2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3dx9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
27 DWORD num_render_targets
;
28 IDirect3DSurface9
**render_targets
;
29 IDirect3DSurface9
*depth_stencil
;
30 D3DVIEWPORT9 viewport
;
33 static HRESULT
device_state_init(IDirect3DDevice9
*device
, struct device_state
*state
)
39 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
40 if (FAILED(hr
)) return hr
;
42 state
->num_render_targets
= caps
.NumSimultaneousRTs
;
43 state
->render_targets
= HeapAlloc(GetProcessHeap(), 0,
44 state
->num_render_targets
* sizeof(IDirect3DSurface9
*));
45 if (!state
->render_targets
)
48 for (i
= 0; i
< state
->num_render_targets
; i
++)
49 state
->render_targets
[i
] = NULL
;
50 state
->depth_stencil
= NULL
;
54 static void device_state_capture(IDirect3DDevice9
*device
, struct device_state
*state
)
59 IDirect3DDevice9_GetViewport(device
, &state
->viewport
);
61 for (i
= 0; i
< state
->num_render_targets
; i
++)
63 hr
= IDirect3DDevice9_GetRenderTarget(device
, i
, &state
->render_targets
[i
]);
64 if (FAILED(hr
)) state
->render_targets
[i
] = NULL
;
67 hr
= IDirect3DDevice9_GetDepthStencilSurface(device
, &state
->depth_stencil
);
68 if (FAILED(hr
)) state
->depth_stencil
= NULL
;
71 static void device_state_restore(IDirect3DDevice9
*device
, struct device_state
*state
)
75 for (i
= 0; i
< state
->num_render_targets
; i
++)
77 IDirect3DDevice9_SetRenderTarget(device
, i
, state
->render_targets
[i
]);
78 if (state
->render_targets
[i
])
79 IDirect3DSurface9_Release(state
->render_targets
[i
]);
80 state
->render_targets
[i
] = NULL
;
83 IDirect3DDevice9_SetDepthStencilSurface(device
, state
->depth_stencil
);
84 if (state
->depth_stencil
)
86 IDirect3DSurface9_Release(state
->depth_stencil
);
87 state
->depth_stencil
= NULL
;
90 IDirect3DDevice9_SetViewport(device
, &state
->viewport
);
93 static void device_state_release(struct device_state
*state
)
97 for (i
= 0; i
< state
->num_render_targets
; i
++)
99 if (state
->render_targets
[i
])
100 IDirect3DSurface9_Release(state
->render_targets
[i
]);
103 HeapFree(GetProcessHeap(), 0, state
->render_targets
);
105 if (state
->depth_stencil
) IDirect3DSurface9_Release(state
->depth_stencil
);
108 struct render_to_surface
110 ID3DXRenderToSurface ID3DXRenderToSurface_iface
;
113 IDirect3DDevice9
*device
;
116 IDirect3DSurface9
*dst_surface
;
118 IDirect3DSurface9
*render_target
;
119 IDirect3DSurface9
*depth_stencil
;
121 struct device_state previous_state
;
124 static inline struct render_to_surface
*impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface
*iface
)
126 return CONTAINING_RECORD(iface
, struct render_to_surface
, ID3DXRenderToSurface_iface
);
129 static HRESULT WINAPI
D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface
*iface
,
133 TRACE("iface %p, riid %s, out %p\n", iface
, debugstr_guid(riid
), out
);
135 if (IsEqualGUID(riid
, &IID_ID3DXRenderToSurface
)
136 || IsEqualGUID(riid
, &IID_IUnknown
))
138 IUnknown_AddRef(iface
);
143 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
146 return E_NOINTERFACE
;
149 static ULONG WINAPI
D3DXRenderToSurface_AddRef(ID3DXRenderToSurface
*iface
)
151 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
152 ULONG ref
= InterlockedIncrement(&render
->ref
);
154 TRACE("%p increasing refcount to %u\n", iface
, ref
);
159 static ULONG WINAPI
D3DXRenderToSurface_Release(ID3DXRenderToSurface
*iface
)
161 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
162 ULONG ref
