1 \x16\x13 Session.vim /^map
\x16\x13 \x16\e:w
\x16$/;" m
2 \x16\x13 Session.vim /^map!
\x16\x13 \x16\e:w
\x16$/;" m
3 \x16\x15 Session.vim /^inoremap
\x16\x15 \x16\au
\x16\x15$/;" m
4 !_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
5 !_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
6 !_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
7 !_TAG_PROGRAM_NAME Exuberant Ctags //
8 !_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
9 !_TAG_PROGRAM_VERSION 5.8 //
10 0 Session.vim /^normal! 0$/;" m
11 <F8> Session.vim /^map <F8>
\x16\e:make -B
\x16$/;" m
12 <F8> Session.vim /^map! <F8>
\x16\e:make -B
\x16$/;" m
13 <F9> Session.vim /^map <F9>
\x16\e:make
\x16$/;" m
14 <F9> Session.vim /^map! <F9>
\x16\e:make
\x16$/;" m
15 <Plug>NetrwBrowseX Session.vim /^nnoremap <silent> <Plug>NetrwBrowseX :call netrw#NetrwBrowseX(expand("
\x16<cWORD>"),0)
\x16$/;" m
16 Board Board.cpp /^Board::Board()$/;" f class:Board
17 Board Board.h /^class Board$/;" c
18 CHILD_WINDOW_PANEL_FIRST_MOVE_TITLE Window.cpp 19;" d file:
19 CHILD_WINDOW_POSITION_X Window.cpp 16;" d file:
20 CHILD_WINDOW_POSITION_Y Window.cpp 17;" d file:
21 CHILD_WINDOW_TITTLE Window.cpp 18;" d file:
22 CPPFLAGS makefile /^CPPFLAGS = -Wall -O3 $/;" m
23 Comp Board.h /^ typedef std::pair<ImpComp, ImpComp> Comp;$/;" t class:Board
24 ControlFunc Window.cpp /^void ControlFunc(int id) { window->control_func(id); }$/;" f
25 Controller Controller.cpp /^Controller::Controller(Game *game)$/;" f class:Controller
26 Controller Controller.h /^class Controller$/;" c
29 Enemy Enemy.h /^ Enemy(bool player, int minimaxDepth): _player(player), _minimax_depth(minimaxDepth) {}$/;" f class:Enemy
30 Enemy Enemy.h /^class Enemy$/;" c
31 Game Game.cpp /^Game::Game()$/;" f class:Game
32 Game Game.h /^class Game$/;" c
33 Heu MinimaxEnemy.cpp /^} Heu;$/;" t typeref:struct:sHeu file:
34 HeuType MinimaxEnemy.cpp /^typedef MinimaxEnemy::HeuType HeuType;$/;" t file:
35 HeuType MinimaxEnemy.h /^ typedef double HeuType;$/;" t class:MinimaxEnemy
36 HeuTypeMax MinimaxEnemy.h 13;" d
37 ID_COMPUTER_COLOR Window.cpp /^ ID_COMPUTER_COLOR,$/;" e enum:__anon1 file:
38 ID_FIRST_MOVE Window.cpp /^ ID_FIRST_MOVE,$/;" e enum:__anon1 file:
39 ID_MINIMAX_DEPTH Window.cpp /^ ID_MINIMAX_DEPTH = 0,$/;" e enum:__anon1 file:
40 ID_PLAY_BUTTON Window.cpp /^ ID_PLAY_BUTTON,$/;" e enum:__anon1 file:
41 ID_REDO_BUTTON Window.cpp /^ ID_REDO_BUTTON$/;" e enum:__anon1 file:
42 ID_STOP_BUTTON Window.cpp /^ ID_STOP_BUTTON,$/;" e enum:__anon1 file:
43 ID_UNDO_BUTTON Window.cpp /^ ID_UNDO_BUTTON,$/;" e enum:__anon1 file:
45 INDEX_FROM Board.h 19;" d
46 INDEX_TO Board.h 20;" d
47 INDEX_X Board.h 16;" d
48 INDEX_Y Board.h 17;" d
49 Imp Board.h /^ typedef std::bitset<64> Imp; $/;" t class:Board
50 ImpComp Board.h /^ typedef unsigned long long ImpComp;$/;" t class:Board
51 KeyboardFunc Window.cpp /^void KeyboardFunc(unsigned char key, int x, int y) { window->keyboard_func(key, x, y); }$/;" f
52 LFLAGS makefile /^LFLAGS = -lglui -lglut -lGLU -lGL -pg$/;" m
53 LOG_FILE Game.cpp 12;" d file:
54 LearningEnemy LearningEnemy.h /^ LearningEnemy(bool player, int minimaxDepth): MinimaxEnemy(player, minimaxDepth) {}$/;" f class:LearningEnemy
55 LearningEnemy LearningEnemy.h /^class LearningEnemy: public MinimaxEnemy$/;" c
56 MAIN_WINDOW_HEIGHT Window.cpp 11;" d file:
57 MAIN_WINDOW_POSITION_X Window.cpp 12;" d file:
58 MAIN_WINDOW_POSITION_Y Window.cpp 13;" d file:
59 MAIN_WINDOW_TITLE Window.cpp 14;" d file:
60 MAIN_WINDOW_WIDTH Window.cpp 10;" d file:
61 MAX MinimaxEnemy.cpp 64;" d file:
62 MAX_ALPHABETA LearningEnemy.cpp 6;" d file:
63 MAX_ALPHABETA MinimaxEnemy.cpp 65;" d file:
64 MAX_MOVES Game.cpp 14;" d file:
66 MOD LearningEnemy.cpp 5;" d file:
67 MinimaxEnemy MinimaxEnemy.h /^ MinimaxEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth), _game_boards(board_compare) {}$/;" f class:MinimaxEnemy
68 MinimaxEnemy MinimaxEnemy.h /^class MinimaxEnemy: public Enemy$/;" c
69 MouseFunc Window.cpp /^void MouseFunc(int button, int state, int x, int y) { window->mouse_func(button, state, x, y); }$/;" f
70 Move Board.h /^ typedef std::pair<char, char> Move; $/;" t class:Board
71 MoveHistoryEntry MoveHistoryEntry.cpp /^MoveHistoryEntry::MoveHistoryEntry() $/;" f class:MoveHistoryEntry
72 MoveHistoryEntry MoveHistoryEntry.cpp /^MoveHistoryEntry::MoveHistoryEntry(Board *board, int fromX, int fromY, int toX, int toY)$/;" f class:MoveHistoryEntry
73 MoveHistoryEntry MoveHistoryEntry.h /^class MoveHistoryEntry$/;" c
74 MoveList Board.h /^ typedef std::vector<Move> MoveList; \/\/Lista de movimentos$/;" t class:Board
75 MoveListOt Board.h /^ typedef MoveOt MoveListOt[8 * 12]; \/\/Lista de movimentos otimizada$/;" t class:Board
76 MoveOt Board.h /^ typedef unsigned int MoveOt;$/;" t class:Board
78 OBJS makefile /^OBJS = Board.o Controller.o Game.o main.o Window.o MoveHistoryEntry.o Enemy.o RandomEnemy.o MinimaxEnemy.o$/;" m
79 Q Session.vim /^map Q gq$/;" m
80 RandomEnemy RandomEnemy.h /^ RandomEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth) { srand((unsigned) time(NULL)); }$/;" f class:RandomEnemy
81 RandomEnemy RandomEnemy.h /^class RandomEnemy: public Enemy$/;" c
82 RenderScene Window.cpp /^void RenderScene(void) { window->render_scene(); }$/;" f
83 ReshapeFunc Window.cpp /^void ReshapeFunc(int width, int height) { window->reshape_func(width, height); }$/;" f
84 SQU LearningEnemy.cpp 4;" d file:
85 SQU MinimaxEnemy.cpp 63;" d file:
86 STEPS LearningEnemy.h 8;" d
87 SessionLoad Session.vim /^let SessionLoad = 1$/;" v
88 Set Board.h /^ typedef std::set<Comp, bool (*)(const Comp&, const Comp&)> Set;$/;" t class:Board
89 SpecialKeys Window.cpp /^void SpecialKeys(int key, int x, int y) { window->special_keys(key, x, y); }$/;" f
90 TimerFunc Window.cpp /^void TimerFunc(int key) { window->timer_func(key); }$/;" f
91 VAR_DOU LearningEnemy.h 7;" d
92 VAR_INT LearningEnemy.h 6;" d
93 Window Window.cpp /^Window::Window(int argc, char **argv, Controller *control)$/;" f class:Window
94 Window Window.h /^class Window$/;" c
95 _Button_redo Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
96 _Button_start Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
97 _Button_stop Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
98 _Button_undo Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
99 _RadioGroup_computerColor Window.h /^ GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;" m class:Window
100 _RadioGroup_firstMove Window.h /^ GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;" m class:Window
101 _Spinner_minimax Window.h /^ GLUI_Spinner *_Spinner_minimax;$/;" m class:Window
102 __ENEMY_H__ Enemy.h 2;" d
103 __IA_BOARD_H__ Board.h 2;" d
104 __IA_CONTROLLER_H__ Controller.h 2;" d
105 __IA_GAME_H__ Game.h 2;" d
106 __IA_MACROS_H__ common.h 2;" d
107 __IA_WINDOW_H__ Window.h 2;" d
108 __LEARNING_ENEMY_H__ LearningEnemy.h 2;" d
109 __MINIMAX_ENEMY_H__ MinimaxEnemy.h 2;" d
110 __MOVE_HISTORY_ENTRY_H__ MoveHistoryEntry.h 2;" d
111 __RANDOM_ENEMY_H__ RandomEnemy.h 2;" d
