winex11.drv: Map coordinates before calling send_mouse_input.
[wine/zf.git] / dlls / d3dx9_36 / font.c
blob13cffe4c514bce7b5ae41d75ae53de5be40a9d3a
1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3dx9_private.h"
23 #include "usp10.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
27 struct d3dx_glyph
29 unsigned int id;
30 RECT black_box;
31 POINT cell_inc;
32 IDirect3DTexture9 *texture;
34 struct wine_rb_entry entry;
37 struct d3dx_font
39 ID3DXFont ID3DXFont_iface;
40 LONG ref;
42 IDirect3DDevice9 *device;
43 D3DXFONT_DESCW desc;
44 TEXTMETRICW metrics;
46 HDC hdc;
47 HFONT hfont;
49 struct wine_rb_tree glyph_tree;
51 IDirect3DTexture9 **textures;
52 unsigned int texture_count, texture_pos;
54 unsigned int texture_size, glyph_size, glyphs_per_texture;
57 static int glyph_rb_compare(const void *key, const struct wine_rb_entry *entry)
59 struct d3dx_glyph *glyph = WINE_RB_ENTRY_VALUE(entry, struct d3dx_glyph, entry);
60 unsigned int id = (UINT_PTR)key;
62 return id - glyph->id;
65 static void glyph_rb_free(struct wine_rb_entry *entry, void *context)
67 struct d3dx_glyph *glyph = WINE_RB_ENTRY_VALUE(entry, struct d3dx_glyph, entry);
69 heap_free(glyph);
72 static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
74 return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
77 static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out)
79 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
81 if (IsEqualGUID(riid, &IID_ID3DXFont)
82 || IsEqualGUID(riid, &IID_IUnknown))
84 IUnknown_AddRef(iface);
85 *out = iface;
86 return S_OK;
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
91 *out = NULL;
92 return E_NOINTERFACE;
95 static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
97 struct d3dx_font *font = impl_from_ID3DXFont(iface);
98 ULONG ref = InterlockedIncrement(&font->ref);
100 TRACE("%p increasing refcount to %u\n", iface, ref);
101 return ref;
104 static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
106 struct d3dx_font *font = impl_from_ID3DXFont(iface);
107 ULONG ref = InterlockedDecrement(&font->ref);
108 unsigned int i;
110 TRACE("%p decreasing refcount to %u\n", iface, ref);
112 if (!ref)
114 for (i = 0; i < font->texture_count; ++i)
115 IDirect3DTexture9_Release(font->textures[i]);
117 heap_free(font->textures);
119 wine_rb_destroy(&font->glyph_tree, glyph_rb_free, NULL);
121 DeleteObject(font->hfont);
122 DeleteDC(font->hdc);
123 IDirect3DDevice9_Release(font->device);
124 heap_free(font);
126 return ref;
129 static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device)
131 struct d3dx_font *font = impl_from_ID3DXFont(iface);
133 TRACE("iface %p, device %p\n", iface, device);
135 if( !device ) return D3DERR_INVALIDCALL;
136 *device = font->device;
137 IDirect3DDevice9_AddRef(font->device);
139 return D3D_OK;
142 static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
144 struct d3dx_font *font = impl_from_ID3DXFont(iface);
146 TRACE("iface %p, desc %p\n", iface, desc);
148 if( !desc ) return D3DERR_INVALIDCALL;
149 memcpy(desc, &font->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
150 WideCharToMultiByte(CP_ACP, 0, font->desc.FaceName, -1, desc->FaceName, ARRAY_SIZE(desc->FaceName), NULL, NULL);
152 return D3D_OK;
155 static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
