2 * Copyright 2018 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wined3d_private.h"
23 #include "wine/vulkan_driver.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 static const struct wined3d_state_entry_template misc_state_template_vk
[] =
29 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
30 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
31 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
32 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
33 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
34 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
35 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, state_nop
}},
36 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
37 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, state_nop
}},
38 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
39 {STATE_STREAM_OUTPUT
, {STATE_STREAM_OUTPUT
, state_nop
}},
40 {STATE_BLEND
, {STATE_BLEND
, state_nop
}},
41 {STATE_BLEND_FACTOR
, {STATE_BLEND_FACTOR
, state_nop
}},
42 {STATE_SAMPLE_MASK
, {STATE_SAMPLE_MASK
, state_nop
}},
43 {STATE_STREAMSRC
, {STATE_STREAMSRC
, state_nop
}},
44 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
45 {STATE_DEPTH_STENCIL
, {STATE_DEPTH_STENCIL
, state_nop
}},
46 {STATE_RASTERIZER
, {STATE_RASTERIZER
, state_nop
}},
47 {STATE_SCISSORRECT
, {STATE_SCISSORRECT
, state_nop
}},
48 {STATE_POINTSPRITECOORDORIGIN
, {STATE_POINTSPRITECOORDORIGIN
, state_nop
}},
50 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
51 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
52 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
53 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
54 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
55 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
56 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
57 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
58 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
59 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
60 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
61 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
62 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
63 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
64 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
65 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
66 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
67 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
68 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
69 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
70 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
71 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
72 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
73 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
74 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
75 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
76 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
77 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
78 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
79 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
80 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
81 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
82 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
83 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
)}},
84 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
85 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
)}},
86 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
87 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
)}},
88 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
89 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
)}},
90 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
91 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
)}},
92 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
93 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
)}},
94 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
95 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
)}},
96 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
97 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
)}},
99 {STATE_VIEWPORT
, {STATE_VIEWPORT
, state_nop
}},
100 {STATE_INDEXBUFFER
, {STATE_INDEXBUFFER
, state_nop
}},
101 {STATE_RENDER(WINED3D_RS_ANTIALIAS
), {STATE_RENDER(WINED3D_RS_ANTIALIAS
), state_nop
}},
102 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), state_nop
}},
103 {STATE_RENDER(WINED3D_RS_WRAPU
), {STATE_RENDER(WINED3D_RS_WRAPU
), state_nop
}},
104 {STATE_RENDER(WINED3D_RS_WRAPV
), {STATE_RENDER(WINED3D_RS_WRAPV
), state_nop
}},
105 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_RENDER(WINED3D_RS_LINEPATTERN
), state_nop
}},
106 {STATE_RENDER(WINED3D_RS_MONOENABLE
), {STATE_RENDER(WINED3D_RS_MONOENABLE
), state_nop
}},
107 {STATE_RENDER(WINED3D_RS_ROP2
), {STATE_RENDER(WINED3D_RS_ROP2
), state_nop
}},
108 {STATE_RENDER(WINED3D_RS_PLANEMASK
), {STATE_RENDER(WINED3D_RS_PLANEMASK
), state_nop
}},
109 {STATE_RENDER(WINED3D_RS_LASTPIXEL
), {STATE_RENDER(WINED3D_RS_LASTPIXEL
), state_nop
}},
110 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_RENDER(WINED3D_RS_DITHERENABLE
), state_nop
}},
111 {STATE_RENDER(WINED3D_RS_SUBPIXEL
), {STATE_RENDER(WINED3D_RS_SUBPIXEL
), state_nop
}},
112 {STATE_RENDER(WINED3D_RS_SUBPIXELX
), {STATE_RENDER(WINED3D_RS_SUBPIXELX
), state_nop
}},
113 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), state_nop
}},
114 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), state_nop
}},
115 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), state_nop
}},
116 {STATE_RENDER(WINED3D_RS_ANISOTROPY
), {STATE_RENDER(WINED3D_RS_ANISOTROPY
), state_nop
}},
117 {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), state_nop
}},
118 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), state_nop
}},
119 {STATE_RENDER(WINED3D_RS_STENCILREF
), {STATE_RENDER(WINED3D_RS_STENCILREF
), state_nop
}},
120 {STATE_RENDER(WINED3D_RS_WRAP0
), {STATE_RENDER(WINED3D_RS_WRAP0
), state_nop
}},
121 {STATE_RENDER(WINED3D_RS_WRAP1
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
122 {STATE_RENDER(WINED3D_RS_WRAP2
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
123 {STATE_RENDER(WINED3D_RS_WRAP3
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
124 {STATE_RENDER(WINED3D_RS_WRAP4
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
125 {STATE_RENDER(WINED3D_RS_WRAP5
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
126 {STATE_RENDER(WINED3D_RS_WRAP6
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
127 {STATE_RENDER(WINED3D_RS_WRAP7
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
128 {STATE_RENDER(WINED3D_RS_WRAP8
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
129 {STATE_RENDER(WINED3D_RS_WRAP9
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
130 {STATE_RENDER(WINED3D_RS_WRAP10
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
131 {STATE_RENDER(WINED3D_RS_WRAP11
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
132 {STATE_RENDER(WINED3D_RS_WRAP12
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
133 {STATE_RENDER(WINED3D_RS_WRAP13
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
134 {STATE_RENDER(WINED3D_RS_WRAP14
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
135 {STATE_RENDER(WINED3D_RS_WRAP15
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
136 {STATE_RENDER(WINED3D_RS_EXTENTS
), {STATE_RENDER(WINED3D_RS_EXTENTS
), state_nop
}},
137 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), state_nop
}},
138 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), state_nop
}},
139 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), state_nop
}},
140 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), state_nop
}},
141 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), state_nop
}},
142 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), state_nop
}},
143 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
144 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
145 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
146 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
147 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
148 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
149 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), state_nop
}},
150 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), state_nop
}},
151 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), state_nop
}},
152 {STATE_RENDER(WINED3D_RS_ZVISIBLE
), {STATE_RENDER(WINED3D_RS_ZVISIBLE
), state_nop
}},
154 {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop
}},
155 {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop
}},
156 {STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop
}},
157 {STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop
}},
158 {STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop
}},
159 {STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop
}},
160 {STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop
}},
161 {STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop
}},
162 {STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop
}},
163 {STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop
}},
164 {STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop
}},
165 {STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop
}},
166 {STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop
}},
167 {STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop
}},
168 {STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop
}},
169 {STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop
}},
170 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop
}},
171 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop
}},
172 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop
}},
173 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop
}},
