3 Each sample counts as 0.01 seconds.
4 % cumulative self self total
5 time seconds seconds calls ms/call ms/call name
6 79.57 22.94 22.94 53 432.83 543.77 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*)
7 20.29 28.79 5.85 14006939 0.00 0.00 Board::adjacent(char, char)
8 0.10 28.82 0.03 334246 0.00 0.00 std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<std::pair<char, char>*, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > > >, std::pair<char, char> const&)
9 0.03 28.83 0.01 56 0.18 0.18 Game::is_end()
10 0.00 28.83 0.00 3584 0.00 0.00 Controller::is_highlighted(int, int)
11 0.00 28.83 0.00 3584 0.00 0.00 Controller::is_empty(int, int)
12 0.00 28.83 0.00 3584 0.00 0.00 Window::draw_square(int, int, int)
13 0.00 28.83 0.00 1000 0.00 0.00 MoveHistoryEntry::MoveHistoryEntry()
14 0.00 28.83 0.00 923 0.00 0.00 Controller::piece(int, int)
15 0.00 28.83 0.00 923 0.00 0.00 Window::draw_circle(int, int, int)
16 0.00 28.83 0.00 104 0.00 0.00 Controller::highlight(int, int)
17 0.00 28.83 0.00 60 0.00 0.00 Window::disable(char const*)
18 0.00 28.83 0.00 57 0.00 0.00 Game::fill_pieces(bool*, char*)
19 0.00 28.83 0.00 56 0.00 0.18 Controller::update_all()
20 0.00 28.83 0.00 56 0.00 514.64 Controller::after_display()
21 0.00 28.83 0.00 56 0.00 0.00 Game::get_last_move(int&, int&, int&, int&)
22 0.00 28.83 0.00 56 0.00 0.00 Window::render_scene()
23 0.00 28.83 0.00 56 0.00 0.00 Window::display()
24 0.00 28.83 0.00 55 0.00 0.00 Board::Board()
25 0.00 28.83 0.00 55 0.00 0.00 Window::enable(char const*)
26 0.00 28.83 0.00 54 0.00 0.00 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int)
27 0.00 28.83 0.00 54 0.00 0.00 MoveHistoryEntry::operator=(MoveHistoryEntry const&)
28 0.00 28.83 0.00 53 0.00 543.77 MinimaxEnemy::move(Board*, int&, int&, int&, int&)
29 0.00 28.83 0.00 53 0.00 0.00 Game::move(int, int, int, int)
30 0.00 28.83 0.00 53 0.00 543.77 Game::think()
31 0.00 28.83 0.00 2 0.00 0.09 ControlFunc(int)
32 0.00 28.83 0.00 2 0.00 0.00 Controller::set_computer_color(int)
33 0.00 28.83 0.00 2 0.00 0.00 Controller::stop()
34 0.00 28.83 0.00 2 0.00 0.00 Window::enable_all()
35 0.00 28.83 0.00 2 0.00 0.09 Window::control_func(int)
36 0.00 28.83 0.00 1 0.00 0.00 global constructors keyed to dx
37 0.00 28.83 0.00 1 0.00 0.00 Controller::set_window(Window*)
38 0.00 28.83 0.00 1 0.00 0.00 Controller::set_minimax_depth(int)
39 0.00 28.83 0.00 1 0.00 0.00 Controller::play()
40 0.00 28.83 0.00 1 0.00 0.00 Controller::click(int, int)
41 0.00 28.83 0.00 1 0.00 0.00 Controller::Controller(Game*)
42 0.00 28.83 0.00 1 0.00 0.00 Game::set_minimax_depth(int)
43 0.00 28.83 0.00 1 0.00 0.00 Game::can_move(int, int)
44 0.00 28.83 0.00 1 0.00 0.00 Game::Game()
45 0.00 28.83 0.00 1 0.00 0.00 Board::initial_position()
46 0.00 28.83 0.00 1 0.00 0.00 Window::disable_all()
47 0.00 28.83 0.00 1 0.00 0.18 Window::main_loop()
48 0.00 28.83 0.00 1 0.00 0.00 Window::Window(int, char**, Controller*)
50 % the percentage of the total running time of the
51 time program used by this function.
