2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 /* Context activation is done by the caller. */
576 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
578 wined3d_sampler_decref(device
->default_sampler
);
579 device
->default_sampler
= NULL
;
580 wined3d_sampler_decref(device
->null_sampler
);
581 device
->null_sampler
= NULL
;
584 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
585 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
587 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
588 VkImageSubresourceRange range
;
591 static const VkClearColorValue colour
= {{0}};
593 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
594 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
596 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
597 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
599 if (!wined3d_context_vk_create_image(context_vk
, type
,
600 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
601 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
606 wined3d_context_vk_reference_image(context_vk
, image
);
608 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
609 range
.baseMipLevel
= 0;
610 range
.levelCount
= 1;
611 range
.baseArrayLayer
= 0;
612 range
.layerCount
= layer_count
;
614 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
615 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
616 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
618 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
619 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
621 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
622 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
623 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
625 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
626 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
631 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
632 struct wined3d_context_vk
*context_vk
)
634 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
635 const struct wined3d_vk_info
*vk_info
;
636 const struct wined3d_format
*format
;
637 VkMemoryPropertyFlags memory_type
;
638 VkCommandBuffer vk_command_buffer
;
639 unsigned int sample_count
= 2;
640 VkBufferUsageFlags usage
;
642 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
643 while (sample_count
&& !(sample_count
& format
->multisample_types
))
646 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
648 ERR("Failed to get command buffer.\n");
652 vk_info
= context_vk
->vk_info
;
654 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
655 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
;
656 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
657 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
659 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
660 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
661 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
662 r
->buffer_info
.range
= r
->bo
.size
;
664 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
666 ERR("Failed to create 1D image.\n");
670 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
672 ERR("Failed to create 2D image.\n");
676 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
678 ERR("Failed to create 2D MSAA image.\n");
682 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
684 ERR("Failed to create 3D image.\n");
691 if (r
->image_2dms
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
693 if (r
->image_2d
.vk_image
)
694 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
695 if (r
->image_1d
.vk_image
)
696 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
697 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
698 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
702 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
703 struct wined3d_context_vk
*context_vk
)
705 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
707 /* We don't track command buffer references to NULL resources. We easily
708 * could, but it doesn't seem worth it. */
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
713 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
714 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
715 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
716 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
717 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
718 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
721 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
723 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
724 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
725 VkBufferViewCreateInfo buffer_create_info
;
726 const struct wined3d_vk_info
*vk_info
;
727 VkImageViewCreateInfo view_desc
;
730 vk_info
= context_vk
->vk_info
;
732 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
733 buffer_create_info
.pNext
= NULL
;
734 buffer_create_info
.flags
= 0;
735 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
736 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
737 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
738 buffer_create_info
.range
= r
->bo
.size
;
740 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
741 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
743 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
746 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
748 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
749 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
750 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
752 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
755 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
757 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
758 view_desc
.pNext
= NULL
;
760 view_desc
.image
= r
->image_1d
.vk_image
;
761 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
762 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
763 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
767 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
768 view_desc
.subresourceRange
.baseMipLevel
= 0;
769 view_desc
.subresourceRange
.levelCount
= 1;
770 view_desc
.subresourceRange
.baseArrayLayer
= 0;
771 view_desc
.subresourceRange
.layerCount
= 1;
772 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
774 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
777 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
778 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
779 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
781 view_desc
.image
= r
->image_2d
.vk_image
;
782 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
783 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
785 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
788 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
789 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
790 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
792 view_desc
.image
= r
->image_2dms
.vk_image
;
793 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
794 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
796 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
799 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
800 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
801 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
803 view_desc
.image
= r
->image_3d
.vk_image
;
804 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
805 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
807 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
810 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
811 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
812 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
814 view_desc
.image
= r
->image_2d
.vk_image
;
815 view_desc
.subresourceRange
.layerCount
= 6;
816 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
817 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
819 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
822 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
823 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
824 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
826 view_desc
.subresourceRange
.layerCount
= 1;
827 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
828 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
830 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
833 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
834 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
835 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
837 view_desc
.image
= r
->image_2dms
.vk_image
;
838 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
839 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
841 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
844 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
845 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
846 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
851 if (v
->vk_info_2d_array
.imageView
)
852 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
853 if (v
->vk_info_cube
.imageView
)
854 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
855 if (v
->vk_info_3d
.imageView
)
856 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
857 if (v
->vk_info_2dms
.imageView
)
858 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
859 if (v
->vk_info_2d
.imageView
)
860 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
861 if (v
->vk_info_1d
.imageView
)
862 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
863 if (v
->vk_view_buffer_float
)
864 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
865 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
869 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
871 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
872 uint64_t id
= context_vk
->current_command_buffer
.id
;
874 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
875 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
876 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
877 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
878 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
879 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
880 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
882 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
883 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
886 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
888 unsigned int screensaver_active
;
890 TRACE("device %p, window %p.\n", device
, window
);
892 if (!wined3d_register_window(NULL
, window
, device
, 0))
894 ERR("Failed to register window %p.\n", window
);
898 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
899 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
900 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
901 if ((device
->restore_screensaver
= !!screensaver_active
))
902 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
907 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
909 TRACE("device %p.\n", device
);
911 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
912 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
913 if (device
->restore_screensaver
)
915 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
916 device
->restore_screensaver
= FALSE
;
920 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
922 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
925 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
927 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
929 if (device
->back_buffer_view
)
930 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
932 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
935 void wined3d_device_delete_opengl_contexts_cs(void *object
)
937 struct wined3d_swapchain_gl
*swapchain_gl
;
938 struct wined3d_device
*device
= object
;
939 struct wined3d_context_gl
*context_gl
;
940 struct wined3d_device_gl
*device_gl
;
941 struct wined3d_context
*context
;
942 struct wined3d_shader
*shader
;
944 TRACE("device %p.\n", device
);
946 device_gl
= wined3d_device_gl(device
);
948 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
950 device
->shader_backend
->shader_destroy(shader
);
953 context
= context_acquire(device
, NULL
, 0);
954 context_gl
= wined3d_context_gl(context
);
955 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
956 device
->shader_backend
->shader_free_private(device
, context
);
957 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
958 wined3d_device_destroy_default_samplers(device
, context
);
959 context_release(context
);
961 while (device
->context_count
)
963 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
964 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
966 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
970 void wined3d_device_create_primary_opengl_context_cs(void *object
)
972 struct wined3d_device
*device
= object
;
973 struct wined3d_context_gl
*context_gl
;
974 struct wined3d_swapchain
*swapchain
;
975 struct wined3d_context
*context
;
976 struct wined3d_texture
*target
;
979 TRACE("device %p.\n", device
);
981 swapchain
= device
->swapchains
[0];
982 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
983 if (!(context
= context_acquire(device
, target
, 0)))
985 WARN("Failed to acquire context.\n");
989 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
990 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
992 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
993 context_release(context
);
997 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
999 ERR("Failed to create CPU blitter.\n");
1000 device
->shader_backend
->shader_free_private(device
, NULL
);
1001 context_release(context
);
1005 context_gl
= wined3d_context_gl(context
);
1007 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1008 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1009 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1010 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1011 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1013 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1014 wined3d_device_create_default_samplers(device
, context
);
1015 context_release(context
);
1018 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1020 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1021 const struct wined3d_swapchain_desc
*swapchain_desc
;
1022 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1023 DWORD clear_flags
= 0;
1027 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1029 if (device
->d3d_initialized
)
1030 return WINED3DERR_INVALIDCALL
;
1032 device
->swapchain_count
= 1;
1033 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1035 ERR("Failed to allocate swapchain array.\n");
1039 device
->swapchains
[0] = swapchain
;
1041 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1043 if (fb
->render_targets
[i
])
1044 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1046 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1048 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1050 device
->d3d_initialized
= TRUE
;
1052 swapchain_desc
= &swapchain
->state
.desc
;
1053 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1055 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1056 struct wined3d_view_desc view_desc
;
1058 view_desc
.format_id
= back_buffer
->format
->id
;
1059 view_desc
.flags
= 0;
1060 view_desc
.u
.texture
.level_idx
= 0;
1061 view_desc
.u
.texture
.level_count
= 1;
1062 view_desc
.u
.texture
.layer_idx
= 0;
1063 view_desc
.u
.texture
.layer_count
= 1;
1064 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1065 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1067 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1068 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1069 device
->d3d_initialized
= FALSE
;
1074 device_init_swapchain_state(device
, swapchain
);
1076 TRACE("All defaults now set up.\n");
1078 /* Clear the screen. */
1079 if (device
->back_buffer_view
)
1080 clear_flags
|= WINED3DCLEAR_TARGET
;
1081 if (swapchain_desc
->enable_auto_depth_stencil
)
1082 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1084 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1086 if (wined3d_settings
.logo
)
1087 device_load_logo(device
, wined3d_settings
.logo
);
1092 heap_free(device
->swapchains
);
1093 device
->swapchains
= NULL
;
1094 device
->swapchain_count
= 0;
1099 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1101 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1103 wined3d_sampler_decref(sampler
);
1106 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1108 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1110 wined3d_rasterizer_state_decref(state
);
1113 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1115 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1117 wined3d_blend_state_decref(blend_state
);
1120 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1122 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1124 wined3d_depth_stencil_state_decref(state
);
1127 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1129 struct wined3d_state
*state
= device
->cs
->c
.state
;
1130 struct wined3d_resource
*resource
, *cursor
;
1131 struct wined3d_rendertarget_view
*view
;
1132 struct wined3d_texture
*texture
;
1134 TRACE("device %p.\n", device
);
1136 if (!device
->d3d_initialized
)
1138 ERR("Called while 3D support was not initialised.\n");
1142 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1144 device
->swapchain_count
= 0;
1146 if ((texture
= device
->logo_texture
))
1148 device
->logo_texture
= NULL
;
1149 wined3d_texture_decref(texture
);
1152 if ((texture
= device
->cursor_texture
))
1154 device
->cursor_texture
= NULL
;
1155 wined3d_texture_decref(texture
);
1158 wined3d_cs_emit_reset_state(device
->cs
);
1159 state_cleanup(state
);
1161 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1162 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1163 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1164 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1166 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1168 TRACE("Unloading resource %p.\n", resource
);
1169 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1172 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1173 device
->d3d_initialized
= FALSE
;
1175 if ((view
= device
->auto_depth_stencil_view
))
1177 device
->auto_depth_stencil_view
= NULL
;
1178 if (wined3d_rendertarget_view_decref(view
))
1179 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1182 if ((view
= device
->back_buffer_view
))
1184 device
->back_buffer_view
= NULL
;
1185 wined3d_rendertarget_view_decref(view
);
1188 heap_free(device
->swapchains
);
1189 device
->swapchains
= NULL
;
1191 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1194 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1195 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1196 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1198 * There is no way to deactivate thread safety once it is enabled.
1200 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1202 TRACE("device %p.\n", device
);
1204 /* For now just store the flag (needed in case of ddraw). */
1205 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1208 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1210 const struct wined3d_driver_info
*driver_info
;
1212 TRACE("device %p.\n", device
);
1214 driver_info
= &device
->adapter
->driver_info
;
1216 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1217 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1218 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1219 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1221 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1224 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1225 struct wined3d_buffer
*buffer
, UINT offset
)
1227 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1229 wined3d_device_context_set_stream_output(&device
->cs
->c
, idx
, buffer
, offset
);
1232 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1233 UINT idx
, UINT
*offset
)
1235 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1237 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1239 WARN("Invalid stream output %u.\n", idx
);
1244 *offset
= device
->cs
->c
.state
->stream_output
[idx
].offset
;
1245 return device
->cs
->c
.state
->stream_output
[idx
].buffer
;
1248 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1249 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1251 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1252 device
, stream_idx
, buffer
, offset
, stride
);
1254 return wined3d_device_context_set_stream_source(&device
->cs
->c
, stream_idx
, buffer
, offset
, stride
);
1257 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1258 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1260 const struct wined3d_stream_state
*stream
;
1262 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1263 device
, stream_idx
, buffer
, offset
, stride
);
1265 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1267 WARN("Stream index %u out of range.\n", stream_idx
);
1268 return WINED3DERR_INVALIDCALL
;
1271 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1272 *buffer
= stream
->buffer
;
1274 *offset
= stream
->offset
;
1275 *stride
= stream
->stride
;
1280 static void wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1282 struct wined3d_stream_state
*stream
;
1283 UINT old_flags
, old_freq
;
1285 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1287 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1288 old_flags
= stream
->flags
;
1289 old_freq
= stream
->frequency
;
1291 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1292 stream
->frequency
= divider
& 0x7fffff;
1293 if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1294 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1297 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1298 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1300 TRACE("device %p, state %s, matrix %p.\n",
1301 device
, debug_d3dtstype(state
), matrix
);
1302 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1303 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1304 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1305 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1307 /* If the new matrix is the same as the current one,
1308 * we cut off any further processing. this seems to be a reasonable
1309 * optimization because as was noticed, some apps (warcraft3 for example)
1310 * tend towards setting the same matrix repeatedly for some reason.