174 {STATE_BASEVERTEXINDEX
, {STATE_STREAMSRC
}},
175 {STATE_FRAMEBUFFER
, {STATE_FRAMEBUFFER
, state_nop
}},
176 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
177 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
178 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
179 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
180 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
184 static inline const struct wined3d_adapter_vk
*wined3d_adapter_vk_const(const struct wined3d_adapter
*adapter
)
186 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
189 static const char *debug_vk_version(uint32_t version
)
191 return wine_dbg_sprintf("%u.%u.%u",
192 VK_VERSION_MAJOR(version
), VK_VERSION_MINOR(version
), VK_VERSION_PATCH(version
));
195 static HRESULT
hresult_from_vk_result(VkResult vr
)
201 case VK_ERROR_OUT_OF_HOST_MEMORY
:
202 WARN("Out of host memory.\n");
203 return E_OUTOFMEMORY
;
204 case VK_ERROR_OUT_OF_DEVICE_MEMORY
:
205 WARN("Out of device memory.\n");
206 return E_OUTOFMEMORY
;
207 case VK_ERROR_DEVICE_LOST
:
208 WARN("Device lost.\n");
210 case VK_ERROR_EXTENSION_NOT_PRESENT
:
211 WARN("Extension not present.\n");
214 FIXME("Unhandled VkResult %d.\n", vr
);
219 #ifdef USE_WIN32_VULKAN
220 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
222 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
224 if (!(vk_info
->vulkan_lib
= LoadLibraryA("vulkan-1.dll")))
226 WARN("Failed to load vulkan-1.dll.\n");
230 vk_ops
->vkGetInstanceProcAddr
= (void *)GetProcAddress(vk_info
->vulkan_lib
, "vkGetInstanceProcAddr");
231 if (!vk_ops
->vkGetInstanceProcAddr
)
233 FreeLibrary(vk_info
->vulkan_lib
);
240 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
)
242 if (vk_info
->vulkan_lib
)
244 FreeLibrary(vk_info
->vulkan_lib
);
245 vk_info
->vulkan_lib
= NULL
;
249 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
251 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
252 const struct vulkan_funcs
*vk_funcs
;
256 vk_funcs
= __wine_get_vulkan_driver(dc
, WINE_VULKAN_DRIVER_VERSION
);
262 vk_ops
->vkGetInstanceProcAddr
= (void *)vk_funcs
->p_vkGetInstanceProcAddr
;
266 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
) {}
269 static void adapter_vk_destroy(struct wined3d_adapter
*adapter
)
271 struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(adapter
);
272 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
274 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
275 wined3d_unload_vulkan(vk_info
);
276 wined3d_adapter_cleanup(&adapter_vk
->a
);
277 heap_free(adapter_vk
->device_extensions
);
278 heap_free(adapter_vk
);
281 static HRESULT
wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk
*adapter_vk
,
282 uint32_t *queue_family_index
, uint32_t *timestamp_bits
)
284 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
285 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
286 VkQueueFamilyProperties
*queue_properties
;
289 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, NULL
));
291 if (!(queue_properties
= heap_calloc(count
, sizeof(*queue_properties
))))
292 return E_OUTOFMEMORY
;
294 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, queue_properties
));
296 for (i
= 0; i
< count
; ++i
)
298 if (queue_properties
[i
].queueFlags
& VK_QUEUE_GRAPHICS_BIT
)
300 *queue_family_index
= i
;
301 *timestamp_bits
= queue_properties
[i
].timestampValidBits
;
302 heap_free(queue_properties
);
306 heap_free(queue_properties
);
308 WARN("Failed to find graphics queue.\n");
312 struct wined3d_physical_device_info
314 VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features
;
315 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features
;
317 VkPhysicalDeviceFeatures2 features2
;
320 static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
*info
)
322 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
*vertex_divisor_features
= &info
->vertex_divisor_features
;
323 VkPhysicalDeviceFeatures
*features
= &info
->features2
.features
;
325 vertex_divisor_features
->vertexAttributeInstanceRateZeroDivisor
= VK_FALSE
;
327 features
->depthBounds
= VK_FALSE
;
328 features
->alphaToOne
= VK_FALSE
;
329 features
->textureCompressionETC2
= VK_FALSE
;
330 features
->textureCompressionASTC_LDR
= VK_FALSE
;
331 features
->shaderStorageImageMultisample
= VK_FALSE
;
332 features
->shaderUniformBufferArrayDynamicIndexing
= VK_FALSE
;
333 features
->shaderSampledImageArrayDynamicIndexing
= VK_FALSE
;
334 features
->shaderStorageBufferArrayDynamicIndexing
= VK_FALSE
;
335 features
->shaderStorageImageArrayDynamicIndexing
= VK_FALSE
;
336 features
->shaderInt16
= VK_FALSE
;
337 features
->shaderResourceResidency
= VK_FALSE
;
338 features
->shaderResourceMinLod
= VK_FALSE
;
339 features
->sparseBinding
= VK_FALSE
;
340 features
->sparseResidencyBuffer
= VK_FALSE
;
341 features
->sparseResidencyImage2D
= VK_FALSE
;
342 features
->sparseResidencyImage3D
= VK_FALSE
;
343 features
->sparseResidency2Samples
= VK_FALSE
;
344 features
->sparseResidency4Samples
= VK_FALSE
;
345 features
->sparseResidency8Samples
= VK_FALSE
;
346 features
->sparseResidency16Samples
= VK_FALSE
;
347 features
->sparseResidencyAliased
= VK_FALSE
;
348 features
->inheritedQueries
= VK_FALSE
;
351 static struct wined3d_allocator_chunk
*wined3d_allocator_vk_create_chunk(struct wined3d_allocator
*allocator
,
352 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
354 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
355 struct wined3d_allocator_chunk_vk
*chunk_vk
;
357 if (!(chunk_vk
= heap_alloc(sizeof(*chunk_vk
))))
360 if (!wined3d_allocator_chunk_init(&chunk_vk
->c
, allocator
))
366 if (!(chunk_vk
->vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, chunk_size
)))
368 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
372 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_vk
->c
.entry
);
377 static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
379 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(chunk
);
380 const struct wined3d_vk_info
*vk_info
;
381 struct wined3d_device_vk
*device_vk
;
383 TRACE("chunk %p.\n", chunk
);
385 device_vk
= CONTAINING_RECORD(chunk_vk
->c
.allocator
, struct wined3d_device_vk
, allocator
);
386 vk_info
= &device_vk
->vk_info
;
388 if (chunk_vk
->c
.map_ptr
)
389 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
390 VK_CALL(vkFreeMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
, NULL
));
391 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk
->vk_memory
));
392 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
396 static const struct wined3d_allocator_ops wined3d_allocator_vk_ops
=
398 .allocator_create_chunk
= wined3d_allocator_vk_create_chunk
,
399 .allocator_destroy_chunk
= wined3d_allocator_vk_destroy_chunk
,
402 static HRESULT
adapter_vk_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
403 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
404 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
405 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
407 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
408 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
*vertex_divisor_features
;
409 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
410 VkPhysicalDeviceTransformFeedbackFeaturesEXT
*xfb_features
;
411 struct wined3d_physical_device_info physical_device_info
;
412 static const float priorities
[] = {1.0f
};
413 VkPhysicalDeviceFeatures2
*features2
;
414 struct wined3d_device_vk
*device_vk
;
415 VkDevice vk_device
= VK_NULL_HANDLE
;
416 VkDeviceQueueCreateInfo queue_info
;
417 VkPhysicalDevice physical_device
;
418 VkDeviceCreateInfo device_info
;
419 uint32_t queue_family_index
;
420 uint32_t timestamp_bits
;
424 if (!(device_vk
= heap_alloc_zero(sizeof(*device_vk
))))
425 return E_OUTOFMEMORY
;
427 if (FAILED(hr
= wined3d_select_vulkan_queue_family(adapter_vk
, &queue_family_index
, ×tamp_bits
)))
430 physical_device
= adapter_vk
->physical_device
;
432 memset(&physical_device_info
, 0, sizeof(physical_device_info
));
434 xfb_features
= &physical_device_info
.xfb_features
;
435 xfb_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT
;
437 vertex_divisor_features
= &physical_device_info
.vertex_divisor_features
;
438 vertex_divisor_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT
;
439 vertex_divisor_features
->pNext
= xfb_features
;
441 features2
= &physical_device_info
.features2
;
442 features2
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
;
443 features2
->pNext
= vertex_divisor_features
;
445 if (vk_info
->vk_ops
.vkGetPhysicalDeviceFeatures2
)
446 VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device
, features2
));
448 VK_CALL(vkGetPhysicalDeviceFeatures(physical_device
, &features2
->features
));
450 if (!vertex_divisor_features
->vertexAttributeInstanceRateDivisor
)
452 WARN("Vertex attribute divisors not supported.\n");
457 wined3d_disable_vulkan_features(&physical_device_info
);
459 queue_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO
;
460 queue_info
.pNext
= NULL
;
461 queue_info
.flags
= 0;
462 queue_info
.queueFamilyIndex
= queue_family_index
;
463 queue_info
.queueCount
= ARRAY_SIZE(priorities
);
464 queue_info
.pQueuePriorities
= priorities
;
466 device_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
;
467 device_info
.pNext
= features2
->pNext
;
468 device_info
.flags
= 0;
469 device_info
.queueCreateInfoCount
= 1;
470 device_info
.pQueueCreateInfos
= &queue_info
;
471 device_info
.enabledLayerCount
= 0;
472 device_info
.ppEnabledLayerNames
= NULL
;
473 device_info
.enabledExtensionCount
= adapter_vk
->device_extension_count
;
474 device_info
.ppEnabledExtensionNames
= adapter_vk
->device_extensions
;
475 device_info
.pEnabledFeatures
= &features2
->features
;
477 if ((vr
= VK_CALL(vkCreateDevice(physical_device
, &device_info
, NULL
, &vk_device
))) < 0)
479 WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr
));
480 vk_device
= VK_NULL_HANDLE
;
481 hr
= hresult_from_vk_result(vr
);
485 device_vk