= InterlockedDecrement(&render
->ref
);
164 TRACE("%p decreasing refcount to %u\n", iface
, ref
);
168 if (render
->dst_surface
) IDirect3DSurface9_Release(render
->dst_surface
);
170 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
171 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
173 device_state_release(&render
->previous_state
);
175 IDirect3DDevice9_Release(render
->device
);
177 HeapFree(GetProcessHeap(), 0, render
);
183 static HRESULT WINAPI
D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface
*iface
,
184 IDirect3DDevice9
**device
)
186 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
188 TRACE("(%p)->(%p)\n", iface
, device
);
190 if (!device
) return D3DERR_INVALIDCALL
;
192 IDirect3DDevice9_AddRef(render
->device
);
193 *device
= render
->device
;
197 static HRESULT WINAPI
D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface
*iface
,
200 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
202 TRACE("(%p)->(%p)\n", iface
, desc
);
204 if (!desc
) return D3DERR_INVALIDCALL
;
206 *desc
= render
->desc
;
210 static HRESULT WINAPI
D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface
*iface
,
211 IDirect3DSurface9
*surface
,
212 const D3DVIEWPORT9
*viewport
)
214 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
216 IDirect3DDevice9
*device
;
217 D3DSURFACE_DESC surface_desc
;
218 HRESULT hr
= D3DERR_INVALIDCALL
;
219 D3DMULTISAMPLE_TYPE multi_sample_type
= D3DMULTISAMPLE_NONE
;
220 DWORD multi_sample_quality
= 0;
222 TRACE("(%p)->(%p, %p)\n", iface
, surface
, viewport
);
224 if (!surface
|| render
->dst_surface
) return D3DERR_INVALIDCALL
;
226 IDirect3DSurface9_GetDesc(surface
, &surface_desc
);
227 if (surface_desc
.Format
!= render
->desc
.Format
228 || surface_desc
.Width
!= render
->desc
.Width
229 || surface_desc
.Height
!= render
->desc
.Height
)
230 return D3DERR_INVALIDCALL
;
234 if (viewport
->X
> render
->desc
.Width
|| viewport
->Y
> render
->desc
.Height
235 || viewport
->X
+ viewport
->Width
> render
->desc
.Width
236 || viewport
->Y
+ viewport
->Height
> render
->desc
.Height
)
237 return D3DERR_INVALIDCALL
;
239 if (!(surface_desc
.Usage
& D3DUSAGE_RENDERTARGET
)
240 && (viewport
->X
!= 0 || viewport
->Y
!= 0
241 || viewport
->Width
!= render
->desc
.Width
242 || viewport
->Height
!= render
->desc
.Height
))
243 return D3DERR_INVALIDCALL
;
246 device
= render
->device
;
248 device_state_capture(device
, &render
->previous_state
);
250 /* prepare for rendering to surface */
251 for (i
= 1; i
< render
->previous_state
.num_render_targets
; i
++)
252 IDirect3DDevice9_SetRenderTarget(device
, i
, NULL
);
254 if (surface_desc
.Usage
& D3DUSAGE_RENDERTARGET
)
256 hr
= IDirect3DDevice9_SetRenderTarget(device
, 0, surface
);
257 multi_sample_type
= surface_desc
.MultiSampleType
;
258 multi_sample_quality
= surface_desc
.MultiSampleQuality
;
262 hr
= IDirect3DDevice9_CreateRenderTarget(device
, render
->desc
.Width
, render
->desc
.Height
,
263 render
->desc
.Format
, multi_sample_type
, multi_sample_quality
, FALSE
,
264 &render
->render_target
, NULL
);
265 if (FAILED(hr
)) goto cleanup
;
266 hr
= IDirect3DDevice9_SetRenderTarget(device
, 0, render
->render_target
);
269 if (FAILED(hr
)) goto cleanup
;
271 if (render
->desc
.DepthStencil
)
273 hr
= IDirect3DDevice9_CreateDepthStencilSurface(device
, render
->desc
.Width
, render
->desc
.Height
,
274 render
->desc
.DepthStencilFormat
, multi_sample_type
, multi_sample_quality
, TRUE
,
275 &render
->depth_stencil
, NULL
