3 #include "MoveHistoryEntry.h"
4 #include "RandomEnemy.h"
5 #include "MinimaxEnemy.h"
11 /* nome do arquivo de log */
12 #define LOG_FILE "log.txt"
13 /* número máximo de movimentos de uma partida */
14 #define MAX_MOVES 1000
18 assert(sizeof(Board::ImpComp
) == 8);
20 _board
->initial_position();
22 _move_count
= _current_move
= 0;
24 _move_history
= new MoveHistoryEntry
[MAX_MOVES
];
25 _move_history
[_move_count
= _current_move
++] = MoveHistoryEntry(_board
, -1, -1, -1, -1);
26 _out
= fopen(LOG_FILE
, "a");
28 _enemy
[0] = new MinimaxEnemy(0, _minimax_depth
);
29 _enemy
[1] = new MinimaxEnemy(1, _minimax_depth
);
32 char charTime
[100] = {0};
34 strftime(charTime
,sizeof(charTime
)-1,"%c",localtime(&currtime
));
35 fprintf(_out
, "time: %s\n", charTime
);
45 void Game::move(int fromX
, int fromY
, int toX
, int toY
)
47 _board
->move(_player
, Board::Move(INDEX(fromX
, fromY
), INDEX(toX
, toY
)));
50 fprintf(_out
, "back: %i\n", _move_count
- _current_move
+ 1);
51 _move_history
[_move_count
= _current_move
++] = MoveHistoryEntry(_board
, fromX
, fromY
, toX
, toY
);
52 fprintf(_out
, "%i: %i %i %i %i\n", _move_count
, fromX
, fromY
, toX
, toY
);
58 if(_computer_color
& (1 << _player
)) {
59 printf("Computer Turn\n");
61 int fromX
, fromY
, toX
, toY
;
62 _enemy
[_player
]->move(_board
, fromX
, fromY
, toX
, toY
);
63 move(fromX
, fromY
, toX
, toY
);
66 printf("Player Turn\n");
71 void Game::fill_moves(int x
, int y
, bool *to
)
73 Board::MoveList moveList
;
74 _board
->moves(_player
, x
, y
, moveList
);
77 to
[(int) moveList
[i
].second
] = 1;
81 bool Game::can_move(int x
, int y
)
83 return _board
->get(_player
, x
, y
);
86 void Game::fill_pieces(bool *isEmpty
, char *piece
)
90 isEmpty
[INDEX(i
, j
)] = !(_board
->get(0, i
, j
) || _board
->get(1, i
, j
));
94 if(_board
->get(1, i
, j
))
95 piece
[INDEX(i
, j
)] = 1;
96 else piece
[INDEX(i
, j
)] = 0;
99 void Game::set_player(bool player
)
102 fprintf(_out
, "player: %i\n", _player
? 1 : 0);
108 _enemy
[0]->undo(_board
);
109 _enemy
[1]->undo(_board
);
110 set(_move_history
[--_current_move
- 1]);
118 set(_move_history
[_current_move
++]);
123 void Game::set(MoveHistoryEntry entry
) {
125 _board
= entry
.board()->copy();
128 void Game::get_last_move(int& fromX
, int &fromY
, int& toX
, int& toY
)
130 MoveHistoryEntry e
= _move_history
[_current_move
- 1];
137 void Game::load(FILE *in
)
139 int back
, eof
, player
, fromX
, fromY
, toX
, toY
;
141 if(0 != (eof
= fscanf(in
, "%*i: %i %i %i %i", &fromX
, &fromY
, &toX
, &toY
))) {
142 if(eof
== EOF
) break;
143 printf("move: %i %i %i %i\n", fromX
, fromY
, toX
, toY
);
144 move(fromX
, fromY
, toX
, toY
);
145 } else if(0 != (eof
= fscanf(in
, "time: %*[^\n]"))) {
146 if(eof
== EOF
) break;
148 } else if(0 != (eof
= fscanf(in
, "back: %i", &back
))) {
149 if(eof
== EOF
) break;
150 printf("back: %i\n", back
);
151 for(int i
= 0; i
< back
; i
++)
153 } else if(0 != (eof
= fscanf(in
, "player: %i", &player
))) {
154 if(eof
== EOF
) break;
155 printf("player: %i\n", player
);
161 void Game::set_minimax_depth(int minimaxDepth
)
163 _enemy
[0]->set_minimax_depth(minimaxDepth
);
164 _enemy
[1]->set_minimax_depth(minimaxDepth
);
169 bool res
= _board
->is_end();
170 if(res
) ;//fflush(_out);