157 struct d3dx_font *font = impl_from_ID3DXFont(iface);
159 TRACE("iface %p, desc %p\n", iface, desc);
161 if( !desc ) return D3DERR_INVALIDCALL;
162 *desc = font->desc;
164 return D3D_OK;
167 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
169 struct d3dx_font *font = impl_from_ID3DXFont(iface);
170 TRACE("iface %p, metrics %p\n", iface, metrics);
171 return GetTextMetricsA(font->hdc, metrics);
174 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
176 struct d3dx_font *font = impl_from_ID3DXFont(iface);
177 TRACE("iface %p, metrics %p\n", iface, metrics);
178 return GetTextMetricsW(font->hdc, metrics);
181 static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
183 struct d3dx_font *font = impl_from_ID3DXFont(iface);
184 TRACE("iface %p\n", iface);
185 return font->hdc;
188 static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
189 IDirect3DTexture9 **texture, RECT *black_box, POINT *cell_inc)
191 struct d3dx_font *font = impl_from_ID3DXFont(iface);
192 struct wine_rb_entry *entry;
193 HRESULT hr;
195 TRACE("iface %p, glyph %#x, texture %p, black_box %p, cell_inc %p.\n",
196 iface, glyph, texture, black_box, cell_inc);
198 hr = ID3DXFont_PreloadGlyphs(iface, glyph, glyph);
199 if (FAILED(hr))
200 return hr;
202 entry = wine_rb_get(&font->glyph_tree, ULongToPtr(glyph));
203 if (entry)
205 struct d3dx_glyph *current_glyph = WINE_RB_ENTRY_VALUE(entry, struct d3dx_glyph, entry);
207 if (cell_inc)
208 *cell_inc = current_glyph->cell_inc;
209 if (black_box)
210 *black_box = current_glyph->black_box;
211 if (texture)
213 *texture = current_glyph->texture;
214 if (*texture)
215 IDirect3DTexture9_AddRef(current_glyph->texture);
217 return D3D_OK;
220 return D3DXERR_INVALIDDATA;
223 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
225 struct d3dx_font *font = impl_from_ID3DXFont(iface);
226 unsigned int i, count, start, end;
227 WORD *indices;
228 WCHAR *chars;
230 TRACE("iface %p, first %u, last %u.\n", iface, first, last);
232 if (last < first)
233 return D3D_OK;
235 count = last - first + 1;
236 indices = heap_alloc(count * sizeof(*indices));
237 if (!indices)
238 return E_OUTOFMEMORY;
240 chars = heap_alloc(count * sizeof(*chars));
241 if (!chars)
243 heap_free(indices);
244 return E_OUTOFMEMORY;
247 for (i = 0; i < count; ++i)
248 chars[i] = first + i;
250 GetGlyphIndicesW(font->hdc, chars, count, indices, 0);
252 start = end = indices[0];
253 for (i = 1; i < count; ++i)
255 if (indices[i] == end + 1)
257 end = indices[i];
258 continue;
260 ID3DXFont_PreloadGlyphs(iface, start, end);
261 start = end = indices[i];
263 ID3DXFont_PreloadGlyphs(iface, start, end);
265 heap_free(chars);
266 heap_free(indices);
268 return D3D_OK;
271 static uint32_t morton_decode(uint32_t x)
273 x &= 0x55555555;
274 x = (x ^ (x >> 1)) & 0x33333333;
275 x = (x ^ (x >> 2)) & 0x0f0f0f0f;
276 x = (x ^ (x >> 4)) & 0x00ff00ff;
277 x = (x ^ (x >> 8)) & 0x0000ffff;
278 return x;
281 /* The glyphs are stored in a grid. Cell sizes vary between different font
282 * sizes.
284 * The grid is filled in Morton order:
285 * 1 2 5 6 17 18 21 22
286 * 3 4 7 8 19 20 23 24
287 * 9 10 13 14 25 26 29 30
288 * 11 12 15 16 27 28 31 32
289 * 33 34 ...
290 * ...
292 * i.e. we try to fill one small square, then three equal-sized squares so
293 * that we get one big square, etc.