1312 * From here on we assume that the new matrix is different, wherever it matters. */
1313 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1315 TRACE("The application is setting the same matrix over again.\n");
1319 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1320 wined3d_cs_emit_set_transform(device
->cs
, state
, matrix
);
1323 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1324 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1326 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1328 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1331 /* Note lights are real special cases. Although the device caps state only
1332 * e.g. 8 are supported, you can reference any indexes you want as long as
1333 * that number max are enabled at any one point in time. Therefore since the
1334 * indices can be anything, we need a hashmap of them. However, this causes
1335 * stateblock problems. When capturing the state block, I duplicate the
1336 * hashmap, but when recording, just build a chain pretty much of commands to
1338 static void wined3d_device_set_light(struct wined3d_device
*device
,
1339 UINT light_idx
, const struct wined3d_light
*light
)
1341 struct wined3d_light_info
*object
= NULL
;
1344 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1346 if (FAILED(wined3d_light_state_set_light(&device
->cs
->c
.state
->light_state
, light_idx
, light
, &object
)))
1349 /* Initialize the object. */
1350 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1351 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1352 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1353 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1354 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1355 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1356 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1357 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1359 switch (light
->type
)
1361 case WINED3D_LIGHT_POINT
:
1363 object
->position
.x
= light
->position
.x
;
1364 object
->position
.y
= light
->position
.y
;
1365 object
->position
.z
= light
->position
.z
;
1366 object
->position
.w
= 1.0f
;
1367 object
->cutoff
= 180.0f
;
1371 case WINED3D_LIGHT_DIRECTIONAL
:
1373 object
->direction
.x
= -light
->direction
.x
;
1374 object
->direction
.y
= -light
->direction
.y
;
1375 object
->direction
.z
= -light
->direction
.z
;
1376 object
->direction
.w
= 0.0f
;
1377 object
->exponent
= 0.0f
;
1378 object
->cutoff
= 180.0f
;
1381 case WINED3D_LIGHT_SPOT
:
1383 object
->position
.x
= light
->position
.x
;
1384 object
->position
.y
= light
->position
.y
;
1385 object
->position
.z
= light
->position
.z
;
1386 object
->position
.w
= 1.0f
;
1389 object
->direction
.x
= light
->direction
.x
;
1390 object
->direction
.y
= light
->direction
.y
;
1391 object
->direction
.z
= light
->direction
.z
;
1392 object
->direction
.w
= 0.0f
;
1394 /* opengl-ish and d3d-ish spot lights use too different models
1395 * for the light "intensity" as a function of the angle towards
1396 * the main light direction, so we only can approximate very
1397 * roughly. However, spot lights are rather rarely used in games
1398 * (if ever used at all). Furthermore if still used, probably
1399 * nobody pays attention to such details. */
1400 if (!light
->falloff
)
1402 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1403 * equations have the falloff resp. exponent parameter as an
1404 * exponent, so the spot light lighting will always be 1.0 for
1405 * both of them, and we don't have to care for the rest of the
1406 * rather complex calculation. */
1407 object
->exponent
= 0.0f
;
1411 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1414 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1417 if (object
->exponent
> 128.0f
)
1418 object
->exponent
= 128.0f
;
1420 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1424 case WINED3D_LIGHT_PARALLELPOINT
:
1425 object
->position
.x
= light
->position
.x
;
1426 object
->position
.y
= light
->position
.y
;
1427 object
->position
.z
= light
->position
.z
;
1428 object
->position
.w
= 1.0f
;
1432 FIXME("Unrecognized light type %#x.\n", light
->type
);
1435 wined3d_cs_emit_set_light(device
->cs
, object
);
1438 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1440 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1441 struct wined3d_light_info
*light_info
;
1443 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1445 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1446 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1448 TRACE("Light enabled requested but light not defined, so defining one!\n");
1449 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1451 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1453 FIXME("Adding default lights has failed dismally\n");
1458 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1459 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1462 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1463 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1465 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1467 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1469 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1471 TRACE("Application has requested clipplane this device doesn't support.\n");
1472 return WINED3DERR_INVALIDCALL
;
1475 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1477 TRACE("Application is setting old values over, nothing to do.\n");
1481 clip_planes
[plane_idx
] = *plane
;
1483 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1488 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1489 const struct wined3d_clip_status
*clip_status
)
1491 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1494 return WINED3DERR_INVALIDCALL
;
1499 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1500 struct wined3d_clip_status
*clip_status
)
1502 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1505 return WINED3DERR_INVALIDCALL
;
1510 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1512 TRACE("device %p, material %p.\n", device
, material
);
1514 device
->cs
->c
.state
->material
= *material
;
1515 wined3d_cs_emit_set_material(device
->cs
, material
);
1518 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1519 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1521 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1522 device
, buffer
, debug_d3dformat(format_id
), offset
);
1524 wined3d_device_context_set_index_buffer(&device
->cs
->c
, buffer
, format_id
, offset
);
1527 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1528 enum wined3d_format_id
*format
, unsigned int *offset
)
1530 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1532 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1534 *format
= state
->index_format
;
1536 *offset
= state
->index_offset
;
1537 return state
->index_buffer
;
1540 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1542 TRACE("device %p, base_index %d.\n", device
, base_index
);
1544 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1547 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1548 const struct wined3d_viewport
*viewports
)
1552 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1554 for (i
= 0; i
< viewport_count
; ++i
)
1556 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1557 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1560 wined3d_device_context_set_viewports(&device
->cs
->c
, viewport_count
, viewports
);
1563 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1564 struct wined3d_viewport
*viewports
)
1566 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1569 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1571 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1572 if (count
&& viewports
)
1573 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1575 *viewport_count
= state
->viewport_count
;
1578 static void resolve_depth_buffer(struct wined3d_device
*device
)
1580 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1581 struct wined3d_rendertarget_view
*src_view
;
1582 struct wined3d_resource
*dst_resource
;
1583 struct wined3d_texture
*dst_texture
;
1585 if (!(dst_texture
= state
->textures
[0]))
1587 dst_resource
= &dst_texture
->resource
;
1588 if (!dst_resource
->format
->depth_size
)
1590 if (!(src_view
= state
->fb
.depth_stencil
))
1593 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1594 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1597 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
,
1598 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1600 TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n",
1601 device
, blend_state
, debug_color(blend_factor
), sample_mask
);
1603 wined3d_device_context_set_blend_state(&device
->cs
->c
, blend_state
, blend_factor
, sample_mask
);
1606 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
,
1607 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1609 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1611 TRACE("device %p, blend_factor %p, sample_mask %p.\n", device
, blend_factor
, sample_mask
);
1613 *blend_factor
= state
->blend_factor
;
1614 *sample_mask
= state
->sample_mask
;
1615 return state
->blend_state
;
1618 void CDECL
wined3d_device_set_depth_stencil_state(struct wined3d_device
*device
,
1619 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1621 TRACE("device %p, depth_stencil_state %p, stencil_ref %u.\n", device
, depth_stencil_state
, stencil_ref
);
1623 wined3d_device_context_set_depth_stencil_state(&device
->cs
->c
, depth_stencil_state
, stencil_ref
);
1626 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_get_depth_stencil_state(const struct wined3d_device
*device
,
1627 unsigned int *stencil_ref
)
1629 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1631 TRACE("device %p, stencil_ref %p.\n", device
, stencil_ref
);
1633 *stencil_ref
= state
->stencil_ref
;
1634 return state
->depth_stencil_state
;
1637 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1638 struct wined3d_rasterizer_state
*rasterizer_state
)
1640 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1642 wined3d_device_context_set_rasterizer_state(&device
->cs
->c
, rasterizer_state
);
1645 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1647 TRACE("device %p.\n", device
);
1649 return device
->cs
->c
.state
->rasterizer_state
;
1652 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1653 enum wined3d_render_state state
, DWORD value
)
1655 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1657 if (state
> WINEHIGHEST_RENDER_STATE
)
1659 WARN("Unhandled render state %#x.\n", state
);
1663 if (value
== device
->cs
->c
.state
->render_states
[state
])
1664 TRACE("Application is setting the old value over, nothing to do.\n");
1667 device
->cs
->c
.state
->render_states
[state
] = value
;
1668 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1671 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1673 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1674 resolve_depth_buffer(device
);
1678 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
1680 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
1682 return device
->cs
->c
.state
->render_states
[state
];
1685 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1686 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1688 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1689 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1691 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1693 TRACE("Application is setting the old value over, nothing to do.\n");
1697 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1698 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
1701 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
1706 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
1708 for (i
= 0; i
< rect_count
; ++i
)
1710 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1713 wined3d_device_context_set_scissor_rects(&device
->cs
->c
, rect_count
, rects
);
1716 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
1718 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1721 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
1723 count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1;
1725 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1727 *rect_count
= state
->scissor_rect_count
;
1730 void CDECL
wined3d_device_set_state(struct wined3d_device
*device
, struct wined3d_state
*state
)
1732 struct wined3d_device_context
*context
= &device
->cs
->c
;
1733 const struct wined3d_light_info
*light
;
1736 TRACE("device %p, state %p.\n", device
, state
);
1738 device
->cs
->c
.state
= state
;
1739 wined3d_cs_emit_set_feature_level(device
->cs
, state
->feature_level
);
1741 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
1743 wined3d_device_context_emit_set_rendertarget_view(context
, i
, state
->fb
.render_targets
[i
]);
1746 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1747 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1749 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
1751 wined3d_device_context_emit_set_stream_output(context
, i
,
1752 state
->stream_output
[i
].buffer
, state
->stream_output
[i
].offset
);
1755 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1757 wined3d_device_context_emit_set_stream_source(context
, i
, state
->streams
[i
].buffer
,
1758 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1761 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1762 state
->index_format
, state
->index_offset
);
1764 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1766 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1768 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1769 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1770 wined3d_device_context_emit_set_constant_buffer(context
, i
, j
, state
->cb
[i
][j
]);
1771 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
1773 wined3d_device_context_emit_set_sampler(context
, i
, j
, state
->sampler
[i
][j
]);
1775 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
1777 wined3d_device_context_emit_set_shader_resource_view(context
, i
, j
, state
->shader_resource_view
[i
][j
]);
1781 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1783 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
1785 wined3d_device_context_emit_set_unordered_access_view(context
, i
, j
,
1786 state
->unordered_access_view
[i
][j
], ~0);
1790 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
,
1791 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1792 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
,
1793 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1794 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
,
1795 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1797 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
,
1798 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1799 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
,
1800 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1801 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
,
1802 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1804 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1806 wined3d_cs_emit_set_texture(device
->cs
, i
, state
->textures
[i
]);
1807 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1809 wined3d_cs_emit_set_sampler_state(device
->cs
, i
, j
, state
->sampler_states
[i
][j
]);
1813 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1815 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1817 wined3d_cs_emit_set_texture_state(device
->cs
, i
, j
, state
->texture_states
[i
][j
]);
1821 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1823 wined3d_cs_emit_set_transform(device
->cs
, i
, state
->transforms
+ i
);
1826 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1828 wined3d_cs_emit_set_clip_plane(device
->cs
, i
, state
->clip_planes
+ i
);
1831 wined3d_cs_emit_set_material(device
->cs
, &state
->material
);
1833 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1834 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1836 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1838 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1840 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
1841 wined3d_cs_emit_set_light_enable(device
->cs
, light
->OriginalIndex
, light
->glIndex
!= -1);
1845 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1847 wined3d_cs_emit_set_render_state(device
->cs
, i
, state
->render_states
[i
]);
1850 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1851 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1852 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1855 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1857 TRACE("device %p.\n", device
);
1859 return device
->cs
->c
.state
;
1862 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1864 TRACE("device %p.\n", device
);
1866 return &device
->cs
->c
;
1869 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
1870 struct wined3d_vertex_declaration
*declaration
)
1872 TRACE("device %p, declaration %p.\n", device
, declaration
);
1874 wined3d_device_context_set_vertex_declaration(&device
->cs
->c
, declaration
);
1877 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
1879 TRACE("device %p.\n", device
);
1881 return device
->cs
->c
.state
->vertex_declaration
;
1884 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1885 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1887 struct wined3d_state
*state
= context
->state
;
1888 struct wined3d_shader
*prev
;
1890 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1892 prev
= state
->shader
[type
];
1897 wined3d_shader_incref(shader
);
1898 state
->shader
[type
] = shader
;
1899 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1901 wined3d_shader_decref(prev
);
1904 void CDECL
wined3d_device_context_set_constant_buffer(struct wined3d_device_context
*context
,
1905 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_buffer
*buffer
)
1907 struct wined3d_state
*state
= context
->state
;
1908 struct wined3d_buffer
*prev
;
1910 TRACE("context %p, type %#x, idx %u, buffer %p.\n", context
, type
, idx
, buffer
);
1912 if (idx
>= MAX_CONSTANT_BUFFERS
)
1914 WARN("Invalid constant buffer index %u.\n", idx
);
1918 prev
= state
->cb
[type
][idx
];
1923 wined3d_buffer_incref(buffer
);
1924 state
->cb
[type
][idx
] = buffer
;
1925 wined3d_device_context_emit_set_constant_buffer(context
, type
, idx
, buffer
);
1927 wined3d_buffer_decref(prev
);
1930 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1931 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1933 struct wined3d_state
*state
= context
->state
;
1934 struct wined3d_blend_state
*prev
;
1936 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1937 context
, blend_state
, blend_factor
, sample_mask
);
1939 prev
= state
->blend_state
;
1940 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1941 && sample_mask
== state
->sample_mask
)
1945 wined3d_blend_state_incref(blend_state
);
1946 state
->blend_state
= blend_state
;
1947 state
->blend_factor
= *blend_factor
;
1948 state
->sample_mask
= sample_mask
;
1949 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1951 wined3d_blend_state_decref(prev
);
1954 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1955 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1957 struct wined3d_state
*state
= context
->state
;
1958 struct wined3d_depth_stencil_state
*prev
;
1960 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1962 prev
= state
->depth_stencil_state
;
1963 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1966 if (depth_stencil_state
)
1967 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1968 state
->depth_stencil_state
= depth_stencil_state
;
1969 state
->stencil_ref
= stencil_ref
;
