d3d11: Use wined3d_device_context_dispatch_indirect().
[wine/zf.git] / dlls / oleaut32 / Makefile.in
blobe5bac2717c98c7325dfc3105069f01191bb2e129
1 MODULE = oleaut32.dll
2 IMPORTLIB = oleaut32
3 IMPORTS = uuid ole32 rpcrt4 user32 gdi32 advapi32
4 DELAYIMPORTS = comctl32 urlmon windowscodecs
5 EXTRADEFS = -D_OLEAUT32_
7 EXTRADLLFLAGS = -mno-cygwin
9 C_SRCS = \
10 connpt.c \
11 dispatch.c \
12 hash.c \
13 oleaut.c \
14 olefont.c \
15 olepicture.c \
16 olepropframe.c \
17 recinfo.c \
18 safearray.c \
19 typelib.c \
20 usrmarshal.c \
21 varformat.c \
22 variant.c \
23 vartype.c
25 RC_SRCS = oleaut32.rc
27 IDL_SRCS = \
28 oleaut32_oaidl.idl \
29 oleaut32_ocidl.idl
31 dlldata_EXTRADEFS = -DENTRY_PREFIX=OLEAUTPS_ -DPROXY_DELEGATION -DWINE_REGISTER_DLL -DPROXY_CLSID=CLSID_PSFactoryBuffer