heuristicas começando a implementar ...
[xYpjg3TdSw.git] / tags
blob04f59e939b499a2a4e552e3cb2bfd7e4ceccd88f
1 \x16\x13      Session.vim     /^map \x16\x13 \x16\e:w\x16$/;"      m
2 \x16\x13      Session.vim     /^map! \x16\x13 \x16\e:w\x16$/;"     m
3 \x16\x15      Session.vim     /^inoremap \x16\x15 \x16\au\x16\x15$/;" m
4 !_TAG_FILE_FORMAT       2       /extended format; --format=1 will not append ;" to lines/
5 !_TAG_FILE_SORTED       1       /0=unsorted, 1=sorted, 2=foldcase/
6 !_TAG_PROGRAM_AUTHOR    Darren Hiebert  /dhiebert@users.sourceforge.net/
7 !_TAG_PROGRAM_NAME      Exuberant Ctags //
8 !_TAG_PROGRAM_URL       http://ctags.sourceforge.net    /official site/
9 !_TAG_PROGRAM_VERSION   5.8     //
10 0       Session.vim     /^normal! 0$/;" m
11 <F8>    Session.vim     /^map <F8> \x16\e:make -B\x16$/;"      m
12 <F8>    Session.vim     /^map! <F8> \x16\e:make -B\x16$/;"     m
13 <F9>    Session.vim     /^map <F9> \x16\e:make\x16$/;" m
14 <F9>    Session.vim     /^map! <F9> \x16\e:make\x16$/;"        m
15 <Plug>NetrwBrowseX      Session.vim     /^nnoremap <silent> <Plug>NetrwBrowseX :call netrw#NetrwBrowseX(expand("\x16<cWORD>"),0)\x16$/;"      m
16 Board   Board.cpp       /^Board::Board()$/;"    f       class:Board
17 Board   Board.h /^class Board$/;"       c
18 CHILD_WINDOW_PANEL_FIRST_MOVE_TITLE     Window.cpp      19;"    d       file:
19 CHILD_WINDOW_POSITION_X Window.cpp      16;"    d       file:
20 CHILD_WINDOW_POSITION_Y Window.cpp      17;"    d       file:
21 CHILD_WINDOW_TITTLE     Window.cpp      18;"    d       file:
22 CPPFLAGS        makefile        /^CPPFLAGS = -Wall -O3 $/;"     m
23 Comp    Board.h /^      typedef std::pair<ImpComp, ImpComp> Comp;$/;"   t       class:Board
24 ControlFunc     Window.cpp      /^void ControlFunc(int id) { window->control_func(id); }$/;"    f
25 Controller      Controller.cpp  /^Controller::Controller(Game *game)$/;"        f       class:Controller
26 Controller      Controller.h    /^class Controller$/;"  c
27 DIAG0   Board.h 11;"    d
28 DIAG1   Board.h 12;"    d
29 Enemy   Enemy.h /^      Enemy(bool player, int minimaxDepth): _player(player), _minimax_depth(minimaxDepth) {}$/;"      f       class:Enemy
30 Enemy   Enemy.h /^class Enemy$/;"       c
31 Game    Game.cpp        /^Game::Game()$/;"      f       class:Game
32 Game    Game.h  /^class Game$/;"        c
33 Heu     MinimaxEnemy.cpp        /^} Heu;$/;"    t       typeref:struct:sHeu     file:
34 HeuType MinimaxEnemy.cpp        /^typedef MinimaxEnemy::HeuType HeuType;$/;"    t       file:
35 HeuType MinimaxEnemy.h  /^      typedef double HeuType;$/;"     t       class:MinimaxEnemy
36 HeuTypeMax      MinimaxEnemy.h  13;"    d
37 ID_COMPUTER_COLOR       Window.cpp      /^  ID_COMPUTER_COLOR,$/;"      e       enum:__anon1    file:
38 ID_FIRST_MOVE   Window.cpp      /^  ID_FIRST_MOVE,$/;"  e       enum:__anon1    file:
39 ID_MINIMAX_DEPTH        Window.cpp      /^  ID_MINIMAX_DEPTH = 0,$/;"   e       enum:__anon1    file:
40 ID_PLAY_BUTTON  Window.cpp      /^  ID_PLAY_BUTTON,$/;" e       enum:__anon1    file:
41 ID_REDO_BUTTON  Window.cpp      /^      ID_REDO_BUTTON$/;"      e       enum:__anon1    file:
42 ID_STOP_BUTTON  Window.cpp      /^  ID_STOP_BUTTON,$/;" e       enum:__anon1    file:
43 ID_UNDO_BUTTON  Window.cpp      /^      ID_UNDO_BUTTON,$/;"     e       enum:__anon1    file:
44 INDEX   common.h        13;"    d
45 INDEX_FROM      Board.h 19;"    d
46 INDEX_TO        Board.h 20;"    d
47 INDEX_X Board.h 16;"    d
48 INDEX_Y Board.h 17;"    d
49 Imp     Board.h /^  typedef std::bitset<64> Imp; $/;"   t       class:Board
50 ImpComp Board.h /^      typedef unsigned long long ImpComp;$/;" t       class:Board