->vk_device
= vk_device
;
486 VK_CALL(vkGetDeviceQueue(vk_device
, queue_family_index
, 0, &device_vk
->vk_queue
));
487 device_vk
->vk_queue_family_index
= queue_family_index
;
488 device_vk
->timestamp_bits
= timestamp_bits
;
490 device_vk
->vk_info
= *vk_info
;
491 #define VK_DEVICE_PFN(name) \
492 if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
494 WARN("Could not get device proc addr for '" #name "'.\n"); \
498 #define VK_DEVICE_EXT_PFN(name) \
499 device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name));
501 #undef VK_DEVICE_EXT_PFN
504 if (!wined3d_allocator_init(&device_vk
->allocator
,
505 adapter_vk
->memory_properties
.memoryTypeCount
, &wined3d_allocator_vk_ops
))
507 WARN("Failed to initialise allocator.\n");
512 if (FAILED(hr
= wined3d_device_init(&device_vk
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
513 flags
, surface_alignment
, levels
, level_count
, vk_info
->supported
, device_parent
)))
515 WARN("Failed to initialize device, hr %#x.\n", hr
);
516 wined3d_allocator_cleanup(&device_vk
->allocator
);
520 *device
= &device_vk
->d
;
525 VK_CALL(vkDestroyDevice(vk_device
, NULL
));
526 heap_free(device_vk
);
530 static void adapter_vk_destroy_device(struct wined3d_device
*device
)
532 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
533 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
535 wined3d_device_cleanup(&device_vk
->d
);
536 wined3d_allocator_cleanup(&device_vk
->allocator
);
537 VK_CALL(vkDestroyDevice(device_vk
->vk_device
, NULL
));
538 heap_free(device_vk
);
541 struct wined3d_context
*adapter_vk_acquire_context(struct wined3d_device
*device
,
542 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
544 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
546 wined3d_from_cs(device
->cs
);
548 if (!device
->context_count
)
551 return &wined3d_device_vk(device
)->context_vk
.c
;
554 void adapter_vk_release_context(struct wined3d_context
*context
)
556 TRACE("context %p.\n", context
);
559 static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
561 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
562 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
563 BOOL sampler_anisotropy
= limits
->maxSamplerAnisotropy
> 1.0f
;
565 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_BACKBUFFER
566 | WINEDDSCAPS_COMPLEX
567 | WINEDDSCAPS_FRONTBUFFER
568 | WINEDDSCAPS_3DDEVICE
569 | WINEDDSCAPS_VIDEOMEMORY
571 | WINEDDSCAPS_LOCALVIDMEM
572 | WINEDDSCAPS_NONLOCALVIDMEM
;
573 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
575 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
577 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
578 | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
579 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
580 | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
581 | WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
583 caps
->RasterCaps
|= WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
585 if (sampler_anisotropy
)
587 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
;
589 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
590 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
592 caps
->MaxAnisotropy
= limits
->maxSamplerAnisotropy
;
595 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
596 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
597 | WINED3DPBLENDCAPS_SRCALPHASAT
;
599 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
600 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
601 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
602 caps
->VolumeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
603 | WINED3DPTFILTERCAPS_MAGFPOINT
604 | WINED3DPTFILTERCAPS_MINFLINEAR
605 | WINED3DPTFILTERCAPS_MINFPOINT
606 | WINED3DPTFILTERCAPS_MIPFLINEAR
607 | WINED3DPTFILTERCAPS_MIPFPOINT
608 | WINED3DPTFILTERCAPS_LINEAR
609 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
610 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
611 | WINED3DPTFILTERCAPS_MIPLINEAR
612 | WINED3DPTFILTERCAPS_MIPNEAREST
613 | WINED3DPTFILTERCAPS_NEAREST
;
614 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_INDEPENDENTUV
615 | WINED3DPTADDRESSCAPS_CLAMP
616 | WINED3DPTADDRESSCAPS_WRAP
;
617 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
618 | WINED3DPTADDRESSCAPS_MIRROR
619 | WINED3DPTADDRESSCAPS_MIRRORONCE
;
621 caps
->MaxVolumeExtent
= limits
->maxImageDimension3D
;
623 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
624 | WINED3DPTEXTURECAPS_MIPCUBEMAP
625 | WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
626 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
627 | WINED3DPTFILTERCAPS_MAGFPOINT
628 | WINED3DPTFILTERCAPS_MINFLINEAR
629 | WINED3DPTFILTERCAPS_MINFPOINT
630 | WINED3DPTFILTERCAPS_MIPFLINEAR
631 | WINED3DPTFILTERCAPS_MIPFPOINT
632 | WINED3DPTFILTERCAPS_LINEAR
633 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
634 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
635 | WINED3DPTFILTERCAPS_MIPLINEAR
636 | WINED3DPTFILTERCAPS_MIPNEAREST
637 | WINED3DPTFILTERCAPS_NEAREST
;
639 if (sampler_anisotropy
)
641 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
642 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
645 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
646 | WINED3DPTADDRESSCAPS_MIRROR
647 | WINED3DPTADDRESSCAPS_MIRRORONCE
;
649 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
650 | WINED3DSTENCILCAPS_INCR
651 | WINED3DSTENCILCAPS_TWOSIDED
;
653 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
| WINED3DDTCAPS_FLOAT16_4
;
655 caps
->MaxPixelShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
656 caps
->MaxVertexShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
657 caps
->PS20Caps
.temp_count
= WINED3DPS20_MAX_NUMTEMPS
;
658 caps
->VS20Caps
.temp_count
= WINED3DVS20_MAX_NUMTEMPS
;
661 static BOOL
adapter_vk_check_format(const struct wined3d_adapter
*adapter
,
662 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
663 const struct wined3d_format
*ds_format
)
668 static HRESULT
adapter_vk_init_3d(struct wined3d_device
*device
)
670 struct wined3d_context_vk
*context_vk
;
671 struct wined3d_device_vk
*device_vk
;
674 TRACE("device %p.\n", device
);
676 device_vk
= wined3d_device_vk(device
);
677 context_vk
= &device_vk
->context_vk
;
678 if (FAILED(hr
= wined3d_context_vk_init(context_vk
, device
->swapchains
[0])))
680 WARN("Failed to initialise context.\n");
684 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
685 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
687 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
688 wined3d_context_vk_cleanup(context_vk
);
692 if (!device_context_add(device
, &context_vk
->c
))
694 ERR("Failed to add the newly created context to the context list.\n");
695 device
->shader_backend
->shader_free_private(device
, NULL
);
696 wined3d_context_vk_cleanup(context_vk
);
700 TRACE("Initialised context %p.\n", context_vk
);
702 if (!(device_vk
->d
.blitter
= wined3d_cpu_blitter_create()))
704 ERR("Failed to create CPU blitter.\n");
705 device_context_remove(device
, &context_vk
->c
);
706 device
->shader_backend
->shader_free_private(device
, NULL
);
707 wined3d_context_vk_cleanup(context_vk
);
710 wined3d_vk_blitter_create(&device_vk
->d
.blitter
);
712 wined3d_device_create_default_samplers(device
, &context_vk
->c
);
713 wined3d_device_vk_create_null_resources(device_vk
, context_vk
);
714 wined3d_device_vk_create_null_views(device_vk
, context_vk
);
719 static void adapter_vk_uninit_3d_cs(void *object
)
721 struct wined3d_device_vk
*device_vk
= object
;
722 struct wined3d_context_vk
*context_vk
;
723 struct wined3d_device
*device
;
724 struct wined3d_shader
*shader
;
726 TRACE("device_vk %p.\n", device_vk
);
728 context_vk
= &device_vk
->context_vk
;
729 device
= &device_vk
->d
;
731 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
733 device
->shader_backend
->shader_destroy(shader
);
736 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
737 device
->shader_backend
->shader_free_private(device
, &context_vk
->c
);
738 wined3d_device_vk_destroy_null_views(device_vk
, context_vk
);
739 wined3d_device_vk_destroy_null_resources(device_vk
, context_vk
);
740 wined3d_device_destroy_default_samplers(device
, &context_vk
->c
);
743 static void adapter_vk_uninit_3d(struct wined3d_device
*device
)
745 struct wined3d_context_vk
*context_vk
;
746 struct wined3d_device_vk
*device_vk
;
748 TRACE("device %p.\n", device
);
750 device_vk
= wined3d_device_vk(device
);
751 context_vk
= &device_vk
->context_vk
;
753 wined3d_cs_destroy_object(device
->cs
, adapter_vk_uninit_3d_cs
, device_vk
);
754 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
756 device_context_remove(device
, &context_vk
->c
);
757 wined3d_context_vk_cleanup(context_vk
);
760 static void *wined3d_bo_vk_map(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
762 const struct wined3d_vk_info
*vk_info
;
763 struct wined3d_device_vk
*device_vk
;
764 struct wined3d_bo_slab_vk
*slab
;
771 vk_info
= context_vk
->vk_info
;
772 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
774 if ((slab
= bo
->slab
))
776 if (!(map_ptr
= slab
->map_ptr
) && !(map_ptr
= wined3d_bo_vk_map(&slab
->bo
, context_vk
)))
778 ERR("Failed to map slab.\n");
785 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(bo
->memory
->chunk
);
787 if (!(map_ptr
= wined3d_allocator_chunk_vk_map(chunk_vk
, context_vk
)))
789 ERR("Failed to map chunk.\n");
793 else if ((vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
, bo
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &map_ptr
))) < 0)
795 ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr
));
799 if (sizeof(map_ptr
) >= sizeof(uint64_t))
800 bo
->map_ptr
= map_ptr
;
805 static void wined3d_bo_vk_unmap(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
807 const struct wined3d_vk_info
*vk_info
;
808 struct wined3d_device_vk
*device_vk
;
809 struct wined3d_bo_slab_vk
*slab
;
814 if ((slab
= bo