295 * The glyphs are positioned around their baseline, which is located at y
296 * position glyph_size * i + tmAscent. Concerning the x position, the glyphs
297 * are centered around glyph_size * (i + 0.5). */
298 static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
300 static const MAT2 mat = { {0,1}, {0,0}, {0,0}, {0,1} };
301 struct d3dx_font *font = impl_from_ID3DXFont(iface);
302 IDirect3DTexture9 *current_texture = NULL;
303 unsigned int size, stride, glyph, x, y;
304 struct d3dx_glyph *current_glyph;
305 D3DLOCKED_RECT lockrect;
306 GLYPHMETRICS metrics;
307 BOOL mapped = FALSE;
308 DWORD *pixel_data;
309 BYTE *buffer;
310 HRESULT hr;
312 TRACE("iface %p, first %u, last %u.\n", iface, first, last);
314 if (last < first)
315 return D3D_OK;
317 if (font->texture_count)
318 current_texture = font->textures[font->texture_count - 1];
320 for (glyph = first; glyph <= last; ++glyph)
322 if (wine_rb_get(&font->glyph_tree, ULongToPtr(glyph)))
323 continue;
325 current_glyph = heap_alloc(sizeof(*current_glyph));
326 if (!current_glyph)
328 if (mapped)
329 IDirect3DTexture9_UnlockRect(current_texture, 0);
330 return E_OUTOFMEMORY;
333 current_glyph->id = glyph;
334 current_glyph->texture = NULL;
335 wine_rb_put(&font->glyph_tree, ULongToPtr(current_glyph->id), &current_glyph->entry);
337 size = GetGlyphOutlineW(font->hdc, glyph, GGO_GLYPH_INDEX | GGO_GRAY8_BITMAP, &metrics, 0, NULL, &mat);
338 if (size == GDI_ERROR)
340 WARN("GetGlyphOutlineW failed.\n");
341 continue;
343 if (!size)
344 continue;
346 buffer = heap_alloc(size);
347 if (!buffer)
349 if (mapped)
350 IDirect3DTexture9_UnlockRect(current_texture, 0);
351 return E_OUTOFMEMORY;
354 GetGlyphOutlineW(font->hdc, glyph, GGO_GLYPH_INDEX | GGO_GRAY8_BITMAP, &metrics, size, buffer, &mat);
356 if (font->texture_pos == font->glyphs_per_texture)
358 unsigned int new_texture_count = font->texture_count + 1;
359 IDirect3DTexture9 **new_textures;
361 if (mapped)
362 IDirect3DTexture9_UnlockRect(current_texture, 0);
363 mapped = FALSE;
364 new_textures = heap_realloc(font->textures, new_texture_count * sizeof(*new_textures));
365 if (!new_textures)
367 heap_free(buffer);
368 return E_OUTOFMEMORY;
370 font->textures = new_textures;
372 if (FAILED(hr = IDirect3DDevice9_CreateTexture(font->device, font->texture_size,
373 font->texture_size, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
374 &font->textures[font->texture_count], NULL)))
376 heap_free(buffer);
377 return hr;
380 current_texture = font->textures[font->texture_count++];
381 font->texture_pos = 0;
384 if (!mapped)
386 if (FAILED(hr = IDirect3DTexture9_LockRect(current_texture, 0, &lockrect, NULL, 0)))
388 heap_free(buffer);
389 return hr;
391 mapped = TRUE;
394 x = morton_decode(font->texture_pos) * font->glyph_size;
395 y = morton_decode(font->texture_pos >> 1) * font->glyph_size;
397 current_glyph->black_box.left = x - metrics.gmptGlyphOrigin.x + font->glyph_size / 2
398 - metrics.gmBlackBoxX / 2;
399 current_glyph->black_box.top = y - metrics.gmptGlyphOrigin.y + font->metrics.tmAscent + 1;
400 current_glyph->black_box.right = current_glyph->black_box.left + metrics.gmBlackBoxX;
401 current_glyph->black_box.bottom = current_glyph->black_box.top + metrics.gmBlackBoxY;
402 current_glyph->cell_inc.x = metrics.gmptGlyphOrigin.x - 1;
403 current_glyph->cell_inc.y = font->metrics.tmAscent - metrics.gmptGlyphOrigin.y - 1;
404 current_glyph->texture = current_texture;
