wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / oleacc / oleacc_classes.idl
blob15eda9c76ec9a4d07a3b62cd7f136e82a973e269
1 /*
2 * Copyright (C) 2013 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #pragma makedep regtypelib
20 #pragma makedep proxy
21 #pragma makedep register
23 #include "oleacc.idl"
26 threading(both),
27 uuid(03022430-abc4-11d0-bde2-00aa001a1953) /* IAccessibleHandler */
29 coclass PSFactoryBuffer { interface IFactoryBuffer; }