 1);
357 if (object_size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32)
358 object_size
= WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
/ 32;
359 key
.memory_type
= memory_type
;
361 key
.size
= 32 * object_size
;
363 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
365 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
366 TRACE("Using existing bo slab %p.\n", slab
);
370 if (!(slab
= heap_alloc_zero(sizeof(*slab
))))
372 ERR("Failed to allocate bo slab.\n");
376 slab
->requested_memory_type
= memory_type
;
377 if (!wined3d_context_vk_create_bo(context_vk
, key
.size
, usage
, memory_type
, &slab
->bo
))
379 ERR("Failed to create slab bo.\n");
385 if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
387 ERR("Failed to add slab to available tree.\n");
388 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
393 TRACE("Created new bo slab %p.\n", slab
);
396 idx
= wined3d_bit_scan(&slab
->map
);
401 wine_rb_replace(&context_vk
->bo_slab_available
, &slab
->entry
, &slab
->next
->entry
);
406 wine_rb_remove(&context_vk
->bo_slab_available
, &slab
->entry
);
413 bo
->buffer_offset
= idx
* object_size
;
414 bo
->memory_offset
= slab
->bo
.memory_offset
+ bo
->buffer_offset
;
416 list_init(&bo
->users
);
417 bo
->command_buffer_id
= 0;
419 TRACE("Using buffer 0x%s, memory 0x%s, offset 0x%s for bo %p.\n",
420 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
),
421 wine_dbgstr_longlong(bo
->buffer_offset
), bo
);
426 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
427 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
)
429 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
430 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
431 VkMemoryRequirements memory_requirements
;
432 struct wined3d_adapter_vk
*adapter_vk
;
433 VkBufferCreateInfo create_info
;
434 unsigned int memory_type_idx
;
437 if (wined3d_context_vk_create_slab_bo(context_vk
, size
, usage
, memory_type
, bo
))
440 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
442 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
;
443 create_info
.pNext
= NULL
;
444 create_info
.flags
= 0;
445 create_info
.size
= size
;
446 create_info
.usage
= usage
;
447 create_info
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
448 create_info
.queueFamilyIndexCount
= 0;
449 create_info
.pQueueFamilyIndices
= NULL
;
451 if ((vr
= VK_CALL(vkCreateBuffer(device_vk
->vk_device
, &create_info
, NULL
, &bo
->vk_buffer
))) < 0)
453 ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
457 VK_CALL(vkGetBufferMemoryRequirements(device_vk
->vk_device
, bo
->vk_buffer
, &memory_requirements
));
459 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(adapter_vk
,
460 memory_requirements
.memoryTypeBits
, memory_type
);
461 if (memory_type_idx
== ~0u)
463 ERR("Failed to find suitable memory type.\n");
464 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
467 bo
->memory
= wined3d_context_vk_allocate_memory(context_vk
,
468 memory_type_idx
, memory_requirements
.size
, &bo
->vk_memory
);
471 ERR("Failed to allocate buffer memory.\n");
472 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
475 bo
->memory_offset
= bo
->memory
? bo
->memory
->offset
: 0;
477 if ((vr
= VK_CALL(vkBindBufferMemory(device_vk
->vk_device
, bo
->vk_buffer
,
478 bo
->vk_memory
, bo
->memory_offset
))) < 0)
480 ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr
));
482 wined3d_allocator_block_free(bo
->memory
);
484 VK_CALL(vkFreeMemory(device_vk
->vk_device
, bo
->vk_memory
, NULL
));
485 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, bo
->vk_buffer
, NULL
));
490 bo
->buffer_offset
= 0;
493 bo
->memory_type
= adapter_vk
->memory_properties
.memoryTypes
[memory_type_idx
].propertyFlags
;
494 list_init(&bo
->users
);
495 bo
->command_buffer_id
= 0;
498 TRACE("Created buffer 0x%s, memory 0x%s for bo %p.\n",
499 wine_dbgstr_longlong(bo
->vk_buffer
), wine_dbgstr_longlong(bo
->vk_memory
), bo
);
504 BOOL
wined3d_context_vk_create_image(struct wined3d_context_vk
*context_vk
, VkImageType vk_image_type
,
505 VkImageUsageFlags usage
, VkFormat vk_format
, unsigned int width
, unsigned int height
, unsigned int depth
,
506 unsigned int sample_count
, unsigned int mip_levels
, unsigned int layer_count
, unsigned int flags
,
507 struct wined3d_image_vk
*image
)
509 struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(context_vk
->c
.device
->adapter
);
510 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
511 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
512 VkMemoryRequirements memory_requirements
;
513 VkImageCreateInfo create_info
;
514 unsigned int memory_type_idx
;
517 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
;
518 create_info
.pNext
= NULL
;
519 create_info
.flags
= flags
;
520 create_info
.imageType
= vk_image_type
;
521 create_info
.format
= vk_format
;
522 create_info
.extent
.width
= width
;
523 create_info
.extent
.height
= height
;
524 create_info
.extent
.depth
= depth
;
525 create_info
.mipLevels
= mip_levels
;
526 create_info
.arrayLayers
= layer_count
;
527 create_info
.samples
= sample_count
;
528 create_info
.tiling
= VK_IMAGE_TILING_OPTIMAL
;
529 create_info
.usage
= usage
;
530 create_info
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
531 create_info
.queueFamilyIndexCount
= 0;
532 create_info
.pQueueFamilyIndices
= NULL
;
533 create_info
.initialLayout
= VK_IMAGE_LAYOUT_UNDEFINED
;
535 image
->command_buffer_id
= 0;
537 vr
= VK_CALL(vkCreateImage(device_vk
->vk_device
, &create_info
, NULL
, &image
->vk_image
));
538 if (vr
!= VK_SUCCESS
)
540 ERR("Failed to create image, vr %s.\n", wined3d_debug_vkresult(vr
));
541 image
->vk_image
= VK_NULL_HANDLE
;
545 VK_CALL(vkGetImageMemoryRequirements(device_vk
->vk_device
, image
->vk_image
,
546 &memory_requirements
));
548 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(adapter_vk
,
549 memory_requirements
.memoryTypeBits
, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
550 if (memory_type_idx
== ~0u)
552 ERR("Failed to find suitable image memory type.\n");
553 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
554 image
->vk_image
= VK_NULL_HANDLE
;
558 image
->memory
= wined3d_context_vk_allocate_memory(context_vk
, memory_type_idx
,
559 memory_requirements
.size
, &image
->vk_memory
);
560 if (!image
->vk_memory
)
562 ERR("Failed to allocate image memory.\n");
563 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
564 image
->vk_image
= VK_NULL_HANDLE
;
568 vr
= VK_CALL(vkBindImageMemory(device_vk
->vk_device
, image
->vk_image
, image
->vk_memory
,
569 image
->memory
? image
->memory
->offset
: 0));
570 if (vr
!= VK_SUCCESS
)
572 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
574 wined3d_allocator_block_free(image
->memory
);
576 VK_CALL(vkFreeMemory(device_vk
->vk_device
, image
->vk_memory
, NULL
));
577 ERR("Failed to bind image memory, vr %s.\n", wined3d_debug_vkresult(vr
));
578 image
->memory
= NULL
;
579 image
->vk_memory
= VK_NULL_HANDLE
;
580 image
->vk_image
= VK_NULL_HANDLE
;
587 static struct wined3d_retired_object_vk
*wined3d_context_vk_get_retired_object_vk(struct wined3d_context_vk
*context_vk
)
589 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
590 struct wined3d_retired_object_vk
*o
;
595 retired
->free
= o
->u
.next
;
599 if (!wined3d_array_reserve((void **)&retired
->objects
, &retired
->size
,
600 retired
->count
+ 1, sizeof(*retired
->objects
)))
603 return &retired
->objects
[retired
->count
++];
606 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk
*context_vk
,
607 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
)
609 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
610 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
611 struct wined3d_retired_object_vk
*o
;
613 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
615 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, vk_framebuffer
, NULL
));
616 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
620 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
622 ERR("Leaking framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer
));
626 o
->type
= WINED3D_RETIRED_FRAMEBUFFER_VK
;
627 o
->u
.vk_framebuffer
= vk_framebuffer
;
628 o
->command_buffer_id
= command_buffer_id
;
631 static void wined3d_context_vk_destroy_vk_descriptor_pool(struct wined3d_context_vk
*context_vk
,
632 VkDescriptorPool vk_descriptor_pool
, uint64_t command_buffer_id
)
634 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
635 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
636 struct wined3d_retired_object_vk
*o
;
638 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
640 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, vk_descriptor_pool
, NULL
));
641 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
645 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
647 ERR("Leaking descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool
));
651 o
->type
= WINED3D_RETIRED_DESCRIPTOR_POOL_VK
;
652 o
->u
.vk_descriptor_pool
= vk_descriptor_pool
;
653 o
->command_buffer_id
= command_buffer_id
;
656 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk
*context_vk
,
657 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
)
659 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
660 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
661 struct wined3d_retired_object_vk
*o
;
663 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
665 VK_CALL(vkFreeMemory(device_vk
->vk_device
, vk_memory
, NULL
));
666 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
670 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
672 ERR("Leaking memory 0x%s.\n", wine_dbgstr_longlong(vk_memory
));
676 o
->type
= WINED3D_RETIRED_MEMORY_VK
;
677 o
->u
.vk_memory
= vk_memory
;
678 o
->command_buffer_id
= command_buffer_id
;
681 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
682 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
)
684 struct wined3d_retired_object_vk
*o
;
686 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
688 wined3d_allocator_block_free(block
);
689 TRACE("Freed block %p.\n", block
);
693 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
695 ERR("Leaking block %p.\n", block
);
699 o
->type
= WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
;
701 o
->command_buffer_id
= command_buffer_id
;
704 static void wined3d_bo_slab_vk_free_slice(struct wined3d_bo_slab_vk
*slab
,
705 SIZE_T idx
, struct wined3d_context_vk
*context_vk
)
707 struct wined3d_bo_slab_vk_key key
;
708 struct wine_rb_entry
*entry
;
710 TRACE("slab %p, idx %lu, context_vk %p.\n", slab
, idx
, context_vk
);
714 key
.memory_type
= slab
->requested_memory_type
;
715 key
.usage
= slab
->bo
.usage
;
716 key
.size
= slab
->bo
.size
;
718 if ((entry
= wine_rb_get(&context_vk
->bo_slab_available
, &key
)))
720 slab
->next
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
721 wine_rb_replace(&context_vk
->bo_slab_available
, entry
, &slab
->entry
);
723 else if (wine_rb_put(&context_vk
->bo_slab_available
, &key
, &slab
->entry
) < 0)
725 ERR("Unable to return slab %p (map 0x%08x) to available tree.\n", slab
, slab
->map
);
728 slab
->map
|= 1u << idx
;
731 static void wined3d_context_vk_destroy_bo_slab_slice(struct wined3d_context_vk
*context_vk
,
732 struct wined3d_bo_slab_vk
*slab
, SIZE_T idx
, uint64_t command_buffer_id
)
734 struct wined3d_retired_object_vk
*o
;
736 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
738 wined3d_bo_slab_vk_free_slice(slab
, idx
, context_vk
);
742 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
744 ERR("Leaking slab %p, slice %#lx.\n", slab
, idx
);
748 o
->type
= WINED3D_RETIRED_BO_SLAB_SLICE_VK
;
749 o
->u
.slice
.slab
= slab
;
750 o
->u
.slice
.idx
= idx
;
751 o
->command_buffer_id
= command_buffer_id
;
754 static void wined3d_context_vk_destroy_vk_buffer(struct wined3d_context_vk
*context_vk
,
755 VkBuffer vk_buffer
, uint64_t command_buffer_id
)
757 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
758 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
759 struct wined3d_retired_object_vk
*o
;
761 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
763 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, vk_buffer
, NULL
));
764 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
768 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
770 ERR("Leaking buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer
));
774 o
->type
= WINED3D_RETIRED_BUFFER_VK
;
775 o
->u
.vk_buffer
= vk_buffer
;
776 o
->command_buffer_id
= command_buffer_id
;
779 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk
*context_vk
,
780 VkImage vk_image
, uint64_t command_buffer_id
)
782 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