1970 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1972 wined3d_depth_stencil_state_decref(prev
);
1975 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1976 struct wined3d_rasterizer_state
*rasterizer_state
)
1978 struct wined3d_state
*state
= context
->state
;
1979 struct wined3d_rasterizer_state
*prev
;
1981 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1983 prev
= state
->rasterizer_state
;
1984 if (prev
== rasterizer_state
)
1987 if (rasterizer_state
)
1988 wined3d_rasterizer_state_incref(rasterizer_state
);
1989 state
->rasterizer_state
= rasterizer_state
;
1990 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1992 wined3d_rasterizer_state_decref(prev
);
1995 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1996 const struct wined3d_viewport
*viewports
)
1998 struct wined3d_state
*state
= context
->state
;
2001 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
2003 for (i
= 0; i
< viewport_count
; ++i
)
2005 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
2006 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
2010 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
2012 memset(state
->viewports
, 0, sizeof(state
->viewports
));
2013 state
->viewport_count
= viewport_count
;
2015 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
2018 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
2021 struct wined3d_state
*state
= context
->state
;
2024 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
2026 for (i
= 0; i
< rect_count
; ++i
)
2028 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2031 if (state
->scissor_rect_count
== rect_count
2032 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2034 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2039 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2041 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
2042 state
->scissor_rect_count
= rect_count
;
2044 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
2047 void CDECL
wined3d_device_context_set_shader_resource_view(struct wined3d_device_context
*context
,
2048 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2050 struct wined3d_state
*state
= context
->state
;
2051 const struct wined3d_rendertarget_view
*dsv
;
2052 struct wined3d_shader_resource_view
*prev
;
2054 TRACE("context %p, type %#x, idx %u, view %p.\n", context
, type
, idx
, view
);
2056 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2058 WARN("Invalid view index %u.\n", idx
);
2062 prev
= state
->shader_resource_view
[type
][idx
];
2066 if (view
&& (wined3d_is_srv_rtv_bound(view
)
2067 || ((dsv
= state
->fb
.depth_stencil
)
2068 && dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2070 WARN("Application is trying to bind resource which is attached as render target.\n");
2076 wined3d_shader_resource_view_incref(view
);
2077 wined3d_srv_bind_count_inc(view
);
2080 state
->shader_resource_view
[type
][idx
] = view
;
2081 wined3d_device_context_emit_set_shader_resource_view(context
, type
, idx
, view
);
2084 wined3d_srv_bind_count_dec(prev
);
2085 wined3d_shader_resource_view_decref(prev
);
2089 void CDECL
wined3d_device_context_set_sampler(struct wined3d_device_context
*context
,
2090 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_sampler
*sampler
)
2092 struct wined3d_state
*state
= context
->state
;
2093 struct wined3d_sampler
*prev
;
2095 TRACE("context %p, type %#x, idx %u, sampler %p.\n", context
, type
, idx
, sampler
);
2097 if (idx
>= MAX_SAMPLER_OBJECTS
)
2099 WARN("Invalid sampler index %u.\n", idx
);
2103 prev
= state
->sampler
[type
][idx
];
2104 if (sampler
== prev
)
2108 wined3d_sampler_incref(sampler
);
2109 state
->sampler
[type
][idx
] = sampler
;
2110 wined3d_device_context_emit_set_sampler(context
, type
, idx
, sampler
);
2112 wined3d_sampler_decref(prev
);
2115 void CDECL
wined3d_device_context_set_unordered_access_view(struct wined3d_device_context
*context
,
2116 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2117 unsigned int initial_count
)
2119 struct wined3d_state
*state
= context
->state
;
2120 struct wined3d_unordered_access_view
*prev
;
2122 TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context
, pipeline
, idx
, uav
, initial_count
);
2124 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2126 WARN("Invalid UAV index %u.\n", idx
);
2130 prev
= state
->unordered_access_view
[pipeline
][idx
];
2131 if (uav
== prev
&& initial_count
== ~0u)
2135 wined3d_unordered_access_view_incref(uav
);
2136 state
->unordered_access_view
[pipeline
][idx
] = uav
;
2137 wined3d_device_context_emit_set_unordered_access_view(context
, pipeline
, idx
, uav
, initial_count
);
2139 wined3d_unordered_access_view_decref(prev
);
2142 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2143 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2145 struct wined3d_state
*state
= context
->state
;
2147 if (view
&& wined3d_is_rtv_srv_bound(view
))
2149 const struct wined3d_resource
*resource
= view
->resource
;
2150 const struct wined3d_shader_resource_view
*srv
;
2153 WARN("Application sets bound resource as render target.\n");
2155 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2156 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2157 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2158 && ((!dsv
&& wined3d_is_srv_rtv_bound(srv
))
2159 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2160 wined3d_device_context_set_shader_resource_view(context
, i
, j
, NULL
);
2164 HRESULT CDECL
wined3d_device_context_set_rendertarget_view(struct wined3d_device_context
*context
,
2165 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
2167 struct wined3d_state
*state
= context
->state
;
2168 struct wined3d_rendertarget_view
*prev
;
2169 unsigned int max_rt_count
;
2171 TRACE("context %p, view_idx %u, view %p, set_viewport %#x.\n",
2172 context
, view_idx
, view
, set_viewport
);
2174 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2175 if (view_idx
>= max_rt_count
)
2177 WARN("Only %u render targets are supported.\n", max_rt_count
);
2178 return WINED3DERR_INVALIDCALL
;
2181 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2183 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
2184 return WINED3DERR_INVALIDCALL
;
2187 /* Set the viewport and scissor rectangles, if requested. Tests show that
2188 * stateblock recording is ignored, the change goes directly into the
2189 * primary stateblock. */
2190 if (!view_idx
&& set_viewport
)
2192 state
->viewports
[0].x
= 0;
2193 state
->viewports
[0].y
= 0;
2194 state
->viewports
[0].width
= view
->width
;
2195 state
->viewports
[0].height
= view
->height
;
2196 state
->viewports
[0].min_z
= 0.0f
;
2197 state
->viewports
[0].max_z
= 1.0f
;
2198 state
->viewport_count
= 1;
2199 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2201 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
2202 state
->scissor_rect_count
= 1;
2203 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2206 prev
= state
->fb
.render_targets
[view_idx
];
2212 wined3d_rendertarget_view_incref(view
);
2213 wined3d_rtv_bind_count_inc(view
);
2215 state
->fb
.render_targets
[view_idx
] = view
;
2216 wined3d_device_context_emit_set_rendertarget_view(context
, view_idx
, view
);
2217 /* Release after the assignment, to prevent device_resource_released()
2218 * from seeing the surface as still in use. */
2221 wined3d_rtv_bind_count_dec(prev
);
2222 wined3d_rendertarget_view_decref(prev
);
2225 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2230 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2231 struct wined3d_rendertarget_view
*view
)
2233 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2234 struct wined3d_rendertarget_view
*prev
;
2236 TRACE("context %p, view %p.\n", context
, view
);
2238 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2240 WARN("View resource %p has incompatible %s bind flags.\n",
2241 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2242 return WINED3DERR_INVALIDCALL
;
2245 prev
= fb
->depth_stencil
;
2248 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2252 if ((fb
->depth_stencil
= view
))
2253 wined3d_rendertarget_view_incref(view
);
2254 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2256 wined3d_rendertarget_view_decref(prev
);
2257 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2262 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2263 struct wined3d_query
*predicate
, BOOL value
)
2265 struct wined3d_state
*state
= context
->state
;
2266 struct wined3d_query
*prev
;
2268 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2270 prev
= state
->predicate
;
2273 FIXME("Predicated rendering not implemented.\n");
2274 wined3d_query_incref(predicate
);
2276 state
->predicate
= predicate
;
2277 state
->predicate_value
= value
;
2278 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2280 wined3d_query_decref(prev
);
2283 HRESULT CDECL
wined3d_device_context_set_stream_source(struct wined3d_device_context
*context
,
2284 unsigned int stream_idx
, struct wined3d_buffer
*buffer
, unsigned int offset
, unsigned int stride
)
2286 struct wined3d_stream_state
*stream
;
2287 struct wined3d_buffer
*prev_buffer
;
2289 TRACE("context %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2290 context
, stream_idx
, buffer
, offset
, stride
);
2292 if (stream_idx
>= WINED3D_MAX_STREAMS
)
2294 WARN("Stream index %u out of range.\n", stream_idx
);
2295 return WINED3DERR_INVALIDCALL
;
2297 else if (offset
& 0x3)
2299 WARN("Offset %u is not 4 byte aligned.\n", offset
);
2300 return WINED3DERR_INVALIDCALL
;
2303 stream
= &context
->state
->streams
[stream_idx
];
2304 prev_buffer
= stream
->buffer
;
2306 if (prev_buffer
== buffer
2307 && stream
->stride
== stride
2308 && stream
->offset
== offset
)
2310 TRACE("Application is setting the old values over, nothing to do.\n");
2314 stream
->buffer
= buffer
;
2315 stream
->stride
= stride
;
2316 stream
->offset
= offset
;
2318 wined3d_buffer_incref(buffer
);
2319 wined3d_device_context_emit_set_stream_source(context
, stream_idx
, buffer
, offset
, stride
);
2321 wined3d_buffer_decref(prev_buffer
);
2326 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2327 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2329 struct wined3d_state
*state
= context
->state
;
2330 enum wined3d_format_id prev_format
;
2331 struct wined3d_buffer
*prev_buffer
;
2332 unsigned int prev_offset
;
2334 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2335 context
, buffer
, debug_d3dformat(format_id
), offset
);
2337 prev_buffer
= state
->index_buffer
;
2338 prev_format
= state
->index_format
;
2339 prev_offset
= state
->index_offset
;
2341 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2345 wined3d_buffer_incref(buffer
);
2346 state
->index_buffer
= buffer
;
2347 state
->index_format
= format_id
;
2348 state
->index_offset
= offset
;
2349 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2351 wined3d_buffer_decref(prev_buffer
);
2354 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2355 struct wined3d_vertex_declaration
*declaration
)
2357 struct wined3d_state
*state
= context
->state
;
2358 struct wined3d_vertex_declaration
*prev
;
2360 TRACE("context %p, declaration %p.\n", context
, declaration
);
2362 prev
= state
->vertex_declaration
;
2363 if (declaration
== prev
)
2367 wined3d_vertex_declaration_incref(declaration
);
2368 state
->vertex_declaration
= declaration
;
2369 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2371 wined3d_vertex_declaration_decref(prev
);
2374 void CDECL
wined3d_device_context_set_stream_output(struct wined3d_device_context
*context
, unsigned int idx
,
2375 struct wined3d_buffer
*buffer
, unsigned int offset
)
2377 struct wined3d_stream_output
*stream
;
2378 struct wined3d_buffer
*prev_buffer
;
2380 TRACE("context %p, idx %u, buffer %p, offset %u.\n", context
, idx
, buffer
, offset
);
2382 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
2384 WARN("Invalid stream output %u.\n", idx
);
2388 stream
= &context
->state
->stream_output
[idx
];
2389 prev_buffer
= stream
->buffer
;
2392 wined3d_buffer_incref(buffer
);
2393 stream
->buffer
= buffer
;
2394 stream
->offset
= offset
;
2395 wined3d_device_context_emit_set_stream_output(context
, idx
, buffer
, offset
);
2397 wined3d_buffer_decref(prev_buffer
);
2400 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2402 TRACE("device %p, shader %p.\n", device
, shader
);
2404 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2407 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2409 TRACE("device %p.\n", device
);
2411 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2414 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2415 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2417 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2419 return wined3d_device_context_set_constant_buffer(&device
->cs
->c
, type
, idx
, buffer
);
2422 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2423 enum wined3d_shader_type shader_type
, unsigned int idx
)
2425 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2427 if (idx
>= MAX_CONSTANT_BUFFERS
)
2429 WARN("Invalid constant buffer index %u.\n", idx
);
2433 return device
->cs
->c
.state
->cb
[shader_type
][idx
];
2436 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2437 UINT idx
, struct wined3d_shader_resource_view
*view
)
2439 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2441 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2444 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2445 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2447 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2449 WARN("Invalid view index %u.\n", idx
);
2453 return device
->cs
->c
.state
->shader_resource_view
[shader_type
][idx
];
2456 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2459 TRACE("device %p, idx %u.\n", device
, idx
);
2461 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2464 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2466 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2468 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2471 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2472 enum wined3d_shader_type shader_type
, unsigned int idx
)
2474 if (idx
>= MAX_SAMPLER_OBJECTS
)
2476 WARN("Invalid sampler index %u.\n", idx
);
2480 return device
->cs
->c
.state
->sampler
[shader_type
][idx
];
2483 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2485 TRACE("device %p, idx %u.\n", device
, idx
);
2487 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2490 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2491 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2495 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2496 device
, start_idx
, count
, constants
);
2498 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2501 for (i
= 0; i
< count
; ++i
)
2502 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2505 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2508 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2509 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2513 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2514 device
, start_idx
, count
, constants
);
2516 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2519 for (i
= 0; i
< count
; ++i
)
2520 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2523 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2526 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2527 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2531 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2532 device
, start_idx
, count
, constants
);
2534 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2537 for (i
= 0; i
< count
; ++i
)
2538 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2541 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2544 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2546 TRACE("device %p, shader %p.\n", device
, shader
);
2548 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2551 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2553 TRACE("device %p.\n", device
);
2555 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2558 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2559 UINT idx
, struct wined3d_shader_resource_view
*view
)
2561 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2563 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2566 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2569 TRACE("device %p, idx %u.\n", device
, idx
);
2571 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2574 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2576 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2578 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2581 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2583 TRACE("device %p, idx %u.\n", device
, idx
);
2585 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2588 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2589 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2593 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2594 device
, start_idx
, count
, constants
);
2596 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2599 for (i
= 0; i
< count
; ++i
)
2600 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2603 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2606 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2607 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2611 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2612 device
, start_idx
, count
, constants
);
2614 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2617 for (i
= 0; i
< count
; ++i
)
2618 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2621 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2624 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2625 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2629 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2630 device
, start_idx
, count
, constants
);
2632 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2635 for (i
= 0; i
< count
; ++i
)
2636 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2639 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2642 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2644 TRACE("device %p, shader %p.\n", device
, shader
);
2646 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, shader
);
2649 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2651 TRACE("device %p.\n", device
);
2653 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2656 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2657 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2659 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2661 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2664 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2667 TRACE("device %p, idx %u.\n", device
, idx
);
2669 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2672 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2673 unsigned int idx
, struct wined3d_sampler
*sampler
)
2675 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2677 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2680 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2682 TRACE("device %p, idx %u.\n", device
, idx
);
2684 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2687 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2689 TRACE("device %p, shader %p.\n", device
, shader
);
2691 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2694 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2696 TRACE("device %p.\n", device
);
2698 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2701 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2702 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2704 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2706 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2709 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2712 TRACE("device %p, idx %u.\n", device
