[Test] Added tests for CUtil::SplitParams
[xbmc.git] / xbmc / windowing / X11 / WinSystemX11GLContext.cpp
blob44ddb898567a99c81f0f6ade3afac3eb164032c5
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #include "WinSystemX11GLContext.h"
11 #include "GLContextEGL.h"
12 #include "OptionalsReg.h"
13 #include "ServiceBroker.h"
14 #include "VideoSyncOML.h"
15 #include "X11DPMSSupport.h"
16 #include "application/AppParams.h"
17 #include "application/ApplicationComponents.h"
18 #include "application/ApplicationSkinHandling.h"
19 #include "cores/RetroPlayer/process/X11/RPProcessInfoX11.h"
20 #include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGL.h"
21 #include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
22 #include "cores/VideoPlayer/Process/X11/ProcessInfoX11.h"
23 #include "cores/VideoPlayer/VideoReferenceClock.h"
24 #include "cores/VideoPlayer/VideoRenderers/LinuxRendererGL.h"
25 #include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
26 #include "guilib/DispResource.h"
27 #include "rendering/gl/ScreenshotSurfaceGL.h"
28 #include "windowing/GraphicContext.h"
29 #include "windowing/WindowSystemFactory.h"
31 #include <memory>
32 #include <mutex>
33 #include <vector>
35 #include <X11/Xlib.h>
36 #include <X11/Xutil.h>
38 using namespace KODI;
39 using namespace KODI::WINDOWING::X11;
42 void CWinSystemX11GLContext::Register()
44 KODI::WINDOWING::CWindowSystemFactory::RegisterWindowSystem(CreateWinSystem, "x11");
47 std::unique_ptr<CWinSystemBase> CWinSystemX11GLContext::CreateWinSystem()
49 return std::make_unique<CWinSystemX11GLContext>();
52 CWinSystemX11GLContext::~CWinSystemX11GLContext()
54 delete m_pGLContext;
57 void CWinSystemX11GLContext::PresentRenderImpl(bool rendered)
59 if (rendered)
60 m_pGLContext->SwapBuffers();
62 if (m_delayDispReset && m_dispResetTimer.IsTimePast())
64 m_delayDispReset = false;
65 std::unique_lock<CCriticalSection> lock(m_resourceSection);
66 // tell any shared resources
67 for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
68 (*i)->OnResetDisplay();
72 void CWinSystemX11GLContext::SetVSyncImpl(bool enable)
74 m_pGLContext->SetVSync(enable);
77 bool CWinSystemX11GLContext::IsExtSupported(const char* extension) const
79 if(strncmp(extension, m_pGLContext->ExtPrefix().c_str(), 4) != 0)
80 return CRenderSystemGL::IsExtSupported(extension);
82 return m_pGLContext->IsExtSupported(extension);
85 XID CWinSystemX11GLContext::GetWindow() const
87 return GLXGetWindow(m_pGLContext);
90 void* CWinSystemX11GLContext::GetGlxContext() const
92 return GLXGetContext(m_pGLContext);
95 EGLDisplay CWinSystemX11GLContext::GetEGLDisplay() const
97 return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglDisplay;
100 EGLSurface CWinSystemX11GLContext::GetEGLSurface() const
102 return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglSurface;
105 EGLContext CWinSystemX11GLContext::GetEGLContext() const
107 return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglContext;
110 EGLConfig CWinSystemX11GLContext::GetEGLConfig() const
112 return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglConfig;
115 bool CWinSystemX11GLContext::SetWindow(int width, int height, bool fullscreen, const std::string &output, int *winstate)
117 int newwin = 0;
119 CWinSystemX11::SetWindow(width, height, fullscreen, output, &newwin);
120 if (newwin)
122 RefreshGLContext(m_currentOutput.compare(output) != 0);
123 XSync(m_dpy, False);
124 CServiceBroker::GetWinSystem()->GetGfxContext().Clear(0);
125 CServiceBroker::GetWinSystem()->GetGfxContext().Flip(true, false);
126 ResetVSync();
128 m_windowDirty = false;
129 m_bIsInternalXrr = false;
131 if (!m_delayDispReset)
133 std::unique_lock<CCriticalSection> lock(m_resourceSection);
134 // tell any shared resources
135 for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
136 (*i)->OnResetDisplay();
139 return true;
142 bool CWinSystemX11GLContext::CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res)
144 if(!CWinSystemX11::CreateNewWindow(name, fullScreen, res))
145 return false;
147 m_pGLContext->QueryExtensions();
148 return true;
151 bool CWinSystemX11GLContext::ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop)
153 m_newGlContext = false;
154 CWinSystemX11::ResizeWindow(newWidth, newHeight, newLeft, newTop);
155 CRenderSystemGL::ResetRenderSystem(newWidth, newHeight);
157 if (m_newGlContext)
159 auto& components = CServiceBroker::GetAppComponents();
160 const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
161 appSkin->ReloadSkin();
164 return true;
167 void CWinSystemX11GLContext::FinishWindowResize(int newWidth, int newHeight)
169 m_newGlContext = false;
170 CWinSystemX11::FinishWindowResize(newWidth, newHeight);
