d3d11: Use wined3d_device_context_dispatch_indirect().
[wine/zf.git] / dlls / d3dx9_36 / render.c
blobf9a6a8635e829cd8872de0483169ed9500eaec1e
1 /*
2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3dx9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
25 struct device_state
27 DWORD num_render_targets;
28 IDirect3DSurface9 **render_targets;
29 IDirect3DSurface9 *depth_stencil;
30 D3DVIEWPORT9 viewport;
33 static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *state)
35 HRESULT hr;
36 D3DCAPS9 caps;
37 unsigned int i;
39 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
40 if (FAILED(hr)) return hr;
42 state->num_render_targets = caps.NumSimultaneousRTs;
43 state->render_targets = HeapAlloc(GetProcessHeap(), 0,
44 state->num_render_targets * sizeof(IDirect3DSurface9 *));
45 if (!state->render_targets)
46 return E_OUTOFMEMORY;
48 for (i = 0; i < state->num_render_targets; i++)
49 state->render_targets[i] = NULL;
50 state->depth_stencil = NULL;
51 return D3D_OK;
54 static void device_state_capture(IDirect3DDevice9 *device, struct device_state *state)
56 HRESULT hr;
57 unsigned int i;
59 IDirect3DDevice9_GetViewport(device, &state->viewport);
61 for (i = 0; i < state->num_render_targets; i++)
63 hr = IDirect3DDevice9_GetRenderTarget(device, i, &state->render_targets[i]);
64 if (FAILED(hr)) state->render_targets[i] = NULL;
67 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
68 if (FAILED(hr)) state->depth_stencil = NULL;
71 static void device_state_restore(IDirect3DDevice9 *device, struct device_state *state)
73 unsigned int i;
75 for (i = 0; i < state->num_render_targets; i++)
77 IDirect3DDevice9_SetRenderTarget(device, i, state->render_targets[i]);
78 if (state->render_targets[i])
79 IDirect3DSurface9_Release(state->render_targets[i]);
80 state->render_targets[i] = NULL;
83 IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
84 if (state->depth_stencil)
86 IDirect3DSurface9_Release(state->depth_stencil);
87 state->depth_stencil = NULL;
90 IDirect3DDevice9_SetViewport(device, &state->viewport);
93 static void device_state_release(struct device_state *state)
95 unsigned int i;
97 for (i = 0; i < state->num_render_targets; i++)
99 if (state->render_targets[i])
100 IDirect3DSurface9_Release(state->render_targets[i]);
103 HeapFree(GetProcessHeap(), 0, state->render_targets);
105 if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
108 struct render_to_surface
110 ID3DXRenderToSurface ID3DXRenderToSurface_iface;
111 LONG ref;
113 IDirect3DDevice9 *device;
114 D3DXRTS_DESC desc;
116 IDirect3DSurface9 *dst_surface;
118 IDirect3DSurface9 *render_target;
119 IDirect3DSurface9 *depth_stencil;
121 struct device_state previous_state;
124 static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
126 return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
129 static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
130 REFIID riid,
131 void **out)
133 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
135 if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
136 || IsEqualGUID(riid, &IID_IUnknown))
138 IUnknown_AddRef(iface);
139 *out = iface;
140 return S_OK;
143 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
145 *out = NULL;
146 return E_NOINTERFACE;
149 static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
151 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
152 ULONG ref = InterlockedIncrement(&render->ref);
154 TRACE("%p increasing refcount to %u\n", iface, ref);
156 return ref;
159 static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
161 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
162 ULONG ref = InterlockedDecrement(&render->ref);
164 TRACE("%p decreasing refcount to %u\n", iface, ref);
166 if (!ref)
168 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
170 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
171 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
173 device_state_release(&render->previous_state);
175 IDirect3DDevice9_Release(render->device);
177 HeapFree(GetProcessHeap(), 0, render);
180 return ref;
183 static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
184 IDirect3DDevice9 **device)
