2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
11 #include "guilib/Shader.h"
15 class CGLESShader
: public Shaders::CGLSLShaderProgram
18 CGLESShader(const char* shader
, const std::string
& prefix
);
19 CGLESShader(const char* vshader
, const char* fshader
, const std::string
& prefix
);
20 void OnCompiledAndLinked() override
;
21 bool OnEnabled() override
;
24 GLint
GetPosLoc() { return m_hPos
; }
25 GLint
GetColLoc() { return m_hCol
; }
26 GLint
GetCord0Loc() { return m_hCord0
; }
27 GLint
GetCord1Loc() { return m_hCord1
; }
28 GLint
GetDepthLoc() { return m_hDepth
; }
29 GLint
GetUniColLoc() { return m_hUniCol
; }
30 GLint
GetCoord0MatrixLoc() { return m_hCoord0Matrix
; }
31 GLint
GetFieldLoc() { return m_hField
; }
32 GLint
GetStepLoc() { return m_hStep
; }
33 GLint
GetContrastLoc() { return m_hContrast
; }
34 GLint
GetBrightnessLoc() { return m_hBrightness
; }
35 GLint
GetModelLoc() { return m_hModel
; }
36 GLint
GetMatrixLoc() { return m_hMatrix
; }
37 GLint
GetShaderClipLoc() { return m_hShaderClip
; }
38 GLint
GetShaderCoordStepLoc() { return m_hCoordStep
; }
39 bool HardwareClipIsPossible() { return m_clipPossible
; }
40 GLfloat
GetClipXFactor() { return m_clipXFactor
; }
41 GLfloat
GetClipXOffset() { return m_clipXOffset
; }
42 GLfloat
GetClipYFactor() { return m_clipYFactor
; }
43 GLfloat
GetClipYOffset() { return m_clipYOffset
; }
51 GLint m_hMatrix
{0}; // m_hProj * m_hModel
52 GLint m_hShaderClip
{0}; // clipping rect vec4(x1,y1,x2,y2)
53 GLint m_hCoordStep
{0}; // step (1/resolution) for the two textures vec4(t1.x,t1.y,t2.x,t2.y)
58 GLint m_hCoord0Matrix
= 0;
61 GLint m_hContrast
= 0;
62 GLint m_hBrightness
= 0;
65 const GLfloat
*m_proj
;
66 const GLfloat
*m_model
;
69 GLfloat m_clipXFactor
;
70 GLfloat m_clipXOffset
;
71 GLfloat m_clipYFactor
;
72 GLfloat m_clipYOffset
;