widl: Always check the runtimeclass interfaces presence.
[wine/zf.git] / dlls / d3d9 / shader.c
blob838c7de2cf0f2cb5217c80f70569bc48be82834f
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d9_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
24 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
26 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
29 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
31 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexShader9_AddRef(iface);
37 *out = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *out = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
49 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
50 ULONG refcount = InterlockedIncrement(&shader->refcount);
52 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice9Ex_AddRef(shader->parent_device);
57 wined3d_mutex_lock();
58 wined3d_shader_incref(shader->wined3d_shader);
59 wined3d_mutex_unlock();
62 return refcount;
65 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
67 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
68 ULONG refcount = InterlockedDecrement(&shader->refcount);
70 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72 if (!refcount)
74 IDirect3DDevice9Ex *device = shader->parent_device;
76 wined3d_mutex_lock();
77 wined3d_shader_decref(shader->wined3d_shader);
78 wined3d_mutex_unlock();
80 /* Release the device last, as it may cause the device to be destroyed. */
81 IDirect3DDevice9Ex_Release(device);
84 return refcount;
87 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
89 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
91 TRACE("iface %p, device %p.\n", iface, device);
93 *device = (IDirect3DDevice9 *)shader->parent_device;
94 IDirect3DDevice9_AddRef(*device);
96 TRACE("Returning device %p.\n", *device);
98 return D3D_OK;
101 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
103 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
104 HRESULT hr;
106 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
108 wined3d_mutex_lock();
109 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
110 wined3d_mutex_unlock();
112 return hr;
115 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
117 /* IUnknown */
118 d3d9_vertexshader_QueryInterface,
119 d3d9_vertexshader_AddRef,
120 d3d9_vertexshader_Release,
121 /* IDirect3DVertexShader9 */
122 d3d9_vertexshader_GetDevice,
123 d3d9_vertexshader_GetFunction,
126 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
128 heap_free(parent);
131 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
133 d3d9_vertexshader_wined3d_object_destroyed,
136 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
138 struct wined3d_shader_desc desc;
139 HRESULT hr;
141 shader->refcount = 1;
142 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
144 desc.byte_code = byte_code;
145 desc.byte_code_size = ~(size_t)0;
147 wined3d_mutex_lock();
148 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
149 &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
150 wined3d_mutex_unlock();
151 if (FAILED(hr))
153 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
154 return hr;
157 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
158 IDirect3DDevice9Ex_AddRef(shader->parent_device);
160 return D3D_OK;
163 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
165 if (!iface)
166 return NULL;
167 if (iface->lpVtbl != &d3d9_vertexshader_vtbl)
168 WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
170 return impl_from_IDirect3DVertexShader9(iface);
173 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
175 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
178 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
180 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
182 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
183 || IsEqualGUID(riid, &IID_IUnknown))
185 IDirect3DPixelShader9_AddRef(iface);
186 *out = iface;
187 return S_OK;
190 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
192 *out = NULL;
193 return E_NOINTERFACE;
196 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
198 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
199 ULONG refcount = InterlockedIncrement(&shader->refcount);
201 TRACE("%p increasing refcount to %u.\n", iface, refcount);
203 if (refcount == 1)
205 IDirect3DDevice9Ex_AddRef(shader->parent_device);
206 wined3d_mutex_lock();
207 wined3d_shader_incref(shader->wined3d_shader);
208 wined3d_mutex_unlock();
211 return refcount;
214 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
216 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
217 ULONG refcount = InterlockedDecrement(&shader->refcount);
219 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
221 if (!refcount)
223 IDirect3DDevice9Ex *device = shader->parent_device;
225 wined3d_mutex_lock();
226 wined3d_shader_decref(shader->wined3d_shader);
227 wined3d_mutex_unlock();
229 /* Release the device last, as it may cause the device to be destroyed. */
230 IDirect3DDevice9Ex_Release(device);
233 return refcount;
236 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
238 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
240 TRACE("iface %p, device %p.\n", iface, device);
242 *device = (IDirect3DDevice9 *)shader->parent_device;
243 IDirect3DDevice9_AddRef(*device);
245 TRACE("Returning device %p.\n", *device);
247 return D3D_OK;
250 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
252 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
253 HRESULT hr;
255 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
257 wined3d_mutex_lock();
258 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
259 wined3d_mutex_unlock();
261 return hr;
264 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
266 /* IUnknown */
267 d3d9_pixelshader_QueryInterface,
268 d3d9_pixelshader_AddRef,
269 d3d9_pixelshader_Release,
270 /* IDirect3DPixelShader9 */
271 d3d9_pixelshader_GetDevice,
272 d3d9_pixelshader_GetFunction,
275 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
277 heap_free(parent);
280 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
282 d3d9_pixelshader_wined3d_object_destroyed,
285 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
287 struct wined3d_shader_desc desc;
288 HRESULT hr;
290 shader->refcount = 1;
291 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
293 desc.byte_code = byte_code;
294 desc.byte_code_size = ~(size_t)0;
296 wined3d_mutex_lock();
297 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
298 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
299 wined3d_mutex_unlock();
300 if (FAILED(hr))
302 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
303 return hr;
306 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
307 IDirect3DDevice9Ex_AddRef(shader->parent_device);
309 return D3D_OK;
312 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
314 if (!iface)
315 return NULL;
316 if (iface->lpVtbl != &d3d9_pixelshader_vtbl)
317 WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
319 return impl_from_IDirect3DPixelShader9(iface);