783 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
784 struct wined3d_retired_object_vk
*o
;
786 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
788 VK_CALL(vkDestroyImage(device_vk
->vk_device
, vk_image
, NULL
));
789 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
793 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
795 ERR("Leaking image 0x%s.\n", wine_dbgstr_longlong(vk_image
));
799 o
->type
= WINED3D_RETIRED_IMAGE_VK
;
800 o
->u
.vk_image
= vk_image
;
801 o
->command_buffer_id
= command_buffer_id
;
804 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
805 VkBufferView vk_view
, uint64_t command_buffer_id
)
807 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
808 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
809 struct wined3d_retired_object_vk
*o
;
811 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
813 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, vk_view
, NULL
));
814 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
818 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
820 ERR("Leaking buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
824 o
->type
= WINED3D_RETIRED_BUFFER_VIEW_VK
;
825 o
->u
.vk_buffer_view
= vk_view
;
826 o
->command_buffer_id
= command_buffer_id
;
829 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk
*context_vk
,
830 VkImageView vk_view
, uint64_t command_buffer_id
)
832 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
833 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
834 struct wined3d_retired_object_vk
*o
;
836 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
838 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, vk_view
, NULL
));
839 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
843 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
845 ERR("Leaking image view 0x%s.\n", wine_dbgstr_longlong(vk_view
));
849 o
->type
= WINED3D_RETIRED_IMAGE_VIEW_VK
;
850 o
->u
.vk_image_view
= vk_view
;
851 o
->command_buffer_id
= command_buffer_id
;
854 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk
*context_vk
,
855 VkSampler vk_sampler
, uint64_t command_buffer_id
)
857 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
858 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
859 struct wined3d_retired_object_vk
*o
;
861 if (context_vk
->completed_command_buffer_id
> command_buffer_id
)
863 VK_CALL(vkDestroySampler(device_vk
->vk_device
, vk_sampler
, NULL
));
864 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
868 if (!(o
= wined3d_context_vk_get_retired_object_vk(context_vk
)))
870 ERR("Leaking sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler
));
874 o
->type
= WINED3D_RETIRED_SAMPLER_VK
;
875 o
->u
.vk_sampler
= vk_sampler
;
876 o
->command_buffer_id
= command_buffer_id
;
879 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
, struct wined3d_image_vk
*image
)
881 wined3d_context_vk_destroy_vk_image(context_vk
, image
->vk_image
, image
->command_buffer_id
);
883 wined3d_context_vk_destroy_allocator_block(context_vk
, image
->memory
,
884 image
->command_buffer_id
);
886 wined3d_context_vk_destroy_vk_memory(context_vk
, image
->vk_memory
, image
->command_buffer_id
);
888 image
->vk_image
= VK_NULL_HANDLE
;
889 image
->vk_memory
= VK_NULL_HANDLE
;
890 image
->memory
= NULL
;
893 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
, const struct wined3d_bo_vk
*bo
)
895 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
896 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
897 struct wined3d_bo_slab_vk
*slab_vk
;
898 size_t object_size
, idx
;
900 TRACE("context_vk %p, bo %p.\n", context_vk
, bo
);
902 if ((slab_vk
= bo
->slab
))
905 wined3d_bo_slab_vk_unmap(slab_vk
, context_vk
);
906 object_size
= slab_vk
->bo
.size
/ 32;
907 idx
= bo
->buffer_offset
/ object_size
;
908 wined3d_context_vk_destroy_bo_slab_slice(context_vk
, slab_vk
, idx
, bo
->command_buffer_id
);
912 wined3d_context_vk_destroy_vk_buffer(context_vk
, bo
->vk_buffer
, bo
->command_buffer_id
);
916 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
917 wined3d_context_vk_destroy_allocator_block(context_vk
, bo
->memory
, bo
->command_buffer_id
);
922 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
923 wined3d_context_vk_destroy_vk_memory(context_vk
, bo
->vk_memory
, bo
->command_buffer_id
);
926 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
)
928 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
929 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
930 struct wined3d_command_buffer_vk
*buffer
;
933 while (i
< context_vk
->submitted
.buffer_count
)
935 buffer
= &context_vk
->submitted
.buffers
[i
];
936 if (VK_CALL(vkGetFenceStatus(device_vk
->vk_device
, buffer
->vk_fence
)) == VK_NOT_READY
)
942 TRACE("Command buffer %p with id 0x%s has finished.\n",
943 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
944 VK_CALL(vkDestroyFence(device_vk
->vk_device
, buffer
->vk_fence
, NULL
));
945 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
946 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
948 if (buffer
->id
> context_vk
->completed_command_buffer_id
)
949 context_vk
->completed_command_buffer_id
= buffer
->id
;
950 *buffer
= context_vk
->submitted
.buffers
[--context_vk
->submitted
.buffer_count
];
954 static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk
*context_vk
)
956 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
957 struct wined3d_retired_objects_vk
*retired
= &context_vk
->retired
;
958 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
959 struct wined3d_retired_object_vk
*o
;
960 uint64_t command_buffer_id
;
963 wined3d_context_vk_poll_command_buffers(context_vk
);
964 command_buffer_id
= context_vk
->completed_command_buffer_id
;
966 retired
->free
= NULL
;
967 for (i
= retired
->count
; i
; --i
)
969 o
= &retired
->objects
[i
- 1];
971 if (o
->type
!= WINED3D_RETIRED_FREE_VK
&& o
->command_buffer_id
> command_buffer_id
)
976 case WINED3D_RETIRED_FREE_VK
:
980 case WINED3D_RETIRED_FRAMEBUFFER_VK
:
981 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, o
->u
.vk_framebuffer
, NULL
));
982 TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_framebuffer
));
985 case WINED3D_RETIRED_DESCRIPTOR_POOL_VK
:
986 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, o
->u
.vk_descriptor_pool
, NULL
));
987 TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_descriptor_pool
));
990 case WINED3D_RETIRED_MEMORY_VK
:
991 VK_CALL(vkFreeMemory(device_vk
->vk_device
, o
->u
.vk_memory
, NULL
));
992 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_memory
));
995 case WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
:
996 TRACE("Destroying block %p.\n", o
->u
.block
);
997 wined3d_allocator_block_free(o
->u
.block
);
1000 case WINED3D_RETIRED_BO_SLAB_SLICE_VK
:
1001 wined3d_bo_slab_vk_free_slice(o
->u
.slice
.slab
, o
->u
.slice
.idx
, context_vk
);
1004 case WINED3D_RETIRED_BUFFER_VK
:
1005 VK_CALL(vkDestroyBuffer(device_vk
->vk_device
, o
->u
.vk_buffer
, NULL
));
1006 TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer
));
1009 case WINED3D_RETIRED_IMAGE_VK
:
1010 VK_CALL(vkDestroyImage(device_vk
->vk_device
, o
->u
.vk_image
, NULL
));
1011 TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image
));
1014 case WINED3D_RETIRED_BUFFER_VIEW_VK
:
1015 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, o
->u
.vk_buffer_view
, NULL
));
1016 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_buffer_view
));
1019 case WINED3D_RETIRED_IMAGE_VIEW_VK
:
1020 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, o
->u
.vk_image_view
, NULL
));
1021 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_image_view
));
1024 case WINED3D_RETIRED_SAMPLER_VK
:
1025 VK_CALL(vkDestroySampler(device_vk
->vk_device
, o
->u
.vk_sampler
, NULL
));
1026 TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(o
->u
.vk_sampler
));
1030 ERR("Unhandled object type %#x.\n", o
->type
);
1034 if (i
== retired
->count
)
1040 o
->type
= WINED3D_RETIRED_FREE_VK
;
1041 o
->u
.next
= retired
->free
;
1046 static void wined3d_context_vk_destroy_bo_slab(struct wine_rb_entry
*entry
, void *ctx
)
1048 struct wined3d_context_vk
*context_vk
= ctx
;
1049 struct wined3d_bo_slab_vk
*slab
, *next
;
1051 slab
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_bo_slab_vk
, entry
);
1055 wined3d_context_vk_destroy_bo(context_vk
, &slab
->bo
);
1061 static void wined3d_context_vk_destroy_graphics_pipeline(struct wine_rb_entry
*entry
, void *ctx
)
1063 struct wined3d_graphics_pipeline_vk
*pipeline_vk
= WINE_RB_ENTRY_VALUE(entry
,
1064 struct wined3d_graphics_pipeline_vk
, entry
);
1065 struct wined3d_context_vk
*context_vk
= ctx
;
1066 const struct wined3d_vk_info
*vk_info
;
1067 struct wined3d_device_vk
*device_vk
;
1069 vk_info
= context_vk
->vk_info
;
1070 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1072 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, pipeline_vk
->vk_pipeline
, NULL
));
1073 heap_free(pipeline_vk
);
1076 static void wined3d_context_vk_destroy_pipeline_layout(struct wine_rb_entry
*entry
, void *ctx
)
1078 struct wined3d_pipeline_layout_vk
*layout
= WINE_RB_ENTRY_VALUE(entry
,
1079 struct wined3d_pipeline_layout_vk
, entry
);
1080 struct wined3d_context_vk
*context_vk
= ctx
;
1081 const struct wined3d_vk_info
*vk_info
;
1082 struct wined3d_device_vk
*device_vk
;
1084 vk_info
= context_vk
->vk_info
;
1085 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1087 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
1088 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
1089 heap_free(layout
->key
.bindings
);
1093 static void wined3d_render_pass_key_vk_init(struct wined3d_render_pass_key_vk
*key
,
1094 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
1096 struct wined3d_render_pass_attachment_vk
*a
;
1097 struct wined3d_rendertarget_view
*view
;
1100 memset(key
, 0, sizeof(*key
));
1102 for (i
= 0; i
< rt_count
; ++i
)
1104 if (!(view
= fb
->render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
1108 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1109 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1110 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1111 key
->rt_mask
|= 1u << i
;
1114 if (depth_stencil
&& (view
= fb
->depth_stencil
))
1117 a
->vk_format
= wined3d_format_vk(view
->format
)->vk_format
;
1118 a
->vk_samples
= max(1, wined3d_resource_get_sample_count(view
->resource
));
1119 a
->vk_layout
= wined3d_texture_vk(wined3d_texture_from_resource(view
->resource
))->layout
;
1120 key
->rt_mask
|= 1u << WINED3D_MAX_RENDER_TARGETS
;
1123 key
->clear_flags
= clear_flags
;
1126 static void wined3d_render_pass_vk_cleanup(struct wined3d_render_pass_vk
*pass
,
1127 struct wined3d_context_vk
*context_vk
)
1129 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1130 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1132 VK_CALL(vkDestroyRenderPass(device_vk
->vk_device
, pass
->vk_render_pass
, NULL
));
1135 static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk
*pass
,
1136 struct wined3d_context_vk
*context_vk
, const struct wined3d_render_pass_key_vk
*key
)
1138 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1139 VkAttachmentReference attachment_references
[WINED3D_MAX_RENDER_TARGETS
];
1140 VkAttachmentDescription attachments
[WINED3D_MAX_RENDER_TARGETS
+ 1];
1141 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1142 const struct wined3d_render_pass_attachment_vk
*a
;
1143 VkAttachmentReference ds_attachment_reference
;
1144 VkAttachmentReference
*ds_reference
= NULL
;
1145 unsigned int attachment_count
, rt_count
, i
;
1146 VkAttachmentDescription
*attachment
;
1147 VkSubpassDescription sub_pass_desc
;
1148 VkRenderPassCreateInfo pass_desc
;
1153 attachment_count
= 0;
1154 mask
= key
->rt_mask
& ((1u << WINED3D_MAX_RENDER_TARGETS
) - 1);
1157 i
= wined3d_bit_scan(&mask
);
1160 attachment
= &attachments
[attachment_count
];
1161 attachment
->flags
= 0;
1162 attachment
->format
= a
->vk_format
;
1163 attachment
->samples
= a
->vk_samples
;
1164 if (key
->clear_flags
& WINED3DCLEAR_TARGET
)
1165 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1167 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1168 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1169 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_DONT_CARE
;
1170 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_DONT_CARE
;
1171 attachment
->initialLayout
= a
->vk_layout
;
1172 attachment
->finalLayout
= a
->vk_layout
;
1174 attachment_references
[i
].attachment
= attachment_count
;
1175 attachment_references
[i
].layout
= a
->vk_layout
;
1181 mask
= ~key
->rt_mask
& ((1u << rt_count
) - 1);
1184 i
= wined3d_bit_scan(&mask
);
1185 attachment_references
[i
].attachment
= VK_ATTACHMENT_UNUSED
