Merge pull request #4594 from FernetMenta/paplayer
[xbmc.git] / xbmc / TextureCache.h
blobaf2e2c8cc1292843e90fdd913d74c5a7414c16d8
1 /*
2 * Copyright (C) 2005-2013 Team XBMC
3 * http://xbmc.org
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
8 * any later version.
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
21 #pragma once
23 #include <set>
24 #include "utils/StdString.h"
25 #include "utils/JobManager.h"
26 #include "TextureDatabase.h"
27 #include "threads/Event.h"
29 class CURL;
30 class CBaseTexture;
32 /*!
33 \ingroup textures
34 \brief Texture cache class for handling the caching of images.
36 Manages the caching of images for use as control textures. Images are cached
37 both as originals (direct copies) and as .dds textures for fast loading. Images
38 may be periodically checked for updates and may be purged from the cache if
39 unused for a set period of time.
42 class CTextureCache : public CJobQueue
44 public:
45 /*!
46 \brief The only way through which the global instance of the CTextureCache should be accessed.
47 \return the global instance.
49 static CTextureCache &Get();
51 /*! \brief Initalize the texture cache
53 void Initialize();
55 /*! \brief Deinitialize the texture cache
57 void Deinitialize();
59 /*! \brief Check whether we already have this image cached
61 Check and return URL to cached image if it exists; If not, return empty string.
62 If the image is cached, return URL (for original image or .dds version if requested)
63 Creates a .dds of image if requested via returnDDS and the image doesn't need recaching.
65 \param image url of the image to check
66 \param returnDDS if we're allowed to return a DDS version, defaults to true
67 \param needsRecaching [out] whether the image needs recaching.
68 \return cached url of this image
69 \sa GetCachedImage
70 */
71 CStdString CheckCachedImage(const CStdString &image, bool returnDDS, bool &needsRecaching);
73 /*! \brief Cache image (if required) using a background job
75 Checks firstly whether an image is already cached, and return URL if so [see CheckCacheImage]
76 If the image is not yet in the database, a background job is started to
77 cache the image and add to the database [see CTextureCacheJob]
79 \param image url of the image to cache
80 \sa CacheImage
82 void BackgroundCacheImage(const CStdString &image);
84 /*! \brief Cache an image to image cache, optionally return the texture
86 Caches the given image, returning the texture if the caller wants it.
88 \param image url of the image to cache
89 \param texture [out] the loaded image
90 \param details [out] details of the cached image
91 \return cached url of this image
92 \sa CTextureCacheJob::CacheTexture
94 CStdString CacheImage(const CStdString &url, CBaseTexture **texture = NULL, CTextureDetails *details = NULL);
96 /*! \brief Cache an image to image cache if not already cached, returning the image details.
97 \param image url of the image to cache.
98 \param details [out] the image details.
99 \return true if the image is in the cache, false otherwise.
100 \sa CTextureCacheJob::CacheTexture
102 bool CacheImage(const CStdString &image, CTextureDetails &details);
104 /*! \brief Check whether an image is in the cache
105 Note: If the image url won't normally be cached (eg a skin image) this function will return false.
106 \param image url of the image
107 \return true if the image is cached, false otherwise
108 \sa ClearCachedImage
110 bool HasCachedImage(const CStdString &image);
112 /*! \brief clear the cached version of the given image
113 \param image url of the image
114 \sa GetCachedImage
116 void ClearCachedImage(const CStdString &image, bool deleteSource = false);
118 /*! \brief clear the cached version of the image with given id
119 \param database id of the image
120 \sa GetCachedImage
122 bool ClearCachedImage(int textureID);
124 /*! \brief retrieve a cache file (relative to the cache path) to associate with the given image, excluding extension
125 Use GetCachedPath(GetCacheFile(url)+extension) for the full path to the file.
126 \param url location of the image
127 \return a "unique" filename for the associated cache file, excluding extension
129 static CStdString GetCacheFile(const CStdString &url);
131 /*! \brief retrieve the full path of the given cached file
132 \param file name of the file
133 \return full path of the cached file
135 static CStdString GetCachedPath(const CStdString &file);
137 /*! \brief check whether an image:// URL may be cached
138 \param url the URL to the image
139 \return true if the given URL may be cached, false otherwise
141 static bool CanCacheImageURL(const CURL &url);
143 /*! \brief Add this image to the database
144 Thread-safe wrapper of CTextureDatabase::AddCachedTexture
145 \param image url of the original image
146 \param details the texture details to add
147 \return true if we successfully added to the database, false otherwise.
