2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
9 #include "WinSystemGbmGLContext.h"
11 #include "OptionalsReg.h"
12 #include "cores/RetroPlayer/process/gbm/RPProcessInfoGbm.h"
13 #include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererDMAOpenGL.h"
14 #include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGL.h"
15 #include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
16 #include "cores/VideoPlayer/VideoRenderers/LinuxRendererGL.h"
17 #include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
18 #include "rendering/gl/ScreenshotSurfaceGL.h"
19 #include "utils/BufferObjectFactory.h"
20 #include "utils/DMAHeapBufferObject.h"
21 #include "utils/DumbBufferObject.h"
22 #include "utils/GBMBufferObject.h"
23 #include "utils/UDMABufferObject.h"
24 #include "utils/XTimeUtils.h"
25 #include "utils/log.h"
26 #include "windowing/WindowSystemFactory.h"
30 #include <EGL/eglext.h>
32 using namespace KODI::WINDOWING::GBM
;
34 using namespace std::chrono_literals
;
36 CWinSystemGbmGLContext::CWinSystemGbmGLContext()
37 : CWinSystemGbmEGLContext(EGL_PLATFORM_GBM_MESA
, "EGL_MESA_platform_gbm")
40 void CWinSystemGbmGLContext::Register()
42 CWindowSystemFactory::RegisterWindowSystem(CreateWinSystem
, "gbm");
45 std::unique_ptr
<CWinSystemBase
> CWinSystemGbmGLContext::CreateWinSystem()
47 return std::make_unique
<CWinSystemGbmGLContext
>();
50 bool CWinSystemGbmGLContext::InitWindowSystem()
52 VIDEOPLAYER::CRendererFactory::ClearRenderer();
53 CDVDFactoryCodec::ClearHWAccels();
54 CLinuxRendererGL::Register();
55 RETRO::CRPProcessInfoGbm::Register();
56 RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryDMAOpenGL
);
57 RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGL
);
59 if (!CWinSystemGbmEGLContext::InitWindowSystemEGL(EGL_OPENGL_BIT
, EGL_OPENGL_API
))
64 bool general
, deepColor
;
65 m_vaapiProxy
.reset(VaapiProxyCreate(m_DRM
->GetRenderNodeFileDescriptor()));
66 VaapiProxyConfig(m_vaapiProxy
.get(), m_eglContext
.GetEGLDisplay());
67 VAAPIRegisterRenderGL(m_vaapiProxy
.get(), general
, deepColor
);
71 VAAPIRegister(m_vaapiProxy
.get(), deepColor
);
74 CScreenshotSurfaceGL::Register();
76 CBufferObjectFactory::ClearBufferObjects();
77 CDumbBufferObject::Register();
78 #if defined(HAS_GBM_BO_MAP)
79 CGBMBufferObject::Register();
81 #if defined(HAVE_LINUX_MEMFD) && defined(HAVE_LINUX_UDMABUF)
82 CUDMABufferObject::Register();
84 #if defined(HAVE_LINUX_DMA_HEAP)
85 CDMAHeapBufferObject::Register();
91 bool CWinSystemGbmGLContext::SetFullScreen(bool fullScreen
, RESOLUTION_INFO
& res
, bool blankOtherDisplays
)
93 if (res
.iWidth
!= m_nWidth
||
94 res
.iHeight
!= m_nHeight
)
96 CLog::Log(LOGDEBUG
, "CWinSystemGbmGLContext::{} - resolution changed, creating a new window",
98 CreateNewWindow("", fullScreen
, res
);
101 if (!m_eglContext
.TrySwapBuffers())
103 CEGLUtils::Log(LOGERROR
, "eglSwapBuffers failed");
104 throw std::runtime_error("eglSwapBuffers failed");
107 CWinSystemGbm::SetFullScreen(fullScreen
, res
, blankOtherDisplays
);
108 CRenderSystemGL::ResetRenderSystem(res
.iWidth
, res
.iHeight
);
113 void CWinSystemGbmGLContext::PresentRender(bool rendered
, bool videoLayer
)
115 if (!m_bRenderCreated
)
118 if (rendered
|| videoLayer
)
122 #if defined(EGL_ANDROID_native_fence_sync) && defined(EGL_KHR_fence_sync)
125 int fd
= m_DRM
->TakeOutFenceFd();
128 m_eglFence
->CreateKMSFence(fd
);
129 m_eglFence
->WaitSyncGPU();
132 m_eglFence
->CreateGPUFence();
136 if (!m_eglContext
.TrySwapBuffers())
138 CEGLUtils::Log(LOGERROR
, "eglSwapBuffers failed");
139 throw std::runtime_error("eglSwapBuffers failed");
142 #if defined(EGL_ANDROID_native_fence_sync) && defined(EGL_KHR_fence_sync)
145 int fd
= m_eglFence
->FlushFence();
146 m_DRM
->SetInFenceFd(fd
);
148 m_eglFence
->WaitSyncCPU();
152 CWinSystemGbm::FlipPage(rendered
, videoLayer
, static_cast<bool>(m_eglFence
));
154 if (m_dispReset
&& m_dispResetTimer
.IsTimePast())
156 CLog::Log(LOGDEBUG
, "CWinSystemGbmGLContext::{} - Sending display reset to all clients",
159 std::unique_lock
<CCriticalSection
> lock(m_resourceSection
);
161 for (auto resource
: m_resources
)
162 resource
->OnResetDisplay();
167 KODI::TIME::Sleep(10ms
);
171 bool CWinSystemGbmGLContext::CreateContext()
173 const EGLint glMajor
= 3;
174 const EGLint glMinor
= 2;
176 CEGLAttributesVec contextAttribs
;
177 contextAttribs
.Add({{EGL_CONTEXT_MAJOR_VERSION_KHR
, glMajor
},
178 {EGL_CONTEXT_MINOR_VERSION_KHR
, glMinor
},
179 {EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR
, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
}});
181 if (!m_eglContext
.CreateContext(contextAttribs
))
183 CEGLAttributesVec fallbackContextAttribs
;
184 fallbackContextAttribs
.Add({{EGL_CONTEXT_CLIENT_VERSION
, 2}});
186 if (!m_eglContext
.CreateContext(fallbackContextAttribs
))
188 CLog::Log(LOGERROR
, "EGL context creation failed");
193 CLog::Log(LOGWARNING
, "Your OpenGL drivers do not support OpenGL {}.{} core profile. Kodi will run in compatibility mode, but performance may suffer.", glMajor
, glMinor
);