2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
33 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
34 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
36 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
37 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
39 #define D3D10_FX10_TYPE_ROW_SHIFT 8
40 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
42 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
43 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
45 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
46 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
48 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
50 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
51 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
52 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
53 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
54 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
55 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
56 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
57 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
;
58 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
;
59 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
;
60 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
;
61 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
;
62 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
;
63 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
;
64 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
;
65 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
;
66 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
68 /* null objects - needed for invalid calls */
69 static struct d3d10_effect_technique null_technique
= {{&d3d10_effect_technique_vtbl
}};
70 static struct d3d10_effect_pass null_pass
= {{&d3d10_effect_pass_vtbl
}};
71 static struct d3d10_effect_type null_type
= {{&d3d10_effect_type_vtbl
}};
72 static struct d3d10_effect_variable null_local_buffer
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
},
73 &null_local_buffer
, &null_type
};
74 static struct d3d10_effect_variable null_variable
= {{&d3d10_effect_variable_vtbl
},
75 &null_local_buffer
, &null_type
};
76 static struct d3d10_effect_variable null_scalar_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
},
77 &null_local_buffer
, &null_type
};
78 static struct d3d10_effect_variable null_vector_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
},
79 &null_local_buffer
, &null_type
};
80 static struct d3d10_effect_variable null_matrix_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
},
81 &null_local_buffer
, &null_type
};
82 static struct d3d10_effect_variable null_string_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
},
83 &null_local_buffer
, &null_type
};
84 static struct d3d10_effect_variable null_shader_resource_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
},
85 &null_local_buffer
, &null_type
};
86 static struct d3d10_effect_variable null_render_target_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
},
87 &null_local_buffer
, &null_type
};
88 static struct d3d10_effect_variable null_depth_stencil_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
},
89 &null_local_buffer
, &null_type
};
90 static struct d3d10_effect_variable null_shader_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
91 &null_local_buffer
, &null_type
};
92 static struct d3d10_effect_variable null_blend_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
},
93 &null_local_buffer
, &null_type
};
94 static struct d3d10_effect_variable null_depth_stencil_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
},
95 &null_local_buffer
, &null_type
};
96 static struct d3d10_effect_variable null_rasterizer_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
},
97 &null_local_buffer
, &null_type
};
98 static struct d3d10_effect_variable null_sampler_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
},
99 &null_local_buffer
, &null_type
};
101 /* anonymous_shader_type and anonymous_shader */
102 static char anonymous_name
[] = "$Anonymous";
103 static char anonymous_vertexshader_name
[] = "vertexshader";
104 static char anonymous_pixelshader_name
[] = "pixelshader";
105 static char anonymous_geometryshader_name
[] = "geometryshader";
106 static struct d3d10_effect_type anonymous_vs_type
= {{&d3d10_effect_type_vtbl
},
107 anonymous_vertexshader_name
, D3D10_SVT_VERTEXSHADER
, D3D10_SVC_OBJECT
};
108 static struct d3d10_effect_type anonymous_ps_type
= {{&d3d10_effect_type_vtbl
},
109 anonymous_pixelshader_name
, D3D10_SVT_PIXELSHADER
, D3D10_SVC_OBJECT
};
110 static struct d3d10_effect_type anonymous_gs_type
= {{&d3d10_effect_type_vtbl
},
111 anonymous_geometryshader_name
, D3D10_SVT_GEOMETRYSHADER
, D3D10_SVC_OBJECT
};
112 static struct d3d10_effect_variable anonymous_vs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
113 &null_local_buffer
, &anonymous_vs_type
, anonymous_name
};
114 static struct d3d10_effect_variable anonymous_ps
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
115 &null_local_buffer
, &anonymous_ps_type
, anonymous_name
};
116 static struct d3d10_effect_variable anonymous_gs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
117 &null_local_buffer
, &anonymous_gs_type
, anonymous_name
};
119 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
,
120 const char *data
, size_t data_size
, DWORD offset
);
122 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVariable(ID3D10EffectVariable
*iface
)
124 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
127 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectShaderVariable(ID3D10EffectShaderVariable
*iface
)
129 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
132 struct d3d10_effect_state_property_info
136 D3D_SHADER_VARIABLE_TYPE type
;
139 D3D_SHADER_VARIABLE_TYPE container_type
;
143 static const struct d3d10_effect_state_property_info property_info
[] =
145 {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FillMode
) },
146 {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, CullMode
) },
147 {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FrontCounterClockwise
) },
148 {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBias
) },
149 {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBiasClamp
) },
150 {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, SlopeScaledDepthBias
) },
151 {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthClipEnable
) },
152 {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, ScissorEnable
) },
153 {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, MultisampleEnable
) },
154 {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, AntialiasedLineEnable
) },
155 {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthEnable
) },
156 {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthWriteMask
) },
157 {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthFunc
) },
158 {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilEnable
) },
159 {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilReadMask
) },
160 {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilWriteMask
) },
161 {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFailOp
) },
162 {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilDepthFailOp
)},
163 {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilPassOp
) },
164 {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFunc
) },
165 {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFailOp
) },
166 {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilDepthFailOp
) },
167 {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilPassOp
) },
168 {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFunc
) },
169 {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, AlphaToCoverageEnable
) },
170 {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendEnable
) },
171 {0x26, "BlendState.SrcBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlend
) },
172 {0x27, "BlendState.DestBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlend
) },
173 {0x28, "BlendState.BlendOp", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOp
) },
174 {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlendAlpha
) },
175 {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlendAlpha
) },
176 {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOpAlpha
) },
177 {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, RenderTargetWriteMask
) },
178 {0x2d, "SamplerState.Filter", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, Filter
) },
179 {0x2e, "SamplerState.AddressU", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressU
) },
180 {0x2f, "SamplerState.AddressV", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressV
) },
181 {0x30, "SamplerState.AddressW", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressW
) },
182 {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MipLODBias
) },
183 {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxAnisotropy
) },
184 {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, ComparisonFunc
) },
185 {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT
, 4, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, BorderColor
) },
186 {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MinLOD
) },
187 {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxLOD
) },
190 static const D3D10_RASTERIZER_DESC default_rasterizer_desc
=
204 static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc
=
207 D3D10_DEPTH_WRITE_MASK_ALL
,
208 D3D10_COMPARISON_LESS
,
210 D3D10_DEFAULT_STENCIL_READ_MASK
,
211 D3D10_DEFAULT_STENCIL_WRITE_MASK
,
212 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
213 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
216 static const D3D10_BLEND_DESC default_blend_desc
=
219 {FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
},
220 D3D10_BLEND_SRC_ALPHA
,
221 D3D10_BLEND_INV_SRC_ALPHA
,
223 D3D10_BLEND_SRC_ALPHA
,
224 D3D10_BLEND_INV_SRC_ALPHA
,
226 {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
229 static const D3D10_SAMPLER_DESC default_sampler_desc
=
231 D3D10_FILTER_MIN_MAG_MIP_POINT
,
232 D3D10_TEXTURE_ADDRESS_WRAP
,
233 D3D10_TEXTURE_ADDRESS_WRAP
,
234 D3D10_TEXTURE_ADDRESS_WRAP
,
237 D3D10_COMPARISON_NEVER
,
238 {0.0f
, 0.0f
, 0.0f
, 0.0f
},
243 struct d3d10_effect_state_storage_info
245 D3D_SHADER_VARIABLE_TYPE id
;
247 const void *default_state
;
250 static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info
[] =
252 {D3D10_SVT_RASTERIZER
, sizeof(default_rasterizer_desc
), &default_rasterizer_desc
},
253 {D3D10_SVT_DEPTHSTENCIL
, sizeof(default_depth_stencil_desc
), &default_depth_stencil_desc
},
254 {D3D10_SVT_BLEND
, sizeof(default_blend_desc
), &default_blend_desc
},
255 {D3D10_SVT_SAMPLER
, sizeof(default_sampler_desc
), &default_sampler_desc
},
258 #define WINE_D3D10_TO_STR(x) case x: return #x
260 static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
)
264 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR
);
265 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR
);
266 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS
);
267 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS
);
268 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT
);
269 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT
);
271 FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c
);
272 return "unrecognised";
276 static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
)
280 WINE_D3D10_TO_STR(D3D10_SVT_VOID
);
281 WINE_D3D10_TO_STR(D3D10_SVT_BOOL
);
282 WINE_D3D10_TO_STR(D3D10_SVT_INT
);
283 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT
);
284 WINE_D3D10_TO_STR(D3D10_SVT_STRING
);
285 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE
);
286 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D
);
287 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D
);
288 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D
);
289 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE
);
290 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER
);
291 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER
);
292 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER
);
293 WINE_D3D10_TO_STR(D3D10_SVT_UINT
);
294 WINE_D3D10_TO_STR(D3D10_SVT_UINT8
);
295 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER
);
296 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER
);
297 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL
);
298 WINE_D3D10_TO_STR(D3D10_SVT_BLEND
);
299 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER
);
300 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER
);
301 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER
);
302 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY
);
303 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY
);
304 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW
);
305 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW
);
306 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS
);
307 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY
);
308 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY
);
310 FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t
);
311 return "unrecognised";
315 #undef WINE_D3D10_TO_STR
317 static void read_dword(const char **ptr
, DWORD
*d
)
319 memcpy(d
, *ptr
, sizeof(*d
));
323 static void write_dword(char **ptr
, DWORD d
)
325 memcpy(*ptr
, &d
, sizeof(d
));
329 static BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
331 return !count
|| (data_size
- offset
) / count
>= size
;
334 static void skip_dword_unknown(const char *location
, const char **ptr
, unsigned int count
)
339 FIXME("Skipping %u unknown DWORDs (%s):\n", count
, location
);
340 for (i
= 0; i
< count
; ++i
)
343 FIXME("\t0x%08x\n", d
);
347 static void write_dword_unknown(char **ptr
, DWORD d
)
349 FIXME("Writing unknown DWORD 0x%08x\n", d
);
353 static HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
354 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
356 const char *ptr
= data
;
366 WARN("No data supplied.\n");
370 read_dword(&ptr
, &tag
);
371 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
375 WARN("Wrong tag.\n");
379 skip_dword_unknown("DXBC checksum", &ptr
, 4);
381 read_dword(&ptr
, &version
);
382 TRACE("version: %#x.\n", version
);
383 if (version
!= 0x00000001)
385 WARN("Got unexpected DXBC version %#x.\n", version
);
389 read_dword(&ptr
, &total_size
);
390 TRACE("total size: %#x\n", total_size
);
392 if (data_size
!= total_size
)
394 WARN("Wrong size supplied.\n");
398 read_dword(&ptr
, &chunk_count
);
399 TRACE("chunk count: %#x\n", chunk_count
);
401 for (i
= 0; i
< chunk_count
; ++i
)
403 DWORD chunk_tag
, chunk_size
;
404 const char *chunk_ptr
;
407 read_dword(&ptr
, &chunk_offset
);
408 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
410 if (chunk_offset
>= data_size
|| !require_space(chunk_offset
, 2, sizeof(DWORD
), data_size
))
412 WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset
, data_size
);
416 chunk_ptr
= data
+ chunk_offset
;
418 read_dword(&chunk_ptr
, &chunk_tag
);
419 read_dword(&chunk_ptr
, &chunk_size
);
421 if (!require_space(chunk_ptr
- data
, 1, chunk_size
, data_size
))
423 WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
424 chunk_size
, data_size
, chunk_offset
);
428 if (FAILED(hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
)))
435 static BOOL
fx10_get_string(const char *data
, size_t data_size
, DWORD offset
, const char **s
, size_t *l
)
439 if (offset
>= data_size
)
441 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
445 max_len
= data_size
- offset
;
446 if (!(len
= strnlen(data
+ offset
, max_len
)))
462 static BOOL
fx10_copy_string(const char *data
, size_t data_size
, DWORD offset
, char **s
)
467 if (!fx10_get_string(data
, data_size
, offset
, &p
, &len
))
476 if (!(*s
= heap_alloc(len
)))
478 ERR("Failed to allocate string memory.\n");
487 static BOOL
copy_name(const char *ptr
, char **name
)
491 if (!ptr
) return TRUE
;
493 name_len
= strlen(ptr
) + 1;
499 if (!(*name
= heap_alloc(name_len
)))
501 ERR("Failed to allocate name memory.\n");
505 memcpy(*name
, ptr
, name_len
);
510 static const char *shader_get_string(const char *data
, size_t data_size
, DWORD offset
)
515 if (!fx10_get_string(data
, data_size
, offset
, &s
, &l
))
521 static HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct d3d10_effect_shader_signature
*s
)
523 D3D10_SIGNATURE_PARAMETER_DESC
*e
;
524 const char *ptr
= data
;
528 if (!require_space(0, 2, sizeof(DWORD
), data_size
))
530 WARN("Invalid data size %#x.\n", data_size
);
534 read_dword(&ptr
, &count
);
535 TRACE("%u elements\n", count
);
537 skip_dword_unknown("shader signature", &ptr
, 1);
539 if (!require_space(ptr
- data
, count
, 6 * sizeof(DWORD
), data_size
))
541 WARN("Invalid count %#x (data size %#x).\n", count
, data_size
);
545 if (!(e
= heap_calloc(count
, sizeof(*e
))))
547 ERR("Failed to allocate signature memory.\n");
548 return E_OUTOFMEMORY
;
551 for (i
= 0; i
< count
; ++i
)
556 read_dword(&ptr
, &name_offset
);
557 if (!(e
[i
].SemanticName
= shader_get_string(data
, data_size
, name_offset
)))
559 WARN("Invalid name offset %#x (data size %#x).\n", name_offset
, data_size
);
563 read_dword(&ptr
, &e
[i
].SemanticIndex
);
564 read_dword(&ptr
, &e
[i
].SystemValueType
);
565 read_dword(&ptr
, &e
[i
].ComponentType
);
566 read_dword(&ptr
, &e
[i
].Register
);
567 read_dword(&ptr
, &mask
);
569 e
[i
].ReadWriteMask
= mask
>> 8;
570 e
[i
].Mask
= mask
& 0xff;
572 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
573 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
574 debugstr_a(e
[i
].SemanticName
), e
[i
].SemanticIndex
, e
[i
].SystemValueType
,
575 e
[i
].ComponentType
, e
[i
].Register
, e
[i
].Mask
, e
[i
].ReadWriteMask
);
579 s
->element_count
= count
;
584 static void shader_free_signature(struct d3d10_effect_shader_signature
*s
)
586 heap_free(s
->signature
);
587 heap_free(s
->elements
);
590 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
592 struct d3d10_effect_shader_variable
*s
= ctx
;
595 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
597 TRACE("chunk size: %#x\n", data_size
);
604 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
605 UINT size
= 44 + data_size
;
606 struct d3d10_effect_shader_signature
*sig
;
609 if (tag
== TAG_ISGN
) sig
= &s
->input_signature
;
610 else sig
= &s
->output_signature
;
612 if (!(sig
->signature
= heap_alloc_zero(size
)))
614 ERR("Failed to allocate input signature data\n");
615 return E_OUTOFMEMORY
;
617 sig
->signature_size
= size
;
619 ptr
= sig
->signature
;
621 write_dword(&ptr
, TAG_DXBC
);
624 write_dword_unknown(&ptr
, 0);
625 write_dword_unknown(&ptr
, 0);
626 write_dword_unknown(&ptr
, 0);
627 write_dword_unknown(&ptr
, 0);
629 /* seems to be always 1 */
630 write_dword_unknown(&ptr
, 1);
633 write_dword(&ptr
, size
);
636 write_dword(&ptr
, 1);
639 write_dword(&ptr
, (ptr
- sig
->signature
) + 4);
642 write_dword(&ptr
, tag
);
643 write_dword(&ptr
, data_size
);
644 memcpy(ptr
, data
, data_size
);
646 hr
= shader_parse_signature(ptr
, data_size
, sig
);
649 ERR("Failed to parse shader, hr %#x\n", hr
);
650 shader_free_signature(sig
);
657 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
664 static HRESULT
get_fx10_shader_resources(struct d3d10_effect_variable
*v
, const void *data
, size_t data_size
)
666 struct d3d10_effect_shader_variable
*sv
= &v
->u
.shader
;
667 struct d3d10_effect_shader_resource
*sr
;
668 D3D10_SHADER_INPUT_BIND_DESC bind_desc
;
669 ID3D10ShaderReflection
*reflection
;
670 struct d3d10_effect_variable
*var
;
671 D3D10_SHADER_DESC desc
;
675 if (FAILED(hr
= D3D10ReflectShader(data
, data_size
, &reflection
)))
678 reflection
->lpVtbl
->GetDesc(reflection
, &desc
);
679 sv
->resource_count
= desc
.BoundResources
;
681 if (!(sv
->resources
= heap_calloc(sv
->resource_count
, sizeof(*sv
->resources
))))
683 ERR("Failed to allocate shader resource binding information memory.\n");
684 reflection
->lpVtbl
->Release(reflection
);
685 return E_OUTOFMEMORY
;
688 for (i
= 0; i
< desc
.BoundResources
; ++i
)
690 reflection
->lpVtbl
->GetResourceBindingDesc(reflection
, i
, &bind_desc
);
691 sr
= &sv
->resources
[i
];
693 sr
->in_type
= bind_desc
.Type
;
694 sr
->bind_point
= bind_desc
.BindPoint
;
695 sr
->bind_count
= bind_desc
.BindCount
;
697 switch (bind_desc
.Type
)
699 case D3D10_SIT_CBUFFER
:
700 case D3D10_SIT_TBUFFER
:
701 for (y
= 0; y
< v
->effect
->local_buffer_count
; ++y
)
703 var
= &v
->effect
->local_buffers
[y
];
705 if (!strcmp(bind_desc
.Name
, var
->name
))
713 case D3D10_SIT_SAMPLER
:
714 case D3D10_SIT_TEXTURE
:
715 for (y
= 0; y
< v
->effect
->local_variable_count
; ++y
)
717 var
= &v
->effect
->local_variables
[y
];
719 if (!strcmp(bind_desc
.Name
, var
->name
))
733 WARN("Failed to find shader resource.\n");
734 reflection
->lpVtbl
->Release(reflection
);
742 static HRESULT
parse_fx10_shader(const char *data
, size_t data_size
, DWORD offset
, struct d3d10_effect_variable
*v
)
744 ID3D10Device
*device
= v
->effect
->device
;
749 if (v
->effect
->used_shader_current
>= v
->effect
->used_shader_count
)
751 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v
->effect
->used_shader_current
, v
->effect
->used_shader_count
);
755 v
->effect
->used_shaders
[v
->effect
->used_shader_current
] = v
;
756 ++v
->effect
->used_shader_current
;
758 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(dxbc_size
), data_size
))
760 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
765 read_dword(&ptr
, &dxbc_size
);
766 TRACE("dxbc size: %#x\n", dxbc_size
);
768 if (!require_space(ptr
- data
, 1, dxbc_size
, data_size
))
770 WARN("Invalid dxbc size %#x (data size %#lx, offset %#x).\n", offset
, (long)data_size
, offset
);
774 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
775 if (!dxbc_size
) return S_OK
;
777 if (FAILED(hr
= get_fx10_shader_resources(v
, ptr
, dxbc_size
)))
780 switch (v
->type
->basetype
)
782 case D3D10_SVT_VERTEXSHADER
:
783 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.vs
);
784 if (FAILED(hr
)) return hr
;
787 case D3D10_SVT_PIXELSHADER
:
788 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.ps
);
789 if (FAILED(hr
)) return hr
;
792 case D3D10_SVT_GEOMETRYSHADER
:
793 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.gs
);
794 if (FAILED(hr
)) return hr
;
798 ERR("This should not happen!\n");
802 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, &v
->u
.shader
);
805 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
, BOOL is_column_major
)
809 case 1: return D3D10_SVC_SCALAR
;
810 case 2: return D3D10_SVC_VECTOR
;
811 case 3: if (is_column_major
) return D3D10_SVC_MATRIX_COLUMNS
;
812 else return D3D10_SVC_MATRIX_ROWS
;
814 FIXME("Unknown variable class %#x.\n", c
);
819 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
, BOOL is_object
)
825 case 1: return D3D10_SVT_STRING
;
826 case 2: return D3D10_SVT_BLEND
;
827 case 3: return D3D10_SVT_DEPTHSTENCIL
;
828 case 4: return D3D10_SVT_RASTERIZER
;
829 case 5: return D3D10_SVT_PIXELSHADER
;
830 case 6: return D3D10_SVT_VERTEXSHADER
;
831 case 7: return D3D10_SVT_GEOMETRYSHADER
;
833 case 10: return D3D10_SVT_TEXTURE1D
;
834 case 11: return D3D10_SVT_TEXTURE1DARRAY
;
835 case 12: return D3D10_SVT_TEXTURE2D
;
836 case 13: return D3D10_SVT_TEXTURE2DARRAY
;
837 case 14: return D3D10_SVT_TEXTURE2DMS
;
838 case 15: return D3D10_SVT_TEXTURE2DMSARRAY
;
839 case 16: return D3D10_SVT_TEXTURE3D
;
840 case 17: return D3D10_SVT_TEXTURECUBE
;
842 case 19: return D3D10_SVT_RENDERTARGETVIEW
;
843 case 20: return D3D10_SVT_DEPTHSTENCILVIEW
;
844 case 21: return D3D10_SVT_SAMPLER
;
845 case 22: return D3D10_SVT_BUFFER
;
847 FIXME("Unknown variable type %#x.\n", t
);
848 return D3D10_SVT_VOID
;
855 case 1: return D3D10_SVT_FLOAT
;
856 case 2: return D3D10_SVT_INT
;
857 case 3: return D3D10_SVT_UINT
;
858 case 4: return D3D10_SVT_BOOL
;
860 FIXME("Unknown variable type %#x.\n", t
);
861 return D3D10_SVT_VOID
;
866 static HRESULT
parse_fx10_type(const char *data
, size_t data_size
, DWORD offset
, struct d3d10_effect_type
*t
)
873 if (offset
>= data_size
|| !require_space(offset
, 6, sizeof(DWORD
), data_size
))
875 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
880 read_dword(&ptr
, &offset
);
881 TRACE("Type name at offset %#x.\n", offset
);
883 if (!fx10_copy_string(data
, data_size
, offset
, &t
->name
))
885 ERR("Failed to copy name.\n");
886 return E_OUTOFMEMORY
;
888 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
890 read_dword(&ptr
, &unknown0
);
891 TRACE("Unknown 0: %u.\n", unknown0
);
893 read_dword(&ptr
, &t
->element_count
);
894 TRACE("Element count: %u.\n", t
->element_count
);
896 read_dword(&ptr
, &t
->size_unpacked
);
897 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
899 read_dword(&ptr
, &t
->stride
);
900 TRACE("Stride: %#x.\n", t
->stride
);
902 read_dword(&ptr
, &t
->size_packed
);
903 TRACE("Packed size %#x.\n", t
->size_packed
);
908 if (!require_space(ptr
- data
, 1, sizeof(typeinfo
), data_size
))
910 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
914 read_dword(&ptr
, &typeinfo
);
916 t
->column_count
= (typeinfo
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
917 t
->row_count
= (typeinfo
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
918 t
->basetype
= d3d10_variable_type((typeinfo
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
, FALSE
);
919 t
->type_class
= d3d10_variable_class((typeinfo
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
, typeinfo
& D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
);
921 TRACE("Type description: %#x.\n", typeinfo
);
922 TRACE("\tcolumns: %u.\n", t
->column_count
);
923 TRACE("\trows: %u.\n", t
->row_count
);
924 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
925 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
926 TRACE("\tunknown bits: %#x.\n", typeinfo
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
927 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
| D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
));
931 TRACE("Type is an object.\n");
933 if (!require_space(ptr
- data
, 1, sizeof(typeinfo
), data_size
))
935 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
939 read_dword(&ptr
, &typeinfo
);
943 t
->basetype
= d3d10_variable_type(typeinfo
, TRUE
);
944 t
->type_class
= D3D10_SVC_OBJECT
;
946 TRACE("Type description: %#x.\n", typeinfo
);
947 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
948 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
952 TRACE("Type is a structure.\n");
954 if (!require_space(ptr
- data
, 1, sizeof(t
->member_count
), data_size
))
956 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
960 read_dword(&ptr
, &t
->member_count
);
961 TRACE("Member count: %u.\n", t
->member_count
);
966 t
->type_class
= D3D10_SVC_STRUCT
;
968 if (!(t
->members
= heap_calloc(t
->member_count
, sizeof(*t
->members
))))
970 ERR("Failed to allocate members memory.\n");
971 return E_OUTOFMEMORY
;
974 if (!require_space(ptr
- data
, t
->member_count
, 4 * sizeof(DWORD
), data_size
))
976 WARN("Invalid member count %#x (data size %#lx, offset %#x).\n",
977 t
->member_count
, (long)data_size
, offset
);
981 for (i
= 0; i
< t
->member_count
; ++i
)
983 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
985 read_dword(&ptr
, &offset
);
986 TRACE("Member name at offset %#x.\n", offset
);
988 if (!fx10_copy_string(data
, data_size
, offset
, &typem
->name
))
990 ERR("Failed to copy name.\n");
991 return E_OUTOFMEMORY
;
993 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
995 read_dword(&ptr
, &offset
);
996 TRACE("Member semantic at offset %#x.\n", offset
);
998 if (!fx10_copy_string(data
, data_size
, offset
, &typem
->semantic
))
1000 ERR("Failed to copy semantic.\n");
1001 return E_OUTOFMEMORY
;
1003 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
1005 read_dword(&ptr
, &typem
->buffer_offset
);
1006 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
1008 read_dword(&ptr
, &offset
);
1009 TRACE("Member type info at offset %#x.\n", offset
);
1011 if (!(typem
->type
= get_fx10_type(t
->effect
, data
, data_size
, offset
)))
1013 ERR("Failed to get variable type.\n");
1020 FIXME("Unhandled case %#x.\n", unknown0
);
1024 if (t
->element_count
)
1026 TRACE("Elementtype for type at offset: %#x\n", t
->id
);
1028 /* allocate elementtype - we need only one, because all elements have the same type */
1029 if (!(t
->elementtype
= heap_alloc_zero(sizeof(*t
->elementtype
))))
1031 ERR("Failed to allocate members memory.\n");
1032 return E_OUTOFMEMORY
;
1035 /* create a copy of the original type with some minor changes */
1036 t
->elementtype
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1037 t
->elementtype
->effect
= t
->effect
;
1039 if (!copy_name(t
->name
, &t
->elementtype
->name
))
1041 ERR("Failed to copy name.\n");
1042 return E_OUTOFMEMORY
;
1044 TRACE("\tType name: %s.\n", debugstr_a(t
->elementtype
->name
));
1046 t
->elementtype
->element_count
= 0;
1047 TRACE("\tElement count: %u.\n", t
->elementtype
->element_count
);
1050 * Not sure if this calculation is 100% correct, but a test
1051 * shows that these values work.