406 pixel_data = lockrect.pBits;
407 stride = (metrics.gmBlackBoxX + 3) & ~3;
408 for (y = 0; y < metrics.gmBlackBoxY; ++y)
409 for (x = 0; x < metrics.gmBlackBoxX; ++x)
410 pixel_data[(current_glyph->black_box.top + y) * lockrect.Pitch / 4
411 + current_glyph->black_box.left + x] =
412 (buffer[y * stride + x] * 255 / 64 << 24) | 0x00ffffffu;
414 heap_free(buffer);
415 ++font->texture_pos;
417 if (mapped)
418 IDirect3DTexture9_UnlockRect(current_texture, 0);
420 return D3D_OK;
423 static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count)
425 WCHAR *wstr;
426 HRESULT hr;
427 int countW;
429 TRACE("iface %p, string %s, count %d.\n", iface, debugstr_an(string, count), count);
431 if (!string && !count)
432 return D3D_OK;
434 if (!string)
435 return D3DERR_INVALIDCALL;
437 countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0);
439 wstr = heap_alloc(countW * sizeof(*wstr));
440 if (!wstr)
441 return E_OUTOFMEMORY;
443 MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
445 hr = ID3DXFont_PreloadTextW(iface, wstr, count < 0 ? countW - 1 : countW);
447 heap_free(wstr);
449 return hr;
452 static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count)
454 struct d3dx_font *font = impl_from_ID3DXFont(iface);
455 WORD *indices;
456 int i;
458 TRACE("iface %p, string %s, count %d.\n", iface, debugstr_wn(string, count), count);
460 if (!string && !count)
461 return D3D_OK;
463 if (!string)
464 return D3DERR_INVALIDCALL;
466 if (count < 0)
467 count = lstrlenW(string);
469 indices = heap_alloc(count * sizeof(*indices));
470 if (!indices)
471 return E_OUTOFMEMORY;
473 GetGlyphIndicesW(font->hdc, string, count, indices, 0);
475 for (i = 0; i < count; ++i)
476 ID3DXFont_PreloadGlyphs(iface, indices[i], indices[i]);
478 heap_free(indices);
480 return D3D_OK;
483 static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
484 const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
486 int ret, countW;
487 WCHAR *wstr;
489 TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x.\n",
490 iface, sprite, debugstr_an(string, count), count, wine_dbgstr_rect(rect), format, color);
492 if (!string || !count)
493 return 0;
495 countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0);
497 if (!countW)
498 return 0;
500 wstr = heap_alloc_zero(countW * sizeof(*wstr));
501 if (!wstr)
502 return 0;
504 MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
506 ret = ID3DXFont_DrawTextW(iface, sprite, wstr, count < 0 ? countW - 1 : countW,
507 rect, format, color);
509 heap_free(wstr);
511 return ret;
514 static void word_break(HDC hdc, const WCHAR *str, unsigned int *str_len,
515 unsigned int chars_fit, unsigned int *chars_used, SIZE *size)
517 SCRIPT_LOGATTR *sla;
518 SCRIPT_ANALYSIS sa;
519 unsigned int i;
521 *chars_used = 0;
523 sla = heap_alloc(*str_len * sizeof(*sla));
524 if (!sla)
525 return;
527 memset(&sa, 0, sizeof(sa));
528 sa.eScript = SCRIPT_UNDEFINED;
530 ScriptBreak(str, *str_len, &sa, sla);
532 /* Work back from the last character that did fit to a place where we can break */
533 i = chars_fit;
534 while (i > 0 && !sla[i].fSoftBreak) /* chars_fit < *str_len so this is valid */
535 --i;
537 /* If the there is no word that fits put in all characters that do fit */
538 if (!sla[i].fSoftBreak)
539 i = chars_fit;
541 *chars_used = i;
542 if (sla[i].fWhiteSpace)
543 ++(*chars_used);
545 /* Remove extra spaces */
546 while (i > 0 && sla[i-1].fWhiteSpace)
547 --i;
548 *str_len = i;
550 /* Remeasure the string */