);
277 else render
->depth_stencil
= NULL
;
279 if (FAILED(hr
)) goto cleanup
;
281 hr
= IDirect3DDevice9_SetDepthStencilSurface(device
, render
->depth_stencil
);
282 if (FAILED(hr
)) goto cleanup
;
284 if (viewport
) IDirect3DDevice9_SetViewport(device
, viewport
);
286 IDirect3DSurface9_AddRef(surface
);
287 render
->dst_surface
= surface
;
288 return IDirect3DDevice9_BeginScene(device
);
291 device_state_restore(device
, &render
->previous_state
);
293 if (render
->dst_surface
) IDirect3DSurface9_Release(render
->dst_surface
);
294 render
->dst_surface
= NULL
;
296 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
297 render
->render_target
= NULL
;
298 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
299 render
->depth_stencil
= NULL
;
304 static HRESULT WINAPI
D3DXRenderToSurface_EndScene(ID3DXRenderToSurface
*iface
,
307 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
310 TRACE("(%p)->(%#x)\n", iface
, filter
);
312 if (!render
->dst_surface
) return D3DERR_INVALIDCALL
;
314 hr
= IDirect3DDevice9_EndScene(render
->device
);
316 /* copy render target data to destination surface, if needed */
317 if (render
->render_target
)
319 hr
= D3DXLoadSurfaceFromSurface(render
->dst_surface
, NULL
, NULL
,
320 render
->render_target
, NULL
, NULL
, filter
, 0);
321 if (FAILED(hr
)) ERR("Copying render target data to surface failed %#x\n", hr
);
324 device_state_restore(render
->device
, &render
->previous_state
);
326 /* release resources */
327 if (render
->render_target
)
329 IDirect3DSurface9_Release(render
->render_target
);
330 render
->render_target
= NULL
;
333 if (render
->depth_stencil
)
335 IDirect3DSurface9_Release(render
->depth_stencil
);
336 render
->depth_stencil
= NULL
;
339 IDirect3DSurface9_Release(render
->dst_surface
);
340 render
->dst_surface
= NULL
;
345 static HRESULT WINAPI
D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface
*iface
)
347 FIXME("(%p)->(): stub\n", iface
);
351 static HRESULT WINAPI
D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface
*iface
)
353 FIXME("(%p)->(): stub\n", iface
);
357 static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl
=
359 /* IUnknown methods */
360 D3DXRenderToSurface_QueryInterface
,
361 D3DXRenderToSurface_AddRef
,
362 D3DXRenderToSurface_Release
,
363 /* ID3DXRenderToSurface methods */
364 D3DXRenderToSurface_GetDevice
,
365 D3DXRenderToSurface_GetDesc
,
366 D3DXRenderToSurface_BeginScene
,
367 D3DXRenderToSurface_EndScene
,
368 D3DXRenderToSurface_OnLostDevice
,
369 D3DXRenderToSurface_OnResetDevice
372 HRESULT WINAPI
D3DXCreateRenderToSurface(IDirect3DDevice9
*device
,
377 D3DFORMAT depth_stencil_format
,
378 ID3DXRenderToSurface
**out
)
381 struct render_to_surface
*render
;
383 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device
, width
, height
, format
,
384 depth_stencil
, depth_stencil_format
, out
);
386 if (!device
|| !out
) return D3DERR_INVALIDCALL
;
388 render
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface
));
389 if (!render
) return E_OUTOFMEMORY
;
391 render
->ID3DXRenderToSurface_iface
.lpVtbl
= &render_to_surface_vtbl
;
394 render
->desc
.Width
= width
;
395 render
->desc
.Height
= height
;
396 render
->desc
.Format
= format
;
397 render
->desc
.DepthStencil
= depth_stencil
;
398 render
->desc
.DepthStencilFormat
= depth_stencil_format
;
400 render
->dst_surface
= NULL
;
401 render
->render_target
= NULL
;
402 render
->depth_stencil
= NULL
;
404 hr
= device_state_init(device
, &render
->previous_state