186 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
188 TRACE("(%p)->(%p)\n", iface, device);
190 if (!device) return D3DERR_INVALIDCALL;
192 IDirect3DDevice9_AddRef(render->device);
193 *device = render->device;
194 return D3D_OK;
197 static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
198 D3DXRTS_DESC *desc)
200 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
202 TRACE("(%p)->(%p)\n", iface, desc);
204 if (!desc) return D3DERR_INVALIDCALL;
206 *desc = render->desc;
207 return D3D_OK;
210 static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
211 IDirect3DSurface9 *surface,
212 const D3DVIEWPORT9 *viewport)
214 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
215 unsigned int i;
216 IDirect3DDevice9 *device;
217 D3DSURFACE_DESC surface_desc;
218 HRESULT hr = D3DERR_INVALIDCALL;
219 D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
220 DWORD multi_sample_quality = 0;
222 TRACE("(%p)->(%p, %p)\n", iface, surface, viewport);
224 if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
226 IDirect3DSurface9_GetDesc(surface, &surface_desc);
227 if (surface_desc.Format != render->desc.Format
228 || surface_desc.Width != render->desc.Width
229 || surface_desc.Height != render->desc.Height)
230 return D3DERR_INVALIDCALL;
232 if (viewport)
234 if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height
235 || viewport->X + viewport->Width > render->desc.Width
236 || viewport->Y + viewport->Height > render->desc.Height)
237 return D3DERR_INVALIDCALL;
239 if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET)
240 && (viewport->X != 0 || viewport->Y != 0
241 || viewport->Width != render->desc.Width
242 || viewport->Height != render->desc.Height))
243 return D3DERR_INVALIDCALL;
246 device = render->device;
248 device_state_capture(device, &render->previous_state);
250 /* prepare for rendering to surface */
251 for (i = 1; i < render->previous_state.num_render_targets; i++)
252 IDirect3DDevice9_SetRenderTarget(device, i, NULL);
254 if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
256 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
257 multi_sample_type = surface_desc.MultiSampleType;
258 multi_sample_quality = surface_desc.MultiSampleQuality;
260 else
262 hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height,
263 render->desc.Format, multi_sample_type, multi_sample_quality, FALSE,
264 &render->render_target, NULL);
265 if (FAILED(hr)) goto cleanup;
266 hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target);
269 if (FAILED(hr)) goto cleanup;
271 if (render->desc.DepthStencil)
273 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height,
274 render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE,
275 &render->depth_stencil, NULL);
277 else render->depth_stencil = NULL;
279 if (FAILED(hr)) goto cleanup;
281 hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil);
282 if (FAILED(hr)) goto cleanup;
284 if (viewport) IDirect3DDevice9_SetViewport(device, viewport);
286 IDirect3DSurface9_AddRef(surface);
287 render->dst_surface = surface;
288 return IDirect3DDevice9_BeginScene(device);
290 cleanup:
291 device_state_restore(device, &render->previous_state);
293 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
294 render->dst_surface = NULL;
296 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
297 render->render_target = NULL;
298 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
299 render->depth_stencil = NULL;
301 return hr;
304 static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
305 DWORD filter)
307 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
308 HRESULT hr;
310 TRACE("(%p)->(%#x)\n", iface, filter);
312 if (!render->dst_surface) return D3DERR_INVALIDCALL;
314 hr = IDirect3DDevice9_EndScene(render->device);
316 /* copy render target data to destination surface, if needed */
317 if (render->render_target)
319 hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
320 render->render_target, NULL, NULL, filter, 0);
321 if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
324 device_state_restore(render->device, &render->previous_state);
326 /* release resources */