, idx
);
2714 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2717 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2718 unsigned int idx
, struct wined3d_sampler
*sampler
)
2720 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2722 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2725 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2727 TRACE("device %p, idx %u.\n", device
, idx
);
2729 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2732 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2734 TRACE("device %p, shader %p.\n", device
, shader
);
2736 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2739 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2741 TRACE("device %p.\n", device
);
2743 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2746 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2747 UINT idx
, struct wined3d_shader_resource_view
*view
)
2749 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2751 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2754 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2757 TRACE("device %p, idx %u.\n", device
, idx
);
2759 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2762 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2764 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2766 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2769 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2771 TRACE("device %p, idx %u.\n", device
, idx
);
2773 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2776 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2778 TRACE("device %p, shader %p.\n", device
, shader
);
2780 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2783 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2785 TRACE("device %p.\n", device
);
2787 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2790 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2791 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2793 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2795 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2798 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2801 TRACE("device %p, idx %u.\n", device
, idx
);
2803 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2806 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2807 unsigned int idx
, struct wined3d_sampler
*sampler
)
2809 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2811 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2814 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2816 TRACE("device %p, idx %u.\n", device
, idx
);
2818 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2821 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2822 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2824 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2826 WARN("Invalid UAV index %u.\n", idx
);
2830 return device
->cs
->c
.state
->unordered_access_view
[pipeline
][idx
];
2833 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2834 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2836 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2838 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
2841 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2844 TRACE("device %p, idx %u.\n", device
, idx
);
2846 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2849 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2850 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2852 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2854 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
2857 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
2858 const struct wined3d_device
*device
, unsigned int idx
)
2860 TRACE("device %p, idx %u.\n", device
, idx
);
2862 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
2865 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2872 device
->max_frame_latency
= latency
;
2873 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2874 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2877 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2879 return device
->max_frame_latency
;
2882 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2884 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2885 unsigned int i
, size
= 0;
2887 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2888 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2889 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2890 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2891 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2893 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2894 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2895 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2896 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2897 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2898 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2899 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2900 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2901 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2903 for (i
= 0; i
< texcoord_count
; ++i
)
2905 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2911 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2912 const void *data
, struct wined3d_color
*colour
)
2914 float *output
= &colour
->r
;
2915 const uint32_t *u32_data
;
2916 const uint16_t *u16_data
;
2917 const float *f32_data
;
2920 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2921 static unsigned int warned
;
2925 case WINED3DFMT_B8G8R8A8_UNORM
:
2927 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2930 case WINED3DFMT_R8G8B8A8_UNORM
:
2932 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2933 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2934 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2935 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2938 case WINED3DFMT_R16G16_UNORM
:
2939 case WINED3DFMT_R16G16B16A16_UNORM
:
2941 *colour
= default_colour
;
2942 for (i
= 0; i
< format
->component_count
; ++i
)
2943 output
[i
] = u16_data
[i
] / 65535.0f
;
2946 case WINED3DFMT_R32_FLOAT
:
2947 case WINED3DFMT_R32G32_FLOAT
:
2948 case WINED3DFMT_R32G32B32_FLOAT
:
2949 case WINED3DFMT_R32G32B32A32_FLOAT
:
2951 *colour
= default_colour
;
2952 for (i
= 0; i
< format
->component_count
; ++i
)
2953 output
[i
] = f32_data
[i
];
2957 *colour
= default_colour
;
2959 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2964 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2965 const struct wined3d_color
*material_colour
, unsigned int index
,
2966 const struct wined3d_stream_info
*stream_info
)
2968 const struct wined3d_stream_info_element
*element
= NULL
;
2972 case WINED3D_MCS_MATERIAL
:
2973 *colour
= *material_colour
;
2976 case WINED3D_MCS_COLOR1
:
2977 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2979 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2982 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2985 case WINED3D_MCS_COLOR2
:
2986 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2988 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2991 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2995 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2996 ERR("Invalid material colour source %#x.\n", mcs
);
3000 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
3003 static float wined3d_clamp(float value
, float min_value
, float max_value
)
3005 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
3008 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3010 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
3013 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3020 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
3027 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
3029 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
3031 if (isfinite(rnorm
))
3032 wined3d_vec3_scale(v
, rnorm
);
3035 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
3036 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
3038 struct wined3d_vec3 tmp
;
3040 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
3041 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
3042 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
3047 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
3048 float min_value
, float max_value
)
3050 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
3051 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
3052 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
3053 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
3056 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
3058 dst
->r
+= src
->r
* c
;
3059 dst
->g
+= src
->g
* c
;
3060 dst
->b
+= src
->b
* c
;
3063 static void init_transformed_lights(struct lights_settings
*ls
,
3064 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
3066 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
3067 const struct wined3d_light_info
*light_info
;
3068 struct light_transformed
*light
;
3069 struct wined3d_vec4 vec4
;
3070 unsigned int light_count
;
3071 unsigned int i
, index
;
3073 memset(ls
, 0, sizeof(*ls
));
3075 ls
->lighting
= !!compute_lighting
;
3076 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
3077 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
3078 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
3079 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
3080 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
3081 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
3083 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
3086 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
3087 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
3089 if (!compute_lighting
)
3092 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
3094 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
3095 ls
->legacy_lighting
= !!legacy_lighting
;
3096 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
3097 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
3099 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
3101 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
3103 if (!light_info
->enabled
)
3106 switch (light_info
->OriginalParms
.type
)
3108 case WINED3D_LIGHT_DIRECTIONAL
:
3109 ++ls
->directional_light_count
;
3112 case WINED3D_LIGHT_POINT
:
3113 ++ls
->point_light_count
;
3116 case WINED3D_LIGHT_SPOT
:
3117 ++ls
->spot_light_count
;
3120 case WINED3D_LIGHT_PARALLELPOINT
:
3121 ++ls
->parallel_point_light_count
;
3125 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
3128 lights
[index
++] = light_info
;
3129 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
3134 light_count
= index
;
3135 for (i
= 0, index
= 0; i
< light_count
; ++i
)
3137 light_info
= lights
[i
];
3138 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
3141 light
= &ls
->lights
[index
];
3142 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3143 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3144 wined3d_vec3_normalise(&light
->direction
);
3146 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3147 light
->ambient
= light_info
->OriginalParms
.ambient
;
3148 light
->specular
= light_info
->OriginalParms
.specular
;
3152 for (i
= 0; i
< light_count
; ++i
)
3154 light_info
= lights
[i
];
3155 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
3158 light
= &ls
->lights
[index
];
3160 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3161 light
->range
= light_info
->OriginalParms
.range
;
3162 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3163 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3164 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3166 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3167 light
->ambient
= light_info
->OriginalParms
.ambient
;
3168 light
->specular
= light_info
->OriginalParms
.specular
;
3172 for (i
= 0; i
< light_count
; ++i
)
3174 light_info
= lights
[i
];
3175 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
3178 light
= &ls
->lights
[index
];
3180 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3181 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3182 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3183 wined3d_vec3_normalise(&light
->direction
);
3184 light
->range
= light_info
->OriginalParms
.range
;
3185 light
->falloff
= light_info
->OriginalParms
.falloff
;
3186 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3187 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3188 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3189 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
3190 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
3192 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3193 light
->ambient
= light_info
->OriginalParms
.ambient
;
3194 light
->specular
= light_info
->OriginalParms
.specular
;
3198 for (i
= 0; i
< light_count
; ++i
)
3200 light_info
= lights
[i
];
3201 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
3204 light
= &ls
->lights
[index
];
3206 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3207 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
3208 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
3209 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3210 light
->ambient
= light_info
->OriginalParms
.ambient
;
3211 light
->specular
= light_info
->OriginalParms
.specular
;
3216 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
3217 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
3218 const struct wined3d_vec3
*normal_transformed
,
3219 const struct wined3d_vec3
*position_transformed_normalised
,
3220 const struct light_transformed
*light
, const struct lights_settings
*ls
)
3222 struct wined3d_vec3 vec3
;
3225 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
3226 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
3229 if (ls
->localviewer
)
3230 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
3233 wined3d_vec3_normalise(&vec3
);
3234 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
3235 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
3236 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
3237 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
3240 static void light_set_vertex_data(struct lights_settings
*ls
,
3241 const struct wined3d_vec4
*position
)
3243 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3246 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3247 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3250 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3251 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3252 float material_shininess
)
3254 struct wined3d_vec3 position_transformed_normalised
;
3255 struct wined3d_vec3 normal_transformed
= {0.0f
};
3256 const struct light_transformed
*light
;
3257 struct wined3d_vec3 dir
, dst
;
3258 unsigned int i
, index
;
3261 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3262 wined3d_vec3_normalise(&position_transformed_normalised
);
3266 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3268 wined3d_vec3_normalise(&normal_transformed
);
3271 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3272 *specular
= *diffuse
;
3273 *ambient
= ls
->ambient_light
;
3276 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3278 light
= &ls
->lights
[index
];
3280 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3282 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3283 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3286 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3288 light
= &ls
->lights
[index
];
3289 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3290 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3291 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3293 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3294 dst
.y
= sqrtf(dst
.z
);
3296 if (ls
->legacy_lighting
)
3298 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3299 if (!(dst
.y
> 0.0f
))
3301 dst
.z
= dst
.y
* dst
.y
;
3305 if (!(dst
.y
<= light
->range
))
3308 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3309 if (!ls
->legacy_lighting
)
3312 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3315 wined3d_vec3_normalise(&dir
);
3316 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3317 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3321 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3325 light
= &ls
->lights
[index
];
3327 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3328 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3329 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3331 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3332 dst
.y
= sqrtf(dst
.z
);
3335 if (ls
->legacy_lighting
)
3337 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3338 if (!(dst
.y
> 0.0f
))
3340 dst
.z
= dst
.y
* dst
.y
;
3344 if (!(dst
.y
<= light
->range
))
3347 wined3d_vec3_normalise(&dir
);
3348 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3349 if (t
> light
->cos_htheta
)
3351 else if (t
<= light
->cos_hphi
)
3354 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3356 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3357 if (ls
->legacy_lighting
)
3362 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3365 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3366 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3369 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3371 light
= &ls
->lights
[index
];
3373 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3375 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3376 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3380 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3382 switch (ls
->fog_mode
)
3384 case WINED3D_FOG_NONE
:
3386 case WINED3D_FOG_LINEAR
:
3387 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3388 case WINED3D_FOG_EXP
:
3389 return expf(-fog_coord
* ls
->fog_density
);
3390 case WINED3D_FOG_EXP2
:
3391 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3393 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3398 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3402 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3405 switch (ls
->fog_coord_mode
)
3407 case WINED3D_FFP_VS_FOG_RANGE
:
3408 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3409 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3412 case WINED3D_FFP_VS_FOG_DEPTH
:
3413 fog_coord
= fabsf(ls
->position_transformed
.z
);
3417 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3420 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3423 /* Context activation is done by the caller. */
3424 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3425 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3426 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3428 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3429 const struct wined3d_color
*material_specular_state_colour
;
3430 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3431 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3432 const struct wined3d_format
*output_colour_format
;
3433 static const struct wined3d_color black
;
3434 struct wined3d_map_desc map_desc
;
3435 struct wined3d_box box
= {0};
3436 struct wined3d_viewport vp
;
3437 unsigned int texture_count
;
3438 struct lights_settings ls
;
3439 unsigned int vertex_size
;
3440 BOOL do_clip
, lighting
;
3446 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3448 ERR("Source has no position mask.\n");
3449 return WINED3DERR_INVALIDCALL
;
3452 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3454 static BOOL warned
= FALSE
;
3456 * The clipping code is not quite correct. Some things need
3457 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3458 * so disable clipping for now.