;
1186 attachment_references
[i
].layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1189 if (key
->rt_mask
& (1u << WINED3D_MAX_RENDER_TARGETS
))
1193 attachment
= &attachments
[attachment_count
];
1194 attachment
->flags
= 0;
1195 attachment
->format
= a
->vk_format
;
1196 attachment
->samples
= a
->vk_samples
;
1197 if (key
->clear_flags
& WINED3DCLEAR_ZBUFFER
)
1198 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1200 attachment
->loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1201 attachment
->storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1202 if (key
->clear_flags
& WINED3DCLEAR_STENCIL
)
1203 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_CLEAR
;
1205 attachment
->stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
1206 attachment
->stencilStoreOp
= VK_ATTACHMENT_STORE_OP_STORE
;
1207 attachment
->initialLayout
= a
->vk_layout
;
1208 attachment
->finalLayout
= a
->vk_layout
;
1210 ds_reference
= &ds_attachment_reference
;
1211 ds_reference
->attachment
= attachment_count
;
1212 ds_reference
->layout
= a
->vk_layout
;
1217 sub_pass_desc
.flags
= 0;
1218 sub_pass_desc
.pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
1219 sub_pass_desc
.inputAttachmentCount
= 0;
1220 sub_pass_desc
.pInputAttachments
= NULL
;
1221 sub_pass_desc
.colorAttachmentCount
= rt_count
;
1222 sub_pass_desc
.pColorAttachments
= attachment_references
;
1223 sub_pass_desc
.pResolveAttachments
= NULL
;
1224 sub_pass_desc
.pDepthStencilAttachment
= ds_reference
;
1225 sub_pass_desc
.preserveAttachmentCount
= 0;
1226 sub_pass_desc
.pPreserveAttachments
= NULL
;
1228 pass_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
;
1229 pass_desc
.pNext
= NULL
;
1230 pass_desc
.flags
= 0;
1231 pass_desc
.attachmentCount
= attachment_count
;
1232 pass_desc
.pAttachments
= attachments
;
1233 pass_desc
.subpassCount
= 1;
1234 pass_desc
.pSubpasses
= &sub_pass_desc
;
1235 pass_desc
.dependencyCount
= 0;
1236 pass_desc
.pDependencies
= NULL
;
1239 if ((vr
= VK_CALL(vkCreateRenderPass(device_vk
->vk_device
,
1240 &pass_desc
, NULL
, &pass
->vk_render_pass
))) < 0)
1242 WARN("Failed to create Vulkan render pass, vr %d.\n", vr
);
1249 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
1250 const struct wined3d_fb_state
*fb
, unsigned int rt_count
, bool depth_stencil
, uint32_t clear_flags
)
1252 struct wined3d_render_pass_key_vk key
;
1253 struct wined3d_render_pass_vk
*pass
;
1254 struct wine_rb_entry
*entry
;
1256 wined3d_render_pass_key_vk_init(&key
, fb
, rt_count
, depth_stencil
, clear_flags
);
1257 if ((entry
= wine_rb_get(&context_vk
->render_passes
, &key
)))
1258 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_render_pass_vk
, entry
)->vk_render_pass
;
1260 if (!(pass
= heap_alloc(sizeof(*pass
))))
1261 return VK_NULL_HANDLE
;
1263 if (!wined3d_render_pass_vk_init(pass
, context_vk
, &key
))
1266 return VK_NULL_HANDLE
;
1269 if (wine_rb_put(&context_vk
->render_passes
, &pass
->key
, &pass
->entry
) == -1)
1271 ERR("Failed to insert render pass.\n");
1272 wined3d_render_pass_vk_cleanup(pass
, context_vk
);
1274 return VK_NULL_HANDLE
;
1277 return pass
->vk_render_pass
;
1280 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
)
1282 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1283 VkCommandBuffer vk_command_buffer
;
1285 if (context_vk
->vk_render_pass
)
1287 vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1288 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
1289 context_vk
->vk_render_pass
= VK_NULL_HANDLE
;
1290 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
,
1291 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1294 if (context_vk
->vk_framebuffer
)
1296 wined3d_context_vk_destroy_vk_framebuffer(context_vk
,
1297 context_vk
->vk_framebuffer
, context_vk
->current_command_buffer
.id
);
1298 context_vk
->vk_framebuffer
= VK_NULL_HANDLE
;
1302 static void wined3d_context_vk_destroy_render_pass(struct wine_rb_entry
*entry
, void *ctx
)
1304 struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1305 struct wined3d_render_pass_vk
, entry
);
1307 wined3d_render_pass_vk_cleanup(pass
, ctx
);
1311 static void wined3d_shader_descriptor_writes_vk_cleanup(struct wined3d_shader_descriptor_writes_vk
*writes
)
1313 heap_free(writes
->writes
);
1316 static void wined3d_context_vk_destroy_query_pools(struct wined3d_context_vk
*context_vk
, struct list
*free_pools
)
1318 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1320 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1322 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1327 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
1328 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
)
1330 struct wined3d_query_pool_vk
*pool_vk
, *entry
;
1331 struct list
*free_pools
;
1336 case WINED3D_QUERY_TYPE_OCCLUSION
:
1337 free_pools
= &context_vk
->free_occlusion_query_pools
;
1340 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1341 free_pools
= &context_vk
->free_timestamp_query_pools
;
1344 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1345 free_pools
= &context_vk
->free_pipeline_statistics_query_pools
;
1348 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1349 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1350 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1351 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1352 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1353 free_pools
= &context_vk
->free_stream_output_statistics_query_pools
;
1357 FIXME("Unhandled query type %#x.\n", type
);
1361 LIST_FOR_EACH_ENTRY_SAFE(pool_vk
, entry
, free_pools
, struct wined3d_query_pool_vk
, entry
)
1363 if (wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1365 list_remove(&pool_vk
->entry
);
1368 if (!(pool_vk
= heap_alloc_zero(sizeof(*pool_vk
))))
1370 if (!wined3d_query_pool_vk_init(pool_vk
, context_vk
, type
, free_pools
))
1376 if (!wined3d_query_pool_vk_allocate_query(pool_vk
, &idx
))
1378 wined3d_query_pool_vk_cleanup(pool_vk
, context_vk
);
1384 pool_idx
->pool_vk
= pool_vk
;
1385 pool_idx
->idx
= idx
;
1390 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
)
1392 struct wined3d_command_buffer_vk
*buffer
= &context_vk
->current_command_buffer
;
1393 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1394 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1396 if (buffer
->vk_command_buffer
)
1398 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
,
1399 context_vk
->vk_command_pool
, 1, &buffer
->vk_command_buffer
));
1400 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1403 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1404 context_vk
->completed_command_buffer_id
= buffer
->id
;
1406 heap_free(context_vk
->compute
.bindings
.bindings
);
1407 heap_free(context_vk
->graphics
.bindings
.bindings
);
1408 if (context_vk
->vk_descriptor_pool
)
1409 VK_CALL(vkDestroyDescriptorPool(device_vk
->vk_device
, context_vk
->vk_descriptor_pool
, NULL
));
1410 if (context_vk
->vk_framebuffer
)
1411 VK_CALL(vkDestroyFramebuffer(device_vk
->vk_device
, context_vk
->vk_framebuffer
, NULL
));
1412 VK_CALL(vkDestroyCommandPool(device_vk
->vk_device
, context_vk
->vk_command_pool
, NULL
));
1413 if (context_vk
->vk_so_counter_bo
.vk_buffer
)
1414 wined3d_context_vk_destroy_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1415 wined3d_context_vk_cleanup_resources(context_vk
);
1416 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_occlusion_query_pools
);
1417 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_timestamp_query_pools
);
1418 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_pipeline_statistics_query_pools
);
1419 wined3d_context_vk_destroy_query_pools(context_vk
, &context_vk
->free_stream_output_statistics_query_pools
);
1420 wine_rb_destroy(&context_vk
->bo_slab_available
, wined3d_context_vk_destroy_bo_slab
, context_vk
);
1421 heap_free(context_vk
->pending_queries
.queries
);
1422 heap_free(context_vk
->submitted
.buffers
);
1423 heap_free(context_vk
->retired
.objects
);
1425 wined3d_shader_descriptor_writes_vk_cleanup(&context_vk
->descriptor_writes
);
1426 wine_rb_destroy(&context_vk
->graphics_pipelines
, wined3d_context_vk_destroy_graphics_pipeline
, context_vk
);
1427 wine_rb_destroy(&context_vk
->pipeline_layouts
, wined3d_context_vk_destroy_pipeline_layout
, context_vk
);
1428 wine_rb_destroy(&context_vk
->render_passes
, wined3d_context_vk_destroy_render_pass
, context_vk
);
1430 wined3d_context_cleanup(&context_vk
->c
);
1433 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
1434 struct wined3d_query_vk
*query_vk
)
1436 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1437 struct wined3d_pending_query_vk
*p
;
1440 pending
->free_idx
= ~(size_t)0;
1441 for (i
= pending
->count
; i
; --i
)
1443 p
= &pending
->queries
[i
- 1];
1447 if (p
->query_vk
!= query_vk
&& !wined3d_query_vk_accumulate_data(p
->query_vk
, context_vk
, &p
->pool_idx
))
1449 wined3d_query_pool_vk_free_query(p
->pool_idx
.pool_vk
, p
->pool_idx
.idx
);
1450 --p
->query_vk
->pending_count
;
1453 if (i
== pending
->count
)
1460 p
->pool_idx
.pool_vk
= NULL
;
1461 p
->pool_idx
.idx
= pending
->free_idx
;
1462 pending
->free_idx
= i
- 1;
1466 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
)
1468 wined3d_context_vk_remove_pending_queries(context_vk
, NULL
);
1471 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
, struct wined3d_query_vk
*query_vk
)
1473 struct wined3d_pending_queries_vk
*pending
= &context_vk
->pending_queries
;
1474 struct wined3d_pending_query_vk
*p
;
1476 if (pending
->free_idx
!= ~(size_t)0)
1478 p
= &pending
->queries
[pending
->free_idx
];
1479 pending
->free_idx
= p
->pool_idx
.idx
;
1483 if (!wined3d_array_reserve((void **)&pending
->queries
, &pending
->size
,
1484 pending
->count
+ 1, sizeof(*pending
->queries
)))
1486 ERR("Failed to allocate entry.\n");
1489 p
= &pending
->queries
[pending
->count
++];
1492 p
->query_vk
= query_vk
;
1493 p
->pool_idx
= query_vk
->pool_idx
;
1494 ++query_vk
->pending_count
;
1497 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
)
1499 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1500 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1501 VkCommandBufferAllocateInfo command_buffer_info
;
1502 struct wined3d_command_buffer_vk
*buffer
;
1503 VkCommandBufferBeginInfo begin_info
;
1504 struct wined3d_query_vk
*query_vk
;
1507 TRACE("context_vk %p.\n", context_vk
);
1509 buffer
= &context_vk
->current_command_buffer
;
1510 if (buffer
->vk_command_buffer
)
1512 TRACE("Returning existing command buffer %p with id 0x%s.\n",
1513 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1514 return buffer
->vk_command_buffer
;
1517 command_buffer_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1518 command_buffer_info
.pNext
= NULL
;
1519 command_buffer_info
.commandPool
= context_vk
->vk_command_pool
;
1520 command_buffer_info
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1521 command_buffer_info
.commandBufferCount
= 1;
1522 if ((vr
= VK_CALL(vkAllocateCommandBuffers(device_vk
->vk_device
,
1523 &command_buffer_info
, &buffer
->vk_command_buffer
))) < 0)
1525 WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1526 return VK_NULL_HANDLE
;
1529 begin_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
;
1530 begin_info
.pNext
= NULL
;
1531 begin_info
.flags
= 0;
1532 begin_info
.pInheritanceInfo
= NULL
;
1533 if ((vr
= VK_CALL(vkBeginCommandBuffer(buffer
->vk_command_buffer
, &begin_info
))) < 0)
1535 WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr
));
1536 VK_CALL(vkFreeCommandBuffers(device_vk
->vk_device
, context_vk
->vk_command_pool
,
1537 1, &buffer
->vk_command_buffer
));
1538 return buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1541 wined3d_context_vk_accumulate_pending_queries(context_vk
);
1542 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1544 wined3d_query_vk_resume(query_vk
, context_vk
);
1547 TRACE("Created new command buffer %p with id 0x%s.\n",
1548 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1550 return buffer
->vk_command_buffer
;
1553 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
1554 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
1555 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
)
1557 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1558 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1559 struct wined3d_command_buffer_vk
*buffer
;
1560 struct wined3d_query_vk
*query_vk
;
1561 VkFenceCreateInfo fence_desc
;
1562 VkSubmitInfo submit_info
;
1565 TRACE("context_vk %p, wait_semaphore_count %u, wait_semaphores %p, wait_stages %p,"
1566 "signal_semaphore_count %u, signal_semaphores %p.\n",
1567 context_vk
, wait_semaphore_count
, wait_semaphores
, wait_stages
,