327 if (render->render_target)
329 IDirect3DSurface9_Release(render->render_target);
330 render->render_target = NULL;
333 if (render->depth_stencil)
335 IDirect3DSurface9_Release(render->depth_stencil);
336 render->depth_stencil = NULL;
339 IDirect3DSurface9_Release(render->dst_surface);
340 render->dst_surface = NULL;
342 return hr;
345 static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
347 FIXME("(%p)->(): stub\n", iface);
348 return D3D_OK;
351 static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
353 FIXME("(%p)->(): stub\n", iface);
354 return D3D_OK;
357 static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl =
359 /* IUnknown methods */
360 D3DXRenderToSurface_QueryInterface,
361 D3DXRenderToSurface_AddRef,
362 D3DXRenderToSurface_Release,
363 /* ID3DXRenderToSurface methods */
364 D3DXRenderToSurface_GetDevice,
365 D3DXRenderToSurface_GetDesc,
366 D3DXRenderToSurface_BeginScene,
367 D3DXRenderToSurface_EndScene,
368 D3DXRenderToSurface_OnLostDevice,
369 D3DXRenderToSurface_OnResetDevice
372 HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
373 UINT width,
374 UINT height,
375 D3DFORMAT format,
376 BOOL depth_stencil,
377 D3DFORMAT depth_stencil_format,
378 ID3DXRenderToSurface **out)
380 HRESULT hr;
381 struct render_to_surface *render;
383 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
384 depth_stencil, depth_stencil_format, out);
386 if (!device || !out) return D3DERR_INVALIDCALL;
388 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
389 if (!render) return E_OUTOFMEMORY;
391 render->ID3DXRenderToSurface_iface.lpVtbl = &render_to_surface_vtbl;
392 render->ref = 1;
394 render->desc.Width = width;
395 render->desc.Height = height;
396 render->desc.Format = format;
397 render->desc.DepthStencil = depth_stencil;
398 render->desc.DepthStencilFormat = depth_stencil_format;
400 render->dst_surface = NULL;
401 render->render_target = NULL;
402 render->depth_stencil = NULL;
404 hr = device_state_init(device, &render->previous_state);
405 if (FAILED(hr))
407 HeapFree(GetProcessHeap(), 0, render);
408 return hr;
411 IDirect3DDevice9_AddRef(device);
412 render->device = device;
414 *out = &render->ID3DXRenderToSurface_iface;
415 return D3D_OK;
419 enum render_state
421 INITIAL,
423 CUBE_BEGIN,
424 CUBE_FACE
427 struct render_to_envmap
429 ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface;
430 LONG ref;
432 IDirect3DDevice9 *device;
433 D3DXRTE_DESC desc;
435 enum render_state state;
436 struct device_state previous_device_state;
438 D3DCUBEMAP_FACES face;
439 DWORD filter;
441 IDirect3DSurface9 *render_target;
442 IDirect3DSurface9 *depth_stencil;
444 IDirect3DCubeTexture9 *dst_cube_texture;
447 static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9 *cube_texture,
448 D3DCUBEMAP_FACES face, IDirect3DSurface9 *render_target, DWORD filter)
450 HRESULT hr;
451 IDirect3DSurface9 *cube_surface;
453 IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, 0, &cube_surface);
455 hr = D3DXLoadSurfaceFromSurface(cube_surface, NULL, NULL, render_target, NULL, NULL, filter, 0);
456 if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
458 IDirect3DSurface9_Release(cube_surface);
461 static inline struct render_to_envmap *impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap *iface)
463 return CONTAINING_RECORD(iface, struct render_to_envmap, ID3DXRenderToEnvMap_iface);
466 static HRESULT WINAPI D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap *iface,
467 REFIID riid,
468 void **out)
470 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
472 if (IsEqualGUID(riid, &IID_ID3DXRenderToEnvMap)
473 || IsEqualGUID(riid, &IID_IUnknown))
475 IUnknown_AddRef(iface);
476 *out = iface;
477 return S_OK;
480 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
482 *out = NULL;
483 return E_NOINTERFACE;
486 static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface)
488 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
489 ULONG ref = InterlockedIncrement(&render->ref);
491 TRACE("%p increasing refcount to %u\n", iface, ref);
493 return ref;
496 static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
