1 \x16\x13 Session.vim /^map
\x16\x13 \x16\e:w
\x16$/;" m
2 \x16\x13 Session.vim /^map!
\x16\x13 \x16\e:w
\x16$/;" m
3 \x16\x15 Session.vim /^inoremap
\x16\x15 \x16\au
\x16\x15$/;" m
4 !_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
5 !_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
6 !_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
7 !_TAG_PROGRAM_NAME Exuberant Ctags //
8 !_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
9 !_TAG_PROGRAM_VERSION 5.8 //
10 052l Session.vim /^normal! 052l$/;" m
11 <F9> Session.vim /^map <F9>
\x16\e:make
\x16$/;" m
12 <F9> Session.vim /^map! <F9>
\x16\e:make
\x16$/;" m
13 <Plug>NetrwBrowseX Session.vim /^nnoremap <silent> <Plug>NetrwBrowseX :call netrw#NetrwBrowseX(expand("
\x16<cWORD>"),0)
\x16$/;" m
14 Board Board.cpp /^Board::Board()$/;" f class:Board
15 Board Board.h /^class Board$/;" c
16 CHILD_WINDOW_PANEL_FIRST_MOVE_TITLE Window.cpp 19;" d file:
17 CHILD_WINDOW_POSITION_X Window.cpp 16;" d file:
18 CHILD_WINDOW_POSITION_Y Window.cpp 17;" d file:
19 CHILD_WINDOW_TITTLE Window.cpp 18;" d file:
20 COMPANY_NAME IA_private.h 13;" d
21 CPPFLAGS makefile /^CPPFLAGS = -Wall -g$/;" m
22 ControlFunc Window.cpp /^void ControlFunc(int id) { window->control_func(id); }$/;" f
23 Controller Controller.cpp /^Controller::Controller(Game *game)$/;" f class:Controller
24 Controller Controller.h /^class Controller$/;" c
27 Enemy Enemy.h /^ Enemy(bool player, int minimaxDepth): _player(player), _minimax_depth(minimaxDepth) {}$/;" f class:Enemy
28 Enemy Enemy.h /^class Enemy$/;" c
29 FILE_DESCRIPTION IA_private.h 15;" d
30 FILE_VERSION IA_private.h 14;" d
31 Game Game.cpp /^Game::Game()$/;" f class:Game
32 Game Game.h /^class Game$/;" c
33 IA_PRIVATE_H IA_private.h 5;" d
34 ID_COMPUTER_COLOR Window.cpp /^ ID_COMPUTER_COLOR,$/;" e enum:__anon1 file:
35 ID_FIRST_MOVE Window.cpp /^ ID_FIRST_MOVE,$/;" e enum:__anon1 file:
36 ID_MINIMAX_DEPTH Window.cpp /^ ID_MINIMAX_DEPTH = 0,$/;" e enum:__anon1 file:
37 ID_PLAY_BUTTON Window.cpp /^ ID_PLAY_BUTTON,$/;" e enum:__anon1 file:
38 ID_REDO_BUTTON Window.cpp /^ ID_REDO_BUTTON$/;" e enum:__anon1 file:
39 ID_STOP_BUTTON Window.cpp /^ ID_STOP_BUTTON,$/;" e enum:__anon1 file:
40 ID_UNDO_BUTTON Window.cpp /^ ID_UNDO_BUTTON,$/;" e enum:__anon1 file:
44 INTERNAL_NAME IA_private.h 16;" d
45 Imp Board.h /^ typedef std::bitset<64> Imp; $/;" t class:Board
46 KeyboardFunc Window.cpp /^void KeyboardFunc(unsigned char key, int x, int y) { window->keyboard_func(key, x, y); }$/;" f
47 LEGAL_COPYRIGHT IA_private.h 17;" d
48 LEGAL_TRADEMARKS IA_private.h 18;" d
49 LFLAGS makefile /^LFLAGS = -lglui -lglut -lGLU -lGL -g$/;" m
50 LOG_FILE Game.cpp 11;" d file:
51 MAIN_WINDOW_HEIGHT Window.cpp 11;" d file:
52 MAIN_WINDOW_POSITION_X Window.cpp 12;" d file:
53 MAIN_WINDOW_POSITION_Y Window.cpp 13;" d file:
54 MAIN_WINDOW_TITLE Window.cpp 14;" d file:
55 MAIN_WINDOW_WIDTH Window.cpp 10;" d file:
56 MAX_MOVES Game.cpp 13;" d file:
58 MouseFunc Window.cpp /^void MouseFunc(int button, int state, int x, int y) { window->mouse_func(button, state, x, y); }$/;" f
59 Move Board.h /^ typedef std::pair<char, char> Move; $/;" t class:Board
60 MoveHistoryEntry MoveHistoryEntry.cpp /^MoveHistoryEntry::MoveHistoryEntry() $/;" f class:MoveHistoryEntry
61 MoveHistoryEntry MoveHistoryEntry.cpp /^MoveHistoryEntry::MoveHistoryEntry(Board *board, int fromX, int fromY, int toX, int toY)$/;" f class:MoveHistoryEntry
62 MoveHistoryEntry MoveHistoryEntry.h /^class MoveHistoryEntry$/;" c
63 MoveList Board.h /^ typedef std::vector<Move> MoveList; \/\/Lista de movimentos$/;" t class:Board
64 OBJS makefile /^OBJS = Board.o Controller.o Game.o main.o Window.o MoveHistoryEntry.o Enemy.o RandomEnemy.o$/;" m
65 ORIGINAL_FILENAME IA_private.h 19;" d
66 PRODUCT_NAME IA_private.h 20;" d
67 PRODUCT_VERSION IA_private.h 21;" d
68 Q Session.vim /^map Q gq$/;" m
69 RandomEnemy RandomEnemy.h /^ RandomEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth) { srand((unsigned) time(NULL)); }$/;" f class:RandomEnemy