51 KeyboardFunc    Window.cpp      /^void KeyboardFunc(unsigned char key, int x, int y) { window->keyboard_func(key, x, y); }$/;"  f
52 LFLAGS  makefile        /^LFLAGS = -lglui -lglut -lGLU -lGL -pg$/;"     m
53 LOG_FILE        Game.cpp        12;"    d       file:
54 LearningEnemy   LearningEnemy.h /^    LearningEnemy(bool player, int minimaxDepth): MinimaxEnemy(player, minimaxDepth) {}$/;"   f       class:LearningEnemy
55 LearningEnemy   LearningEnemy.h /^class LearningEnemy: public MinimaxEnemy$/;"  c
56 MAIN_WINDOW_HEIGHT      Window.cpp      11;"    d       file:
57 MAIN_WINDOW_POSITION_X  Window.cpp      12;"    d       file:
58 MAIN_WINDOW_POSITION_Y  Window.cpp      13;"    d       file:
59 MAIN_WINDOW_TITLE       Window.cpp      14;"    d       file:
60 MAIN_WINDOW_WIDTH       Window.cpp      10;"    d       file:
61 MAX     MinimaxEnemy.cpp        64;"    d       file:
62 MAX_ALPHABETA   LearningEnemy.cpp       6;"     d       file:
63 MAX_ALPHABETA   MinimaxEnemy.cpp        65;"    d       file:
64 MAX_MOVES       Game.cpp        14;"    d       file:
65 MIN     common.h        4;"     d
66 MOD     LearningEnemy.cpp       5;"     d       file:
67 MinimaxEnemy    MinimaxEnemy.h  /^      MinimaxEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth), _game_boards(board_compare) {}$/;"    f       class:MinimaxEnemy
68 MinimaxEnemy    MinimaxEnemy.h  /^class MinimaxEnemy: public Enemy$/;"  c
69 MouseFunc       Window.cpp      /^void MouseFunc(int button, int state, int x, int y) { window->mouse_func(button, state, x, y); }$/;"  f
70 Move    Board.h /^  typedef std::pair<char, char> Move; $/;"    t       class:Board
71 MoveHistoryEntry        MoveHistoryEntry.cpp    /^MoveHistoryEntry::MoveHistoryEntry() $/;"     f       class:MoveHistoryEntry
72 MoveHistoryEntry        MoveHistoryEntry.cpp    /^MoveHistoryEntry::MoveHistoryEntry(Board *board, int fromX, int fromY, int toX, int toY)$/;"  f       class:MoveHistoryEntry
73 MoveHistoryEntry        MoveHistoryEntry.h      /^class MoveHistoryEntry$/;"    c
74 MoveList        Board.h /^  typedef std::vector<Move> MoveList; \/\/Lista de movimentos$/;"     t       class:Board
75 MoveListOt      Board.h /^      typedef MoveOt MoveListOt[8 * 12]; \/\/Lista de movimentos otimizada$/;"        t       class:Board
76 MoveOt  Board.h /^      typedef unsigned int MoveOt;$/;"        t       class:Board
77 MoveOt  Board.h 14;"    d
78 OBJS    makefile        /^OBJS = Board.o Controller.o Game.o main.o Window.o MoveHistoryEntry.o Enemy.o RandomEnemy.o MinimaxEnemy.o$/;"        m
79 Q       Session.vim     /^map Q gq$/;"  m
80 RandomEnemy     RandomEnemy.h   /^      RandomEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth) { srand((unsigned) time(NULL)); }$/;"   f       class:RandomEnemy
81 RandomEnemy     RandomEnemy.h   /^class RandomEnemy: public Enemy$/;"   c
82 RenderScene     Window.cpp      /^void RenderScene(void) { window->render_scene(); }$/;"        f
83 ReshapeFunc     Window.cpp      /^void ReshapeFunc(int width, int height) { window->reshape_func(width, height); }$/;"  f
84 SQU     LearningEnemy.cpp       4;"     d       file:
85 SQU     MinimaxEnemy.cpp        63;"    d       file:
86 STEPS   LearningEnemy.h 8;"     d
87 SessionLoad     Session.vim     /^let SessionLoad = 1$/;"       v
88 Set     Board.h /^      typedef std::set<Comp, bool (*)(const Comp&, const Comp&)> Set;$/;"     t       class:Board
89 SpecialKeys     Window.cpp      /^void SpecialKeys(int key, int x, int y) { window->special_keys(key, x, y); }$/;"      f
90 TimerFunc       Window.cpp      /^void TimerFunc(int key) { window->timer_func(key); }$/;"      f
