2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
9 #include "GUIFontTTF.h"
11 #include "GUIFontManager.h"
12 #include "ServiceBroker.h"
15 #include "filesystem/File.h"
16 #include "filesystem/SpecialProtocol.h"
17 #include "rendering/RenderSystem.h"
18 #include "threads/SystemClock.h"
19 #include "utils/MathUtils.h"
20 #include "utils/log.h"
21 #include "windowing/GraphicContext.h"
22 #include "windowing/WinSystem.h"
31 #include <harfbuzz/hb-ft.h>
32 #if defined(HAS_GL) || defined(HAS_GLES)
33 #include "utils/GLUtils.h"
35 #include "system_gl.h"
39 #include "guilib/D3DResource.h"
42 #ifdef TARGET_WINDOWS_STORE
43 #define generic GenericFromFreeTypeLibrary
46 #include FT_FREETYPE_H
53 constexpr int VERTEX_PER_GLYPH
= 4; // number of vertex for each glyph
54 constexpr int CHARS_PER_TEXTURE_LINE
= 20; // number characters to cache per texture line
55 constexpr int MAX_TRANSLATED_VERTEX
= 32; // max number of structs CTranslatedVertices expect to use
56 constexpr int MAX_GLYPHS_PER_TEXT_LINE
= 1024; // max number of glyphs per text line expect to use
57 constexpr unsigned int SPACING_BETWEEN_CHARACTERS_IN_TEXTURE
= 1;
58 constexpr int CHAR_CHUNK
= 64; // 64 chars allocated at a time (2048 bytes)
59 constexpr int GLYPH_STRENGTH_BOLD
= 24;
60 constexpr int GLYPH_STRENGTH_LIGHT
= -48;
61 constexpr int TAB_SPACE_LENGTH
= 4;
64 class CFreeTypeLibrary
67 CFreeTypeLibrary() = default;
68 virtual ~CFreeTypeLibrary()
71 FT_Done_FreeType(m_library
);
74 FT_Face
GetFont(const std::string
& filename
,
77 std::vector
<uint8_t>& memoryBuf
)
79 // don't have it yet - create it
81 FT_Init_FreeType(&m_library
);
84 CLog::LogF(LOGERROR
, "Unable to initialize freetype library");
90 // ok, now load the font face
91 CURL
realFile(CSpecialProtocol::TranslatePath(filename
));
92 if (realFile
.GetFileName().empty())
96 #ifndef TARGET_WINDOWS
97 if (!realFile
.GetProtocol().empty())
98 #endif // ! TARGET_WINDOWS
100 // load file into memory if it is not on local drive
101 // in case of win32: always load file into memory as filename is in UTF-8,
102 // but freetype expect filename in ANSI encoding
104 if (f
.LoadFile(realFile
, memoryBuf
) <= 0)
107 if (FT_New_Memory_Face(m_library
, reinterpret_cast<const FT_Byte
*>(memoryBuf
.data()),
108 memoryBuf
.size(), 0, &face
) != 0)
111 #ifndef TARGET_WINDOWS
112 else if (FT_New_Face(m_library
, realFile
.GetFileName().c_str(), 0, &face
))
114 #endif // ! TARGET_WINDOWS
116 unsigned int ydpi
= 72; // 72 points to the inch is the freetype default
118 static_cast<unsigned int>(MathUtils::round_int(static_cast<double>(ydpi
* aspect
)));
120 // we set our screen res currently to 96dpi in both directions (windows default)
121 // we cache our characters (for rendering speed) so it's probably
122 // not a good idea to allow free scaling of fonts - rather, just
123 // scaling to pixel ratio on screen perhaps?
124 if (FT_Set_Char_Size(face
, 0, static_cast<int>(size
* 64 + 0.5f
), xdpi
, ydpi
))
133 FT_Stroker
GetStroker()
139 if (FT_Stroker_New(m_library
, &stroker
))
145 static void ReleaseFont(FT_Face face
)
151 static void ReleaseStroker(FT_Stroker stroker
)
154 FT_Stroker_Done(stroker
);
158 FT_Library m_library
{nullptr};
161 XBMC_GLOBAL_REF(CFreeTypeLibrary
, g_freeTypeLibrary
); // our freetype library
162 #define g_freeTypeLibrary XBMC_GLOBAL_USE(CFreeTypeLibrary)
164 CGUIFontTTF::CGUIFontTTF(const std::string
& fontIdent
)
165 : m_fontIdent(fontIdent
),
166 m_staticCache(*this),
167 m_dynamicCache(*this),
168 m_renderSystem(CServiceBroker::GetRenderSystem())
172 CGUIFontTTF::~CGUIFontTTF(void)
177 void CGUIFontTTF::AddReference()
182 void CGUIFontTTF::RemoveReference()
184 // delete this object when it's reference count hits zero
186 if (!m_referenceCount
)
187 g_fontManager
.FreeFontFile(this);
191 void CGUIFontTTF::ClearCharacterCache()
195 DeleteHardwareTexture();
199 m_char
.reserve(CHAR_CHUNK
);
200 memset(m_charquick
, 0, sizeof(m_charquick
));
201 // set the posX and posY so that our texture will be created on first character write.
