3 Each sample counts as 0.01 seconds.
4 % cumulative self self total
5 time seconds seconds calls s/call s/call name
6 21.24 15.60 15.60 4315444 0.00 0.00 MinimaxEnemy::quads(Board, bool)
7 20.93 30.97 15.37 4315444 0.00 0.00 MinimaxEnemy::concentration(Board, bool)
8 17.41 43.76 12.79 4315444 0.00 0.00 MinimaxEnemy::connectedness(Board, bool)
9 13.14 53.41 9.65 4315444 0.00 0.00 MinimaxEnemy::heuristica(Board, bool)
10 9.43 60.34 6.93 4315444 0.00 0.00 MinimaxEnemy::centro(Board, bool)
11 9.14 67.05 6.71 4315444 0.00 0.00 MinimaxEnemy::masscenter(Board, bool)
12 5.09 70.79 3.74 4315444 0.00 0.00 MinimaxEnemy::centralisation(Board, bool)
13 1.96 72.23 1.44 2507814 0.00 0.00 Board::win(bool)
14 1.33 73.21 0.98 344 0.00 0.21 MinimaxEnemy::alphabeta(Board, int, double, double, int)
15 0.26 73.40 0.19 moreHeu(void const*, void const*)
16 0.04 73.43 0.03 52686 0.00 0.00 Board::adjacent(char, char)
17 0.03 73.45 0.02 lessHeu(void const*, void const*)
18 0.00 73.45 0.00 1000 0.00 0.00 MoveHistoryEntry::MoveHistoryEntry()
19 0.00 73.45 0.00 654 0.00 0.00 Board::Board()
20 0.00 73.45 0.00 616 0.00 0.00 MinimaxEnemy::undo(Board*)
21 0.00 73.45 0.00 345 0.00 0.00 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int)
22 0.00 73.45 0.00 345 0.00 0.00 MoveHistoryEntry::operator=(MoveHistoryEntry const&)
23 0.00 73.45 0.00 345 0.00 0.00 Game::is_end()
24 0.00 73.45 0.00 344 0.00 0.21 MinimaxEnemy::move(Board*, int&, int&, int&, int&)
25 0.00 73.45 0.00 344 0.00 0.00 Game::move(int, int, int, int)
26 0.00 73.45 0.00 344 0.00 0.21 Game::think()
27 0.00 73.45 0.00 320 0.00 0.00 Controller::is_highlighted(int, int)
28 0.00 73.45 0.00 320 0.00 0.00 Controller::is_empty(int, int)
29 0.00 73.45 0.00 320 0.00 0.00 Window::draw_square(int, int, int)
30 0.00 73.45 0.00 120 0.00 0.00 Controller::piece(int, int)
31 0.00 73.45 0.00 120 0.00 0.00 Window::draw_circle(int, int, int)
32 0.00 73.45 0.00 12 0.00 0.00 Game::set_players(Enemy*, Enemy*)
33 0.00 73.45 0.00 12 0.00 0.00 Game::reset()
34 0.00 73.45 0.00 6 0.00 0.00 MinimaxEnemy::set_weights(double*)
35 0.00 73.45 0.00 5 0.00 0.00 Controller::after_display()
36 0.00 73.45 0.00 5 0.00 0.00 Window::render_scene()
37 0.00 73.45 0.00 3 0.00 0.00 Window::disable(char const*)
38 0.00 73.45 0.00 2 0.00 0.00 Game::fill_pieces(bool*, char*)
39 0.00 73.45 0.00 1 0.00 0.00 global constructors keyed to dx
40 0.00 73.45 0.00 1 0.00 73.24 ControlFunc(int)
41 0.00 73.45 0.00 1 0.00 0.00 Controller::set_window(Window*)
42 0.00 73.45 0.00 1 0.00 0.00 Controller::update_all()
43 0.00 73.45 0.00 1 0.00 0.00 Controller::set_minimax_depth(int)
44 0.00 73.45 0.00 1 0.00 0.00 Controller::set_computer_color(int)
45 0.00 73.45 0.00 1 0.00 73.24 Controller::play()
46 0.00 73.45 0.00 1 0.00 0.00 Controller::stop()
47 0.00 73.45 0.00 1 0.00 0.00 Controller::click(int, int)
48 0.00 73.45 0.00 1 0.00 0.00 Controller::Controller(Game*, bool)
49 0.00 73.45 0.00 1 0.00 0.00 Game::get_last_move(int&, int&, int&, int&)
50 0.00 73.45 0.00 1 0.00 0.00 Game::set_minimax_depth(int)
51 0.00 73.45 0.00 1 0.00 0.00 Game::Game()
52 0.00 73.45 0.00 1 0.00 0.00 Board::initial_position()
53 0.00 73.45 0.00 1 0.00 0.00 Window::enable_all()
54 0.00 73.45 0.00 1 0.00 73.24 Window::control_func(int)