1053 t
->elementtype
->size_unpacked
= t
->size_packed
/ t
->element_count
;
1054 TRACE("\tUnpacked size: %#x.\n", t
->elementtype
->size_unpacked
);
1056 t
->elementtype
->stride
= t
->stride
;
1057 TRACE("\tStride: %#x.\n", t
->elementtype
->stride
);
1059 t
->elementtype
->size_packed
= t
->size_packed
/ t
->element_count
;
1060 TRACE("\tPacked size: %#x.\n", t
->elementtype
->size_packed
);
1062 t
->elementtype
->member_count
= t
->member_count
;
1063 TRACE("\tMember count: %u.\n", t
->elementtype
->member_count
);
1065 t
->elementtype
->column_count
= t
->column_count
;
1066 TRACE("\tColumns: %u.\n", t
->elementtype
->column_count
);
1068 t
->elementtype
->row_count
= t
->row_count
;
1069 TRACE("\tRows: %u.\n", t
->elementtype
->row_count
);
1071 t
->elementtype
->basetype
= t
->basetype
;
1072 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t
->elementtype
->basetype
));
1074 t
->elementtype
->type_class
= t
->type_class
;
1075 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t
->elementtype
->type_class
));
1077 t
->elementtype
->members
= t
->members
;
1083 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
,
1084 const char *data
, size_t data_size
, DWORD offset
)
1086 struct d3d10_effect_type
*type
;
1087 struct wine_rb_entry
*entry
;
1090 entry
= wine_rb_get(&effect
->types
, &offset
);
1093 TRACE("Returning existing type.\n");
1094 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
1097 if (!(type
= heap_alloc_zero(sizeof(*type
))))
1099 ERR("Failed to allocate type memory.\n");
1103 type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1105 type
->effect
= effect
;
1106 if (FAILED(hr
= parse_fx10_type(data
, data_size
, offset
, type
)))
1108 ERR("Failed to parse type info, hr %#x.\n", hr
);
1113 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
1115 ERR("Failed to insert type entry.\n");
1123 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
1125 const ID3D10EffectVariableVtbl
**vtbl
= &v
->ID3D10EffectVariable_iface
.lpVtbl
;
1127 switch (v
->type
->type_class
)
1129 case D3D10_SVC_SCALAR
:
1130 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
1133 case D3D10_SVC_VECTOR
:
1134 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
1137 case D3D10_SVC_MATRIX_ROWS
:
1138 case D3D10_SVC_MATRIX_COLUMNS
:
1139 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
1142 case D3D10_SVC_STRUCT
:
1143 *vtbl
= &d3d10_effect_variable_vtbl
;
1146 case D3D10_SVC_OBJECT
:
1147 switch(v
->type
->basetype
)
1149 case D3D10_SVT_STRING
:
1150 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
;
1153 case D3D10_SVT_TEXTURE1D
:
1154 case D3D10_SVT_TEXTURE1DARRAY
:
1155 case D3D10_SVT_TEXTURE2D
:
1156 case D3D10_SVT_TEXTURE2DARRAY
:
1157 case D3D10_SVT_TEXTURE2DMS
:
1158 case D3D10_SVT_TEXTURE2DMSARRAY
:
1159 case D3D10_SVT_TEXTURE3D
:
1160 case D3D10_SVT_TEXTURECUBE
:
1161 case D3D10_SVT_BUFFER
: /* Either resource or constant buffer. */
1162 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
;
1165 case D3D10_SVT_RENDERTARGETVIEW
:
1166 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
;
1169 case D3D10_SVT_DEPTHSTENCILVIEW
:
1170 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
;
1173 case D3D10_SVT_DEPTHSTENCIL
:
1174 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
;
1177 case D3D10_SVT_VERTEXSHADER
:
1178 case D3D10_SVT_GEOMETRYSHADER
:
1179 case D3D10_SVT_PIXELSHADER
:
1180 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
;
1183 case D3D10_SVT_BLEND
:
1184 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
;
1187 case D3D10_SVT_RASTERIZER
:
1188 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
;
1191 case D3D10_SVT_SAMPLER
:
1192 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
;
1196 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1197 *vtbl
= &d3d10_effect_variable_vtbl
;
1203 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
1204 *vtbl
= &d3d10_effect_variable_vtbl
;
1209 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
1214 if (v
->type
->member_count
)
1216 if (!(v
->members
= heap_calloc(v
->type
->member_count
, sizeof(*v
->members
))))
1218 ERR("Failed to allocate members memory.\n");
1219 return E_OUTOFMEMORY
;
1222 for (i
= 0; i
< v
->type
->member_count
; ++i
)
1224 struct d3d10_effect_variable
*var
= &v
->members
[i
];
1225 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
1227 var
->buffer
= v
->buffer
;
1228 var
->effect
= v
->effect
;
1229 var
->type
= typem
->type
;
1230 set_variable_vtbl(var
);
1232 if (!copy_name(typem
->name
, &var
->name
))
1234 ERR("Failed to copy name.\n");
1235 return E_OUTOFMEMORY
;
1237 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
1239 if (!copy_name(typem
->semantic
, &var
->semantic
))
1241 ERR("Failed to copy name.\n");
1242 return E_OUTOFMEMORY
;
1244 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
1246 var
->buffer_offset
= v
->buffer_offset
+ typem
->buffer_offset
;
1247 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
1249 hr
= copy_variableinfo_from_type(var
);
1250 if (FAILED(hr
)) return hr
;
1254 if (v
->type
->element_count
)
1256 unsigned int bufferoffset
= v
->buffer_offset
;
1258 if (!(v
->elements
= heap_calloc(v
->type
->element_count
, sizeof(*v
->elements
))))
1260 ERR("Failed to allocate elements memory.\n");
1261 return E_OUTOFMEMORY
;
1264 for (i
= 0; i
< v
->type
->element_count
; ++i
)
1266 struct d3d10_effect_variable
*var
= &v
->elements
[i
];
1268 var
->buffer
= v
->buffer
;
1269 var
->effect
= v
->effect
;
1270 var
->type
= v
->type
->elementtype
;
1271 set_variable_vtbl(var
);
1273 if (!copy_name(v
->name
, &var
->name
))
1275 ERR("Failed to copy name.\n");
1276 return E_OUTOFMEMORY
;
1278 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
1280 if (!copy_name(v
->semantic
, &var
->semantic
))
1282 ERR("Failed to copy name.\n");
1283 return E_OUTOFMEMORY
;
1285 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
1289 bufferoffset
+= v
->type
->stride
;
1291 var
->buffer_offset
= bufferoffset
;
1292 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
1294 hr
= copy_variableinfo_from_type(var
);
1295 if (FAILED(hr
)) return hr
;
1302 static HRESULT
parse_fx10_variable_head(const char *data
, size_t data_size
,
1303 const char **ptr
, struct d3d10_effect_variable
*v
)
1307 read_dword(ptr
, &offset
);
1308 TRACE("Variable name at offset %#x.\n", offset
);
1310 if (!fx10_copy_string(data
, data_size
, offset
, &v
->name
))
1312 ERR("Failed to copy name.\n");
1313 return E_OUTOFMEMORY
;
1315 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1317 read_dword(ptr
, &offset
);
1318 TRACE("Variable type info at offset %#x.\n", offset
);
1320 if (!(v
->type
= get_fx10_type(v
->effect
, data
, data_size
, offset
)))
1322 ERR("Failed to get variable type.\n");
1325 set_variable_vtbl(v
);
1327 return copy_variableinfo_from_type(v
);
1330 static HRESULT
parse_fx10_annotation(const char *data
, size_t data_size
,
1331 const char **ptr
, struct d3d10_effect_variable
*a
)
1335 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, a
)))
1338 skip_dword_unknown("annotation", ptr
, 1);
1340 /* mark the variable as annotation */
1341 a
->flag
= D3D10_EFFECT_VARIABLE_ANNOTATION
;
1346 static HRESULT
parse_fx10_anonymous_shader(struct d3d10_effect
*e
, struct d3d10_effect_anonymous_shader
*s
,
1347 enum d3d10_effect_object_type otype
)
1349 struct d3d10_effect_variable
*v
= &s
->shader
;
1350 struct d3d10_effect_type
*t
= &s
->type
;
1351 const char *shader
= NULL
;
1355 case D3D10_EOT_VERTEXSHADER
:
1356 shader
= "vertexshader";
1357 t
->basetype
= D3D10_SVT_VERTEXSHADER
;
1360 case D3D10_EOT_PIXELSHADER
:
1361 shader
= "pixelshader";
1362 t
->basetype
= D3D10_SVT_PIXELSHADER
;
1365 case D3D10_EOT_GEOMETRYSHADER
:
1366 shader
= "geometryshader";
1367 t
->basetype
= D3D10_SVT_GEOMETRYSHADER
;
1371 FIXME("Unhandled object type %#x.\n", otype
);
1375 if (!copy_name(shader
, &t
->name
))
1377 ERR("Failed to copy name.\n");
1378 return E_OUTOFMEMORY
;
1380 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
1382 t
->type_class
= D3D10_SVC_OBJECT
;
1384 t
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1388 set_variable_vtbl(v
);
1390 if (!copy_name("$Anonymous", &v
->name
))
1392 ERR("Failed to copy semantic.\n");
1393 return E_OUTOFMEMORY
;
1395 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1397 if (!copy_name(NULL
, &v
->semantic
))
1399 ERR("Failed to copy semantic.\n");
1400 return E_OUTOFMEMORY
;
1402 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1407 static const struct d3d10_effect_state_property_info
*get_property_info(UINT id
)
1411 for (i
= 0; i
< ARRAY_SIZE(property_info
); ++i
)
1413 if (property_info
[i
].id
== id
)
1414 return &property_info
[i
];
1420 static const struct d3d10_effect_state_storage_info
*get_storage_info(D3D_SHADER_VARIABLE_TYPE id
)
1424 for (i
= 0; i
< ARRAY_SIZE(d3d10_effect_state_storage_info
); ++i
)
1426 if (d3d10_effect_state_storage_info
[i
].id
== id
)
1427 return &d3d10_effect_state_storage_info
[i
];
1433 static BOOL
read_float_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, float *out_data
, UINT idx
)
1437 case D3D10_SVT_FLOAT
:
1438 out_data
[idx
] = *(float *)&value
;
1442 out_data
[idx
] = (INT
)value
;
1446 FIXME("Unhandled in_type %#x.\n", in_type
);
1451 static BOOL
read_int32_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT
*out_data
, UINT idx
)
1455 case D3D10_SVT_FLOAT
:
1456 out_data
[idx
] = *(float *)&value
;
1460 case D3D10_SVT_UINT
:
1461 case D3D10_SVT_BOOL
:
1462 out_data
[idx
] = value
;
1466 FIXME("Unhandled in_type %#x.\n", in_type
);
1471 static BOOL
read_int8_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT8
*out_data
, UINT idx
)
1476 case D3D10_SVT_UINT
:
1477 out_data
[idx
] = value
;
1481 FIXME("Unhandled in_type %#x.\n", in_type
);
1486 static BOOL
read_value_list(const char *data
, size_t data_size
, DWORD offset
,
1487 D3D_SHADER_VARIABLE_TYPE out_type
, UINT out_base
, UINT out_size
, void *out_data
)
1489 D3D_SHADER_VARIABLE_TYPE in_type
;
1494 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(count
), data_size
))
1496 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1500 ptr
= data
+ offset
;
1501 read_dword(&ptr
, &count
);
1502 if (count
!= out_size
)
1505 if (!require_space(ptr
- data
, count
, 2 * sizeof(DWORD
), data_size
))
1507 WARN("Invalid value count %#x (offset %#x, data size %#lx).\n", count
, offset
, (long)data_size
);
1511 TRACE("%u values:\n", count
);
1512 for (i
= 0; i
< count
; ++i
)
1514 UINT out_idx
= out_base
* out_size
+ i
;
1516 read_dword(&ptr
, &t
);
1517 read_dword(&ptr
, &value
);
1519 in_type
= d3d10_variable_type(t
, FALSE
);
1520 TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type
), value
);
1524 case D3D10_SVT_FLOAT
:
1525 if (!read_float_value(value
, in_type
, out_data
, out_idx
))
1530 case D3D10_SVT_UINT
:
1531 case D3D10_SVT_BOOL
:
1532 if (!read_int32_value(value
, in_type
, out_data
, out_idx
))
1536 case D3D10_SVT_UINT8
:
1537 if (!read_int8_value(value
, in_type
, out_data
, out_idx
))
1542 FIXME("Unhandled out_type %#x.\n", out_type
);
1550 static BOOL
parse_fx10_state_group(const char *data
, size_t data_size
,
1551 const char **ptr
, D3D_SHADER_VARIABLE_TYPE container_type
, void *container
)
1553 const struct d3d10_effect_state_property_info
*property_info
;
1560 read_dword(ptr
, &count
);
1561 TRACE("Property count: %#x.\n", count
);
1563 for (i
= 0; i
< count
; ++i
)
1565 read_dword(ptr
, &id
);
1566 read_dword(ptr
, &idx
);
1567 skip_dword_unknown("read property", ptr
, 1);
1568 read_dword(ptr
, &value_offset
);
1570 if (!(property_info
= get_property_info(id
)))
1572 FIXME("Failed to find property info for property %#x.\n", id
);
1576 TRACE("Property %s[%#x] = value list @ offset %#x.\n",
1577 property_info
->name
, idx
, value_offset
);
1579 if (property_info
->container_type
!= container_type
)
1581 ERR("Invalid container type %#x for property %#x.\n", container_type
, id
);
1585 if (idx
>= property_info
->count
)
1587 ERR("Invalid index %#x for property %#x.\n", idx
, id
);
1591 if (!read_value_list(data
, data_size
, value_offset
, property_info
->type
, idx
,
1592 property_info
->size
, (char *)container
+ property_info
->offset
))
1594 ERR("Failed to read values for property %#x.\n", id
);
1602 static HRESULT
parse_fx10_object(const char *data
, size_t data_size
,
1603 const char **ptr
, struct d3d10_effect_object
*o
)
1605 ID3D10EffectVariable
*variable
= &null_variable
.ID3D10EffectVariable_iface
;
1606 const char *data_ptr
= NULL
;
1608 enum d3d10_effect_object_operation operation
;
1610 struct d3d10_effect
*effect
= o
->pass
->technique
->effect
;
1611 ID3D10Effect
*e
= &effect
->ID3D10Effect_iface
;
1612 struct d3d10_effect_variable
*v
;
1613 DWORD tmp
, variable_idx
= 0;
1617 if (!require_space(*ptr
- data
, 4, sizeof(DWORD
), data_size
))
1619 WARN("Invalid offset %#lx (data size %#lx).\n", (long)(*ptr
- data
), (long)data_size
);
1623 read_dword(ptr
, &o
->type
);
1624 TRACE("Effect object is of type %#x.\n", o
->type
);
1626 read_dword(ptr
, &tmp
);
1627 TRACE("Effect object index %#x.\n", tmp
);
1629 read_dword(ptr
, &operation
);
1630 TRACE("Effect object operation %#x.\n", operation
);
1632 read_dword(ptr
, &offset
);
1633 TRACE("Effect object idx is at offset %#x.\n", offset
);
1637 case D3D10_EOO_VALUE
:
1638 TRACE("Copy variable values\n");
1642 case D3D10_EOT_VERTEXSHADER
:
1643 TRACE("Vertex shader\n");
1644 variable
= &anonymous_vs
.ID3D10EffectVariable_iface
;
1647 case D3D10_EOT_PIXELSHADER
:
1648 TRACE("Pixel shader\n");
1649 variable
= &anonymous_ps
.ID3D10EffectVariable_iface
;
1652 case D3D10_EOT_GEOMETRYSHADER
:
1653 TRACE("Geometry shader\n");
1654 variable
= &anonymous_gs
.ID3D10EffectVariable_iface
;
1657 case D3D10_EOT_STENCIL_REF
:
1658 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->stencil_ref
))
1660 ERR("Failed to read stencil ref.\n");
1665 case D3D10_EOT_SAMPLE_MASK
:
1666 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->sample_mask
))
1668 FIXME("Failed to read sample mask.\n");
1673 case D3D10_EOT_BLEND_FACTOR
:
1674 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_FLOAT
, 0, 4, &o
->pass
->blend_factor
[0]))
1676 FIXME("Failed to read blend factor.\n");
1682 FIXME("Unhandled object type %#x\n", o
->type
);
1687 case D3D10_EOO_PARSED_OBJECT
:
1688 /* This is a local object, we've parsed in parse_fx10_local_object. */
1689 if (!fx10_get_string(data
, data_size
, offset
, &name
, &name_len
))
1691 WARN("Failed to get variable name.\n");
1694 TRACE("Variable name %s.\n", debugstr_a(name
));
1696 variable
= e
->lpVtbl
->GetVariableByName(e
, name
);
1699 case D3D10_EOO_PARSED_OBJECT_INDEX
:
1700 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
1701 if (offset
>= data_size
|| !require_space(offset
, 2, sizeof(DWORD
), data_size
))
1703 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1706 data_ptr
= data
+ offset
;
1707 read_dword(&data_ptr
, &offset
);
1708 read_dword(&data_ptr
, &variable_idx
);
1710 if (!fx10_get_string(data
, data_size
, offset
, &name
, &name_len
))
1712 WARN("Failed to get variable name.\n");
1716 TRACE("Variable name %s[%u].\n", debugstr_a(name
), variable_idx
);
1718 variable
= e
->lpVtbl
->GetVariableByName(e
, name
);
1721 case D3D10_EOO_ANONYMOUS_SHADER
:
1722 TRACE("Anonymous shader\n");
1724 /* check anonymous_shader_current for validity */
1725 if (effect
->anonymous_shader_current
>= effect
->anonymous_shader_count
)
1727 ERR("Anonymous shader count is wrong!\n");
1731 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(DWORD
), data_size
))
1733 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1736 data_ptr
= data
+ offset
;
1737 read_dword(&data_ptr
, &offset
);
1738 TRACE("Effect object starts at offset %#x.\n", offset
);
1740 if (FAILED(hr
= parse_fx10_anonymous_shader(effect
,
1741 &effect
->anonymous_shaders
[effect
->anonymous_shader_current
], o
->type
)))
1744 v
= &effect
->anonymous_shaders
[effect
->anonymous_shader_current
].shader
;
1745 variable
= &v
->ID3D10EffectVariable_iface
;
1746 ++effect
->anonymous_shader_current
;
1750 case D3D10_EOT_VERTEXSHADER
:
1751 case D3D10_EOT_PIXELSHADER
:
1752 case D3D10_EOT_GEOMETRYSHADER
:
1753 if (FAILED(hr
= parse_fx10_shader(data
, data_size
, offset
, v
)))
1758 FIXME("Unhandled object type %#x\n", o
->type
);
1764 FIXME("Unhandled operation %#x.\n", operation
);
1770 case D3D10_EOT_RASTERIZER_STATE
:
1772 ID3D10EffectRasterizerVariable
*rv
= variable
->lpVtbl
->AsRasterizer(variable
);
1773 if (FAILED(hr
= rv
->lpVtbl
->GetRasterizerState(rv
, variable_idx
, &o
->object
.rs
)))
1778 case D3D10_EOT_DEPTH_STENCIL_STATE
:
1780 ID3D10EffectDepthStencilVariable
*dv
= variable
->lpVtbl
->AsDepthStencil(variable
);
1781 if (FAILED(hr
= dv
->lpVtbl
->GetDepthStencilState(dv
, variable_idx
, &o
->object
.ds
)))
1786 case D3D10_EOT_BLEND_STATE
:
1788 ID3D10EffectBlendVariable
*bv
= variable
->lpVtbl
->AsBlend(variable
);
1789 if (FAILED(hr
= bv
->lpVtbl
->GetBlendState(bv
, variable_idx
, &o
->object
.bs
)))
1794 case D3D10_EOT_VERTEXSHADER
:
1796 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1797 if (FAILED(hr
= sv
->lpVtbl
->GetVertexShader(sv
, variable_idx
, &o
->object
.vs
)))
1799 o
->pass
->vs
.pShaderVariable
= sv
;
1800 o
->pass
->vs
.ShaderIndex
= variable_idx
;
1804 case D3D10_EOT_PIXELSHADER
:
1806 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1807 if (FAILED(hr
= sv
->lpVtbl
->GetPixelShader(sv
, variable_idx
, &o
->object
.ps
)))
1809 o
->pass
->ps
.pShaderVariable
= sv
;
1810 o
->pass
->ps
.ShaderIndex
= variable_idx
;
1814 case D3D10_EOT_GEOMETRYSHADER
:
1816 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1817 if (FAILED(hr
= sv
->lpVtbl
->GetGeometryShader(sv
, variable_idx
, &o
->object
.gs
)))
1819 o
->pass
->gs
.pShaderVariable
= sv
;
1820 o
->pass
->gs
.ShaderIndex
= variable_idx
;
1824 case D3D10_EOT_STENCIL_REF
:
1825 case D3D10_EOT_BLEND_FACTOR
:
1826 case D3D10_EOT_SAMPLE_MASK
:
1830 FIXME("Unhandled object type %#x.\n", o
->type
);
1837 static HRESULT
parse_fx10_pass(const char *data
, size_t data_size
,
1838 const char **ptr
, struct d3d10_effect_pass
*p
)
1844 read_dword(ptr
, &offset
);
1845 TRACE("Pass name at offset %#x.\n", offset
);
1847 if (!fx10_copy_string(data
, data_size
, offset
, &p
->name
))
1849 ERR("Failed to copy name.\n");
1850 return E_OUTOFMEMORY
;
1852 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
1854 read_dword(ptr
, &p
->object_count
);
1855 TRACE("Pass has %u effect objects.\n", p
->object_count
);
1857 read_dword(ptr
, &p
->annotation_count
);
1858 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
1860 if (!(p
->annotations
= heap_calloc(p
->annotation_count
, sizeof(*p
->annotations
))))
1862 ERR("Failed to allocate pass annotations memory.\n");
1863 return E_OUTOFMEMORY
;
1866 for (i
= 0; i
< p
->annotation_count
; ++i
)
1868 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
1870 a
->effect
= p
->technique
->effect
;
1871 a
->buffer
= &null_local_buffer
;
1873 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
1877 if (!(p
->objects
= heap_calloc(p
->object_count
, sizeof(*p
->objects
))))
1879 ERR("Failed to allocate effect objects memory.\n");
1880 return E_OUTOFMEMORY
;
1883 p
->vs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1884 p
->ps
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1885 p
->gs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1887 for (i
= 0; i
< p
->object_count
; ++i
)
1889 struct d3d10_effect_object
*o
= &p
->objects
[i
];
1893 if (FAILED(hr
= parse_fx10_object(data
, data_size
, ptr
, o
)))
1900 static HRESULT
parse_fx10_technique(const char *data
, size_t data_size
,
1901 const char **ptr
, struct d3d10_effect_technique
*t
)
1907 read_dword(ptr
, &offset
);
1908 TRACE("Technique name at offset %#x.\n", offset
);
1910 if (!fx10_copy_string(data
, data_size
, offset
, &t
->name
))
1912 ERR("Failed to copy name.\n");
1913 return E_OUTOFMEMORY
;
1915 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
1917 read_dword(ptr
, &t
->pass_count
);
1918 TRACE("Technique has %u passes\n", t
->pass_count
);
1920 read_dword(ptr
, &t
->annotation_count
);
1921 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
1923 if (!(t
->annotations
= heap_calloc(t
->annotation_count
, sizeof(*t
->annotations
))))
1925 ERR("Failed to allocate technique annotations memory.\n");
1926 return E_OUTOFMEMORY
;
1929 for (i
= 0; i
< t
->annotation_count
; ++i
)
1931 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
1933 a
->effect
= t
->effect
;
1934 a
->buffer
= &null_local_buffer
;
1936 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
1940 if (!(t
->passes
= heap_calloc(t
->pass_count
, sizeof(*t
->passes
))))
1942 ERR("Failed to allocate passes memory\n");
1943 return E_OUTOFMEMORY
;
1946 for (i
= 0; i
< t
->pass_count
; ++i
)
1948 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
1950 p
->ID3D10EffectPass_iface
.lpVtbl
= &d3d10_effect_pass_vtbl
;
1953 if (FAILED(hr
= parse_fx10_pass(data
, data_size
, ptr
, p
)))
1960 static HRESULT
parse_fx10_variable(const char *data
, size_t data_size
,
1961 const char **ptr
, struct d3d10_effect_variable
*v
)
1967 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, v
)))
1970 read_dword(ptr
, &offset
);
1971 TRACE("Variable semantic at offset %#x.\n", offset
);
1973 if (!fx10_copy_string(data
, data_size
, offset
, &v
->semantic
))
1975 ERR("Failed to copy semantic.\n");
1976 return E_OUTOFMEMORY
;
1978 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1980 read_dword(ptr
, &v
->buffer_offset
);
1981 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
1983 skip_dword_unknown("variable", ptr
, 1);
1985 read_dword(ptr
, &v
->flag
);
1986 TRACE("Variable flag: %#x.\n", v
->flag
);
1988 read_dword(ptr
, &v
->annotation_count
);
1989 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
1991 if (!(v
->annotations
= heap_calloc(v
->annotation_count
, sizeof(*v
->annotations
))))
1993 ERR("Failed to allocate variable annotations memory.\n");
1994 return E_OUTOFMEMORY
;
1997 for (i
= 0; i
< v
->annotation_count
; ++i
)
1999 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
2001 a
->effect
= v
->effect
;
2002 a
->buffer
= &null_local_buffer
;
2004 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2011 static HRESULT
create_state_object(struct d3d10_effect_variable
*v
)
2013 ID3D10Device
*device
= v
->effect
->device
;
2016 switch (v
->type
->basetype
)
2018 case D3D10_SVT_DEPTHSTENCIL
:
2019 if (FAILED(hr
= ID3D10Device_CreateDepthStencilState(device
,
2020 &v
->u
.state
.desc
.depth_stencil
, &v
->u
.state
.object
.depth_stencil
)))
2024 case D3D10_SVT_BLEND
:
2025 if (FAILED(hr
= ID3D10Device_CreateBlendState(device
,
2026 &v
->u
.state
.desc
.blend
, &v
->u
.state
.object
.blend
)))
2030 case D3D10_SVT_RASTERIZER
:
2031 if (FAILED(hr
= ID3D10Device_CreateRasterizerState(device
,
2032 &v
->u
.state
.desc
.rasterizer
, &v
->u
.state
.object
.rasterizer
)))
2036 case D3D10_SVT_SAMPLER
:
2037 if (FAILED(hr
= ID3D10Device_CreateSamplerState(device
,
2038 &v
->u
.state
.desc
.sampler
, &v
->u
.state
.object
.sampler
)))
2043 ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2050 static HRESULT
parse_fx10_local_variable(const char *data
, size_t data_size
,
2051 const char **ptr
, struct d3d10_effect_variable
*v
)
2057 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, v
)))
2060 read_dword(ptr
, &offset
);
2061 TRACE("Variable semantic at offset %#x.\n", offset
);
2063 if (!fx10_copy_string(data
, data_size
, offset
, &v
->semantic
))
2065 ERR("Failed to copy semantic.\n");
2066 return E_OUTOFMEMORY
;
2068 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
2070 skip_dword_unknown("local variable", ptr
, 1);
2072 switch (v
->type
->basetype
)
2074 case D3D10_SVT_TEXTURE1D
:
2075 case D3D10_SVT_TEXTURE1DARRAY
:
2076 case D3D10_SVT_TEXTURE2D
:
2077 case D3D10_SVT_TEXTURE2DARRAY
:
2078 case D3D10_SVT_TEXTURE2DMS
:
2079 case D3D10_SVT_TEXTURE2DMSARRAY
:
2080 case D3D10_SVT_TEXTURE3D
:
2081 case D3D10_SVT_TEXTURECUBE
:
2082 if (!v
->type
->element_count
)
2085 i
= v
->type
->element_count
;
2087 if (!(v
->u
.resource
.srv
= heap_calloc(i
, sizeof(*v
->u
.resource
.srv
))))
2089 ERR("Failed to allocate shader resource view array memory.\n");
2090 return E_OUTOFMEMORY
;
2092 v
->u
.resource
.parent
= TRUE
;
2096 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2098 v
->elements
[i
].u
.resource
.srv
= &v
->u
.resource
.srv
[i
];
2099 v
->elements
[i
].u
.resource
.parent
= FALSE
;
2104 case D3D10_SVT_RENDERTARGETVIEW
:
2105 case D3D10_SVT_DEPTHSTENCILVIEW
:
2106 case D3D10_SVT_BUFFER
:
2107 TRACE("SVT could not have elements.\n");
2110 case D3D10_SVT_VERTEXSHADER
:
2111 case D3D10_SVT_PIXELSHADER
:
2112 case D3D10_SVT_GEOMETRYSHADER
:
2113 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2114 for (i
= 0; i
< max(v
->type
->element_count
, 1); ++i
)
2116 DWORD shader_offset
;
2117 struct d3d10_effect_variable
*var
;
2119 if (!v
->type
->element_count
)
2125 var
= &v
->elements
[i
];
2128 read_dword(ptr
, &shader_offset
);
2129 TRACE("Shader offset: %#x.\n", shader_offset
);
2131 if (FAILED(hr
= parse_fx10_shader(data
, data_size
, shader_offset
, var
)))
2136 case D3D10_SVT_DEPTHSTENCIL
:
2137 case D3D10_SVT_BLEND
:
2138 case D3D10_SVT_RASTERIZER
:
2139 case D3D10_SVT_SAMPLER
:
2141 const struct d3d10_effect_state_storage_info
*storage_info
;
2142 unsigned int count
= max(v
->type
->element_count
, 1);
2144 if (!(storage_info
= get_storage_info(v
->type
->basetype
)))
2146 FIXME("Failed to get backing store info for type %s.\n",
2147 debug_d3d10_shader_variable_type(v
->type
->basetype
));
2151 if (storage_info
->size
> sizeof(v
->u
.state
.desc
))
2153 ERR("Invalid storage size %#lx.\n", storage_info
->size
);
2157 for (i
= 0; i
< count
; ++i
)
2159 struct d3d10_effect_variable
*var
;
2161 if (v
->type
->element_count
)
2162 var
= &v
->elements
[i
];
2166 memcpy(&var
->u
.state
.desc
, storage_info
->default_state
, storage_info
->size
);
2167 if (!parse_fx10_state_group(data
, data_size
, ptr
, var
->type
->basetype
, &var
->u
.state
.desc
))
2169 ERR("Failed to read property list.\n");
2173 if (FAILED(hr
= create_state_object(v
)))
2180 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2184 read_dword(ptr
, &v
->annotation_count
);
2185 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
2187 if (!(v
->annotations
= heap_calloc(v
->annotation_count
, sizeof(*v
->annotations
))))
2189 ERR("Failed to allocate variable annotations memory.\n");
2190 return E_OUTOFMEMORY
;
2193 for (i
= 0; i
< v
->annotation_count
; ++i
)
2195 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
2197 a
->effect
= v
->effect
;
2198 a
->buffer
= &null_local_buffer
;
2200 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2207 static HRESULT
create_variable_buffer(struct d3d10_effect_variable
*v
, D3D10_CBUFFER_TYPE type
)
2209 D3D10_BUFFER_DESC buffer_desc
;
2210 D3D10_SUBRESOURCE_DATA subresource_data
;
2211 D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc
;
2212 ID3D10Device
*device
= v
->effect
->device
;
2215 if (!(v
->u
.buffer
.local_buffer
= heap_alloc_zero(v
->type
->size_unpacked
)))
2217 ERR("Failed to allocate local constant buffer memory.\n");
2218 return E_OUTOFMEMORY
;
2221 buffer_desc
.ByteWidth
= v
->type
->size_unpacked
;
2222 buffer_desc
.Usage
= D3D10_USAGE_DEFAULT
;
2223 buffer_desc
.CPUAccessFlags