202 m_posX
= m_textureWidth
;
203 m_posY
= -static_cast<int>(GetTextureLineHeight());
207 void CGUIFontTTF::Clear()
211 memset(m_charquick
, 0, sizeof(m_charquick
));
214 m_nestedBeginCount
= 0;
217 hb_font_destroy(m_hbFont
);
220 g_freeTypeLibrary
.ReleaseFont(m_face
);
223 g_freeTypeLibrary
.ReleaseStroker(m_stroker
);
226 m_vertexTrans
.clear();
229 m_fontFileInMemory
.clear();
232 bool CGUIFontTTF::Load(
233 const std::string
& strFilename
, float height
, float aspect
, float lineSpacing
, bool border
)
235 // we now know that this object is unique - only the GUIFont objects are non-unique, so no need
236 // for reference tracking these fonts
237 m_face
= g_freeTypeLibrary
.GetFont(strFilename
, height
, aspect
, m_fontFileInMemory
);
241 m_hbFont
= hb_ft_font_create(m_face
, 0);
245 the values used are described below
247 XBMC coords Freetype coords
249 0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ bbox.yMax, ascender
253 AAAAA pppp cellAscender
256 m_cellBaseLine _ _A_ _A_ pppp_ _ _ _ _/_ _ _ _ _ 0, base line.
259 m_cellHeight _ _ _ _ _ p _ _ _ _ _ _/_ _ _ _ _ bbox.yMin, descender
262 int cellDescender
= std::min
<int>(m_face
->bbox
.yMin
, m_face
->descender
);
263 int cellAscender
= std::max
<int>(m_face
->bbox
.yMax
, m_face
->ascender
);
268 add on the strength of any border - the non-bordered font needs
269 aligning with the bordered font by utilising GetTextBaseLine()
271 FT_Pos strength
= FT_MulFix(m_face
->units_per_EM
, m_face
->size
->metrics
.y_scale
) / 12;
275 cellDescender
-= strength
;
276 cellAscender
+= strength
;
278 m_stroker
= g_freeTypeLibrary
.GetStroker();
280 FT_Stroker_Set(m_stroker
, strength
, FT_STROKER_LINECAP_ROUND
, FT_STROKER_LINEJOIN_ROUND
, 0);
283 // scale to pixel sizing, rounding so that maximal extent is obtained
284 float scaler
= height
/ m_face
->units_per_EM
;
286 MathUtils::round_int(cellDescender
* static_cast<double>(scaler
) - 0.5); // round down
287 cellAscender
= MathUtils::round_int(cellAscender
* static_cast<double>(scaler
) + 0.5); // round up
289 m_cellBaseLine
= cellAscender
;
290 m_cellHeight
= cellAscender
- cellDescender
;
298 m_textureWidth
= ((m_cellHeight
* CHARS_PER_TEXTURE_LINE
) & ~63) + 64;
300 m_textureWidth
= CTexture::PadPow2(m_textureWidth
);
302 if (m_textureWidth
> m_renderSystem
->GetMaxTextureSize())
303 m_textureWidth
= m_renderSystem
->GetMaxTextureSize();
304 m_textureScaleX
= 1.0f
/ m_textureWidth
;
306 // set the posX and posY so that our texture will be created on first character write.
307 m_posX
= m_textureWidth
;
308 m_posY
= -static_cast<int>(GetTextureLineHeight());
313 void CGUIFontTTF::Begin()
315 if (m_nestedBeginCount
== 0 && m_texture
&& FirstBegin())
317 m_vertexTrans
.clear();
320 // Keep track of the nested begin/end calls.