55 0.00 73.45 0.00 1 0.00 0.00 Window::display()
56 0.00 73.45 0.00 1 0.00 0.00 Window::main_loop()
57 0.00 73.45 0.00 1 0.00 0.00 Window::Window(int, char**, Controller*)
59 % the percentage of the total running time of the
60 time program used by this function.
62 cumulative a running sum of the number of seconds accounted
63 seconds for by this function and those listed above it.
65 self the number of seconds accounted for by this
66 seconds function alone. This is the major sort for this
69 calls the number of times this function was invoked, if
70 this function is profiled, else blank.
72 self the average number of milliseconds spent in this
73 ms/call function per call, if this function is profiled,
76 total the average number of milliseconds spent in this
77 ms/call function and its descendents per call, if this
78 function is profiled, else blank.
80 name the name of the function. This is the minor sort
81 for this listing. The index shows the location of
82 the function in the gprof listing. If the index is
83 in parenthesis it shows where it would appear in
84 the gprof listing if it were to be printed.
86 Call graph (explanation follows)
89 granularity: each sample hit covers 4 byte(s) for 0.01% of 73.45 seconds
91 index % time self children called name
92 0.00 73.24 1/1 GLUI_CB::operator()(GLUI_Control*) const [4]
93 [1] 99.7 0.00 73.24 1 ControlFunc(int) [1]
94 0.00 73.24 1/1 Window::control_func(int) [3]
95 -----------------------------------------------
96 0.00 73.24 1/1 Window::control_func(int) [3]
97 [2] 99.7 0.00 73.24 1 Controller::play() [2]
98 0.00 73.24 344/344 Game::think() [7]
99 0.00 0.00 344/345 Game::is_end() [19]
100 0.00 0.00 12/12 Game::set_players(Enemy*, Enemy*) [37]
101 0.00 0.00 12/12 Game::reset() [38]
102 0.00 0.00 6/6 MinimaxEnemy::set_weights(double*) [39]
103 0.00 0.00 0/0 Window::disable_all() [661]
104 0.00 0.00 0/0 Window::enable(char const*) [666]
105 -----------------------------------------------
106 0.00 73.24 1/1 ControlFunc(int) [1]
107 [3] 99.7 0.00 73.24 1 Window::control_func(int) [3]
108 0.00 73.24 1/1 Controller::play() [2]
109 -----------------------------------------------
111 [4] 99.7 0.00 73.24 GLUI_CB::operator()(GLUI_Control*) const [4]
112 0.00 73.24 1/1 ControlFunc(int) [1]
113 -----------------------------------------------
114 0.00 73.24 344/344 Game::think() [7]
115 [5] 99.7 0.00 73.24 344 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [5]
116 0.98 72.26 344/344 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
117 -----------------------------------------------
118 1251422 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
119 0.98 72.26 344/344 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [5]
120 [6] 99.7 0.98 72.26 344+1251422 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
121 9.65 61.14 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
122 1.44 0.03 2507128/2507814 Board::win(bool) [15]
123 1251422 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
124 -----------------------------------------------
125 0.00 0.00 0/344 Controller::after_display() [40]
126 0.00 73.24 344/344 Controller::play() [2]
127 [7] 99.7 0.00 73.24 344 Game::think() [7]
128 0.00 73.24 344/344 MinimaxEnemy::move(Board*, int&, int&, int&, int&) [5]