);
407 HeapFree(GetProcessHeap(), 0, render
);
411 IDirect3DDevice9_AddRef(device
);
412 render
->device
= device
;
414 *out
= &render
->ID3DXRenderToSurface_iface
;
427 struct render_to_envmap
429 ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface
;
432 IDirect3DDevice9
*device
;
435 enum render_state state
;
436 struct device_state previous_device_state
;
438 D3DCUBEMAP_FACES face
;
441 IDirect3DSurface9
*render_target
;
442 IDirect3DSurface9
*depth_stencil
;
444 IDirect3DCubeTexture9
*dst_cube_texture
;
447 static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9
*cube_texture
,
448 D3DCUBEMAP_FACES face
, IDirect3DSurface9
*render_target
, DWORD filter
)
451 IDirect3DSurface9
*cube_surface
;
453 IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture
, face
, 0, &cube_surface
);
455 hr
= D3DXLoadSurfaceFromSurface(cube_surface
, NULL
, NULL
, render_target
, NULL
, NULL
, filter
, 0);
456 if (FAILED(hr
)) ERR("Copying render target data to surface failed %#x\n", hr
);
458 IDirect3DSurface9_Release(cube_surface
);
461 static inline struct render_to_envmap
*impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap
*iface
)
463 return CONTAINING_RECORD(iface
, struct render_to_envmap
, ID3DXRenderToEnvMap_iface
);
466 static HRESULT WINAPI
D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap
*iface
,
470 TRACE("iface %p, riid %s, out %p\n", iface
, debugstr_guid(riid
), out
);
472 if (IsEqualGUID(riid
, &IID_ID3DXRenderToEnvMap
)
473 || IsEqualGUID(riid
, &IID_IUnknown
))
475 IUnknown_AddRef(iface
);
480 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
483 return E_NOINTERFACE
;
486 static ULONG WINAPI
D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap
*iface
)
488 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
489 ULONG ref
= InterlockedIncrement(&render
->ref
);
491 TRACE("%p increasing refcount to %u\n", iface
, ref
);
496 static ULONG WINAPI
D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap
*iface
)
498 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
499 ULONG ref
= InterlockedDecrement(&render
->ref
);
501 TRACE("%p decreasing refcount to %u\n", iface
, ref
);
505 if (render
->dst_cube_texture
) IDirect3DSurface9_Release(render
->dst_cube_texture
);
507 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
508 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
510 device_state_release(&render
->previous_device_state
);
512 IDirect3DDevice9_Release(render
->device
);
514 HeapFree(GetProcessHeap(), 0, render
);
520 static HRESULT WINAPI
D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap
*iface
,
521 IDirect3DDevice9
**device
)
523 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
525 TRACE("(%p)->(%p)\n", iface
, device
);
527 if (!device
) return D3DERR_INVALIDCALL
;
529 IDirect3DDevice9_AddRef(render
->device
);
530 *device
= render
->device
;
534 static HRESULT WINAPI
D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap
*iface
,
537 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
539 TRACE("(%p)->(%p)\n", iface
, desc
);
541 if (!desc
) return D3DERR_INVALIDCALL
;
543 *desc
= render
->desc
;
547 static HRESULT WINAPI
D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap
*iface
,
548 IDirect3DCubeTexture9
*texture
)
550 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
552 D3DSURFACE_DESC level_desc
;
554 TRACE("(%p)->(%p)\n", iface
, texture
);
556 if (!texture
) return D3DERR_INVALIDCALL
;
558 if (render
->state
!= INITIAL