->slab
))
816 if (--slab
->map_count
)
819 wined3d_bo_vk_unmap(&slab
->bo
, context_vk
);
820 slab
->map_ptr
= NULL
;
824 vk_info
= context_vk
->vk_info
;
825 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
828 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
830 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
833 static VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
)
835 VkAccessFlags flags
= 0;
837 if (usage
& VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
)
838 flags
|= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
;
839 if (usage
& VK_BUFFER_USAGE_INDEX_BUFFER_BIT
)
840 flags
|= VK_ACCESS_INDEX_READ_BIT
;
841 if (usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
)
842 flags
|= VK_ACCESS_UNIFORM_READ_BIT
;
843 if (usage
& VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
)
844 flags
|= VK_ACCESS_SHADER_READ_BIT
;
845 if (usage
& VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
)
846 flags
|= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
;
847 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
848 flags
|= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
;
849 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
)
850 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
;
851 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
)
852 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
853 | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
;
858 static void *adapter_vk_map_bo_address(struct wined3d_context
*context
,
859 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
861 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
862 const struct wined3d_vk_info
*vk_info
;
863 struct wined3d_bo_user_vk
*bo_user_vk
;
864 struct wined3d_device_vk
*device_vk
;
865 VkCommandBuffer vk_command_buffer
;
866 VkBufferMemoryBarrier vk_barrier
;
867 struct wined3d_bo_vk
*bo
, tmp
;
868 VkMappedMemoryRange range
;
871 if (!(bo
= (struct wined3d_bo_vk
*)data
->buffer_object
))
874 vk_info
= context_vk
->vk_info
;
875 device_vk
= wined3d_device_vk(context
->device
);
877 if (map_flags
& WINED3D_MAP_NOOVERWRITE
)
880 if ((map_flags
& WINED3D_MAP_DISCARD
) && bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
882 if (wined3d_context_vk_create_bo(context_vk
, bo
->size
, bo
->usage
, bo
->memory_type
, &tmp
))
884 list_move_head(&tmp
.users
, &bo
->users
);
885 wined3d_context_vk_destroy_bo(context_vk
, bo
);
887 list_init(&bo
->users
);
888 list_move_head(&bo
->users
, &tmp
.users
);
889 LIST_FOR_EACH_ENTRY(bo_user_vk
, &bo
->users
, struct wined3d_bo_user_vk
, entry
)
891 bo_user_vk
->valid
= false;
897 ERR("Failed to create new buffer object.\n");
900 if (map_flags
& WINED3D_MAP_READ
)
902 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
904 ERR("Failed to get command buffer.\n");
908 wined3d_context_vk_end_current_render_pass(context_vk
);
910 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
911 vk_barrier
.pNext
= NULL
;
912 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(bo
->usage
);
913 vk_barrier
.dstAccessMask
= VK_ACCESS_HOST_READ_BIT
;
914 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
915 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
916 vk_barrier
.buffer
= bo
->vk_buffer
;
917 vk_barrier
.offset
= bo
->buffer_offset
+ (uintptr_t)data
->addr
;
918 vk_barrier
.size
= size
;
919 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
920 VK_PIPELINE_STAGE_HOST_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
922 if (!(bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
))
924 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
926 range
.memory
= bo
->vk_memory
;
927 range
.offset
= bo
->memory_offset
+ (uintptr_t)data
->addr
;
929 VK_CALL(vkInvalidateMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
932 wined3d_context_vk_reference_bo(context_vk
, bo
);
935 if (bo
->command_buffer_id
== context_vk
->current_command_buffer
.id
)
936 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
937 wined3d_context_vk_wait_command_buffer(context_vk
, bo
->command_buffer_id
);
940 if (!(map_ptr
= wined3d_bo_vk_map(bo
, context_vk
)))
942 ERR("Failed to map bo.\n");
946 return (uint8_t *)map_ptr
+ bo
->memory_offset
+ (uintptr_t)data
->addr
;
949 static void adapter_vk_unmap_bo_address(struct wined3d_context
*context
,
950 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
952 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
953 const struct wined3d_vk_info
*vk_info
;
954 struct wined3d_device_vk
*device_vk
;
955 VkMappedMemoryRange range
;
956 struct wined3d_bo_vk
*bo
;
959 if (!(bo
= (struct wined3d_bo_vk
*)data
->buffer_object
))
962 vk_info
= context_vk
->vk_info
;
963 device_vk
= wined3d_device_vk(context
->device
);
965 if (!(bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
))
967 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
969 range
.memory
= bo
->vk_memory
;
971 for (i
= 0; i
< range_count
; ++i
)
973 range
.offset
= bo
->memory_offset
+ ranges
[i
].offset
;
974 range
.size
= ranges
[i
].size
;
975 VK_CALL(vkFlushMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
979 wined3d_bo_vk_unmap(bo
, context_vk
);
982 static void adapter_vk_copy_bo_address(struct wined3d_context
*context
,
983 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
985 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
986 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
987 struct wined3d_bo_vk staging_bo
, *src_bo
, *dst_bo
;
988 VkAccessFlags src_access_mask
, dst_access_mask
;
989 VkBufferMemoryBarrier vk_barrier
[2];
990 struct wined3d_bo_address staging
;
991 VkCommandBuffer vk_command_buffer
;
992 struct wined3d_range range
;
993 void *dst_ptr
, *src_ptr
;
996 src_bo
= (struct wined3d_bo_vk
*)src
->buffer_object
;
997 dst_bo
= (struct wined3d_bo_vk
*)dst
->buffer_object
;
999 if (src_bo
&& dst_bo
)
1001 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1003 ERR("Failed to get command buffer.\n");
1007 wined3d_context_vk_end_current_render_pass(context_vk
);
1009 src_access_mask
= vk_access_mask_from_buffer_usage(src_bo
->usage
);
1010 dst_access_mask
= vk_access_mask_from_buffer_usage(dst_bo
->usage
);
1012 region
.srcOffset
= src_bo
->buffer_offset
+ (uintptr_t)src
->addr
;
1013 region
.dstOffset
= dst_bo
->buffer_offset
+ (uintptr_t)dst
->addr
;
1016 vk_barrier
[0].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1017 vk_barrier
[0].pNext
= NULL
;
1018 vk_barrier
[0].srcAccessMask
= src_access_mask
;
1019 vk_barrier
[0].dstAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1020 vk_barrier
[0].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1021 vk_barrier
[0].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1022 vk_barrier
[0].buffer
= src_bo
->vk_buffer
;
1023 vk_barrier
[0].offset
= region
.srcOffset
;
1024 vk_barrier
[0].size
= region
.size
;
1026 vk_barrier
[1].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1027 vk_barrier
[1].pNext
= NULL
;
1028 vk_barrier
[1].srcAccessMask
= dst_access_mask
;
1029 vk_barrier
[1].dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1030 vk_barrier
[1].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1031 vk_barrier
[1].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1032 vk_barrier
[1].buffer
= dst_bo
->vk_buffer
;
1033 vk_barrier
[1].offset
= region
.dstOffset
;
1034 vk_barrier
[1].size
= region
.size
;
1036 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1037 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1039 VK_CALL(vkCmdCopyBuffer(vk_command_buffer
, src_bo
->vk_buffer
, dst_bo
->vk_buffer
, 1, ®ion
));
1041 vk_barrier
[0].srcAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1042 vk_barrier
[0].dstAccessMask
= src_access_mask
;
1044 vk_barrier
[1].srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1045 vk_barrier
[1].dstAccessMask
= dst_access_mask
;
1047 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1048 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1050 wined3d_context_vk_reference_bo(context_vk
, src_bo
);
1051 wined3d_context_vk_reference_bo(context_vk
, dst_bo
);
1056 if (src_bo
&& !(src_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
))
1058 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
1059 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1061 ERR("Failed to create staging bo.\n");
1065 staging
.buffer_object
= (uintptr_t)&staging_bo
;
1066 staging
.addr
= NULL
;
1067 adapter_vk_copy_bo_address(context
, &staging
, src
, size
);
1068 adapter_vk_copy_bo_address(context
, dst
, &staging
, size
);
1070 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1075 if (dst_bo
&& (dst_bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
1076 || !(dst_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
)))
1078 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
1079 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1081 ERR("Failed to create staging bo.\n");
1085 staging
.buffer_object
= (uintptr_t)&staging_bo
;
1086 staging
.addr
= NULL
;
1087 adapter_vk_copy_bo_address(context
, &staging
, src
, size
);
1088 adapter_vk_copy_bo_address(context
, dst
, &staging
, size
);
1090 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1095 src_ptr
= adapter_vk_map_bo_address(context
, src
, size
, WINED3D_MAP_READ
);
1096 dst_ptr
= adapter_vk_map_bo_address(context
, dst
, size
, WINED3D_MAP_WRITE
);
1098 memcpy(dst_ptr
, src_ptr
, size
);
1102 adapter_vk_unmap_bo_address(context
, dst
, 1, &range
);
1103 adapter_vk_unmap_bo_address(context
, src
, 0, NULL
);
1106 static HRESULT
adapter_vk_create_swapchain(struct wined3d_device
*device
,
1107 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1108 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1110 struct wined3d_swapchain_vk
*swapchain_vk
;
1113 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
1114 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
1116 if (!(swapchain_vk
= heap_alloc_zero(sizeof(*swapchain_vk
))))
1117 return E_OUTOFMEMORY