321 m_nestedBeginCount
++;
324 void CGUIFontTTF::End()
326 if (m_nestedBeginCount
== 0)
329 if (--m_nestedBeginCount
> 0)
335 void CGUIFontTTF::DrawTextInternal(CGraphicContext
& context
,
338 const std::vector
<UTILS::COLOR::Color
>& colors
,
350 uint32_t rawAlignment
= alignment
;
351 bool dirtyCache(false);
352 const bool hardwareClipping
= m_renderSystem
->ScissorsCanEffectClipping();
353 CGUIFontCacheStaticPosition
staticPos(x
, y
);
354 CGUIFontCacheDynamicPosition dynamicPos
;
355 if (hardwareClipping
)
358 CGUIFontCacheDynamicPosition(context
.ScaleFinalXCoord(x
, y
), context
.ScaleFinalYCoord(x
, y
),
359 context
.ScaleFinalZCoord(x
, y
));
361 CVertexBuffer unusedVertexBuffer
;
362 CVertexBuffer
& vertexBuffer
=
364 ? m_dynamicCache
.Lookup(context
, dynamicPos
, colors
, text
, alignment
, maxPixelWidth
,
365 scrolling
, std::chrono::steady_clock::now(), dirtyCache
)
366 : unusedVertexBuffer
;
367 std::shared_ptr
<std::vector
<SVertex
>> tempVertices
= std::make_shared
<std::vector
<SVertex
>>();
368 std::shared_ptr
<std::vector
<SVertex
>>& vertices
=
369 hardwareClipping
? tempVertices
370 : static_cast<std::shared_ptr
<std::vector
<SVertex
>>&>(m_staticCache
.Lookup(
371 context
, staticPos
, colors
, text
, alignment
, maxPixelWidth
, scrolling
,
372 std::chrono::steady_clock::now(), dirtyCache
));
374 // reserves vertex vector capacity, only the ones that are going to be used
375 if (hardwareClipping
)
377 if (m_vertexTrans
.capacity() == 0)
378 m_vertexTrans
.reserve(MAX_TRANSLATED_VERTEX
);
382 if (m_vertex
.capacity() == 0)
383 m_vertex
.reserve(VERTEX_PER_GLYPH
* MAX_GLYPHS_PER_TEXT_LINE
);
388 const std::vector
<Glyph
> glyphs
= GetHarfBuzzShapedGlyphs(text
);
389 // save the origin, which is scaled separately
393 // cache the ellipses width
394 if (!m_ellipseCached
)
396 m_ellipseCached
= true;
397 Character
* ellipse
= GetCharacter(L
'.', 0);
399 m_ellipsesWidth
= ellipse
->m_advance
;
402 // Check if we will really need to truncate or justify the text
403 if (alignment
& XBFONT_TRUNCATED
)
405 if (maxPixelWidth
<= 0.0f
|| GetTextWidthInternal(text
, glyphs
) <= maxPixelWidth
)
406 alignment
&= ~XBFONT_TRUNCATED
;
408 else if (alignment
& XBFONT_JUSTIFIED
)
410 if (maxPixelWidth
<= 0.0f
)
411 alignment
&= ~XBFONT_JUSTIFIED
;
414 // calculate sizing information
416 float startY
= (alignment
& XBFONT_CENTER_Y
) ? -0.5f
* m_cellHeight
: 0; // vertical centering
418 if (alignment
& (XBFONT_RIGHT
| XBFONT_CENTER_X
))
420 // Get the extent of this line
421 float w
= GetTextWidthInternal(text
, glyphs
);
423 if (alignment
& XBFONT_TRUNCATED
&& w
> maxPixelWidth
+ 0.5f
) // + 0.5f due to rounding issues
426 if (alignment
& XBFONT_CENTER_X
)
428 // Offset this line's starting position
432 float spacePerSpaceCharacter
= 0; // for justification effects
433 if (alignment
& XBFONT_JUSTIFIED
)
435 // first compute the size of the text to render in both characters and pixels
436 unsigned int numSpaces
= 0;
437 float linePixels
= 0;
438 for (const auto& glyph
: glyphs
)
440 Character
* ch
= GetCharacter(text
[glyph
.m_glyphInfo
.cluster
], glyph
.m_glyphInfo
.codepoint
);
443 if ((text
[glyph
.m_glyphInfo
.cluster
] & 0xffff) == L
' ')
445 linePixels
+= ch
->m_advance
;
449 spacePerSpaceCharacter
= (maxPixelWidth
- linePixels
) / numSpaces
;
452 float cursorX
= 0; // current position along the line
456 // Collect all the Character info in a first pass, in case any of them
457 // are not currently cached and cause the texture to be enlarged, which
458 // would invalidate the texture coordinates.
459 std::queue
<Character
> characters
;
460 if (alignment
& XBFONT_TRUNCATED
)
461 GetCharacter(L
'.', 0);
462 for (const auto& glyph
: glyphs
)
464 Character
* ch
= GetCharacter(text
[glyph
.m_glyphInfo
.cluster
], glyph
.m_glyphInfo
.codepoint
);
468 characters
.push(null
);
471 characters
.push(*ch
);
473 if (maxPixelWidth
> 0 &&
474 cursorX
+ ((alignment
& XBFONT_TRUNCATED
) ? ch
->m_advance
+ 3 * m_ellipsesWidth
: 0) >
477 cursorX
+= ch
->m_advance
;
480 // Reserve vector space: 4 vertex for each glyph
481 tempVertices
->reserve(VERTEX_PER_GLYPH
* glyphs
.size());
484 for (const auto& glyph
: glyphs
)
486 // If starting text on a new line, determine justification effects
487 // Get the current letter in the CStdString
488 UTILS::COLOR::Color color
= (text
[glyph
.m_glyphInfo
.cluster
] & 0xff0000) >> 16;
489 if (color
>= colors
.size())
491 color
= colors
[color
];
493 // grab the next character
494 Character
* ch
= &characters
.front();
496 if ((text
[glyph
.m_glyphInfo
.cluster
] & 0xffff) == static_cast<character_t
>('\t'))
498 const float tabwidth
= GetTabSpaceLength();
499 const float a
= cursorX
/ tabwidth
;
500 cursorX
+= tabwidth
- ((a
- floorf(a
)) * tabwidth
);
505 if (alignment
& XBFONT_TRUNCATED
)
507 // Check if we will be exceeded the max allowed width
508 if (cursorX
+ ch
->m_advance
+ 3 * m_ellipsesWidth
> maxPixelWidth
)
510 // Yup. Let's draw the ellipses, then bail
511 // Perhaps we should really bail to the next line in this case??