= 0;
2224 buffer_desc
.MiscFlags
= 0;
2225 if (type
== D3D10_CT_CBUFFER
)
2226 buffer_desc
.BindFlags
= D3D10_BIND_CONSTANT_BUFFER
;
2228 buffer_desc
.BindFlags
= D3D10_BIND_SHADER_RESOURCE
;
2230 subresource_data
.pSysMem
= v
->u
.buffer
.local_buffer
;
2231 subresource_data
.SysMemPitch
= 0;
2232 subresource_data
.SysMemSlicePitch
= 0;
2234 if (FAILED(hr
= ID3D10Device_CreateBuffer(device
, &buffer_desc
, &subresource_data
, &v
->u
.buffer
.buffer
)))
2237 if (type
== D3D10_CT_TBUFFER
)
2239 srv_desc
.Format
= DXGI_FORMAT_R32G32B32A32_UINT
;
2240 srv_desc
.ViewDimension
= D3D_SRV_DIMENSION_BUFFER
;
2241 srv_desc
.Buffer
.ElementOffset
= 0;
2242 srv_desc
.Buffer
.ElementWidth
= v
->type
->size_unpacked
/ 16;
2243 if (v
->type
->size_unpacked
% 16)
2244 WARN("Unexpected texture buffer size not a multiple of 16.\n");
2246 if (FAILED(hr
= ID3D10Device_CreateShaderResourceView(device
, (ID3D10Resource
*)v
->u
.buffer
.buffer
,
2247 &srv_desc
, &v
->u
.buffer
.resource_view
)))
2251 v
->u
.buffer
.resource_view
= NULL
;
2256 static HRESULT
parse_fx10_local_buffer(const char *data
, size_t data_size
,
2257 const char **ptr
, struct d3d10_effect_variable
*l
)
2261 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
2263 unsigned int stride
= 0;
2265 /* Generate our own type, it isn't in the fx blob. */
2266 if (!(l
->type
= heap_alloc_zero(sizeof(*l
->type
))))
2268 ERR("Failed to allocate local buffer type memory.\n");
2269 return E_OUTOFMEMORY
;
2271 l
->type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
2272 l
->type
->type_class
= D3D10_SVC_OBJECT
;
2273 l
->type
->effect
= l
->effect
;
2275 read_dword(ptr
, &offset
);
2276 TRACE("Local buffer name at offset %#x.\n", offset
);
2278 if (!fx10_copy_string(data
, data_size
, offset
, &l
->name
))
2280 ERR("Failed to copy name.\n");
2281 return E_OUTOFMEMORY
;
2283 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
2285 read_dword(ptr
, &l
->data_size
);
2286 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
2288 read_dword(ptr
, &d3d10_cbuffer_type
);
2289 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
2291 switch(d3d10_cbuffer_type
)
2293 case D3D10_CT_CBUFFER
:
2294 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
2295 if (!copy_name("cbuffer", &l
->type
->name
))
2297 ERR("Failed to copy name.\n");
2298 return E_OUTOFMEMORY
;
2302 case D3D10_CT_TBUFFER
:
2303 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
2304 if (!copy_name("tbuffer", &l
->type
->name
))
2306 ERR("Failed to copy name.\n");
2307 return E_OUTOFMEMORY
;
2312 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
2316 read_dword(ptr
, &l
->type
->member_count
);
2317 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
2319 skip_dword_unknown("local buffer", ptr
, 1);
2321 read_dword(ptr
, &l
->annotation_count
);
2322 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
2324 if (!(l
->annotations
= heap_calloc(l
->annotation_count
, sizeof(*l
->annotations
))))
2326 ERR("Failed to allocate local buffer annotations memory.\n");
2327 return E_OUTOFMEMORY
;
2330 for (i
= 0; i
< l
->annotation_count
; ++i
)
2332 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
2334 a
->effect
= l
->effect
;
2335 a
->buffer
= &null_local_buffer
;
2337 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2341 if (!(l
->members
= heap_calloc(l
->type
->member_count
, sizeof(*l
->members
))))
2343 ERR("Failed to allocate members memory.\n");
2344 return E_OUTOFMEMORY
;
2347 if (!(l
->type
->members
= heap_calloc(l
->type
->member_count
, sizeof(*l
->type
->members
))))
2349 ERR("Failed to allocate type members memory.\n");
2350 return E_OUTOFMEMORY
;
2353 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2355 struct d3d10_effect_variable
*v
= &l
->members
[i
];
2356 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
2359 v
->effect
= l
->effect
;
2361 if (FAILED(hr
= parse_fx10_variable(data
, data_size
, ptr
, v
)))
2365 * Copy the values from the variable type to the constant buffers type
2366 * members structure, because it is our own generated type.
2368 typem
->type
= v
->type
;
2370 if (!copy_name(v
->name
, &typem
->name
))
2372 ERR("Failed to copy name.\n");
2373 return E_OUTOFMEMORY
;
2375 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
2377 if (!copy_name(v
->semantic
, &typem
->semantic
))
2379 ERR("Failed to copy name.\n");
2380 return E_OUTOFMEMORY
;
2382 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
2384 typem
->buffer_offset
= v
->buffer_offset
;
2385 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
2387 l
->type
->size_packed
+= v
->type
->size_packed
;
2390 * For the complete constantbuffer the size_unpacked = stride,
2391 * the stride is calculated like this:
2393 * 1) if the constant buffer variables are packed with packoffset
2394 * - stride = the highest used constant
2395 * - the complete stride has to be a multiple of 0x10
2397 * 2) if the constant buffer variables are NOT packed with packoffset
2398 * - sum of unpacked size for all variables which fit in a 0x10 part
2399 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
2400 * and a new part is started
2401 * - if the variable is a struct it is always used a new part
2402 * - the complete stride has to be a multiple of 0x10
2405 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
2406 * part 0x10 0x10 0x20 -> 0x40
2408 if (v
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
2410 if ((v
->type
->size_unpacked
+ v
->buffer_offset
) > stride
)
2412 stride
= v
->type
->size_unpacked
+ v
->buffer_offset
;
2417 if (v
->type
->type_class
== D3D10_SVC_STRUCT
)
2419 stride
= (stride
+ 0xf) & ~0xf;
2422 if ( ((stride
& 0xf) + v
->type
->size_unpacked
) > 0x10)
2424 stride
= (stride
+ 0xf) & ~0xf;
2427 stride
+= v
->type
->size_unpacked
;
2430 l
->type
->stride
= l
->type
->size_unpacked
= (stride
+ 0xf) & ~0xf;
2432 TRACE("Constant buffer:\n");
2433 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
2434 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
2435 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
2436 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
2437 TRACE("\tStride: %#x.\n", l
->type
->stride
);
2438 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
2439 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
2440 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
2442 if (l
->type
->size_unpacked
)
2444 if (FAILED(hr
= create_variable_buffer(l
, d3d10_cbuffer_type
)))
2451 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
2453 TRACE("effect type member %p.\n", typem
);
2455 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
2456 heap_free(typem
->semantic
);
2457 heap_free(typem
->name
);
2460 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
2462 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
2464 TRACE("effect type %p.\n", t
);
2468 heap_free(t
->elementtype
->name
);
2469 heap_free(t
->elementtype
);
2476 for (i
= 0; i
< t
->member_count
; ++i
)
2478 d3d10_effect_type_member_destroy(&t
->members
[i
]);
2480 heap_free(t
->members
);
2487 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2493 if (e
->index_offset
>= data_size
)
2495 WARN("Invalid index offset %#x (data size %#x).\n", e
->index_offset
, data_size
);
2498 ptr
= data
+ e
->index_offset
;
2500 if (!(e
->local_buffers
= heap_calloc(e
->local_buffer_count
, sizeof(*e
->local_buffers
))))
2502 ERR("Failed to allocate local buffer memory.\n");
2503 return E_OUTOFMEMORY
;
2506 if (!(e
->local_variables
= heap_calloc(e
->local_variable_count
, sizeof(*e
->local_variables
))))
2508 ERR("Failed to allocate local variable memory.\n");
2509 return E_OUTOFMEMORY
;
2512 if (!(e
->anonymous_shaders
= heap_calloc(e
->anonymous_shader_count
, sizeof(*e
->anonymous_shaders
))))
2514 ERR("Failed to allocate anonymous shaders memory\n");
2515 return E_OUTOFMEMORY
;
2518 if (!(e
->used_shaders
= heap_calloc(e
->used_shader_count
, sizeof(*e
->used_shaders
))))
2520 ERR("Failed to allocate used shaders memory\n");
2521 return E_OUTOFMEMORY
;
2524 if (!(e
->techniques
= heap_calloc(e
->technique_count
, sizeof(*e
->techniques
))))
2526 ERR("Failed to allocate techniques memory\n");
2527 return E_OUTOFMEMORY
;
2530 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
2532 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
2533 l
->ID3D10EffectVariable_iface
.lpVtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
2535 l
->buffer
= &null_local_buffer
;
2537 if (FAILED(hr
= parse_fx10_local_buffer(data
, data_size
, &ptr
, l
)))
2541 for (i
= 0; i
< e
->local_variable_count
; ++i
)
2543 struct d3d10_effect_variable
*v
= &e
->local_variables
[i
];
2546 v
->ID3D10EffectVariable_iface
.lpVtbl
= &d3d10_effect_variable_vtbl
;
2547 v
->buffer
= &null_local_buffer
;
2549 if (FAILED(hr
= parse_fx10_local_variable(data
, data_size
, &ptr
, v
)))
2553 for (i
= 0; i
< e
->technique_count
; ++i
)
2555 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
2557 t
->ID3D10EffectTechnique_iface
.lpVtbl
= &d3d10_effect_technique_vtbl
;
2560 if (FAILED(hr
= parse_fx10_technique(data
, data_size
, &ptr
, t
)))
2567 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2569 const char *ptr
= data
;
2572 if (!require_space(0, 19, sizeof(DWORD
), data_size
))
2574 WARN("Invalid data size %#x.\n", data_size
);
2575 return E_INVALIDARG
;
2578 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
2579 read_dword(&ptr
, &e
->version
);
2580 TRACE("Target: %#x\n", e
->version
);
2582 read_dword(&ptr
, &e
->local_buffer_count
);
2583 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
2585 read_dword(&ptr
, &e
->variable_count
);
2586 TRACE("Variable count: %u\n", e
->variable_count
);
2588 read_dword(&ptr
, &e
->local_variable_count
);
2589 TRACE("Object count: %u\n", e
->local_variable_count
);
2591 read_dword(&ptr
, &e
->sharedbuffers_count
);
2592 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
2594 /* Number of variables in shared buffers? */
2595 read_dword(&ptr
, &unknown
);
2596 FIXME("Unknown 0: %u\n", unknown
);
2598 read_dword(&ptr
, &e
->sharedobjects_count
);
2599 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
2601 read_dword(&ptr
, &e
->technique_count
);
2602 TRACE("Technique count: %u\n", e
->technique_count
);
2604 read_dword(&ptr
, &e
->index_offset
);
2605 TRACE("Index offset: %#x\n", e
->index_offset
);
2607 read_dword(&ptr
, &unknown
);
2608 FIXME("Unknown 1: %u\n", unknown
);
2610 read_dword(&ptr
, &e
->texture_count
);
2611 TRACE("Texture count: %u\n", e
->texture_count
);
2613 read_dword(&ptr
, &e
->depthstencilstate_count
);
2614 TRACE("Depthstencilstate count: %u\n", e
->depthstencilstate_count
);
2616 read_dword(&ptr
, &e
->blendstate_count
);
2617 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
2619 read_dword(&ptr
, &e
->rasterizerstate_count
);
2620 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
2622 read_dword(&ptr
, &e
->samplerstate_count
);
2623 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
2625 read_dword(&ptr
, &e
->rendertargetview_count
);
2626 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
2628 read_dword(&ptr
, &e
->depthstencilview_count
);
2629 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
2631 read_dword(&ptr
, &e
->used_shader_count
);
2632 TRACE("Used shader count: %u\n", e
->used_shader_count
);
2634 read_dword(&ptr
, &e
->anonymous_shader_count
);
2635 TRACE("Anonymous shader count: %u\n", e
->anonymous_shader_count
);
2637 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
2640 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
2642 struct d3d10_effect
*e
= ctx
;
2644 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
2646 TRACE("chunk size: %#x\n", data_size
);
2651 return parse_fx10(e
, data
, data_size
);
2654 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
2659 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
2661 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
2664 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
2666 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
2668 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
2672 case D3D10_EOT_RASTERIZER_STATE
:
2673 ID3D10Device_RSSetState(device
, o
->object
.rs
);
2676 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2677 ID3D10Device_OMSetDepthStencilState(device
, o
->object
.ds
, o
->pass
->stencil_ref
);
2680 case D3D10_EOT_BLEND_STATE
:
2681 ID3D10Device_OMSetBlendState(device
, o
->object
.bs
, o
->pass
->blend_factor
, o
->pass
->sample_mask
);
2684 case D3D10_EOT_VERTEXSHADER
:
2685 ID3D10Device_VSSetShader(device
, o
->object
.vs
);
2688 case D3D10_EOT_PIXELSHADER
:
2689 ID3D10Device_PSSetShader(device
, o
->object
.ps
);
2692 case D3D10_EOT_GEOMETRYSHADER
:
2693 ID3D10Device_GSSetShader(device
, o
->object
.gs
);
2696 case D3D10_EOT_STENCIL_REF
:
2697 case D3D10_EOT_BLEND_FACTOR
:
2698 case D3D10_EOT_SAMPLE_MASK
:
2702 FIXME("Unhandled effect object type %#x.\n", o
->type
);
2707 static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable
*s
,
2708 D3D10_SHADER_VARIABLE_TYPE type
)
2710 shader_free_signature(&s
->input_signature
);
2711 shader_free_signature(&s
->output_signature
);
2715 case D3D10_SVT_VERTEXSHADER
:
2717 ID3D10VertexShader_Release(s
->shader
.vs
);
2720 case D3D10_SVT_PIXELSHADER
:
2722 ID3D10PixelShader_Release(s
->shader
.ps
);
2725 case D3D10_SVT_GEOMETRYSHADER
:
2727 ID3D10GeometryShader_Release(s
->shader
.gs
);
2731 FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type
));
2735 if (s
->resource_count
)
2736 heap_free(s
->resources
);
2739 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
2741 unsigned int i
, elem_count
;
2743 TRACE("variable %p.\n", v
);
2746 heap_free(v
->semantic
);
2749 for (i
= 0; i
< v
->annotation_count
; ++i
)
2751 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
2753 heap_free(v
->annotations
);
2758 for (i
= 0; i
< v
->type
->member_count
; ++i
)
2760 d3d10_effect_variable_destroy(&v
->members
[i
]);
2762 heap_free(v
->members
);
2767 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2769 d3d10_effect_variable_destroy(&v
->elements
[i
]);
2771 heap_free(v
->elements
);
2776 switch (v
->type
->basetype
)
2778 case D3D10_SVT_VERTEXSHADER
:
2779 case D3D10_SVT_PIXELSHADER
:
2780 case D3D10_SVT_GEOMETRYSHADER
:
2781 d3d10_effect_shader_variable_destroy(&v
->u
.shader
, v
->type
->basetype
);
2784 case D3D10_SVT_DEPTHSTENCIL
:
2785 if (v
->u
.state
.object
.depth_stencil
)
2786 ID3D10DepthStencilState_Release(v
->u
.state
.object
.depth_stencil
);
2789 case D3D10_SVT_BLEND
:
2790 if (v
->u
.state
.object
.blend
)
2791 ID3D10BlendState_Release(v
->u
.state
.object
.blend
);
2794 case D3D10_SVT_RASTERIZER
:
2795 if (v
->u
.state
.object
.rasterizer
)
2796 ID3D10RasterizerState_Release(v
->u
.state
.object
.rasterizer
);
2799 case D3D10_SVT_SAMPLER
:
2800 if (v
->u
.state
.object
.sampler
)
2801 ID3D10SamplerState_Release(v
->u
.state
.object
.sampler
);
2804 case D3D10_SVT_TEXTURE1D
:
2805 case D3D10_SVT_TEXTURE1DARRAY
:
2806 case D3D10_SVT_TEXTURE2D
:
2807 case D3D10_SVT_TEXTURE2DARRAY
:
2808 case D3D10_SVT_TEXTURE2DMS
:
2809 case D3D10_SVT_TEXTURE2DMSARRAY
:
2810 case D3D10_SVT_TEXTURE3D
:
2811 case D3D10_SVT_TEXTURECUBE
:
2812 if (!v
->u
.resource
.parent
)
2815 if (!v
->type
->element_count
)
2818 elem_count
= v
->type
->element_count
;
2820 for (i
= 0; i
< elem_count
; ++i
)
2822 if (v
->u
.resource
.srv
[i
])
2823 ID3D10ShaderResourceView_Release(v
->u
.resource
.srv
[i
]);
2826 heap_free(v
->u
.resource
.srv
);
2835 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
2839 case D3D10_EOT_RASTERIZER_STATE
:
2841 ID3D10RasterizerState_Release(o
->object
.rs
);
2844 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2846 ID3D10DepthStencilState_Release(o
->object
.ds
);
2849 case D3D10_EOT_BLEND_STATE
:
2851 ID3D10BlendState_Release(o
->object
.bs
);
2854 case D3D10_EOT_VERTEXSHADER
:
2856 ID3D10VertexShader_Release(o
->object
.vs
);
2859 case D3D10_EOT_PIXELSHADER
:
2861 ID3D10PixelShader_Release(o
->object
.ps
);
2864 case D3D10_EOT_GEOMETRYSHADER
:
2866 ID3D10GeometryShader_Release(o
->object
.gs
);
2874 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
2878 TRACE("pass %p\n", p
);
2884 for (i
= 0; i
< p
->object_count
; ++i
)
2886 d3d10_effect_object_destroy(&p
->objects
[i
]);
2888 heap_free(p
->objects
);
2893 for (i
= 0; i
< p
->annotation_count
; ++i
)
2895 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
2897 heap_free(p
->annotations
);
2901 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
2905 TRACE("technique %p\n", t
);
2910 for (i
= 0; i
< t
->pass_count
; ++i
)
2912 d3d10_effect_pass_destroy(&t
->passes
[i
]);
2914 heap_free(t
->passes
);
2919 for (i
= 0; i
< t
->annotation_count
; ++i
)
2921 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
2923 heap_free(t
->annotations
);
2927 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
2931 TRACE("local buffer %p.\n", l
);
2936 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2938 d3d10_effect_variable_destroy(&l
->members
[i
]);
2940 heap_free(l
->members
);
2944 d3d10_effect_type_destroy(&l
->type
->entry
, NULL
);
2948 for (i
= 0; i
< l
->annotation_count
; ++i
)
2950 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
2952 heap_free(l
->annotations
);
2955 heap_free(l
->u
.buffer
.local_buffer
);
2957 if (l
->u
.buffer
.buffer
)
2958 ID3D10Buffer_Release(l
->u
.buffer
.buffer
);
2959 if (l
->u
.buffer
.resource_view
)
2960 ID3D10ShaderResourceView_Release(l
->u
.buffer
.resource_view
);
2963 /* IUnknown methods */
2965 static inline struct d3d10_effect
*impl_from_ID3D10Effect(ID3D10Effect
*iface
)
2967 return CONTAINING_RECORD(iface
, struct d3d10_effect
, ID3D10Effect_iface
);
2970 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
2972 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
2974 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
2975 || IsEqualGUID(riid
, &IID_IUnknown
))
2977 IUnknown_AddRef(iface
);
2982 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
2985 return E_NOINTERFACE
;
2988 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
2990 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2991 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
2993 TRACE("%p increasing refcount to %u\n", This
, refcount
);
2998 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
3000 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3001 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
3003 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
3009 if (This
->techniques
)
3011 for (i
= 0; i
< This
->technique_count
; ++i
)
3013 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
3015 heap_free(This
->techniques
);
3018 if (This
->local_variables
)
3020 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3022 d3d10_effect_variable_destroy(&This
->local_variables
[i
]);
3024 heap_free(This
->local_variables
);
3027 if (This
->local_buffers
)
3029 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3031 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
3033 heap_free(This
->local_buffers
);
3036 if (This
->anonymous_shaders
)
3038 for (i
= 0; i
< This
->anonymous_shader_count
; ++i
)
3040 d3d10_effect_variable_destroy(&This
->anonymous_shaders
[i
].shader
);
3041 heap_free(This
->anonymous_shaders
[i
].type
.name
);
3043 heap_free(This
->anonymous_shaders
);
3046 heap_free(This
->used_shaders
);
3048 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
3050 ID3D10Device_Release(This
->device
);
3057 /* ID3D10Effect methods */
3059 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
3061 FIXME("iface %p stub!\n", iface
);
3066 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
3068 FIXME("iface %p stub!\n", iface
);
3073 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
3075 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3077 TRACE("iface %p, device %p\n", iface
, device
);
3079 ID3D10Device_AddRef(This
->device
);
3080 *device
= This
->device
;
3085 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
3087 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
3092 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
3095 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3096 struct d3d10_effect_variable
*l
;
3098 TRACE("iface %p, index %u\n", iface
, index
);
3100 if (index
>= This
->local_buffer_count
)
3102 WARN("Invalid index specified\n");
3103 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3106 l
= &This
->local_buffers
[index
];
3108 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
3110 return (ID3D10EffectConstantBuffer
*)&l
->ID3D10EffectVariable_iface
;
3113 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
3116 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3119 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3121 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3123 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3125 if (l
->name
&& !strcmp(l
->name
, name
))
3127 TRACE("Returning buffer %p.\n", l
);
3128 return (ID3D10EffectConstantBuffer
*)&l
->ID3D10EffectVariable_iface
;
3132 WARN("Invalid name specified\n");
3134 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3137 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
3139 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3142 TRACE("iface %p, index %u\n", iface
, index
);
3144 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3146 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3148 if (index
< l
->type
->member_count
)
3150 struct d3d10_effect_variable
*v
= &l
->members
[index
];
3152 TRACE("Returning variable %p.\n", v
);
3153 return &v
->ID3D10EffectVariable_iface
;
3155 index
-= l
->type
->member_count
;
3158 if (index
< This
->local_variable_count
)
3160 struct d3d10_effect_variable
*v
= &This
->local_variables
[index
];
3162 TRACE("Returning variable %p.\n", v
);
3163 return &v
->ID3D10EffectVariable_iface
;
3166 WARN("Invalid index specified\n");
3168 return &null_variable
.ID3D10EffectVariable_iface
;
3171 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
,
3174 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3177 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3181 WARN("Invalid name specified\n");
3182 return &null_variable
.ID3D10EffectVariable_iface
;
3185 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3187 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3190 for (j
= 0; j
< l
->type
->member_count
; ++j
)
3192 struct d3d10_effect_variable
*v
= &l
->members
[j
];
3194 if (v
->name
&& !strcmp(v
->name
, name
))
3196 TRACE("Returning variable %p.\n", v
);
3197 return &v
->ID3D10EffectVariable_iface
;
3202 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3204 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
3206 if (v
->name
&& !strcmp(v
->name
, name
))
3208 TRACE("Returning variable %p.\n", v
);
3209 return &v
->ID3D10EffectVariable_iface
;
3213 WARN("Invalid name specified\n");
3215 return &null_variable
.ID3D10EffectVariable_iface
;
3218 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
3219 const char *semantic
)
3221 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3224 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
3228 WARN("Invalid semantic specified\n");
3229 return &null_variable
.ID3D10EffectVariable_iface
;
3232 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3234 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3237 for (j
= 0; j
< l
->type
->member_count
; ++j
)
3239 struct d3d10_effect_variable
*v
= &l
->members
[j
];
3241 if (v
->semantic
&& !strcmp(v
->semantic
, semantic
))
3243 TRACE("Returning variable %p.\n", v
);
3244 return &v
->ID3D10EffectVariable_iface
;
3249 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3251 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
3253 if (v
->semantic
&& !strcmp(v
->semantic
, semantic
))
3255 TRACE("Returning variable %p.\n", v
);
3256 return &v
->ID3D10EffectVariable_iface
;
3260 WARN("Invalid semantic specified\n");
3262 return &null_variable
.ID3D10EffectVariable_iface
;
3265 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
3268 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3269 struct d3d10_effect_technique
*t
;
3271 TRACE("iface %p, index %u\n", iface
, index
);
3273 if (index
>= This
->technique_count
)
3275 WARN("Invalid index specified\n");
3276 return &null_technique
.ID3D10EffectTechnique_iface
;
3279 t
= &This
->techniques
[index
];
3281 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
3283 return &t
->ID3D10EffectTechnique_iface
;
3286 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
3289 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3292 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3296 WARN("Invalid name specified\n");
3297 return &null_technique
.ID3D10EffectTechnique_iface
;
3300 for (i
= 0; i
< This
->technique_count
; ++i
)
3302 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
3303 if (t
->name
&& !strcmp(t
->name
, name
))
3305 TRACE("Returning technique %p\n", t
);
3306 return &t
->ID3D10EffectTechnique_iface
;
3310 WARN("Invalid name specified\n");
3312 return &null_technique
.ID3D10EffectTechnique_iface
;
3315 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
3317 FIXME("iface %p stub!\n", iface
);
3322 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
3324 FIXME("iface %p stub!\n", iface
);
3329 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
3331 /* IUnknown methods */
3332 d3d10_effect_QueryInterface
,
3333 d3d10_effect_AddRef
,
3334 d3d10_effect_Release
,
3335 /* ID3D10Effect methods */
3336 d3d10_effect_IsValid
,
3337 d3d10_effect_IsPool
,
3338 d3d10_effect_GetDevice
,
3339 d3d10_effect_GetDesc
,
3340 d3d10_effect_GetConstantBufferByIndex
,
3341 d3d10_effect_GetConstantBufferByName
,
3342 d3d10_effect_GetVariableByIndex
,
3343 d3d10_effect_GetVariableByName
,
3344 d3d10_effect_GetVariableBySemantic
,
3345 d3d10_effect_GetTechniqueByIndex
,
3346 d3d10_effect_GetTechniqueByName
,
3347 d3d10_effect_Optimize
,
3348 d3d10_effect_IsOptimized
,
3351 /* ID3D10EffectTechnique methods */
3353 static inline struct d3d10_effect_technique
*impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique
*iface
)
3355 return CONTAINING_RECORD(iface
, struct d3d10_effect_technique
, ID3D10EffectTechnique_iface
);
3358 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
3360 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3362 TRACE("iface %p\n", iface
);
3364 return This
!= &null_technique
;
3367 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
3368 D3D10_TECHNIQUE_DESC
*desc
)
3370 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3372 TRACE("iface %p, desc %p\n", iface
, desc
);
3374 if(This
== &null_technique
)
3376 WARN("Null technique specified\n");
3382 WARN("Invalid argument specified\n");
3383 return E_INVALIDARG
;
3386 desc
->Name
= This
->name
;
3387 desc
->Passes
= This
->pass_count
;
3388 desc
->Annotations
= This
->annotation_count
;
3393 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
3394 ID3D10EffectTechnique
*iface
, UINT index
)
3396 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3397 struct d3d10_effect_variable
*a
;
3399 TRACE("iface %p, index %u\n", iface
, index
);
3401 if (index
>= This
->annotation_count
)
3403 WARN("Invalid index specified\n");
3404 return &null_variable
.ID3D10EffectVariable_iface
;
3407 a
= &This
->annotations
[index
];