) return D3DERR_INVALIDCALL
;
560 IDirect3DCubeTexture9_GetLevelDesc(texture
, 0, &level_desc
);
561 if (level_desc
.Format
!= render
->desc
.Format
|| level_desc
.Width
!= render
->desc
.Size
)
562 return D3DERR_INVALIDCALL
;
564 if (!(level_desc
.Usage
& D3DUSAGE_RENDERTARGET
))
566 hr
= IDirect3DDevice9_CreateRenderTarget(render
->device
, level_desc
.Width
, level_desc
.Height
,
567 level_desc
.Format
, level_desc
.MultiSampleType
, level_desc
.MultiSampleQuality
,
568 TRUE
, &render
->render_target
, NULL
);
569 if (FAILED(hr
)) goto cleanup
;
570 IDirect3DCubeTexture9_GetLevelDesc(texture
, 0, &level_desc
);
573 if (render
->desc
.DepthStencil
)
575 hr
= IDirect3DDevice9_CreateDepthStencilSurface(render
->device
, level_desc
.Width
, level_desc
.Height
,
576 render
->desc
.DepthStencilFormat
, level_desc
.MultiSampleType
, level_desc
.MultiSampleQuality
,
577 TRUE
, &render
->depth_stencil
, NULL
);
578 if (FAILED(hr
)) goto cleanup
;
581 IDirect3DCubeTexture9_AddRef(texture
);
582 render
->dst_cube_texture
= texture
;
583 render
->state
= CUBE_BEGIN
;
587 if (render
->dst_cube_texture
) IDirect3DSurface9_Release(render
->dst_cube_texture
);
588 render
->dst_cube_texture
= NULL
;
590 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
591 render
->render_target
= NULL
;
592 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
593 render
->depth_stencil
= NULL
;
598 static HRESULT WINAPI
D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap
*iface
,
599 IDirect3DTexture9
*texture
)
601 FIXME("(%p)->(%p): stub\n", iface
, texture
);
605 static HRESULT WINAPI
D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap
*iface
,
606 IDirect3DTexture9
*pos_z_texture
,
607 IDirect3DTexture9
*neg_z_texture
)
609 FIXME("(%p)->(%p, %p): stub\n", iface
, pos_z_texture
, neg_z_texture
);
613 static HRESULT WINAPI
D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap
*iface
,
614 IDirect3DTexture9
*pos_z_texture
,
615 IDirect3DTexture9
*neg_z_texture
)
617 FIXME("(%p)->(%p, %p): stub\n", iface
, pos_z_texture
, neg_z_texture
);
621 static HRESULT WINAPI
D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap
*iface
,
622 D3DCUBEMAP_FACES face
,
625 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
629 TRACE("(%p)->(%u, %#x)\n", iface
, face
, filter
);
631 if (render
->state
== CUBE_FACE
)
633 IDirect3DDevice9_EndScene(render
->device
);
634 if (render
->render_target
)
635 copy_render_target_to_cube_texture_face(render
->dst_cube_texture
, render
->face
,
636 render
->render_target
, render
->filter
);
638 device_state_restore(render
->device
, &render
->previous_device_state
);
640 render
->state
= CUBE_BEGIN
;
642 else if (render
->state
!= CUBE_BEGIN
)
643 return D3DERR_INVALIDCALL
;
645 device_state_capture(render
->device
, &render
->previous_device_state
);
647 for (i
= 1; i
< render
->previous_device_state
.num_render_targets
; i
++)
648 IDirect3DDevice9_SetRenderTarget(render
->device
, i
, NULL
);
650 if (!render
->render_target
)
652 IDirect3DSurface9
*render_target
;
653 IDirect3DCubeTexture9_GetCubeMapSurface(render
->dst_cube_texture
, face
, 0, &render_target
);
654 hr
= IDirect3DDevice9_SetRenderTarget(render
->device
, 0, render_target
);
655 IDirect3DSurface9_Release(render_target
);
657 else hr
= IDirect3DDevice9_SetRenderTarget(render
->device
, 0, render
->render_target
);
659 if (FAILED(hr
)) goto cleanup
;
661 hr
= IDirect3DDevice9_SetDepthStencilSurface(render
->device
, render
->depth_stencil
);
662 if (FAILED(hr