70 RandomEnemy RandomEnemy.h /^class RandomEnemy: public Enemy$/;" c
71 RenderScene Window.cpp /^void RenderScene(void) { window->render_scene(); }$/;" f
72 ReshapeFunc Window.cpp /^void ReshapeFunc(int width, int height) { window->reshape_func(width, height); }$/;" f
73 SessionLoad Session.vim /^let SessionLoad = 1$/;" v
74 SpecialKeys Window.cpp /^void SpecialKeys(int key, int x, int y) { window->special_keys(key, x, y); }$/;" f
75 TimerFunc Window.cpp /^void TimerFunc(int key) { window->timer_func(key); }$/;" f
76 VER_BUILD IA_private.h 12;" d
77 VER_MAJOR IA_private.h 9;" d
78 VER_MINOR IA_private.h 10;" d
79 VER_RELEASE IA_private.h 11;" d
80 VER_STRING IA_private.h 8;" d
81 Window Window.cpp /^Window::Window(int argc, char **argv, Controller *control)$/;" f class:Window
82 Window Window.h /^class Window$/;" c
83 _Button_redo Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
84 _Button_start Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
85 _Button_stop Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
86 _Button_undo Window.h /^ GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;" m class:Window
87 _RadioGroup_computerColor Window.h /^ GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;" m class:Window
88 _RadioGroup_firstMove Window.h /^ GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;" m class:Window
89 _Spinner_minimax Window.h /^ GLUI_Spinner *_Spinner_minimax;$/;" m class:Window
90 __ENEMY_H__ Enemy.h 2;" d
91 __IA_BOARD_H__ Board.h 2;" d
92 __IA_CONTROLLER_H__ Controller.h 2;" d
93 __IA_GAME_H__ Game.h 2;" d
94 __IA_MACROS_H__ common.h 2;" d
95 __IA_WINDOW_H__ Window.h 2;" d
96 __MOVE_HISTORY_ENTRY_H__ MoveHistoryEntry.h 2;" d
97 __RANDOM_ENEMY_H__ RandomEnemy.h 2;" d
98 _board Enemy.h /^ Board *_board;$/;" m class:Enemy
99 _board Game.h /^ Board *_board;$/;" m class:Game
100 _board MoveHistoryEntry.h /^ Board *_board;$/;" m class:MoveHistoryEntry
101 _computer_color Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
102 _computer_color Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
103 _control Window.h /^ Controller *_control;$/;" m class:Window
104 _current_move Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
105 _enemy Game.h /^ Enemy *_enemy[2];$/;" m class:Game
106 _first_move Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
107 _from_x MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
108 _from_y MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
109 _game Controller.h /^ Game *_game;$/;" m class:Controller
110 _has_highlight Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;" m class:Controller
111 _height Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
112 _highlight Controller.h /^ char _highlight[8][8], _piece[8][8];$/;" m class:Controller
113 _is_empty Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;" m class:Controller
114 _is_highlighted Controller.h /^ bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;" m class:Controller
115 _last_click_x Controller.h /^ int _last_click_x, _last_click_y;$/;" m class:Controller
116 _last_click_y Controller.h /^ int _last_click_x, _last_click_y;$/;" m class:Controller
117 _minimax_depth Enemy.h /^ int _minimax_depth;$/;" m class:Enemy
118 _minimax_depth Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
119 _minimax_depth Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
120 _move_count Game.h /^ int _move_count, _current_move, _computer_color, _minimax_depth;$/;" m class:Game
121 _move_history Game.h /^ MoveHistoryEntry *_move_history;$/;" m class:Game
122 _out Game.h /^ FILE *_out;$/;" m class:Game
123 _piece Controller.h /^ char _highlight[8][8], _piece[8][8];$/;" m class:Controller
124 _player Enemy.h /^ bool _player;$/;" m class:Enemy
125 _player Game.h /^ bool _player;$/;" m class:Game
126 _to_x MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