;
1119 if (FAILED(hr
= wined3d_swapchain_vk_init(swapchain_vk
, device
, desc
, state_parent
, parent
,
1122 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
1123 heap_free(swapchain_vk
);
1127 TRACE("Created swapchain %p.\n", swapchain_vk
);
1128 *swapchain
= &swapchain_vk
->s
;
1133 static void adapter_vk_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
1135 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1137 wined3d_swapchain_vk_cleanup(swapchain_vk
);
1138 heap_free(swapchain_vk
);
1141 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
1142 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
)
1144 const VkPhysicalDeviceMemoryProperties
*memory_info
= &adapter_vk
->memory_properties
;
1147 for (i
= 0; i
< memory_info
->memoryTypeCount
; ++i
)
1149 if (!(memory_type_mask
& (1u << i
)))
1151 if ((memory_info
->memoryTypes
[i
].propertyFlags
& flags
) == flags
)
1158 static HRESULT
adapter_vk_create_buffer(struct wined3d_device
*device
,
1159 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
1160 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
1162 struct wined3d_buffer_vk
*buffer_vk
;
1165 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1166 device
, desc
, data
, parent
, parent_ops
, buffer
);
1168 if (!(buffer_vk
= heap_alloc_zero(sizeof(*buffer_vk
))))
1169 return E_OUTOFMEMORY
;
1171 if (FAILED(hr
= wined3d_buffer_vk_init(buffer_vk
, device
, desc
, data
, parent
, parent_ops
)))
1173 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
1174 heap_free(buffer_vk
);
1178 TRACE("Created buffer %p.\n", buffer_vk
);
1179 *buffer
= &buffer_vk
->b
;
1184 static void adapter_vk_destroy_buffer(struct wined3d_buffer
*buffer
)
1186 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(buffer
);
1187 struct wined3d_device
*device
= buffer_vk
->b
.resource
.device
;
1188 unsigned int swapchain_count
= device
->swapchain_count
;
1190 TRACE("buffer_vk %p.\n", buffer_vk
);
1192 /* Take a reference to the device, in case releasing the buffer would
1193 * cause the device to be destroyed. However, swapchain resources don't
1194 * take a reference to the device, and we wouldn't want to increment the
1195 * refcount on a device that's in the process of being destroyed. */
1196 if (swapchain_count
)
1197 wined3d_device_incref(device
);
1198 wined3d_buffer_cleanup(&buffer_vk
->b
);
1199 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer_vk
);
1200 if (swapchain_count
)
1201 wined3d_device_decref(device
);
1204 static HRESULT
adapter_vk_create_texture(struct wined3d_device
*device
,
1205 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
1206 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1208 struct wined3d_texture_vk
*texture_vk
;
1211 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
1212 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
1214 if (!(texture_vk
= wined3d_texture_allocate_object_memory(sizeof(*texture_vk
), level_count
, layer_count
)))
1215 return E_OUTOFMEMORY
;
1217 if (FAILED(hr
= wined3d_texture_vk_init(texture_vk
, device
, desc
,
1218 layer_count
, level_count
, flags
, parent
, parent_ops
)))
1220 WARN("Failed to initialise texture, hr %#x.\n", hr
);
1221 heap_free(texture_vk
);
1225 TRACE("Created texture %p.\n", texture_vk
);
1226 *texture
= &texture_vk
->t
;
1231 static void adapter_vk_destroy_texture(struct wined3d_texture
*texture
)
1233 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
1234 struct wined3d_device
*device
= texture_vk
->t
.resource
.device
;
1235 unsigned int swapchain_count
= device
->swapchain_count
;
1237 TRACE("texture_vk %p.\n", texture_vk
);
1239 /* Take a reference to the device, in case releasing the texture would
1240 * cause the device to be destroyed. However, swapchain resources don't
1241 * take a reference to the device, and we wouldn't want to increment the
1242 * refcount on a device that's in the process of being destroyed. */
1243 if (swapchain_count
)
1244 wined3d_device_incref(device
);
1246 wined3d_texture_sub_resources_destroyed(texture
);
1247 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
1249 wined3d_texture_cleanup(&texture_vk
->t
);
1250 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture_vk
);
1252 if (swapchain_count
)
1253 wined3d_device_decref(device
);
1256 static HRESULT
adapter_vk_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
1257 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1258 struct wined3d_rendertarget_view
**view
)
1260 struct wined3d_rendertarget_view_vk
*view_vk
;
1263 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1264 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1266 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1267 return E_OUTOFMEMORY
;
1269 if (FAILED(hr
= wined3d_rendertarget_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1271 WARN("Failed to initialise view, hr %#x.\n", hr
);
1276 TRACE("Created render target view %p.\n", view_vk
);
1277 *view
= &view_vk
->v
;
1282 struct wined3d_view_vk_destroy_ctx
1284 struct wined3d_device_vk
*device_vk
;
1285 VkBufferView
*vk_buffer_view
;
1286 VkImageView
*vk_image_view
;
1287 struct wined3d_bo_vk
*vk_counter_bo
;
1288 VkBufferView
*vk_counter_view
;
1289 uint64_t *command_buffer_id
;
1291 struct wined3d_view_vk_destroy_ctx
*free
;
1294 static void wined3d_view_vk_destroy_object(void *object
)
1296 struct wined3d_view_vk_destroy_ctx
*ctx
= object
;
1297 const struct wined3d_vk_info
*vk_info
;
1298 struct wined3d_device_vk
*device_vk
;
1299 struct wined3d_context
*context
;
1301 device_vk
= ctx
->device_vk
;
1302 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
1303 context
= context_acquire(&device_vk
->d
, NULL
, 0);
1305 if (ctx
->vk_buffer_view
)
1309 wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context
),
1310 *ctx
->vk_buffer_view
, *ctx
->command_buffer_id
);
1314 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_buffer_view
, NULL
));
1315 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_buffer_view
));
1318 if (ctx
->vk_image_view
)
1322 wined3d_context_vk_destroy_image_view(wined3d_context_vk(context
),
1323 *ctx
->vk_image_view
, *ctx
->command_buffer_id
);
1327 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, *ctx
->vk_image_view
, NULL
));
1328 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_image_view
));
1331 if (ctx
->vk_counter_bo
&& ctx
->vk_counter_bo
->vk_buffer
)
1332 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), ctx
->vk_counter_bo
);
1333 if (ctx
->vk_counter_view
)
1337 wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context
),
1338 *ctx
->vk_counter_view
, *ctx
->command_buffer_id
);
1342 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_counter_view
, NULL
));
1343 TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_counter_view
));
1348 context_release(context
);
1350 heap_free(ctx
->object
);
1351 heap_free(ctx
->free
);
1354 static void wined3d_view_vk_destroy(struct wined3d_device
*device
, VkBufferView
*vk_buffer_view
,
1355 VkImageView
*vk_image_view
, struct wined3d_bo_vk
*vk_counter_bo
,
1356 VkBufferView
*vk_counter_view
, uint64_t *command_buffer_id
, void *view_vk
)
1358 struct wined3d_view_vk_destroy_ctx
*ctx
, c
;
1360 if (!(ctx
= heap_alloc(sizeof(*ctx
))))
1362 ctx
->device_vk
= wined3d_device_vk(device
);
1363 ctx
->vk_buffer_view
= vk_buffer_view
;
1364 ctx
->vk_image_view
= vk_image_view
;
1365 ctx
->vk_counter_bo
= vk_counter_bo
;
1366 ctx
->vk_counter_view
= vk_counter_view
;
1367 ctx
->command_buffer_id
= command_buffer_id
;
1368 ctx
->object
= view_vk
;
1369 ctx
->free
= ctx
!= &c
? ctx
: NULL
;
1371 wined3d_cs_destroy_object(device
->cs
, wined3d_view_vk_destroy_object
, ctx
);
1373 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1376 static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
1378 struct wined3d_rendertarget_view_vk
*view_vk
= wined3d_rendertarget_view_vk(view
);
1379 struct wined3d_device
*device
= view_vk
->v
.resource
->device
;
1380 unsigned int swapchain_count
= device
->swapchain_count
;
1382 TRACE("view_vk %p.\n", view_vk
);
1384 /* Take a reference to the device, in case releasing the view's resource
1385 * would cause the device to be destroyed. However, swapchain resources
1386 * don't take a reference to the device, and we wouldn't want to increment
1387 * the refcount on a device that's in the process of being destroyed. */
1388 if (swapchain_count
)
1389 wined3d_device_incref(device
);
1390 wined3d_rendertarget_view_cleanup(&view_vk
->v
);
1391 wined3d_view_vk_destroy(device
, NULL
, &view_vk
->vk_image_view
,
1392 NULL
, NULL
, &view_vk
->command_buffer_id
, view_vk
);
1393 if (swapchain_count
)
1394 wined3d_device_decref(device
);
1397 static HRESULT
adapter_vk_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
1398 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1399 struct wined3d_shader_resource_view
**view
)
1401 struct wined3d_shader_resource_view_vk
*view_vk
;
1404 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1405 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1407 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1408 return E_OUTOFMEMORY
;
1410 if (FAILED(hr
= wined3d_shader_resource_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1412 WARN("Failed to initialise view, hr %#x.\n", hr
);
1417 TRACE("Created shader resource view %p.\n", view_vk
);
1418 *view
= &view_vk
->v
;
1423 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
1425 struct wined3d_shader_resource_view_vk
*srv_vk
= wined3d_shader_resource_view_vk(view
);
1426 struct wined3d_device
*device
= srv_vk
->v
.resource
->device
;
1427 unsigned int swapchain_count
= device
->swapchain_count
;
1428 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1429 VkBufferView
*vk_buffer_view
= NULL
;
1430 VkImageView
*vk_image_view
= NULL
;
1432 TRACE("srv_vk %p.\n", srv_vk
);
1434 /* Take a reference to the device, in case releasing the view's resource
1435 * would cause the device to be destroyed. However, swapchain resources