91 VAR_DOU LearningEnemy.h 7;"     d
92 VAR_INT LearningEnemy.h 6;"     d
93 Window  Window.cpp      /^Window::Window(int argc, char **argv, Controller *control)$/;"        f       class:Window
94 Window  Window.h        /^class Window$/;"      c
95 _Button_redo    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
96 _Button_start   Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
97 _Button_stop    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
98 _Button_undo    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
99 _RadioGroup_computerColor       Window.h        /^  GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;"     m       class:Window
100 _RadioGroup_firstMove   Window.h        /^  GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;"     m       class:Window
101 _Spinner_minimax        Window.h        /^  GLUI_Spinner *_Spinner_minimax;$/;" m       class:Window
102 __ENEMY_H__     Enemy.h 2;"     d
103 __IA_BOARD_H__  Board.h 2;"     d
104 __IA_CONTROLLER_H__     Controller.h    2;"     d
105 __IA_GAME_H__   Game.h  2;"     d
106 __IA_MACROS_H__ common.h        2;"     d
107 __IA_WINDOW_H__ Window.h        2;"     d
108 __LEARNING_ENEMY_H__    LearningEnemy.h 2;"     d
109 __MINIMAX_ENEMY_H__     MinimaxEnemy.h  2;"     d
110 __MOVE_HISTORY_ENTRY_H__        MoveHistoryEntry.h      2;"     d
111 __RANDOM_ENEMY_H__      RandomEnemy.h   2;"     d
112 _board  Enemy.h /^      Board *_board;$/;"      m       class:Enemy
113 _board  Game.h  /^  Board *_board;$/;"  m       class:Game
114 _board  MoveHistoryEntry.h      /^      Board *_board;$/;"      m       class:MoveHistoryEntry
115 _choice MinimaxEnemy.h  /^      int _choice;$/;"        m       class:MinimaxEnemy
116 _computer_color Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
117 _computer_color Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
118 _control        Window.h        /^  Controller *_control;$/;"   m       class:Window
119 _current_move   Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
120 _enemy  Game.h  /^      Enemy *_enemy[2];$/;"   m       class:Game
121 _first_move     Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
122 _from_x MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
123 _from_y MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
124 _game   Controller.h    /^  Game *_game;$/;"    m       class:Controller
125 _game_boards    MinimaxEnemy.h  /^      Board::Set _game_boards;$/;"    m       class:MinimaxEnemy
126 _has_highlight  Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;"       m       class:Controller
127 _height Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
128 _highlight      Controller.h    /^  char _highlight[8][8], _piece[8][8];$/;"    m       class:Controller
129 _is_empty       Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;"       m       class:Controller
130 _is_highlighted Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;"       m       class:Controller
131 _is_playing     Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;"       m       class:Controller
132 _last_click_x   Controller.h    /^  int _last_click_x, _last_click_y;$/;"       m       class:Controller
133 _last_click_y   Controller.h    /^  int _last_click_x, _last_click_y;$/;"       m       class:Controller
134 _minimax_depth  Enemy.h /^      int _minimax_depth;$/;" m       class:Enemy
135 _minimax_depth  Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
136 _minimax_depth  Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
137 _move_count     Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
138 _move_history   Game.h  /^      MoveHistoryEntry *_move_history;$/;"    m       class:Game