53 cumulative a running sum of the number of seconds accounted
54 seconds for by this function and those listed above it.
56 self the number of seconds accounted for by this
57 seconds function alone. This is the major sort for this
60 calls the number of times this function was invoked, if
61 this function is profiled, else blank.
63 self the average number of milliseconds spent in this
64 ms/call function per call, if this function is profiled,
67 total the average number of milliseconds spent in this
68 ms/call function and its descendents per call, if this
69 function is profiled, else blank.
71 name the name of the function. This is the minor sort
72 for this listing. The index shows the location of
73 the function in the gprof listing. If the index is
74 in parenthesis it shows where it would appear in
75 the gprof listing if it were to be printed.
77 Call graph (explanation follows)
80 granularity: each sample hit covers 4 byte(s) for 0.03% of 28.83 seconds
82 index % time self children called name
84 [1] 100.0 0.00 28.83 RenderScene() [1]
85 0.00 28.82 56/56 Controller::after_display() [2]
86 0.00 0.01 53/56 Controller::update_all() [8]
87 0.00 0.00 56/56 Window::render_scene() [29]
88 -----------------------------------------------
89 0.00 28.82 56/56 RenderScene() [1]
90 [2] 100.0 0.00 28.82 56 Controller::after_display() [2]
91 0.00 28.82 53/53 Game::think() [4]
92 -----------------------------------------------
93 0.00 28.82 53/53 Game::think() [4]
94 [3] 100.0 0.00 28.82 53 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [3]
95 22.94 5.88 53/53 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
96 0.00 0.00 336/334246 std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<std::pair<char, char>*, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > > >, std::pair<char, char> const&) [7]
97 -----------------------------------------------
98 0.00 28.82 53/53 Controller::after_display() [2]
99 [4] 100.0 0.00 28.82 53 Game::think() [4]
100 0.00 28.82 53/53 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [3]
101 0.00 0.00 53/53 Game::move(int, int, int, int) [35]
102 -----------------------------------------------
103 13995394 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
104 22.94 5.88 53/53 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [3]
105 [5] 100.0 22.94 5.88 53+13995394 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
106 5.85 0.00 14006865/14006939 Board::adjacent(char, char) [6]
107 0.03 0.00 333910/334246 std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<std::pair<char, char>*, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > > >, std::pair<char, char> const&) [7]
108 13995394 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
109 -----------------------------------------------
110 1689499 Board::adjacent(char, char) [6]
111 0.00 0.00 74/14006939 Game::is_end() [9]
112 5.85 0.00 14006865/14006939 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
113 [6] 20.3 5.85 0.00 14006939+1689499 Board::adjacent(char, char) [6]
114 1689499 Board::adjacent(char, char) [6]
115 -----------------------------------------------
116 0.00 0.00 0/334246 Board::moves(bool, int, int, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >&) [641]
117 0.00 0.00 336/334246 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [3]
118 0.03 0.00 333910/334246 MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [5]
119 [7] 0.1 0.03 0.00 334246 std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<std::pair<char, char>*, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > > >, std::pair<char, char> const&) [7]