551 GetTextExtentExPointW(hdc, str, *str_len, 0, NULL, NULL, size);
552 heap_free(sla);
555 static const WCHAR *read_line(HDC hdc, const WCHAR *str, unsigned int *count,
556 WCHAR *dest, unsigned int *dest_len, int width, DWORD format, SIZE *size)
558 unsigned int orig_count = *count;
559 unsigned int i = 0;
560 int num_fit;
562 *dest_len = 0;
563 while (*count && (str[i] != '\n' || (format & DT_SINGLELINE)))
565 --(*count);
566 if (str[i] != '\r' && str[i] != '\n')
567 dest[(*dest_len)++] = str[i];
568 ++i;
571 num_fit = 0;
572 GetTextExtentExPointW(hdc, dest, *dest_len, width, &num_fit, NULL, size);
574 if (num_fit < *dest_len && (format & DT_WORDBREAK))
576 unsigned int chars_used;
578 word_break(hdc, dest, dest_len, num_fit, &chars_used, size);
579 *count = orig_count - chars_used;
580 i = chars_used;
583 if (*count && str[i] == '\n')
585 --(*count);
586 ++i;
589 if (*count)
590 return str + i;
591 return NULL;
594 static int compute_rect(struct d3dx_font *font, const WCHAR *string, unsigned int count,
595 WCHAR *line, RECT *rect, DWORD format)
597 int y, lh, width, top = rect->top;
598 int max_width = 0;
599 SIZE size;
601 y = rect->top;
602 lh = font->metrics.tmHeight;
603 width = rect->right - rect->left;
605 while (string)
607 unsigned int line_len;
609 string = read_line(font->hdc, string, &count, line, &line_len, width, format, &size);
611 if (size.cx > max_width)
612 max_width = size.cx;
614 y += lh;
615 if (!(format & DT_NOCLIP) && (y > rect->bottom))
616 break;
619 if (format & DT_CENTER)
621 rect->left += (rect->right - rect->left - max_width) / 2;
622 rect->right = rect->left + max_width;
624 else if (format & DT_RIGHT)
626 rect->left = rect->right - max_width;
628 else
630 rect->right = rect->left + max_width;
633 if (format & DT_VCENTER)
635 rect->top += (rect->bottom - y) / 2;
636 rect->bottom = rect->top + y - top;
638 else if (format & DT_BOTTOM)
640 rect->top += rect->bottom - y;
642 else
644 rect->bottom = y;
647 return rect->bottom - top;
650 static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
651 const WCHAR *string, INT in_count, RECT *rect, DWORD format, D3DCOLOR color)
653 struct d3dx_font *font = impl_from_ID3DXFont(iface);
654 int lh, x, y, width, top, ret = 0;
655 ID3DXSprite *target = sprite;
656 unsigned int count;
657 RECT r = {0};
658 WCHAR *line;
659 SIZE size;
661 TRACE("iface %p, sprite %p, string %s, in_count %d, rect %s, format %#x, color 0x%08x.\n",
662 iface, sprite, debugstr_wn(string, in_count), in_count, wine_dbgstr_rect(rect), format, color);
664 if (!string)
665 return 0;
667 count = in_count < 0 ? lstrlenW(string) : in_count;
669 if (!count)
670 return 0;
672 if (format & DT_CALCRECT)
673 format |= DT_NOCLIP;
675 if (format & DT_SINGLELINE)
676 format &= ~DT_WORDBREAK;
678 line = heap_alloc(count * sizeof(*line));
679 if (!line)
680 return 0;
682 if (!rect || format & (DT_CALCRECT | DT_VCENTER | DT_BOTTOM))
684 if (!rect)
686 rect = &r;
687 format |= DT_NOCLIP;
689 else if (!(format & DT_CALCRECT))
691 r = *rect;
692 rect = &r;
695 top = rect->top;
697 ret = compute_rect(font, string, count, line, rect, format);
699 if (format & DT_CALCRECT)
700 goto cleanup;
702 else
704 top = rect->top;
707 y = rect->top;
708 lh = font->metrics.tmHeight;
709 width = rect->right - rect->left;
711 if (!sprite)
713 D3DXCreateSprite(font->device, &target);
714 ID3DXSprite_Begin(target, 0);
717 while (string)
719 unsigned int line_len, i;