512 Character
* period
= GetCharacter(L
'.', 0);
516 for (int i
= 0; i
< 3; i
++)
518 RenderCharacter(context
, startX
+ cursorX
, startY
, period
, color
, !scrolling
,
520 cursorX
+= period
->m_advance
;
525 else if (maxPixelWidth
> 0 && cursorX
> maxPixelWidth
)
526 break; // exceeded max allowed width - stop rendering
528 offsetX
= static_cast<float>(
529 MathUtils::round_int(static_cast<double>(glyph
.m_glyphPosition
.x_offset
) / 64));
530 offsetY
= static_cast<float>(
531 MathUtils::round_int(static_cast<double>(glyph
.m_glyphPosition
.y_offset
) / 64));
532 RenderCharacter(context
, startX
+ cursorX
+ offsetX
, startY
- offsetY
, ch
, color
, !scrolling
,
534 if (alignment
& XBFONT_JUSTIFIED
)
536 if ((text
[glyph
.m_glyphInfo
.cluster
] & 0xffff) == L
' ')
537 cursorX
+= ch
->m_advance
+ spacePerSpaceCharacter
;
539 cursorX
+= ch
->m_advance
;
542 cursorX
+= ch
->m_advance
;
545 if (hardwareClipping
)
547 CVertexBuffer
& vertexBuffer
=
548 m_dynamicCache
.Lookup(context
, dynamicPos
, colors
, text
, rawAlignment
, maxPixelWidth
,
549 scrolling
, std::chrono::steady_clock::now(), dirtyCache
);
550 CVertexBuffer newVertexBuffer
= CreateVertexBuffer(*tempVertices
);
551 vertexBuffer
= newVertexBuffer
;
552 m_vertexTrans
.emplace_back(.0f
, .0f
, .0f
, &vertexBuffer
, context
.GetClipRegion());
556 m_staticCache
.Lookup(context
, staticPos
, colors
, text
, rawAlignment
, maxPixelWidth
, scrolling
,
557 std::chrono::steady_clock::now(), dirtyCache
) =
558 *static_cast<CGUIFontCacheStaticValue
*>(&tempVertices
);
559 /* Append the new vertices to the set collected since the first Begin() call */
560 m_vertex
.insert(m_vertex
.end(), tempVertices
->begin(), tempVertices
->end());
565 if (hardwareClipping
)
566 m_vertexTrans
.emplace_back(dynamicPos
.m_x
, dynamicPos
.m_y
, dynamicPos
.m_z
, &vertexBuffer
,
567 context
.GetClipRegion());
569 /* Append the vertices from the cache to the set collected since the first Begin() call */
570 m_vertex
.insert(m_vertex
.end(), vertices
->begin(), vertices
->end());
577 float CGUIFontTTF::GetTextWidthInternal(const vecText
& text
)
579 const std::vector
<Glyph
> glyphs
= GetHarfBuzzShapedGlyphs(text
);
580 return GetTextWidthInternal(text
, glyphs
);
583 // this routine assumes a single line (i.e. it was called from GUITextLayout)
584 float CGUIFontTTF::GetTextWidthInternal(const vecText
& text
, const std::vector
<Glyph
>& glyphs
)
587 for (auto it
= glyphs
.begin(); it
!= glyphs
.end(); it
++)
589 const character_t ch
= text
[(*it
).m_glyphInfo
.cluster
];
590 Character
* c
= GetCharacter(ch
, (*it
).m_glyphInfo
.codepoint
);
593 // If last character in line, we want to add render width
594 // and not advance distance - this makes sure that italic text isn't
595 // choped on the end (as render width is larger than advance then).
