2 * Copyright (C) 2005-2024 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
11 #include "guilib/Shader.h"
15 class CGLShader
: public Shaders::CGLSLShaderProgram
18 CGLShader(const char* shader
, const std::string
& prefix
);
19 CGLShader(const char* vshader
, const char* fshader
, const std::string
& prefix
);
20 void OnCompiledAndLinked() override
;
21 bool OnEnabled() override
;
24 GLint
GetPosLoc() {return m_hPos
;}
25 GLint
GetColLoc() {return m_hCol
;}
26 GLint
GetCord0Loc() {return m_hCord0
;}
27 GLint
GetCord1Loc() {return m_hCord1
;}
28 GLint
GetDepthLoc() { return m_hDepth
; }
29 GLint
GetUniColLoc() {return m_hUniCol
;}
30 GLint
GetModelLoc() {return m_hModel
; }
31 GLint
GetMatrixLoc() { return m_hMatrix
; }
32 GLint
GetShaderClipLoc() { return m_hShaderClip
; }
33 GLint
GetShaderCoordStepLoc() { return m_hCoordStep
; }
34 bool HardwareClipIsPossible() {return m_clipPossible
; }
35 GLfloat
GetClipXFactor() {return m_clipXFactor
; }
36 GLfloat
GetClipXOffset() {return m_clipXOffset
; }
37 GLfloat
GetClipYFactor() {return m_clipYFactor
; }
38 GLfloat
GetClipYOffset() {return m_clipYOffset
; }
46 GLint m_hMatrix
{0}; // m_hProj * m_hModel
47 GLint m_hShaderClip
{0}; // clipping rect vec4(x1,y1,x2,y2)
48 GLint m_hCoordStep
{0}; // step (1/resolution) for the two textures vec4(t1.x,t1.y,t2.x,t2.y)
55 const GLfloat
*m_proj
= nullptr;
56 const GLfloat
*m_model
= nullptr;
58 bool m_clipPossible
= false;
59 GLfloat m_clipXFactor
;
60 GLfloat m_clipXOffset
;
61 GLfloat m_clipYFactor
;
62 GLfloat m_clipYOffset
;