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[wine/zf.git] / include / d3dx9tex.h
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1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx9.h"
21 #ifndef __WINE_D3DX9TEX_H
22 #define __WINE_D3DX9TEX_H
24 /**********************************************
25 ***************** Definitions ****************
26 **********************************************/
27 #define D3DX_FILTER_NONE 0x00000001
28 #define D3DX_FILTER_POINT 0x00000002
29 #define D3DX_FILTER_LINEAR 0x00000003
30 #define D3DX_FILTER_TRIANGLE 0x00000004
31 #define D3DX_FILTER_BOX 0x00000005
32 #define D3DX_FILTER_MIRROR_U 0x00010000
33 #define D3DX_FILTER_MIRROR_V 0x00020000
34 #define D3DX_FILTER_MIRROR_W 0x00040000
35 #define D3DX_FILTER_MIRROR 0x00070000
36 #define D3DX_FILTER_DITHER 0x00080000
37 #define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
38 #define D3DX_FILTER_SRGB_IN 0x00200000
39 #define D3DX_FILTER_SRGB_OUT 0x00400000
40 #define D3DX_FILTER_SRGB 0x00600000
42 #define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1f
43 #define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26
44 #define D3DX_SKIP_DDS_MIP_LEVELS(l, f) ((((l) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) \
45 << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((f) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (f)))
47 #define D3DX_NORMALMAP_MIRROR_U 0x00010000
48 #define D3DX_NORMALMAP_MIRROR_V 0x00020000
49 #define D3DX_NORMALMAP_MIRROR 0x00030000
50 #define D3DX_NORMALMAP_INVERTSIGN 0x00080000
51 #define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
53 #define D3DX_CHANNEL_RED 0x00000001
54 #define D3DX_CHANNEL_BLUE 0x00000002
55 #define D3DX_CHANNEL_GREEN 0x00000004
56 #define D3DX_CHANNEL_ALPHA 0x00000008
57 #define D3DX_CHANNEL_LUMINANCE 0x00000010
59 /**********************************************
60 ****************** Typedefs ******************
61 **********************************************/
62 typedef enum _D3DXIMAGE_FILEFORMAT
64 D3DXIFF_BMP,
65 D3DXIFF_JPG,
66 D3DXIFF_TGA,
67 D3DXIFF_PNG,
68 D3DXIFF_DDS,
69 D3DXIFF_PPM,
70 D3DXIFF_DIB,
71 D3DXIFF_HDR,
72 D3DXIFF_PFM,
73 D3DXIFF_FORCE_DWORD = 0x7fffffff
74 } D3DXIMAGE_FILEFORMAT;
76 typedef struct _D3DXIMAGE_INFO
78 UINT Width;
79 UINT Height;
80 UINT Depth;
81 UINT MipLevels;
82 D3DFORMAT Format;
83 D3DRESOURCETYPE ResourceType;
84 D3DXIMAGE_FILEFORMAT ImageFileFormat;
85 } D3DXIMAGE_INFO;
87 /**********************************************
88 ****************** Functions *****************
89 **********************************************/
90 /* Typedefs for callback functions */
91 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
92 const D3DXVECTOR2 *texelsize, void *data);
93 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
94 const D3DXVECTOR3 *texelsize, void *data);
96 #ifdef __cplusplus
97 extern "C" {
98 #endif
101 /* Image Information */
102 HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info);
103 HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info);
104 #define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
106 HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info);
107 HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info);
108 #define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
110 HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info);
113 /* Surface Loading/Saving */
114 HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface,
115 const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile,
116 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
117 HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface,
118 const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile,
119 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
120 #define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
122 HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface,
123 const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource,
124 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
125 HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface,
126 const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource,
127 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
128 #define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
130 HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface,
131 const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize,
132 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
134 HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface,
135 const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface,
136 const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey);
138 HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
139 const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory,
140 D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect,
141 DWORD filter, D3DCOLOR color_key);
143 HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer,
144 D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface,
145 const PALETTEENTRY *srcpalette, const RECT *srcrect);
147 HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
148 struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
149 HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
150 struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
151 #define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
154 /* Volume Loading/Saving */
155 HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume,
156 const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile,
157 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
158 HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume,
159 const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile,
160 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
161 #define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
163 HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume,
164 const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource,
165 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
166 HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume,
167 const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource,
168 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
169 #define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
171 HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume,
172 const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize,
173 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
175 HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume,
176 const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume,
177 const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
179 HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume,
180 const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory,
181 D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette,
182 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
184 HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
185 struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
186 HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
187 struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
188 #define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
191 /* Texture, cube texture and volume texture creation */
192 HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
193 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
194 HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
195 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
196 HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
197 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
199 HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
200 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);
201 HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
202 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
203 HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
204 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
206 HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
207 const char *srcfile, struct IDirect3DTexture9 **texture);
208 HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
209 const WCHAR *srcfile, struct IDirect3DTexture9 **texture);
210 #define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
212 HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device,
213 const char *srcfile, struct IDirect3DCubeTexture9 **cube);
214 HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device,
215 const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube);
216 #define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
218 HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device,
219 const char *srcfile, struct IDirect3DVolumeTexture9 **volume);
220 HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device,
221 const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume);
222 #define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
224 HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
225 HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture);
226 HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
227 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture);
228 #define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
230 HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device,
231 HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube);
232 HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device,
233 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube);
234 #define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
236 HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device,
237 HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume);
238 HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device,
239 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume);
240 #define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
242 HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
243 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
244 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
245 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
246 HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
247 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
248 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
249 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
250 #define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
252 HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
253 UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
254 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
255 PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
256 HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
257 UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
258 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
259 PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
260 #define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
262 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
263 UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
264 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
265 PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
266 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
267 UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
268 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
269 PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
270 #define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
272 HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
273 const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
274 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
275 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
276 HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
277 const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
278 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
279 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
280 #define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
282 HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
283 const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
284 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
285 PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
286 HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
287 const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
288 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
289 PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
290 #define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
292 HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
293 const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
294 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
295 PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
296 HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
297 const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
298 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
299 PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
300 #define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
302 HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
303 const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture);
304 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
305 const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube);
306 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
307 const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
309 HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
310 UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
311 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
312 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
313 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
314 UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
315 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
316 PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
317 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
318 UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
319 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
320 PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
322 HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat,
323 struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
324 HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
325 struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
326 HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
327 struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
328 #define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
330 /* Other functions */
331 HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture,
332 const PALETTEENTRY *palette, UINT srclevel, DWORD filter);
333 #define D3DXFilterCubeTexture D3DXFilterTexture
334 #define D3DXFilterVolumeTexture D3DXFilterTexture
336 HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data);
337 HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data);
338 HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
340 HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader);
341 HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, ID3DXTextureShader *texture_shader);
342 HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, ID3DXTextureShader *texture_shader);
344 HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture,
345 const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude);
347 #ifdef __cplusplus
349 #endif
351 #endif /* __WINE_D3DX9TEX_H */