3459 * (The graphics in Half-Life are broken, and my processvertices
3460 * test crashes with IDirect3DDevice3)
3467 FIXME("Clipping is broken and disabled for now\n");
3473 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3474 box
.left
= dwDestIndex
* vertex_size
;
3475 box
.right
= box
.left
+ dwCount
* vertex_size
;
3476 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3478 WARN("Failed to map buffer, hr %#x.\n", hr
);
3481 dest_ptr
= map_desc
.data
;
3483 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3484 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3485 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3487 TRACE("View mat:\n");
3488 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3489 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3490 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3491 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3493 TRACE("Proj mat:\n");
3494 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3495 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3496 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3497 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3499 TRACE("World mat:\n");
3500 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3501 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3502 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3503 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3505 /* Get the viewport */
3506 wined3d_device_get_viewports(device
, NULL
, &vp
);
3507 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3508 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3510 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3511 multiply_matrix(&mat
,&proj_mat
,&mat
);
3513 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3515 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3516 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3517 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3518 &ambient_source
, &specular_source
, state
, stream_info
);
3519 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3520 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3521 ? &state
->material
.specular
: &black
;
3522 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3523 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3525 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3527 for (i
= 0; i
< dwCount
; ++i
)
3529 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3530 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3531 struct wined3d_color ambient
, diffuse
, specular
;
3532 struct wined3d_vec4 position
;
3533 unsigned int tex_index
;
3540 light_set_vertex_data(&ls
, &position
);
3542 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3543 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3544 /* The position first */
3546 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3548 /* Multiplication with world, view and projection matrix. */
3549 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3550 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3551 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3552 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3554 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3556 /* WARNING: The following things are taken from d3d7 and were not yet checked
3557 * against d3d8 or d3d9!
3560 /* Clipping conditions: From msdn
3562 * A vertex is clipped if it does not match the following requirements
3566 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3568 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3569 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3573 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3574 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3576 /* "Normal" viewport transformation (not clipped)
3577 * 1) The values are divided by rhw
3578 * 2) The y axis is negative, so multiply it with -1
3579 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3580 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3581 * 4) Multiply x with Width/2 and add Width/2
3582 * 5) The same for the height
3583 * 6) Add the viewpoint X and Y to the 2D coordinates and
3584 * The minimum Z value to z
3585 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3587 * Well, basically it's simply a linear transformation into viewport
3601 x
+= vp
.width
/ 2 + vp
.x
;
3602 y
+= vp
.height
/ 2 + vp
.y
;
3607 /* That vertex got clipped
3608 * Contrary to OpenGL it is not dropped completely, it just
3609 * undergoes a different calculation.
3611 TRACE("Vertex got clipped\n");
3618 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3619 * outside of the main vertex buffer memory. That needs some more
3624 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3627 ( (float *) dest_ptr
)[0] = x
;
3628 ( (float *) dest_ptr
)[1] = y
;
3629 ( (float *) dest_ptr
)[2] = z
;
3630 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3632 dest_ptr
+= 3 * sizeof(float);
3634 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3635 dest_ptr
+= sizeof(float);
3638 if (dst_fvf
& WINED3DFVF_PSIZE
)
3639 dest_ptr
+= sizeof(DWORD
);
3641 if (dst_fvf
& WINED3DFVF_NORMAL
)
3643 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3644 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3645 /* AFAIK this should go into the lighting information */
3646 FIXME("Didn't expect the destination to have a normal\n");
3647 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3652 const struct wined3d_stream_info_element
*element
;
3653 struct wined3d_vec3
*normal
;
3655 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3657 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3658 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3664 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3665 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3668 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3670 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3672 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3673 &state
->material
.diffuse
, i
, stream_info
);
3677 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3678 &state
->material
.ambient
, i
, stream_info
);
3679 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3680 &state
->material
.emissive
, i
, stream_info
);
3682 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3683 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3684 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3685 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3686 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3687 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3688 diffuse_colour
.a
= material_diffuse
.a
;
3692 diffuse_colour
= material_diffuse
;
3694 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3695 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3696 dest_ptr
+= sizeof(DWORD
);
3699 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3701 struct wined3d_color material_specular
, specular_colour
;
3703 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3704 material_specular_state_colour
, i
, stream_info
);
3708 specular_colour
.r
= specular
.r
* material_specular
.r
;
3709 specular_colour
.g
= specular
.g
* material_specular
.g
;
3710 specular_colour
.b
= specular
.b
* material_specular
.b
;
3711 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3715 specular_colour
= material_specular
;
3717 update_fog_factor(&specular_colour
.a
, &ls
);
3718 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3719 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3720 dest_ptr
+= sizeof(DWORD
);
3723 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3725 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3726 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3727 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3729 ERR("No source texture, but destination requests one\n");
3730 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3734 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3739 wined3d_resource_unmap(&dest
->resource
, 0);
3743 #undef copy_and_next
3745 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3746 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3747 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3749 struct wined3d_state
*state
= device
->cs
->c
.state
;
3750 struct wined3d_stream_info stream_info
;
3751 struct wined3d_resource
*resource
;
3752 struct wined3d_box box
= {0};
3753 struct wined3d_shader
*vs
;
3758 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3759 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3760 device
, src_start_idx
, dst_idx
, vertex_count
,
3761 dst_buffer
, declaration
, flags
, dst_fvf
);
3764 FIXME("Output vertex declaration not implemented yet.\n");
3766 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3767 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3768 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3769 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3771 /* We can't convert FROM a VBO, and vertex buffers used to source into
3772 * process_vertices() are unlikely to ever be used for drawing. Release
3773 * VBOs in those buffers and fix up the stream_info structure.
3775 * Also apply the start index. */
3776 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3778 struct wined3d_stream_info_element
*e
;
3779 struct wined3d_map_desc map_desc
;
3784 e
= &stream_info
.elements
[i
];
3785 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3786 box
.left
= src_start_idx
* e
->stride
;
3787 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3788 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3790 ERR("Failed to map resource.\n");
3791 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3796 e
= &stream_info
.elements
[j
];
3797 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3798 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3799 ERR("Failed to unmap resource.\n");
3801 return WINED3DERR_INVALIDCALL
;
3803 e
->data
.buffer_object
= 0;
3804 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3807 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3808 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3810 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3815 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3816 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3817 ERR("Failed to unmap resource.\n");
3823 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3824 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3826 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3828 TRACE("device %p, stage %u, state %s, value %#x.\n",
3829 device
, stage
, debug_d3dtexturestate(state
), value
);
3831 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3833 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3834 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3838 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3840 TRACE("Application is setting the old value over, nothing to do.\n");
3844 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3846 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3849 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3850 UINT stage
, struct wined3d_texture
*texture
)
3852 struct wined3d_state
*state
= device
->cs
->c
.state
;
3853 struct wined3d_texture
*prev
;
3855 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3857 /* Windows accepts overflowing this array... we do not. */
3858 if (stage
>= ARRAY_SIZE(state
->textures
))
3860 WARN("Ignoring invalid stage %u.\n", stage
);
3864 prev
= state
->textures
[stage
];
3865 TRACE("Previous texture %p.\n", prev
);
3867 if (texture
== prev
)
3869 TRACE("App is setting the same texture again, nothing to do.\n");
3873 TRACE("Setting new texture to %p.\n", texture
);
3874 state
->textures
[stage
] = texture
;
3877 wined3d_texture_incref(texture
);
3878 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3880 wined3d_texture_decref(prev
);
3885 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3886 struct wined3d_stateblock
*stateblock
)
3888 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3889 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3890 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3891 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3892 unsigned int i
, j
, start
, idx
;
3893 struct wined3d_range range
;
3896 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3898 if (changed
->vertexShader
)
3899 wined3d_device_set_vertex_shader(device
, state
->vs
);
3900 if (changed
->pixelShader
)
3901 wined3d_device_set_pixel_shader(device
, state
->ps
);
3903 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3905 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3908 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3911 map
= changed
->vertexShaderConstantsI
;
3912 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3914 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3917 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3920 map
= changed
->vertexShaderConstantsB
;
3921 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3923 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3926 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3929 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3931 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3934 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3937 map
= changed
->pixelShaderConstantsI
;
3938 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3940 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3943 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3946 map
= changed
->pixelShaderConstantsB
;
3947 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3949 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3952 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3955 if (changed
->lights
)
3957 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3959 const struct wined3d_light_info
*light
;
3961 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3963 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
3964 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3969 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3971 map
= changed
->renderState
[i
];
3974 j
= wined3d_bit_scan(&map
);
3975 idx
= i
* word_bit_count
+ j
;
3979 case WINED3D_RS_BLENDFACTOR
:
3980 case WINED3D_RS_MULTISAMPLEMASK
:
3981 case WINED3D_RS_ALPHABLENDENABLE
:
3982 case WINED3D_RS_SRCBLEND
:
3983 case WINED3D_RS_DESTBLEND
:
3984 case WINED3D_RS_BLENDOP
:
3985 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3986 case WINED3D_RS_SRCBLENDALPHA
:
3987 case WINED3D_RS_DESTBLENDALPHA
:
3988 case WINED3D_RS_BLENDOPALPHA
:
3989 case WINED3D_RS_COLORWRITEENABLE
:
3990 case WINED3D_RS_COLORWRITEENABLE1
:
3991 case WINED3D_RS_COLORWRITEENABLE2
:
3992 case WINED3D_RS_COLORWRITEENABLE3
:
3993 set_blend_state
= TRUE
;
3996 case WINED3D_RS_BACK_STENCILFAIL
:
3997 case WINED3D_RS_BACK_STENCILFUNC
:
3998 case WINED3D_RS_BACK_STENCILPASS
:
3999 case WINED3D_RS_BACK_STENCILZFAIL
:
4000 case WINED3D_RS_STENCILENABLE
:
4001 case WINED3D_RS_STENCILFAIL
:
4002 case WINED3D_RS_STENCILFUNC
:
4003 case WINED3D_RS_STENCILREF
:
4004 case WINED3D_RS_STENCILMASK
:
4005 case WINED3D_RS_STENCILPASS
:
4006 case WINED3D_RS_STENCILWRITEMASK
:
4007 case WINED3D_RS_STENCILZFAIL
:
4008 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
4009 case WINED3D_RS_ZENABLE
:
4010 case WINED3D_RS_ZFUNC
:
4011 case WINED3D_RS_ZWRITEENABLE
:
4012 set_depth_stencil_state
= TRUE
;
4015 case WINED3D_RS_FILLMODE
:
4016 case WINED3D_RS_CULLMODE
:
4017 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
4018 case WINED3D_RS_DEPTHBIAS
:
4019 case WINED3D_RS_SCISSORTESTENABLE
:
4020 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
4021 set_rasterizer_state
= TRUE
;
4025 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
4031 if (set_rasterizer_state
)
4033 struct wined3d_rasterizer_state
*rasterizer_state
;
4034 struct wined3d_rasterizer_state_desc desc
;
4035 struct wine_rb_entry
*entry
;
4042 memset(&desc
, 0, sizeof(desc
));
4043 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
4044 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
4045 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
4046 desc
.depth_bias
= bias
.f
;
4047 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
4048 desc
.scale_bias
= bias
.f
;
4049 desc
.depth_clip
= TRUE
;
4050 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
4051 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
4053 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
4055 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
4056 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4058 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
4059 &wined3d_null_parent_ops
, &rasterizer_state
)))
4061 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4062 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
4064 ERR("Failed to insert rasterizer state.\n");
4065 wined3d_rasterizer_state_decref(rasterizer_state
);
4070 if (set_blend_state
|| changed
->alpha_to_coverage
4071 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
4073 struct wined3d_blend_state
*blend_state
;
4074 struct wined3d_blend_state_desc desc
;
4075 struct wine_rb_entry
*entry
;
4076 struct wined3d_color colour
;
4077 unsigned int sample_mask
;
4079 memset(&desc
, 0, sizeof(desc
));
4080 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
4081 desc
.independent
= FALSE
;
4082 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
4083 desc
.alpha_to_coverage
= TRUE
;
4084 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
4085 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
4086 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
4087 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
4088 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
4090 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
4091 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
4092 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
4096 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
4097 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
4098 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
4100 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
4101 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
4102 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
4103 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
4104 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
4105 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
4106 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
4108 desc
.independent
= TRUE
;
4109 for (i
= 1; i
< 4; ++i
)
4111 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
4112 desc
.rt
[i
].src
= desc
.rt
[0].src
;
4113 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
4114 desc
.rt
[i
].op
= desc
.rt
[0].op
;
4115 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
4116 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