120 -----------------------------------------------
121 0.00 0.00 1/56 Window::control_func(int) [12]
122 0.00 0.00 1/56 Window::main_loop() [13]
123 0.00 0.00 1/56 KeyboardFunc(unsigned char, int, int) [14]
124 0.00 0.01 53/56 RenderScene() [1]
125 [8] 0.0 0.00 0.01 56 Controller::update_all() [8]
126 0.01 0.00 56/56 Game::is_end() [9]
127 0.00 0.00 58/60 Window::disable(char const*) [26]
128 0.00 0.00 56/57 Game::fill_pieces(bool*, char*) [27]
129 0.00 0.00 56/56 Game::get_last_move(int&, int&, int&, int&) [28]
130 0.00 0.00 56/56 Window::display() [30]
131 0.00 0.00 54/55 Window::enable(char const*) [32]
132 0.00 0.00 0/2 Window::enable_all() [38]
133 -----------------------------------------------
134 0.01 0.00 56/56 Controller::update_all() [8]
135 [9] 0.0 0.01 0.00 56 Game::is_end() [9]
136 0.00 0.00 74/14006939 Board::adjacent(char, char) [6]
137 -----------------------------------------------
139 [10] 0.0 0.00 0.00 main [10]
140 0.00 0.00 1/1 Window::main_loop() [13]
141 0.00 0.00 1/1 Game::Game() [47]
142 0.00 0.00 1/1 Controller::Controller(Game*) [44]
143 0.00 0.00 1/1 Window::Window(int, char**, Controller*) [50]
144 0.00 0.00 1/1 Controller::set_window(Window*) [40]
145 -----------------------------------------------
146 0.00 0.00 2/2 GLUI_CB::operator()(GLUI_Control*) const [15]
147 [11] 0.0 0.00 0.00 2 ControlFunc(int) [11]
148 0.00 0.00 2/2 Window::control_func(int) [12]
149 -----------------------------------------------
150 0.00 0.00 2/2 ControlFunc(int) [11]
151 [12] 0.0 0.00 0.00 2 Window::control_func(int) [12]
152 0.00 0.00 1/56 Controller::update_all() [8]
153 0.00 0.00 1/2 Controller::set_computer_color(int) [36]
154 0.00 0.00 1/1 Controller::play() [42]
155 -----------------------------------------------
156 0.00 0.00 1/1 main [10]
157 [13] 0.0 0.00 0.00 1 Window::main_loop() [13]
158 0.00 0.00 1/56 Controller::update_all() [8]
159 0.00 0.00 1/2 Controller::stop() [37]
160 0.00 0.00 1/1 Game::set_minimax_depth(int) [45]
161 0.00 0.00 1/1 Controller::set_minimax_depth(int) [41]
162 -----------------------------------------------
164 [14] 0.0 0.00 0.00 KeyboardFunc(unsigned char, int, int) [14]
165 0.00 0.00 1/56 Controller::update_all() [8]
166 0.00 0.00 1/2 Controller::stop() [37]
167 -----------------------------------------------
169 [15] 0.0 0.00 0.00 GLUI_CB::operator()(GLUI_Control*) const [15]
170 0.00 0.00 2/2 ControlFunc(int) [11]
171 -----------------------------------------------
172 0.00 0.00 3584/3584 Window::render_scene() [29]
173 [19] 0.0 0.00 0.00 3584 Controller::is_highlighted(int, int) [19]
174 -----------------------------------------------
175 0.00 0.00 3584/3584 Window::render_scene() [29]
176 [20] 0.0 0.00 0.00 3584 Controller::is_empty(int, int) [20]
177 -----------------------------------------------
178 0.00 0.00 3584/3584 Window::render_scene() [29]
179 [21] 0.0 0.00 0.00 3584 Window::draw_square(int, int, int) [21]
180 -----------------------------------------------
181 0.00 0.00 0/1000 Game::Game() [526]
182 0.00 0.00 1000/1000 Game::Game() [47]
183 [22] 0.0 0.00 0.00 1000 MoveHistoryEntry::MoveHistoryEntry() [22]
184 -----------------------------------------------
185 0.00 0.00 923/923 Window::render_scene() [29]
186 [23] 0.0 0.00 0.00 923 Controller::piece(int, int) [23]
187 -----------------------------------------------
188 0.00 0.00 923/923 Window::render_scene() [29]
189 [24] 0.0 0.00 0.00 923 Window::draw_circle(int, int, int) [24]
190 -----------------------------------------------
191 0.00 0.00 104/104 Window::render_scene() [29]
192 [25] 0.0 0.00 0.00 104 Controller::highlight(int, int) [25]