1568 signal_semaphore_count
, signal_semaphores
);
1570 buffer
= &context_vk
->current_command_buffer
;
1571 if (!buffer
->vk_command_buffer
)
1574 TRACE("Submitting command buffer %p with id 0x%s.\n",
1575 buffer
->vk_command_buffer
, wine_dbgstr_longlong(buffer
->id
));
1577 LIST_FOR_EACH_ENTRY(query_vk
, &context_vk
->active_queries
, struct wined3d_query_vk
, entry
)
1579 wined3d_query_vk_suspend(query_vk
, context_vk
);
1582 wined3d_context_vk_end_current_render_pass(context_vk
);
1583 context_vk
->graphics
.vk_pipeline
= VK_NULL_HANDLE
;
1584 context_vk
->update_compute_pipeline
= 1;
1585 context_vk
->update_stream_output
= 1;
1586 context_vk
->c
.update_shader_resource_bindings
= 1;
1587 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
1588 context_vk
->c
.update_unordered_access_view_bindings
= 1;
1589 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
1590 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
1591 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
1592 context_invalidate_state(&context_vk
->c
, STATE_BLEND_FACTOR
);
1593 context_invalidate_state(&context_vk
->c
, STATE_STENCIL_REF
);
1595 VK_CALL(vkEndCommandBuffer(buffer
->vk_command_buffer
));
1597 fence_desc
.sType
= VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
;
1598 fence_desc
.pNext
= NULL
;
1599 fence_desc
.flags
= 0;
1600 if ((vr
= VK_CALL(vkCreateFence(device_vk
->vk_device
, &fence_desc
, NULL
, &buffer
->vk_fence
))) < 0)
1601 ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr
));
1603 submit_info
.sType
= VK_STRUCTURE_TYPE_SUBMIT_INFO
;
1604 submit_info
.pNext
= NULL
;
1605 submit_info
.waitSemaphoreCount
= wait_semaphore_count
;
1606 submit_info
.pWaitSemaphores
= wait_semaphores
;
1607 submit_info
.pWaitDstStageMask
= wait_stages
;
1608 submit_info
.commandBufferCount
= 1;
1609 submit_info
.pCommandBuffers
= &buffer
->vk_command_buffer
;
1610 submit_info
.signalSemaphoreCount
= signal_semaphore_count
;
1611 submit_info
.pSignalSemaphores
= signal_semaphores
;
1613 if ((vr
= VK_CALL(vkQueueSubmit(device_vk
->vk_queue
, 1, &submit_info
, buffer
->vk_fence
))) < 0)
1614 ERR("Failed to submit command buffer %p, vr %s.\n",
1615 buffer
->vk_command_buffer
, wined3d_debug_vkresult(vr
));
1617 if (!wined3d_array_reserve((void **)&context_vk
->submitted
.buffers
, &context_vk
->submitted
.buffers_size
,
1618 context_vk
->submitted
.buffer_count
+ 1, sizeof(*context_vk
->submitted
.buffers
)))
1619 ERR("Failed to grow submitted command buffer array.\n");
1621 context_vk
->submitted
.buffers
[context_vk
->submitted
.buffer_count
++] = *buffer
;
1623 buffer
->vk_command_buffer
= VK_NULL_HANDLE
;
1624 /* We don't expect this to ever happen, but handle it anyway. */
1627 wined3d_context_vk_wait_command_buffer(context_vk
, buffer
->id
- 1);
1628 context_vk
->completed_command_buffer_id
= 0;
1631 wined3d_context_vk_cleanup_resources(context_vk
);
1634 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
)
1636 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1637 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1640 if (id
<= context_vk
->completed_command_buffer_id
1641 || id
> context_vk
->current_command_buffer
.id
) /* In case the buffer ID wrapped. */
1644 for (i
= 0; i
< context_vk
->submitted
.buffer_count
; ++i
)
1646 if (context_vk
->submitted
.buffers
[i
].id
!= id
)
1649 VK_CALL(vkWaitForFences(device_vk
->vk_device
, 1,
1650 &context_vk
->submitted
.buffers
[i
].vk_fence
, VK_TRUE
, UINT64_MAX
));
1651 wined3d_context_vk_cleanup_resources(context_vk
);
1655 ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id
));
1658 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
1659 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
1660 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
1661 VkImageLayout new_layout
, VkImage image
, const VkImageSubresourceRange
*range
)
1663 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1664 VkImageMemoryBarrier barrier
;
1666 wined3d_context_vk_end_current_render_pass(context_vk
);
1668 barrier
.sType
= VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
;
1669 barrier
.pNext
= NULL
;
1670 barrier
.srcAccessMask
= src_access_mask
;
1671 barrier
.dstAccessMask
= dst_access_mask
;
1672 barrier
.oldLayout
= old_layout
;
1673 barrier
.newLayout
= new_layout
;
1674 barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1675 barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1676 barrier
.image
= image
;
1677 barrier
.subresourceRange
= *range
;
1679 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, src_stage_mask
, dst_stage_mask
, 0, 0, NULL
, 0, NULL
, 1, &barrier
));
1682 static int wined3d_render_pass_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1684 const struct wined3d_render_pass_key_vk
*k
= key
;
1685 const struct wined3d_render_pass_vk
*pass
= WINE_RB_ENTRY_VALUE(entry
,
1686 const struct wined3d_render_pass_vk
, entry
);
1688 return memcmp(k
, &pass
->key
, sizeof(*k
));
1691 static int wined3d_pipeline_layout_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1693 const struct wined3d_pipeline_layout_key_vk
*a
= key
;
1694 const struct wined3d_pipeline_layout_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1695 const struct wined3d_pipeline_layout_vk
, entry
)->key
;
1697 if (a
->binding_count
!= b
->binding_count
)
1698 return a
->binding_count
- b
->binding_count
;
1699 return memcmp(a
->bindings
, b
->bindings
, a
->binding_count
* sizeof(*a
->bindings
));
1702 static int wined3d_graphics_pipeline_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1704 const struct wined3d_graphics_pipeline_key_vk
*a
= key
;
1705 const struct wined3d_graphics_pipeline_key_vk
*b
= &WINE_RB_ENTRY_VALUE(entry
,
1706 const struct wined3d_graphics_pipeline_vk
, entry
)->key
;
1710 if (a
->pipeline_desc
.stageCount
!= b
->pipeline_desc
.stageCount
)
1711 return a
->pipeline_desc
.stageCount
- b
->pipeline_desc
.stageCount
;
1712 for (i
= 0; i
< a
->pipeline_desc
.stageCount
; ++i
)
1714 if (a
->stages
[i
].module
!= b
->stages
[i
].module
)
1715 return a
->stages
[i
].module
- b
->stages
[i
].module
;
1718 if (a
->divisor_desc
.vertexBindingDivisorCount
!= b
->divisor_desc
.vertexBindingDivisorCount
)
1719 return a
->divisor_desc
.vertexBindingDivisorCount
- b
->divisor_desc
.vertexBindingDivisorCount
;
1720 if ((ret
= memcmp(a
->divisors
, b
->divisors
,
1721 a
->divisor_desc
.vertexBindingDivisorCount
* sizeof(*a
->divisors
))))
1724 if (a
->input_desc
.vertexAttributeDescriptionCount
!= b
->input_desc
.vertexAttributeDescriptionCount
)
1725 return a
->input_desc
.vertexAttributeDescriptionCount
- b
->input_desc
.vertexAttributeDescriptionCount
;
1726 if ((ret
= memcmp(a
->attributes
, b
->attributes
,
1727 a
->input_desc
.vertexAttributeDescriptionCount
* sizeof(*a
->attributes
))))
1729 if (a
->input_desc
.vertexBindingDescriptionCount
!= b
->input_desc
.vertexBindingDescriptionCount
)
1730 return a
->input_desc
.vertexBindingDescriptionCount
- b
->input_desc
.vertexBindingDescriptionCount
;
1731 if ((ret
= memcmp(a
->bindings
, b
->bindings
,
1732 a
->input_desc
.vertexBindingDescriptionCount
* sizeof(*a
->bindings
))))
1735 if (a
->ia_desc
.topology
!= b
->ia_desc
.topology
)
1736 return a
->ia_desc
.topology
- b
->ia_desc
.topology
;
1737 if (a
->ia_desc
.primitiveRestartEnable
!= b
->ia_desc
.primitiveRestartEnable
)
1738 return a
->ia_desc
.primitiveRestartEnable
- b
->ia_desc
.primitiveRestartEnable
;
1740 if (a
->ts_desc
.patchControlPoints
!= b
->ts_desc
.patchControlPoints
)
1741 return a
->ts_desc
.patchControlPoints
- b
->ts_desc
.patchControlPoints
;
1743 if ((ret
= memcmp(&a
->viewport
, &b
->viewport
, sizeof(a
->viewport
))))
1746 if ((ret
= memcmp(&a
->scissor
, &b
->scissor
, sizeof(a
->scissor
))))
1749 if ((ret
= memcmp(&a
->rs_desc
, &b
->rs_desc
, sizeof(a
->rs_desc
))))
1752 if (a
->ms_desc
.rasterizationSamples
!= b
->ms_desc
.rasterizationSamples
)
1753 return a
->ms_desc
.rasterizationSamples
- b
->ms_desc
.rasterizationSamples
;
1754 if (a
->ms_desc
.alphaToCoverageEnable
!= b
->ms_desc
.alphaToCoverageEnable
)
1755 return a
->ms_desc
.alphaToCoverageEnable
- b
->ms_desc
.alphaToCoverageEnable
;
1756 if (a
->sample_mask
!= b
->sample_mask
)
1757 return a
->sample_mask
- b
->sample_mask
;
1759 if ((ret
= memcmp(&a
->ds_desc
, &b
->ds_desc
, sizeof(a
->ds_desc
))))
1762 if (a
->blend_desc
.attachmentCount
!= b
->blend_desc
.attachmentCount
)
1763 return a
->blend_desc
.attachmentCount
- b
->blend_desc
.attachmentCount
;
1764 if ((ret
= memcmp(a
->blend_attachments
, b
->blend_attachments
,
1765 a
->blend_desc
.attachmentCount
* sizeof(*a
->blend_attachments
))))
1768 if (a
->pipeline_desc
.layout
!= b
->pipeline_desc
.layout
)
1769 return a
->pipeline_desc
.layout
- b
->pipeline_desc
.layout
;
1771 if (a
->pipeline_desc
.renderPass
!= b
->pipeline_desc
.renderPass
)
1772 return a
->pipeline_desc
.renderPass
- b
->pipeline_desc
.renderPass
;
1777 static int wined3d_bo_slab_vk_compare(const void *key
, const struct wine_rb_entry
*entry
)
1779 const struct wined3d_bo_slab_vk
*slab
= WINE_RB_ENTRY_VALUE(entry
, const struct wined3d_bo_slab_vk
, entry
);
1780 const struct wined3d_bo_slab_vk_key
*k
= key
;
1782 if (k
->memory_type
!= slab
->requested_memory_type
)
1783 return k
->memory_type
- slab
->requested_memory_type
;
1784 if (k
->usage
!= slab
->bo
.usage
)
1785 return k
->usage
- slab
->bo
.usage
;
1786 return k
->size
- slab
->bo
.size
;
1789 static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
)
1791 struct wined3d_graphics_pipeline_key_vk
*key
;
1792 VkPipelineShaderStageCreateInfo
*stage
;
1795 static const VkDynamicState dynamic_states
[] =
1797 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1798 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
1801 key
= &context_vk
->graphics
.pipeline_key_vk
;
1802 memset(key
, 0, sizeof(*key
));
1804 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
1806 stage
= &key
->stages
[i
];
1807 stage
->sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1808 stage
->pName
= "main";
1811 key
->input_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
;
1812 key
->input_desc
.pVertexBindingDescriptions
= key
->bindings
;
1813 key
->input_desc
.pVertexAttributeDescriptions
= key
->attributes
;
1815 key
->divisor_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
;
1816 key
->divisor_desc
.pVertexBindingDivisors
= key
->divisors
;
1818 key
->ia_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
;
1820 key
->ts_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO
;
1822 key
->vp_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
;
1823 key
->vp_desc
.viewportCount
= 1;
1824 key
->vp_desc
.pViewports
= &key
->viewport
;
1825 key
->vp_desc
.scissorCount
= 1;
1826 key
->vp_desc
.pScissors
= &key
->scissor
;
1828 key
->rs_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
;
1829 key
->rs_desc
.lineWidth
= 1.0f
;
1831 key
->ms_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
;
1832 key
->ms_desc
.pSampleMask
= &key
->sample_mask
;
1834 key
->ds_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
;
1835 key
->ds_desc
.maxDepthBounds
= 1.0f
;
1837 key
->blend_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
;
1838 key
->blend_desc
.logicOp
= VK_LOGIC_OP_COPY
;
1839 key
->blend_desc
.pAttachments
= key
->blend_attachments
;
1840 key
->blend_desc
.blendConstants
[0] = 1.0f
;
1841 key
->blend_desc
.blendConstants
[1] = 1.0f
;
1842 key
->blend_desc
.blendConstants
[2] = 1.0f
;
1843 key
->blend_desc
.blendConstants
[3] = 1.0f
;
1845 key
->dynamic_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
;
1846 key
->dynamic_desc
.dynamicStateCount
= ARRAY_SIZE(dynamic_states
);
1847 key
->dynamic_desc
.pDynamicStates
= dynamic_states
;
1849 key
->pipeline_desc
.sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
;
1850 key
->pipeline_desc
.pStages
= key
->stages
;
1851 key
->pipeline_desc
.pVertexInputState
= &key
->input_desc
;
1852 key
->pipeline_desc
.pInputAssemblyState
= &key
->ia_desc
;
1853 key
->pipeline_desc
.pTessellationState
= &key
->ts_desc
;
1854 key
->pipeline_desc
.pViewportState
= &key
->vp_desc
;
1855 key
->pipeline_desc
.pRasterizationState
= &key
->rs_desc
;
1856 key
->pipeline_desc
.pMultisampleState
= &key
->ms_desc
;
1857 key
->pipeline_desc
.pDepthStencilState
= &key
->ds_desc
;
1858 key
->pipeline_desc
.pColorBlendState
= &key
->blend_desc
;
1859 key
->pipeline_desc
.pDynamicState
= &key
->dynamic_desc
;
1860 key
->pipeline_desc
.basePipelineIndex
= -1;
1863 static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_context_vk
*context_vk
,
1864 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1866 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
1867 VkPipelineRasterizationStateCreateInfo