129 0.00 0.00 344/344 Game::move(int, int, int, int) [31]
130 -----------------------------------------------
131 9.65 61.14 4315444/4315444 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
132 [8] 96.4 9.65 61.14 4315444 MinimaxEnemy::heuristica(Board, bool) [8]
133 15.60 0.00 4315444/4315444 MinimaxEnemy::quads(Board, bool) [9]
134 15.37 0.00 4315444/4315444 MinimaxEnemy::concentration(Board, bool) [10]
135 12.79 0.00 4315444/4315444 MinimaxEnemy::connectedness(Board, bool) [11]
136 6.93 0.00 4315444/4315444 MinimaxEnemy::centro(Board, bool) [12]
137 6.71 0.00 4315444/4315444 MinimaxEnemy::masscenter(Board, bool) [13]
138 3.74 0.00 4315444/4315444 MinimaxEnemy::centralisation(Board, bool) [14]
139 -----------------------------------------------
140 15.60 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
141 [9] 21.2 15.60 0.00 4315444 MinimaxEnemy::quads(Board, bool) [9]
142 -----------------------------------------------
143 15.37 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
144 [10] 20.9 15.37 0.00 4315444 MinimaxEnemy::concentration(Board, bool) [10]
145 -----------------------------------------------
146 12.79 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
147 [11] 17.4 12.79 0.00 4315444 MinimaxEnemy::connectedness(Board, bool) [11]
148 -----------------------------------------------
149 6.93 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
150 [12] 9.4 6.93 0.00 4315444 MinimaxEnemy::centro(Board, bool) [12]
151 -----------------------------------------------
152 6.71 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
153 [13] 9.1 6.71 0.00 4315444 MinimaxEnemy::masscenter(Board, bool) [13]
154 -----------------------------------------------
155 3.74 0.00 4315444/4315444 MinimaxEnemy::heuristica(Board, bool) [8]
156 [14] 5.1 3.74 0.00 4315444 MinimaxEnemy::centralisation(Board, bool) [14]
157 -----------------------------------------------
158 0.00 0.00 686/2507814 Game::is_end() [19]
159 1.44 0.03 2507128/2507814 MinimaxEnemy::alphabeta(Board, int, double, double, int) [6]
160 [15] 2.0 1.44 0.03 2507814 Board::win(bool) [15]
161 0.03 0.00 52686/52686 Board::adjacent(char, char) [17]
162 -----------------------------------------------
164 [16] 0.3 0.19 0.00 moreHeu(void const*, void const*) [16]
165 -----------------------------------------------
166 0.03 0.00 52686/52686 Board::win(bool) [15]
167 [17] 0.0 0.03 0.00 52686 Board::adjacent(char, char) [17]
168 -----------------------------------------------
170 [18] 0.0 0.02 0.00 lessHeu(void const*, void const*) [18]
171 -----------------------------------------------
172 0.00 0.00 1/345 Controller::update_all() [21]
173 0.00 0.00 344/345 Controller::play() [2]
174 [19] 0.0 0.00 0.00 345 Game::is_end() [19]
175 0.00 0.00 686/2507814 Board::win(bool) [15]
176 -----------------------------------------------
178 [20] 0.0 0.00 0.00 main [20]
179 0.00 0.00 1/1 Window::main_loop() [22]
180 0.00 0.00 1/1 Game::Game() [53]
181 0.00 0.00 1/2 Game::fill_pieces(bool*, char*) [43]
182 0.00 0.00 1/1 Controller::Controller(Game*, bool) [50]
183 0.00 0.00 1/1 Window::Window(int, char**, Controller*) [57]
184 0.00 0.00 1/1 Controller::set_window(Window*) [45]
185 -----------------------------------------------