139 _out    Game.h  /^      FILE *_out;$/;" m       class:Game
140 _piece  Controller.h    /^  char _highlight[8][8], _piece[8][8];$/;"    m       class:Controller
141 _player Enemy.h /^      bool _player;$/;"       m       class:Enemy
142 _player Game.h  /^  bool _player;$/;"   m       class:Game
143 _to_x   MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
144 _to_y   MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
145 _width  Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
146 _window Controller.h    /^  Window *_window;$/;"        m       class:Controller
147 _window_id      Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
148 adj     Board.cpp       /^Board::Imp both, adj;$/;"     v
149 adjacent        Board.h /^      unsigned char adjacent(char i, char j) {$/;"    f       class:Board
150 after_display   Controller.cpp  /^void Controller::after_display()$/;"  f       class:Controller
151 all_moves       Board.h /^      int all_moves(bool player, MoveListOt &to) {$/;"        f       class:Board
152 alphabeta       MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::alphabeta(Board board, int depth, HeuType alpha, HeuType beta, int player)$/;"  f       class:MinimaxEnemy
153 board   MoveHistoryEntry.h      /^      Board *board() { return _board; }$/;"   f       class:MoveHistoryEntry
154 board_compare   Board.cpp       /^bool board_compare(const Board::Comp& l, const Board::Comp& r) {$/;"  f
155 both    Board.cpp       /^Board::Imp both, adj;$/;"     v
156 can_highlight   Controller.cpp  /^bool Controller::can_highlight(int x, int y)$/;"      f       class:Controller
157 can_move        Game.cpp        /^bool Game::can_move(int x, int y)$/;" f       class:Game
158 can_redo        Game.h  /^      bool can_redo() { return _current_move <= _move_count; }$/;"    f       class:Game
159 can_undo        Game.h  /^      bool can_undo() { return _current_move > 1; }$/;"       f       class:Game
160 centralisation  MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::centralisation(Board board, bool player)$/;"    f       class:MinimaxEnemy
161 centro  MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::centro(Board board, bool player)$/;"    f       class:MinimaxEnemy
162 clear_highlight Controller.cpp  /^void Controller::clear_highlight()$/;"        f       class:Controller
163 click   Controller.cpp  /^void Controller::click(int x, int y)$/;"      f       class:Controller
164 concentration   MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::concentration(Board board, bool player)$/;"     f       class:MinimaxEnemy
165 control_func    Window.cpp      /^void Window::control_func(int id)$/;" f       class:Window
166 copy    Board.h /^      Board *copy() {$/;"     f       class:Board
167 count   Board.h /^      inline char count() {$/;"       f       class:Board
168 count   Board.h /^  inline char count(int d, char i, char j) {$/;"      f       class:Board
169 createSon       LearningEnemy.cpp       /^LearningEnemy * LearningEnemy::createSon()$/;"        f       class:LearningEnemy
170 createSon       LearningEnemy.cpp       /^LearningEnemy * LearningEnemy::createSon(LearningEnemy enemy)$/;"     f       class:LearningEnemy
171 cubicPolynome   LearningEnemy.cpp       /^double LearningEnemy::cubicPolynome(Board board, bool player)$/;"     f       class:LearningEnemy
172 d       LearningEnemy.h /^    double d[VAR_DOU];$/;"    m       class:LearningEnemy
173 d_dou   LearningEnemy.h /^    double d_dou[STEPS][VAR_DOU]; \/\/ Derivada nos últimos passos$/;"        m       class:LearningEnemy