1436 * don't take a reference to the device, and we wouldn't want to increment
1437 * the refcount on a device that's in the process of being destroyed. */
1438 if (swapchain_count
)
1439 wined3d_device_incref(device
);
1440 if (srv_vk
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1441 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1443 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1444 list_remove(&view_vk
->bo_user
.entry
);
1445 wined3d_shader_resource_view_cleanup(&srv_vk
->v
);
1446 wined3d_view_vk_destroy(device
, vk_buffer_view
, vk_image_view
,
1447 NULL
, NULL
, &view_vk
->command_buffer_id
, srv_vk
);
1448 if (swapchain_count
)
1449 wined3d_device_decref(device
);
1452 static HRESULT
adapter_vk_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
1453 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1454 struct wined3d_unordered_access_view
**view
)
1456 struct wined3d_unordered_access_view_vk
*view_vk
;
1459 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1460 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1462 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1463 return E_OUTOFMEMORY
;
1465 if (FAILED(hr
= wined3d_unordered_access_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1467 WARN("Failed to initialise view, hr %#x.\n", hr
);
1472 TRACE("Created unordered access view %p.\n", view_vk
);
1473 *view
= &view_vk
->v
;
1478 static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
1480 struct wined3d_unordered_access_view_vk
*uav_vk
= wined3d_unordered_access_view_vk(view
);
1481 struct wined3d_device
*device
= uav_vk
->v
.resource
->device
;
1482 unsigned int swapchain_count
= device
->swapchain_count
;
1483 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1484 VkBufferView
*vk_buffer_view
= NULL
;
1485 VkImageView
*vk_image_view
= NULL
;
1487 TRACE("uav_vk %p.\n", uav_vk
);
1489 /* Take a reference to the device, in case releasing the view's resource
1490 * would cause the device to be destroyed. However, swapchain resources
1491 * don't take a reference to the device, and we wouldn't want to increment
1492 * the refcount on a device that's in the process of being destroyed. */
1493 if (swapchain_count
)
1494 wined3d_device_incref(device
);
1495 if (uav_vk
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1496 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1498 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1499 list_remove(&view_vk
->bo_user
.entry
);
1500 wined3d_unordered_access_view_cleanup(&uav_vk
->v
);
1501 wined3d_view_vk_destroy(device
, vk_buffer_view
, vk_image_view
, &uav_vk
->counter_bo
,
1502 &uav_vk
->vk_counter_view
, &view_vk
->command_buffer_id
, uav_vk
);
1503 if (swapchain_count
)
1504 wined3d_device_decref(device
);
1507 static HRESULT
adapter_vk_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
1508 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
1510 struct wined3d_sampler_vk
*sampler_vk
;
1512 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
1513 device
, desc
, parent
, parent_ops
, sampler
);
1515 if (!(sampler_vk
= heap_alloc_zero(sizeof(*sampler_vk
))))
1516 return E_OUTOFMEMORY
;
1518 wined3d_sampler_vk_init(sampler_vk
, device
, desc
, parent
, parent_ops
);
1520 TRACE("Created sampler %p.\n", sampler_vk
);
1521 *sampler
= &sampler_vk
->s
;
1526 static void wined3d_sampler_vk_destroy_object(void *object
)
1528 struct wined3d_sampler_vk
*sampler_vk
= object
;
1529 struct wined3d_context_vk
*context_vk
;
1531 context_vk
= wined3d_context_vk(context_acquire(sampler_vk
->s
.device
, NULL
, 0));
1533 wined3d_context_vk_destroy_sampler(context_vk
, sampler_vk
->vk_image_info
.sampler
, sampler_vk
->command_buffer_id
);
1534 heap_free(sampler_vk
);
1536 context_release(&context_vk
->c
);
1539 static void adapter_vk_destroy_sampler(struct wined3d_sampler
*sampler
)
1541 struct wined3d_sampler_vk
*sampler_vk
= wined3d_sampler_vk(sampler
);
1543 TRACE("sampler_vk %p.\n", sampler_vk
);
1545 wined3d_cs_destroy_object(sampler
->device
->cs
, wined3d_sampler_vk_destroy_object
, sampler_vk
);
1548 static HRESULT
adapter_vk_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
1549 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1551 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1552 device
, type
, parent
, parent_ops
, query
);
1554 return wined3d_query_vk_create(device
, type
, parent
, parent_ops
, query
);
1557 static void wined3d_query_vk_destroy_object(void *object
)
1559 struct wined3d_query_vk
*query_vk
= object
;
1561 query_vk
->q
.query_ops
->query_destroy(&query_vk
->q
);
1564 static void adapter_vk_destroy_query(struct wined3d_query
*query
)
1566 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1568 TRACE("query_vk %p.\n", query_vk
);
1570 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_vk_destroy_object
, query_vk
);
1573 static void adapter_vk_flush_context(struct wined3d_context
*context
)
1575 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1577 TRACE("context_vk %p.\n", context_vk
);
1579 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1582 static void adapter_vk_draw_primitive(struct wined3d_device
*device
,
1583 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
1585 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1586 const struct wined3d_vk_info
*vk_info
;
1587 struct wined3d_context_vk
*context_vk
;
1588 VkCommandBuffer vk_command_buffer
;
1589 uint32_t instance_count
;
1592 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1594 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1595 vk_info
= context_vk
->vk_info
;
1597 if (parameters
->indirect
)
1598 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1600 if (!(vk_command_buffer
= wined3d_context_vk_apply_draw_state(context_vk
,
1601 state
, indirect_vk
, parameters
->indexed
)))
1603 ERR("Failed to apply draw state.\n");
1604 context_release(&context_vk
->c
);
1608 if (context_vk
->c
.transform_feedback_active
)
1610 if (!context_vk
->vk_so_counter_bo
.vk_buffer
)
1612 struct wined3d_bo_vk
*bo
= &context_vk
->vk_so_counter_bo
;
1614 if (!wined3d_context_vk_create_bo(context_vk
, ARRAY_SIZE(context_vk
->vk_so_counters
) * sizeof(uint32_t) * 2,
1615 VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, bo
))
1616 ERR("Failed to create counter BO.\n");
1617 for (i
= 0; i
< ARRAY_SIZE(context_vk
->vk_so_counters
); ++i
)
1619 context_vk
->vk_so_counters
[i
] = bo
->vk_buffer
;
1620 context_vk
->vk_so_offsets
[i
] = bo
->buffer_offset
+ i
* sizeof(uint32_t) * 2;
1624 wined3d_context_vk_reference_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1625 if (context_vk
->c
.transform_feedback_paused
)
1626 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1627 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1629 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, 0, NULL
, NULL
));
1632 if (parameters
->indirect
)
1634 struct wined3d_bo_vk
*bo
= &indirect_vk
->bo
;
1635 uint32_t stride
, size
;
1637 wined3d_context_vk_reference_bo(context_vk
, bo
);
1638 size
= indirect_vk
->b
.resource
.size
- parameters
->u
.indirect
.offset
;
1640 if (parameters
->indexed
)
1642 stride
= sizeof(VkDrawIndexedIndirectCommand
);
1643 VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer
, bo
->vk_buffer
,
1644 bo
->buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1648 stride
= sizeof(VkDrawIndirectCommand
);
1649 VK_CALL(vkCmdDrawIndirect(vk_command_buffer
, bo
->vk_buffer
,
1650 bo
->buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1655 instance_count
= parameters
->u
.direct
.instance_count
;
1656 if (context_vk
->c
.instance_count
)
1657 instance_count
= context_vk
->c
.instance_count
;
1658 if (!instance_count
)
1661 if (parameters
->indexed
)
1662 VK_CALL(vkCmdDrawIndexed(vk_command_buffer
, parameters
->u
.direct
.index_count
,
1663 instance_count
, parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.base_vertex_idx
,
1664 parameters
->u
.direct
.start_instance
));
1666 VK_CALL(vkCmdDraw(vk_command_buffer
, parameters
->u
.direct
.index_count
, instance_count
,
1667 parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.start_instance
));
1670 if (context_vk
->c
.transform_feedback_active
)
1672 VK_CALL(vkCmdEndTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1673 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1674 context_vk
->c
.transform_feedback_paused
= 1;
1675 context_vk
->c
.transform_feedback_active
= 0;
1678 context_release(&context_vk
->c
);
1681 static void adapter_vk_dispatch_compute(struct wined3d_device
*device
,
1682 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
1684 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1685 const struct wined3d_vk_info
*vk_info
;
1686 struct wined3d_context_vk
*context_vk
;
1687 VkCommandBuffer vk_command_buffer
;
1689 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1691 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1692 vk_info
= context_vk
->vk_info
;
1694 if (parameters
->indirect
)
1695 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1697 if (!(vk_command_buffer
= wined3d_context_vk_apply_compute_state(context_vk
, state
, indirect_vk
)))
1699 ERR("Failed to apply compute state.\n");
1700 context_release(&context_vk
->c
);
1704 if (parameters
->indirect
)
1706 struct wined3d_bo_vk
*bo
= &indirect_vk
->bo
;
1708 wined3d_context_vk_reference_bo(context_vk
, bo
);
1709 VK_CALL(vkCmdDispatchIndirect(vk_command_buffer
, bo
->vk_buffer
,
1710 bo
->buffer_offset
+ parameters
->u
.indirect
.offset
));
1714 const struct wined3d_direct_dispatch_parameters
*direct
= ¶meters
->u
.direct
;
1716 VK_CALL(vkCmdDispatch(vk_command_buffer
, direct
->group_count_x
, direct
->group_count_y
, direct
->group_count_z
));
1719 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
1720 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1722 context_release(&context_vk
->c
);
1725 static void adapter_vk_clear_uav(struct wined3d_context
*context