4117 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
4121 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
4122 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
4124 wined3d_device_get_blend_state(device
, &colour
, &sample_mask
);
4126 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
4128 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
4129 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4131 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
4132 &wined3d_null_parent_ops
, &blend_state
)))
4134 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4135 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
4137 ERR("Failed to insert blend state.\n");
4138 wined3d_blend_state_decref(blend_state
);
4143 if (set_depth_stencil_state
)
4145 struct wined3d_depth_stencil_state
*depth_stencil_state
;
4146 struct wined3d_depth_stencil_state_desc desc
;
4147 struct wine_rb_entry
*entry
;
4148 unsigned int stencil_ref
;
4150 memset(&desc
, 0, sizeof(desc
));
4151 switch (state
->rs
[WINED3D_RS_ZENABLE
])
4153 case WINED3D_ZB_FALSE
:
4157 case WINED3D_ZB_USEW
:
4158 FIXME("W buffer is not well handled.\n");
4159 case WINED3D_ZB_TRUE
:
4164 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
4166 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
4167 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
4168 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
4169 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
4170 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
4171 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
4172 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
4173 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
4174 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
4176 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
4178 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
4179 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
4180 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
4181 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
4185 desc
.back
= desc
.front
;
4188 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
4189 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
4191 wined3d_device_get_depth_stencil_state(device
, &stencil_ref
);
4193 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
4195 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
4196 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4198 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
4199 &wined3d_null_parent_ops
, &depth_stencil_state
)))
4201 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4202 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
4204 ERR("Failed to insert depth/stencil state.\n");
4205 wined3d_depth_stencil_state_decref(depth_stencil_state
);
4210 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
4212 map
= changed
->textureState
[i
];
4215 j
= wined3d_bit_scan(&map
);
4216 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
4220 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
4222 map
= changed
->samplerState
[i
];
4225 j
= wined3d_bit_scan(&map
);
4226 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
4230 if (changed
->transforms
)
4232 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
4234 map
= changed
->transform
[i
];
4237 j
= wined3d_bit_scan(&map
);
4238 idx
= i
* word_bit_count
+ j
;
4239 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4244 if (changed
->indices
)
4245 wined3d_device_set_index_buffer(device
, state
->index_buffer
, state
->index_format
, 0);
4246 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4247 if (changed
->vertexDecl
)
4248 wined3d_device_set_vertex_declaration(device
, state
->vertex_declaration
);
4249 if (changed
->material
)
4250 wined3d_device_set_material(device
, &state
->material
);
4251 if (changed
->viewport
)
4252 wined3d_device_set_viewports(device
, 1, &state
->viewport
);
4253 if (changed
->scissorRect
)
4254 wined3d_device_set_scissor_rects(device
, 1, &state
->scissor_rect
);
4256 map
= changed
->streamSource
;
4259 i
= wined3d_bit_scan(&map
);
4260 wined3d_device_set_stream_source(device
, i
, state
->streams
[i
].buffer
,
4261 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
4263 map
= changed
->streamFreq
;
4266 i
= wined3d_bit_scan(&map
);
4267 wined3d_device_set_stream_source_freq(device
, i
,
4268 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
4271 map
= changed
->textures
;
4274 i
= wined3d_bit_scan(&map
);
4275 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4278 map
= changed
->clipplane
;
4281 i
= wined3d_bit_scan(&map
);
4282 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4285 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4287 TRACE("Applied stateblock %p.\n", stateblock
);
4290 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4292 TRACE("device %p, caps %p.\n", device
, caps
);
4294 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4297 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4298 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4300 struct wined3d_swapchain
*swapchain
;
4302 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4303 device
, swapchain_idx
, mode
, rotation
);
4305 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4306 return WINED3DERR_INVALIDCALL
;
4308 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4311 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4313 /* At the moment we have no need for any functionality at the beginning
4315 TRACE("device %p.\n", device
);
4317 if (device
->inScene
)
4319 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4320 return WINED3DERR_INVALIDCALL
;
4322 device
->inScene
= TRUE
;
4326 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4328 TRACE("device %p.\n", device
);
4330 if (!device
->inScene
)
4332 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4333 return WINED3DERR_INVALIDCALL
;
4336 device
->inScene
= FALSE
;
4340 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4341 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4343 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4345 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4346 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4348 if (!rect_count
&& rects
)
4350 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4354 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4356 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4359 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4360 /* TODO: What about depth stencil buffers without stencil bits? */
4361 return WINED3DERR_INVALIDCALL
;
4363 else if (flags
& WINED3DCLEAR_TARGET
)
4365 if (ds
->width
< fb
->render_targets
[0]->width
4366 || ds
->height
< fb
->render_targets
[0]->height
)
4368 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4374 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4379 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
4380 struct wined3d_query
*predicate
, BOOL value
)
4382 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
4384 wined3d_device_context_set_predication(&device
->cs
->c
, predicate
, value
);
4387 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
4389 struct wined3d_state
*state
= device
->cs
->c
.state
;
4391 TRACE("device %p, value %p.\n", device
, value
);
4394 *value
= state
->predicate_value
;
4395 return state
->predicate
;
4398 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
4399 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
4401 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
4402 device
, group_count_x
, group_count_y
, group_count_z
);
4404 wined3d_device_context_dispatch(&device
->cs
->c
, group_count_x
, group_count_y
, group_count_z
);
4407 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
4408 struct wined3d_buffer
*buffer
, unsigned int offset
)
4410 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4412 wined3d_device_context_dispatch_indirect(&device
->cs
->c
, buffer
, offset
);
4415 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
4416 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4418 struct wined3d_state
*state
= device
->cs
->c
.state
;
4420 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
4421 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4423 state
->primitive_type
= primitive_type
;
4424 state
->patch_vertex_count
= patch_vertex_count
;
4427 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
4428 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4430 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4432 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
4433 device
, primitive_type
, patch_vertex_count
);
4435 *primitive_type
= state
->primitive_type
;
4436 if (patch_vertex_count
)
4437 *patch_vertex_count
= state
->patch_vertex_count
;
4439 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4442 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
4444 struct wined3d_state
*state
= device
->cs
->c
.state
;
4446 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
4448 wined3d_device_context_emit_draw(&device
->cs
->c
, state
->primitive_type
,
4449 state
->patch_vertex_count
, 0, start_vertex
, vertex_count
, 0, 0, false);
4454 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
4455 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
4457 struct wined3d_state
*state
= device
->cs
->c
.state
;
4459 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
4460 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
4462 wined3d_device_context_emit_draw(&device
->cs
->c
, state
->primitive_type
, state
->patch_vertex_count
,
4463 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
4466 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
4467 struct wined3d_buffer
*buffer
, unsigned int offset
)
4469 struct wined3d_state
*state
= device
->cs
->c
.state
;
4471 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4473 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4474 state
->patch_vertex_count
, buffer
, offset
, false);
4477 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
4479 struct wined3d_state
*state
= device
->cs
->c
.state
;
4481 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
4483 if (!state
->index_buffer
)
4485 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
4486 * without an index buffer set. (The first time at least...)
4487 * D3D8 simply dies, but I doubt it can do much harm to return
4488 * D3DERR_INVALIDCALL there as well. */
4489 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
4490 return WINED3DERR_INVALIDCALL
;
4493 wined3d_device_context_emit_draw(&device
->cs
->c
, state
->primitive_type
, state
->patch_vertex_count
,
4494 state
->base_vertex_index
, start_idx
, index_count
, 0, 0, true);
4499 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
4500 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
4502 struct wined3d_state
*state
= device
->cs
->c
.state
;
4504 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
4505 device
, start_idx
, index_count
, start_instance
, instance_count
);
4507 wined3d_device_context_emit_draw(&device
->cs
->c
, state
->primitive_type
, state
->patch_vertex_count
,
4508 state
->base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, true);
4511 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
4512 struct wined3d_buffer
*buffer
, unsigned int offset
)
4514 struct wined3d_state
*state
= device
->cs
->c
.state
;
4516 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4518 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4519 state
->patch_vertex_count
, buffer
, offset
, true);
4522 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4523 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4525 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4526 unsigned int src_level_count
, dst_level_count
;
4527 const struct wined3d_dirty_regions
*regions
;
4528 unsigned int layer_count
, level_count
, i
, j
;
4529 enum wined3d_resource_type type
;
4530 BOOL entire_texture
= TRUE
;
4531 struct wined3d_box box
;
4533 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4535 /* Verify that the source and destination textures are non-NULL. */
4536 if (!src_texture
|| !dst_texture
)
4538 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4539 return WINED3DERR_INVALIDCALL
;
4542 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4543 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4545 WARN("Source resource is GPU accessible or a scratch resource.\n");
4546 return WINED3DERR_INVALIDCALL
;
4548 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4550 WARN("Destination resource is CPU accessible.\n");
4551 return WINED3DERR_INVALIDCALL
;
4554 /* Verify that the source and destination textures are the same type. */
4555 type
= src_texture
->resource
.type
;
4556 if (dst_texture
->resource
.type
!= type
)
4558 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4559 return WINED3DERR_INVALIDCALL
;
4562 layer_count
= src_texture
->layer_count
;
4563 if (layer_count
!= dst_texture
->layer_count
)
4565 WARN("Source and destination have different layer counts.\n");
4566 return WINED3DERR_INVALIDCALL
;
4569 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4571 WARN("Source and destination formats do not match.\n");
4572 return WINED3DERR_INVALIDCALL
;
4575 src_level_count
= src_texture
->level_count
;
4576 dst_level_count
= dst_texture
->level_count
;
4577 level_count
= min(src_level_count
, dst_level_count
);
4579 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4580 src_size
= max(src_size
, src_texture
->resource
.depth
);
4581 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4582 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4583 while (src_size
> dst_size
)
4589 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4590 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4591 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4593 WARN("Source and destination dimensions do not match.\n");
4594 return WINED3DERR_INVALIDCALL
;
4597 if ((regions
= src_texture
->dirty_regions
))
4599 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4601 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4604 entire_texture
= FALSE
;
4609 /* Update every surface level of the texture. */
4612 for (i
= 0; i
< level_count
; ++i
)
4614 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4615 for (j
= 0; j
< layer_count
; ++j
)
4617 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4618 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4619 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4620 0, NULL
, WINED3D_TEXF_POINT
);
4626 unsigned int src_level
, box_count
, k
;
4627 const struct wined3d_box
*boxes
;
4628 struct wined3d_box b
;
4630 for (i
= 0; i
< layer_count
; ++i
)
4632 boxes
= regions
[i
].boxes
;
4633 box_count
= regions
[i
].box_count
;
4634 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4638 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4641 for (j
= 0; j
< level_count
; ++j
)
4643 src_level
= j
+ src_skip_levels
;
4645 /* TODO: We could pass an array of boxes here to avoid
4646 * multiple context acquisitions for the same resource. */
4647 for (k
= 0; k
< box_count
; ++k
)
4652 box
.left
>>= src_level
;
4653 box
.top
>>= src_level
;
4654 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4655 wined3d_texture_get_level_width(src_texture
, src_level
));
4656 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4657 wined3d_texture_get_level_height(src_texture
, src_level
));
4658 box
.front
>>= src_level
;
4659 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4660 wined3d_texture_get_level_depth(src_texture
, src_level
));
4663 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4664 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4665 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4666 0, NULL
, WINED3D_TEXF_POINT
);
4672 wined3d_texture_clear_dirty_regions(src_texture
);
4677 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4679 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4680 struct wined3d_texture
*texture
;
4683 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4685 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4687 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4689 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4690 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4692 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4694 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4695 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4698 texture
= state
->textures
[i
];
4699 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4701 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4703 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4706 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4708 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4711 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4712 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4714 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4719 if (wined3d_state_uses_depth_buffer(state
)
4720 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4722 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4723 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4725 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4727 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4728 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4732 /* return a sensible default */
4735 TRACE("returning D3D_OK\n");
4739 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4743 TRACE("device %p, software %#x.\n", device
, software
);
4747 FIXME("device %p, software %#x stub!\n", device
, software
);
4751 device
->softwareVertexProcessing
= software
;
4754 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4758 TRACE("device %p.\n", device
);
4762 TRACE("device %p stub!\n", device
);
4766 return device
->softwareVertexProcessing
;
4769 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4770 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4772 struct wined3d_swapchain
*swapchain
;
4774 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4775 device
, swapchain_idx
, raster_status
);
4777 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4778 return WINED3DERR_INVALIDCALL
;
4780 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4783 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4787 TRACE("device %p, segments %.8e.\n", device
, segments
);
4789 if (segments
!= 0.0f
)
4793 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4801 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4805 TRACE("device %p.\n", device
);
4809 FIXME("device %p stub!\n", device
);
4816 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4817 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4819 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4820 device
, dst_buffer
, offset
, uav
);