*desc
= &key
->rs_desc
;
1868 const struct wined3d_rasterizer_state_desc
*r
;
1876 if (!state
->rasterizer_state
)
1878 desc
->depthClampEnable
= VK_FALSE
;
1879 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1880 desc
->cullMode
= VK_CULL_MODE_BACK_BIT
;
1881 desc
->frontFace
= VK_FRONT_FACE_CLOCKWISE
;
1882 desc
->depthBiasEnable
= VK_FALSE
;
1883 desc
->depthBiasConstantFactor
= 0.0f
;
1884 desc
->depthBiasClamp
= 0.0f
;
1885 desc
->depthBiasSlopeFactor
= 0.0f
;
1890 r
= &state
->rasterizer_state
->desc
;
1891 desc
->depthClampEnable
= !r
->depth_clip
;
1892 desc
->rasterizerDiscardEnable
= is_rasterization_disabled(state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]);
1893 desc
->cullMode
= vk_cull_mode_from_wined3d(r
->cull_mode
);
1894 desc
->frontFace
= r
->front_ccw
? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE
;
1896 scale_bias
= r
->scale_bias
;
1897 const_bias
.f32
= r
->depth_bias
;
1898 if (!scale_bias
&& !const_bias
.f32
)
1900 desc
->depthBiasEnable
= VK_FALSE
;
1901 desc
->depthBiasConstantFactor
= 0.0f
;
1902 desc
->depthBiasClamp
= 0.0f
;
1903 desc
->depthBiasSlopeFactor
= 0.0f
;
1908 desc
->depthBiasEnable
= VK_TRUE
;
1909 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_DEPTH_BIAS
)
1911 const struct wined3d_rendertarget_view
*dsv
;
1913 if ((dsv
= state
->fb
.depth_stencil
))
1915 desc
->depthBiasConstantFactor
= -(float)const_bias
.u32
/ dsv
->format
->depth_bias_scale
;
1916 desc
->depthBiasSlopeFactor
= -(float)const_bias
.u32
;
1920 desc
->depthBiasConstantFactor
= 0.0f
;
1921 desc
->depthBiasSlopeFactor
= 0.0f
;
1926 desc
->depthBiasConstantFactor
= const_bias
.f32
;
1927 desc
->depthBiasSlopeFactor
= scale_bias
;
1929 desc
->depthBiasClamp
= r
->depth_bias_clamp
;
1932 static void wined3d_context_vk_update_blend_state(const struct wined3d_context_vk
*context_vk
,
1933 const struct wined3d_state
*state
, struct wined3d_graphics_pipeline_key_vk
*key
)
1935 VkPipelineColorBlendStateCreateInfo
*desc
= &key
->blend_desc
;
1936 const struct wined3d_blend_state_desc
*b
;
1939 desc
->attachmentCount
= context_vk
->rt_count
;
1941 memset(key
->blend_attachments
, 0, sizeof(key
->blend_attachments
));
1942 if (!state
->blend_state
)
1944 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1946 key
->blend_attachments
[i
].colorWriteMask
= VK_COLOR_COMPONENT_R_BIT
1947 | VK_COLOR_COMPONENT_G_BIT
1948 | VK_COLOR_COMPONENT_B_BIT
1949 | VK_COLOR_COMPONENT_A_BIT
;
1955 b
= &state
->blend_state
->desc
;
1956 for (i
= 0; i
< context_vk
->rt_count
; ++i
)
1958 const struct wined3d_rendertarget_blend_state_desc
*rt
= &b
->rt
[b
->independent
? i
: 0];
1959 const struct wined3d_rendertarget_view
*rtv
= state
->fb
.render_targets
[i
];
1960 VkPipelineColorBlendAttachmentState
*a
= &key
->blend_attachments
[i
];
1961 enum wined3d_blend src_blend
, dst_blend
;
1962 const struct wined3d_format
*rt_format
;
1964 a
->colorWriteMask
= vk_colour_write_mask_from_wined3d(rt
->writemask
);
1969 rt_format
= rtv
->format
;
1971 rt_format
= wined3d_get_format(context_vk
->c
.device
->adapter
, WINED3DFMT_NULL
, 0);
1972 a
->blendEnable
= VK_TRUE
;
1974 src_blend
= rt
->src
;
1975 dst_blend
= rt
->dst
;
1976 if (src_blend
== WINED3D_BLEND_BOTHSRCALPHA
)
1978 src_blend
= WINED3D_BLEND_SRCALPHA
;
1979 dst_blend
= WINED3D_BLEND_INVSRCALPHA
;
1981 else if (src_blend
== WINED3D_BLEND_BOTHINVSRCALPHA
)
1983 src_blend
= WINED3D_BLEND_INVSRCALPHA
;
1984 dst_blend
= WINED3D_BLEND_SRCALPHA
;
1986 a
->srcColorBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, FALSE
);
1987 a
->dstColorBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, FALSE
);
1988 a
->colorBlendOp
= vk_blend_op_from_wined3d(rt
->op
);
1990 src_blend
= rt
->src_alpha
;
1991 dst_blend
= rt
->dst_alpha
;
1992 a
->srcAlphaBlendFactor
= vk_blend_factor_from_wined3d(src_blend
, rt_format
, TRUE
);
1993 a
->dstAlphaBlendFactor
= vk_blend_factor_from_wined3d(dst_blend
, rt_format
, TRUE
);
1994 a
->alphaBlendOp
= vk_blend_op_from_wined3d(rt
->op_alpha
);
1998 static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_context_vk
*context_vk
,
1999 const struct wined3d_state
*state
, VkPipelineLayout vk_pipeline_layout
)
2001 unsigned int i
, attribute_count
, binding_count
, divisor_count
, stage_count
;
2002 const struct wined3d_d3d_info
*d3d_info
= context_vk
->c
.d3d_info
;
2003 struct wined3d_graphics_pipeline_key_vk
*key
;
2004 VkPipelineShaderStageCreateInfo
*stage
;
2005 struct wined3d_stream_info stream_info
;
2006 VkPrimitiveTopology vk_topology
;
2007 VkShaderModule module
;
2008 bool update
= false;
2011 key
= &context_vk
->graphics
.pipeline_key_vk
;
2013 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
2016 for (i
= 0; i
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++i
)
2018 if (!(module
= context_vk
->graphics
.vk_modules
[i
]))
2021 stage
= &key
->stages
[stage_count
++];
2022 stage
->stage
= vk_shader_stage_from_wined3d(i
);
2023 stage
->module
= module
;
2026 key
->pipeline_desc
.stageCount
= stage_count
;
2031 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VDECL
)
2032 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
)
2033 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
2035 wined3d_stream_info_from_declaration(&stream_info
, state
, d3d_info
);
2037 for (i
= 0, mask
= 0, attribute_count
= 0, binding_count
= 0; i
< ARRAY_SIZE(stream_info
.elements
); ++i
)
2039 VkVertexInputBindingDivisorDescriptionEXT
*d
;
2040 struct wined3d_stream_info_element
*e
;
2041 VkVertexInputAttributeDescription
*a
;
2042 VkVertexInputBindingDescription
*b
;
2045 if (!(stream_info
.use_map
& (1u << i
)))
2048 a
= &key
->attributes
[attribute_count
++];
2049 e
= &stream_info
.elements
[i
];
2050 binding
= e
->stream_idx
;
2053 a
->binding
= binding
;
2054 a
->format
= wined3d_format_vk(e
->format
)->vk_format
;
2055 a
->offset
= (UINT_PTR
)e
->data
.addr
- state
->streams
[binding
].offset
;
2057 if (mask
& (1u << binding
))
2059 mask
|= 1u << binding
;
2061 b
= &key
->bindings
[binding_count
++];
2062 b
->binding
= binding
;
2063 b
->stride
= e
->stride
;
2064 b
->inputRate
= e
->instanced
? VK_VERTEX_INPUT_RATE_INSTANCE
: VK_VERTEX_INPUT_RATE_VERTEX
;
2068 d
= &key
->divisors
[divisor_count
++];
2069 d
->binding
= binding
;
2070 d
->divisor
= e
->divisor
;
2074 key
->input_desc
.pNext
= NULL
;
2075 key
->input_desc
.vertexBindingDescriptionCount
= binding_count
;
2076 key
->input_desc
.vertexAttributeDescriptionCount
= attribute_count
;
2080 key
->input_desc
.pNext
= &key
->divisor_desc
;
2081 key
->divisor_desc
.vertexBindingDivisorCount
= divisor_count
;
2087 vk_topology
= vk_topology_from_wined3d(state
->primitive_type
);
2088 if (key
->ia_desc
.topology
!= vk_topology
)
2090 key
->ia_desc
.topology
= vk_topology
;
2091 key
->ia_desc
.primitiveRestartEnable
= !(d3d_info
->wined3d_creation_flags
& WINED3D_NO_PRIMITIVE_RESTART
)
2092 && !wined3d_primitive_type_is_list(state
->primitive_type
);
2097 if (key
->ts_desc
.patchControlPoints
!= state
->patch_vertex_count
)
2099 key
->ts_desc
.patchControlPoints
= state
->patch_vertex_count
;
2104 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_VIEWPORT
)
2105 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SCISSORRECT
)
2106 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
))
2108 key
->viewport
.x
= state
->viewports
[0].x
;
2109 key
->viewport
.y
= state
->viewports
[0].y
;
2110 key
->viewport
.width
= state
->viewports
[0].width
;
2111 key
->viewport
.height
= state
->viewports
[0].height
;
2112 key
->viewport
.minDepth
= state
->viewports
[0].min_z
;
2113 key
->viewport
.maxDepth
= state
->viewports
[0].max_z
;
2115 if (state
->rasterizer_state
&& state
->rasterizer_state
->desc
.scissor
)
2117 const RECT
*r
= &state
->scissor_rects
[0];
2119 key
->scissor
.offset
.x
= r
->left
;
2120 key
->scissor
.offset
.y
= r
->top
;
2121 key
->scissor
.extent
.width
= r
->right
- r
->left
;
2122 key
->scissor
.extent
.height
= r
->bottom
- r
->top
;
2126 key
->scissor
.offset
.x
= key
->viewport
.x
;
2127 key
->scissor
.offset
.y
= key
->viewport
.y
;
2128 key
->scissor
.extent
.width
= key
->viewport
.width
;
2129 key
->scissor
.extent
.height
= key
->viewport
.height
;
2131 key
->viewport
.y
+= key
->viewport
.height
;
2132 key
->viewport
.height
= -key
->viewport
.height
;
2137 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_RASTERIZER
)
2138 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2140 wined3d_context_vk_update_rasterisation_state(context_vk
, state
, key
);
2145 if (key
->ms_desc
.rasterizationSamples
!= context_vk
->sample_count
2146 || isStateDirty(&context_vk
->c
, STATE_BLEND
) || isStateDirty(&context_vk
->c
, STATE_SAMPLE_MASK
))
2148 key
->ms_desc
.rasterizationSamples
= context_vk
->sample_count
;
2149 key
->ms_desc
.alphaToCoverageEnable
= state
->blend_state
&& state
->blend_state
->desc
.alpha_to_coverage
;
2150 key
->sample_mask
= state
->sample_mask
;
2155 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_DEPTH_STENCIL
)
2156 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2158 const struct wined3d_depth_stencil_state
*d
= state
->depth_stencil_state
;
2162 key
->ds_desc
.depthTestEnable
= d
->desc
.depth
;
2163 key
->ds_desc
.depthWriteEnable
= d
->desc
.depth_write
;
2164 key
->ds_desc
.depthCompareOp
= vk_compare_op_from_wined3d(d
->desc
.depth_func
);
2165 key
->ds_desc
.stencilTestEnable
= state
->fb
.depth_stencil
&& d
->desc
.stencil
;
2166 if (key
->ds_desc
.stencilTestEnable
)
2168 key
->ds_desc
.front
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.fail_op
);
2169 key
->ds_desc
.front
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.pass_op
);
2170 key
->ds_desc
.front
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.front
.depth_fail_op
);
2171 key
->ds_desc
.front
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.front
.func
);
2172 key
->ds_desc
.front
.compareMask
= d
->desc
.stencil_read_mask
;
2173 key
->ds_desc
.front
.writeMask
= d
->desc
.stencil_write_mask
;
2175 key
->ds_desc
.back
.failOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.fail_op
);
2176 key
->ds_desc
.back
.passOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.pass_op
);
2177 key
->ds_desc
.back
.depthFailOp
= vk_stencil_op_from_wined3d(d
->desc
.back
.depth_fail_op
);
2178 key
->ds_desc
.back
.compareOp
= vk_compare_op_from_wined3d(d
->desc
.back
.func
);
2179 key
->ds_desc
.back
.compareMask
= d
->desc
.stencil_read_mask
;
2180 key
->ds_desc
.back
.writeMask
= d
->desc
.stencil_write_mask
;
2184 memset(&key
->ds_desc
.front
, 0, sizeof(key
->ds_desc
.front
));
2185 memset(&key
->ds_desc
.back
, 0, sizeof(key
->ds_desc
.back
));
2190 key
->ds_desc
.depthTestEnable
= VK_TRUE
;
2191 key
->ds_desc
.depthWriteEnable
= VK_TRUE
;
2192 key
->ds_desc
.depthCompareOp
= VK_COMPARE_OP_LESS
;
2193 key
->ds_desc
.stencilTestEnable
= VK_FALSE
;
2199 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND
)
2200 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2202 wined3d_context_vk_update_blend_state(context_vk
, state
, key
);
2207 if (key
->pipeline_desc
.layout
!= vk_pipeline_layout
)
2209 key
->pipeline_desc
.layout
= vk_pipeline_layout
;
2214 if (key
->pipeline_desc
.renderPass
!= context_vk
->vk_render_pass
)
2216 key
->pipeline_desc
.renderPass
= context_vk
->vk_render_pass
;
2224 static bool wined3d_context_vk_begin_render_pass(struct wined3d_context_vk
*context_vk
,
2225 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2227 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2228 VkImageView vk_views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
2229 unsigned int fb_width
, fb_height
, fb_layer_count
;
2230 struct wined3d_rendertarget_view_vk
*rtv_vk
;
2231 struct wined3d_rendertarget_view
*view
;
2232 const VkPhysicalDeviceLimits
*limits
;
2233 VkRenderPassBeginInfo begin_info
;
2234 unsigned int attachment_count
, i
;
2235 VkFramebufferCreateInfo fb_desc
;
2238 if (context_vk
->vk_render_pass
)
2241 limits
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->device_limits
;
2242 fb_width
= limits
->maxFramebufferWidth
;
2243 fb_height
= limits
->maxFramebufferHeight
;
2244 fb_layer_count
= limits
->maxFramebufferLayers
;
2245 attachment_count
= 0;
2247 context_vk
->rt_count
= 0;
2248 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
2250 if (!(view
= state
->fb
.render_targets
[i
]) || view
->format
->id
== WINED3DFMT_NULL
)
2253 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2254 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2255 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_RENDER_TARGET
);
2256 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2258 if (view
->width
< fb_width
)
2259 fb_width
= view
->width
;
2260 if (view
