1 #ifndef __RANDOM_ENEMY_H__
2 #define __RANDOM_ENEMY_H__
9 class RandomEnemy
: public Enemy
12 RandomEnemy(bool player
, int minimaxDepth
): Enemy(player
, minimaxDepth
) { srand((unsigned) time(NULL
)); }
13 void move(Board
*board
, int& fromX
, int& fromY
, int& toX
, int& toY
);