randomEnemy funcionando
[xYpjg3TdSw.git] / migrando / tags
blob1bad2eb11ea59ee83fcee437284378d2d97de602
1 \x16\x13      Session.vim     /^map \x16\x13 \x16\e:w\x16$/;"      m
2 \x16\x13      Session.vim     /^map! \x16\x13 \x16\e:w\x16$/;"     m
3 \x16\x15      Session.vim     /^inoremap \x16\x15 \x16\au\x16\x15$/;" m
4 !_TAG_FILE_FORMAT       2       /extended format; --format=1 will not append ;" to lines/
5 !_TAG_FILE_SORTED       1       /0=unsorted, 1=sorted, 2=foldcase/
6 !_TAG_PROGRAM_AUTHOR    Darren Hiebert  /dhiebert@users.sourceforge.net/
7 !_TAG_PROGRAM_NAME      Exuberant Ctags //
8 !_TAG_PROGRAM_URL       http://ctags.sourceforge.net    /official site/
9 !_TAG_PROGRAM_VERSION   5.8     //
10 052l    Session.vim     /^normal! 052l$/;"      m
11 <F9>    Session.vim     /^map <F9> \x16\e:make\x16$/;" m
12 <F9>    Session.vim     /^map! <F9> \x16\e:make\x16$/;"        m
13 <Plug>NetrwBrowseX      Session.vim     /^nnoremap <silent> <Plug>NetrwBrowseX :call netrw#NetrwBrowseX(expand("\x16<cWORD>"),0)\x16$/;"      m
14 Board   Board.cpp       /^Board::Board()$/;"    f       class:Board
15 Board   Board.h /^class Board$/;"       c
16 CHILD_WINDOW_PANEL_FIRST_MOVE_TITLE     Window.cpp      19;"    d       file:
17 CHILD_WINDOW_POSITION_X Window.cpp      16;"    d       file:
18 CHILD_WINDOW_POSITION_Y Window.cpp      17;"    d       file:
19 CHILD_WINDOW_TITTLE     Window.cpp      18;"    d       file:
20 COMPANY_NAME    IA_private.h    13;"    d
21 CPPFLAGS        makefile        /^CPPFLAGS = -Wall -g$/;"       m
22 ControlFunc     Window.cpp      /^void ControlFunc(int id) { window->control_func(id); }$/;"    f
23 Controller      Controller.cpp  /^Controller::Controller(Game *game)$/;"        f       class:Controller
24 Controller      Controller.h    /^class Controller$/;"  c
25 DIAG0   Board.h 10;"    d
26 DIAG1   Board.h 11;"    d
27 Enemy   Enemy.h /^      Enemy(bool player, int minimaxDepth): _player(player), _minimax_depth(minimaxDepth) {}$/;"      f       class:Enemy
28 Enemy   Enemy.h /^class Enemy$/;"       c
29 FILE_DESCRIPTION        IA_private.h    15;"    d
30 FILE_VERSION    IA_private.h    14;"    d
31 Game    Game.cpp        /^Game::Game()$/;"      f       class:Game
32 Game    Game.h  /^class Game$/;"        c
33 IA_PRIVATE_H    IA_private.h    5;"     d
34 ID_COMPUTER_COLOR       Window.cpp      /^  ID_COMPUTER_COLOR,$/;"      e       enum:__anon1    file:
35 ID_FIRST_MOVE   Window.cpp      /^  ID_FIRST_MOVE,$/;"  e       enum:__anon1    file:
36 ID_MINIMAX_DEPTH        Window.cpp      /^  ID_MINIMAX_DEPTH = 0,$/;"   e       enum:__anon1    file:
37 ID_PLAY_BUTTON  Window.cpp      /^  ID_PLAY_BUTTON,$/;" e       enum:__anon1    file:
38 ID_REDO_BUTTON  Window.cpp      /^      ID_REDO_BUTTON$/;"      e       enum:__anon1    file:
39 ID_STOP_BUTTON  Window.cpp      /^  ID_STOP_BUTTON,$/;" e       enum:__anon1    file:
40 ID_UNDO_BUTTON  Window.cpp      /^      ID_UNDO_BUTTON,$/;"     e       enum:__anon1    file:
41 INDEX   common.h        13;"    d
42 INDEX_X Enemy.h 4;"     d
43 INDEX_Y Enemy.h 5;"     d
44 INTERNAL_NAME   IA_private.h    16;"    d
45 Imp     Board.h /^  typedef std::bitset<64> Imp; $/;"   t       class:Board
46 KeyboardFunc    Window.cpp      /^void KeyboardFunc(unsigned char key, int x, int y) { window->keyboard_func(key, x, y); }$/;"  f
47 LEGAL_COPYRIGHT IA_private.h    17;"    d
48 LEGAL_TRADEMARKS        IA_private.h    18;"    d
49 LFLAGS  makefile        /^LFLAGS = -lglui -lglut -lGLU -lGL -g$/;"      m
50 LOG_FILE        Game.cpp        11;"    d       file:
51 MAIN_WINDOW_HEIGHT      Window.cpp      11;"    d       file:
52 MAIN_WINDOW_POSITION_X  Window.cpp      12;"    d       file:
53 MAIN_WINDOW_POSITION_Y  Window.cpp      13;"    d       file:
54 MAIN_WINDOW_TITLE       Window.cpp      14;"    d       file:
55 MAIN_WINDOW_WIDTH       Window.cpp      10;"    d       file:
56 MAX_MOVES       Game.cpp        13;"    d       file:
57 MIN     common.h        4;"     d
58 MouseFunc       Window.cpp      /^void MouseFunc(int button, int state, int x, int y) { window->mouse_func(button, state, x, y); }$/;"  f
59 Move    Board.h /^  typedef std::pair<char, char> Move; $/;"    t       class:Board
60 MoveHistoryEntry        MoveHistoryEntry.cpp    /^MoveHistoryEntry::MoveHistoryEntry() $/;"     f       class:MoveHistoryEntry
61 MoveHistoryEntry        MoveHistoryEntry.cpp    /^MoveHistoryEntry::MoveHistoryEntry(Board *board, int fromX, int fromY, int toX, int toY)$/;"  f       class:MoveHistoryEntry
62 MoveHistoryEntry        MoveHistoryEntry.h      /^class MoveHistoryEntry$/;"    c
63 MoveList        Board.h /^  typedef std::vector<Move> MoveList; \/\/Lista de movimentos$/;"     t       class:Board
64 OBJS    makefile        /^OBJS = Board.o Controller.o Game.o main.o Window.o MoveHistoryEntry.o Enemy.o RandomEnemy.o$/;"       m
65 ORIGINAL_FILENAME       IA_private.h    19;"    d
66 PRODUCT_NAME    IA_private.h    20;"    d
67 PRODUCT_VERSION IA_private.h    21;"    d
68 Q       Session.vim     /^map Q gq$/;"  m
69 RandomEnemy     RandomEnemy.h   /^      RandomEnemy(bool player, int minimaxDepth): Enemy(player, minimaxDepth) { srand((unsigned) time(NULL)); }$/;"   f       class:RandomEnemy
70 RandomEnemy     RandomEnemy.h   /^class RandomEnemy: public Enemy$/;"   c
71 RenderScene     Window.cpp      /^void RenderScene(void) { window->render_scene(); }$/;"        f
72 ReshapeFunc     Window.cpp      /^void ReshapeFunc(int width, int height) { window->reshape_func(width, height); }$/;"  f
73 SessionLoad     Session.vim     /^let SessionLoad = 1$/;"       v
74 SpecialKeys     Window.cpp      /^void SpecialKeys(int key, int x, int y) { window->special_keys(key, x, y); }$/;"      f
75 TimerFunc       Window.cpp      /^void TimerFunc(int key) { window->timer_func(key); }$/;"      f
76 VER_BUILD       IA_private.h    12;"    d
77 VER_MAJOR       IA_private.h    9;"     d
78 VER_MINOR       IA_private.h    10;"    d
79 VER_RELEASE     IA_private.h    11;"    d
80 VER_STRING      IA_private.h    8;"     d
81 Window  Window.cpp      /^Window::Window(int argc, char **argv, Controller *control)$/;"        f       class:Window
82 Window  Window.h        /^class Window$/;"      c
83 _Button_redo    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
84 _Button_start   Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
85 _Button_stop    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
86 _Button_undo    Window.h        /^  GLUI_Button *_Button_start, *_Button_stop, *_Button_undo, *_Button_redo;$/;"        m       class:Window
87 _RadioGroup_computerColor       Window.h        /^  GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;"     m       class:Window
88 _RadioGroup_firstMove   Window.h        /^  GLUI_RadioGroup *_RadioGroup_firstMove, *_RadioGroup_computerColor;$/;"     m       class:Window
89 _Spinner_minimax        Window.h        /^  GLUI_Spinner *_Spinner_minimax;$/;" m       class:Window
90 __ENEMY_H__     Enemy.h 2;"     d
91 __IA_BOARD_H__  Board.h 2;"     d
92 __IA_CONTROLLER_H__     Controller.h    2;"     d
93 __IA_GAME_H__   Game.h  2;"     d
94 __IA_MACROS_H__ common.h        2;"     d
95 __IA_WINDOW_H__ Window.h        2;"     d
96 __MOVE_HISTORY_ENTRY_H__        MoveHistoryEntry.h      2;"     d
97 __RANDOM_ENEMY_H__      RandomEnemy.h   2;"     d
98 _board  Enemy.h /^      Board *_board;$/;"      m       class:Enemy
99 _board  Game.h  /^  Board *_board;$/;"  m       class:Game
100 _board  MoveHistoryEntry.h      /^      Board *_board;$/;"      m       class:MoveHistoryEntry
101 _computer_color Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
102 _computer_color Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
103 _control        Window.h        /^  Controller *_control;$/;"   m       class:Window