498 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
499 ULONG ref = InterlockedDecrement(&render->ref);
501 TRACE("%p decreasing refcount to %u\n", iface, ref);
503 if (!ref)
505 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
507 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
508 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
510 device_state_release(&render->previous_device_state);
512 IDirect3DDevice9_Release(render->device);
514 HeapFree(GetProcessHeap(), 0, render);
517 return ref;
520 static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface,
521 IDirect3DDevice9 **device)
523 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
525 TRACE("(%p)->(%p)\n", iface, device);
527 if (!device) return D3DERR_INVALIDCALL;
529 IDirect3DDevice9_AddRef(render->device);
530 *device = render->device;
531 return D3D_OK;
534 static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
535 D3DXRTE_DESC *desc)
537 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
539 TRACE("(%p)->(%p)\n", iface, desc);
541 if (!desc) return D3DERR_INVALIDCALL;
543 *desc = render->desc;
544 return D3D_OK;
547 static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface,
548 IDirect3DCubeTexture9 *texture)
550 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
551 HRESULT hr;
552 D3DSURFACE_DESC level_desc;
554 TRACE("(%p)->(%p)\n", iface, texture);
556 if (!texture) return D3DERR_INVALIDCALL;
558 if (render->state != INITIAL) return D3DERR_INVALIDCALL;
560 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
561 if (level_desc.Format != render->desc.Format || level_desc.Width != render->desc.Size)
562 return D3DERR_INVALIDCALL;
564 if (!(level_desc.Usage & D3DUSAGE_RENDERTARGET))
566 hr = IDirect3DDevice9_CreateRenderTarget(render->device, level_desc.Width, level_desc.Height,
567 level_desc.Format, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
568 TRUE, &render->render_target, NULL);
569 if (FAILED(hr)) goto cleanup;
570 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
573 if (render->desc.DepthStencil)
575 hr = IDirect3DDevice9_CreateDepthStencilSurface(render->device, level_desc.Width, level_desc.Height,
576 render->desc.DepthStencilFormat, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
577 TRUE, &render->depth_stencil, NULL);
578 if (FAILED(hr)) goto cleanup;
581 IDirect3DCubeTexture9_AddRef(texture);
582 render->dst_cube_texture = texture;
583 render->state = CUBE_BEGIN;
584 return D3D_OK;
586 cleanup:
587 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
588 render->dst_cube_texture = NULL;
590 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
591 render->render_target = NULL;
592 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
593 render->depth_stencil = NULL;
595 return hr;
598 static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface,
599 IDirect3DTexture9 *texture)
601 FIXME("(%p)->(%p): stub\n", iface, texture);
602 return E_NOTIMPL;
605 static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *iface,
606 IDirect3DTexture9 *pos_z_texture,
607 IDirect3DTexture9 *neg_z_texture)
609 FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
610 return E_NOTIMPL;
613 static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *iface,
614 IDirect3DTexture9 *pos_z_texture,
615 IDirect3DTexture9 *neg_z_texture)
617 FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
618 return E_NOTIMPL;
621 static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
622 D3DCUBEMAP_FACES face,
623 DWORD filter)
625 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
626 HRESULT hr;
627 unsigned int i;
629 TRACE("(%p)->(%u, %#x)\n", iface, face, filter);
631 if (render->state == CUBE_FACE)
633 IDirect3DDevice9_EndScene(render->device);
634 if (render->render_target)
635 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
636 render->render_target, render->filter);
638 device_state_restore(render->device, &render->previous_device_state);
640 render->state = CUBE_BEGIN;
642 else if (render->state != CUBE_BEGIN)
643 return D3DERR_INVALIDCALL;
645 device_state_capture(render->device, &render->previous_device_state);