3409 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3411 return &a
->ID3D10EffectVariable_iface
;
3414 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
3415 ID3D10EffectTechnique
*iface
, const char *name
)
3417 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3420 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3422 for (i
= 0; i
< This
->annotation_count
; ++i
)
3424 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3425 if (a
->name
&& !strcmp(a
->name
, name
))
3427 TRACE("Returning annotation %p\n", a
);
3428 return &a
->ID3D10EffectVariable_iface
;
3432 WARN("Invalid name specified\n");
3434 return &null_variable
.ID3D10EffectVariable_iface
;
3437 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
3440 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3441 struct d3d10_effect_pass
*p
;
3443 TRACE("iface %p, index %u\n", iface
, index
);
3445 if (index
>= This
->pass_count
)
3447 WARN("Invalid index specified\n");
3448 return &null_pass
.ID3D10EffectPass_iface
;
3451 p
= &This
->passes
[index
];
3453 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
3455 return &p
->ID3D10EffectPass_iface
;
3458 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
3461 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3464 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3466 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
3468 for (i
= 0; i
< This
->pass_count
; ++i
)
3470 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
3471 if (p
->name
&& !strcmp(p
->name
, name
))
3473 TRACE("Returning pass %p\n", p
);
3474 return &p
->ID3D10EffectPass_iface
;
3478 WARN("Invalid name specified\n");
3480 return &null_pass
.ID3D10EffectPass_iface
;
3483 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
3484 D3D10_STATE_BLOCK_MASK
*mask
)
3486 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
3491 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
3493 /* ID3D10EffectTechnique methods */
3494 d3d10_effect_technique_IsValid
,
3495 d3d10_effect_technique_GetDesc
,
3496 d3d10_effect_technique_GetAnnotationByIndex
,
3497 d3d10_effect_technique_GetAnnotationByName
,
3498 d3d10_effect_technique_GetPassByIndex
,
3499 d3d10_effect_technique_GetPassByName
,
3500 d3d10_effect_technique_ComputeStateBlockMask
,
3503 /* ID3D10EffectPass methods */
3505 static inline struct d3d10_effect_pass
*impl_from_ID3D10EffectPass(ID3D10EffectPass
*iface
)
3507 return CONTAINING_RECORD(iface
, struct d3d10_effect_pass
, ID3D10EffectPass_iface
);
3510 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
3512 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3514 TRACE("iface %p\n", iface
);
3516 return This
!= &null_pass
;
3519 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
,
3520 D3D10_PASS_DESC
*desc
)
3522 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3523 struct d3d10_effect_shader_variable
*s
;
3525 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
3527 if(This
== &null_pass
)
3529 WARN("Null pass specified\n");
3535 WARN("Invalid argument specified\n");
3536 return E_INVALIDARG
;
3539 memset(desc
, 0, sizeof(*desc
));
3540 desc
->Name
= This
->name
;
3542 s
= &impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)This
->vs
.pShaderVariable
)->u
.shader
;
3543 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
.signature
;
3544 desc
->IAInputSignatureSize
= s
->input_signature
.signature_size
;
3546 desc
->StencilRef
= This
->stencil_ref
;
3547 desc
->SampleMask
= This
->sample_mask
;
3548 memcpy(desc
->BlendFactor
, This
->blend_factor
, 4 * sizeof(float));
3553 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
3554 D3D10_PASS_SHADER_DESC
*desc
)
3556 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3558 TRACE("iface %p, desc %p\n", iface
, desc
);
3560 if (This
== &null_pass
)
3562 WARN("Null pass specified\n");
3568 WARN("Invalid argument specified\n");
3569 return E_INVALIDARG
;
3577 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
3578 D3D10_PASS_SHADER_DESC
*desc
)
3580 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3582 TRACE("iface %p, desc %p\n", iface
, desc
);
3584 if (This
== &null_pass
)
3586 WARN("Null pass specified\n");
3592 WARN("Invalid argument specified\n");
3593 return E_INVALIDARG
;
3601 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
3602 D3D10_PASS_SHADER_DESC
*desc
)
3604 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3606 TRACE("iface %p, desc %p\n", iface
, desc
);
3608 if (This
== &null_pass
)
3610 WARN("Null pass specified\n");
3616 WARN("Invalid argument specified\n");
3617 return E_INVALIDARG
;
3625 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
3628 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3629 struct d3d10_effect_variable
*a
;
3631 TRACE("iface %p, index %u\n", iface
, index
);
3633 if (index
>= This
->annotation_count
)
3635 WARN("Invalid index specified\n");
3636 return &null_variable
.ID3D10EffectVariable_iface
;
3639 a
= &This
->annotations
[index
];
3641 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3643 return &a
->ID3D10EffectVariable_iface
;
3646 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
3649 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3652 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3654 for (i
= 0; i
< This
->annotation_count
; ++i
)
3656 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3657 if (a
->name
&& !strcmp(a
->name
, name
))
3659 TRACE("Returning annotation %p\n", a
);
3660 return &a
->ID3D10EffectVariable_iface
;
3664 WARN("Invalid name specified\n");
3666 return &null_variable
.ID3D10EffectVariable_iface
;
3669 static void update_buffer(ID3D10Device
*device
, struct d3d10_effect_variable
*v
)
3671 struct d3d10_effect_buffer_variable
*b
= &v
->u
.buffer
;
3676 ID3D10Device_UpdateSubresource(device
, (ID3D10Resource
*)b
->buffer
, 0, NULL
,
3677 b
->local_buffer
, v
->data_size
, 0);
3682 static void apply_shader_resources(ID3D10Device
*device
, struct ID3D10EffectShaderVariable
*variable
)
3684 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(variable
);
3685 struct d3d10_effect_shader_variable
*sv
= &v
->u
.shader
;
3686 struct d3d10_effect_shader_resource
*sr
;
3687 struct d3d10_effect_variable
*rsrc_v
;
3688 ID3D10ShaderResourceView
**srv
;
3691 for (i
= 0; i
< sv
->resource_count
; ++i
)
3693 sr
= &sv
->resources
[i
];
3694 rsrc_v
= sr
->variable
;
3696 switch (sr
->in_type
)
3698 case D3D10_SIT_CBUFFER
:
3699 update_buffer(device
, rsrc_v
);
3700 switch (v
->type
->basetype
)
3702 case D3D10_SVT_VERTEXSHADER
:
3703 ID3D10Device_VSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3704 &rsrc_v
->u
.buffer
.buffer
);
3707 case D3D10_SVT_PIXELSHADER
:
3708 ID3D10Device_PSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3709 &rsrc_v
->u
.buffer
.buffer
);
3712 case D3D10_SVT_GEOMETRYSHADER
:
3713 ID3D10Device_GSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3714 &rsrc_v
->u
.buffer
.buffer
);
3718 WARN("Incorrect shader type to bind constant buffer.\n");
3723 case D3D10_SIT_TBUFFER
:
3724 case D3D10_SIT_TEXTURE
:
3725 if (sr
->in_type
== D3D10_SIT_TBUFFER
)
3727 update_buffer(device
, rsrc_v
);
3728 srv
= &rsrc_v
->u
.buffer
.resource_view
;
3731 srv
= rsrc_v
->u
.resource
.srv
;
3733 switch (v
->type
->basetype
)
3735 case D3D10_SVT_VERTEXSHADER
:
3736 ID3D10Device_VSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3739 case D3D10_SVT_PIXELSHADER
:
3740 ID3D10Device_PSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3743 case D3D10_SVT_GEOMETRYSHADER
:
3744 ID3D10Device_GSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3748 WARN("Incorrect shader type to bind shader resource view.\n");
3753 case D3D10_SIT_SAMPLER
:
3754 switch (v
->type
->basetype
)
3756 case D3D10_SVT_VERTEXSHADER
:
3757 ID3D10Device_VSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3758 &rsrc_v
->u
.state
.object
.sampler
);
3761 case D3D10_SVT_PIXELSHADER
:
3762 ID3D10Device_PSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3763 &rsrc_v
->u
.state
.object
.sampler
);
3766 case D3D10_SVT_GEOMETRYSHADER
:
3767 ID3D10Device_GSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3768 &rsrc_v
->u
.state
.object
.sampler
);
3772 WARN("Incorrect shader type to bind sampler.\n");
3778 WARN("Unhandled shader resource %#x.\n", sr
->in_type
);
3784 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
3786 struct d3d10_effect_pass
*pass
= impl_from_ID3D10EffectPass(iface
);
3787 ID3D10Device
*device
= pass
->technique
->effect
->device
;
3791 TRACE("iface %p, flags %#x\n", iface
, flags
);
3793 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
3795 if (pass
->vs
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3796 apply_shader_resources(device
, pass
->vs
.pShaderVariable
);
3797 if (pass
->gs
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3798 apply_shader_resources(device
, pass
->gs
.pShaderVariable
);
3799 if (pass
->ps
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3800 apply_shader_resources(device
, pass
->ps
.pShaderVariable
);
3802 for (i
= 0; i
< pass
->object_count
; ++i
)
3804 hr
= d3d10_effect_object_apply(&pass
->objects
[i
]);
3805 if (FAILED(hr
)) break;
3811 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
3812 D3D10_STATE_BLOCK_MASK
*mask
)
3814 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
3819 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
3821 /* ID3D10EffectPass methods */
3822 d3d10_effect_pass_IsValid
,
3823 d3d10_effect_pass_GetDesc
,
3824 d3d10_effect_pass_GetVertexShaderDesc
,
3825 d3d10_effect_pass_GetGeometryShaderDesc
,
3826 d3d10_effect_pass_GetPixelShaderDesc
,
3827 d3d10_effect_pass_GetAnnotationByIndex
,
3828 d3d10_effect_pass_GetAnnotationByName
,
3829 d3d10_effect_pass_Apply
,
3830 d3d10_effect_pass_ComputeStateBlockMask
,
3833 /* ID3D10EffectVariable methods */
3835 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
3837 TRACE("iface %p\n", iface
);
3839 return impl_from_ID3D10EffectVariable(iface
) != &null_variable
;
3842 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
3844 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3846 TRACE("iface %p\n", iface
);
3848 return &This
->type
->ID3D10EffectType_iface
;
3851 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
3852 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3854 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3856 TRACE("iface %p, desc %p\n", iface
, desc
);
3858 if (!iface
->lpVtbl
->IsValid(iface
))
3860 WARN("Null variable specified\n");
3866 WARN("Invalid argument specified\n");
3867 return E_INVALIDARG
;
3870 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
3871 memset(desc
, 0, sizeof(*desc
));
3872 desc
->Name
= This
->name
;
3873 desc
->Semantic
= This
->semantic
;
3874 desc
->Flags
= This
->flag
;
3875 desc
->Annotations
= This
->annotation_count
;
3876 desc
->BufferOffset
= This
->buffer_offset
;
3878 if (This
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
3880 desc
->ExplicitBindPoint
= This
->buffer_offset
;
3886 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
3887 ID3D10EffectVariable
*iface
, UINT index
)
3889 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3890 struct d3d10_effect_variable
*a
;
3892 TRACE("iface %p, index %u\n", iface
, index
);
3894 if (index
>= This
->annotation_count
)
3896 WARN("Invalid index specified\n");
3897 return &null_variable
.ID3D10EffectVariable_iface
;
3900 a
= &This
->annotations
[index
];
3902 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3904 return &a
->ID3D10EffectVariable_iface
;
3907 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
3908 ID3D10EffectVariable
*iface
, const char *name
)
3910 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3913 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3915 for (i
= 0; i
< This
->annotation_count
; ++i
)
3917 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3918 if (a
->name
&& !strcmp(a
->name
, name
))
3920 TRACE("Returning annotation %p\n", a
);
3921 return &a
->ID3D10EffectVariable_iface
;
3925 WARN("Invalid name specified\n");
3927 return &null_variable
.ID3D10EffectVariable_iface
;
3930 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
3931 ID3D10EffectVariable
*iface
, UINT index
)
3933 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3934 struct d3d10_effect_variable
*m
;
3936 TRACE("iface %p, index %u\n", iface
, index
);
3938 if (index
>= This
->type
->member_count
)
3940 WARN("Invalid index specified\n");
3941 return &null_variable
.ID3D10EffectVariable_iface
;
3944 m
= &This
->members
[index
];
3946 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
3948 return &m
->ID3D10EffectVariable_iface
;
3951 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
3952 ID3D10EffectVariable
*iface
, const char *name
)
3954 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3957 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3961 WARN("Invalid name specified\n");
3962 return &null_variable
.ID3D10EffectVariable_iface
;
3965 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3967 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3969 if (m
->name
&& !strcmp(m
->name
, name
))
3971 TRACE("Returning member %p\n", m
);
3972 return &m
->ID3D10EffectVariable_iface
;
3976 WARN("Invalid name specified\n");
3978 return &null_variable
.ID3D10EffectVariable_iface
;
3981 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
3982 ID3D10EffectVariable
*iface
, const char *semantic
)
3984 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3987 TRACE("iface %p, semantic %s.\n", iface
, debugstr_a(semantic
));
3991 WARN("Invalid semantic specified\n");
3992 return &null_variable
.ID3D10EffectVariable_iface
;
3995 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3997 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3999 if (m
->semantic
&& !strcmp(m
->semantic
, semantic
))
4001 TRACE("Returning member %p\n", m
);
4002 return &m
->ID3D10EffectVariable_iface
;
4006 WARN("Invalid semantic specified\n");
4008 return &null_variable
.ID3D10EffectVariable_iface
;
4011 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
4012 ID3D10EffectVariable
*iface
, UINT index
)
4014 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4015 struct d3d10_effect_variable
*v
;
4017 TRACE("iface %p, index %u\n", iface
, index
);
4019 if (index
>= This
->type
->element_count
)
4021 WARN("Invalid index specified\n");
4022 return &null_variable
.ID3D10EffectVariable_iface
;
4025 v
= &This
->elements
[index
];
4027 TRACE("Returning element %p, %s\n", v
, debugstr_a(v
->name
));
4029 return &v
->ID3D10EffectVariable_iface
;
4032 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
4033 ID3D10EffectVariable
*iface
)
4035 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4037 TRACE("iface %p\n", iface
);
4039 return (ID3D10EffectConstantBuffer
*)&This
->buffer
->ID3D10EffectVariable_iface
;
4042 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
4043 ID3D10EffectVariable
*iface
)
4045 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4047 TRACE("iface %p\n", iface
);
4049 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
4050 return (ID3D10EffectScalarVariable
*)&This
->ID3D10EffectVariable_iface
;
4052 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
.ID3D10EffectVariable_iface
;
4055 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
4056 ID3D10EffectVariable
*iface
)
4058 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4060 TRACE("iface %p\n", iface
);
4062 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
4063 return (ID3D10EffectVectorVariable
*)&This
->ID3D10EffectVariable_iface
;
4065 return (ID3D10EffectVectorVariable
*)&null_vector_variable
.ID3D10EffectVariable_iface
;
4068 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
4069 ID3D10EffectVariable
*iface
)
4071 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4073 TRACE("iface %p\n", iface
);
4075 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
4076 return (ID3D10EffectMatrixVariable
*)&This
->ID3D10EffectVariable_iface
;
4078 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
.ID3D10EffectVariable_iface
;
4081 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
4082 ID3D10EffectVariable
*iface
)
4084 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4086 TRACE("iface %p\n", iface
);
4088 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
)
4089 return (ID3D10EffectStringVariable
*)&This
->ID3D10EffectVariable_iface
;
4091 return (ID3D10EffectStringVariable
*)&null_string_variable
.ID3D10EffectVariable_iface
;
4094 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
4095 ID3D10EffectVariable
*iface
)
4097 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4099 TRACE("iface %p\n", iface
);
4101 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
)
4102 return (ID3D10EffectShaderResourceVariable
*)&This
->ID3D10EffectVariable_iface
;
4104 return (ID3D10EffectShaderResourceVariable
*)&null_shader_resource_variable
.ID3D10EffectVariable_iface
;
4107 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
4108 ID3D10EffectVariable
*iface
)
4110 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4112 TRACE("iface %p\n", iface
);
4114 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
)
4115 return (ID3D10EffectRenderTargetViewVariable
*)&This
->ID3D10EffectVariable_iface
;
4117 return (ID3D10EffectRenderTargetViewVariable
*)&null_render_target_view_variable
.ID3D10EffectVariable_iface
;
4120 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
4121 ID3D10EffectVariable
*iface
)
4123 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4125 TRACE("iface %p\n", iface
);
4127 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
)
4128 return (ID3D10EffectDepthStencilViewVariable
*)&This
->ID3D10EffectVariable_iface
;
4130 return (ID3D10EffectDepthStencilViewVariable
*)&null_depth_stencil_view_variable
.ID3D10EffectVariable_iface
;
4133 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
4134 ID3D10EffectVariable
*iface
)
4136 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4138 TRACE("iface %p\n", iface
);
4140 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
)
4141 return (ID3D10EffectConstantBuffer
*)&This
->ID3D10EffectVariable_iface
;
4143 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
4146 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
4147 ID3D10EffectVariable
*iface
)
4149 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4151 TRACE("iface %p\n", iface
);
4153 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
)
4154 return (ID3D10EffectShaderVariable
*)&This
->ID3D10EffectVariable_iface
;
4156 return (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
4159 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
4161 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4163 TRACE("iface %p\n", iface
);
4165 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
)
4166 return (ID3D10EffectBlendVariable
*)&This
->ID3D10EffectVariable_iface
;
4168 return (ID3D10EffectBlendVariable
*)&null_blend_variable
.ID3D10EffectVariable_iface
;
4171 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
4172 ID3D10EffectVariable
*iface
)
4174 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4176 TRACE("iface %p\n", iface
);
4178 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
)
4179 return (ID3D10EffectDepthStencilVariable
*)&This
->ID3D10EffectVariable_iface
;
4181 return (ID3D10EffectDepthStencilVariable
*)&null_depth_stencil_variable
.ID3D10EffectVariable_iface
;
4184 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
4185 ID3D10EffectVariable
*iface
)
4187 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4189 TRACE("iface %p\n", iface
);
4191 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
)
4192 return (ID3D10EffectRasterizerVariable
*)&This
->ID3D10EffectVariable_iface
;
4194 return (ID3D10EffectRasterizerVariable
*)&null_rasterizer_variable
.ID3D10EffectVariable_iface
;
4197 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
4198 ID3D10EffectVariable
*iface
)
4200 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4202 TRACE("iface %p\n", iface
);
4204 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
)
4205 return (ID3D10EffectSamplerVariable
*)&This
->ID3D10EffectVariable_iface
;
4207 return (ID3D10EffectSamplerVariable
*)&null_sampler_variable
.ID3D10EffectVariable_iface
;
4210 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
4211 void *data
, UINT offset
, UINT count
)
4213 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4218 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
4219 void *data
, UINT offset
, UINT count
)
4221 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4226 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
4228 /* ID3D10EffectVariable methods */
4229 d3d10_effect_variable_IsValid
,
4230 d3d10_effect_variable_GetType
,
4231 d3d10_effect_variable_GetDesc
,
4232 d3d10_effect_variable_GetAnnotationByIndex
,
4233 d3d10_effect_variable_GetAnnotationByName
,
4234 d3d10_effect_variable_GetMemberByIndex
,
4235 d3d10_effect_variable_GetMemberByName
,
4236 d3d10_effect_variable_GetMemberBySemantic
,
4237 d3d10_effect_variable_GetElement
,
4238 d3d10_effect_variable_GetParentConstantBuffer
,
4239 d3d10_effect_variable_AsScalar
,
4240 d3d10_effect_variable_AsVector
,
4241 d3d10_effect_variable_AsMatrix
,
4242 d3d10_effect_variable_AsString
,
4243 d3d10_effect_variable_AsShaderResource
,
4244 d3d10_effect_variable_AsRenderTargetView
,
4245 d3d10_effect_variable_AsDepthStencilView
,
4246 d3d10_effect_variable_AsConstantBuffer
,
4247 d3d10_effect_variable_AsShader
,
4248 d3d10_effect_variable_AsBlend
,
4249 d3d10_effect_variable_AsDepthStencil
,
4250 d3d10_effect_variable_AsRasterizer
,
4251 d3d10_effect_variable_AsSampler
,
4252 d3d10_effect_variable_SetRawValue
,
4253 d3d10_effect_variable_GetRawValue
,
4256 /* ID3D10EffectVariable methods */
4257 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
4259 TRACE("iface %p\n", iface
);
4261 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
4264 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
4266 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4269 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
4270 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4272 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4275 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
4276 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4278 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4281 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
4282 ID3D10EffectConstantBuffer
*iface
, const char *name
)
4284 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4287 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
4288 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4290 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4293 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
4294 ID3D10EffectConstantBuffer
*iface
, const char *name
)
4296 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4299 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
4300 ID3D10EffectConstantBuffer
*iface
, const char *semantic
)
4302 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4305 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
4306 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4308 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4311 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
4312 ID3D10EffectConstantBuffer
*iface
)
4314 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4317 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
4318 ID3D10EffectConstantBuffer
*iface
)
4320 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4323 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
4324 ID3D10EffectConstantBuffer
*iface
)
4326 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4329 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
4330 ID3D10EffectConstantBuffer
*iface
)
4332 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4335 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
4336 ID3D10EffectConstantBuffer
*iface
)
4338 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4341 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
4342 ID3D10EffectConstantBuffer
*iface
)
4344 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4347 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
4348 ID3D10EffectConstantBuffer
*iface
)
4350 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4353 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
4354 ID3D10EffectConstantBuffer
*iface
)
4356 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4359 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
4360 ID3D10EffectConstantBuffer
*iface
)
4362 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4365 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
4366 ID3D10EffectConstantBuffer
*iface
)
4368 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4371 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
4373 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4376 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
4377 ID3D10EffectConstantBuffer
*iface
)
4379 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4382 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
4383 ID3D10EffectConstantBuffer
*iface
)
4385 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4388 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
4389 ID3D10EffectConstantBuffer
*iface
)
4391 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4394 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
4395 void *data
, UINT offset
, UINT count
)
4397 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4400 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
4401 void *data
, UINT offset
, UINT count
)
4403 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4406 /* ID3D10EffectConstantBuffer methods */
4407 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
4408 ID3D10Buffer
*buffer
)
4410 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
4415 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
4416 ID3D10Buffer
**buffer
)
4418 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
4423 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
4424 ID3D10ShaderResourceView
*view
)
4426 FIXME("iface %p, view %p stub!\n", iface
, view
);
4431 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
4432 ID3D10ShaderResourceView
**view
)
4434 FIXME("iface %p, view %p stub!\n", iface
, view
);
4439 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
4441 /* ID3D10EffectVariable methods */
4442 d3d10_effect_constant_buffer_IsValid
,
4443 d3d10_effect_constant_buffer_GetType
,
4444 d3d10_effect_constant_buffer_GetDesc
,
4445 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
4446 d3d10_effect_constant_buffer_GetAnnotationByName
,
4447 d3d10_effect_constant_buffer_GetMemberByIndex
,
4448 d3d10_effect_constant_buffer_GetMemberByName
,
4449 d3d10_effect_constant_buffer_GetMemberBySemantic
,
4450 d3d10_effect_constant_buffer_GetElement
,
4451 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
4452 d3d10_effect_constant_buffer_AsScalar
,
4453 d3d10_effect_constant_buffer_AsVector
,
4454 d3d10_effect_constant_buffer_AsMatrix
,
4455 d3d10_effect_constant_buffer_AsString
,
4456 d3d10_effect_constant_buffer_AsShaderResource
,
4457 d3d10_effect_constant_buffer_AsRenderTargetView
,
4458 d3d10_effect_constant_buffer_AsDepthStencilView