149 bool AddCachedTexture(const CStdString &image, const CTextureDetails &details);
151 /*! \brief Export a (possibly) cached image to a file
152 \param image url of the original image
153 \param destination url of the destination image, excluding extension.
154 \param overwrite whether to overwrite the destination if it exists (TODO: Defaults to false)
155 \return true if we successfully exported the file, false otherwise.
157 bool Export(const CStdString &image, const CStdString &destination, bool overwrite);
158 bool Export(const CStdString &image, const CStdString &destination); // TODO: BACKWARD COMPATIBILITY FOR MUSIC THUMBS
159 private:
160 // private construction, and no assignements; use the provided singleton methods
161 CTextureCache();
162 CTextureCache(const CTextureCache&);
163 CTextureCache const& operator=(CTextureCache const&);
164 virtual ~CTextureCache();
166 /*! \brief Check if the given image is a cached image
167 \param image url of the image
168 \return true if this is a cached image, false otherwise.
170 bool IsCachedImage(const CStdString &image) const;
172 /*! \brief retrieve the cached version of the given image (if it exists)
173 \param image url of the image
174 \param details [out] the details of the texture.
175 \param trackUsage whether this call should track usage of the image (defaults to false)
176 \return cached url of this image, empty if none exists
177 \sa ClearCachedImage, CTextureDetails
179 CStdString GetCachedImage(const CStdString &image, CTextureDetails &details, bool trackUsage = false);
181 /*! \brief Get an image from the database
182 Thread-safe wrapper of CTextureDatabase::GetCachedTexture
183 \param image url of the original image
184 \param details [out] texture details from the database (if available)
185 \return true if we have a cached version of this image, false otherwise.
187 bool GetCachedTexture(const CStdString &url, CTextureDetails &details);
189 /*! \brief Clear an image from the database
190 Thread-safe wrapper of CTextureDatabase::ClearCachedTexture
191 \param image url of the original image
192 \param cacheFile [out] url of the cached original (if available)
193 \return true if we had a cached version of this image, false otherwise.
195 bool ClearCachedTexture(const CStdString &url, CStdString &cacheFile);
196 bool ClearCachedTexture(int textureID, CStdString &cacheFile);
198 /*! \brief Increment the use count of a texture
199 Stores locally before calling CTextureDatabase::IncrementUseCount via a CUseCountJob
200 \sa CUseCountJob, CTextureDatabase::IncrementUseCount
202 void IncrementUseCount(const CTextureDetails &details);
204 /*! \brief Set a previously cached texture as valid in the database
205 Thread-safe wrapper of CTextureDatabase::SetCachedTextureValid
206 \param image url of the original image
207 \param updateable whether this image should be checked for updates
208 \return true if successful, false otherwise.
210 bool SetCachedTextureValid(const CStdString &url, bool updateable);
212 virtual void OnJobComplete(unsigned int jobID, bool success, CJob *job);
213 virtual void OnJobProgress(unsigned int jobID, unsigned int progress, unsigned int total, const CJob *job);
215 /*! \brief Called when a caching job has completed.
216 Removes the job from our processing list, updates the database
217 and fires a DDS job if appropriate.
218 \param success whether the job was successful.
219 \param job the caching job.
221 void OnCachingComplete(bool success, CTextureCacheJob *job);
223 CCriticalSection m_databaseSection;
224 CTextureDatabase m_database;
225 std::set<CStdString> m_processinglist; ///< currently processing list to avoid 2 jobs being processed at once
226 CCriticalSection m_processingSection;
227 CEvent m_completeEvent; ///< Set whenever a job has finished
228 std::vector<CTextureDetails> m_useCounts; ///< Use count tracking
229 CCriticalSection m_useCountSection;