174 d_int   LearningEnemy.h /^    int d_int[STEPS][VAR_INT]; \/\/    Derivada nos últimos passos$/;"        m       class:LearningEnemy
175 derrotas        LearningEnemy.h /^    unsigned int derrotas;$/;"        m       class:LearningEnemy
176 diag    Board.cpp       /^char horiz[8], vert[8], diag[2][15];$/;"      v
177 disable Window.cpp      /^void Window::disable(const char *s)$/;"       f       class:Window
178 disable_all     Window.cpp      /^void Window::disable_all()$/;"        f       class:Window
179 display Window.cpp      /^void Window::display()$/;"    f       class:Window
180 distCentro      LearningEnemy.cpp       /^double LearningEnemy::distCentro(Board board, bool player)$/;"        f       class:LearningEnemy
181 distEntreSiEuc  LearningEnemy.cpp       /^double LearningEnemy::distEntreSiEuc(Board board, bool player)$/;"    f       class:LearningEnemy
182 distEntreSiMan  LearningEnemy.cpp       /^double LearningEnemy::distEntreSiMan(Board board, bool player)$/;"    f       class:LearningEnemy
183 draw_circle     Window.cpp      /^void Window::draw_circle(int x, int y, int c)$/;"     f       class:Window
184 draw_square     Window.cpp      /^void Window::draw_square(int x, int y, int c)$/;"     f       class:Window
185 draw_tab        Window.cpp      /^void Window::draw_tab()$/;"   f       class:Window
186 draw_tab_bg     Window.cpp      /^void Window::draw_tab_bg()$/;"        f       class:Window
187 dx      Board.cpp       /^char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1};$/;"   v
188 dy      Board.cpp       /^char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1};$/;"   v
189 enable  Window.cpp      /^void Window::enable(const char *s)$/;"        f       class:Window
190 enable_all      Window.cpp      /^void Window::enable_all()$/;" f       class:Window
191 fill_moves      Game.cpp        /^void Game::fill_moves(int x, int y, bool *to)$/;"     f       class:Game
192 fill_pieces     Game.cpp        /^void Game::fill_pieces(bool *isEmpty, char *piece)$/;"        f       class:Game
193 from_x  MoveHistoryEntry.h      /^      int from_x() { return _from_x; }$/;"    f       class:MoveHistoryEntry
194 from_y  MoveHistoryEntry.h      /^      int from_y() { return _from_y; }$/;"    f       class:MoveHistoryEntry
195 g_Heu   MinimaxEnemy.cpp        /^static Heu g_Heu[10][8 * 12];$/;"     v       file:
196 g_MoveList      MinimaxEnemy.cpp        /^static Board::MoveListOt g_MoveList[10];$/;"  v       file:
197 g_player        Board.cpp       /^bool g_player;$/;"    v
198 get     Board.h /^  inline bool get(bool player, char i, char j) {$/;"  f       class:Board
199 get_last_move   Game.cpp        /^void Game::get_last_move(int& fromX, int &fromY, int& toX, int& toY)$/;"      f       class:Game
200 glui    Window.h        /^  GLUI *glui;$/;"     m       class:Window
201 gx      Session.vim     /^nmap gx <Plug>NetrwBrowseX$/;"        m
202 h       MinimaxEnemy.cpp        /^      HeuType h;$/;"  m       struct:sHeu     file:
203 heuristica      LearningEnemy.cpp       /^int LearningEnemy::heuristica(Board board, bool player)$/;"   f       class:LearningEnemy
204 heuristica      MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::heuristica(Board board, bool player)$/;"        f       class:MinimaxEnemy
205 highlight       Controller.cpp  /^int Controller::highlight(int x, int y)$/;"   f       class:Controller
206 horiz   Board.cpp       /^char horiz[8], vert[8], diag[2][15];$/;"      v
207 i       LearningEnemy.h /^    int i[VAR_INT];$/;"       m       class:LearningEnemy
208 i       MinimaxEnemy.cpp        /^      int i;$/;"      m       struct:sHeu     file:
209 initial_position        Board.cpp       /^void Board::initial_position()$/;"    f       class:Board