104 _current_move   Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
105 _enemy  Game.h  /^      Enemy *_enemy[2];$/;"   m       class:Game
106 _first_move     Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
107 _from_x MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
108 _from_y MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
109 _game   Controller.h    /^  Game *_game;$/;"    m       class:Controller
110 _has_highlight  Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;"    m       class:Controller
111 _height Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
112 _highlight      Controller.h    /^  char _highlight[8][8], _piece[8][8];$/;"    m       class:Controller
113 _is_empty       Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;"    m       class:Controller
114 _is_highlighted Controller.h    /^  bool _is_highlighted[8][8], _is_empty[8][8], _has_highlight;$/;"    m       class:Controller
115 _last_click_x   Controller.h    /^  int _last_click_x, _last_click_y;$/;"       m       class:Controller
116 _last_click_y   Controller.h    /^  int _last_click_x, _last_click_y;$/;"       m       class:Controller
117 _minimax_depth  Enemy.h /^      int _minimax_depth;$/;" m       class:Enemy
118 _minimax_depth  Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
119 _minimax_depth  Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
120 _move_count     Game.h  /^      int _move_count, _current_move, _computer_color, _minimax_depth;$/;"    m       class:Game
121 _move_history   Game.h  /^      MoveHistoryEntry *_move_history;$/;"    m       class:Game
122 _out    Game.h  /^      FILE *_out;$/;" m       class:Game
123 _piece  Controller.h    /^  char _highlight[8][8], _piece[8][8];$/;"    m       class:Controller
124 _player Enemy.h /^      bool _player;$/;"       m       class:Enemy
125 _player Game.h  /^  bool _player;$/;"   m       class:Game
126 _to_x   MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
127 _to_y   MoveHistoryEntry.h      /^      int _from_x, _from_y, _to_x, _to_y;$/;" m       class:MoveHistoryEntry
128 _width  Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
129 _window Controller.h    /^  Window *_window;$/;"        m       class:Controller
130 _window_id      Window.h        /^  int _window_id, _first_move, _computer_color, _minimax_depth, _width, _height;$/;"  m       class:Window
131 board   MoveHistoryEntry.h      /^      Board *board() { return _board; }$/;"   f       class:MoveHistoryEntry
132 both    Board.cpp       /^static Board::Imp both;$/;"   v       file:
133 can_highlight   Controller.cpp  /^bool Controller::can_highlight(int x, int y)$/;"      f       class:Controller
134 can_move        Game.cpp        /^bool Game::can_move(int x, int y)$/;" f       class:Game
135 can_redo        Game.h  /^      bool can_redo() { return _current_move <= _move_count; }$/;"    f       class:Game
136 can_undo        Game.h  /^      bool can_undo() { return _current_move > 1; }$/;"       f       class:Game
137 clear_highlight Controller.cpp  /^void Controller::clear_highlight()$/;"        f       class:Controller
138 click   Controller.cpp  /^void Controller::click(int x, int y)$/;"      f       class:Controller
139 control_func    Window.cpp      /^void Window::control_func(int id)$/;" f       class:Window
140 copy    Board.h /^      Board *copy() {$/;"     f       class:Board
141 count   Board.h /^  inline char count(int d, char i, char j) {$/;"      f       class:Board
142 diag    Board.cpp       /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m       class:Board     file:
143 diag    Board.h /^  static char horiz[8], vert[8], diag[2][15];$/;"     m       class:Board
144 disable Window.cpp      /^void Window::disable(const char *s)$/;"       f       class:Window
145 disable_all     Window.cpp      /^void Window::disable_all()$/;"        f       class:Window