4822 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4825 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4826 const struct wined3d_resource
*dst_resource
)
4828 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4830 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4832 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4834 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4835 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4836 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4837 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4838 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4839 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4843 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4844 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4846 unsigned int src_row_block_count
, dst_row_block_count
;
4847 struct wined3d_texture
*dst_texture
, *src_texture
;
4848 unsigned int src_row_count
, dst_row_count
;
4849 struct wined3d_box src_box
, dst_box
;
4852 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4854 if (src_resource
== dst_resource
)
4856 WARN("Source and destination are the same resource.\n");
4860 if (src_resource
->type
!= dst_resource
->type
)
4862 WARN("Resource types (%s / %s) don't match.\n",
4863 debug_d3dresourcetype(dst_resource
->type
),
4864 debug_d3dresourcetype(src_resource
->type
));
4868 if (!resources_format_compatible(src_resource
, dst_resource
))
4870 WARN("Resource formats %s and %s are incompatible.\n",
4871 debug_d3dformat(dst_resource
->format
->id
),
4872 debug_d3dformat(src_resource
->format
->id
));
4876 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4877 / src_resource
->format
->block_width
;
4878 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4879 / dst_resource
->format
->block_width
;
4880 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4881 / src_resource
->format
->block_height
;
4882 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4883 / dst_resource
->format
->block_height
;
4885 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4886 || src_resource
->depth
!= dst_resource
->depth
)
4888 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4889 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4890 src_row_block_count
, src_row_count
, src_resource
->depth
);
4894 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4896 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4897 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &src_box
,
4898 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4902 dst_texture
= texture_from_resource(dst_resource
);
4903 src_texture
= texture_from_resource(src_resource
);
4905 if (src_texture
->layer_count
!= dst_texture
->layer_count
4906 || src_texture
->level_count
!= dst_texture
->level_count
)
4908 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4909 dst_texture
->layer_count
, dst_texture
->level_count
,
4910 src_texture
->layer_count
, src_texture
->level_count
);
4914 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4916 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4917 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4918 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4920 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4922 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &dst_box
,
4923 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4928 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4929 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4930 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4931 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4933 struct wined3d_box dst_box
, b
;
4935 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4936 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4937 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4938 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4941 FIXME("Ignoring flags %#x.\n", flags
);
4943 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4945 WARN("Source and destination are the same sub-resource.\n");
4946 return WINED3DERR_INVALIDCALL
;
4949 if (!resources_format_compatible(src_resource
, dst_resource
))
4951 WARN("Resource formats %s and %s are incompatible.\n",
4952 debug_d3dformat(dst_resource
->format
->id
),
4953 debug_d3dformat(src_resource
->format
->id
));
4954 return WINED3DERR_INVALIDCALL
;
4957 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4959 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4961 WARN("Resource types (%s / %s) don't match.\n",
4962 debug_d3dresourcetype(dst_resource
->type
),
4963 debug_d3dresourcetype(src_resource
->type
));
4964 return WINED3DERR_INVALIDCALL
;
4967 if (dst_sub_resource_idx
)
4969 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4970 return WINED3DERR_INVALIDCALL
;
4973 if (src_sub_resource_idx
)
4975 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4976 return WINED3DERR_INVALIDCALL
;
4983 dst_w
= dst_resource
->size
- dst_x
;
4984 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4987 else if ((src_box
->left
>= src_box
->right
4988 || src_box
->top
>= src_box
->bottom
4989 || src_box
->front
>= src_box
->back
))
4991 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4992 return WINED3DERR_INVALIDCALL
;
4995 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4996 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4998 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4999 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
5000 return WINED3DERR_INVALIDCALL
;
5003 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
5007 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
5008 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
5009 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5010 unsigned int src_row_block_count
, src_row_count
;
5012 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
5014 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
5015 return WINED3DERR_INVALIDCALL
;
5018 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
5020 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
5021 return WINED3DERR_INVALIDCALL
;
5024 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
5026 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
5027 return WINED3DERR_INVALIDCALL
;
5030 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
5032 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
5033 return WINED3DERR_INVALIDCALL
;
5038 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
5040 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
5041 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
5042 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
5044 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5045 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
5046 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
5047 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
5049 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
5052 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
5054 WARN("Invalid source box %s.\n", debug_box(src_box
));
5055 return WINED3DERR_INVALIDCALL
;
5058 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
5059 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
5061 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
5062 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5066 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
5067 / src_resource
->format
->block_width
;
5068 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
5069 / src_resource
->format
->block_height
;
5070 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
5071 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
5072 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
5073 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5075 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
5076 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
5078 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
5079 return WINED3DERR_INVALIDCALL
;
5083 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
5084 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5089 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
5090 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
5091 unsigned int depth_pitch
, unsigned int flags
)
5093 unsigned int width
, height
, depth
;
5094 struct wined3d_box b
;
5096 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
5098 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
5101 FIXME("Ignoring flags %#x.\n", flags
);
5103 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5105 WARN("Resource %p is not GPU accessible.\n", resource
);
5109 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5111 if (sub_resource_idx
> 0)
5113 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5117 width
= resource
->size
;
5123 struct wined3d_texture
*texture
= texture_from_resource(resource
);
5126 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
5128 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5132 level
= sub_resource_idx
% texture
->level_count
;
5133 width
= wined3d_texture_get_level_width(texture
, level
);
5134 height
= wined3d_texture_get_level_height(texture
, level
);
5135 depth
= wined3d_texture_get_level_depth(texture
, level
);
5140 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
5143 else if (box
->left
>= box
->right
|| box
->right
> width
5144 || box
->top
>= box
->bottom
|| box
->bottom
> height
5145 || box
->front
>= box
->back
|| box
->back
> depth
)
5147 WARN("Invalid box %s specified.\n", debug_box(box
));
5151 wined3d_resource_wait_idle(resource
);
5153 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
5156 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
5157 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
5158 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
5159 enum wined3d_format_id format_id
)
5161 struct wined3d_texture
*dst_texture
, *src_texture
;
5162 unsigned int dst_level
, src_level
;
5163 RECT dst_rect
, src_rect
;
5165 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
5166 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
5167 device
, dst_resource
, dst_sub_resource_idx
,
5168 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
5170 if (wined3d_format_is_typeless(dst_resource
->format
)
5171 || wined3d_format_is_typeless(src_resource
->format
))
5173 FIXME("Multisample resolve is not fully supported for typeless formats "
5174 "(dst_format %s, src_format %s, format %s).\n",
5175 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
5176 debug_d3dformat(format_id
));
5178 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5180 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
5183 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5185 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
5189 dst_texture
= texture_from_resource(dst_resource
);
5190 src_texture
= texture_from_resource(src_resource
);
5192 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5193 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
5194 wined3d_texture_get_level_height(dst_texture
, dst_level
));
5195 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5196 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
5197 wined3d_texture_get_level_height(src_texture
, src_level
));
5198 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
5199 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
5202 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
5203 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
5204 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
5206 struct wined3d_resource
*resource
;
5209 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
5210 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
5215 resource
= view
->resource
;
5216 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5218 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
5219 return WINED3DERR_INVALIDCALL
;
5224 SetRect(&r
, 0, 0, view
->width
, view
->height
);
5229 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
5230 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
5233 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
5234 view
->sub_resource_idx
% texture
->level_count
, &b
)))
5238 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
5243 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
5244 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
5246 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
5248 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
5251 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
5252 unsigned int view_idx
)
5254 unsigned int max_rt_count
;
5256 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
5258 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
5259 if (view_idx
>= max_rt_count
)
5261 WARN("Only %u render targets are supported.\n", max_rt_count
);
5265 return device
->cs
->c
.state
->fb
.render_targets
[view_idx
];
5268 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
5270 TRACE("device %p.\n", device
);
5272 return device
->cs
->c
.state
->fb
.depth_stencil
;
5275 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
5276 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
5278 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
5279 device
, view_idx
, view
, set_viewport
);
5281 return wined3d_device_context_set_rendertarget_view(&device
->cs
->c
, view_idx
, view
, set_viewport
);
5284 HRESULT CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
,
5285 struct wined3d_rendertarget_view
*view
)
5287 TRACE("device %p, view %p.\n", device
, view
);
5289 return wined3d_device_context_set_depth_stencil_view(&device
->cs
->c
, view
);
5292 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5293 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5295 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5296 struct wined3d_sub_resource_data data
;
5297 struct wined3d_resource_desc desc
;
5298 struct wined3d_map_desc map_desc
;
5299 struct wined3d_texture
*texture
;
5302 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5304 ERR("Failed to map source texture.\n");
5308 data
.data
= map_desc
.data
;
5309 data
.row_pitch
= map_desc
.row_pitch
;
5310 data
.slice_pitch
= map_desc
.slice_pitch
;
5312 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5313 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5314 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5315 desc
.multisample_quality
= 0;
5316 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5317 desc
.bind_flags
= 0;
5318 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5319 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5320 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5324 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5325 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5328 ERR("Failed to create cursor texture.\n");
5335 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5336 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5338 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5339 unsigned int cursor_width
, cursor_height
;
5340 struct wined3d_map_desc map_desc
;
5342 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5343 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5345 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5346 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5347 return WINED3DERR_INVALIDCALL
;
5349 if (device
->cursor_texture
)
5351 wined3d_texture_decref(device
->cursor_texture
);
5352 device
->cursor_texture
= NULL
;
5355 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5357 WARN("Texture %p has invalid format %s.\n",
5358 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5359 return WINED3DERR_INVALIDCALL
;
5362 /* Cursor width and height must all be powers of two */
5363 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5364 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5365 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5367 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5368 return WINED3DERR_INVALIDCALL
;
5371 /* Do not store the surface's pointer because the application may
5372 * release it after setting the cursor image. Windows doesn't
5373 * addref the set surface, so we can't do this either without
5374 * creating circular refcount dependencies. */
5375 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5377 ERR("Failed to create cursor texture.\n");
5378 return WINED3DERR_INVALIDCALL
;
5381 if (cursor_width
== 32 && cursor_height
== 32)
5383 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5384 ICONINFO cursor_info
;
5388 /* 32-bit user32 cursors ignore the alpha channel if it's all
5389 * zeroes, and use the mask instead. Fill the mask with all ones
5390 * to ensure we still get a fully transparent cursor. */
5391 if (!(mask_bits
= heap_alloc(mask_size
)))
5392 return E_OUTOFMEMORY
;
5393 memset(mask_bits
, 0xff, mask_size
);
5395 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5396 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5397 cursor_info
.fIcon
= FALSE
;
5398 cursor_info
.xHotspot
= x_hotspot
;
5399 cursor_info
.yHotspot
= y_hotspot
;
5400 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5401 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5402 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5404 /* Create our cursor and clean up. */
5405 cursor
= CreateIconIndirect(&cursor_info
);
5406 if (cursor_info
.hbmMask
)
5407 DeleteObject(cursor_info
.hbmMask
);
5408 if (cursor_info
.hbmColor
)
5409 DeleteObject(cursor_info
.hbmColor
);
5410 if (device
->hardwareCursor
)
5411 DestroyCursor(device
->hardwareCursor
);
5412 device
->hardwareCursor
= cursor
;
5413 if (device
->bCursorVisible
)
5416 heap_free(mask_bits
);
5419 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5420 device
->cursorWidth
= cursor_width
;
5421 device
->cursorHeight
= cursor_height
;
5422 device
->xHotSpot
= x_hotspot
;
5423 device
->yHotSpot
= y_hotspot
;
5428 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5429 int x_screen_space
, int y_screen_space
, DWORD flags
)
5431 TRACE("device %p, x %d, y %d, flags %#x.\n",
5432 device
, x_screen_space
, y_screen_space
, flags
);
5434 device
->xScreenSpace
= x_screen_space
;
5435 device
->yScreenSpace
= y_screen_space
;
5437 if (device
->hardwareCursor
)
5441 GetCursorPos( &pt
);
5442 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5444 SetCursorPos( x_screen_space
, y_screen_space
);
5446 /* Switch to the software cursor if position diverges from the hardware one. */
5447 GetCursorPos( &pt
);
5448 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5450 if (device
->bCursorVisible
) SetCursor( NULL
);
5451 DestroyCursor( device
->hardwareCursor
);
5452 device
->hardwareCursor
= 0;
5457 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5459 BOOL oldVisible
= device
->bCursorVisible
;
5461 TRACE("device %p, show %#x.\n", device
, show
);
5464 * When ShowCursor is first called it should make the cursor appear at the OS's last
5465 * known cursor position.