112 _board Enemy.h /^ Board *_board;$/;" m class:Enemy
113 _board Game.h /^ Board *_board;$/;" m class:Game
114 _board MoveHistoryEntry.h /^ Board *_board;$/;" m class:MoveHistoryEntry
115 _choice MinimaxEnemy.h /^ int _choice;$/;" m class:MinimaxEnemy
116 _computer_color Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
117 _computer_color Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
118 _control Window.h /^ Controller *_control;$/;" m class:Window
119 _current_move Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
120 _enemy Game.h /^ Enemy *_enemy[2];$/;" m class:Game
121 _first_move Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
122 _from_x MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
123 _from_y MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
124 _game Controller.h /^ Game *_game;$/;" m class:Controller
125 _game_boards MinimaxEnemy.h /^ Board::Set _game_boards;$/;" m class:MinimaxEnemy
126 _has_highlight Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;" m class:Controller
127 _height Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
128 _highlight Controller.h /^ char _highlight[8][8], _piece[8][8];$/;" m class:Controller
129 _is_empty Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;" m class:Controller
130 _is_highlighted Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;" m class:Controller
131 _is_playing Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight, _is_playing;$/;" m class:Controller
132 _last_click_x Controller.h /^ int _last_click_x, _last_click_y;$/;" m class:Controller
133 _last_click_y Controller.h /^ int _last_click_x, _last_click_y;$/;" m class:Controller
134 _minimax_depth Enemy.h /^ int _minimax_depth;$/;" m class:Enemy
135 _minimax_depth Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
136 _minimax_depth Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
137 _move_count Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
138 _move_history Game.h /^ MoveHistoryEntry *_move_history;$/;" m class:Game
139 _out Game.h /^ FILE *_out;$/;" m class:Game
140 _piece Controller.h /^ char _highlight[8][8], _piece[8][8];$/;" m class:Controller
141 _player Enemy.h /^ bool _player;$/;" m class:Enemy
142 _player Game.h /^ bool _player;$/;" m class:Game
143 _to_x MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
144 _to_y MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
145 _width Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
146 _window Controller.h /^ Window *_window;$/;" m class:Controller
147 _window_id Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
148 adj Board.cpp /^Board::Imp both, adj;$/;" v
149 adjacent Board.h /^ unsigned char adjacent(char i, char j) {$/;" f class:Board
150 after_display Controller.cpp /^void Controller::after_display()$/;" f class:Controller
151 all_moves Board.h /^ int all_moves(bool player, MoveListOt &to) {$/;" f class:Board
152 alphabeta MinimaxEnemy.cpp /^HeuType MinimaxEnemy::alphabeta(Board board, int depth, HeuType alpha, HeuType beta, int player)$/;" f class:MinimaxEnemy
153 board MoveHistoryEntry.h /^ Board *board() { return _board; }$/;" f class:MoveHistoryEntry
154 board_compare Board.cpp /^bool board_compare(const Board::Comp& l, const Board::Comp& r) {$/;" f
155 both Board.cpp /^Board::Imp both, adj;$/;" v
156 can_highlight Controller.cpp /^bool Controller::can_highlight(int x, int y)$/;" f class:Controller
157 can_move Game.cpp /^bool Game::can_move(int x, int y)$/;" f class:Game