596 if (std::next(it
) == glyphs
.end())
597 width
+= std::max(c
->m_right
- c
->m_left
+ c
->m_offsetX
, c
->m_advance
);
598 else if ((ch
& 0xffff) == static_cast<character_t
>('\t'))
599 width
+= GetTabSpaceLength();
601 width
+= c
->m_advance
;
608 float CGUIFontTTF::GetCharWidthInternal(character_t ch
)
610 Character
* c
= GetCharacter(ch
, 0);
613 if ((ch
& 0xffff) == static_cast<character_t
>('\t'))
614 return GetTabSpaceLength();
622 float CGUIFontTTF::GetTextHeight(float lineSpacing
, int numLines
) const
624 return static_cast<float>(numLines
- 1) * GetLineHeight(lineSpacing
) + m_cellHeight
;
627 float CGUIFontTTF::GetLineHeight(float lineSpacing
) const
632 return lineSpacing
* m_face
->size
->metrics
.height
/ 64.0f
;
635 unsigned int CGUIFontTTF::GetTextureLineHeight() const
637 return m_cellHeight
+ SPACING_BETWEEN_CHARACTERS_IN_TEXTURE
;
640 unsigned int CGUIFontTTF::GetMaxFontHeight() const
642 return m_maxFontHeight
+ SPACING_BETWEEN_CHARACTERS_IN_TEXTURE
;
645 std::vector
<CGUIFontTTF::Glyph
> CGUIFontTTF::GetHarfBuzzShapedGlyphs(const vecText
& text
)
647 std::vector
<Glyph
> glyphs
;
653 std::vector
<hb_script_t
> scripts
;
654 std::vector
<RunInfo
> runs
;
655 hb_unicode_funcs_t
* ufuncs
= hb_unicode_funcs_get_default();
656 hb_script_t lastScript
;
657 int lastScriptIndex
= -1;
658 int lastSetIndex
= -1;
660 for (const auto& character
: text
)
662 scripts
.emplace_back(hb_unicode_script(ufuncs
, static_cast<wchar_t>(0xffff & character
)));
665 // HB_SCRIPT_COMMON or HB_SCRIPT_INHERITED should be replaced with previous script
666 for (size_t i
= 0; i
< scripts
.size(); ++i
)
668 if (scripts
[i
] == HB_SCRIPT_COMMON
|| scripts
[i
] == HB_SCRIPT_INHERITED
)
670 if (lastScriptIndex
!= -1)
672 scripts
[i
] = lastScript
;
678 for (size_t j
= lastSetIndex
+ 1; j
< i
; ++j
)
679 scripts
[j
] = scripts
[i
];
680 lastScript
= scripts
[i
];
686 lastScript
= scripts
[0];
687 int lastRunStart
= 0;
689 for (unsigned int i
= 0; i
<= static_cast<unsigned int>(scripts
.size()); ++i
)
691 if (i
== scripts
.size() || scripts
[i
] != lastScript
)
694 run
.m_startOffset
= lastRunStart
;
696 run
.m_script
= lastScript
;
697 runs
.emplace_back(run
);
699 if (i
< scripts
.size())
701 lastScript
= scripts
[i
];
711 for (auto& run
: runs
)
713 run
.m_buffer
= hb_buffer_create();
714 hb_buffer_set_direction(run
.m_buffer
, static_cast<hb_direction_t
>(HB_DIRECTION_LTR
));
715 hb_buffer_set_script(run
.m_buffer
, run
.m_script
);
717 for (unsigned int j
= run
.m_startOffset
; j
< run
.m_endOffset
; j
++)
719 hb_buffer_add(run
.m_buffer
, static_cast<wchar_t>(0xffff & text
[j
]), j
);
722 hb_buffer_set_content_type(run
.m_buffer
, HB_BUFFER_CONTENT_TYPE_UNICODE
);
723 hb_shape(m_hbFont
, run
.m_buffer
, nullptr, 0);
724 unsigned int glyphCount
;
725 run
.m_glyphInfos
= hb_buffer_get_glyph_infos(run
.m_buffer
, &glyphCount
);
726 run
.m_glyphPositions
= hb_buffer_get_glyph_positions(run
.m_buffer
, &glyphCount
);
728 for (size_t k
= 0; k
< glyphCount
; k
++)
730 glyphs
.emplace_back(run
.m_glyphInfos
[k
], run
.m_glyphPositions
[k
]);
733 hb_buffer_destroy(run
.m_buffer
);
739 CGUIFontTTF::Character
* CGUIFontTTF::GetCharacter(character_t chr
, FT_UInt glyphIndex
)
741 const wchar_t letter
= static_cast<wchar_t>(chr
& 0xffff);
747 const character_t style
= (chr
& 0x7000000) >> 24; // style = 0 - 6
750 glyphIndex
= FT_Get_Char_Index(m_face
, letter
);
752 // quick access to the most frequently used glyphs
753 if (glyphIndex
< MAX_GLYPH_IDX
)