,
4459 d3d10_effect_constant_buffer_AsConstantBuffer
,
4460 d3d10_effect_constant_buffer_AsShader
,
4461 d3d10_effect_constant_buffer_AsBlend
,
4462 d3d10_effect_constant_buffer_AsDepthStencil
,
4463 d3d10_effect_constant_buffer_AsRasterizer
,
4464 d3d10_effect_constant_buffer_AsSampler
,
4465 d3d10_effect_constant_buffer_SetRawValue
,
4466 d3d10_effect_constant_buffer_GetRawValue
,
4467 /* ID3D10EffectConstantBuffer methods */
4468 d3d10_effect_constant_buffer_SetConstantBuffer
,
4469 d3d10_effect_constant_buffer_GetConstantBuffer
,
4470 d3d10_effect_constant_buffer_SetTextureBuffer
,
4471 d3d10_effect_constant_buffer_GetTextureBuffer
,
4475 static BOOL
get_value_as_bool(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4479 case D3D10_SVT_FLOAT
:
4481 case D3D10_SVT_BOOL
:
4482 if (*(DWORD
*)src_data
)
4493 static int get_value_as_int(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4497 case D3D10_SVT_FLOAT
:
4498 return (int)(*(float *)src_data
);
4501 return *(int *)src_data
;
4503 case D3D10_SVT_BOOL
:
4504 return get_value_as_bool(src_data
, src_type
);
4511 static float get_value_as_float(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4515 case D3D10_SVT_FLOAT
:
4516 return *(float *)src_data
;
4519 return (float)(*(int *)src_data
);
4521 case D3D10_SVT_BOOL
:
4522 return (float)get_value_as_bool(src_data
, src_type
);
4529 static void get_vector_as_type(BYTE
*dst_data
, D3D_SHADER_VARIABLE_TYPE dst_type
,
4530 BYTE
*src_data
, D3D_SHADER_VARIABLE_TYPE src_type
, unsigned int count
)
4532 DWORD
*src_data_dword
= (DWORD
*)src_data
;
4533 DWORD
*dst_data_dword
= (DWORD
*)dst_data
;
4536 for (i
= 0; i
< count
; ++i
, ++dst_data_dword
, ++src_data_dword
)
4538 if (dst_type
== src_type
)
4539 *dst_data_dword
= *src_data_dword
;
4544 case D3D10_SVT_FLOAT
:
4545 *(float *)dst_data_dword
= get_value_as_float(src_data_dword
, src_type
);
4549 *(int *)dst_data_dword
= get_value_as_int(src_data_dword
, src_type
);
4552 case D3D10_SVT_BOOL
:
4553 *(BOOL
*)dst_data_dword
= get_value_as_bool(src_data_dword
, src_type
);
4557 *dst_data_dword
= 0;
4564 static void write_variable_to_buffer(struct d3d10_effect_variable
*variable
, void *src
,
4565 D3D_SHADER_VARIABLE_TYPE src_type
)
4567 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4568 D3D_SHADER_VARIABLE_TYPE dst_type
= variable
->type
->basetype
;
4570 get_vector_as_type(dst
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4572 variable
->buffer
->u
.buffer
.changed
= TRUE
;
4575 static void write_variable_array_to_buffer(struct d3d10_effect_variable
*variable
, void *src
,
4576 D3D_SHADER_VARIABLE_TYPE src_type
, unsigned int offset
, unsigned int count
)
4578 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4579 D3D_SHADER_VARIABLE_TYPE dst_type
= variable
->type
->basetype
;
4580 unsigned int element_size
, i
;
4581 BYTE
*cur_element
= src
;
4583 if (!variable
->type
->element_count
)
4585 write_variable_to_buffer(variable
, src
, src_type
);
4589 if (offset
>= variable
->type
->element_count
)
4591 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
4595 if (count
> variable
->type
->element_count
- offset
)
4597 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
4598 offset
, count
, variable
->type
->element_count
);
4599 count
= variable
->type
->element_count
- offset
;
4602 element_size
= variable
->type
->elementtype
->size_packed
;
4603 dst
+= variable
->type
->stride
* offset
;
4605 for (i
= 0; i
< count
; ++i
)
4607 get_vector_as_type(dst
, dst_type
, cur_element
, src_type
, variable
->type
->column_count
);
4609 cur_element
+= element_size
;
4610 dst
+= variable
->type
->stride
;
4613 variable
->buffer
->u
.buffer
.changed
= TRUE
;
4616 static void read_variable_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
,
4617 D3D_SHADER_VARIABLE_TYPE dst_type
)
4619 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4620 D3D_SHADER_VARIABLE_TYPE src_type
= variable
->type
->basetype
;
4622 get_vector_as_type(dst
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4625 static void read_variable_array_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
,
4626 D3D_SHADER_VARIABLE_TYPE dst_type
, unsigned int offset
, unsigned int count
)
4628 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4629 D3D_SHADER_VARIABLE_TYPE src_type
= variable
->type
->basetype
;
4630 unsigned int element_size
, i
;
4631 BYTE
*cur_element
= dst
;
4633 if (!variable
->type
->element_count
)
4635 read_variable_from_buffer(variable
, dst
, dst_type
);
4639 if (offset
>= variable
->type
->element_count
)
4641 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
4645 if (count
> variable
->type
->element_count
- offset
)
4647 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
4648 offset
, count
, variable
->type
->element_count
);
4649 count
= variable
->type
->element_count
- offset
;
4652 element_size
= variable
->type
->elementtype
->size_packed
;
4653 src
+= variable
->type
->stride
* offset
;
4655 for (i
= 0; i
< count
; ++i
)
4657 get_vector_as_type(cur_element
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4659 cur_element
+= element_size
;
4660 src
+= variable
->type
->stride
;
4664 /* ID3D10EffectVariable methods */
4666 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable
*iface
)
4668 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
4671 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
4673 TRACE("iface %p\n", iface
);
4675 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
4678 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
4679 ID3D10EffectScalarVariable
*iface
)
4681 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4684 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
4685 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4687 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4690 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
4691 ID3D10EffectScalarVariable
*iface
, UINT index
)
4693 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4696 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
4697 ID3D10EffectScalarVariable
*iface
, const char *name
)
4699 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4702 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
4703 ID3D10EffectScalarVariable
*iface
, UINT index
)
4705 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4708 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
4709 ID3D10EffectScalarVariable
*iface
, const char *name
)
4711 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4714 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
4715 ID3D10EffectScalarVariable
*iface
, const char *semantic
)
4717 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4720 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
4721 ID3D10EffectScalarVariable
*iface
, UINT index
)
4723 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4726 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
4727 ID3D10EffectScalarVariable
*iface
)
4729 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4732 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
4733 ID3D10EffectScalarVariable
*iface
)
4735 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4738 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
4739 ID3D10EffectScalarVariable
*iface
)
4741 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4744 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
4745 ID3D10EffectScalarVariable
*iface
)
4747 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4750 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
4751 ID3D10EffectScalarVariable
*iface
)
4753 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4756 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
4757 ID3D10EffectScalarVariable
*iface
)
4759 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4762 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
4763 ID3D10EffectScalarVariable
*iface
)
4765 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4768 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
4769 ID3D10EffectScalarVariable
*iface
)
4771 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4774 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
4775 ID3D10EffectScalarVariable
*iface
)
4777 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4780 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
4781 ID3D10EffectScalarVariable
*iface
)
4783 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4786 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
4787 ID3D10EffectScalarVariable
*iface
)
4789 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4792 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
4793 ID3D10EffectScalarVariable
*iface
)
4795 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4798 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
4799 ID3D10EffectScalarVariable
*iface
)
4801 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4804 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
4805 ID3D10EffectScalarVariable
*iface
)
4807 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4810 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
4811 void *data
, UINT offset
, UINT count
)
4813 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4816 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
4817 void *data
, UINT offset
, UINT count
)
4819 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4822 /* ID3D10EffectScalarVariable methods */
4824 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
4827 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4829 TRACE("iface %p, value %.8e.\n", iface
, value
);
4830 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_FLOAT
);
4835 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
4838 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4840 TRACE("iface %p, value %p.\n", iface
, value
);
4841 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
4846 /* Tests show that offset is ignored for scalar variables. */
4847 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
4848 float *values
, UINT offset
, UINT count
)
4850 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4852 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4853 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, 0, count
);
4858 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
4859 float *values
, UINT offset
, UINT count
)
4861 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4863 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4864 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, 0, count
);
4869 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
4872 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4874 TRACE("iface %p, value %d.\n", iface
, value
);
4875 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_INT
);
4880 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
4883 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4885 TRACE("iface %p, value %p.\n", iface
, value
);
4886 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_INT
);
4891 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
4892 int *values
, UINT offset
, UINT count
)
4894 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4896 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4897 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_INT
, 0, count
);
4902 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
4903 int *values
, UINT offset
, UINT count
)
4905 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4907 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4908 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_INT
, 0, count
);
4913 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
4916 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4918 TRACE("iface %p, value %d.\n", iface
, value
);
4919 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_BOOL
);
4924 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
4927 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4929 TRACE("iface %p, value %p.\n", iface
, value
);
4930 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
4935 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
4936 BOOL
*values
, UINT offset
, UINT count
)
4938 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4940 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4941 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_BOOL
, 0, count
);
4946 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
4947 BOOL
*values
, UINT offset
, UINT count
)
4949 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4951 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4952 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_BOOL
, 0, count
);
4957 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
4959 /* ID3D10EffectVariable methods */
4960 d3d10_effect_scalar_variable_IsValid
,
4961 d3d10_effect_scalar_variable_GetType
,
4962 d3d10_effect_scalar_variable_GetDesc
,
4963 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
4964 d3d10_effect_scalar_variable_GetAnnotationByName
,
4965 d3d10_effect_scalar_variable_GetMemberByIndex
,
4966 d3d10_effect_scalar_variable_GetMemberByName
,
4967 d3d10_effect_scalar_variable_GetMemberBySemantic
,
4968 d3d10_effect_scalar_variable_GetElement
,
4969 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
4970 d3d10_effect_scalar_variable_AsScalar
,
4971 d3d10_effect_scalar_variable_AsVector
,
4972 d3d10_effect_scalar_variable_AsMatrix
,
4973 d3d10_effect_scalar_variable_AsString
,
4974 d3d10_effect_scalar_variable_AsShaderResource
,
4975 d3d10_effect_scalar_variable_AsRenderTargetView
,
4976 d3d10_effect_scalar_variable_AsDepthStencilView
,
4977 d3d10_effect_scalar_variable_AsConstantBuffer
,
4978 d3d10_effect_scalar_variable_AsShader
,
4979 d3d10_effect_scalar_variable_AsBlend
,
4980 d3d10_effect_scalar_variable_AsDepthStencil
,
4981 d3d10_effect_scalar_variable_AsRasterizer
,
4982 d3d10_effect_scalar_variable_AsSampler
,
4983 d3d10_effect_scalar_variable_SetRawValue
,
4984 d3d10_effect_scalar_variable_GetRawValue
,
4985 /* ID3D10EffectScalarVariable methods */
4986 d3d10_effect_scalar_variable_SetFloat
,
4987 d3d10_effect_scalar_variable_GetFloat
,
4988 d3d10_effect_scalar_variable_SetFloatArray
,
4989 d3d10_effect_scalar_variable_GetFloatArray
,
4990 d3d10_effect_scalar_variable_SetInt
,
4991 d3d10_effect_scalar_variable_GetInt
,
4992 d3d10_effect_scalar_variable_SetIntArray
,
4993 d3d10_effect_scalar_variable_GetIntArray
,
4994 d3d10_effect_scalar_variable_SetBool
,
4995 d3d10_effect_scalar_variable_GetBool
,
4996 d3d10_effect_scalar_variable_SetBoolArray
,
4997 d3d10_effect_scalar_variable_GetBoolArray
,
5000 /* ID3D10EffectVariable methods */
5002 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable
*iface
)
5004 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
5007 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
5009 TRACE("iface %p\n", iface
);
5011 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
5014 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
5015 ID3D10EffectVectorVariable
*iface
)
5017 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5020 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
5021 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5023 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5026 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
5027 ID3D10EffectVectorVariable
*iface
, UINT index
)
5029 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5032 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
5033 ID3D10EffectVectorVariable
*iface
, const char *name
)
5035 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5038 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
5039 ID3D10EffectVectorVariable
*iface
, UINT index
)
5041 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5044 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
5045 ID3D10EffectVectorVariable
*iface
, const char *name
)
5047 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5050 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
5051 ID3D10EffectVectorVariable
*iface
, const char *semantic
)
5053 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5056 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
5057 ID3D10EffectVectorVariable
*iface
, UINT index
)
5059 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5062 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
5063 ID3D10EffectVectorVariable
*iface
)
5065 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5068 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
5069 ID3D10EffectVectorVariable
*iface
)
5071 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5074 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
5075 ID3D10EffectVectorVariable
*iface
)
5077 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5080 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
5081 ID3D10EffectVectorVariable
*iface
)
5083 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5086 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
5087 ID3D10EffectVectorVariable
*iface
)
5089 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5092 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
5093 ID3D10EffectVectorVariable
*iface
)
5095 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5098 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
5099 ID3D10EffectVectorVariable
*iface
)
5101 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5104 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
5105 ID3D10EffectVectorVariable
*iface
)
5107 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5110 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
5111 ID3D10EffectVectorVariable
*iface
)
5113 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5116 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
5117 ID3D10EffectVectorVariable
*iface
)
5119 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5122 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
5123 ID3D10EffectVectorVariable
*iface
)
5125 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5128 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
5129 ID3D10EffectVectorVariable
*iface
)
5131 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5134 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
5135 ID3D10EffectVectorVariable
*iface
)
5137 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5140 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
5141 ID3D10EffectVectorVariable
*iface
)
5143 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5146 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
5147 void *data
, UINT offset
, UINT count
)
5149 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5152 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
5153 void *data
, UINT offset
, UINT count
)
5155 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5158 /* ID3D10EffectVectorVariable methods */
5160 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
5163 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5165 TRACE("iface %p, value %p.\n", iface
, value
);
5166 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
5171 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
5174 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5176 TRACE("iface %p, value %p.\n", iface
, value
);
5177 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_INT
);
5182 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
5185 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5187 TRACE("iface %p, value %p.\n", iface
, value
);
5188 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
5193 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
5196 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5198 TRACE("iface %p, value %p.\n", iface
, value
);
5199 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
5204 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
5207 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5209 TRACE("iface %p, value %p.\n", iface
, value
);
5210 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_INT
);
5215 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
5218 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5220 TRACE("iface %p, value %p.\n", iface
, value
);
5221 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
5226 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
5227 BOOL
*values
, UINT offset
, UINT count
)
5229 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5231 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5232 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_BOOL
, offset
, count
);
5237 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
5238 int *values
, UINT offset
, UINT count
)
5240 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5242 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5243 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_INT
, offset
, count
);
5248 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
5249 float *values
, UINT offset
, UINT count
)
5251 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5253 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5254 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, offset
, count
);
5259 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
5260 BOOL
*values
, UINT offset
, UINT count
)
5262 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5264 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5265 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_BOOL
, offset
, count
);
5270 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
5271 int *values
, UINT offset
, UINT count
)
5273 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5275 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5276 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_INT
, offset
, count
);
5281 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
5282 float *values
, UINT offset
, UINT count
)
5284 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5286 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5287 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, offset
, count
);
5292 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
5294 /* ID3D10EffectVariable methods */
5295 d3d10_effect_vector_variable_IsValid
,
5296 d3d10_effect_vector_variable_GetType
,
5297 d3d10_effect_vector_variable_GetDesc
,
5298 d3d10_effect_vector_variable_GetAnnotationByIndex
,
5299 d3d10_effect_vector_variable_GetAnnotationByName
,
5300 d3d10_effect_vector_variable_GetMemberByIndex
,
5301 d3d10_effect_vector_variable_GetMemberByName
,
5302 d3d10_effect_vector_variable_GetMemberBySemantic
,
5303 d3d10_effect_vector_variable_GetElement
,
5304 d3d10_effect_vector_variable_GetParentConstantBuffer
,
5305 d3d10_effect_vector_variable_AsScalar
,
5306 d3d10_effect_vector_variable_AsVector
,
5307 d3d10_effect_vector_variable_AsMatrix
,
5308 d3d10_effect_vector_variable_AsString
,
5309 d3d10_effect_vector_variable_AsShaderResource
,
5310 d3d10_effect_vector_variable_AsRenderTargetView
,
5311 d3d10_effect_vector_variable_AsDepthStencilView
,
5312 d3d10_effect_vector_variable_AsConstantBuffer
,
5313 d3d10_effect_vector_variable_AsShader
,
5314 d3d10_effect_vector_variable_AsBlend
,
5315 d3d10_effect_vector_variable_AsDepthStencil
,
5316 d3d10_effect_vector_variable_AsRasterizer
,
5317 d3d10_effect_vector_variable_AsSampler
,
5318 d3d10_effect_vector_variable_SetRawValue
,
5319 d3d10_effect_vector_variable_GetRawValue
,
5320 /* ID3D10EffectVectorVariable methods */
5321 d3d10_effect_vector_variable_SetBoolVector
,
5322 d3d10_effect_vector_variable_SetIntVector
,
5323 d3d10_effect_vector_variable_SetFloatVector
,
5324 d3d10_effect_vector_variable_GetBoolVector
,
5325 d3d10_effect_vector_variable_GetIntVector
,
5326 d3d10_effect_vector_variable_GetFloatVector
,
5327 d3d10_effect_vector_variable_SetBoolVectorArray
,
5328 d3d10_effect_vector_variable_SetIntVectorArray
,
5329 d3d10_effect_vector_variable_SetFloatVectorArray
,
5330 d3d10_effect_vector_variable_GetBoolVectorArray
,
5331 d3d10_effect_vector_variable_GetIntVectorArray
,
5332 d3d10_effect_vector_variable_GetFloatVectorArray
,
5335 static void write_matrix_to_buffer(struct d3d10_effect_variable
*variable
, void *dst_void
,
5336 struct d3d10_matrix
*src
, BOOL transpose
)
5338 unsigned int col_count
= !transpose
? variable
->type
->column_count
: variable
->type
->row_count
;
5339 unsigned int row_count
= !transpose
? variable
->type
->row_count
: variable
->type
->column_count
;
5340 BOOL major
= variable
->type
->type_class
== D3D10_SVC_MATRIX_COLUMNS
;
5341 float *dst
= dst_void
;
5342 unsigned int row
, col
;
5349 for (col
= 0; col
< col_count
; ++col
)
5351 for (row
= 0; row
< row_count
; ++row
)
5352 dst
[(col
* 4) + row
] = src
->m
[row
][col
];
5357 for (row
= 0; row
< row_count
; ++row
)
5359 for (col
= 0; col
< col_count
; ++col
)
5360 dst
[(row
* 4) + col
] = src
->m
[row
][col
];
5365 static void write_matrix_variable_to_buffer(struct d3d10_effect_variable
*variable
, void *src_data
, BOOL transpose
)
5367 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5369 write_matrix_to_buffer(variable
, dst
, src_data
, transpose
);
5371 variable
->buffer
->u
.buffer
.changed
= TRUE
;
5374 static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable
*variable
, void *src_data
,
5375 unsigned int offset
, unsigned int count
, BOOL transpose
)
5377 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5378 struct d3d10_matrix
*src
= src_data
;
5381 if (!variable
->type
->element_count
)
5383 write_matrix_variable_to_buffer(variable
, src_data
, transpose
);
5387 if (offset
>= variable
->type
->element_count
)
5389 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
5393 if (count
> variable
->type
->element_count
- offset
)
5395 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
5396 offset
, count
, variable
->type
->element_count
);
5397 count
= variable
->type
->element_count
- offset
;
5401 dst
+= variable
->type
->stride
* offset
;
5403 for (i
= 0; i
< count
; ++i
)
5405 write_matrix_to_buffer(variable
, dst
, &src
[i
], transpose
);
5407 dst
+= variable
->type
->stride
;
5410 variable
->buffer
->u
.buffer
.changed
= TRUE
;
5413 static void read_matrix_from_buffer(struct d3d10_effect_variable
*variable
, void *src_void
,
5414 struct d3d10_matrix
*dst
, BOOL transpose
)
5416 unsigned int col_count
= !transpose
? variable
->type
->column_count
: variable
->type
->row_count
;
5417 unsigned int row_count
= !transpose
? variable
->type
->row_count
: variable
->type
->column_count
;
5418 BOOL major
= variable
->type
->type_class
== D3D10_SVC_MATRIX_COLUMNS
;
5419 float *src
= src_void
;
5420 unsigned int row
, col
;
5427 for (col
= 0; col
< col_count
; ++col
)
5429 for (row
= 0; row
< row_count
; ++row
)
5430 dst
->m
[row
][col
] = src
[(col
* 4) + row
];
5435 for (row
= 0; row
< row_count
; ++row
)
5437 for (col
= 0; col
< col_count
; ++col
)
5438 dst
->m
[row
][col
] = src
[(row
* 4) + col
];
5443 static void read_matrix_variable_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
, BOOL transpose
)
5445 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5447 read_matrix_from_buffer(variable
, src
, dst
, transpose
);
5450 static void read_matrix_variable_array_from_buffer(struct d3d10_effect_variable
*variable
, void *dst_data
, UINT offset
,
5451 UINT count