158 can_redo Game.h /^ bool can_redo() { return _current_move <= _move_count; }$/;" f class:Game
159 can_undo Game.h /^ bool can_undo() { return _current_move > 1; }$/;" f class:Game
160 centralisation MinimaxEnemy.cpp /^HeuType MinimaxEnemy::centralisation(Board board, bool player)$/;" f class:MinimaxEnemy
161 centro MinimaxEnemy.cpp /^HeuType MinimaxEnemy::centro(Board board, bool player)$/;" f class:MinimaxEnemy
162 clear_highlight Controller.cpp /^void Controller::clear_highlight()$/;" f class:Controller
163 click Controller.cpp /^void Controller::click(int x, int y)$/;" f class:Controller
164 concentration MinimaxEnemy.cpp /^HeuType MinimaxEnemy::concentration(Board board, bool player)$/;" f class:MinimaxEnemy
165 control_func Window.cpp /^void Window::control_func(int id)$/;" f class:Window
166 copy Board.h /^ Board *copy() {$/;" f class:Board
167 count Board.h /^ inline char count() {$/;" f class:Board
168 count Board.h /^ inline char count(int d, char i, char j) {$/;" f class:Board
169 createSon LearningEnemy.cpp /^LearningEnemy * LearningEnemy::createSon()$/;" f class:LearningEnemy
170 createSon LearningEnemy.cpp /^LearningEnemy * LearningEnemy::createSon(LearningEnemy enemy)$/;" f class:LearningEnemy
171 cubicPolynome LearningEnemy.cpp /^double LearningEnemy::cubicPolynome(Board board, bool player)$/;" f class:LearningEnemy
172 d LearningEnemy.h /^ double d[VAR_DOU];$/;" m class:LearningEnemy
173 d_dou LearningEnemy.h /^ double d_dou[STEPS][VAR_DOU]; \/\/ Derivada nos últimos passos$/;" m class:LearningEnemy
174 d_int LearningEnemy.h /^ int d_int[STEPS][VAR_INT]; \/\/ Derivada nos últimos passos$/;" m class:LearningEnemy
175 derrotas LearningEnemy.h /^ unsigned int derrotas;$/;" m class:LearningEnemy
176 diag Board.cpp /^char horiz[8], vert[8], diag[2][15];$/;" v
177 disable Window.cpp /^void Window::disable(const char *s)$/;" f class:Window
178 disable_all Window.cpp /^void Window::disable_all()$/;" f class:Window
179 display Window.cpp /^void Window::display()$/;" f class:Window
180 distCentro LearningEnemy.cpp /^double LearningEnemy::distCentro(Board board, bool player)$/;" f class:LearningEnemy
181 distEntreSiEuc LearningEnemy.cpp /^double LearningEnemy::distEntreSiEuc(Board board, bool player)$/;" f class:LearningEnemy
182 distEntreSiMan LearningEnemy.cpp /^double LearningEnemy::distEntreSiMan(Board board, bool player)$/;" f class:LearningEnemy
183 draw_circle Window.cpp /^void Window::draw_circle(int x, int y, int c)$/;" f class:Window
184 draw_square Window.cpp /^void Window::draw_square(int x, int y, int c)$/;" f class:Window
185 draw_tab Window.cpp /^void Window::draw_tab()$/;" f class:Window
186 draw_tab_bg Window.cpp /^void Window::draw_tab_bg()$/;" f class:Window
187 dx Board.cpp /^char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1};$/;" v
188 dy Board.cpp /^char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1};$/;" v
189 enable Window.cpp /^void Window::enable(const char *s)$/;" f class:Window
190 enable_all Window.cpp /^void Window::enable_all()$/;" f class:Window
191 fill_moves Game.cpp /^void Game::fill_moves(int x, int y, bool *to)$/;" f class:Game
192 fill_pieces Game.cpp /^void Game::fill_pieces(bool *isEmpty, char *piece)$/;" f class:Game
193 from_x MoveHistoryEntry.h /^ int from_x() { return _from_x; }$/;" f class:MoveHistoryEntry
194 from_y MoveHistoryEntry.h /^ int from_y() { return _from_y; }$/;" f class:MoveHistoryEntry
195 g_Heu MinimaxEnemy.cpp /^static Heu g_Heu[10][8 * 12];$/;" v file:
196 g_MoveList MinimaxEnemy.cpp /^static Board::MoveListOt g_MoveList[10];$/;" v file:
197 g_player Board.cpp /^bool g_player;$/;" v
198 get Board.h /^ inline bool get(bool player, char i, char j) {$/;" f class:Board
199 get_last_move Game.cpp /^void Game::get_last_move(int& fromX, int &fromY, int& toX, int& toY)$/;" f class:Game
200 glui Window.h /^ GLUI *glui;$/;" m class:Window
201 gx Session.vim /^nmap gx <Plug>NetrwBrowseX$/;" m
202 h MinimaxEnemy.cpp /^ HeuType h;$/;" m struct:sHeu file:
203 heuristica LearningEnemy.cpp /^int LearningEnemy::heuristica(Board board, bool player)$/;" f class:LearningEnemy
204 heuristica MinimaxEnemy.cpp /^HeuType MinimaxEnemy::heuristica(Board board, bool player)$/;" f class:MinimaxEnemy
205 highlight Controller.cpp /^int Controller::highlight(int x, int y)$/;" f class:Controller
206 horiz Board.cpp /^char horiz[8], vert[8], diag[2][15];$/;" v
207 i LearningEnemy.h /^ int i[VAR_INT];$/;" m class:LearningEnemy
208 i MinimaxEnemy.cpp /^ int i;$/;" m struct:sHeu file:
209 initial_position Board.cpp /^void Board::initial_position()$/;" f class:Board
210 is_empty Controller.cpp /^bool Controller::is_empty(int x, int y)$/;" f class:Controller
211 is_end Board.h /^ bool is_end() {$/;" f class:Board
212 is_end Game.cpp /^bool Game::is_end()$/;" f class:Game
213 is_highlighted Controller.cpp /^bool Controller::is_highlighted(int x, int y)$/;" f class:Controller
214 keyboard_func Window.cpp /^void Window::keyboard_func(unsigned char key, int x, int y)$/;" f class:Window
215 lessHeu MinimaxEnemy.cpp /^int lessHeu(const void *l, const void *r) {$/;" f
216 load Controller.cpp /^void Controller::load(FILE *in)$/;" f class:Controller
217 load Game.cpp /^void Game::load(FILE *in)$/;" f class:Game
218 main main.cpp /^int main(int argc, char **argv)$/;" f
219 main_loop Window.cpp /^void Window::main_loop()$/;" f class:Window
220 masscenter MinimaxEnemy.cpp /^HeuType MinimaxEnemy::masscenter(Board board, bool player)$/;" f class:MinimaxEnemy
221 moreHeu MinimaxEnemy.cpp /^int moreHeu(const void *l, const void *r) {$/;" f
222 mouse_func Window.cpp /^void Window::mouse_func(int button, int state, int x, int y)$/;" f class:Window
223 move Board.h /^ inline void move(bool player, Move move) {$/;" f class:Board
224 move Game.cpp /^void Game::move(int fromX, int fromY, int toX, int toY)$/;" f class:Game
225 move MinimaxEnemy.cpp /^void MinimaxEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;" f class:MinimaxEnemy
226 move RandomEnemy.cpp /^void RandomEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;" f class:RandomEnemy
227 move_result Board.h /^ inline Board move_result(bool player, Move move) {$/;" f class:Board
228 move_result Board.h /^ inline Board move_result(bool player, MoveOt move) {$/;" f class:Board
229 moves Board.cpp /^void Board::moves(bool player, int fromX, int fromY, MoveList &to)$/;" f class:Board
230 operator = MoveHistoryEntry.cpp /^const MoveHistoryEntry& MoveHistoryEntry::operator=(const MoveHistoryEntry& entry)$/;" f class:MoveHistoryEntry
231 piece Controller.cpp /^int Controller::piece(int x, int y)$/;" f class:Controller
232 play Controller.cpp /^void Controller::play()$/;" f class:Controller
233 quads MinimaxEnemy.cpp /^HeuType MinimaxEnemy::quads(Board board, bool player)$/;" f class:MinimaxEnemy
234 redo Controller.cpp /^void Controller::redo()$/;" f class:Controller
235 redo Game.cpp /^void Game::redo()$/;" f class:Game
236 render_scene Window.cpp /^void Window::render_scene(void)$/;" f class:Window
239 repbc common.h 10;" d