193 -----------------------------------------------
194 0.00 0.00 2/60 Controller::stop() [37]
195 0.00 0.00 58/60 Controller::update_all() [8]
196 [26] 0.0 0.00 0.00 60 Window::disable(char const*) [26]
197 -----------------------------------------------
198 0.00 0.00 0/57 Controller::Controller(Game*) [108]
199 0.00 0.00 1/57 Controller::Controller(Game*) [44]
200 0.00 0.00 56/57 Controller::update_all() [8]
201 [27] 0.0 0.00 0.00 57 Game::fill_pieces(bool*, char*) [27]
202 -----------------------------------------------
203 0.00 0.00 56/56 Controller::update_all() [8]
204 [28] 0.0 0.00 0.00 56 Game::get_last_move(int&, int&, int&, int&) [28]
205 -----------------------------------------------
206 0.00 0.00 56/56 RenderScene() [1]
207 [29] 0.0 0.00 0.00 56 Window::render_scene() [29]
208 0.00 0.00 3584/3584 Window::draw_square(int, int, int) [21]
209 0.00 0.00 3584/3584 Controller::is_highlighted(int, int) [19]
210 0.00 0.00 3584/3584 Controller::is_empty(int, int) [20]
211 0.00 0.00 923/923 Controller::piece(int, int) [23]
212 0.00 0.00 923/923 Window::draw_circle(int, int, int) [24]
213 0.00 0.00 104/104 Controller::highlight(int, int) [25]
214 -----------------------------------------------
215 0.00 0.00 56/56 Controller::update_all() [8]
216 [30] 0.0 0.00 0.00 56 Window::display() [30]
217 -----------------------------------------------
218 0.00 0.00 1/55 Game::Game() [47]
219 0.00 0.00 54/55 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [33]
220 [31] 0.0 0.00 0.00 55 Board::Board() [31]
221 -----------------------------------------------
222 0.00 0.00 1/55 Controller::play() [42]
223 0.00 0.00 54/55 Controller::update_all() [8]
224 [32] 0.0 0.00 0.00 55 Window::enable(char const*) [32]
225 -----------------------------------------------
226 0.00 0.00 0/54 Game::Game() [526]
227 0.00 0.00 1/54 Game::Game() [47]
228 0.00 0.00 53/54 Game::move(int, int, int, int) [35]
229 [33] 0.0 0.00 0.00 54 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [33]
230 0.00 0.00 54/55 Board::Board() [31]
231 -----------------------------------------------
232 0.00 0.00 0/54 Game::Game() [526]
233 0.00 0.00 1/54 Game::Game() [47]
234 0.00 0.00 53/54 Game::move(int, int, int, int) [35]
235 [34] 0.0 0.00 0.00 54 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [34]
236 -----------------------------------------------
237 0.00 0.00 0/53 Controller::click(int, int) [43]
238 0.00 0.00 53/53 Game::think() [4]
239 [35] 0.0 0.00 0.00 53 Game::move(int, int, int, int) [35]
240 0.00 0.00 53/54 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [33]
241 0.00 0.00 53/54 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [34]
242 -----------------------------------------------
243 0.00 0.00 1/2 Window::control_func(int) [12]
244 0.00 0.00 1/2 Window::Window(int, char**, Controller*) [50]
245 [36] 0.0 0.00 0.00 2 Controller::set_computer_color(int) [36]
246 -----------------------------------------------
247 0.00 0.00 1/2 Window::main_loop() [13]
248 0.00 0.00 1/2 KeyboardFunc(unsigned char, int, int) [14]
249 [37] 0.0 0.00 0.00 2 Controller::stop() [37]
250 0.00 0.00 2/2 Window::enable_all() [38]
251 0.00 0.00 2/60 Window::disable(char const*) [26]
252 -----------------------------------------------
253 0.00 0.00 0/2 Controller::update_all() [8]
254 0.00 0.00 2/2 Controller::stop() [37]
255 [38] 0.0 0.00 0.00 2 Window::enable_all() [38]
256 -----------------------------------------------
257 0.00 0.00 1/1 __do_global_ctors_aux [845]
258 [39] 0.0 0.00 0.00 1 global constructors keyed to dx [39]
259 -----------------------------------------------