)) goto cleanup
;
664 render
->state
= CUBE_FACE
;
666 render
->filter
= filter
;
667 return IDirect3DDevice9_BeginScene(render
->device
);
670 device_state_restore(render
->device
, &render
->previous_device_state
);
674 static HRESULT WINAPI
D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap
*iface
,
677 struct render_to_envmap
*render
= impl_from_ID3DXRenderToEnvMap(iface
);
679 TRACE("(%p)->(%#x)\n", iface
, filter
);
681 if (render
->state
== INITIAL
) return D3DERR_INVALIDCALL
;
683 if (render
->state
== CUBE_FACE
)
685 IDirect3DDevice9_EndScene(render
->device
);
686 if (render
->render_target
)
687 copy_render_target_to_cube_texture_face(render
->dst_cube_texture
, render
->face
,
688 render
->render_target
, render
->filter
);
690 device_state_restore(render
->device
, &render
->previous_device_state
);
693 D3DXFilterTexture((IDirect3DBaseTexture9
*)render
->dst_cube_texture
, NULL
, 0, filter
);
695 if (render
->render_target
)
697 IDirect3DSurface9_Release(render
->render_target
);
698 render
->render_target
= NULL
;
701 if (render
->depth_stencil
)
703 IDirect3DSurface9_Release(render
->depth_stencil
);
704 render
->depth_stencil
= NULL
;
707 IDirect3DSurface9_Release(render
->dst_cube_texture
);
708 render
->dst_cube_texture
= NULL
;
710 render
->state
= INITIAL
;
714 static HRESULT WINAPI
D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap
*iface
)
716 FIXME("(%p)->(): stub\n", iface
);
720 static HRESULT WINAPI
D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap
*iface
)
722 FIXME("(%p)->(): stub\n", iface
);
726 static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl
=
728 /* IUnknown methods */
729 D3DXRenderToEnvMap_QueryInterface
,
730 D3DXRenderToEnvMap_AddRef
,
731 D3DXRenderToEnvMap_Release
,
732 /* ID3DXRenderToEnvMap methods */
733 D3DXRenderToEnvMap_GetDevice
,
734 D3DXRenderToEnvMap_GetDesc
,
735 D3DXRenderToEnvMap_BeginCube
,
736 D3DXRenderToEnvMap_BeginSphere
,
737 D3DXRenderToEnvMap_BeginHemisphere
,
738 D3DXRenderToEnvMap_BeginParabolic
,
739 D3DXRenderToEnvMap_Face
,
740 D3DXRenderToEnvMap_End
,
741 D3DXRenderToEnvMap_OnLostDevice
,
742 D3DXRenderToEnvMap_OnResetDevice
745 HRESULT WINAPI
D3DXCreateRenderToEnvMap(IDirect3DDevice9
*device
,
750 D3DFORMAT depth_stencil_format
,
751 ID3DXRenderToEnvMap
**out
)
754 struct render_to_envmap
*render
;
756 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device
, size
, mip_levels
,
757 format
, depth_stencil
, depth_stencil_format
, out
);
759 if (!device
|| !out
) return D3DERR_INVALIDCALL
;
761 hr
= D3DXCheckTextureRequirements(device
, &size
, &size
, &mip_levels
,
762 D3DUSAGE_RENDERTARGET
, &format
, D3DPOOL_DEFAULT
);
763 if (FAILED(hr
)) return hr
;
765 render
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap
));
766 if (!render
) return E_OUTOFMEMORY
;
768 render
->ID3DXRenderToEnvMap_iface
.lpVtbl
= &render_to_envmap_vtbl
;
771 render
->desc
.Size
= size
;
772 render
->desc
.MipLevels
= mip_levels
;
773 render
->desc
.Format
= format
;
774 render
->desc
.DepthStencil
= depth_stencil
;
775 render
->desc
.DepthStencilFormat
= depth_stencil_format
;
777 render
->state
= INITIAL
;
778 render
->render_target
= NULL
;
779 render
->depth_stencil
= NULL
;
780 render
->dst_cube_texture
= NULL
;
782 hr
= device_state_init(device
, &render
->previous_device_state
);
785 HeapFree(GetProcessHeap(), 0, render
);
789 IDirect3DDevice9_AddRef(device
);
790 render
->device
= device
;
792 *out
= &render
->ID3DXRenderToEnvMap_iface
;