186 0.00 0.00 1/1 Window::main_loop() [22]
187 [21] 0.0 0.00 0.00 1 Controller::update_all() [21]
188 0.00 0.00 1/345 Game::is_end() [19]
189 0.00 0.00 2/3 Window::disable(char const*) [42]
190 0.00 0.00 1/2 Game::fill_pieces(bool*, char*) [43]
191 0.00 0.00 1/1 Game::get_last_move(int&, int&, int&, int&) [51]
192 0.00 0.00 1/1 Window::display() [56]
193 0.00 0.00 0/0 Window::enable(char const*) [666]
194 0.00 0.00 0/1 Window::enable_all() [55]
195 -----------------------------------------------
196 0.00 0.00 1/1 main [20]
197 [22] 0.0 0.00 0.00 1 Window::main_loop() [22]
198 0.00 0.00 1/1 Controller::update_all() [21]
199 0.00 0.00 1/1 Controller::stop() [48]
200 0.00 0.00 1/1 Game::set_minimax_depth(int) [52]
201 0.00 0.00 1/1 Controller::set_minimax_depth(int) [46]
202 -----------------------------------------------
203 0.00 0.00 0/1000 Game::Game() [539]
204 0.00 0.00 1000/1000 Game::Game() [53]
205 [26] 0.0 0.00 0.00 1000 MoveHistoryEntry::MoveHistoryEntry() [26]
206 -----------------------------------------------
207 0.00 0.00 1/654 Game::Game() [53]
208 0.00 0.00 308/654 Game::reset() [38]
209 0.00 0.00 345/654 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [29]
210 [27] 0.0 0.00 0.00 654 Board::Board() [27]
211 -----------------------------------------------
212 0.00 0.00 616/616 Game::reset() [38]
213 [28] 0.0 0.00 0.00 616 MinimaxEnemy::undo(Board*) [28]
214 -----------------------------------------------
215 0.00 0.00 0/345 Game::Game() [539]
216 0.00 0.00 1/345 Game::Game() [53]
217 0.00 0.00 344/345 Game::move(int, int, int, int) [31]
218 [29] 0.0 0.00 0.00 345 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [29]
219 0.00 0.00 345/654 Board::Board() [27]
220 -----------------------------------------------
221 0.00 0.00 0/345 Game::Game() [539]
222 0.00 0.00 1/345 Game::Game() [53]
223 0.00 0.00 344/345 Game::move(int, int, int, int) [31]
224 [30] 0.0 0.00 0.00 345 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [30]
225 -----------------------------------------------
226 0.00 0.00 0/344 Controller::click(int, int) [49]
227 0.00 0.00 344/344 Game::think() [7]
228 [31] 0.0 0.00 0.00 344 Game::move(int, int, int, int) [31]
229 0.00 0.00 344/345 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [29]
230 0.00 0.00 344/345 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [30]
231 -----------------------------------------------
232 0.00 0.00 320/320 Window::render_scene() [41]
233 [32] 0.0 0.00 0.00 320 Controller::is_highlighted(int, int) [32]
234 -----------------------------------------------
235 0.00 0.00 320/320 Window::render_scene() [41]
236 [33] 0.0 0.00 0.00 320 Controller::is_empty(int, int) [33]
237 -----------------------------------------------
238 0.00 0.00 320/320 Window::render_scene() [41]
239 [34] 0.0 0.00 0.00 320 Window::draw_square(int, int, int) [34]
240 -----------------------------------------------
241 0.00 0.00 120/120 Window::render_scene() [41]
242 [35] 0.0 0.00 0.00 120 Controller::piece(int, int) [35]
243 -----------------------------------------------
244 0.00 0.00 120/120 Window::render_scene() [41]
245 [36] 0.0 0.00 0.00 120 Window::draw_circle(int, int, int) [36]
246 -----------------------------------------------