755 character_t ch
= (style
<< 12) | glyphIndex
; // 2^12 = 4096
757 if (ch
< LOOKUPTABLE_SIZE
&& m_charquick
[ch
])
758 return m_charquick
[ch
];
761 // letters are stored based on style and glyph
762 character_t ch
= (style
<< 16) | glyphIndex
;
764 // perform binary search on sorted array by m_glyphAndStyle and
765 // if not found obtains position to insert the new m_char to keep sorted
767 int high
= m_char
.size() - 1;
770 int mid
= (low
+ high
) >> 1;
771 if (ch
> m_char
[mid
].m_glyphAndStyle
)
773 else if (ch
< m_char
[mid
].m_glyphAndStyle
)
778 // if we get to here, then low is where we should insert the new character
780 int startIndex
= low
;
782 // increase the size of the buffer if we need it
783 if (m_char
.size() == m_char
.capacity())
785 m_char
.reserve(m_char
.capacity() + CHAR_CHUNK
);
789 // render the character to our texture
790 // must End() as we can't render text to our texture during a Begin(), End() block
791 unsigned int nestedBeginCount
= m_nestedBeginCount
;
792 m_nestedBeginCount
= 1;
793 if (nestedBeginCount
)
796 m_char
.emplace(m_char
.begin() + low
);
797 if (!CacheCharacter(glyphIndex
, style
, m_char
.data() + low
))
798 { // unable to cache character - try clearing them all out and starting over
799 CLog::LogF(LOGDEBUG
, "Unable to cache character. Clearing character cache of {} characters",
801 ClearCharacterCache();
804 m_char
.emplace(m_char
.begin());
805 if (!CacheCharacter(glyphIndex
, style
, m_char
.data()))
807 CLog::LogF(LOGERROR
, "Unable to cache character (out of memory?)");
808 if (nestedBeginCount
)
810 m_nestedBeginCount
= nestedBeginCount
;
815 if (nestedBeginCount
)
817 m_nestedBeginCount
= nestedBeginCount
;
819 // update the lookup table with only the m_char addresses that have changed
820 for (size_t i
= startIndex
; i
< m_char
.size(); ++i
)
822 if (m_char
[i
].m_glyphIndex
< MAX_GLYPH_IDX
)
824 // >> 16 is style (0-6), then 16 - 12 (>> 4) is equivalent to style * 4096
825 character_t ch
= ((m_char
[i
].m_glyphAndStyle
& 0xffff0000) >> 4) | m_char
[i
].m_glyphIndex
;
827 if (ch
< LOOKUPTABLE_SIZE
)
828 m_charquick
[ch
] = m_char
.data() + i
;
832 return m_char
.data() + low
;
835 bool CGUIFontTTF::CacheCharacter(FT_UInt glyphIndex
, uint32_t style
, Character
* ch
)
837 FT_Glyph glyph
= nullptr;
838 if (FT_Load_Glyph(m_face
, glyphIndex
, FT_LOAD_TARGET_LIGHT
))
840 CLog::LogF(LOGDEBUG
, "Failed to load glyph {:x}", glyphIndex
);
844 // make bold if applicable
845 if (style
& FONT_STYLE_BOLD
)
846 SetGlyphStrength(m_face
->glyph
, GLYPH_STRENGTH_BOLD
);
847 // and italics if applicable
848 if (style
& FONT_STYLE_ITALICS
)
849 ObliqueGlyph(m_face
->glyph
);
850 // and light if applicable
851 if (style
& FONT_STYLE_LIGHT
)
852 SetGlyphStrength(m_face
->glyph
, GLYPH_STRENGTH_LIGHT
);
854 if (FT_Get_Glyph(m_face
->glyph
, &glyph
))
856 CLog::LogF(LOGDEBUG
, "Failed to get glyph {:x}", glyphIndex
);
860 FT_Glyph_StrokeBorder(&glyph
, m_stroker
, 0, 1);
862 if (FT_Glyph_To_Bitmap(&glyph
, FT_RENDER_MODE_NORMAL
, nullptr, 1))
864 CLog::LogF(LOGDEBUG
, "Failed to render glyph {:x} to a bitmap", glyphIndex
);
868 FT_BitmapGlyph bitGlyph
= (FT_BitmapGlyph
)glyph
;
869 FT_Bitmap bitmap
= bitGlyph
->bitmap
;
870 bool isEmptyGlyph
= (bitmap
.width
== 0 || bitmap
.rows
== 0);
874 if (bitGlyph
->left
< 0)
875 m_posX
+= -bitGlyph
->left
;
877 // check we have enough room for the character.
878 // cast-fest is here to avoid warnings due to freeetype version differences (signedness of width).