,
1726 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
1728 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
1730 wined3d_unordered_access_view_vk_clear_uint(wined3d_unordered_access_view_vk(view
),
1731 clear_value
, wined3d_context_vk(context
));
1734 static const struct wined3d_adapter_ops wined3d_adapter_vk_ops
=
1736 .adapter_destroy
= adapter_vk_destroy
,
1737 .adapter_create_device
= adapter_vk_create_device
,
1738 .adapter_destroy_device
= adapter_vk_destroy_device
,
1739 .adapter_acquire_context
= adapter_vk_acquire_context
,
1740 .adapter_release_context
= adapter_vk_release_context
,
1741 .adapter_get_wined3d_caps
= adapter_vk_get_wined3d_caps
,
1742 .adapter_check_format
= adapter_vk_check_format
,
1743 .adapter_init_3d
= adapter_vk_init_3d
,
1744 .adapter_uninit_3d
= adapter_vk_uninit_3d
,
1745 .adapter_map_bo_address
= adapter_vk_map_bo_address
,
1746 .adapter_unmap_bo_address
= adapter_vk_unmap_bo_address
,
1747 .adapter_copy_bo_address
= adapter_vk_copy_bo_address
,
1748 .adapter_create_swapchain
= adapter_vk_create_swapchain
,
1749 .adapter_destroy_swapchain
= adapter_vk_destroy_swapchain
,
1750 .adapter_create_buffer
= adapter_vk_create_buffer
,
1751 .adapter_destroy_buffer
= adapter_vk_destroy_buffer
,
1752 .adapter_create_texture
= adapter_vk_create_texture
,
1753 .adapter_destroy_texture
= adapter_vk_destroy_texture
,
1754 .adapter_create_rendertarget_view
= adapter_vk_create_rendertarget_view
,
1755 .adapter_destroy_rendertarget_view
= adapter_vk_destroy_rendertarget_view
,
1756 .adapter_create_shader_resource_view
= adapter_vk_create_shader_resource_view
,
1757 .adapter_destroy_shader_resource_view
= adapter_vk_destroy_shader_resource_view
,
1758 .adapter_create_unordered_access_view
= adapter_vk_create_unordered_access_view
,
1759 .adapter_destroy_unordered_access_view
= adapter_vk_destroy_unordered_access_view
,
1760 .adapter_create_sampler
= adapter_vk_create_sampler
,
1761 .adapter_destroy_sampler
= adapter_vk_destroy_sampler
,
1762 .adapter_create_query
= adapter_vk_create_query
,
1763 .adapter_destroy_query
= adapter_vk_destroy_query
,
1764 .adapter_flush_context
= adapter_vk_flush_context
,
1765 .adapter_draw_primitive
= adapter_vk_draw_primitive
,
1766 .adapter_dispatch_compute
= adapter_vk_dispatch_compute
,
1767 .adapter_clear_uav
= adapter_vk_clear_uav
,
1770 static unsigned int wined3d_get_wine_vk_version(void)
1772 const char *ptr
= PACKAGE_VERSION
;
1777 while (isdigit(*ptr
))
1784 return VK_MAKE_VERSION(major
, minor
, 0);
1790 unsigned int core_since_version
;
1793 vulkan_instance_extensions
[] =
1795 {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
1796 {VK_KHR_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1797 {VK_KHR_WIN32_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1800 static BOOL
enable_vulkan_instance_extensions(uint32_t *extension_count
,
1801 const char *enabled_extensions
[], const struct wined3d_vk_info
*vk_info
)
1803 PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties
;
1804 VkExtensionProperties
*extensions
= NULL
;
1805 BOOL success
= FALSE
, found
;
1806 unsigned int i
, j
, count
;
1809 *extension_count
= 0;
1811 if (!(pfn_vkEnumerateInstanceExtensionProperties
1812 = (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceExtensionProperties"))))
1814 WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
1818 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, NULL
)) < 0)
1820 WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
1823 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
1825 WARN("Out of memory.\n");
1828 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, extensions
)) < 0)
1830 WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
1834 for (i
= 0; i
< ARRAY_SIZE(vulkan_instance_extensions
); ++i
)
1836 if (vulkan_instance_extensions
[i
].core_since_version
<= vk_info
->api_version
)
1839 for (j
= 0, found
= FALSE
; j
< count
; ++j
)
1841 if (!strcmp(extensions
[j
].extensionName
, vulkan_instance_extensions
[i
].name
))
1849 TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions
[i
].name
);
1850 enabled_extensions
[(*extension_count
)++] = vulkan_instance_extensions
[i
].name
;
1852 else if (!found
&& vulkan_instance_extensions
[i
].required
)
1854 WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions
[i
].name
);
1861 heap_free(extensions
);
1865 static BOOL
wined3d_init_vulkan(struct wined3d_vk_info
*vk_info
)
1867 const char *enabled_instance_extensions
[ARRAY_SIZE(vulkan_instance_extensions
)];
1868 PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion
;
1869 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
1870 VkInstance instance
= VK_NULL_HANDLE
;
1871 VkInstanceCreateInfo instance_info
;
1872 VkApplicationInfo app_info
;
1873 uint32_t api_version
= 0;
1874 char app_name
[MAX_PATH
];
1877 if (!wined3d_load_vulkan(vk_info
))
1880 if (!(vk_ops
->vkCreateInstance
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkCreateInstance"))))
1882 ERR("Failed to get 'vkCreateInstance'.\n");
1886 vk_info
->api_version
= VK_API_VERSION_1_0
;
1887 if ((pfn_vkEnumerateInstanceVersion
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceVersion")))
1888 && pfn_vkEnumerateInstanceVersion(&api_version
) == VK_SUCCESS
)
1890 TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version
));
1892 if (api_version
>= VK_API_VERSION_1_1
)
1893 vk_info
->api_version
= VK_API_VERSION_1_1
;
1896 memset(&app_info
, 0, sizeof(app_info
));
1897 app_info
.sType
= VK_STRUCTURE_TYPE_APPLICATION_INFO
;
1898 if (wined3d_get_app_name(app_name
, ARRAY_SIZE(app_name
)))
1899 app_info
.pApplicationName
= app_name
;
1900 app_info
.pEngineName
= "Damavand";
1901 app_info
.engineVersion
= wined3d_get_wine_vk_version();
1902 app_info
.apiVersion
= vk_info
->api_version
;
1904 memset(&instance_info
, 0, sizeof(instance_info
));
1905 instance_info
.sType
= VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
;
1906 instance_info
.pApplicationInfo
= &app_info
;
1907 instance_info
.ppEnabledExtensionNames
= enabled_instance_extensions
;
1908 if (!enable_vulkan_instance_extensions(&instance_info
.enabledExtensionCount
, enabled_instance_extensions
, vk_info
))
1911 memset(vk_info
->supported
, 0, sizeof(vk_info
->supported
));
1912 vk_info
->supported
[WINED3D_VK_EXT_NONE
] = TRUE
;
1914 if ((vr
= VK_CALL(vkCreateInstance(&instance_info
, NULL
, &instance
))) < 0)
1916 WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr
));
1920 TRACE("Created Vulkan instance %p.\n", instance
);
1922 #define LOAD_INSTANCE_PFN(name) \
1923 if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
1925 WARN("Could not get instance proc addr for '" #name "'.\n"); \
1928 #define LOAD_INSTANCE_OPT_PFN(name) \
1929 vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
1930 #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
1931 #define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
1932 #define VK_DEVICE_PFN LOAD_INSTANCE_PFN
1933 #define VK_DEVICE_EXT_PFN LOAD_INSTANCE_OPT_PFN
1936 #undef VK_INSTANCE_PFN
1937 #undef VK_INSTANCE_EXT_PFN
1938 #undef VK_DEVICE_PFN
1939 #undef VK_DEVICE_EXT_PFN
1941 #define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
1942 if (!vk_ops->core_pfn) \
1943 vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
1944 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2
, vkGetPhysicalDeviceProperties2KHR
)
1945 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures2
, vkGetPhysicalDeviceFeatures2KHR
)
1946 #undef MAP_INSTANCE_FUNCTION
1948 vk_info
->instance
= instance
;
1953 if (vk_ops
->vkDestroyInstance
)
1954 VK_CALL(vkDestroyInstance(instance
, NULL
));
1955 wined3d_unload_vulkan(vk_info
);
1959 static VkPhysicalDevice
get_vulkan_physical_device(struct wined3d_vk_info
*vk_info
)
1961 VkPhysicalDevice physical_devices
[1];
1965 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, NULL
))) < 0)
1967 WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
1968 return VK_NULL_HANDLE
;
1972 WARN("No physical device.\n");
1973 return VK_NULL_HANDLE
;
1977 /* TODO: Create wined3d_adapter for each device. */
1978 FIXME("Multiple physical devices available.\n");
1982 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, physical_devices
))) < 0)
1984 WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
1985 return VK_NULL_HANDLE
;
1988 return physical_devices
[0];
1991 static enum wined3d_display_driver
guess_display_driver(enum wined3d_pci_vendor vendor
)
1995 case HW_VENDOR_AMD
: return DRIVER_AMD_RX
;
1996 case HW_VENDOR_INTEL
: return DRIVER_INTEL_HD4000
;
1997 case HW_VENDOR_NVIDIA
: return DRIVER_NVIDIA_GEFORCE8
;
1998 default: return DRIVER_WINE
;
2002 static bool adapter_vk_init_driver_info(struct wined3d_adapter_vk
*adapter_vk
,
2003 const VkPhysicalDeviceProperties
*properties
)
2005 const VkPhysicalDeviceMemoryProperties
*memory_properties
= &adapter_vk
->memory_properties
;
2006 const struct wined3d_gpu_description
*gpu_description
;
2007 struct wined3d_gpu_description description
;
2008 UINT64 vram_bytes
, sysmem_bytes
;
2009 const VkMemoryHeap
*heap
;
2012 TRACE("Device name: %s.\n", debugstr_a(properties
->deviceName
));
2013 TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties
->vendorID
, properties
->deviceID
);
2014 TRACE("Driver version: %#x.\n", properties
->driverVersion
);
2015 TRACE("API version: %s.\n", debug_vk_version(properties
->apiVersion
));
2017 for (i
= 0, vram_bytes
= 0, sysmem_bytes
= 0; i
< memory_properties
->memoryHeapCount
; ++i
)
2019 heap
= &memory_properties
->memoryHeaps
[i
];
2020 TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
2021 i
, heap
->flags
, wine_dbgstr_longlong(heap
->size
));
2022 if (heap
->flags
& VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
)
2023 vram_bytes
+= heap
->size
;
2025 sysmem_bytes
+= heap
->size
;
2027 TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes
));
2028 TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes
));
2030 if (!(gpu_description