247 0.00 0.00 12/12 Controller::play() [2]
248 [37] 0.0 0.00 0.00 12 Game::set_players(Enemy*, Enemy*) [37]
249 -----------------------------------------------
250 0.00 0.00 12/12 Controller::play() [2]
251 [38] 0.0 0.00 0.00 12 Game::reset() [38]
252 0.00 0.00 616/616 MinimaxEnemy::undo(Board*) [28]
253 0.00 0.00 308/654 Board::Board() [27]
254 -----------------------------------------------
255 0.00 0.00 6/6 Controller::play() [2]
256 [39] 0.0 0.00 0.00 6 MinimaxEnemy::set_weights(double*) [39]
257 -----------------------------------------------
258 0.00 0.00 5/5 RenderScene() [64]
259 [40] 0.0 0.00 0.00 5 Controller::after_display() [40]
260 0.00 0.00 0/344 Game::think() [7]
261 -----------------------------------------------
262 0.00 0.00 5/5 RenderScene() [64]
263 [41] 0.0 0.00 0.00 5 Window::render_scene() [41]
264 0.00 0.00 320/320 Window::draw_square(int, int, int) [34]
265 0.00 0.00 320/320 Controller::is_highlighted(int, int) [32]
266 0.00 0.00 320/320 Controller::is_empty(int, int) [33]
267 0.00 0.00 120/120 Controller::piece(int, int) [35]
268 0.00 0.00 120/120 Window::draw_circle(int, int, int) [36]
269 -----------------------------------------------
270 0.00 0.00 1/3 Controller::stop() [48]
271 0.00 0.00 2/3 Controller::update_all() [21]
272 [42] 0.0 0.00 0.00 3 Window::disable(char const*) [42]
273 -----------------------------------------------
274 0.00 0.00 1/2 Controller::update_all() [21]
275 0.00 0.00 1/2 main [20]
276 [43] 0.0 0.00 0.00 2 Game::fill_pieces(bool*, char*) [43]
277 -----------------------------------------------
278 0.00 0.00 1/1 __do_global_ctors_aux [862]
279 [44] 0.0 0.00 0.00 1 global constructors keyed to dx [44]
280 -----------------------------------------------
281 0.00 0.00 1/1 main [20]
282 [45] 0.0 0.00 0.00 1 Controller::set_window(Window*) [45]
283 -----------------------------------------------
284 0.00 0.00 1/1 Window::main_loop() [22]
285 [46] 0.0 0.00 0.00 1 Controller::set_minimax_depth(int) [46]
286 -----------------------------------------------
287 0.00 0.00 1/1 Window::Window(int, char**, Controller*) [57]
288 [47] 0.0 0.00 0.00 1 Controller::set_computer_color(int) [47]
289 -----------------------------------------------
290 0.00 0.00 1/1 Window::main_loop() [22]
291 [48] 0.0 0.00 0.00 1 Controller::stop() [48]
292 0.00 0.00 1/1 Window::enable_all() [55]
293 0.00 0.00 1/3 Window::disable(char const*) [42]
294 -----------------------------------------------
295 0.00 0.00 1/1 MouseFunc(int, int, int, int) [106]
296 [49] 0.0 0.00 0.00 1 Controller::click(int, int) [49]
297 0.00 0.00 0/344 Game::move(int, int, int, int) [31]
298 0.00 0.00 0/0 Game::can_move(int, int) [538]
299 0.00 0.00 0/0 Game::fill_moves(int, int, bool*) [532]
300 -----------------------------------------------
301 0.00 0.00 1/1 main [20]
302 [50] 0.0 0.00 0.00 1 Controller::Controller(Game*, bool) [50]
303 -----------------------------------------------
304 0.00 0.00 1/1 Controller::update_all() [21]
305 [51] 0.0 0.00 0.00 1 Game::get_last_move(int&, int&, int&, int&) [51]
306 -----------------------------------------------
307 0.00 0.00 1/1 Window::main_loop() [22]
308 [52] 0.0 0.00 0.00 1 Game::set_minimax_depth(int) [52]
309 -----------------------------------------------