5467 if (show
&& !oldVisible
)
5471 device
->xScreenSpace
= pt
.x
;
5472 device
->yScreenSpace
= pt
.y
;
5475 if (device
->hardwareCursor
)
5477 device
->bCursorVisible
= show
;
5479 SetCursor(device
->hardwareCursor
);
5483 else if (device
->cursor_texture
)
5485 device
->bCursorVisible
= show
;
5491 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5493 struct wined3d_resource
*resource
, *cursor
;
5495 TRACE("device %p.\n", device
);
5497 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5499 TRACE("Checking resource %p for eviction.\n", resource
);
5501 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5503 TRACE("Evicting %p.\n", resource
);
5504 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5509 void CDECL
wined3d_device_flush(struct wined3d_device
*device
)
5511 TRACE("device %p.\n", device
);
5513 wined3d_cs_emit_flush(device
->cs
);
5516 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5518 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5520 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5521 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5523 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5525 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5526 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5528 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5531 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5532 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5533 wined3d_device_reset_cb callback
, BOOL reset_state
)
5535 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5536 struct wined3d_swapchain_state
*swapchain_state
;
5537 struct wined3d_swapchain_desc
*current_desc
;
5538 struct wined3d_state
*state
= device
->cs
->c
.state
;
5539 struct wined3d_resource
*resource
, *cursor
;
5540 struct wined3d_rendertarget_view
*view
;
5541 struct wined3d_swapchain
*swapchain
;
5542 struct wined3d_view_desc view_desc
;
5543 BOOL backbuffer_resized
, windowed
;
5544 HRESULT hr
= WINED3D_OK
;
5547 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5548 device
, swapchain_desc
, mode
, callback
, reset_state
);
5550 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5552 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5554 ERR("Failed to get the first implicit swapchain.\n");
5555 return WINED3DERR_INVALIDCALL
;
5557 swapchain_state
= &swapchain
->state
;
5558 current_desc
= &swapchain_state
->desc
;
5562 if (device
->logo_texture
)
5564 wined3d_texture_decref(device
->logo_texture
);
5565 device
->logo_texture
= NULL
;
5567 if (device
->cursor_texture
)
5569 wined3d_texture_decref(device
->cursor_texture
);
5570 device
->cursor_texture
= NULL
;
5572 state_unbind_resources(state
);
5575 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
5577 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
5579 wined3d_device_set_depth_stencil_view(device
, NULL
);
5583 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5585 TRACE("Enumerating resource %p.\n", resource
);
5586 if (FAILED(hr
= callback(resource
)))
5591 TRACE("New params:\n");
5592 TRACE("output %p\n", swapchain_desc
->output
);
5593 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5594 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5595 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5596 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5597 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5598 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5599 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5600 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5601 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5602 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5603 if (swapchain_desc
->enable_auto_depth_stencil
)
5604 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5605 TRACE("flags %#x\n", swapchain_desc
->flags
);
5606 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5607 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5609 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5610 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5612 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5613 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5614 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5615 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5617 /* No special treatment of these parameters. Just store them */
5618 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5619 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5620 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5621 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5622 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5624 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5626 TRACE("Changing the device window from %p to %p.\n",
5627 current_desc
->device_window
, swapchain_desc
->device_window
);
5628 current_desc
->device_window
= swapchain_desc
->device_window
;
5629 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5630 wined3d_swapchain_set_window(swapchain
, NULL
);
5633 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5634 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5635 windowed
= current_desc
->windowed
;
5637 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5638 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5640 /* Switch from windowed to fullscreen. */
5641 if (windowed
&& !swapchain_desc
->windowed
)
5643 HWND focus_window
= device
->create_parms
.focus_window
;
5646 focus_window
= swapchain
->state
.device_window
;
5647 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5649 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5654 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5655 swapchain_desc
, mode
)))
5658 /* Switch from fullscreen to windowed. */
5659 if (!windowed
&& swapchain_desc
->windowed
)
5660 wined3d_device_release_focus_window(device
);
5662 else if (!swapchain_desc
->windowed
)
5664 DWORD style
= swapchain_state
->style
;
5665 DWORD exstyle
= swapchain_state
->exstyle
;
5666 struct wined3d_output_desc output_desc
;
5668 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5669 * the window back into the right position. Some applications
5670 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5671 * up their mess. Guild Wars also loses the device during that. */
5672 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5674 ERR("Failed to get output description, hr %#x.\n", hr
);
5678 swapchain_state
->style
= 0;
5679 swapchain_state
->exstyle
= 0;
5680 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5681 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5682 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5683 swapchain_state
->style
= style
;
5684 swapchain_state
->exstyle
= exstyle
;
5687 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5688 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5689 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5692 if (swapchain_desc
->flags
!= current_desc
->flags
)
5694 current_desc
->flags
= swapchain_desc
->flags
;
5696 update_swapchain_flags(swapchain
->front_buffer
);
5697 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5699 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5703 if ((view
= device
->auto_depth_stencil_view
))
5705 device
->auto_depth_stencil_view
= NULL
;
5706 wined3d_rendertarget_view_decref(view
);
5708 if (current_desc
->enable_auto_depth_stencil
)
5710 struct wined3d_resource_desc texture_desc
;
5711 struct wined3d_texture
*texture
;
5713 TRACE("Creating the depth stencil buffer.\n");
5715 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5716 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5717 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5718 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5719 texture_desc
.usage
= 0;
5720 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5721 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5722 texture_desc
.width
= current_desc
->backbuffer_width
;
5723 texture_desc
.height
= current_desc
->backbuffer_height
;
5724 texture_desc
.depth
= 1;
5725 texture_desc
.size
= 0;
5727 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5728 device
->device_parent
, &texture_desc
, 0, &texture
)))
5730 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5731 return WINED3DERR_INVALIDCALL
;
5734 view_desc
.format_id
= texture
->resource
.format
->id
;
5735 view_desc
.flags
= 0;
5736 view_desc
.u
.texture
.level_idx
= 0;
5737 view_desc
.u
.texture
.level_count
= 1;
5738 view_desc
.u
.texture
.layer_idx
= 0;
5739 view_desc
.u
.texture
.layer_count
= 1;
5740 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5741 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5742 wined3d_texture_decref(texture
);
5745 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5750 if ((view
= device
->back_buffer_view
))
5752 device
->back_buffer_view
= NULL
;
5753 wined3d_rendertarget_view_decref(view
);
5755 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5757 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5759 view_desc
.format_id
= back_buffer
->format
->id
;
5760 view_desc
.flags
= 0;
5761 view_desc
.u
.texture
.level_idx
= 0;
5762 view_desc
.u
.texture
.level_count
= 1;
5763 view_desc
.u
.texture
.layer_idx
= 0;
5764 view_desc
.u
.texture
.layer_count
= 1;
5765 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5766 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5768 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5773 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5774 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5775 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5776 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5780 TRACE("Resetting state.\n");
5781 wined3d_cs_emit_reset_state(device
->cs
);
5782 state_cleanup(state
);
5784 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5786 TRACE("Unloading resource %p.\n", resource
);
5787 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5790 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5792 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5794 device_init_swapchain_state(device
, swapchain
);
5795 if (wined3d_settings
.logo
)
5796 device_load_logo(device
, wined3d_settings
.logo
);
5800 if ((view
= device
->back_buffer_view
))
5801 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5802 if ((view
= device
->auto_depth_stencil_view
))
5803 wined3d_device_set_depth_stencil_view(device
, view
);
5807 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5809 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5815 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5817 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5819 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5825 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5826 struct wined3d_device_creation_parameters
*parameters
)
5828 TRACE("device %p, parameters %p.\n", device
, parameters
);
5830 *parameters
= device
->create_parms
;
5833 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5835 TRACE("device %p.\n", device
);
5837 return device
->wined3d
;
5840 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5841 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5843 struct wined3d_swapchain
*swapchain
;
5845 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5846 device
, swapchain_idx
, flags
, ramp
);
5848 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5849 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5852 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5853 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5855 struct wined3d_swapchain
*swapchain
;
5857 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5858 device
, swapchain_idx
, ramp
);
5860 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5861 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5864 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5866 TRACE("device %p, resource %p.\n", device
, resource
);
5868 wined3d_not_from_cs(device
->cs
);
5870 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5873 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5875 TRACE("device %p, resource %p.\n", device
, resource
);
5877 wined3d_not_from_cs(device
->cs
);
5879 list_remove(&resource
->resource_list_entry
);
5882 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5884 enum wined3d_resource_type type
= resource
->type
;
5885 struct wined3d_state
*state
= device
->cs
->c
.state
;
5886 struct wined3d_rendertarget_view
*rtv
;
5889 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5891 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5893 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5894 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5897 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5898 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5902 case WINED3D_RTYPE_TEXTURE_1D
:
5903 case WINED3D_RTYPE_TEXTURE_2D
:
5904 case WINED3D_RTYPE_TEXTURE_3D
:
5905 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5907 if (&state
->textures
[i
]->resource
== resource
)
5909 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5910 state
->textures
[i
] = NULL
;
5915 case WINED3D_RTYPE_BUFFER
:
5916 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5918 if (&state
->streams
[i
].buffer
->resource
== resource
)
5920 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5921 state
->streams
[i
].buffer
= NULL
;
5925 if (&state
->index_buffer
->resource
== resource
)
5927 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5928 state
->index_buffer
= NULL
;
5936 /* Remove the resource from the resourceStore */
5937 device_resource_remove(device
, resource
);
5939 TRACE("Resource released.\n");
5942 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5944 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5945 struct wined3d_so_desc_entry
, entry
)->desc
;
5946 const struct wined3d_stream_output_desc
*k
= key
;
5950 if ((ret
= (k
->element_count
- desc
->element_count
)))
5952 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5954 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5957 for (i
= 0; i
< k
->element_count
; ++i
)
5959 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5960 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5962 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5964 if ((ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5966 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5968 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5970 if ((ret
= (a
->component_count
- b
->component_count
)))
5972 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5976 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5978 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5985 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5987 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5989 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5992 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5994 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5996 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5999 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6001 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
6003 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6006 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6008 const struct wined3d_depth_stencil_state
*state
6009 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
6011 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6014 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
6015 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
6016 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
6017 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
6019 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
6020 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
6021 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
6026 device
->wined3d
= wined3d
;
6027 wined3d_incref(device
->wined3d
);
6028 device
->adapter
= adapter
;
6029 device
->device_parent
= device_parent
;
6030 list_init(&device
->resources
);
6031 list_init(&device
->shaders
);
6032 device
->surface_alignment
= surface_alignment
;
6034 /* Save the creation parameters. */
6035 device
->create_parms
.adapter_idx
= adapter_idx
;
6036 device
->create_parms
.device_type
= device_type
;
6037 device
->create_parms
.focus_window
= focus_window
;
6038 device
->create_parms
.flags
= flags
;
6040 device
->shader_backend
= adapter
->shader_backend
;
6042 vertex_pipeline
= adapter
->vertex_pipe
;
6044 fragment_pipeline
= adapter
->fragment_pipe
;
6046 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
6047 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
6048 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
6049 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
6050 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
6052 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
6053 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
6054 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
6055 fragment_pipeline
, adapter
->misc_state_template
)))
6057 ERR("Failed to compile state table, hr %#x.\n", hr
);
6058 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6059 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6060 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6061 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6062 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6063 wined3d_decref(device
->wined3d
);
6067 device
->max_frame_latency
= 3;
6069 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
6071 WARN("Failed to create command stream.\n");
6079 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
6081 heap_free(device
->multistate_funcs
[i
]);
6083 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6084 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6085 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6086 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6087 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6088 wined3d_decref(device
->wined3d
);
6092 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
6094 unsigned int representative
, i
, idx
, shift
;
6095 struct wined3d_context
*context
;
6097 wined3d_from_cs(device
->cs
);
6099 if (STATE_IS_COMPUTE(state_id
))
6101 for (i
= 0; i
< device
->context_count
; ++i
)
6102 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
6106 representative
= device
->state_table
[state_id
].representative
;
6107 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
6108 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
6109 for (i
= 0; i
< device
->context_count
; ++i
)
6111 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
6115 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
6116 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
6118 if (message
== WM_DESTROY
)
6120 TRACE("unregister window %p.\n", window
);
6121 wined3d_unregister_window(window
);
6123 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
6124 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
6126 else if (message
== WM_DISPLAYCHANGE
)
6128 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
6130 else if (message
== WM_ACTIVATEAPP
)
6132 unsigned int i
= device
->swapchain_count
;
6134 /* Deactivating the implicit swapchain may cause the application
6135 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
6136 * deactivate the implicit swapchain last, and to avoid accessing the
6137 * "device" pointer afterwards. */
6139 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
6141 else if (message
== WM_SYSCOMMAND
)
6143 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
6146 DefWindowProcW(window
, message
, wparam
, lparam
);
6148 DefWindowProcA(window
, message
, wparam
, lparam
);
6153 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
6155 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);