Merge pull request #24470 from fuzzard/release_20.3
[xbmc.git] / xbmc / rendering / gl / ScreenshotSurfaceGL.cpp
blob022611bece3d67d2bcda09133ea4325140d52953
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #include "ScreenshotSurfaceGL.h"
11 #include "ServiceBroker.h"
12 #include "guilib/GUIComponent.h"
13 #include "guilib/GUIWindowManager.h"
14 #include "utils/Screenshot.h"
15 #include "windowing/GraphicContext.h"
17 #include <mutex>
18 #include <vector>
20 #include "system_gl.h"
22 void CScreenshotSurfaceGL::Register()
24 CScreenShot::Register(CScreenshotSurfaceGL::CreateSurface);
27 std::unique_ptr<IScreenshotSurface> CScreenshotSurfaceGL::CreateSurface()
29 return std::unique_ptr<CScreenshotSurfaceGL>(new CScreenshotSurfaceGL());
32 bool CScreenshotSurfaceGL::Capture()
34 CWinSystemBase* winsystem = CServiceBroker::GetWinSystem();
35 if (!winsystem)
36 return false;
38 CGUIComponent* gui = CServiceBroker::GetGUI();
39 if (!gui)
40 return false;
42 std::unique_lock<CCriticalSection> lock(winsystem->GetGfxContext());
43 gui->GetWindowManager().Render();
45 glReadBuffer(GL_BACK);
47 // get current viewport
48 GLint viewport[4];
49 glGetIntegerv(GL_VIEWPORT, viewport);
51 m_width = viewport[2] - viewport[0];
52 m_height = viewport[3] - viewport[1];
53 m_stride = m_width * 4;
54 std::vector<uint8_t> surface(m_stride * m_height);
56 // read pixels from the backbuffer
57 glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_BGRA, GL_UNSIGNED_BYTE, static_cast<GLvoid*>(surface.data()));
59 // make a new buffer and copy the read image to it with the Y axis inverted
60 m_buffer = new unsigned char[m_stride * m_height];
61 for (int y = 0; y < m_height; y++)
62 memcpy(m_buffer + y * m_stride, surface.data() + (m_height - y - 1) * m_stride, m_stride);
64 return m_buffer != nullptr;