Merge pull request #26386 from ksooo/guiinfo-fix-listitem-filenamenoextension
[xbmc.git] / xbmc / guilib / GUIAction.h
blobd80d6f3b183847d8801a85ae5023ce5d8f79f59c
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #pragma once
11 #include <memory>
12 #include <string>
13 #include <vector>
15 class CGUIControl;
16 class CGUIListItem;
18 /**
19 * Class containing vector of condition->(action/navigation route) and handling its execution.
21 class CGUIAction
23 public:
24 /**
25 * Class which defines an executable action
27 class CExecutableAction
29 public:
30 /**
31 * Executable action constructor (without conditional execution)
32 * @param action - The action to be executed
34 explicit CExecutableAction(const std::string& action);
35 /**
36 * Executable action constructor (providing the condition and the action)
37 * @param condition - The condition that dictates the action execution
38 * @param action - The actual action
40 CExecutableAction(const std::string& condition, const std::string& action);
42 /**
43 * Get the condition of this executable action (may be empty)
44 * @return condition - The condition that dictates the action execution (or an empty string)
46 std::string GetCondition() const;
48 /**
49 * Checks if the executable action has any condition
50 * @return true if the executable action has any condition, else false
52 bool HasCondition() const;
54 /**
55 * Get the action string of this executable action
56 * @return action - The action string
58 std::string GetAction() const;
60 /**
61 * Sets/Replaces the action string of this executable action
62 * @param action - The action string
64 void SetAction(const std::string& action);
66 bool operator==(const CExecutableAction& right) const
68 return m_condition == right.m_condition && m_action == right.m_action;
71 private:
72 /**
73 * Executable action default constructor
75 CExecutableAction() = delete;
76 /* The condition that dictates the action execution */
77 std::string m_condition;
78 /* The actual action */
79 std::string m_action;
82 CGUIAction() = default;
83 explicit CGUIAction(int controlID);
84 /**
85 * Execute actions without specifying any target control or parent control. Action will use the default focused control.
87 bool ExecuteActions() const;
88 /**
89 * Execute actions (no navigation paths); if action is paired with condition - evaluate condition first
91 bool ExecuteActions(int controlID,
92 int parentID,
93 const std::shared_ptr<CGUIListItem>& item = nullptr) const;
94 /**
95 * Check if there are any conditional actions
97 bool HasConditionalActions() const;
98 /**
99 * Check if there is any action that meet its condition
101 bool HasActionsMeetingCondition() const;
103 * Check if there is any action
105 bool HasAnyActions() const;
107 * Get the total number of actions
109 size_t GetActionCount() const;
111 * Get navigation route that meet its conditions first
113 int GetNavigation() const;
115 * Set navigation route
117 void SetNavigation(int id);
119 * Configure CGUIAction to send threaded messages
121 void EnableSendThreadMessageMode();
123 * Add an executable action to the CGUIAction container
125 void Append(const CExecutableAction& action);
127 * Prune any executable actions stored in the CGUIAction
129 void Reset();
131 bool operator==(const CGUIAction& rhs) const
133 return m_actions == rhs.m_actions && m_sendThreadMessages == rhs.m_sendThreadMessages;
136 private:
137 std::vector<CExecutableAction> m_actions;
138 bool m_sendThreadMessages = false;