127 _to_y MoveHistoryEntry.h /^ int _from_x, _from_y, _to_x, _to_y;$/;" m class:MoveHistoryEntry
128 _width Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
129 _window Controller.h /^ Window *_window;$/;" m class:Controller
130 _window_id Window.h /^ int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;" m class:Window
131 board MoveHistoryEntry.h /^ Board *board() { return _board; }$/;" f class:MoveHistoryEntry
132 both Board.cpp /^static Board::Imp both;$/;" v file:
133 can_highlight Controller.cpp /^bool Controller::can_highlight(int x, int y)$/;" f class:Controller
134 can_move Game.cpp /^bool Game::can_move(int x, int y)$/;" f class:Game
135 can_redo Game.h /^ bool can_redo() { return _current_move <= _move_count; }$/;" f class:Game
136 can_undo Game.h /^ bool can_undo() { return _current_move > 1; }$/;" f class:Game
137 clear_highlight Controller.cpp /^void Controller::clear_highlight()$/;" f class:Controller
138 click Controller.cpp /^void Controller::click(int x, int y)$/;" f class:Controller
139 control_func Window.cpp /^void Window::control_func(int id)$/;" f class:Window
140 copy Board.h /^ Board *copy() {$/;" f class:Board
141 count Board.h /^ inline char count(int d, char i, char j) {$/;" f class:Board
142 diag Board.cpp /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m class:Board file:
143 diag Board.h /^ static char horiz[8], vert[8], diag[2][15];$/;" m class:Board
144 disable Window.cpp /^void Window::disable(const char *s)$/;" f class:Window
145 disable_all Window.cpp /^void Window::disable_all()$/;" f class:Window
146 display Window.cpp /^void Window::display()$/;" f class:Window
147 draw_circle Window.cpp /^void Window::draw_circle(int x, int y, int c)$/;" f class:Window
148 draw_square Window.cpp /^void Window::draw_square(int x, int y, int c)$/;" f class:Window
149 draw_tab Window.cpp /^void Window::draw_tab()$/;" f class:Window
150 draw_tab_bg Window.cpp /^void Window::draw_tab_bg()$/;" f class:Window
151 dx Board.cpp /^static char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1}; \/\/direções de movimento: vertical, horizontal e duas diagonais$/;" v file:
152 dy Board.cpp /^static char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1}; \/\/direções de movimento: vertical, horizontal e duas diagonais$/;" v file:
153 enable Window.cpp /^void Window::enable(const char *s)$/;" f class:Window
154 enable_all Window.cpp /^void Window::enable_all()$/;" f class:Window
155 fill_moves Game.cpp /^void Game::fill_moves(int x, int y, bool *to)$/;" f class:Game
156 fill_pieces Game.cpp /^void Game::fill_pieces(bool *isEmpty, char *piece)$/;" f class:Game
157 from_x MoveHistoryEntry.h /^ int from_x() { return _from_x; }$/;" f class:MoveHistoryEntry
158 from_y MoveHistoryEntry.h /^ int from_y() { return _from_y; }$/;" f class:MoveHistoryEntry
159 get Board.h /^ inline bool get(bool player, char i, char j) {$/;" f class:Board
160 get_last_move Game.cpp /^void Game::get_last_move(int& fromX, int &fromY, int& toX, int& toY)$/;" f class:Game
161 glui Window.h /^ GLUI *glui;$/;" m class:Window
162 gx Session.vim /^nmap gx <Plug>NetrwBrowseX$/;" m
163 highlight Controller.cpp /^int Controller::highlight(int x, int y)$/;" f class:Controller
164 horiz Board.cpp /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m class:Board file:
165 horiz Board.h /^ static char horiz[8], vert[8], diag[2][15];$/;" m class:Board
166 initial_position Board.cpp /^void Board::initial_position()$/;" f class:Board
167 is_empty Controller.cpp /^bool Controller::is_empty(int x, int y)$/;" f class:Controller
168 is_highlighted Controller.cpp /^bool Controller::is_highlighted(int x, int y)$/;" f class:Controller
169 keyboard_func Window.cpp /^void Window::keyboard_func(unsigned char key, int x, int y)$/;" f class:Window
170 load Controller.cpp /^void Controller::load(FILE *in)$/;" f class:Controller
171 load Game.cpp /^void Game::load(FILE *in)$/;" f class:Game
172 main main.cpp /^int main(int argc, char **argv)$/;" f
