Merge pull request #24470 from fuzzard/release_20.3
[xbmc.git] / xbmc / rendering / gl / RenderSystemGL.h
blob191c97ff961fc52e726857182d9ff1e2bd7f83ae
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #pragma once
11 #include "GLShader.h"
12 #include "rendering/RenderSystem.h"
13 #include "utils/ColorUtils.h"
14 #include "utils/Map.h"
16 #include <map>
17 #include <memory>
19 #include <fmt/format.h>
21 #include "system_gl.h"
23 enum class ShaderMethodGL
25 SM_DEFAULT = 0,
26 SM_TEXTURE,
27 SM_TEXTURE_LIM,
28 SM_MULTI,
29 SM_FONTS,
30 SM_TEXTURE_NOBLEND,
31 SM_MULTI_BLENDCOLOR,
32 SM_MAX
35 template<>
36 struct fmt::formatter<ShaderMethodGL> : fmt::formatter<std::string_view>
38 template<typename FormatContext>
39 constexpr auto format(const ShaderMethodGL& shaderMethod, FormatContext& ctx)
41 const auto it = ShaderMethodGLMap.find(shaderMethod);
42 if (it == ShaderMethodGLMap.cend())
43 throw std::range_error("no string mapping found for shader method");
45 return fmt::formatter<string_view>::format(it->second, ctx);
48 private:
49 static constexpr auto ShaderMethodGLMap = make_map<ShaderMethodGL, std::string_view>({
50 {ShaderMethodGL::SM_DEFAULT, "default"},
51 {ShaderMethodGL::SM_TEXTURE, "texture"},
52 {ShaderMethodGL::SM_TEXTURE_LIM, "texture limited"},
53 {ShaderMethodGL::SM_MULTI, "multi"},
54 {ShaderMethodGL::SM_FONTS, "fonts"},
55 {ShaderMethodGL::SM_TEXTURE_NOBLEND, "texture no blending"},
56 {ShaderMethodGL::SM_MULTI_BLENDCOLOR, "multi blend colour"},
57 });
59 static_assert(static_cast<size_t>(ShaderMethodGL::SM_MAX) == ShaderMethodGLMap.size(),
60 "ShaderMethodGLMap doesn't match the size of ShaderMethodGL, did you forget to "
61 "add/remove a mapping?");
64 class CRenderSystemGL : public CRenderSystemBase
66 public:
67 CRenderSystemGL();
68 ~CRenderSystemGL() override;
69 bool InitRenderSystem() override;
70 bool DestroyRenderSystem() override;
71 bool ResetRenderSystem(int width, int height) override;
73 bool BeginRender() override;
74 bool EndRender() override;
75 void PresentRender(bool rendered, bool videoLayer) override;
76 bool ClearBuffers(UTILS::COLOR::Color color) override;
77 bool IsExtSupported(const char* extension) const override;
79 void SetVSync(bool vsync);
80 void ResetVSync() { m_bVsyncInit = false; }
82 void SetViewPort(const CRect& viewPort) override;
83 void GetViewPort(CRect& viewPort) override;
85 bool ScissorsCanEffectClipping() override;
86 CRect ClipRectToScissorRect(const CRect &rect) override;
87 void SetScissors(const CRect &rect) override;
88 void ResetScissors() override;
90 void CaptureStateBlock() override;
91 void ApplyStateBlock() override;
93 void SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.0f) override;
95 void SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) override;
96 bool SupportsStereo(RENDER_STEREO_MODE mode) const override;
97 bool SupportsNPOT(bool dxt) const override;
99 void Project(float &x, float &y, float &z) override;
101 std::string GetShaderPath(const std::string &filename) override;
103 void GetGLVersion(int& major, int& minor);
104 void GetGLSLVersion(int& major, int& minor);
106 void ResetGLErrors();
108 // shaders
109 void EnableShader(ShaderMethodGL method);
110 void DisableShader();
111 GLint ShaderGetPos();
112 GLint ShaderGetCol();
113 GLint ShaderGetCoord0();
114 GLint ShaderGetCoord1();
115 GLint ShaderGetUniCol();
116 GLint ShaderGetModel();
118 protected:
119 virtual void SetVSyncImpl(bool enable) = 0;
120 virtual void PresentRenderImpl(bool rendered) = 0;
121 void CalculateMaxTexturesize();
122 void InitialiseShaders();
123 void ReleaseShaders();
125 bool m_bVsyncInit = false;
126 int m_width;
127 int m_height;
129 std::string m_RenderExtensions;
131 int m_glslMajor = 0;
132 int m_glslMinor = 0;
134 GLint m_viewPort[4];
136 std::map<ShaderMethodGL, std::unique_ptr<CGLShader>> m_pShader;
137 ShaderMethodGL m_method = ShaderMethodGL::SM_DEFAULT;
138 GLuint m_vertexArray = GL_NONE;