->height
< fb_height
)
2261 fb_height
= view
->height
;
2262 if (view
->layer_count
< fb_layer_count
)
2263 fb_layer_count
= view
->layer_count
;
2264 context_vk
->rt_count
= i
+ 1;
2268 if ((view
= state
->fb
.depth_stencil
))
2270 rtv_vk
= wined3d_rendertarget_view_vk(view
);
2271 vk_views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
2272 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_DEPTH_STENCIL
);
2273 wined3d_context_vk_reference_rendertarget_view(context_vk
, rtv_vk
);
2275 if (view
->width
< fb_width
)
2276 fb_width
= view
->width
;
2277 if (view
->height
< fb_height
)
2278 fb_height
= view
->height
;
2279 if (view
->layer_count
< fb_layer_count
)
2280 fb_layer_count
= view
->layer_count
;
2284 if (!(context_vk
->vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, &state
->fb
,
2285 ARRAY_SIZE(state
->fb
.render_targets
), !!state
->fb
.depth_stencil
, 0)))
2287 ERR("Failed to get render pass.\n");
2291 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
2292 fb_desc
.pNext
= NULL
;
2294 fb_desc
.renderPass
= context_vk
->vk_render_pass
;
2295 fb_desc
.attachmentCount
= attachment_count
;
2296 fb_desc
.pAttachments
= vk_views
;
2297 fb_desc
.width
= fb_width
;
2298 fb_desc
.height
= fb_height
;
2299 fb_desc
.layers
= fb_layer_count
;
2301 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &context_vk
->vk_framebuffer
))) < 0)
2303 WARN("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
2307 begin_info
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
2308 begin_info
.pNext
= NULL
;
2309 begin_info
.renderPass
= context_vk
->vk_render_pass
;
2310 begin_info
.framebuffer
= context_vk
->vk_framebuffer
;
2311 begin_info
.renderArea
.offset
.x
= 0;
2312 begin_info
.renderArea
.offset
.y
= 0;
2313 begin_info
.renderArea
.extent
.width
= fb_width
;
2314 begin_info
.renderArea
.extent
.height
= fb_height
;
2315 begin_info
.clearValueCount
= 0;
2316 begin_info
.pClearValues
= NULL
;
2317 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_info
, VK_SUBPASS_CONTENTS_INLINE
));
2322 static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk
*context_vk
,
2323 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2325 VkDeviceSize offsets
[ARRAY_SIZE(state
->streams
)] = {0};
2326 VkBuffer buffers
[ARRAY_SIZE(state
->streams
)];
2327 const struct wined3d_stream_state
*stream
;
2328 const VkDescriptorBufferInfo
*buffer_info
;
2329 struct wined3d_buffer_vk
*buffer_vk
;
2330 struct wined3d_buffer
*buffer
;
2331 unsigned int i
, first
, count
;
2335 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
2337 stream
= &state
->streams
[i
];
2339 if ((buffer
= stream
->buffer
))
2341 buffer_vk
= wined3d_buffer_vk(buffer
);
2342 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2343 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2344 buffers
[count
] = buffer_info
->buffer
;
2345 offsets
[count
] = buffer_info
->offset
+ stream
->offset
;
2351 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2357 VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer
, first
, count
, buffers
, offsets
));
2360 static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context_vk
*context_vk
,
2361 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, const struct wined3d_vk_info
*vk_info
)
2363 VkDeviceSize offsets
[ARRAY_SIZE(state
->stream_output
)];
2364 VkDeviceSize sizes
[ARRAY_SIZE(state
->stream_output
)];
2365 VkBuffer buffers
[ARRAY_SIZE(state
->stream_output
)];
2366 const struct wined3d_stream_output
*stream
;
2367 const VkDescriptorBufferInfo
*buffer_info
;
2368 struct wined3d_buffer_vk
*buffer_vk
;
2369 struct wined3d_buffer
*buffer
;
2370 unsigned int i
, first
, count
;
2374 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
2376 stream
= &state
->stream_output
[i
];
2378 if ((buffer
= stream
->buffer
))
2380 buffer_vk
= wined3d_buffer_vk(buffer
);
2381 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2382 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2383 buffers
[count
] = buffer_info
->buffer
;
2384 if ((offsets
[count
] = stream
->offset
) == ~0u)
2386 FIXME("Appending to stream output buffers not implemented.\n");
2389 sizes
[count
] = buffer_info
->range
- offsets
[count
];
2390 offsets
[count
] += buffer_info
->offset
;
2396 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2402 VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(vk_command_buffer
, first
, count
, buffers
, offsets
, sizes
));
2405 static VkResult
wined3d_context_vk_create_vk_descriptor_pool(struct wined3d_device_vk
*device_vk
,
2406 const struct wined3d_vk_info
*vk_info
, VkDescriptorPool
*vk_pool
)
2408 struct VkDescriptorPoolCreateInfo pool_desc
;
2411 static const VkDescriptorPoolSize pool_sizes
[] =
2413 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, 1024},
2414 {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, 1024},
2415 {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, 1024},
2416 {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, 1024},
2417 {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, 1024},
2418 {VK_DESCRIPTOR_TYPE_SAMPLER
, 1024},
2421 pool_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
2422 pool_desc
.pNext
= NULL
;
2423 pool_desc
.flags
= 0;
2424 pool_desc
.maxSets
= 512;
2425 pool_desc
.poolSizeCount
= ARRAY_SIZE(pool_sizes
);
2426 pool_desc
.pPoolSizes
= pool_sizes
;
2428 if ((vr
= VK_CALL(vkCreateDescriptorPool(device_vk
->vk_device
, &pool_desc
, NULL
, vk_pool
))) < 0)
2429 ERR("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2434 static VkResult
wined3d_context_vk_create_vk_descriptor_set(struct wined3d_context_vk
*context_vk
,
2435 VkDescriptorSetLayout vk_set_layout
, VkDescriptorSet
*vk_descriptor_set
)
2437 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2438 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2439 struct VkDescriptorSetAllocateInfo set_desc
;
2442 if (!context_vk
->vk_descriptor_pool
&& (vr
= wined3d_context_vk_create_vk_descriptor_pool(device_vk
,
2443 vk_info
, &context_vk
->vk_descriptor_pool
)))
2445 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2449 set_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
;
2450 set_desc
.pNext
= NULL
;
2451 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2452 set_desc
.descriptorSetCount
= 1;
2453 set_desc
.pSetLayouts
= &vk_set_layout
;
2454 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2457 if (vr
== VK_ERROR_FRAGMENTED_POOL
|| vr
== VK_ERROR_OUT_OF_POOL_MEMORY
)
2459 wined3d_context_vk_destroy_vk_descriptor_pool(context_vk
,
2460 context_vk
->vk_descriptor_pool
, context_vk
->current_command_buffer
.id
);
2461 context_vk
->vk_descriptor_pool
= VK_NULL_HANDLE
;
2462 if ((vr
= wined3d_context_vk_create_vk_descriptor_pool(device_vk
, vk_info
, &context_vk
->vk_descriptor_pool
)))
2464 WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr
));
2468 set_desc
.descriptorPool
= context_vk
->vk_descriptor_pool
;
2469 if ((vr
= VK_CALL(vkAllocateDescriptorSets(device_vk
->vk_device
, &set_desc
, vk_descriptor_set
))) >= 0)
2473 WARN("Failed to allocate descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2478 static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_descriptor_writes_vk
*writes
,
2479 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, VkDescriptorType type
,
2480 const VkDescriptorBufferInfo
*buffer_info
, const VkDescriptorImageInfo
*image_info
,
2481 const VkBufferView
*buffer_view
)
2483 SIZE_T write_count
= writes
->count
;
2484 VkWriteDescriptorSet
*write
;
2486 if (!wined3d_array_reserve((void **)&writes
->writes
, &writes
->size
,
2487 write_count
+ 1, sizeof(*writes
->writes
)))
2490 write
= &writes
->writes
[write_count
];
2491 write
->sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2492 write
->pNext
= NULL
;
2493 write
->dstSet
= vk_descriptor_set
;
2494 write
->dstBinding
= binding_idx
;
2495 write
->dstArrayElement
= 0;
2496 write
->descriptorCount
= 1;
2497 write
->descriptorType
= type
;
2498 write
->pImageInfo
= image_info
;
2499 write
->pBufferInfo
= buffer_info
;
2500 write
->pTexelBufferView
= buffer_view
;
2507 static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d_shader_descriptor_writes_vk
*writes
,
2508 VkDescriptorSet vk_descriptor_set
, size_t binding_idx
, enum wined3d_shader_resource_type type
,
2509 enum wined3d_data_type data_type
, struct wined3d_context_vk
*context_vk
)
2511 const struct wined3d_null_views_vk
*v
= &wined3d_device_vk(context_vk
->c
.device
)->null_views_vk
;
2515 case WINED3D_SHADER_RESOURCE_BUFFER
:
2516 if (data_type
== WINED3D_DATA_FLOAT
)
2517 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2518 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_float
);
2519 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding_idx
,
2520 VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
, NULL
, NULL
, &v
->vk_view_buffer_uint
);
2522 case WINED3D_SHADER_RESOURCE_TEXTURE_1D
:
2523 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2524 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_1d
, NULL
);
2526 case WINED3D_SHADER_RESOURCE_TEXTURE_2D
:
2527 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2528 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d
, NULL
);
2530 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
:
2531 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2532 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms
, NULL
);
2534 case WINED3D_SHADER_RESOURCE_TEXTURE_3D
:
2535 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2536 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_3d
, NULL
);
2538 case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
:
2539 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2540 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_cube
, NULL
);
2542 case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
:
2543 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2544 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2d_array
, NULL
);
2546 case WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
:
2547 return wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2548 binding_idx
, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, NULL
, &v
->vk_info_2dms_array
, NULL
);
2551 FIXME("Unhandled resource type %#x.\n", type
);
2556 static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk
*context_vk
,
2557 VkCommandBuffer vk_command_buffer
, const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2559 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2560 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2561 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2562 const struct wined3d_shader_resource_binding
*binding
;
2563 struct wined3d_shader_resource_bindings
*bindings
;
2564 struct wined3d_unordered_access_view_vk
*uav_vk
;
2565 struct wined3d_shader_resource_view_vk
*srv_vk
;
2566 struct wined3d_unordered_access_view
*uav
;
2567 const VkDescriptorBufferInfo
*buffer_info
;
2568 struct wined3d_shader_resource_view
*srv
;
2569 const VkDescriptorImageInfo
*image_info
;
2570 struct wined3d_buffer_vk
*buffer_vk
;
2571 VkDescriptorSetLayout vk_set_layout
;
2572 VkPipelineLayout vk_pipeline_layout
;
2573 struct wined3d_resource
*resource
;
2574 VkPipelineBindPoint vk_bind_point
;
2575 VkDescriptorSet vk_descriptor_set
;
2576 struct wined3d_view_vk
*view_vk
;
2577 struct wined3d_sampler
*sampler
;
2578 struct wined3d_buffer
*buffer
;
2579 VkBufferView
*buffer_view
;
2580 VkDescriptorType type
;
2586 case WINED3D_PIPELINE_GRAPHICS
:
2587 bindings
= &context_vk
->graphics
.bindings
;
2588 vk_bind_point
= VK_PIPELINE_BIND_POINT_GRAPHICS
;
2589 vk_set_layout
= context_vk
->graphics
.vk_set_layout
;
2590 vk_pipeline_layout
= context_vk
->graphics
.vk_pipeline_layout
;
2593 case WINED3D_PIPELINE_COMPUTE
:
2594 bindings
= &context_vk
->compute
.bindings
;
2595 vk_bind_point
= VK_PIPELINE_BIND_POINT_COMPUTE
;
2596 vk_set_layout
= context_vk
->compute
.vk_set_layout
;
2597 vk_pipeline_layout
= context_vk
->compute
.vk_pipeline_layout
;
2601 ERR("Invalid pipeline %#x.\n", pipeline
);
2605 if ((vr
= wined3d_context_vk_create_vk_descriptor_set(context_vk
, vk_set_layout
, &vk_descriptor_set
)))
2607 WARN("Failed to create descriptor set, vr %s.\n", wined3d_debug_vkresult(vr
));
2612 for (i
= 0; i
< bindings
->count
; ++i
)
2614 binding
= &bindings
->bindings
[i
];
2616 switch (binding
->shader_descriptor_type
)
2618 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2619 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2621 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2622 binding
->binding_idx
, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,
2623 &device_vk
->null_resources_vk
.buffer_info
, NULL
, NULL
))