173 main_loop Window.cpp /^void Window::main_loop()$/;" f class:Window
174 mouse_func Window.cpp /^void Window::mouse_func(int button, int state, int x, int y)$/;" f class:Window
175 move Board.h /^ inline void move(bool player, Move move) {$/;" f class:Board
176 move Game.cpp /^void Game::move(int fromX, int fromY, int toX, int toY)$/;" f class:Game
177 move RandomEnemy.cpp /^void RandomEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;" f class:RandomEnemy
178 moves Board.cpp /^void Board::moves(bool player, int fromX, int fromY, MoveList &to)$/;" f class:Board
179 operator = MoveHistoryEntry.cpp /^const MoveHistoryEntry& MoveHistoryEntry::operator=(const MoveHistoryEntry& entry)$/;" f class:MoveHistoryEntry
180 piece Controller.cpp /^int Controller::piece(int x, int y)$/;" f class:Controller
181 play Controller.cpp /^void Controller::play()$/;" f class:Controller
182 redo Controller.cpp /^void Controller::redo()$/;" f class:Controller
183 redo Game.cpp /^void Game::redo()$/;" f class:Game
184 render_scene Window.cpp /^void Window::render_scene(void)$/;" f class:Window
187 repbc common.h 10;" d
191 reshape_func Window.cpp /^void Window::reshape_func(int width, int height)$/;" f class:Window
192 s:cpo_save Session.vim /^let s:cpo_save=&cpo$/;" v
193 s:l Session.vim /^let s:l = 12 - ((11 * winheight(0) + 26) \/ 53)$/;" v
194 s:so_save Session.vim /^let s:so_save = &so | let s:siso_save = &siso | set so=0 siso=0$/;" v
195 s:sx Session.vim /^let s:sx = expand("<sfile>:p:r")."x.vim"$/;" v
196 s:wipebuf Session.vim /^ let s:wipebuf = bufnr('%')$/;" v
197 set Board.h /^ inline void set(bool player, char i, char j, bool val = true) {$/;" f class:Board
198 set Game.cpp /^void Game::set(MoveHistoryEntry entry) {$/;" f class:Game
199 set_computer_color Controller.cpp /^void Controller::set_computer_color(int computerColor)$/;" f class:Controller
200 set_computer_color Game.h /^ void set_computer_color(int computerColor) { _computer_color = computerColor; }$/;" f class:Game
201 set_first_move Controller.cpp /^void Controller::set_first_move(int firstMove)$/;" f class:Controller
202 set_minimax_depth Controller.cpp /^void Controller::set_minimax_depth(int minimaxDepth)$/;" f class:Controller
203 set_minimax_depth Enemy.h /^ void set_minimax_depth(int minimaxDepth) { _minimax_depth = minimaxDepth; }$/;" f class:Enemy
204 set_player Game.cpp /^void Game::set_player(bool player)$/;" f class:Game
205 set_window Controller.cpp /^void Controller::set_window(Window *window)$/;" f class:Controller
206 special_keys Window.cpp /^void Window::special_keys(int key, int x, int y)$/;" f class:Window
207 stop Controller.cpp /^void Controller::stop()$/;" f class:Controller
208 t Board.h /^ Imp t[2]; \/\/t[i] representa o tabuleiro somente com as peças do jogador i$/;" m class:Board
209 think Game.cpp /^bool Game::think()$/;" f class:Game
210 timer_func Window.cpp /^void Window::timer_func(int key)$/;" f class:Window
211 to_x MoveHistoryEntry.h /^ int to_x() { return _to_x; }$/;" f class:MoveHistoryEntry
212 to_y MoveHistoryEntry.h /^ int to_y() { return _to_y; }$/;" f class:MoveHistoryEntry
213 undo Controller.cpp /^void Controller::undo()$/;" f class:Controller
214 undo Game.cpp /^void Game::undo() $/;" f class:Game
215 update_all Controller.cpp /^void Controller::update_all()$/;" f class:Controller
216 vert Board.cpp /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m class:Board file:
217 vert Board.h /^ static char horiz[8], vert[8], diag[2][15];$/;" m class:Board
218 window Window.cpp /^static Window *window = NULL;$/;" v file:
219 zt Session.vim /^normal! zt$/;" m
220 ~Board Board.cpp /^Board::~Board()$/;" f class:Board
221 ~Controller Controller.cpp /^Controller::~Controller()$/;" f class:Controller
222 ~Enemy Enemy.h /^ virtual ~Enemy() {}$/;" f class:Enemy
223 ~Game Game.cpp /^Game::~Game()$/;" f class:Game
224 ~Window Window.cpp /^Window::~Window()$/;" f class:Window