879 if (static_cast<int>(m_posX
+ bitGlyph
->left
+ bitmap
.width
+
880 SPACING_BETWEEN_CHARACTERS_IN_TEXTURE
) > static_cast<int>(m_textureWidth
))
881 { // no space - gotta drop to the next line (which means creating a new texture and copying it across)
883 m_posY
+= GetTextureLineHeight();
884 if (bitGlyph
->left
< 0)
885 m_posX
+= -bitGlyph
->left
;
887 if (m_posY
+ GetTextureLineHeight() >= m_textureHeight
)
889 // create the new larger texture
890 unsigned int newHeight
= m_posY
+ GetTextureLineHeight();
891 // check for max height
892 if (newHeight
> m_renderSystem
->GetMaxTextureSize())
894 CLog::LogF(LOGDEBUG
, "New cache texture is too large ({} > {} pixels long)", newHeight
,
895 m_renderSystem
->GetMaxTextureSize());
896 FT_Done_Glyph(glyph
);
900 std::unique_ptr
<CTexture
> newTexture
= ReallocTexture(newHeight
);
903 FT_Done_Glyph(glyph
);
904 CLog::LogF(LOGDEBUG
, "Failed to allocate new texture of height {}", newHeight
);
907 m_texture
= std::move(newTexture
);
909 m_posY
= GetMaxFontHeight();
914 FT_Done_Glyph(glyph
);
915 CLog::LogF(LOGDEBUG
, "no texture to cache character to");
920 // set the character in our table
921 ch
->m_glyphAndStyle
= (style
<< 16) | glyphIndex
;
922 ch
->m_glyphIndex
= glyphIndex
;
923 ch
->m_offsetX
= static_cast<short>(bitGlyph
->left
);
924 ch
->m_offsetY
= static_cast<short>(m_cellBaseLine
- bitGlyph
->top
);
925 ch
->m_left
= isEmptyGlyph
? 0.0f
: (static_cast<float>(m_posX
));
926 ch
->m_top
= isEmptyGlyph
? 0.0f
: (static_cast<float>(m_posY
));
927 ch
->m_right
= ch
->m_left
+ bitmap
.width
;
928 ch
->m_bottom
= ch
->m_top
+ bitmap
.rows
;
930 static_cast<float>(MathUtils::round_int(static_cast<double>(m_face
->glyph
->advance
.x
) / 64));
932 // we need only render if we actually have some pixels
935 // ensure our rect will stay inside the texture (it *should* but we need to be certain)
936 unsigned int x1
= std::max(m_posX
, 0);
937 unsigned int y1
= std::max(m_posY
, 0);
938 unsigned int x2
= std::min(x1
+ bitmap
.width
, m_textureWidth
);
939 unsigned int y2
= std::min(y1
+ bitmap
.rows
, m_textureHeight
);
940 m_maxFontHeight
= std::max(m_maxFontHeight
, y2
);
941 CopyCharToTexture(bitGlyph
, x1
, y1
, x2
, y2
);
943 m_posX
+= SPACING_BETWEEN_CHARACTERS_IN_TEXTURE
+
944 static_cast<unsigned short>(ch
->m_right
- ch
->m_left
);
948 FT_Done_Glyph(glyph
);
953 void CGUIFontTTF::RenderCharacter(CGraphicContext
& context
,
957 UTILS::COLOR::Color color
,
959 std::vector
<SVertex
>& vertices
)
961 // actual image width isn't same as the character width as that is
962 // just baseline width and height should include the descent
963 const float width
= ch
->m_right
- ch
->m_left
;
964 const float height
= ch
->m_bottom
- ch
->m_top
;
966 // return early if nothing to render
967 if (width
== 0 || height
== 0)
970 // posX and posY are relative to our origin, and the textcell is offset
971 // from our (posX, posY). Plus, these are unscaled quantities compared to the underlying GUI resolution
972 CRect
vertex((posX
+ ch
->m_offsetX
) * context
.GetGUIScaleX(),
973 (posY
+ ch
->m_offsetY
) * context
.GetGUIScaleY(),
974 (posX
+ ch
->m_offsetX
+ width
) * context
.GetGUIScaleX(),
975 (posY
+ ch
->m_offsetY
+ height
) * context
.GetGUIScaleY());
976 vertex
+= CPoint(m_originX
, m_originY
);
977 CRect
texture(ch
->m_left
, ch
->m_top
, ch
->m_right
, ch
->m_bottom
);
978 if (!m_renderSystem
->ScissorsCanEffectClipping())
979 context
.ClipRect(vertex
, texture
);
981 // transform our positions - note, no scaling due to GUI calibration/resolution occurs
982 float x
[VERTEX_PER_GLYPH
] = {context
.ScaleFinalXCoord(vertex
.x1
, vertex
.y1
),
983 context
.ScaleFinalXCoord(vertex
.x2
, vertex
.y1
),
984 context
.ScaleFinalXCoord(vertex
.x2
, vertex
.y2
),
985 context
.ScaleFinalXCoord(vertex
.x1
, vertex
.y2
)};
989 // We only round the "left" side of the character, and then use the direction of rounding to
990 // move the "right" side of the character. This ensures that a constant width is kept when rendering
991 // the same letter at the same size at different places of the screen, avoiding the problem
992 // of the "left" side rounding one way while the "right" side rounds the other way, thus getting
993 // altering the width of thin characters substantially. This only really works for positive
994 // coordinates (due to the direction of truncation for negatives) but this is the only case that
995 // really interests us anyway.