310 0.00 0.00 1/1 main [20]
311 [53] 0.0 0.00 0.00 1 Game::Game() [53]
312 0.00 0.00 1000/1000 MoveHistoryEntry::MoveHistoryEntry() [26]
313 0.00 0.00 1/654 Board::Board() [27]
314 0.00 0.00 1/1 Board::initial_position() [54]
315 0.00 0.00 1/345 MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [29]
316 0.00 0.00 1/345 MoveHistoryEntry::operator=(MoveHistoryEntry const&) [30]
317 -----------------------------------------------
318 0.00 0.00 1/1 Game::Game() [53]
319 [54] 0.0 0.00 0.00 1 Board::initial_position() [54]
320 -----------------------------------------------
321 0.00 0.00 0/1 Controller::update_all() [21]
322 0.00 0.00 1/1 Controller::stop() [48]
323 [55] 0.0 0.00 0.00 1 Window::enable_all() [55]
324 -----------------------------------------------
325 0.00 0.00 1/1 Controller::update_all() [21]
326 [56] 0.0 0.00 0.00 1 Window::display() [56]
327 -----------------------------------------------
328 0.00 0.00 1/1 main [20]
329 [57] 0.0 0.00 0.00 1 Window::Window(int, char**, Controller*) [57]
330 0.00 0.00 1/1 Controller::set_computer_color(int) [47]
331 0.00 0.00 0/0 GLUI_Master_Object::create_glui(char const*, long, int, int) [453]
332 0.00 0.00 0/0 GLUI::add_panel(char const*, int) [527]
333 0.00 0.00 0/0 GLUI::add_panel_to_panel(GLUI_Panel*, char const*, int) [505]
334 0.00 0.00 0/0 GLUI::add_button_to_panel(GLUI_Panel*, char const*, int, GLUI_CB) [507]
335 0.00 0.00 0/0 GLUI::add_column_to_panel(GLUI_Panel*, int) [508]
336 0.00 0.00 0/0 GLUI::add_radiogroup_to_panel(GLUI_Panel*, int*, int, GLUI_CB) [518]
337 0.00 0.00 0/0 GLUI::add_radiobutton_to_group(GLUI_RadioGroup*, char const*) [520]
338 0.00 0.00 0/0 GLUI::add_spinner_to_panel(GLUI_Panel*, char const*, int, void*, int, GLUI_CB) [512]
339 0.00 0.00 0/0 GLUI_Spinner::set_int_limits(int, int, int) [273]
340 0.00 0.00 0/0 GLUI::add_statictext_to_panel(GLUI_Panel*, char const*) [519]
341 0.00 0.00 0/0 GLUI::set_main_gfx_window(int) [509]
342 -----------------------------------------------
344 This table describes the call tree of the program, and was sorted by
345 the total amount of time spent in each function and its children.
347 Each entry in this table consists of several lines. The line with the
348 index number at the left hand margin lists the current function.
349 The lines above it list the functions that called this function,
350 and the lines below it list the functions this one called.
352 index A unique number given to each element of the table.
353 Index numbers are sorted numerically.
354 The index number is printed next to every function name so
355 it is easier to look up where the function in the table.
357 % time This is the percentage of the `total' time that was spent
358 in this function and its children. Note that due to
359 different viewpoints, functions excluded by options, etc,
360 these numbers will NOT add up to 100%.
362 self This is the total amount of time spent in this function.
364 children This is the total amount of time propagated into this
365 function by its children.
367 called This is the number of times the function was called.
368 If the function called itself recursively, the number
369 only includes non-recursive calls, and is followed by
370 a `+' and the number of recursive calls.