243 reshape_func Window.cpp /^void Window::reshape_func(int width, int height)$/;" f class:Window
244 rodadaDerrotas LearningEnemy.h /^ unsigned int rodadaDerrotas;$/;" m class:LearningEnemy
245 rodadaVitorias LearningEnemy.h /^ unsigned int rodadaVitorias;$/;" m class:LearningEnemy
246 s:cpo_save Session.vim /^let s:cpo_save=&cpo$/;" v
247 s:l Session.vim /^let s:l = 1 - ((0 * winheight(0) + 11) \/ 23)$/;" v
248 s:so_save Session.vim /^let s:so_save = &so | let s:siso_save = &siso | set so=0 siso=0$/;" v
249 s:sx Session.vim /^let s:sx = expand("<sfile>:p:r")."x.vim"$/;" v
250 s:wipebuf Session.vim /^ let s:wipebuf = bufnr('%')$/;" v
251 sHeu MinimaxEnemy.cpp /^typedef struct sHeu {$/;" s file:
252 set Board.h /^ inline void set(bool player, char i, char j, bool val = true) {$/;" f class:Board
253 set Game.cpp /^void Game::set(MoveHistoryEntry entry) {$/;" f class:Game
254 set_computer_color Controller.cpp /^void Controller::set_computer_color(int computerColor)$/;" f class:Controller
255 set_computer_color Game.h /^ void set_computer_color(int computerColor) { _computer_color = computerColor; }$/;" f class:Game
256 set_first_move Controller.cpp /^void Controller::set_first_move(int firstMove)$/;" f class:Controller
257 set_minimax_depth Controller.cpp /^void Controller::set_minimax_depth(int minimaxDepth)$/;" f class:Controller
258 set_minimax_depth Enemy.h /^ void set_minimax_depth(int minimaxDepth) { _minimax_depth = minimaxDepth; }$/;" f class:Enemy
259 set_minimax_depth Game.cpp /^void Game::set_minimax_depth(int minimaxDepth)$/;" f class:Game
260 set_player Game.cpp /^void Game::set_player(bool player)$/;" f class:Game
261 set_window Controller.cpp /^void Controller::set_window(Window *window)$/;" f class:Controller
262 special_keys Window.cpp /^void Window::special_keys(int key, int x, int y)$/;" f class:Window
263 stop Controller.cpp /^void Controller::stop()$/;" f class:Controller
264 t Board.h /^ Imp t[2]; \/\/t[i] representa o tabuleiro somente com as peças do jogador i$/;" m class:Board
265 think Game.cpp /^bool Game::think()$/;" f class:Game
266 timer_func Window.cpp /^void Window::timer_func(int key)$/;" f class:Window
267 to_comp Board.h /^ inline Board::Comp to_comp() {$/;" f class:Board
268 to_imp_comp Board.h /^ inline Board::ImpComp to_imp_comp(const Imp &t) {$/;" f class:Board
269 to_x MoveHistoryEntry.h /^ int to_x() { return _to_x; }$/;" f class:MoveHistoryEntry
270 to_y MoveHistoryEntry.h /^ int to_y() { return _to_y; }$/;" f class:MoveHistoryEntry
271 undo Controller.cpp /^void Controller::undo()$/;" f class:Controller
272 undo Enemy.h /^ virtual void undo(Board *board) {}$/;" f class:Enemy
273 undo Game.cpp /^void Game::undo() $/;" f class:Game
274 undo MinimaxEnemy.h /^ virtual void undo(Board *board) { $/;" f class:MinimaxEnemy
275 update_all Controller.cpp /^void Controller::update_all()$/;" f class:Controller
276 vert Board.cpp /^char horiz[8], vert[8], diag[2][15];$/;" v
277 vitorias LearningEnemy.h /^ unsigned int vitorias;$/;" m class:LearningEnemy
278 win Board.h /^ inline bool win(bool player) {$/;" f class:Board
279 window Window.cpp /^static Window *window = NULL;$/;" v file:
280 zt Session.vim /^normal! zt$/;" m
281 ~Board Board.h /^ ~Board() {}$/;" f class:Board
282 ~Controller Controller.cpp /^Controller::~Controller()$/;" f class:Controller
283 ~Enemy Enemy.h /^ virtual ~Enemy() {}$/;" f class:Enemy
284 ~Game Game.cpp /^Game::~Game()$/;" f class:Game
285 ~Window Window.cpp /^Window::~Window()$/;" f class:Window