9 Enemy(bool player
, int minimaxDepth
): _player(player
), _minimax_depth(minimaxDepth
) {}
11 virtual void move(Board
*board
, int& fromX
, int& fromY
, int& toX
, int& toY
) = 0;
12 void set_minimax_depth(int minimaxDepth
) { _minimax_depth
= minimaxDepth
; }
13 virtual void undo(Board
*board
) {}