, BOOL transpose
)
5453 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5454 struct d3d10_matrix
*dst
= dst_data
;
5457 if (!variable
->type
->element_count
)
5459 read_matrix_variable_from_buffer(variable
, dst_data
, transpose
);
5463 if (offset
>= variable
->type
->element_count
)
5465 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
5469 if (count
> variable
->type
->element_count
- offset
)
5471 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
5472 offset
, count
, variable
->type
->element_count
);
5473 count
= variable
->type
->element_count
- offset
;
5477 src
+= variable
->type
->stride
* offset
;
5479 for (i
= 0; i
< count
; ++i
)
5481 read_matrix_from_buffer(variable
, src
, &dst
[i
], transpose
);
5483 src
+= variable
->type
->stride
;
5487 /* ID3D10EffectVariable methods */
5489 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable
*iface
)
5491 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
5494 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
5496 TRACE("iface %p\n", iface
);
5498 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
5501 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
5502 ID3D10EffectMatrixVariable
*iface
)
5504 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5507 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
5508 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5510 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5513 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
5514 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5516 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5519 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
5520 ID3D10EffectMatrixVariable
*iface
, const char *name
)
5522 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5525 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
5526 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5528 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5531 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
5532 ID3D10EffectMatrixVariable
*iface
, const char *name
)
5534 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5537 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
5538 ID3D10EffectMatrixVariable
*iface
, const char *semantic
)
5540 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5543 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
5544 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5546 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5549 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
5550 ID3D10EffectMatrixVariable
*iface
)
5552 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5555 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
5556 ID3D10EffectMatrixVariable
*iface
)
5558 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5561 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
5562 ID3D10EffectMatrixVariable
*iface
)
5564 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5567 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
5568 ID3D10EffectMatrixVariable
*iface
)
5570 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5573 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
5574 ID3D10EffectMatrixVariable
*iface
)
5576 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5579 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
5580 ID3D10EffectMatrixVariable
*iface
)
5582 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5585 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
5586 ID3D10EffectMatrixVariable
*iface
)
5588 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5591 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
5592 ID3D10EffectMatrixVariable
*iface
)
5594 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5597 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
5598 ID3D10EffectMatrixVariable
*iface
)
5600 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5603 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
5604 ID3D10EffectMatrixVariable
*iface
)
5606 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5609 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
5610 ID3D10EffectMatrixVariable
*iface
)
5612 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5615 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
5616 ID3D10EffectMatrixVariable
*iface
)
5618 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5621 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
5622 ID3D10EffectMatrixVariable
*iface
)
5624 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5627 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
5628 ID3D10EffectMatrixVariable
*iface
)
5630 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5633 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
5634 void *data
, UINT offset
, UINT count
)
5636 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5639 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
5640 void *data
, UINT offset
, UINT count
)
5642 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5645 /* ID3D10EffectMatrixVariable methods */
5647 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
5650 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5652 TRACE("iface %p, data %p.\n", iface
, data
);
5653 write_matrix_variable_to_buffer(var
, data
, FALSE
);
5658 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
5661 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5663 TRACE("iface %p, data %p.\n", iface
, data
);
5664 read_matrix_variable_from_buffer(var
, data
, FALSE
);
5669 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
5670 float *data
, UINT offset
, UINT count
)
5672 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5674 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5675 write_matrix_variable_array_to_buffer(var
, data
, offset
, count
, FALSE
);
5680 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
5681 float *data
, UINT offset
, UINT count
)
5683 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5685 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5686 read_matrix_variable_array_from_buffer(var
, data
, offset
, count
, FALSE
);
5691 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
5694 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5696 TRACE("iface %p, data %p.\n", iface
, data
);
5697 write_matrix_variable_to_buffer(var
, data
, TRUE
);
5702 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
5705 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5707 TRACE("iface %p, data %p.\n", iface
, data
);
5708 read_matrix_variable_from_buffer(var
, data
, TRUE
);
5713 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
5714 float *data
, UINT offset
, UINT count
)
5716 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5718 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5719 write_matrix_variable_array_to_buffer(var
, data
, offset
, count
, TRUE
);
5724 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
5725 float *data
, UINT offset
, UINT count
)
5727 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5729 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5730 read_matrix_variable_array_from_buffer(var
, data
, offset
, count
, TRUE
);
5736 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
5738 /* ID3D10EffectVariable methods */
5739 d3d10_effect_matrix_variable_IsValid
,
5740 d3d10_effect_matrix_variable_GetType
,
5741 d3d10_effect_matrix_variable_GetDesc
,
5742 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
5743 d3d10_effect_matrix_variable_GetAnnotationByName
,
5744 d3d10_effect_matrix_variable_GetMemberByIndex
,
5745 d3d10_effect_matrix_variable_GetMemberByName
,
5746 d3d10_effect_matrix_variable_GetMemberBySemantic
,
5747 d3d10_effect_matrix_variable_GetElement
,
5748 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
5749 d3d10_effect_matrix_variable_AsScalar
,
5750 d3d10_effect_matrix_variable_AsVector
,
5751 d3d10_effect_matrix_variable_AsMatrix
,
5752 d3d10_effect_matrix_variable_AsString
,
5753 d3d10_effect_matrix_variable_AsShaderResource
,
5754 d3d10_effect_matrix_variable_AsRenderTargetView
,
5755 d3d10_effect_matrix_variable_AsDepthStencilView
,
5756 d3d10_effect_matrix_variable_AsConstantBuffer
,
5757 d3d10_effect_matrix_variable_AsShader
,
5758 d3d10_effect_matrix_variable_AsBlend
,
5759 d3d10_effect_matrix_variable_AsDepthStencil
,
5760 d3d10_effect_matrix_variable_AsRasterizer
,
5761 d3d10_effect_matrix_variable_AsSampler
,
5762 d3d10_effect_matrix_variable_SetRawValue
,
5763 d3d10_effect_matrix_variable_GetRawValue
,
5764 /* ID3D10EffectMatrixVariable methods */
5765 d3d10_effect_matrix_variable_SetMatrix
,
5766 d3d10_effect_matrix_variable_GetMatrix
,
5767 d3d10_effect_matrix_variable_SetMatrixArray
,
5768 d3d10_effect_matrix_variable_GetMatrixArray
,
5769 d3d10_effect_matrix_variable_SetMatrixTranspose
,
5770 d3d10_effect_matrix_variable_GetMatrixTranspose
,
5771 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
5772 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
5775 /* ID3D10EffectVariable methods */
5777 static BOOL STDMETHODCALLTYPE
d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable
*iface
)
5779 TRACE("iface %p\n", iface
);
5781 return (struct d3d10_effect_variable
*)iface
!= &null_string_variable
;
5784 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetType(
5785 ID3D10EffectStringVariable
*iface
)
5787 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5790 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable
*iface
,
5791 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5793 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5796 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByIndex(
5797 ID3D10EffectStringVariable
*iface
, UINT index
)
5799 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5802 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByName(
5803 ID3D10EffectStringVariable
*iface
, const char *name
)
5805 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5808 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByIndex(
5809 ID3D10EffectStringVariable
*iface
, UINT index
)
5811 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5814 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByName(
5815 ID3D10EffectStringVariable
*iface
, const char *name
)
5817 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5820 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberBySemantic(
5821 ID3D10EffectStringVariable
*iface
, const char *semantic
)
5823 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5826 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetElement(
5827 ID3D10EffectStringVariable
*iface
, UINT index
)
5829 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5832 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetParentConstantBuffer(
5833 ID3D10EffectStringVariable
*iface
)
5835 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5838 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsScalar(
5839 ID3D10EffectStringVariable
*iface
)
5841 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5844 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsVector(
5845 ID3D10EffectStringVariable
*iface
)
5847 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5850 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsMatrix(
5851 ID3D10EffectStringVariable
*iface
)
5853 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5856 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsString(
5857 ID3D10EffectStringVariable
*iface
)
5859 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5862 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShaderResource(
5863 ID3D10EffectStringVariable
*iface
)
5865 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5868 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRenderTargetView(
5869 ID3D10EffectStringVariable
*iface
)
5871 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5874 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencilView(
5875 ID3D10EffectStringVariable
*iface
)
5877 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5880 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsConstantBuffer(
5881 ID3D10EffectStringVariable
*iface
)
5883 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5886 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShader(
5887 ID3D10EffectStringVariable
*iface
)
5889 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5892 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsBlend(
5893 ID3D10EffectStringVariable
*iface
)
5895 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5898 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencil(
5899 ID3D10EffectStringVariable
*iface
)
5901 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5904 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRasterizer(
5905 ID3D10EffectStringVariable
*iface
)
5907 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5910 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsSampler(
5911 ID3D10EffectStringVariable
*iface
)
5913 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5916 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable
*iface
,
5917 void *data
, UINT offset
, UINT count
)
5919 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5922 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable
*iface
,
5923 void *data
, UINT offset
, UINT count
)
5925 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5928 /* ID3D10EffectStringVariable methods */
5930 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable
*iface
,
5933 FIXME("iface %p, str %p stub!\n", iface
, str
);
5938 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable
*iface
,
5939 const char **strs
, UINT offset
, UINT count
)
5941 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface
, strs
, offset
, count
);
5947 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
=
5949 /* ID3D10EffectVariable methods */
5950 d3d10_effect_string_variable_IsValid
,
5951 d3d10_effect_string_variable_GetType
,
5952 d3d10_effect_string_variable_GetDesc
,
5953 d3d10_effect_string_variable_GetAnnotationByIndex
,
5954 d3d10_effect_string_variable_GetAnnotationByName
,
5955 d3d10_effect_string_variable_GetMemberByIndex
,
5956 d3d10_effect_string_variable_GetMemberByName
,
5957 d3d10_effect_string_variable_GetMemberBySemantic
,
5958 d3d10_effect_string_variable_GetElement
,
5959 d3d10_effect_string_variable_GetParentConstantBuffer
,
5960 d3d10_effect_string_variable_AsScalar
,
5961 d3d10_effect_string_variable_AsVector
,
5962 d3d10_effect_string_variable_AsMatrix
,
5963 d3d10_effect_string_variable_AsString
,
5964 d3d10_effect_string_variable_AsShaderResource
,
5965 d3d10_effect_string_variable_AsRenderTargetView
,
5966 d3d10_effect_string_variable_AsDepthStencilView
,
5967 d3d10_effect_string_variable_AsConstantBuffer
,
5968 d3d10_effect_string_variable_AsShader
,
5969 d3d10_effect_string_variable_AsBlend
,
5970 d3d10_effect_string_variable_AsDepthStencil
,
5971 d3d10_effect_string_variable_AsRasterizer
,
5972 d3d10_effect_string_variable_AsSampler
,
5973 d3d10_effect_string_variable_SetRawValue
,
5974 d3d10_effect_string_variable_GetRawValue
,
5975 /* ID3D10EffectStringVariable methods */
5976 d3d10_effect_string_variable_GetString
,
5977 d3d10_effect_string_variable_GetStringArray
,
5980 static void set_shader_resource_variable(ID3D10ShaderResourceView
**src
, ID3D10ShaderResourceView
**dst
)
5986 ID3D10ShaderResourceView_AddRef(*src
);
5988 ID3D10ShaderResourceView_Release(*dst
);
5993 /* ID3D10EffectVariable methods */
5995 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectShaderResourceVariable(
5996 ID3D10EffectShaderResourceVariable
*iface
)
5998 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
6001 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable
*iface
)
6003 TRACE("iface %p\n", iface
);
6005 return (struct d3d10_effect_variable
*)iface
!= &null_shader_resource_variable
;
6008 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetType(
6009 ID3D10EffectShaderResourceVariable
*iface
)
6011 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6014 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetDesc(
6015 ID3D10EffectShaderResourceVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6017 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6020 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
6021 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6023 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6026 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByName(
6027 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
6029 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6032 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByIndex(
6033 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6035 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6038 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByName(
6039 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
6041 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6044 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberBySemantic(
6045 ID3D10EffectShaderResourceVariable
*iface
, const char *semantic
)
6047 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6050 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetElement(
6051 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6053 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6056 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
6057 ID3D10EffectShaderResourceVariable
*iface
)
6059 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6062 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsScalar(
6063 ID3D10EffectShaderResourceVariable
*iface
)
6065 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6068 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsVector(
6069 ID3D10EffectShaderResourceVariable
*iface
)
6071 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6074 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsMatrix(
6075 ID3D10EffectShaderResourceVariable
*iface
)
6077 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6080 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsString(
6081 ID3D10EffectShaderResourceVariable
*iface
)
6083 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6086 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShaderResource(
6087 ID3D10EffectShaderResourceVariable
*iface
)
6089 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6092 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRenderTargetView(
6093 ID3D10EffectShaderResourceVariable
*iface
)
6095 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6098 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencilView(
6099 ID3D10EffectShaderResourceVariable
*iface
)
6101 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6104 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsConstantBuffer(
6105 ID3D10EffectShaderResourceVariable
*iface
)
6107 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6110 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShader(
6111 ID3D10EffectShaderResourceVariable
*iface
)
6113 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6116 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsBlend(
6117 ID3D10EffectShaderResourceVariable
*iface
)
6119 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6122 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencil(
6123 ID3D10EffectShaderResourceVariable
*iface
)
6125 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6128 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRasterizer(
6129 ID3D10EffectShaderResourceVariable
*iface
)
6131 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6134 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsSampler(
6135 ID3D10EffectShaderResourceVariable
*iface
)
6137 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6140 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetRawValue(
6141 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
6143 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6146 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetRawValue(
6147 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
6149 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6152 /* ID3D10EffectShaderResourceVariable methods */
6154 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResource(
6155 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
*resource
)
6157 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderResourceVariable(iface
);
6159 TRACE("iface %p, resource %p.\n", iface
, resource
);
6161 set_shader_resource_variable(&resource
, v
->u
.resource
.srv
);
6166 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResource(
6167 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resource
)
6169 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
6174 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResourceArray(
6175 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
6177 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderResourceVariable(iface
);
6178 ID3D10ShaderResourceView
**rsrc_view
;
6181 TRACE("iface %p, resources %p, offset %u, count %u.\n", iface
, resources
, offset
, count
);
6183 if (!v
->type
->element_count
)
6184 return d3d10_effect_shader_resource_variable_SetResource(iface
, *resources
);
6186 if (offset
>= v
->type
->element_count
)
6188 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, v
->type
->element_count
);
6192 if (count
> v
->type
->element_count
- offset
)
6194 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
6195 offset
, count
, v
->type
->element_count
);
6196 count
= v
->type
->element_count
- offset
;
6199 rsrc_view
= &v
->u
.resource
.srv
[offset
];
6200 for (i
= 0; i
< count
; ++i
)
6201 set_shader_resource_variable(&resources
[i
], &rsrc_view
[i
]);
6206 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResourceArray(
6207 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
6209 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
6215 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
=
6217 /* ID3D10EffectVariable methods */
6218 d3d10_effect_shader_resource_variable_IsValid
,
6219 d3d10_effect_shader_resource_variable_GetType
,
6220 d3d10_effect_shader_resource_variable_GetDesc
,
6221 d3d10_effect_shader_resource_variable_GetAnnotationByIndex
,
6222 d3d10_effect_shader_resource_variable_GetAnnotationByName
,
6223 d3d10_effect_shader_resource_variable_GetMemberByIndex
,
6224 d3d10_effect_shader_resource_variable_GetMemberByName
,
6225 d3d10_effect_shader_resource_variable_GetMemberBySemantic
,
6226 d3d10_effect_shader_resource_variable_GetElement
,
6227 d3d10_effect_shader_resource_variable_GetParentConstantBuffer
,
6228 d3d10_effect_shader_resource_variable_AsScalar
,
6229 d3d10_effect_shader_resource_variable_AsVector
,
6230 d3d10_effect_shader_resource_variable_AsMatrix
,
6231 d3d10_effect_shader_resource_variable_AsString
,
6232 d3d10_effect_shader_resource_variable_AsShaderResource
,
6233 d3d10_effect_shader_resource_variable_AsRenderTargetView
,
6234 d3d10_effect_shader_resource_variable_AsDepthStencilView
,
6235 d3d10_effect_shader_resource_variable_AsConstantBuffer
,
6236 d3d10_effect_shader_resource_variable_AsShader
,
6237 d3d10_effect_shader_resource_variable_AsBlend
,
6238 d3d10_effect_shader_resource_variable_AsDepthStencil
,
6239 d3d10_effect_shader_resource_variable_AsRasterizer
,
6240 d3d10_effect_shader_resource_variable_AsSampler
,
6241 d3d10_effect_shader_resource_variable_SetRawValue
,
6242 d3d10_effect_shader_resource_variable_GetRawValue
,
6243 /* ID3D10EffectShaderResourceVariable methods */
6244 d3d10_effect_shader_resource_variable_SetResource
,
6245 d3d10_effect_shader_resource_variable_GetResource
,
6246 d3d10_effect_shader_resource_variable_SetResourceArray
,
6247 d3d10_effect_shader_resource_variable_GetResourceArray
,
6250 /* ID3D10EffectVariable methods */
6252 static BOOL STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_IsValid(
6253 ID3D10EffectRenderTargetViewVariable
*iface
)
6255 TRACE("iface %p\n", iface
);
6257 return (struct d3d10_effect_variable
*)iface
!= &null_render_target_view_variable
;
6260 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetType(
6261 ID3D10EffectRenderTargetViewVariable
*iface
)
6263 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6266 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetDesc(
6267 ID3D10EffectRenderTargetViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6269 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6272 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
6273 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6275 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6278 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByName(
6279 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
6281 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6284 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByIndex(
6285 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6287 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6290 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByName(
6291 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
6293 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6296 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberBySemantic(
6297 ID3D10EffectRenderTargetViewVariable
*iface
, const char *semantic
)
6299 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6302 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetElement(
6303 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6305 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6308 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
6309 ID3D10EffectRenderTargetViewVariable
*iface
)
6311 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6314 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsScalar(
6315 ID3D10EffectRenderTargetViewVariable
*iface
)
6317 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6320 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsVector(
6321 ID3D10EffectRenderTargetViewVariable
*iface
)
6323 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6326 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsMatrix(
6327 ID3D10EffectRenderTargetViewVariable
*iface
)
6329 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6332 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsString(
6333 ID3D10EffectRenderTargetViewVariable
*iface
)
6335 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6338 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShaderResource(
6339 ID3D10EffectRenderTargetViewVariable
*iface
)
6341 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6344 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRenderTargetView(
6345 ID3D10EffectRenderTargetViewVariable
*iface
)
6347 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6350 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencilView(
6351 ID3D10EffectRenderTargetViewVariable
*iface
)
6353 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6356 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsConstantBuffer(
6357 ID3D10EffectRenderTargetViewVariable
*iface
)
6359 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6362 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShader(
6363 ID3D10EffectRenderTargetViewVariable
*iface