= wined3d_get_user_override_gpu_description(properties
->vendorID
, properties
->deviceID
)))
2031 gpu_description
= wined3d_get_gpu_description(properties
->vendorID
, properties
->deviceID
);
2033 if (!gpu_description
)
2035 FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
2036 debugstr_a(properties
->deviceName
), properties
->vendorID
, properties
->deviceID
);
2038 description
.vendor
= properties
->vendorID
;
2039 description
.device
= properties
->deviceID
;
2040 description
.description
= properties
->deviceName
;
2041 description
.driver
= guess_display_driver(properties
->vendorID
);
2042 description
.vidmem
= vram_bytes
;
2044 gpu_description
= &description
;
2047 return wined3d_driver_info_init(&adapter_vk
->a
.driver_info
, gpu_description
,
2048 adapter_vk
->a
.d3d_info
.feature_level
, vram_bytes
, sysmem_bytes
);
2051 static enum wined3d_feature_level
feature_level_from_caps(const struct shader_caps
*shader_caps
)
2053 unsigned int shader_model
;
2055 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
2056 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
2057 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
2058 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
2060 if (shader_model
>= 5)
2061 return WINED3D_FEATURE_LEVEL_11_1
;
2063 if (shader_model
>= 4)
2064 return WINED3D_FEATURE_LEVEL_10_1
;
2066 return WINED3D_FEATURE_LEVEL_NONE
;
2069 static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk
*adapter_vk
, uint32_t wined3d_creation_flags
)
2071 struct wined3d_d3d_info
*d3d_info
= &adapter_vk
->a
.d3d_info
;
2072 struct wined3d_vertex_caps vertex_caps
;
2073 struct fragment_caps fragment_caps
;
2074 struct shader_caps shader_caps
;
2076 adapter_vk
->a
.shader_backend
->shader_get_caps(&adapter_vk
->a
, &shader_caps
);
2077 adapter_vk
->a
.vertex_pipe
->vp_get_caps(&adapter_vk
->a
, &vertex_caps
);
2078 adapter_vk
->a
.fragment_pipe
->get_caps(&adapter_vk
->a
, &fragment_caps
);
2080 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
2081 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
2082 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
2083 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
2084 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
2085 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
2086 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2087 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2088 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
2089 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2090 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2091 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
2092 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
2094 d3d_info
->limits
.max_rt_count
= WINED3D_MAX_RENDER_TARGETS
;
2095 d3d_info
->limits
.max_clip_distances
= WINED3D_MAX_CLIP_DISTANCES
;
2096 d3d_info
->limits
.texture_size
= adapter_vk
->device_limits
.maxImageDimension2D
;
2097 d3d_info
->limits
.pointsize_max
= adapter_vk
->device_limits
.pointSizeRange
[1];
2099 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
2101 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
2102 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
2103 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
2104 d3d_info
->ffp_alpha_test
= false;
2105 d3d_info
->vs_clipping
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
);
2106 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
2107 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
2108 d3d_info
->shader_output_interpolation
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION
);
2109 d3d_info
->viewport_array_index_any_shader
= false; /* VK_EXT_shader_viewport_index_layer */
2110 d3d_info
->texture_npot
= true;
2111 d3d_info
->texture_npot_conditional
= true;
2112 d3d_info
->draw_base_vertex_offset
= true;
2113 d3d_info
->vertex_bgra
= true;
2114 d3d_info
->texture_swizzle
= true;
2115 d3d_info
->srgb_read_control
= false;
2116 d3d_info
->srgb_write_control
= false;
2117 d3d_info
->clip_control
= true;
2118 d3d_info
->full_ffp_varyings
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
);
2119 d3d_info
->scaled_resolve
= false;
2120 d3d_info
->feature_level
= feature_level_from_caps(&shader_caps
);
2122 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2125 static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
*adapter_vk
)
2127 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
2128 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2129 unsigned int count
, enable_count
, i
, j
;
2130 const char **enabled_extensions
= NULL
;
2131 VkExtensionProperties
*extensions
;
2132 bool found
, success
= false;
2133 SIZE_T enable_size
= 0;
2139 unsigned int core_since_version
;
2144 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, ~0u},
2145 {VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME
, ~0u, true},
2146 {VK_KHR_MAINTENANCE1_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2147 {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2148 {VK_KHR_SWAPCHAIN_EXTENSION_NAME
, ~0u, true},
2154 enum wined3d_vk_extension extension
;
2158 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, WINED3D_VK_EXT_TRANSFORM_FEEDBACK
},
2161 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, NULL
))) < 0)
2163 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2167 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
2169 ERR("Failed to allocate extension properties array.\n");
2173 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, extensions
))) < 0)
2175 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2179 for (i
= 0, enable_count
= 0; i
< ARRAY_SIZE(info
); ++i
)
2181 if (info
[i
].core_since_version
<= vk_info
->api_version
)
2184 for (j
= 0, found
= false; j
< count
; ++j
)
2186 if (!strcmp(extensions
[j
].extensionName
, info
[i
].name
))
2195 if (!info
[i
].required
)
2197 WARN("Required extension '%s' is not available.\n", info
[i
].name
);
2201 TRACE("Enabling device extension '%s'.\n", info
[i
].name
);
2202 if (!wined3d_array_reserve((void **)&enabled_extensions
, &enable_size
,
2203 enable_count
+ 1, sizeof(*enabled_extensions
)))
2205 ERR("Failed to allocate enabled extensions array.\n");
2208 enabled_extensions
[enable_count
++] = info
[i
].name
;
2212 for (i
= 0; i
< ARRAY_SIZE(map
); ++i
)
2214 for (j
= 0; j
< enable_count
; ++j
)
2216 if (!strcmp(enabled_extensions
[j
], map
[i
].name
))
2218 vk_info
->supported
[map
[i
].extension
] = TRUE
;
2227 adapter_vk
->device_extension_count
= enable_count
;
2228 adapter_vk
->device_extensions
= enabled_extensions
;
2232 heap_free(enabled_extensions
);
2234 heap_free(extensions
);
2238 static BOOL
wined3d_adapter_vk_init(struct wined3d_adapter_vk
*adapter_vk
,
2239 unsigned int ordinal
, unsigned int wined3d_creation_flags
)
2241 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2242 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
2243 VkPhysicalDeviceIDProperties id_properties
;
2244 VkPhysicalDeviceProperties2 properties2
;
2245 LUID primary_luid
, *luid
= NULL
;
2247 TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
2248 adapter_vk
, ordinal
, wined3d_creation_flags
);
2250 if (!wined3d_init_vulkan(vk_info
))
2252 WARN("Failed to initialize Vulkan.\n");
2256 if (!(adapter_vk
->physical_device
= get_vulkan_physical_device(vk_info
)))
2259 if (!wined3d_adapter_vk_init_device_extensions(adapter_vk
))
2262 memset(&id_properties
, 0, sizeof(id_properties
));
2263 id_properties
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES
;
2264 properties2
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
;
2265 properties2
.pNext
= &id_properties
;
2267 if (vk_info
->vk_ops
.vkGetPhysicalDeviceProperties2
)
2268 VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk
->physical_device
, &properties2
));
2270 VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk
->physical_device
, &properties2
.properties
));
2271 adapter_vk
->device_limits
= properties2
.properties
.limits
;
2273 VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk
->physical_device
, &adapter_vk
->memory_properties
));
2275 if (id_properties
.deviceLUIDValid
)
2276 luid
= (LUID
*)id_properties
.deviceLUID
;
2277 else if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
2278 luid
= &primary_luid
;
2280 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_vk_ops
))
2282 heap_free(adapter_vk
->device_extensions
);
2286 adapter
->vertex_pipe
= wined3d_spirv_vertex_pipe_init_vk();
2287 adapter
->fragment_pipe
= wined3d_spirv_fragment_pipe_init_vk();
2288 adapter
->misc_state_template
= misc_state_template_vk
;
2289 adapter
->shader_backend
= wined3d_spirv_shader_backend_init_vk();
2291 wined3d_adapter_vk_init_d3d_info(adapter_vk
, wined3d_creation_flags
);
2293 if (!adapter_vk_init_driver_info(adapter_vk
, &properties2
.properties
))
2295 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
2296 adapter_vk
->a
.driver_info
.version_high
, adapter_vk
->a
.driver_info
.version_low
);
2297 adapter
->vram_bytes_used
= 0;
2298 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
2300 memcpy(&adapter
->driver_uuid
, id_properties
.driverUUID
, sizeof(adapter
->driver_uuid
));
2301 memcpy(&adapter
->device_uuid
, id_properties
.deviceUUID
, sizeof(adapter
->device_uuid
));
2303 if (!wined3d_adapter_vk_init_format_info(adapter_vk
, vk_info
))
2309 wined3d_adapter_cleanup(adapter
);
2310 heap_free(adapter_vk
->device_extensions
);
2312 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
2313 wined3d_unload_vulkan(vk_info
);
2317 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
2318 unsigned int wined3d_creation_flags
)
2320 struct wined3d_adapter_vk
*adapter_vk
;
2322 if (!(adapter_vk
= heap_alloc_zero(sizeof(*adapter_vk
))))
2325 if (!wined3d_adapter_vk_init(adapter_vk
, ordinal
, wined3d_creation_flags
))
2327 heap_free(adapter_vk
);
2331 TRACE("Created adapter %p.\n", adapter_vk
);
2333 return &adapter_vk
->a
;