[WASAPI] fix stream types and frequencies enumeration
[xbmc.git] / xbmc / guilib / GUIControlGroup.h
blob73529dda79c12cf92b0b9184651dd91b5d697bb2
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #pragma once
11 /*!
12 \file GUIControlGroup.h
13 \brief
16 #include "GUIControlLookup.h"
18 #include <vector>
20 /*!
21 \ingroup controls
22 \brief group of controls, useful for remembering last control + animating/hiding together
24 class CGUIControlGroup : public CGUIControlLookup
26 public:
27 CGUIControlGroup();
28 CGUIControlGroup(int parentID, int controlID, float posX, float posY, float width, float height);
29 explicit CGUIControlGroup(const CGUIControlGroup& from);
30 ~CGUIControlGroup(void) override;
31 CGUIControlGroup* Clone() const override { return new CGUIControlGroup(*this); }
33 void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
34 void Render() override;
35 void RenderEx() override;
36 bool OnAction(const CAction &action) override;
37 bool OnMessage(CGUIMessage& message) override;
38 virtual bool SendControlMessage(CGUIMessage& message);
39 bool HasFocus() const override;
40 void AllocResources() override;
41 void FreeResources(bool immediately = false) override;
42 void DynamicResourceAlloc(bool bOnOff) override;
43 bool CanFocus() const override;
44 void AssignDepth() override;
46 EVENT_RESULT SendMouseEvent(const CPoint& point, const KODI::MOUSE::CMouseEvent& event) override;
47 void UnfocusFromPoint(const CPoint &point) override;
49 void SetInitialVisibility() override;
51 bool IsAnimating(ANIMATION_TYPE anim) override;
52 bool HasAnimation(ANIMATION_TYPE anim) override;
53 void QueueAnimation(ANIMATION_TYPE anim) override;
54 void ResetAnimation(ANIMATION_TYPE anim) override;
55 void ResetAnimations() override;
57 int GetFocusedControlID() const;
58 CGUIControl *GetFocusedControl() const;
59 virtual CGUIControl *GetFirstFocusableControl(int id);
61 virtual void AddControl(CGUIControl *control, int position = -1);
62 bool InsertControl(CGUIControl *control, const CGUIControl *insertPoint);
63 virtual bool RemoveControl(const CGUIControl *control);
64 virtual void ClearAll();
65 void SetDefaultControl(int id, bool always)
67 m_defaultControl = id;
68 m_defaultAlways = always;
70 void SetRenderFocusedLast(bool renderLast) { m_renderFocusedLast = renderLast; }
72 void SaveStates(std::vector<CControlState> &states) override;
74 bool IsGroup() const override { return true; }
76 #ifdef _DEBUG
77 void DumpTextureUse() override;
78 #endif
79 protected:
80 // sub controls
81 std::vector<CGUIControl *> m_children;
83 typedef std::vector<CGUIControl *>::iterator iControls;
84 typedef std::vector<CGUIControl *>::const_iterator ciControls;
85 typedef std::vector<CGUIControl *>::reverse_iterator rControls;
86 typedef std::vector<CGUIControl *>::const_reverse_iterator crControls;
88 int m_defaultControl;
89 bool m_defaultAlways;
90 int m_focusedControl;
91 bool m_renderFocusedLast;
92 private:
93 typedef std::vector< std::vector<CGUIControl *> * > COLLECTORTYPE;
95 struct IDCollectorList
97 ~IDCollectorList()
99 for (auto item : m_items)
100 delete item;
103 std::vector<CGUIControl *> *Get() {
104 if (++m_stackDepth > m_items.size())
105 m_items.push_back(new std::vector<CGUIControl *>());
106 return m_items[m_stackDepth - 1];
109 void Release() { --m_stackDepth; }
111 COLLECTORTYPE m_items;
112 size_t m_stackDepth = 0;
113 }m_idCollector;
115 struct IDCollector
117 explicit IDCollector(IDCollectorList& list) : m_list(list), m_collector(list.Get()) {}
119 ~IDCollector() { m_list.Release(); }
121 IDCollectorList &m_list;
122 std::vector<CGUIControl *> *m_collector;