)
6365 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6368 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsBlend(
6369 ID3D10EffectRenderTargetViewVariable
*iface
)
6371 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6374 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencil(
6375 ID3D10EffectRenderTargetViewVariable
*iface
)
6377 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6380 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRasterizer(
6381 ID3D10EffectRenderTargetViewVariable
*iface
)
6383 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6386 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsSampler(
6387 ID3D10EffectRenderTargetViewVariable
*iface
)
6389 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6392 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRawValue(
6393 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6395 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6398 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRawValue(
6399 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6401 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6404 /* ID3D10EffectRenderTargetViewVariable methods */
6406 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTarget(
6407 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
*view
)
6409 FIXME("iface %p, view %p stub!\n", iface
, view
);
6414 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTarget(
6415 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**view
)
6417 FIXME("iface %p, view %p stub!\n", iface
, view
);
6422 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTargetArray(
6423 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
6425 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6430 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTargetArray(
6431 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
6433 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6439 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
=
6441 /* ID3D10EffectVariable methods */
6442 d3d10_effect_render_target_view_variable_IsValid
,
6443 d3d10_effect_render_target_view_variable_GetType
,
6444 d3d10_effect_render_target_view_variable_GetDesc
,
6445 d3d10_effect_render_target_view_variable_GetAnnotationByIndex
,
6446 d3d10_effect_render_target_view_variable_GetAnnotationByName
,
6447 d3d10_effect_render_target_view_variable_GetMemberByIndex
,
6448 d3d10_effect_render_target_view_variable_GetMemberByName
,
6449 d3d10_effect_render_target_view_variable_GetMemberBySemantic
,
6450 d3d10_effect_render_target_view_variable_GetElement
,
6451 d3d10_effect_render_target_view_variable_GetParentConstantBuffer
,
6452 d3d10_effect_render_target_view_variable_AsScalar
,
6453 d3d10_effect_render_target_view_variable_AsVector
,
6454 d3d10_effect_render_target_view_variable_AsMatrix
,
6455 d3d10_effect_render_target_view_variable_AsString
,
6456 d3d10_effect_render_target_view_variable_AsShaderResource
,
6457 d3d10_effect_render_target_view_variable_AsRenderTargetView
,
6458 d3d10_effect_render_target_view_variable_AsDepthStencilView
,
6459 d3d10_effect_render_target_view_variable_AsConstantBuffer
,
6460 d3d10_effect_render_target_view_variable_AsShader
,
6461 d3d10_effect_render_target_view_variable_AsBlend
,
6462 d3d10_effect_render_target_view_variable_AsDepthStencil
,
6463 d3d10_effect_render_target_view_variable_AsRasterizer
,
6464 d3d10_effect_render_target_view_variable_AsSampler
,
6465 d3d10_effect_render_target_view_variable_SetRawValue
,
6466 d3d10_effect_render_target_view_variable_GetRawValue
,
6467 /* ID3D10EffectRenderTargetViewVariable methods */
6468 d3d10_effect_render_target_view_variable_SetRenderTarget
,
6469 d3d10_effect_render_target_view_variable_GetRenderTarget
,
6470 d3d10_effect_render_target_view_variable_SetRenderTargetArray
,
6471 d3d10_effect_render_target_view_variable_GetRenderTargetArray
,
6474 /* ID3D10EffectVariable methods */
6476 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_IsValid(
6477 ID3D10EffectDepthStencilViewVariable
*iface
)
6479 TRACE("iface %p\n", iface
);
6481 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_view_variable
;
6484 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetType(
6485 ID3D10EffectDepthStencilViewVariable
*iface
)
6487 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6490 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDesc(
6491 ID3D10EffectDepthStencilViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6493 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6496 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
6497 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6499 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6502 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
6503 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
6505 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6508 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
6509 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6511 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6514 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByName(
6515 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
6517 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6520 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
6521 ID3D10EffectDepthStencilViewVariable
*iface
, const char *semantic
)
6523 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6526 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetElement(
6527 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6529 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6532 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
6533 ID3D10EffectDepthStencilViewVariable
*iface
)
6535 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6538 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsScalar(
6539 ID3D10EffectDepthStencilViewVariable
*iface
)
6541 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6544 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsVector(
6545 ID3D10EffectDepthStencilViewVariable
*iface
)
6547 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6550 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsMatrix(
6551 ID3D10EffectDepthStencilViewVariable
*iface
)
6553 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6556 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsString(
6557 ID3D10EffectDepthStencilViewVariable
*iface
)
6559 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6562 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShaderResource(
6563 ID3D10EffectDepthStencilViewVariable
*iface
)
6565 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6568 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
6569 ID3D10EffectDepthStencilViewVariable
*iface
)
6571 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6574 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
6575 ID3D10EffectDepthStencilViewVariable
*iface
)
6577 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6580 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
6581 ID3D10EffectDepthStencilViewVariable
*iface
)
6583 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6586 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShader(
6587 ID3D10EffectDepthStencilViewVariable
*iface
)
6589 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6592 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsBlend(
6593 ID3D10EffectDepthStencilViewVariable
*iface
)
6595 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6598 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
6599 ID3D10EffectDepthStencilViewVariable
*iface
)
6601 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6604 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRasterizer(
6605 ID3D10EffectDepthStencilViewVariable
*iface
)
6607 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6610 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsSampler(
6611 ID3D10EffectDepthStencilViewVariable
*iface
)
6613 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6616 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetRawValue(
6617 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6619 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6622 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetRawValue(
6623 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6625 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6628 /* ID3D10EffectDepthStencilViewVariable methods */
6630 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
6631 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
*view
)
6633 FIXME("iface %p, view %p stub!\n", iface
, view
);
6638 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
6639 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**view
)
6641 FIXME("iface %p, view %p stub!\n", iface
, view
);
6646 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
6647 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
6649 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6654 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
6655 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
6657 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6663 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
=
6665 /* ID3D10EffectVariable methods */
6666 d3d10_effect_depth_stencil_view_variable_IsValid
,
6667 d3d10_effect_depth_stencil_view_variable_GetType
,
6668 d3d10_effect_depth_stencil_view_variable_GetDesc
,
6669 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex
,
6670 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName
,
6671 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex
,
6672 d3d10_effect_depth_stencil_view_variable_GetMemberByName
,
6673 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic
,
6674 d3d10_effect_depth_stencil_view_variable_GetElement
,
6675 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer
,
6676 d3d10_effect_depth_stencil_view_variable_AsScalar
,
6677 d3d10_effect_depth_stencil_view_variable_AsVector
,
6678 d3d10_effect_depth_stencil_view_variable_AsMatrix
,
6679 d3d10_effect_depth_stencil_view_variable_AsString
,
6680 d3d10_effect_depth_stencil_view_variable_AsShaderResource
,
6681 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView
,
6682 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView
,
6683 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer
,
6684 d3d10_effect_depth_stencil_view_variable_AsShader
,
6685 d3d10_effect_depth_stencil_view_variable_AsBlend
,
6686 d3d10_effect_depth_stencil_view_variable_AsDepthStencil
,
6687 d3d10_effect_depth_stencil_view_variable_AsRasterizer
,
6688 d3d10_effect_depth_stencil_view_variable_AsSampler
,
6689 d3d10_effect_depth_stencil_view_variable_SetRawValue
,
6690 d3d10_effect_depth_stencil_view_variable_GetRawValue
,
6691 /* ID3D10EffectDepthStencilViewVariable methods */
6692 d3d10_effect_depth_stencil_view_variable_SetDepthStencil
,
6693 d3d10_effect_depth_stencil_view_variable_GetDepthStencil
,
6694 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray
,
6695 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray
,
6698 /* ID3D10EffectVariable methods */
6700 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable
*iface
)
6702 TRACE("iface %p\n", iface
);
6704 return (struct d3d10_effect_variable
*)iface
!= &null_shader_variable
;
6707 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetType(
6708 ID3D10EffectShaderVariable
*iface
)
6710 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6713 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable
*iface
,
6714 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6716 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6719 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByIndex(
6720 ID3D10EffectShaderVariable
*iface
, UINT index
)
6722 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6725 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByName(
6726 ID3D10EffectShaderVariable
*iface
, const char *name
)
6728 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6731 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByIndex(
6732 ID3D10EffectShaderVariable
*iface
, UINT index
)
6734 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6737 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByName(
6738 ID3D10EffectShaderVariable
*iface
, const char *name
)
6740 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6743 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberBySemantic(
6744 ID3D10EffectShaderVariable
*iface
, const char *semantic
)
6746 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6749 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetElement(
6750 ID3D10EffectShaderVariable
*iface
, UINT index
)
6752 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6755 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetParentConstantBuffer(
6756 ID3D10EffectShaderVariable
*iface
)
6758 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6761 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsScalar(
6762 ID3D10EffectShaderVariable
*iface
)
6764 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6767 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsVector(
6768 ID3D10EffectShaderVariable
*iface
)
6770 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6773 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsMatrix(
6774 ID3D10EffectShaderVariable
*iface
)
6776 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6779 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsString(
6780 ID3D10EffectShaderVariable
*iface
)
6782 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6785 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShaderResource(
6786 ID3D10EffectShaderVariable
*iface
)
6788 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6791 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRenderTargetView(
6792 ID3D10EffectShaderVariable
*iface
)
6794 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6797 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencilView(
6798 ID3D10EffectShaderVariable
*iface
)
6800 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6803 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsConstantBuffer(
6804 ID3D10EffectShaderVariable
*iface
)
6806 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6809 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShader(
6810 ID3D10EffectShaderVariable
*iface
)
6812 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6815 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsBlend(
6816 ID3D10EffectShaderVariable
*iface
)
6818 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6821 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencil(
6822 ID3D10EffectShaderVariable
*iface
)
6824 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6827 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRasterizer(
6828 ID3D10EffectShaderVariable
*iface
)
6830 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6833 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsSampler(
6834 ID3D10EffectShaderVariable
*iface
)
6836 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6839 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_SetRawValue(
6840 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
6842 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6845 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetRawValue(
6846 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
6848 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6851 /* ID3D10EffectShaderVariable methods */
6853 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetShaderDesc(
6854 ID3D10EffectShaderVariable
*iface
, UINT index
, D3D10_EFFECT_SHADER_DESC
*desc
)
6856 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
6861 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetVertexShader(
6862 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10VertexShader
**shader
)
6864 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6866 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6868 if (v
->type
->element_count
)
6869 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6871 if (v
->type
->basetype
!= D3D10_SVT_VERTEXSHADER
)
6873 WARN("Shader is not a vertex shader.\n");
6877 if ((*shader
= v
->u
.shader
.shader
.vs
))
6878 ID3D10VertexShader_AddRef(*shader
);
6883 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader(
6884 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10GeometryShader
**shader
)
6886 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6888 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6890 if (v
->type
->element_count
)
6891 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6893 if (v
->type
->basetype
!= D3D10_SVT_GEOMETRYSHADER
)
6895 WARN("Shader is not a geometry shader.\n");
6899 if ((*shader
= v
->u
.shader
.shader
.gs
))
6900 ID3D10GeometryShader_AddRef(*shader
);
6905 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader(
6906 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10PixelShader
**shader
)
6908 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6910 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6912 if (v
->type
->element_count
)
6913 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6915 if (v
->type
->basetype
!= D3D10_SVT_PIXELSHADER
)
6917 WARN("Shader is not a pixel shader.\n");
6921 if ((*shader
= v
->u
.shader
.shader
.ps
))
6922 ID3D10PixelShader_AddRef(*shader
);
6927 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetInputSignatureElementDesc(
6928 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
6929 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
6931 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6932 struct d3d10_effect_shader_variable
*s
;
6933 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
6935 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
6936 iface
, shader_index
, element_index
, desc
);
6938 if (!iface
->lpVtbl
->IsValid(iface
))
6940 WARN("Null variable specified\n");
6944 /* Check shader_index, this crashes on W7/DX10 */
6945 if (shader_index
>= v
->effect
->used_shader_count
)
6947 WARN("This should crash on W7/DX10!\n");
6951 s
= &v
->effect
->used_shaders
[shader_index
]->u
.shader
;
6952 if (!s
->input_signature
.signature
)
6954 WARN("No shader signature\n");
6955 return D3DERR_INVALIDCALL
;
6958 /* Check desc for NULL, this crashes on W7/DX10 */
6961 WARN("This should crash on W7/DX10!\n");
6965 if (element_index
>= s
->input_signature
.element_count
)
6967 WARN("Invalid element index specified\n");
6968 return E_INVALIDARG
;
6971 d
= &s
->input_signature
.elements
[element_index
];
6972 desc
->SemanticName
= d
->SemanticName
;
6973 desc
->SemanticIndex
= d
->SemanticIndex
;
6974 desc
->SystemValueType
= d
->SystemValueType
;
6975 desc
->ComponentType
= d
->ComponentType
;
6976 desc
->Register
= d
->Register
;
6977 desc
->ReadWriteMask
= d
->ReadWriteMask
;
6978 desc
->Mask
= d
->Mask
;
6983 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
6984 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
6985 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
6987 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6988 struct d3d10_effect_shader_variable
*s
;
6989 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
6991 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
6992 iface
, shader_index
, element_index
, desc
);
6994 if (!iface
->lpVtbl
->IsValid(iface
))
6996 WARN("Null variable specified\n");
7000 /* Check shader_index, this crashes on W7/DX10 */
7001 if (shader_index
>= v
->effect
->used_shader_count
)
7003 WARN("This should crash on W7/DX10!\n");
7007 s
= &v
->effect
->used_shaders
[shader_index
]->u
.shader
;
7008 if (!s
->output_signature
.signature
)
7010 WARN("No shader signature\n");
7011 return D3DERR_INVALIDCALL
;
7014 /* Check desc for NULL, this crashes on W7/DX10 */
7017 WARN("This should crash on W7/DX10!\n");
7021 if (element_index
>= s
->output_signature
.element_count
)
7023 WARN("Invalid element index specified\n");
7024 return E_INVALIDARG
;
7027 d
= &s
->output_signature
.elements
[element_index
];
7028 desc
->SemanticName
= d
->SemanticName
;
7029 desc
->SemanticIndex
= d
->SemanticIndex
;
7030 desc
->SystemValueType
= d
->SystemValueType
;
7031 desc
->ComponentType
= d
->ComponentType
;
7032 desc
->Register
= d
->Register
;
7033 desc
->ReadWriteMask
= d
->ReadWriteMask
;
7034 desc
->Mask
= d
->Mask
;
7040 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
=
7042 /* ID3D10EffectVariable methods */
7043 d3d10_effect_shader_variable_IsValid
,
7044 d3d10_effect_shader_variable_GetType
,
7045 d3d10_effect_shader_variable_GetDesc
,
7046 d3d10_effect_shader_variable_GetAnnotationByIndex
,
7047 d3d10_effect_shader_variable_GetAnnotationByName
,
7048 d3d10_effect_shader_variable_GetMemberByIndex
,
7049 d3d10_effect_shader_variable_GetMemberByName
,
7050 d3d10_effect_shader_variable_GetMemberBySemantic
,
7051 d3d10_effect_shader_variable_GetElement
,
7052 d3d10_effect_shader_variable_GetParentConstantBuffer
,
7053 d3d10_effect_shader_variable_AsScalar
,
7054 d3d10_effect_shader_variable_AsVector
,
7055 d3d10_effect_shader_variable_AsMatrix
,
7056 d3d10_effect_shader_variable_AsString
,
7057 d3d10_effect_shader_variable_AsShaderResource
,
7058 d3d10_effect_shader_variable_AsRenderTargetView
,
7059 d3d10_effect_shader_variable_AsDepthStencilView
,
7060 d3d10_effect_shader_variable_AsConstantBuffer
,
7061 d3d10_effect_shader_variable_AsShader
,
7062 d3d10_effect_shader_variable_AsBlend
,
7063 d3d10_effect_shader_variable_AsDepthStencil
,
7064 d3d10_effect_shader_variable_AsRasterizer
,
7065 d3d10_effect_shader_variable_AsSampler
,
7066 d3d10_effect_shader_variable_SetRawValue
,
7067 d3d10_effect_shader_variable_GetRawValue
,
7068 /* ID3D10EffectShaderVariable methods */
7069 d3d10_effect_shader_variable_GetShaderDesc
,
7070 d3d10_effect_shader_variable_GetVertexShader
,
7071 d3d10_effect_shader_variable_GetGeometryShader
,
7072 d3d10_effect_shader_variable_GetPixelShader
,
7073 d3d10_effect_shader_variable_GetInputSignatureElementDesc
,
7074 d3d10_effect_shader_variable_GetOutputSignatureElementDesc
,
7077 /* ID3D10EffectVariable methods */
7079 static BOOL STDMETHODCALLTYPE
d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable
*iface
)
7081 TRACE("iface %p\n", iface
);
7083 return (struct d3d10_effect_variable
*)iface
!= &null_blend_variable
;
7086 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetType(
7087 ID3D10EffectBlendVariable
*iface
)
7089 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7092 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable
*iface
,
7093 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7095 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7098 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByIndex(
7099 ID3D10EffectBlendVariable
*iface
, UINT index
)
7101 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7104 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByName(
7105 ID3D10EffectBlendVariable
*iface
, const char *name
)
7107 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7110 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByIndex(
7111 ID3D10EffectBlendVariable
*iface
, UINT index
)
7113 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7116 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByName(
7117 ID3D10EffectBlendVariable
*iface
, const char *name
)
7119 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7122 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberBySemantic(
7123 ID3D10EffectBlendVariable
*iface
, const char *semantic
)
7125 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7128 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetElement(
7129 ID3D10EffectBlendVariable
*iface
, UINT index
)
7131 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7134 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetParentConstantBuffer(
7135 ID3D10EffectBlendVariable
*iface
)
7137 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7140 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsScalar(
7141 ID3D10EffectBlendVariable
*iface
)
7143 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7146 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsVector(
7147 ID3D10EffectBlendVariable
*iface
)
7149 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7152 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsMatrix(
7153 ID3D10EffectBlendVariable
*iface
)
7155 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7158 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsString(
7159 ID3D10EffectBlendVariable
*iface
)
7161 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7164 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShaderResource(
7165 ID3D10EffectBlendVariable
*iface
)
7167 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7170 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRenderTargetView(
7171 ID3D10EffectBlendVariable
*iface
)
7173 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7176 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencilView(
7177 ID3D10EffectBlendVariable
*iface
)
7179 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7182 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsConstantBuffer(
7183 ID3D10EffectBlendVariable
*iface
)
7185 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7188 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShader(
7189 ID3D10EffectBlendVariable
*iface
)
7191 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7194 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsBlend(
7195 ID3D10EffectBlendVariable
*iface
)
7197 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7200 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencil(
7201 ID3D10EffectBlendVariable
*iface
)
7203 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7206 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRasterizer(
7207 ID3D10EffectBlendVariable
*iface
)
7209 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7212 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsSampler(
7213 ID3D10EffectBlendVariable
*iface
)
7215 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7218 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable
*iface
,
7219 void *data
, UINT offset
, UINT count
)
7221 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7224 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable
*iface
,
7225 void *data
, UINT offset
, UINT count
)
7227 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7230 /* ID3D10EffectBlendVariable methods */
7232 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable
*iface
,
7233 UINT index
, ID3D10BlendState
**blend_state
)
7235 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7237 TRACE("iface %p, index %u, blend_state %p.\n", iface
, index
, blend_state
);
7239 if (v
->type
->element_count
)
7240 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7244 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
7246 WARN("Variable is not a blend state.\n");
7250 if ((*blend_state
= v
->u
.state
.object
.blend
))
7251 ID3D10BlendState_AddRef(*blend_state
);
7256 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable
*iface
,
7257 UINT index
, D3D10_BLEND_DESC
*desc
)