260 0.00 0.00 1/1 main [10]
261 [40] 0.0 0.00 0.00 1 Controller::set_window(Window*) [40]
262 -----------------------------------------------
263 0.00 0.00 1/1 Window::main_loop() [13]
264 [41] 0.0 0.00 0.00 1 Controller::set_minimax_depth(int) [41]
265 -----------------------------------------------
266 0.00 0.00 1/1 Window::control_func(int) [12]
267 [42] 0.0 0.00 0.00 1 Controller::play() [42]
268 0.00 0.00 1/1 Window::disable_all() [49]
269 0.00 0.00 1/55 Window::enable(char const*) [32]
270 -----------------------------------------------
271 0.00 0.00 1/1 MouseFunc(int, int, int, int) [96]
272 [43] 0.0 0.00 0.00 1 Controller::click(int, int) [43]
273 0.00 0.00 1/1 Game::can_move(int, int) [46]
274 0.00 0.00 0/53 Game::move(int, int, int, int) [35]
275 0.00 0.00 0/0 Game::fill_moves(int, int, bool*) [520]
276 -----------------------------------------------
277 0.00 0.00 1/1 main [10]
278 [44] 0.0 0.00 0.00 1 Controller::Controller(Game*) [44]
279 0.00 0.00 1/57 Game::fill_pieces(bool*, char*) [27]
280 -----------------------------------------------
281 0.00 0.00 1/1 Window::main_loop() [13]
282 [45] 0.0 0.00 0.00 1 Game::set_minimax_depth(int) [45]
283 -----------------------------------------------
284 0.00 0.00 1/1 Controller::click(int, int) [43]
285 [46] 0.0 0.00 0.00 1 Game::can_move(int, int) [46]
286 -----------------------------------------------
287 0.00 0.00 1/1 main [10]
288 [47] 0.0 0.00 0.00 1 Game::Game() [47]
289 0.00 0.00 1000/1000 MoveHistoryEntry::MoveHistoryEntry() [22]
290 0.00 0.00 1/55 Board::Board() [31]
291 0.00 0.00 1/1 Board::initial_position() [48]
292 0.00 0.00 1/54 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [33]
293 0.00 0.00 1/54 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [34]
294 -----------------------------------------------
295 0.00 0.00 1/1 Game::Game() [47]
296 [48] 0.0 0.00 0.00 1 Board::initial_position() [48]
297 -----------------------------------------------
298 0.00 0.00 1/1 Controller::play() [42]
299 [49] 0.0 0.00 0.00 1 Window::disable_all() [49]
300 -----------------------------------------------
301 0.00 0.00 1/1 main [10]
302 [50] 0.0 0.00 0.00 1 Window::Window(int, char**, Controller*) [50]
303 0.00 0.00 1/2 Controller::set_computer_color(int) [36]
304 0.00 0.00 0/0 GLUI_Master_Object::create_glui(char const*, long, int, int) [441]
305 0.00 0.00 0/0 GLUI::add_panel(char const*, int) [515]
306 0.00 0.00 0/0 GLUI::add_panel_to_panel(GLUI_Panel*, char const*, int) [493]
307 0.00 0.00 0/0 GLUI::add_button_to_panel(GLUI_Panel*, char const*, int, GLUI_CB) [495]
308 0.00 0.00 0/0 GLUI::add_column_to_panel(GLUI_Panel*, int) [496]
309 0.00 0.00 0/0 GLUI::add_radiogroup_to_panel(GLUI_Panel*, int*, int, GLUI_CB) [506]
310 0.00 0.00 0/0 GLUI::add_radiobutton_to_group(GLUI_RadioGroup*, char const*) [508]
311 0.00 0.00 0/0 GLUI::add_spinner_to_panel(GLUI_Panel*, char const*, int, void*, int, GLUI_CB) [500]
312 0.00 0.00 0/0 GLUI_Spinner::set_int_limits(int, int, int) [261]
313 0.00 0.00 0/0 GLUI::add_statictext_to_panel(GLUI_Panel*, char const*) [507]
314 0.00 0.00 0/0 GLUI::set_main_gfx_window(int) [497]
315 -----------------------------------------------
317 This table describes the call tree of the program, and was sorted by
318 the total amount of time spent in each function and its children.
320 Each entry in this table consists of several lines. The line with the
321 index number at the left hand margin lists the current function.
322 The lines above it list the functions that called this function,
323 and the lines below it list the functions this one called.
