po: update French translation
[xcsoar.git] / src / Screen / Layout.cpp
bloba762c8bb02dcf255b72be9e35b5f0deb66f57f7e
1 /*
2 Copyright_License {
4 XCSoar Glide Computer - http://www.xcsoar.org/
5 Copyright (C) 2000-2012 The XCSoar Project
6 A detailed list of copyright holders can be found in the file "AUTHORS".
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "Screen/Layout.hpp"
25 #include "Hardware/Display.hpp"
27 #include <algorithm>
29 using std::min;
30 using std::max;
32 namespace Layout
34 bool landscape = false;
35 bool square = false;
36 int scale = 1;
37 unsigned scale_1024 = 1024;
38 unsigned small_scale = 1024;
39 unsigned pen_width_scale = 1024;
40 UPixelScalar minimum_control_height = 22, maximum_control_height = 44;
41 UPixelScalar hit_radius = 10;
44 void
45 Layout::Initialize(unsigned width, unsigned height)
47 const unsigned x_dpi = Display::GetXDPI();
49 landscape = width > height;
50 square = width == height;
52 unsigned minsize = min(width, height);
53 // always start w/ shortest dimension
54 // square should be shrunk
55 scale_1024 = max(1024U, minsize * 1024 / (square ? 320 : 240));
56 scale = scale_1024 / 1024;
58 small_scale = (scale_1024 - 1024) / 2 + 1024;
60 pen_width_scale = std::max(1024u, x_dpi * 1024u / 80u);
62 minimum_control_height = Scale(22);
64 if (HasTouchScreen()) {
65 /* larger rows for touch screens */
66 maximum_control_height = Display::GetYDPI() * 3 / 7;
67 if (maximum_control_height < minimum_control_height)
68 maximum_control_height = minimum_control_height;
69 } else {
70 maximum_control_height = minimum_control_height;
73 hit_radius = x_dpi / (HasTouchScreen() ? 6 : 12);