720 GCP_RESULTSW results;
722 string = read_line(font->hdc, string, &count, line, &line_len, width, format, &size);
724 if (format & DT_CENTER)
725 x = (rect->left + rect->right - size.cx) / 2;
726 else if (format & DT_RIGHT)
727 x = rect->right - size.cx;
728 else
729 x = rect->left;
731 memset(&results, 0, sizeof(results));
732 results.nGlyphs = line_len;
734 results.lpCaretPos = heap_alloc(line_len * sizeof(*results.lpCaretPos));
735 if (!results.lpCaretPos)
736 goto cleanup;
738 results.lpGlyphs = heap_alloc(line_len * sizeof(*results.lpGlyphs));
739 if (!results.lpGlyphs)
741 heap_free(results.lpCaretPos);
742 goto cleanup;
745 GetCharacterPlacementW(font->hdc, line, line_len, 0, &results, 0);
747 for (i = 0; i < results.nGlyphs; ++i)
749 IDirect3DTexture9 *texture;
750 D3DXVECTOR3 pos;
751 POINT cell_inc;
752 RECT black_box;
754 ID3DXFont_GetGlyphData(iface, results.lpGlyphs[i], &texture, &black_box, &cell_inc);
756 if (!texture)
757 continue;
759 pos.x = cell_inc.x + x + results.lpCaretPos[i];
760 pos.y = cell_inc.y + y;
761 pos.z = 0;
763 if (!(format & DT_NOCLIP))
765 if (pos.x > rect->right)
767 IDirect3DTexture9_Release(texture);
768 continue;
771 if (pos.x + black_box.right - black_box.left > rect->right)
772 black_box.right = black_box.left + rect->right - pos.x;
774 if (pos.y + black_box.bottom - black_box.top > rect->bottom)
775 black_box.bottom = black_box.top + rect->bottom - pos.y;
778 ID3DXSprite_Draw(target, texture, &black_box, NULL, &pos, color);
779 IDirect3DTexture9_Release(texture);
782 heap_free(results.lpCaretPos);
783 heap_free(results.lpGlyphs);
785 y += lh;
786 if (!(DT_NOCLIP & format) && (y > rect->bottom))
787 break;
790 ret = y - top;
792 cleanup:
793 if (target != sprite)
795 ID3DXSprite_End(target);
796 ID3DXSprite_Release(target);
799 heap_free(line);
801 return ret;
804 static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
806 FIXME("iface %p stub!\n", iface);
807 return D3D_OK;
810 static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
812 FIXME("iface %p stub\n", iface);
813 return D3D_OK;
816 static const ID3DXFontVtbl D3DXFont_Vtbl =
818 /*** IUnknown methods ***/
819 ID3DXFontImpl_QueryInterface,
820 ID3DXFontImpl_AddRef,
821 ID3DXFontImpl_Release,
822 /*** ID3DXFont methods ***/
823 ID3DXFontImpl_GetDevice,
824 ID3DXFontImpl_GetDescA,
825 ID3DXFontImpl_GetDescW,
826 ID3DXFontImpl_GetTextMetricsA,
827 ID3DXFontImpl_GetTextMetricsW,
828 ID3DXFontImpl_GetDC,
829 ID3DXFontImpl_GetGlyphData,
830 ID3DXFontImpl_PreloadCharacters,
831 ID3DXFontImpl_PreloadGlyphs,
832 ID3DXFontImpl_PreloadTextA,
833 ID3DXFontImpl_PreloadTextW,
834 ID3DXFontImpl_DrawTextA,
835 ID3DXFontImpl_DrawTextW,
836 ID3DXFontImpl_OnLostDevice,
837 ID3DXFontImpl_OnResetDevice
840 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width,
841 UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality,
842 DWORD pitchandfamily, const char *facename, struct ID3DXFont **font)
844 D3DXFONT_DESCA desc;
846 if( !device || !font ) return D3DERR_INVALIDCALL;
848 desc.Height=height;
849 desc.Width=width;
850 desc.Weight=weight;
851 desc.MipLevels=miplevels;
852 desc.Italic=italic;
853 desc.CharSet=charset;
854 desc.OutputPrecision=precision;
855 desc.Quality=quality;
856 desc.PitchAndFamily=pitchandfamily;
857 if(facename != NULL) lstrcpyA(desc.FaceName, facename);
858 else desc.FaceName[0] = '\0';
860 return D3DXCreateFontIndirectA(device, &desc, font);