2627 buffer_vk
= wined3d_buffer_vk(buffer
);
2628 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
2629 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2630 binding
->binding_idx
, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, buffer_info
, NULL
, NULL
))
2632 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
2635 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2636 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2638 if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes
, vk_descriptor_set
,
2639 binding
->binding_idx
, binding
->resource_type
, binding
->resource_data_type
, context_vk
))
2643 resource
= srv
->resource
;
2645 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2646 view_vk
= &srv_vk
->view_vk
;
2647 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2650 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2651 type
= VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
;
2655 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2657 if (view_vk
->u
.vk_image_info
.imageView
)
2658 image_info
= &view_vk
->u
.vk_image_info
;
2660 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2662 type
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
2665 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2666 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2668 wined3d_context_vk_reference_shader_resource_view(context_vk
, srv_vk
);
2671 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2672 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2674 FIXME("NULL unordered access views not implemented.\n");
2677 resource
= uav
->resource
;
2679 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2680 view_vk
= &uav_vk
->view_vk
;
2681 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2684 buffer_view
= &view_vk
->u
.vk_buffer_view
;
2685 type
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
2689 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2691 if (view_vk
->u
.vk_image_info
.imageView
)
2692 image_info
= &view_vk
->u
.vk_image_info
;
2694 image_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
);
2696 type
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
2699 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
,
2700 binding
->binding_idx
, type
, NULL
, image_info
, buffer_view
))
2702 wined3d_context_vk_reference_unordered_access_view(context_vk
, uav_vk
);
2705 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2706 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2708 FIXME("NULL unordered access view counters not implemented.\n");
2712 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2713 if (!uav_vk
->vk_counter_view
|| !wined3d_shader_descriptor_writes_vk_add_write(writes
,
2714 vk_descriptor_set
, binding
->binding_idx
, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
,
2715 NULL
, NULL
, &uav_vk
->vk_counter_view
))
2719 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2720 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2721 sampler
= context_vk
->c
.device
->null_sampler
;
2722 if (!wined3d_shader_descriptor_writes_vk_add_write(writes
, vk_descriptor_set
, binding
->binding_idx
,
2723 VK_DESCRIPTOR_TYPE_SAMPLER
, NULL
, &wined3d_sampler_vk(sampler
)->vk_image_info
, NULL
))
2725 wined3d_context_vk_reference_sampler(context_vk
, wined3d_sampler_vk(sampler
));
2729 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2734 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, writes
->count
, writes
->writes
, 0, NULL
));
2735 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, vk_bind_point
,
2736 vk_pipeline_layout
, 0, 1, &vk_descriptor_set
, 0, NULL
));
2741 static VkResult
wined3d_context_vk_create_vk_descriptor_set_layout(struct wined3d_device_vk
*device_vk
,
2742 const struct wined3d_vk_info
*vk_info
, const struct wined3d_pipeline_layout_key_vk
*key
,
2743 VkDescriptorSetLayout
*vk_set_layout
)
2745 VkDescriptorSetLayoutCreateInfo layout_desc
;
2748 layout_desc
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
;
2749 layout_desc
.pNext
= NULL
;
2750 layout_desc
.flags
= 0;
2751 layout_desc
.bindingCount
= key
->binding_count
;
2752 layout_desc
.pBindings
= key
->bindings
;
2754 if ((vr
= VK_CALL(vkCreateDescriptorSetLayout(device_vk
->vk_device
, &layout_desc
, NULL
, vk_set_layout
))) < 0)
2755 WARN("Failed to create Vulkan descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2760 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(
2761 struct wined3d_context_vk
*context_vk
, VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
)
2763 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2764 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2765 struct wined3d_pipeline_layout_key_vk key
;
2766 struct wined3d_pipeline_layout_vk
*layout
;
2767 VkPipelineLayoutCreateInfo layout_desc
;
2768 struct wine_rb_entry
*entry
;
2771 key
.bindings
= bindings
;
2772 key
.binding_count
= binding_count
;
2773 if ((entry
= wine_rb_get(&context_vk
->pipeline_layouts
, &key
)))
2774 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_pipeline_layout_vk
, entry
);
2776 if (!(layout
= heap_alloc(sizeof(*layout
))))
2779 if (!(layout
->key
.bindings
= heap_alloc(sizeof(*layout
->key
.bindings
) * key
.binding_count
)))
2784 memcpy(layout
->key
.bindings
, key
.bindings
, sizeof(*layout
->key
.bindings
) * key
.binding_count
);
2785 layout
->key
.binding_count
= key
.binding_count
;
2787 if ((vr
= wined3d_context_vk_create_vk_descriptor_set_layout(device_vk
, vk_info
, &key
, &layout
->vk_set_layout
)))
2789 WARN("Failed to create descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2793 layout_desc
.sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
;
2794 layout_desc
.pNext
= NULL
;
2795 layout_desc
.flags
= 0;
2796 layout_desc
.setLayoutCount
= 1;
2797 layout_desc
.pSetLayouts
= &layout
->vk_set_layout
;
2798 layout_desc
.pushConstantRangeCount
= 0;
2799 layout_desc
.pPushConstantRanges
= NULL
;
2801 if ((vr
= VK_CALL(vkCreatePipelineLayout(device_vk
->vk_device
,
2802 &layout_desc
, NULL
, &layout
->vk_pipeline_layout
))) < 0)
2804 WARN("Failed to create Vulkan pipeline layout, vr %s.\n", wined3d_debug_vkresult(vr
));
2805 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2809 if (wine_rb_put(&context_vk
->pipeline_layouts
, &layout
->key
, &layout
->entry
) == -1)
2811 ERR("Failed to insert pipeline layout.\n");
2812 VK_CALL(vkDestroyPipelineLayout(device_vk
->vk_device
, layout
->vk_pipeline_layout
, NULL
));
2813 VK_CALL(vkDestroyDescriptorSetLayout(device_vk
->vk_device
, layout
->vk_set_layout
, NULL
));
2820 heap_free(layout
->key
.bindings
);
2825 static VkPipeline
wined3d_context_vk_get_graphics_pipeline(struct wined3d_context_vk
*context_vk
)
2827 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2828 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2829 struct wined3d_graphics_pipeline_vk
*pipeline_vk
;
2830 struct wined3d_graphics_pipeline_key_vk
*key
;
2831 struct wine_rb_entry
*entry
;
2834 key
= &context_vk
->graphics
.pipeline_key_vk
;
2835 if ((entry
= wine_rb_get(&context_vk
->graphics_pipelines
, key
)))
2836 return WINE_RB_ENTRY_VALUE(entry
, struct wined3d_graphics_pipeline_vk
, entry
)->vk_pipeline
;
2838 if (!(pipeline_vk
= heap_alloc(sizeof(*pipeline_vk
))))
2839 return VK_NULL_HANDLE
;
2840 pipeline_vk
->key
= *key
;
2842 if ((vr
= VK_CALL(vkCreateGraphicsPipelines(device_vk
->vk_device
,
2843 VK_NULL_HANDLE
, 1, &key
->pipeline_desc
, NULL
, &pipeline_vk
->vk_pipeline
))) < 0)
2845 WARN("Failed to create graphics pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
2846 heap_free(pipeline_vk
);
2847 return VK_NULL_HANDLE
;
2850 if (wine_rb_put(&context_vk
->graphics_pipelines
, &pipeline_vk
->key
, &pipeline_vk
->entry
) == -1)
2851 ERR("Failed to insert pipeline.\n");
2853 return pipeline_vk
->vk_pipeline
;
2856 static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk
*context_vk
,
2857 const struct wined3d_state
*state
, enum wined3d_pipeline pipeline
)
2859 struct wined3d_shader_descriptor_writes_vk
*writes
= &context_vk
->descriptor_writes
;
2860 const struct wined3d_shader_resource_bindings
*bindings
;
2861 const struct wined3d_shader_resource_binding
*binding
;
2862 struct wined3d_unordered_access_view_vk
*uav_vk
;
2863 struct wined3d_shader_resource_view_vk
*srv_vk
;
2864 struct wined3d_unordered_access_view
*uav
;
2865 struct wined3d_shader_resource_view
*srv
;
2866 struct wined3d_buffer_vk
*buffer_vk
;
2867 struct wined3d_sampler
*sampler
;
2868 struct wined3d_buffer
*buffer
;
2873 case WINED3D_PIPELINE_GRAPHICS
:
2874 bindings
= &context_vk
->graphics
.bindings
;
2877 case WINED3D_PIPELINE_COMPUTE
:
2878 bindings
= &context_vk
->compute
.bindings
;
2882 ERR("Invalid pipeline %#x.\n", pipeline
);
2887 for (i
= 0; i
< bindings
->count
; ++i
)
2889 binding
= &bindings
->bindings
[i
];
2891 switch (binding
->shader_descriptor_type
)
2893 case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
:
2894 if (!(buffer
= state
->cb
[binding
->shader_type
][binding
->resource_idx
]))
2897 buffer_vk
= wined3d_buffer_vk(buffer
);
2898 wined3d_buffer_load(buffer
, &context_vk
->c
, state
);
2899 if (!buffer_vk
->bo_user
.valid
)
2901 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2902 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_CONSTANT_BUFFER(binding
->shader_type
));
2904 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
);
2906 wined3d_buffer_vk_barrier(buffer_vk
, context_vk
, WINED3D_BIND_CONSTANT_BUFFER
);
2909 case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
:
2910 if (!(srv
= state
->shader_resource_view
[binding
->shader_type
][binding
->resource_idx
]))
2913 srv_vk
= wined3d_shader_resource_view_vk(srv
);
2914 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2916 if (!srv_vk
->view_vk
.bo_user
.valid
)
2918 wined3d_shader_resource_view_vk_update(srv_vk
, context_vk
);
2919 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2920 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
2922 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
2924 wined3d_buffer_load(buffer_from_resource(srv
->resource
), &context_vk
->c
, state
);
2928 wined3d_texture_load(texture_from_resource(srv
->resource
), &context_vk
->c
, FALSE
);
2930 wined3d_shader_resource_view_vk_barrier(srv_vk
, context_vk
, WINED3D_BIND_SHADER_RESOURCE
);
2933 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
:
2934 if (!(uav
= state
->unordered_access_view
[pipeline
][binding
->resource_idx
]))
2937 uav_vk
= wined3d_unordered_access_view_vk(uav
);
2938 if (uav
->resource
->type
== WINED3D_RTYPE_BUFFER
)
2940 if (!uav_vk
->view_vk
.bo_user
.valid
)
2942 wined3d_unordered_access_view_vk_update(uav_vk
, context_vk
);
2943 if (pipeline
== WINED3D_PIPELINE_GRAPHICS
)
2944 context_invalidate_state(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
);
2946 context_invalidate_compute_state(&context_vk
->c
,
2947 STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
);
2949 wined3d_buffer_load(buffer_from_resource(uav
->resource
), &context_vk
->c
, state
);
2950 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_BUFFER
);
2954 wined3d_texture_load(texture_from_resource(uav
->resource
), &context_vk
->c
, FALSE
);
2955 wined3d_unordered_access_view_invalidate_location(uav
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2957 wined3d_unordered_access_view_vk_barrier(uav_vk
, context_vk
, WINED3D_BIND_UNORDERED_ACCESS
);
2960 case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
:
2963 case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
2964 if (!(sampler
= state
->sampler
[binding
->shader_type
][binding
->resource_idx
]))
2965 sampler
= context_vk
->c
.device
->null_sampler
;
2969 ERR("Invalid descriptor type %#x.\n", binding
->shader_descriptor_type
);
2975 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2976 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
)
2978 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
2979 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
2980 struct wined3d_rendertarget_view
*dsv
;
2981 struct wined3d_buffer_vk
*buffer_vk
;
2982 VkSampleCountFlagBits sample_count
;
2983 VkCommandBuffer vk_command_buffer
;
2984 struct wined3d_buffer
*buffer
;
2987 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
))
2988 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
2989 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_PIXEL
);
2990 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
)))
2991 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_VERTEX
);
2992 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
)))
2993 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_GEOMETRY
);
2994 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_HULL