996 float rx0
= static_cast<float>(MathUtils::round_int(static_cast<double>(x
[0])));
997 float rx3
= static_cast<float>(MathUtils::round_int(static_cast<double>(x
[3])));
998 x
[1] = static_cast<float>(MathUtils::truncate_int(static_cast<double>(x
[1])));
999 x
[2] = static_cast<float>(MathUtils::truncate_int(static_cast<double>(x
[2])));
1000 if (x
[0] > 0.0f
&& rx0
> x
[0])
1002 else if (x
[0] < 0.0f
&& rx0
< x
[0])
1004 if (x
[3] > 0.0f
&& rx3
> x
[3])
1006 else if (x
[3] < 0.0f
&& rx3
< x
[3])
1012 const float y
[VERTEX_PER_GLYPH
] = {
1013 static_cast<float>(MathUtils::round_int(
1014 static_cast<double>(context
.ScaleFinalYCoord(vertex
.x1
, vertex
.y1
)))),
1015 static_cast<float>(MathUtils::round_int(
1016 static_cast<double>(context
.ScaleFinalYCoord(vertex
.x2
, vertex
.y1
)))),
1017 static_cast<float>(MathUtils::round_int(
1018 static_cast<double>(context
.ScaleFinalYCoord(vertex
.x2
, vertex
.y2
)))),
1019 static_cast<float>(MathUtils::round_int(
1020 static_cast<double>(context
.ScaleFinalYCoord(vertex
.x1
, vertex
.y2
))))};
1022 const float z
[VERTEX_PER_GLYPH
] = {
1023 static_cast<float>(MathUtils::round_int(
1024 static_cast<double>(context
.ScaleFinalZCoord(vertex
.x1
, vertex
.y1
)))),
1025 static_cast<float>(MathUtils::round_int(
1026 static_cast<double>(context
.ScaleFinalZCoord(vertex
.x2
, vertex
.y1
)))),
1027 static_cast<float>(MathUtils::round_int(
1028 static_cast<double>(context
.ScaleFinalZCoord(vertex
.x2
, vertex
.y2
)))),
1029 static_cast<float>(MathUtils::round_int(
1030 static_cast<double>(context
.ScaleFinalZCoord(vertex
.x1
, vertex
.y2
))))};
1032 // tex coords converted to 0..1 range
1033 const float tl
= texture
.x1
* m_textureScaleX
;
1034 const float tr
= texture
.x2
* m_textureScaleX
;
1035 const float tt
= texture
.y1
* m_textureScaleY
;
1036 const float tb
= texture
.y2
* m_textureScaleY
;
1038 vertices
.resize(vertices
.size() + VERTEX_PER_GLYPH
);
1039 SVertex
* v
= &vertices
[vertices
.size() - VERTEX_PER_GLYPH
];
1042 #if !defined(HAS_DX)
1043 uint8_t r
= KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::R
, color
);
1044 uint8_t g
= KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::G
, color
);
1045 uint8_t b
= KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::B
, color
);
1046 uint8_t a
= KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::A
, color
);
1049 for (int i
= 0; i
< VERTEX_PER_GLYPH
; i
++)
1052 CD3DHelper::XMStoreColor(&v
[i
].col
, color
);
1062 for (int i
= 0; i
< VERTEX_PER_GLYPH
; i
++)
1081 // GL / GLES uses triangle strips, not quads, so have to rearrange the vertex order
1108 // Oblique code - original taken from freetype2 (ftsynth.c)
1109 void CGUIFontTTF::ObliqueGlyph(FT_GlyphSlot slot
)
1111 /* only oblique outline glyphs */
1112 if (slot
->format
!= FT_GLYPH_FORMAT_OUTLINE
)
1115 /* we don't touch the advance width */
1117 /* For italic, simply apply a shear transform, with an angle */
1118 /* of about 12 degrees. */
1120 FT_Matrix transform
;
1121 transform
.xx
= 0x10000L
;
1122 transform
.yx
= 0x00000L
;
1124 transform
.xy
= 0x06000L
;
1125 transform
.yy
= 0x10000L
;
1127 FT_Outline_Transform(&slot
->outline
, &transform
);
1130 // Embolden code - original taken from freetype2 (ftsynth.c)
1131 void CGUIFontTTF::SetGlyphStrength(FT_GlyphSlot slot
, int glyphStrength
)
1133 if (slot
->format
!= FT_GLYPH_FORMAT_OUTLINE
)
1136 /* some reasonable strength */
1137 FT_Pos strength
= FT_MulFix(m_face
->units_per_EM
, m_face
->size
->metrics
.y_scale
) / glyphStrength
;
1139 FT_BBox bbox_before
, bbox_after
;
1140 FT_Outline_Get_CBox(&slot
->outline
, &bbox_before
);
1141 FT_Outline_Embolden(&slot
->outline
, strength
); // ignore error
1142 FT_Outline_Get_CBox(&slot
->outline
, &bbox_after
);
1144 FT_Pos dx
= bbox_after
.xMax
- bbox_before
.xMax
;
1145 FT_Pos dy
= bbox_after
.yMax
- bbox_before
.yMax
;
1147 if (slot
->advance
.x
)
1148 slot
->advance
.x
+= dx
;
1150 if (slot
->advance
.y
)
1151 slot
->advance
.y
+= dy
;
1153 slot
->metrics
.width
+= dx
;
1154 slot
->metrics
.height
+= dy
;
1155 slot
->metrics
.horiBearingY
+= dy
;
1156 slot
->metrics
.horiAdvance
+= dx
;
1157 slot
->metrics
.vertBearingX
-= dx
/ 2;
1158 slot
->metrics
.vertBearingY
+= dy
;
1159 slot
->metrics
.vertAdvance
+= dy
;
1162 float CGUIFontTTF::GetTabSpaceLength()
1164 const Character
* c
= GetCharacter(static_cast<character_t
>('X'), 0);
1165 return c
? c
->m_advance
* TAB_SPACE_LENGTH
: 28.0f
* TAB_SPACE_LENGTH
;