647 for (i = 1; i < render->previous_device_state.num_render_targets; i++)
648 IDirect3DDevice9_SetRenderTarget(render->device, i, NULL);
650 if (!render->render_target)
652 IDirect3DSurface9 *render_target;
653 IDirect3DCubeTexture9_GetCubeMapSurface(render->dst_cube_texture, face, 0, &render_target);
654 hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render_target);
655 IDirect3DSurface9_Release(render_target);
657 else hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render->render_target);
659 if (FAILED(hr)) goto cleanup;
661 hr = IDirect3DDevice9_SetDepthStencilSurface(render->device, render->depth_stencil);
662 if (FAILED(hr)) goto cleanup;
664 render->state = CUBE_FACE;
665 render->face = face;
666 render->filter = filter;
667 return IDirect3DDevice9_BeginScene(render->device);
669 cleanup:
670 device_state_restore(render->device, &render->previous_device_state);
671 return hr;
674 static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
675 DWORD filter)
677 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
679 TRACE("(%p)->(%#x)\n", iface, filter);
681 if (render->state == INITIAL) return D3DERR_INVALIDCALL;
683 if (render->state == CUBE_FACE)
685 IDirect3DDevice9_EndScene(render->device);
686 if (render->render_target)
687 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
688 render->render_target, render->filter);
690 device_state_restore(render->device, &render->previous_device_state);
693 D3DXFilterTexture((IDirect3DBaseTexture9 *)render->dst_cube_texture, NULL, 0, filter);
695 if (render->render_target)
697 IDirect3DSurface9_Release(render->render_target);
698 render->render_target = NULL;
701 if (render->depth_stencil)
703 IDirect3DSurface9_Release(render->depth_stencil);
704 render->depth_stencil = NULL;
707 IDirect3DSurface9_Release(render->dst_cube_texture);
708 render->dst_cube_texture = NULL;
710 render->state = INITIAL;
711 return D3D_OK;
714 static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface)
716 FIXME("(%p)->(): stub\n", iface);
717 return D3D_OK;
720 static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface)
722 FIXME("(%p)->(): stub\n", iface);
723 return D3D_OK;
726 static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl =
728 /* IUnknown methods */
729 D3DXRenderToEnvMap_QueryInterface,
730 D3DXRenderToEnvMap_AddRef,
731 D3DXRenderToEnvMap_Release,
732 /* ID3DXRenderToEnvMap methods */
733 D3DXRenderToEnvMap_GetDevice,
734 D3DXRenderToEnvMap_GetDesc,
735 D3DXRenderToEnvMap_BeginCube,
736 D3DXRenderToEnvMap_BeginSphere,
737 D3DXRenderToEnvMap_BeginHemisphere,
738 D3DXRenderToEnvMap_BeginParabolic,
739 D3DXRenderToEnvMap_Face,
740 D3DXRenderToEnvMap_End,
741 D3DXRenderToEnvMap_OnLostDevice,
742 D3DXRenderToEnvMap_OnResetDevice
745 HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
746 UINT size,
747 UINT mip_levels,
748 D3DFORMAT format,
749 BOOL depth_stencil,
750 D3DFORMAT depth_stencil_format,
751 ID3DXRenderToEnvMap **out)
753 HRESULT hr;
754 struct render_to_envmap *render;
756 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, size, mip_levels,
757 format, depth_stencil, depth_stencil_format, out);
759 if (!device || !out) return D3DERR_INVALIDCALL;
761 hr = D3DXCheckTextureRequirements(device, &size, &size, &mip_levels,
762 D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
763 if (FAILED(hr)) return hr;
765 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap));
766 if (!render) return E_OUTOFMEMORY;
768 render->ID3DXRenderToEnvMap_iface.lpVtbl = &render_to_envmap_vtbl;
769 render->ref = 1;
771 render->desc.Size = size;
772 render->desc.MipLevels = mip_levels;
773 render->desc.Format = format;
774 render->desc.DepthStencil = depth_stencil;
775 render->desc.DepthStencilFormat = depth_stencil_format;
777 render->state = INITIAL;
778 render->render_target = NULL;
779 render->depth_stencil = NULL;
780 render->dst_cube_texture = NULL;
782 hr = device_state_init(device, &render->previous_device_state);
783 if (FAILED(hr))
785 HeapFree(GetProcessHeap(), 0, render);
786 return hr;
789 IDirect3DDevice9_AddRef(device);
790 render->device = device;
792 *out = &render->ID3DXRenderToEnvMap_iface;
793 return D3D_OK;