171 CRenderSystemGL::ResetRenderSystem(newWidth, newHeight);
173 if (m_newGlContext)
175 auto& components = CServiceBroker::GetAppComponents();
176 const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
177 appSkin->ReloadSkin();
181 bool CWinSystemX11GLContext::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays)
183 m_newGlContext = false;
184 CWinSystemX11::SetFullScreen(fullScreen, res, blankOtherDisplays);
185 CRenderSystemGL::ResetRenderSystem(res.iWidth, res.iHeight);
187 if (m_newGlContext)
189 auto& components = CServiceBroker::GetAppComponents();
190 const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
191 appSkin->ReloadSkin();
194 return true;
197 bool CWinSystemX11GLContext::DestroyWindowSystem()
199 if (m_pGLContext)
200 m_pGLContext->Destroy();
201 return CWinSystemX11::DestroyWindowSystem();
204 bool CWinSystemX11GLContext::DestroyWindow()
206 if (m_pGLContext)
207 m_pGLContext->Detach();
208 return CWinSystemX11::DestroyWindow();
211 XVisualInfo* CWinSystemX11GLContext::GetVisual()
213 int count = 0;
214 XVisualInfo vTemplate;
215 XVisualInfo *visual = nullptr;
217 int vMask = VisualScreenMask | VisualDepthMask | VisualClassMask;
219 vTemplate.screen = m_screen;
220 vTemplate.depth = 24;
221 vTemplate.c_class = TrueColor;
223 visual = XGetVisualInfo(m_dpy, vMask, &vTemplate, &count);
225 if (!visual)
227 vTemplate.depth = 30;
228 visual = XGetVisualInfo(m_dpy, vMask, &vTemplate, &count);
231 return visual;
234 bool CWinSystemX11GLContext::RefreshGLContext(bool force)
236 bool success = false;
237 if (m_pGLContext)
239 if (force)
241 auto& components = CServiceBroker::GetAppComponents();
242 const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
243 appSkin->UnloadSkin();
244 CRenderSystemGL::DestroyRenderSystem();
246 success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
247 if (!success)
249 success = m_pGLContext->CreatePB();
250 m_newGlContext = true;
252 if (force)
253 CRenderSystemGL::InitRenderSystem();
254 return success;
257 m_dpms = std::make_shared<CX11DPMSSupport>();
258 VIDEOPLAYER::CProcessInfoX11::Register();
259 RETRO::CRPProcessInfoX11::Register();
260 RETRO::CRPProcessInfoX11::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGL);
261 CDVDFactoryCodec::ClearHWAccels();
262 VIDEOPLAYER::CRendererFactory::ClearRenderer();
263 CLinuxRendererGL::Register();
265 CScreenshotSurfaceGL::Register();
267 std::string gpuvendor;
268 const char* vend = (const char*) glGetString(GL_VENDOR);
269 if (vend)
270 gpuvendor = vend;
271 std::transform(gpuvendor.begin(), gpuvendor.end(), gpuvendor.begin(), ::tolower);
272 bool isNvidia = (gpuvendor.compare(0, 6, "nvidia") == 0);
273 bool isIntel = (gpuvendor.compare(0, 5, "intel") == 0);
275 std::string_view gli = CServiceBroker::GetAppParams()->GetGlInterface();
277 if (gli != "glx")
279 m_pGLContext = new CGLContextEGL(m_dpy, EGL_OPENGL_API);
280 success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
281 if (success)
283 if (!isNvidia)
285 m_vaapiProxy.reset(VaapiProxyCreate());
286 VaapiProxyConfig(m_vaapiProxy.get(), GetDisplay(),
287 static_cast<CGLContextEGL*>(m_pGLContext)->m_eglDisplay);
288 bool general = false;
289 bool deepColor = false;
290 VAAPIRegisterRenderGL(m_vaapiProxy.get(), general, deepColor);
291 if (general)
293 VAAPIRegister(m_vaapiProxy.get(), deepColor);
294 return true;
296 if (isIntel || gli == "egl")
297 return true;
300 else if (gli == "egl-pb")
302 success = m_pGLContext->CreatePB();
303 if (success)
304 return true;
308 delete m_pGLContext;
310 // fallback for vdpau
311 m_pGLContext = GLXContextCreate(m_dpy);
312 success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
313 if (success)
315 VDPAURegister();
316 VDPAURegisterRender();
318 return success;
321 std::unique_ptr<CVideoSync> CWinSystemX11GLContext::GetVideoSync(CVideoReferenceClock* clock)
323 std::unique_ptr<CVideoSync> pVSync;
325 if (dynamic_cast<CGLContextEGL*>(m_pGLContext))
327 pVSync = std::make_unique<CVideoSyncOML>(clock, *this);
329 else
331 pVSync.reset(GLXVideoSyncCreate(clock, *this));
334 return pVSync;
337 float CWinSystemX11GLContext::GetFrameLatencyAdjustment()
339 if (m_pGLContext)
341 uint64_t msc, interval;
342 float micros = m_pGLContext->GetVblankTiming(msc, interval);
343 return micros / 1000;
345 return 0;
348 uint64_t CWinSystemX11GLContext::GetVblankTiming(uint64_t &msc, uint64_t &interval)
350 if (m_pGLContext)
352 float micros = m_pGLContext->GetVblankTiming(msc, interval);
353 return micros;
355 msc = 0;
356 interval = 0;
357 return 0;
360 void CWinSystemX11GLContext::delete_CVaapiProxy::operator()(CVaapiProxy *p) const
362 VaapiProxyDelete(p);