)))
2995 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_HULL
) | (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2996 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
)))
2997 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_DOMAIN
);
2999 context_vk
->sample_count
= 0;
3000 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
3002 struct wined3d_rendertarget_view
*rtv
;
3004 if (!(rtv
= state
->fb
.render_targets
[i
]) || rtv
->format
->id
== WINED3DFMT_NULL
)
3007 if (wined3d_blend_state_get_writemask(state
->blend_state
, i
))
3009 wined3d_rendertarget_view_load_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
3010 wined3d_rendertarget_view_invalidate_location(rtv
, ~rtv
->resource
->draw_binding
);
3014 wined3d_rendertarget_view_prepare_location(rtv
, &context_vk
->c
, rtv
->resource
->draw_binding
);
3017 sample_count
= max(1, wined3d_resource_get_sample_count(rtv
->resource
));
3018 if (!context_vk
->sample_count
)
3019 context_vk
->sample_count
= sample_count
;
3020 else if (context_vk
->sample_count
!= sample_count
)
3021 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
3024 if ((dsv
= state
->fb
.depth_stencil
))
3026 if (wined3d_state_uses_depth_buffer(state
))
3027 wined3d_rendertarget_view_load_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
3029 wined3d_rendertarget_view_prepare_location(dsv
, &context_vk
->c
, dsv
->resource
->draw_binding
);
3030 if (!state
->depth_stencil_state
|| state
->depth_stencil_state
->desc
.depth_write
)
3031 wined3d_rendertarget_view_invalidate_location(dsv
, ~dsv
->resource
->draw_binding
);
3033 sample_count
= max(1, wined3d_resource_get_sample_count(dsv
->resource
));
3034 if (!context_vk
->sample_count
)
3035 context_vk
->sample_count
= sample_count
;
3036 else if (context_vk
->sample_count
!= sample_count
)
3037 FIXME("Inconsistent sample counts (%u != %u).\n", context_vk
->sample_count
, sample_count
);
3040 if (!context_vk
->sample_count
)
3041 context_vk
->sample_count
= VK_SAMPLE_COUNT_1_BIT
;
3042 if (context_vk
->c
.shader_update_mask
& ~(1u << WINED3D_SHADER_TYPE_COMPUTE
))
3044 device_vk
->d
.shader_backend
->shader_select(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
3045 if (!context_vk
->graphics
.vk_pipeline_layout
)
3047 ERR("No pipeline layout set.\n");
3048 return VK_NULL_HANDLE
;
3050 context_vk
->c
.update_shader_resource_bindings
= 1;
3051 context_vk
->c
.update_unordered_access_view_bindings
= 1;
3054 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_GRAPHICS
);
3056 for (i
= 0; i
< ARRAY_SIZE(state
->streams
); ++i
)
3058 if (!(buffer
= state
->streams
[i
].buffer
))
3061 buffer_vk
= wined3d_buffer_vk(buffer
);
3062 wined3d_buffer_load(&buffer_vk
->b
, &context_vk
->c
, state
);
3063 wined3d_buffer_vk_barrier(buffer_vk
, context_vk
, WINED3D_BIND_VERTEX_BUFFER
);
3064 if (!buffer_vk
->bo_user
.valid
)
3065 context_invalidate_state(&context_vk
->c
, STATE_STREAMSRC
);
3068 if (use_transform_feedback(state
) && vk_info
->supported
[WINED3D_VK_EXT_TRANSFORM_FEEDBACK
])
3070 for (i
= 0; i
< ARRAY_SIZE(state
->stream_output
); ++i
)
3072 if (!(buffer
= state
->stream_output
[i
].buffer
))
3075 buffer_vk
= wined3d_buffer_vk(buffer
);
3076 wined3d_buffer_load(&buffer_vk
->b
, &context_vk
->c
, state
);
3077 wined3d_buffer_vk_barrier(buffer_vk
, context_vk
, WINED3D_BIND_STREAM_OUTPUT
);
3078 wined3d_buffer_invalidate_location(&buffer_vk
->b
, ~WINED3D_LOCATION_BUFFER
);
3079 if (!buffer_vk
->bo_user
.valid
)
3080 context_vk
->update_stream_output
= 1;
3082 context_vk
->c
.transform_feedback_active
= 1;
3085 if (indexed
|| (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
))
3087 buffer_vk
= wined3d_buffer_vk(state
->index_buffer
);
3088 wined3d_buffer_load(&buffer_vk
->b
, &context_vk
->c
, state
);
3089 wined3d_buffer_vk_barrier(buffer_vk
, context_vk
, WINED3D_BIND_INDEX_BUFFER
);
3090 if (!buffer_vk
->bo_user
.valid
)
3091 context_invalidate_state(&context_vk
->c
, STATE_INDEXBUFFER
);
3096 wined3d_buffer_load(&indirect_vk
->b
, &context_vk
->c
, state
);
3097 wined3d_buffer_vk_barrier(indirect_vk
, context_vk
, WINED3D_BIND_INDIRECT_BUFFER
);
3100 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
3102 ERR("Failed to get command buffer.\n");
3103 return VK_NULL_HANDLE
;
3106 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_FRAMEBUFFER
))
3107 wined3d_context_vk_end_current_render_pass(context_vk
);
3108 if (!wined3d_context_vk_begin_render_pass(context_vk
, vk_command_buffer
, state
, vk_info
))
3110 ERR("Failed to begin render pass.\n");
3111 return VK_NULL_HANDLE
;
3114 if (wined3d_context_vk_update_graphics_pipeline_key(context_vk
, state
, context_vk
->graphics
.vk_pipeline_layout
)
3115 || !context_vk
->graphics
.vk_pipeline
)
3117 if (!(context_vk
->graphics
.vk_pipeline
= wined3d_context_vk_get_graphics_pipeline(context_vk
)))
3119 ERR("Failed to get graphics pipeline.\n");
3120 return VK_NULL_HANDLE
;
3123 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3124 VK_PIPELINE_BIND_POINT_GRAPHICS
, context_vk
->graphics
.vk_pipeline
));
3127 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STENCIL_REF
) && dsv
)
3129 VK_CALL(vkCmdSetStencilReference(vk_command_buffer
, VK_STENCIL_FACE_FRONT_AND_BACK
,
3130 state
->stencil_ref
& ((1 << dsv
->format
->stencil_size
) - 1)));
3133 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAMSRC
))
3134 wined3d_context_vk_bind_vertex_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3136 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_STREAM_OUTPUT
))
3138 context_vk
->update_stream_output
= 1;
3139 context_vk
->c
.transform_feedback_paused
= 0;
3141 if (context_vk
->c
.transform_feedback_active
&& context_vk
->update_stream_output
)
3143 wined3d_context_vk_bind_stream_output_buffers(context_vk
, vk_command_buffer
, state
, vk_info
);
3144 context_vk
->update_stream_output
= 0;
3147 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_INDEXBUFFER
) && state
->index_buffer
)
3149 const VkDescriptorBufferInfo
*buffer_info
;
3150 VkIndexType idx_type
;
3152 if (state
->index_format
== WINED3DFMT_R16_UINT
)
3153 idx_type
= VK_INDEX_TYPE_UINT16
;
3155 idx_type
= VK_INDEX_TYPE_UINT32
;
3156 buffer_vk
= wined3d_buffer_vk(state
->index_buffer
);
3157 buffer_info
= wined3d_buffer_vk_get_buffer_info(buffer_vk
);
3158 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
3159 VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer
, buffer_info
->buffer
,
3160 buffer_info
->offset
+ state
->index_offset
, idx_type
));
3163 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
))
3164 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3165 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
))
3166 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3167 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
))
3168 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3169 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
))
3170 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
,
3171 STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
))
3172 || wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
))
3173 context_vk
->c
.update_shader_resource_bindings
= 1;
3174 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
))
3175 context_vk
->c
.update_unordered_access_view_bindings
= 1;
3177 if (context_vk
->c
.update_shader_resource_bindings
|| context_vk
->c
.update_unordered_access_view_bindings
)
3179 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_GRAPHICS
))
3181 ERR("Failed to update shader descriptors.\n");
3182 return VK_NULL_HANDLE
;
3185 context_vk
->c
.update_shader_resource_bindings
= 0;
3186 context_vk
->c
.update_unordered_access_view_bindings
= 0;
3189 if (wined3d_context_is_graphics_state_dirty(&context_vk
->c
, STATE_BLEND_FACTOR
))
3190 VK_CALL(vkCmdSetBlendConstants(vk_command_buffer
, &state
->blend_factor
.r
));
3192 memset(context_vk
->c
.dirty_graphics_states
, 0, sizeof(context_vk
->c
.dirty_graphics_states
));
3193 context_vk
->c
.shader_update_mask
&= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3195 return vk_command_buffer
;
3198 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
3199 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
)
3201 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
3202 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
3203 VkCommandBuffer vk_command_buffer
;
3205 wined3d_context_vk_end_current_render_pass(context_vk
);
3207 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER
))
3208 context_vk
->c
.shader_update_mask
|= 1u << WINED3D_SHADER_TYPE_COMPUTE
;
3210 if (context_vk
->c
.shader_update_mask
& (1u << WINED3D_SHADER_TYPE_COMPUTE
))
3212 device_vk
->d
.shader_backend
->shader_select_compute(device_vk
->d
.shader_priv
, &context_vk
->c
, state
);
3213 if (!context_vk
->compute
.vk_pipeline
)
3215 ERR("No compute pipeline set.\n");
3216 return VK_NULL_HANDLE
;
3218 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3219 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3220 context_vk
->update_compute_pipeline
= 1;
3223 wined3d_context_vk_load_shader_resources(context_vk
, state
, WINED3D_PIPELINE_COMPUTE
);
3227 wined3d_buffer_load_location(&indirect_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
3228 wined3d_buffer_vk_barrier(indirect_vk
, context_vk
, WINED3D_BIND_INDIRECT_BUFFER
);
3231 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
3233 ERR("Failed to get command buffer.\n");
3234 return VK_NULL_HANDLE
;
3237 if (context_vk
->update_compute_pipeline
)
3239 VK_CALL(vkCmdBindPipeline(vk_command_buffer
,
3240 VK_PIPELINE_BIND_POINT_COMPUTE
, context_vk
->compute
.vk_pipeline
));
3241 context_vk
->update_compute_pipeline
= 0;
3244 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_CONSTANT_BUFFER
)
3245 || wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
))
3246 context_vk
->c
.update_compute_shader_resource_bindings
= 1;
3247 if (wined3d_context_is_compute_state_dirty(&context_vk
->c
, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
))
3248 context_vk
->c
.update_compute_unordered_access_view_bindings
= 1;
3250 if (context_vk
->c
.update_compute_shader_resource_bindings
3251 || context_vk
->c
.update_compute_unordered_access_view_bindings
)
3253 if (!wined3d_context_vk_update_descriptors(context_vk
, vk_command_buffer
, state
, WINED3D_PIPELINE_COMPUTE
))
3255 ERR("Failed to update shader descriptors.\n");
3256 return VK_NULL_HANDLE
;
3259 context_vk
->c
.update_compute_shader_resource_bindings
= 0;
3260 context_vk
->c
.update_compute_unordered_access_view_bindings
= 0;
3263 memset(context_vk
->c
.dirty_compute_states
, 0, sizeof(context_vk
->c
.dirty_compute_states
));
3264 context_vk
->c
.shader_update_mask
&= ~(1u << WINED3D_SHADER_TYPE_COMPUTE
);
3266 return vk_command_buffer
;
3269 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
, struct wined3d_swapchain
*swapchain
)
3271 VkCommandPoolCreateInfo command_pool_info
;
3272 const struct wined3d_vk_info
*vk_info
;
3273 struct wined3d_adapter_vk
*adapter_vk
;
3274 struct wined3d_device_vk
*device_vk
;
3277 TRACE("context_vk %p, swapchain %p.\n", context_vk
, swapchain
);
3279 memset(context_vk
, 0, sizeof(*context_vk
));
3280 wined3d_context_init(&context_vk
->c
, swapchain
);
3281 device_vk
= wined3d_device_vk(swapchain
->device
);
3282 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
3283 context_vk
->vk_info
= vk_info
= &adapter_vk
->vk_info
;
3285 command_pool_info
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
3286 command_pool_info
.pNext
= NULL
;
3287 command_pool_info
.flags
= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
;
3288 command_pool_info
.queueFamilyIndex
= device_vk
->vk_queue_family_index
;
3289 if ((vr
= VK_CALL(vkCreateCommandPool(device_vk
->vk_device
,
3290 &command_pool_info
, NULL
, &context_vk
->vk_command_pool
))) < 0)
3292 ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr
));
3293 wined3d_context_cleanup(&context_vk
->c
);
3296 context_vk
->current_command_buffer
.id
= 1;
3298 wined3d_context_vk_init_graphics_pipeline_key(context_vk
);
3300 list_init(&context_vk
->active_queries
);
3301 list_init(&context_vk
->free_occlusion_query_pools
);
3302 list_init(&context_vk
->free_timestamp_query_pools
);
3303 list_init(&context_vk
->free_pipeline_statistics_query_pools
);
3304 list_init(&context_vk
->free_stream_output_statistics_query_pools
);
3306 wine_rb_init(&context_vk
->render_passes
, wined3d_render_pass_vk_compare
);
3307 wine_rb_init(&context_vk
->pipeline_layouts
, wined3d_pipeline_layout_vk_compare
);
3308 wine_rb_init(&context_vk
->graphics_pipelines
, wined3d_graphics_pipeline_vk_compare
);
3309 wine_rb_init(&context_vk
->bo_slab_available
, wined3d_bo_slab_vk_compare
);