146 display Window.cpp      /^void Window::display()$/;"    f       class:Window
147 draw_circle     Window.cpp      /^void Window::draw_circle(int x, int y, int c)$/;"     f       class:Window
148 draw_square     Window.cpp      /^void Window::draw_square(int x, int y, int c)$/;"     f       class:Window
149 draw_tab        Window.cpp      /^void Window::draw_tab()$/;"   f       class:Window
150 draw_tab_bg     Window.cpp      /^void Window::draw_tab_bg()$/;"        f       class:Window
151 dx      Board.cpp       /^static char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1}; \/\/direções de movimento: vertical, horizontal e duas diagonais$/;"   v       file:
152 dy      Board.cpp       /^static char dx[] = {0, 1, 1, 1}, dy[] = {1, 0, 1, -1}; \/\/direções de movimento: vertical, horizontal e duas diagonais$/;"   v       file:
153 enable  Window.cpp      /^void Window::enable(const char *s)$/;"        f       class:Window
154 enable_all      Window.cpp      /^void Window::enable_all()$/;" f       class:Window
155 fill_moves      Game.cpp        /^void Game::fill_moves(int x, int y, bool *to)$/;"     f       class:Game
156 fill_pieces     Game.cpp        /^void Game::fill_pieces(bool *isEmpty, char *piece)$/;"        f       class:Game
157 from_x  MoveHistoryEntry.h      /^      int from_x() { return _from_x; }$/;"    f       class:MoveHistoryEntry
158 from_y  MoveHistoryEntry.h      /^      int from_y() { return _from_y; }$/;"    f       class:MoveHistoryEntry
159 get     Board.h /^  inline bool get(bool player, char i, char j) {$/;"  f       class:Board
160 get_last_move   Game.cpp        /^void Game::get_last_move(int& fromX, int &fromY, int& toX, int& toY)$/;"      f       class:Game
161 glui    Window.h        /^  GLUI *glui;$/;"     m       class:Window
162 gx      Session.vim     /^nmap gx <Plug>NetrwBrowseX$/;"        m
163 highlight       Controller.cpp  /^int Controller::highlight(int x, int y)$/;"   f       class:Controller
164 horiz   Board.cpp       /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m       class:Board     file:
165 horiz   Board.h /^  static char horiz[8], vert[8], diag[2][15];$/;"     m       class:Board
166 initial_position        Board.cpp       /^void Board::initial_position()$/;"    f       class:Board
167 is_empty        Controller.cpp  /^bool Controller::is_empty(int x, int y)$/;"   f       class:Controller
168 is_highlighted  Controller.cpp  /^bool Controller::is_highlighted(int x, int y)$/;"     f       class:Controller
169 keyboard_func   Window.cpp      /^void Window::keyboard_func(unsigned char key, int x, int y)$/;"       f       class:Window
170 load    Controller.cpp  /^void Controller::load(FILE *in)$/;"   f       class:Controller
171 load    Game.cpp        /^void Game::load(FILE *in)$/;" f       class:Game
172 main    main.cpp        /^int main(int argc, char **argv)$/;"   f
173 main_loop       Window.cpp      /^void Window::main_loop()$/;"  f       class:Window
174 mouse_func      Window.cpp      /^void Window::mouse_func(int button, int state, int x, int y)$/;"      f       class:Window
175 move    Board.h /^              inline void move(bool player, Move move) {$/;"  f       class:Board
176 move    Game.cpp        /^void Game::move(int fromX, int fromY, int toX, int toY)$/;"   f       class:Game
177 move    RandomEnemy.cpp /^void RandomEnemy::move(Board *board, int& fromX, int& fromY, int& toX, int& toY)$/;"  f       class:RandomEnemy
178 moves   Board.cpp       /^void Board::moves(bool player, int fromX, int fromY, MoveList &to)$/;"        f       class:Board
179 operator =      MoveHistoryEntry.cpp    /^const MoveHistoryEntry& MoveHistoryEntry::operator=(const MoveHistoryEntry& entry)$/;"        f       class:MoveHistoryEntry
180 piece   Controller.cpp  /^int Controller::piece(int x, int y)$/;"       f       class:Controller