210 is_empty        Controller.cpp  /^bool Controller::is_empty(int x, int y)$/;"   f       class:Controller
211 is_end  Board.h /^      bool is_end() {$/;"     f       class:Board
212 is_end  Game.cpp        /^bool Game::is_end()$/;"       f       class:Game
213 is_highlighted  Controller.cpp  /^bool Controller::is_highlighted(int x, int y)$/;"     f       class:Controller
214 keyboard_func   Window.cpp      /^void Window::keyboard_func(unsigned char key, int x, int y)$/;"       f       class:Window
215 lessHeu MinimaxEnemy.cpp        /^int lessHeu(const void *l, const void *r) {$/;"       f
216 load    Controller.cpp  /^void Controller::load(FILE *in)$/;"   f       class:Controller
217 load    Game.cpp        /^void Game::load(FILE *in)$/;" f       class:Game
218 main    main.cpp        /^int main(int argc, char **argv)$/;"   f
219 main_loop       Window.cpp      /^void Window::main_loop()$/;"  f       class:Window
220 masscenter      MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::masscenter(Board board, bool player)$/;"        f       class:MinimaxEnemy
221 moreHeu MinimaxEnemy.cpp        /^int moreHeu(const void *l, const void *r) {$/;"       f
222 mouse_func      Window.cpp      /^void Window::mouse_func(int button, int state, int x, int y)$/;"      f       class:Window
223 move    Board.h /^      inline void move(bool player, Move move) {$/;"  f       class:Board
224 move    Game.cpp        /^void Game::move(int fromX, int fromY, int toX, int toY)$/;"   f       class:Game
225 move    MinimaxEnemy.cpp        /^void MinimaxEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;" f       class:MinimaxEnemy
226 move    RandomEnemy.cpp /^void RandomEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;"  f       class:RandomEnemy
227 move_result     Board.h /^      inline Board move_result(bool player, Move move) {$/;"  f       class:Board
228 move_result     Board.h /^      inline Board move_result(bool player, MoveOt move) {$/;"        f       class:Board
229 moves   Board.cpp       /^void Board::moves(bool player, int fromX, int fromY, MoveList &to)$/;"        f       class:Board
230 operator =      MoveHistoryEntry.cpp    /^const MoveHistoryEntry& MoveHistoryEntry::operator=(const MoveHistoryEntry& entry)$/;"        f       class:MoveHistoryEntry
231 piece   Controller.cpp  /^int Controller::piece(int x, int y)$/;"       f       class:Controller
232 play    Controller.cpp  /^void Controller::play()$/;"   f       class:Controller
233 quads   MinimaxEnemy.cpp        /^HeuType MinimaxEnemy::quads(Board board, bool player)$/;"     f       class:MinimaxEnemy
234 redo    Controller.cpp  /^void Controller::redo()$/;"   f       class:Controller
235 redo    Game.cpp        /^void Game::redo()$/;" f       class:Game
236 render_scene    Window.cpp      /^void Window::render_scene(void)$/;"   f       class:Window
237 rep     common.h        6;"     d
238 repb    common.h        9;"     d
239 repbc   common.h        10;"    d
240 repbe   common.h        8;"     d
241 repi    common.h        7;"     d
242 reps    common.h        11;"    d
243 reshape_func    Window.cpp      /^void Window::reshape_func(int width, int height)$/;"  f       class:Window
244 rodadaDerrotas  LearningEnemy.h /^    unsigned int rodadaDerrotas;$/;"  m       class:LearningEnemy
245 rodadaVitorias  LearningEnemy.h /^    unsigned int rodadaVitorias;$/;"  m       class:LearningEnemy
246 s:cpo_save      Session.vim     /^let s:cpo_save=&cpo$/;"       v
247 s:l     Session.vim     /^let s:l = 1 - ((0 * winheight(0) + 11) \/ 23)$/;"     v
248 s:so_save       Session.vim     /^let s:so_save = &so | let s:siso_save = &siso | set so=0 siso=0$/;"   v