7259 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7261 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7263 if (v
->type
->element_count
)
7264 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7266 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
7268 WARN("Variable is not a blend state.\n");
7272 *desc
= v
->u
.state
.desc
.blend
;
7278 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
=
7280 /* ID3D10EffectVariable methods */
7281 d3d10_effect_blend_variable_IsValid
,
7282 d3d10_effect_blend_variable_GetType
,
7283 d3d10_effect_blend_variable_GetDesc
,
7284 d3d10_effect_blend_variable_GetAnnotationByIndex
,
7285 d3d10_effect_blend_variable_GetAnnotationByName
,
7286 d3d10_effect_blend_variable_GetMemberByIndex
,
7287 d3d10_effect_blend_variable_GetMemberByName
,
7288 d3d10_effect_blend_variable_GetMemberBySemantic
,
7289 d3d10_effect_blend_variable_GetElement
,
7290 d3d10_effect_blend_variable_GetParentConstantBuffer
,
7291 d3d10_effect_blend_variable_AsScalar
,
7292 d3d10_effect_blend_variable_AsVector
,
7293 d3d10_effect_blend_variable_AsMatrix
,
7294 d3d10_effect_blend_variable_AsString
,
7295 d3d10_effect_blend_variable_AsShaderResource
,
7296 d3d10_effect_blend_variable_AsRenderTargetView
,
7297 d3d10_effect_blend_variable_AsDepthStencilView
,
7298 d3d10_effect_blend_variable_AsConstantBuffer
,
7299 d3d10_effect_blend_variable_AsShader
,
7300 d3d10_effect_blend_variable_AsBlend
,
7301 d3d10_effect_blend_variable_AsDepthStencil
,
7302 d3d10_effect_blend_variable_AsRasterizer
,
7303 d3d10_effect_blend_variable_AsSampler
,
7304 d3d10_effect_blend_variable_SetRawValue
,
7305 d3d10_effect_blend_variable_GetRawValue
,
7306 /* ID3D10EffectBlendVariable methods */
7307 d3d10_effect_blend_variable_GetBlendState
,
7308 d3d10_effect_blend_variable_GetBackingStore
,
7311 /* ID3D10EffectVariable methods */
7313 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable
*iface
)
7315 TRACE("iface %p\n", iface
);
7317 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_variable
;
7320 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetType(
7321 ID3D10EffectDepthStencilVariable
*iface
)
7323 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7326 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable
*iface
,
7327 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7329 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7332 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
7333 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7335 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7338 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByName(
7339 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
7341 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7344 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByIndex(
7345 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7347 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7350 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByName(
7351 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
7353 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7356 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
7357 ID3D10EffectDepthStencilVariable
*iface
, const char *semantic
)
7359 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7362 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetElement(
7363 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7365 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7368 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
7369 ID3D10EffectDepthStencilVariable
*iface
)
7371 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7374 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsScalar(
7375 ID3D10EffectDepthStencilVariable
*iface
)
7377 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7380 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsVector(
7381 ID3D10EffectDepthStencilVariable
*iface
)
7383 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7386 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsMatrix(
7387 ID3D10EffectDepthStencilVariable
*iface
)
7389 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7392 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsString(
7393 ID3D10EffectDepthStencilVariable
*iface
)
7395 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7398 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShaderResource(
7399 ID3D10EffectDepthStencilVariable
*iface
)
7401 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7404 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRenderTargetView(
7405 ID3D10EffectDepthStencilVariable
*iface
)
7407 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7410 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencilView(
7411 ID3D10EffectDepthStencilVariable
*iface
)
7413 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7416 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsConstantBuffer(
7417 ID3D10EffectDepthStencilVariable
*iface
)
7419 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7422 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShader(
7423 ID3D10EffectDepthStencilVariable
*iface
)
7425 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7428 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsBlend(
7429 ID3D10EffectDepthStencilVariable
*iface
)
7431 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7434 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencil(
7435 ID3D10EffectDepthStencilVariable
*iface
)
7437 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7440 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRasterizer(
7441 ID3D10EffectDepthStencilVariable
*iface
)
7443 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7446 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsSampler(
7447 ID3D10EffectDepthStencilVariable
*iface
)
7449 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7452 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
7453 void *data
, UINT offset
, UINT count
)
7455 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7458 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
7459 void *data
, UINT offset
, UINT count
)
7461 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7464 /* ID3D10EffectDepthStencilVariable methods */
7466 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable
*iface
,
7467 UINT index
, ID3D10DepthStencilState
**depth_stencil_state
)
7469 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7471 TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface
, index
, depth_stencil_state
);
7473 if (v
->type
->element_count
)
7474 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7478 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
7480 WARN("Variable is not a depth stencil state.\n");
7484 if ((*depth_stencil_state
= v
->u
.state
.object
.depth_stencil
))
7485 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
7490 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable
*iface
,
7491 UINT index
, D3D10_DEPTH_STENCIL_DESC
*desc
)
7493 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7495 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7497 if (v
->type
->element_count
)
7498 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7500 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
7502 WARN("Variable is not a depth stencil state.\n");
7506 *desc
= v
->u
.state
.desc
.depth_stencil
;
7512 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
=
7514 /* ID3D10EffectVariable methods */
7515 d3d10_effect_depth_stencil_variable_IsValid
,
7516 d3d10_effect_depth_stencil_variable_GetType
,
7517 d3d10_effect_depth_stencil_variable_GetDesc
,
7518 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex
,
7519 d3d10_effect_depth_stencil_variable_GetAnnotationByName
,
7520 d3d10_effect_depth_stencil_variable_GetMemberByIndex
,
7521 d3d10_effect_depth_stencil_variable_GetMemberByName
,
7522 d3d10_effect_depth_stencil_variable_GetMemberBySemantic
,
7523 d3d10_effect_depth_stencil_variable_GetElement
,
7524 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer
,
7525 d3d10_effect_depth_stencil_variable_AsScalar
,
7526 d3d10_effect_depth_stencil_variable_AsVector
,
7527 d3d10_effect_depth_stencil_variable_AsMatrix
,
7528 d3d10_effect_depth_stencil_variable_AsString
,
7529 d3d10_effect_depth_stencil_variable_AsShaderResource
,
7530 d3d10_effect_depth_stencil_variable_AsRenderTargetView
,
7531 d3d10_effect_depth_stencil_variable_AsDepthStencilView
,
7532 d3d10_effect_depth_stencil_variable_AsConstantBuffer
,
7533 d3d10_effect_depth_stencil_variable_AsShader
,
7534 d3d10_effect_depth_stencil_variable_AsBlend
,
7535 d3d10_effect_depth_stencil_variable_AsDepthStencil
,
7536 d3d10_effect_depth_stencil_variable_AsRasterizer
,
7537 d3d10_effect_depth_stencil_variable_AsSampler
,
7538 d3d10_effect_depth_stencil_variable_SetRawValue
,
7539 d3d10_effect_depth_stencil_variable_GetRawValue
,
7540 /* ID3D10EffectDepthStencilVariable methods */
7541 d3d10_effect_depth_stencil_variable_GetDepthStencilState
,
7542 d3d10_effect_depth_stencil_variable_GetBackingStore
,
7545 /* ID3D10EffectVariable methods */
7547 static BOOL STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable
*iface
)
7549 TRACE("iface %p\n", iface
);
7551 return (struct d3d10_effect_variable
*)iface
!= &null_rasterizer_variable
;
7554 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetType(
7555 ID3D10EffectRasterizerVariable
*iface
)
7557 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7560 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable
*iface
,
7561 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7563 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7566 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
7567 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7569 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7572 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByName(
7573 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
7575 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7578 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByIndex(
7579 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7581 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7584 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByName(
7585 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
7587 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7590 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberBySemantic(
7591 ID3D10EffectRasterizerVariable
*iface
, const char *semantic
)
7593 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7596 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetElement(
7597 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7599 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7602 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
7603 ID3D10EffectRasterizerVariable
*iface
)
7605 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7608 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsScalar(
7609 ID3D10EffectRasterizerVariable
*iface
)
7611 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7614 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsVector(
7615 ID3D10EffectRasterizerVariable
*iface
)
7617 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7620 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsMatrix(
7621 ID3D10EffectRasterizerVariable
*iface
)
7623 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7626 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsString(
7627 ID3D10EffectRasterizerVariable
*iface
)
7629 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7632 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShaderResource(
7633 ID3D10EffectRasterizerVariable
*iface
)
7635 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7638 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRenderTargetView(
7639 ID3D10EffectRasterizerVariable
*iface
)
7641 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7644 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencilView(
7645 ID3D10EffectRasterizerVariable
*iface
)
7647 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7650 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsConstantBuffer(
7651 ID3D10EffectRasterizerVariable
*iface
)
7653 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7656 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShader(
7657 ID3D10EffectRasterizerVariable
*iface
)
7659 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7662 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsBlend(
7663 ID3D10EffectRasterizerVariable
*iface
)
7665 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7668 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencil(
7669 ID3D10EffectRasterizerVariable
*iface
)
7671 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7674 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRasterizer(
7675 ID3D10EffectRasterizerVariable
*iface
)
7677 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7680 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsSampler(
7681 ID3D10EffectRasterizerVariable
*iface
)
7683 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7686 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable
*iface
,
7687 void *data
, UINT offset
, UINT count
)
7689 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7692 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable
*iface
,
7693 void *data
, UINT offset
, UINT count
)
7695 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7698 /* ID3D10EffectRasterizerVariable methods */
7700 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable
*iface
,
7701 UINT index
, ID3D10RasterizerState
**rasterizer_state
)
7703 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7705 TRACE("iface %p, index %u, rasterizer_state %p.\n", iface
, index
, rasterizer_state
);
7707 if (v
->type
->element_count
)
7708 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7712 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
7714 WARN("Variable is not a rasterizer state.\n");
7718 if ((*rasterizer_state
= v
->u
.state
.object
.rasterizer
))
7719 ID3D10RasterizerState_AddRef(*rasterizer_state
);
7724 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable
*iface
,
7725 UINT index
, D3D10_RASTERIZER_DESC
*desc
)
7727 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7729 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7731 if (v
->type
->element_count
)
7732 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7734 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
7736 WARN("Variable is not a rasterizer state.\n");
7740 *desc
= v
->u
.state
.desc
.rasterizer
;
7746 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
=
7748 /* ID3D10EffectVariable methods */
7749 d3d10_effect_rasterizer_variable_IsValid
,
7750 d3d10_effect_rasterizer_variable_GetType
,
7751 d3d10_effect_rasterizer_variable_GetDesc
,
7752 d3d10_effect_rasterizer_variable_GetAnnotationByIndex
,
7753 d3d10_effect_rasterizer_variable_GetAnnotationByName
,
7754 d3d10_effect_rasterizer_variable_GetMemberByIndex
,
7755 d3d10_effect_rasterizer_variable_GetMemberByName
,
7756 d3d10_effect_rasterizer_variable_GetMemberBySemantic
,
7757 d3d10_effect_rasterizer_variable_GetElement
,
7758 d3d10_effect_rasterizer_variable_GetParentConstantBuffer
,
7759 d3d10_effect_rasterizer_variable_AsScalar
,
7760 d3d10_effect_rasterizer_variable_AsVector
,
7761 d3d10_effect_rasterizer_variable_AsMatrix
,
7762 d3d10_effect_rasterizer_variable_AsString
,
7763 d3d10_effect_rasterizer_variable_AsShaderResource
,
7764 d3d10_effect_rasterizer_variable_AsRenderTargetView
,
7765 d3d10_effect_rasterizer_variable_AsDepthStencilView
,
7766 d3d10_effect_rasterizer_variable_AsConstantBuffer
,
7767 d3d10_effect_rasterizer_variable_AsShader
,
7768 d3d10_effect_rasterizer_variable_AsBlend
,
7769 d3d10_effect_rasterizer_variable_AsDepthStencil
,
7770 d3d10_effect_rasterizer_variable_AsRasterizer
,
7771 d3d10_effect_rasterizer_variable_AsSampler
,
7772 d3d10_effect_rasterizer_variable_SetRawValue
,
7773 d3d10_effect_rasterizer_variable_GetRawValue
,
7774 /* ID3D10EffectRasterizerVariable methods */
7775 d3d10_effect_rasterizer_variable_GetRasterizerState
,
7776 d3d10_effect_rasterizer_variable_GetBackingStore
,
7779 /* ID3D10EffectVariable methods */
7781 static BOOL STDMETHODCALLTYPE
d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable
*iface
)
7783 TRACE("iface %p\n", iface
);
7785 return (struct d3d10_effect_variable
*)iface
!= &null_sampler_variable
;
7788 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetType(
7789 ID3D10EffectSamplerVariable
*iface
)
7791 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7794 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable
*iface
,
7795 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7797 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7800 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByIndex(
7801 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7803 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7806 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByName(
7807 ID3D10EffectSamplerVariable
*iface
, const char *name
)
7809 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7812 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByIndex(
7813 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7815 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7818 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByName(
7819 ID3D10EffectSamplerVariable
*iface
, const char *name
)
7821 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7824 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberBySemantic(
7825 ID3D10EffectSamplerVariable
*iface
, const char *semantic
)
7827 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7830 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetElement(
7831 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7833 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7836 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetParentConstantBuffer(
7837 ID3D10EffectSamplerVariable
*iface
)
7839 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7842 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsScalar(
7843 ID3D10EffectSamplerVariable
*iface
)
7845 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7848 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsVector(
7849 ID3D10EffectSamplerVariable
*iface
)
7851 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7854 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsMatrix(
7855 ID3D10EffectSamplerVariable
*iface
)
7857 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7860 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsString(
7861 ID3D10EffectSamplerVariable
*iface
)
7863 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7866 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShaderResource(
7867 ID3D10EffectSamplerVariable
*iface
)
7869 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7872 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRenderTargetView(
7873 ID3D10EffectSamplerVariable
*iface
)
7875 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7878 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencilView(
7879 ID3D10EffectSamplerVariable
*iface
)
7881 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7884 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsConstantBuffer(
7885 ID3D10EffectSamplerVariable
*iface
)
7887 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7890 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShader(
7891 ID3D10EffectSamplerVariable
*iface
)
7893 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7896 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsBlend(
7897 ID3D10EffectSamplerVariable
*iface
)
7899 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7902 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencil(
7903 ID3D10EffectSamplerVariable
*iface
)
7905 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7908 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRasterizer(
7909 ID3D10EffectSamplerVariable
*iface
)
7911 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7914 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsSampler(
7915 ID3D10EffectSamplerVariable
*iface
)
7917 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7920 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable
*iface
,
7921 void *data
, UINT offset
, UINT count
)
7923 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7926 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable
*iface
,
7927 void *data
, UINT offset
, UINT count
)
7929 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7932 /* ID3D10EffectSamplerVariable methods */
7934 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable
*iface
,
7935 UINT index
, ID3D10SamplerState
**sampler
)
7937 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7939 TRACE("iface %p, index %u, sampler %p.\n", iface
, index
, sampler
);
7941 if (v
->type
->element_count
)
7942 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7946 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
7948 WARN("Variable is not a sampler state.\n");
7952 if ((*sampler
= v
->u
.state
.object
.sampler
))
7953 ID3D10SamplerState_AddRef(*sampler
);
7958 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable
*iface
,
7959 UINT index
, D3D10_SAMPLER_DESC
*desc
)
7961 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7963 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7965 if (v
->type
->element_count
)
7966 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7968 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
7970 WARN("Variable is not a sampler state.\n");
7974 *desc
= v
->u
.state
.desc
.sampler
;
7980 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
=
7982 /* ID3D10EffectVariable methods */
7983 d3d10_effect_sampler_variable_IsValid
,
7984 d3d10_effect_sampler_variable_GetType
,
7985 d3d10_effect_sampler_variable_GetDesc
,
7986 d3d10_effect_sampler_variable_GetAnnotationByIndex
,
7987 d3d10_effect_sampler_variable_GetAnnotationByName
,
7988 d3d10_effect_sampler_variable_GetMemberByIndex
,
7989 d3d10_effect_sampler_variable_GetMemberByName
,
7990 d3d10_effect_sampler_variable_GetMemberBySemantic
,
7991 d3d10_effect_sampler_variable_GetElement
,
7992 d3d10_effect_sampler_variable_GetParentConstantBuffer
,
7993 d3d10_effect_sampler_variable_AsScalar
,
7994 d3d10_effect_sampler_variable_AsVector
,
7995 d3d10_effect_sampler_variable_AsMatrix
,
7996 d3d10_effect_sampler_variable_AsString
,
7997 d3d10_effect_sampler_variable_AsShaderResource
,
7998 d3d10_effect_sampler_variable_AsRenderTargetView
,
7999 d3d10_effect_sampler_variable_AsDepthStencilView
,
8000 d3d10_effect_sampler_variable_AsConstantBuffer
,
8001 d3d10_effect_sampler_variable_AsShader
,
8002 d3d10_effect_sampler_variable_AsBlend
,
8003 d3d10_effect_sampler_variable_AsDepthStencil
,
8004 d3d10_effect_sampler_variable_AsRasterizer
,
8005 d3d10_effect_sampler_variable_AsSampler
,
8006 d3d10_effect_sampler_variable_SetRawValue
,
8007 d3d10_effect_sampler_variable_GetRawValue
,
8008 /* ID3D10EffectSamplerVariable methods */
8009 d3d10_effect_sampler_variable_GetSampler
,
8010 d3d10_effect_sampler_variable_GetBackingStore
,
8013 /* ID3D10EffectType methods */
8015 static inline struct d3d10_effect_type
*impl_from_ID3D10EffectType(ID3D10EffectType
*iface
)
8017 return CONTAINING_RECORD(iface
, struct d3d10_effect_type
, ID3D10EffectType_iface
);
8020 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
8022 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8024 TRACE("iface %p\n", iface
);
8026 return This
!= &null_type
;
8029 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
8031 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8033 TRACE("iface %p, desc %p\n", iface
, desc
);
8035 if (This
== &null_type
)
8037 WARN("Null type specified\n");
8043 WARN("Invalid argument specified\n");
8044 return E_INVALIDARG
;
8047 desc
->TypeName
= This
->name
;
8048 desc
->Class
= This
->type_class
;
8049 desc
->Type
= This
->basetype
;
8050 desc
->Elements
= This
->element_count
;
8051 desc
->Members
= This
->member_count
;
8052 desc
->Rows
= This
->row_count
;
8053 desc
->Columns
= This
->column_count
;
8054 desc
->PackedSize
= This
->size_packed
;
8055 desc
->UnpackedSize
= This
->size_unpacked
;
8056 desc
->Stride
= This
->stride
;
8061 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
8064 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8065 struct d3d10_effect_type
*t
;
8067 TRACE("iface %p, index %u\n", iface
, index
);
8069 if (index
>= This
->member_count
)
8071 WARN("Invalid index specified\n");
8072 return &null_type
.ID3D10EffectType_iface
;
8075 t
= (&This
->members
[index
])->type
;
8077 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
8079 return &t
->ID3D10EffectType_iface
;
8082 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
8085 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8088 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
8092 WARN("Invalid name specified\n");
8093 return &null_type
.ID3D10EffectType_iface
;
8096 for (i
= 0; i
< This
->member_count
; ++i
)
8098 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
8100 if (typem
->name
&& !strcmp(typem
->name
, name
))
8102 TRACE("Returning type %p.\n", typem
->type
);
8103 return &typem
->type
->ID3D10EffectType_iface
;
8107 WARN("Invalid name specified\n");
8109 return &null_type
.ID3D10EffectType_iface
;
8112 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
8113 const char *semantic
)
8115 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8118 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
8122 WARN("Invalid semantic specified\n");
8123 return &null_type
.ID3D10EffectType_iface
;
8126 for (i
= 0; i
< This
->member_count
; ++i
)
8128 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
8130 if (typem
->semantic
&& !strcmp(typem
->semantic
, semantic
))
8132 TRACE("Returning type %p.\n", typem
->type
);
8133 return &typem
->type
->ID3D10EffectType_iface
;
8137 WARN("Invalid semantic specified\n");
8139 return &null_type
.ID3D10EffectType_iface
;
8142 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
8144 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8145 struct d3d10_effect_type_member
*typem
;
8147 TRACE("iface %p, index %u\n", iface
, index
);
8149 if (index
>= This
->member_count
)
8151 WARN("Invalid index specified\n");
8155 typem
= &This
->members
[index
];
8157 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
8162 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
8164 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8165 struct d3d10_effect_type_member
*typem
;
8167 TRACE("iface %p, index %u\n", iface
, index
);
8169 if (index
>= This
->member_count
)
8171 WARN("Invalid index specified\n");
8175 typem
= &This
->members
[index
];
8177 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
8179 return typem
->semantic
;
8182 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
8184 /* ID3D10EffectType */
8185 d3d10_effect_type_IsValid
,
8186 d3d10_effect_type_GetDesc
,
8187 d3d10_effect_type_GetMemberTypeByIndex
,
8188 d3d10_effect_type_GetMemberTypeByName
,
8189 d3d10_effect_type_GetMemberTypeBySemantic
,
8190 d3d10_effect_type_GetMemberName
,
8191 d3d10_effect_type_GetMemberSemantic
,