863 HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
864 DWORD precision, DWORD quality, DWORD pitchandfamily, const WCHAR *facename, ID3DXFont **font)
866 D3DXFONT_DESCW desc;
868 if( !device || !font ) return D3DERR_INVALIDCALL;
870 desc.Height=height;
871 desc.Width=width;
872 desc.Weight=weight;
873 desc.MipLevels=miplevels;
874 desc.Italic=italic;
875 desc.CharSet=charset;
876 desc.OutputPrecision=precision;
877 desc.Quality=quality;
878 desc.PitchAndFamily=pitchandfamily;
879 if(facename != NULL) lstrcpyW(desc.FaceName, facename);
880 else desc.FaceName[0] = '\0';
882 return D3DXCreateFontIndirectW(device, &desc, font);
885 /***********************************************************************
886 * D3DXCreateFontIndirectA (D3DX9_36.@)
888 HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_DESCA *desc, ID3DXFont **font)
890 D3DXFONT_DESCW widedesc;
892 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
894 /* Copy everything but the last structure member. This requires the
895 two D3DXFONT_DESC structures to be equal until the FaceName member */
896 memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
897 MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, widedesc.FaceName, ARRAY_SIZE(widedesc.FaceName));
898 return D3DXCreateFontIndirectW(device, &widedesc, font);
901 /***********************************************************************
902 * D3DXCreateFontIndirectW (D3DX9_36.@)
904 HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font)
906 D3DDEVICE_CREATION_PARAMETERS cpars;
907 struct d3dx_font *object;
908 D3DDISPLAYMODE mode;
909 IDirect3D9 *d3d;
910 HRESULT hr;
912 TRACE("(%p, %p, %p)\n", device, desc, font);
914 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
916 /* the device MUST support D3DFMT_A8R8G8B8 */
917 IDirect3DDevice9_GetDirect3D(device, &d3d);
918 IDirect3DDevice9_GetCreationParameters(device, &cpars);
919 IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
920 hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
921 if (FAILED(hr))
923 IDirect3D9_Release(d3d);
924 return D3DXERR_INVALIDDATA;
926 IDirect3D9_Release(d3d);
928 object = heap_alloc_zero(sizeof(*object));
929 if (!object)
931 *font = NULL;
932 return E_OUTOFMEMORY;
934 object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
935 object->ref = 1;
936 object->device = device;
937 object->desc = *desc;
939 object->hdc = CreateCompatibleDC(NULL);
940 if (!object->hdc)
942 heap_free(object);
943 return D3DXERR_INVALIDDATA;
946 object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
947 desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
948 if (!object->hfont)
950 DeleteDC(object->hdc);
951 heap_free(object);
952 return D3DXERR_INVALIDDATA;
954 SelectObject(object->hdc, object->hfont);
956 wine_rb_init(&object->glyph_tree, glyph_rb_compare);
958 if (!GetTextMetricsW(object->hdc, &object->metrics))
960 DeleteObject(object->hfont);
961 DeleteDC(object->hdc);
962 heap_free(object);
963 return D3DXERR_INVALIDDATA;
966 object->glyph_size = make_pow2(object->metrics.tmHeight);
968 object->texture_size = object->glyph_size;
969 if (object->glyph_size < 256)
970 object->texture_size = min(256, object->texture_size * 16);
972 object->glyphs_per_texture = object->texture_size * object->texture_size
973 / (object->glyph_size * object->glyph_size);
974 object->texture_pos = object->glyphs_per_texture;
976 IDirect3DDevice9_AddRef(device);
977 *font = &object->ID3DXFont_iface;
979 return D3D_OK;