181 play    Controller.cpp  /^void Controller::play()$/;"   f       class:Controller
182 redo    Controller.cpp  /^void Controller::redo()$/;"   f       class:Controller
183 redo    Game.cpp        /^void Game::redo()$/;" f       class:Game
184 render_scene    Window.cpp      /^void Window::render_scene(void)$/;"   f       class:Window
185 rep     common.h        6;"     d
186 repb    common.h        9;"     d
187 repbc   common.h        10;"    d
188 repbe   common.h        8;"     d
189 repi    common.h        7;"     d
190 reps    common.h        11;"    d
191 reshape_func    Window.cpp      /^void Window::reshape_func(int width, int height)$/;"  f       class:Window
192 s:cpo_save      Session.vim     /^let s:cpo_save=&cpo$/;"       v
193 s:l     Session.vim     /^let s:l = 12 - ((11 * winheight(0) + 26) \/ 53)$/;"   v
194 s:so_save       Session.vim     /^let s:so_save = &so | let s:siso_save = &siso | set so=0 siso=0$/;"   v
195 s:sx    Session.vim     /^let s:sx = expand("<sfile>:p:r")."x.vim"$/;"  v
196 s:wipebuf       Session.vim     /^  let s:wipebuf = bufnr('%')$/;"      v
197 set     Board.h /^  inline void set(bool player, char i, char j, bool val = true) {$/;" f       class:Board
198 set     Game.cpp        /^void Game::set(MoveHistoryEntry entry) {$/;"  f       class:Game
199 set_computer_color      Controller.cpp  /^void Controller::set_computer_color(int computerColor)$/;"    f       class:Controller
200 set_computer_color      Game.h  /^      void set_computer_color(int computerColor) { _computer_color = computerColor; }$/;"     f       class:Game
201 set_first_move  Controller.cpp  /^void Controller::set_first_move(int firstMove)$/;"    f       class:Controller
202 set_minimax_depth       Controller.cpp  /^void Controller::set_minimax_depth(int minimaxDepth)$/;"      f       class:Controller
203 set_minimax_depth       Enemy.h /^      void set_minimax_depth(int minimaxDepth) { _minimax_depth = minimaxDepth; }$/;" f       class:Enemy
204 set_player      Game.cpp        /^void Game::set_player(bool player)$/;"        f       class:Game
205 set_window      Controller.cpp  /^void Controller::set_window(Window *window)$/;"       f       class:Controller
206 special_keys    Window.cpp      /^void Window::special_keys(int key, int x, int y)$/;"  f       class:Window
207 stop    Controller.cpp  /^void Controller::stop()$/;"   f       class:Controller
208 t       Board.h /^  Imp t[2]; \/\/t[i] representa o tabuleiro somente com as peças do jogador i$/;"     m       class:Board
209 think   Game.cpp        /^bool Game::think()$/;"        f       class:Game
210 timer_func      Window.cpp      /^void Window::timer_func(int key)$/;"  f       class:Window
211 to_x    MoveHistoryEntry.h      /^      int to_x()   { return _to_x; }$/;"      f       class:MoveHistoryEntry
212 to_y    MoveHistoryEntry.h      /^      int to_y()   { return _to_y; }$/;"      f       class:MoveHistoryEntry
213 undo    Controller.cpp  /^void Controller::undo()$/;"   f       class:Controller
214 undo    Game.cpp        /^void Game::undo() $/;"        f       class:Game
215 update_all      Controller.cpp  /^void Controller::update_all()$/;"     f       class:Controller
216 vert    Board.cpp       /^char Board::horiz[8], Board::vert[8], Board::diag[2][15];$/;" m       class:Board     file:
217 vert    Board.h /^  static char horiz[8], vert[8], diag[2][15];$/;"     m       class:Board
218 window  Window.cpp      /^static Window *window = NULL;$/;"     v       file:
219 zt      Session.vim     /^normal! zt$/;"        m
220 ~Board  Board.cpp       /^Board::~Board()$/;"   f       class:Board
221 ~Controller     Controller.cpp  /^Controller::~Controller()$/;" f       class:Controller
222 ~Enemy  Enemy.h /^      virtual ~Enemy() {}$/;" f       class:Enemy
223 ~Game   Game.cpp        /^Game::~Game()$/;"     f       class:Game
224 ~Window Window.cpp      /^Window::~Window()$/;" f       class:Window