249 s:sx    Session.vim     /^let s:sx = expand("<sfile>:p:r")."x.vim"$/;"  v
250 s:wipebuf       Session.vim     /^  let s:wipebuf = bufnr('%')$/;"      v
251 sHeu    MinimaxEnemy.cpp        /^typedef struct sHeu {$/;"     s       file:
252 set     Board.h /^  inline void set(bool player, char i, char j, bool val = true) {$/;" f       class:Board
253 set     Game.cpp        /^void Game::set(MoveHistoryEntry entry) {$/;"  f       class:Game
254 set_computer_color      Controller.cpp  /^void Controller::set_computer_color(int computerColor)$/;"    f       class:Controller
255 set_computer_color      Game.h  /^      void set_computer_color(int computerColor) { _computer_color = computerColor; }$/;"     f       class:Game
256 set_first_move  Controller.cpp  /^void Controller::set_first_move(int firstMove)$/;"    f       class:Controller
257 set_minimax_depth       Controller.cpp  /^void Controller::set_minimax_depth(int minimaxDepth)$/;"      f       class:Controller
258 set_minimax_depth       Enemy.h /^      void set_minimax_depth(int minimaxDepth) { _minimax_depth = minimaxDepth; }$/;" f       class:Enemy
259 set_minimax_depth       Game.cpp        /^void Game::set_minimax_depth(int minimaxDepth)$/;"    f       class:Game
260 set_player      Game.cpp        /^void Game::set_player(bool player)$/;"        f       class:Game
261 set_window      Controller.cpp  /^void Controller::set_window(Window *window)$/;"       f       class:Controller
262 special_keys    Window.cpp      /^void Window::special_keys(int key, int x, int y)$/;"  f       class:Window
263 stop    Controller.cpp  /^void Controller::stop()$/;"   f       class:Controller
264 t       Board.h /^  Imp t[2]; \/\/t[i] representa o tabuleiro somente com as peças do jogador i$/;"     m       class:Board
265 think   Game.cpp        /^bool Game::think()$/;"        f       class:Game
266 timer_func      Window.cpp      /^void Window::timer_func(int key)$/;"  f       class:Window
267 to_comp Board.h /^      inline Board::Comp to_comp() {$/;"      f       class:Board
268 to_imp_comp     Board.h /^      inline Board::ImpComp to_imp_comp(const Imp &t) {$/;"   f       class:Board
269 to_x    MoveHistoryEntry.h      /^      int to_x()   { return _to_x; }$/;"      f       class:MoveHistoryEntry
270 to_y    MoveHistoryEntry.h      /^      int to_y()   { return _to_y; }$/;"      f       class:MoveHistoryEntry
271 undo    Controller.cpp  /^void Controller::undo()$/;"   f       class:Controller
272 undo    Enemy.h /^      virtual void undo(Board *board) {}$/;"  f       class:Enemy
273 undo    Game.cpp        /^void Game::undo() $/;"        f       class:Game
274 undo    MinimaxEnemy.h  /^      virtual void undo(Board *board) { $/;"  f       class:MinimaxEnemy
275 update_all      Controller.cpp  /^void Controller::update_all()$/;"     f       class:Controller
276 vert    Board.cpp       /^char horiz[8], vert[8], diag[2][15];$/;"      v
277 vitorias        LearningEnemy.h /^    unsigned int vitorias;$/;"        m       class:LearningEnemy
278 win     Board.h /^      inline bool win(bool player) {$/;"      f       class:Board
279 window  Window.cpp      /^static Window *window = NULL;$/;"     v       file:
280 zt      Session.vim     /^normal! zt$/;"        m
281 ~Board  Board.h /^  ~Board() {}$/;"     f       class:Board
282 ~Controller     Controller.cpp  /^Controller::~Controller()$/;" f       class:Controller
283 ~Enemy  Enemy.h /^      virtual ~Enemy() {}$/;" f       class:Enemy
284 ~Game   Game.cpp        /^Game::~Game()$/;"     f       class:Game
285 ~Window Window.cpp      /^Window::~Window()$/;" f       class:Window