372 name The name of the current function. The index number is
373 printed after it. If the function is a member of a
374 cycle, the cycle number is printed between the
375 function's name and the index number.
378 For the function's parents, the fields have the following meanings:
380 self This is the amount of time that was propagated directly
381 from the function into this parent.
383 children This is the amount of time that was propagated from
384 the function's children into this parent.
386 called This is the number of times this parent called the
387 function `/' the total number of times the function
388 was called. Recursive calls to the function are not
389 included in the number after the `/'.
391 name This is the name of the parent. The parent's index
392 number is printed after it. If the parent is a
393 member of a cycle, the cycle number is printed between
394 the name and the index number.
396 If the parents of the function cannot be determined, the word
397 `<spontaneous>' is printed in the `name' field, and all the other
400 For the function's children, the fields have the following meanings:
402 self This is the amount of time that was propagated directly
403 from the child into the function.
405 children This is the amount of time that was propagated from the
406 child's children to the function.
408 called This is the number of times the function called
409 this child `/' the total number of times the child
410 was called. Recursive calls by the child are not
411 listed in the number after the `/'.
413 name This is the name of the child. The child's index
414 number is printed after it. If the child is a
415 member of a cycle, the cycle number is printed
416 between the name and the index number.
418 If there are any cycles (circles) in the call graph, there is an
419 entry for the cycle-as-a-whole. This entry shows who called the
420 cycle (as parents) and the members of the cycle (as children.)
421 The `+' recursive calls entry shows the number of function calls that
422 were internal to the cycle, and the calls entry for each member shows,
423 for that member, how many times it was called from other members of
427 Index by function name
429 [44] global constructors keyed to dx [39] MinimaxEnemy::set_weights(double*) [7] Game::think()
430 [1] ControlFunc(int) [10] MinimaxEnemy::concentration(Board, bool) [19] Game::is_end()
431 [18] lessHeu(void const*, void const*) [11] MinimaxEnemy::connectedness(Board, bool) [53] Game::Game()
432 [16] moreHeu(void const*, void const*) [14] MinimaxEnemy::centralisation(Board, bool) [54] Board::initial_position()
433 [45] Controller::set_window(Window*) [5] MinimaxEnemy::move(Board*, int&, int&, int&, int&) [15] Board::win(bool)
434 [21] Controller::update_all() [28] MinimaxEnemy::undo(Board*) [17] Board::adjacent(char, char)
435 [40] Controller::after_display() [9] MinimaxEnemy::quads(Board, bool) [27] Board::Board()
436 [32] Controller::is_highlighted(int, int) [12] MinimaxEnemy::centro(Board, bool) [55] Window::enable_all()
437 [46] Controller::set_minimax_depth(int) [6] MinimaxEnemy::alphabeta(Board, int, double, double, int) [36] Window::draw_circle(int, int, int)
438 [47] Controller::set_computer_color(int) [29] MoveHistoryEntry::MoveHistoryEntry(Board*, int, int, int, int) [34] Window::draw_square(int, int, int)
439 [2] Controller::play() [26] MoveHistoryEntry::MoveHistoryEntry() [3] Window::control_func(int)
440 [48] Controller::stop() [30] MoveHistoryEntry::operator=(MoveHistoryEntry const&) [41] Window::render_scene()
441 [49] Controller::click(int, int) [43] Game::fill_pieces(bool*, char*) [42] Window::disable(char const*)
442 [35] Controller::piece(int, int) [37] Game::set_players(Enemy*, Enemy*) [56] Window::display()
443 [33] Controller::is_empty(int, int) [51] Game::get_last_move(int&, int&, int&, int&) [22] Window::main_loop()
444 [50] Controller::Controller(Game*, bool) [52] Game::set_minimax_depth(int) [57] Window::Window(int, char**, Controller*)
445 [8] MinimaxEnemy::heuristica(Board, bool) [31] Game::move(int, int, int, int)
446 [13] MinimaxEnemy::masscenter(Board, bool) [38] Game::reset()