325 index A unique number given to each element of the table.
326 Index numbers are sorted numerically.
327 The index number is printed next to every function name so
328 it is easier to look up where the function in the table.
330 % time This is the percentage of the `total' time that was spent
331 in this function and its children. Note that due to
332 different viewpoints, functions excluded by options, etc,
333 these numbers will NOT add up to 100%.
335 self This is the total amount of time spent in this function.
337 children This is the total amount of time propagated into this
338 function by its children.
340 called This is the number of times the function was called.
341 If the function called itself recursively, the number
342 only includes non-recursive calls, and is followed by
343 a `+' and the number of recursive calls.
345 name The name of the current function. The index number is
346 printed after it. If the function is a member of a
347 cycle, the cycle number is printed between the
348 function's name and the index number.
351 For the function's parents, the fields have the following meanings:
353 self This is the amount of time that was propagated directly
354 from the function into this parent.
356 children This is the amount of time that was propagated from
357 the function's children into this parent.
359 called This is the number of times this parent called the
360 function `/' the total number of times the function
361 was called. Recursive calls to the function are not
362 included in the number after the `/'.
364 name This is the name of the parent. The parent's index
365 number is printed after it. If the parent is a
366 member of a cycle, the cycle number is printed between
367 the name and the index number.
369 If the parents of the function cannot be determined, the word
370 `<spontaneous>' is printed in the `name' field, and all the other
373 For the function's children, the fields have the following meanings:
375 self This is the amount of time that was propagated directly
376 from the child into the function.
378 children This is the amount of time that was propagated from the
379 child's children to the function.
381 called This is the number of times the function called
382 this child `/' the total number of times the child
383 was called. Recursive calls by the child are not
384 listed in the number after the `/'.
386 name This is the name of the child. The child's index
387 number is printed after it. If the child is a
388 member of a cycle, the cycle number is printed
389 between the name and the index number.
391 If there are any cycles (circles) in the call graph, there is an
392 entry for the cycle-as-a-whole. This entry shows who called the
393 cycle (as parents) and the members of the cycle (as children.)
394 The `+' recursive calls entry shows the number of function calls that
395 were internal to the cycle, and the calls entry for each member shows,
396 for that member, how many times it was called from other members of
400 Index by function name
402 [39] global constructors keyed to dx [3] MinimaxEnemy::move(Board*, int&, int&, int&, int&) [31] Board::Board()
403 [11] ControlFunc(int) [5] MinimaxEnemy::alphabeta(Board, int, int, int, int, int*) [38] Window::enable_all()
404 [40] Controller::set_window(Window*) [33] MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [49] Window::disable_all()
405 [8] Controller::update_all() [22] MoveHistoryEntry::MoveHistoryEntry() [24] Window::draw_circle(int, int, int)
406 [2] Controller::after_display() [34] MoveHistoryEntry::operator=(MoveHistoryEntry const&) [21] Window::draw_square(int, int, int)
407 [19] Controller::is_highlighted(int, int) [27] Game::fill_pieces(bool*, char*) [12] Window::control_func(int)
408 [41] Controller::set_minimax_depth(int) [28] Game::get_last_move(int&, int&, int&, int&) [29] Window::render_scene()
409 [36] Controller::set_computer_color(int) [45] Game::set_minimax_depth(int) [32] Window::enable(char const*)
410 [42] Controller::play() [35] Game::move(int, int, int, int) [26] Window::disable(char const*)
411 [37] Controller::stop() [4] Game::think() [30] Window::display()
412 [43] Controller::click(int, int) [9] Game::is_end() [13] Window::main_loop()
413 [23] Controller::piece(int, int) [46] Game::can_move(int, int) [50] Window::Window(int, char**, Controller*)
414 [20] Controller::is_empty(int, int) [47] Game::Game() [7] std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<std::pair<char, char>*, std::vector<std::pair<char, char>, std::allocator<std::pair<char, char> > > >, std::pair<char, char> const&)
415 [25] Controller::highlight(int, int) [48] Board::initial_position()
416 [44] Controller::Controller(Game*) [6] Board::adjacent(char, char)