First import
[xorg_rtime.git] / xorg-server-1.4 / GL / glx / glxscreens.c
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1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
36 #ifdef HAVE_DIX_CONFIG_H
37 #include <dix-config.h>
38 #endif
40 #include <string.h>
41 #include <windowstr.h>
42 #include <os.h>
44 #include "glxserver.h"
45 #include "glxutil.h"
46 #include "glxext.h"
48 const char GLServerVersion[] = "1.4";
49 static const char GLServerExtensions[] =
50 "GL_ARB_depth_texture "
51 "GL_ARB_draw_buffers "
52 "GL_ARB_fragment_program "
53 "GL_ARB_fragment_program_shadow "
54 "GL_ARB_imaging "
55 "GL_ARB_multisample "
56 "GL_ARB_multitexture "
57 "GL_ARB_occlusion_query "
58 "GL_ARB_point_parameters "
59 "GL_ARB_point_sprite "
60 "GL_ARB_shadow "
61 "GL_ARB_shadow_ambient "
62 "GL_ARB_texture_border_clamp "
63 "GL_ARB_texture_compression "
64 "GL_ARB_texture_cube_map "
65 "GL_ARB_texture_env_add "
66 "GL_ARB_texture_env_combine "
67 "GL_ARB_texture_env_crossbar "
68 "GL_ARB_texture_env_dot3 "
69 "GL_ARB_texture_mirrored_repeat "
70 "GL_ARB_texture_non_power_of_two "
71 "GL_ARB_transpose_matrix "
72 "GL_ARB_vertex_program "
73 "GL_ARB_window_pos "
74 "GL_EXT_abgr "
75 "GL_EXT_bgra "
76 "GL_EXT_blend_color "
77 "GL_EXT_blend_equation_separate "
78 "GL_EXT_blend_func_separate "
79 "GL_EXT_blend_logic_op "
80 "GL_EXT_blend_minmax "
81 "GL_EXT_blend_subtract "
82 "GL_EXT_clip_volume_hint "
83 "GL_EXT_copy_texture "
84 "GL_EXT_draw_range_elements "
85 "GL_EXT_fog_coord "
86 "GL_EXT_framebuffer_object "
87 "GL_EXT_multi_draw_arrays "
88 "GL_EXT_packed_pixels "
89 "GL_EXT_paletted_texture "
90 "GL_EXT_point_parameters "
91 "GL_EXT_polygon_offset "
92 "GL_EXT_rescale_normal "
93 "GL_EXT_secondary_color "
94 "GL_EXT_separate_specular_color "
95 "GL_EXT_shadow_funcs "
96 "GL_EXT_shared_texture_palette "
97 "GL_EXT_stencil_two_side "
98 "GL_EXT_stencil_wrap "
99 "GL_EXT_subtexture "
100 "GL_EXT_texture "
101 "GL_EXT_texture3D "
102 "GL_EXT_texture_compression_dxt1 "
103 "GL_EXT_texture_compression_s3tc "
104 "GL_EXT_texture_edge_clamp "
105 "GL_EXT_texture_env_add "
106 "GL_EXT_texture_env_combine "
107 "GL_EXT_texture_env_dot3 "
108 "GL_EXT_texture_filter_ansiotropic "
109 "GL_EXT_texture_lod "
110 "GL_EXT_texture_lod_bias "
111 "GL_EXT_texture_mirror_clamp "
112 "GL_EXT_texture_object "
113 "GL_EXT_texture_rectangle "
114 "GL_EXT_vertex_array "
115 "GL_3DFX_texture_compression_FXT1 "
116 "GL_APPLE_packed_pixels "
117 "GL_ATI_draw_buffers "
118 "GL_ATI_texture_env_combine3 "
119 "GL_ATI_texture_mirror_once "
120 "GL_HP_occlusion_test "
121 "GL_IBM_texture_mirrored_repeat "
122 "GL_INGR_blend_func_separate "
123 "GL_MESA_pack_invert "
124 "GL_MESA_ycbcr_texture "
125 "GL_NV_blend_square "
126 "GL_NV_depth_clamp "
127 "GL_NV_fog_distance "
128 "GL_NV_fragment_program "
129 "GL_NV_fragment_program_option "
130 "GL_NV_fragment_program2 "
131 "GL_NV_light_max_exponent "
132 "GL_NV_multisample_filter_hint "
133 "GL_NV_point_sprite "
134 "GL_NV_texgen_reflection "
135 "GL_NV_texture_compression_vtc "
136 "GL_NV_texture_env_combine4 "
137 "GL_NV_texture_expand_normal "
138 "GL_NV_texture_rectangle "
139 "GL_NV_vertex_program "
140 "GL_NV_vertex_program1_1 "
141 "GL_NV_vertex_program2 "
142 "GL_NV_vertex_program2_option "
143 "GL_NV_vertex_program3 "
144 "GL_OES_compressed_paletted_texture "
145 "GL_SGI_color_matrix "
146 "GL_SGI_color_table "
147 "GL_SGIS_generate_mipmap "
148 "GL_SGIS_multisample "
149 "GL_SGIS_point_parameters "
150 "GL_SGIS_texture_border_clamp "
151 "GL_SGIS_texture_edge_clamp "
152 "GL_SGIS_texture_lod "
153 "GL_SGIX_depth_texture "
154 "GL_SGIX_shadow "
155 "GL_SGIX_shadow_ambient "
156 "GL_SUN_slice_accum "
160 ** We have made the simplifying assuption that the same extensions are
161 ** supported across all screens in a multi-screen system.
163 static char GLXServerVendorName[] = "SGI";
164 static char GLXServerVersion[] = "1.2";
165 static char GLXServerExtensions[] =
166 "GLX_ARB_multisample "
167 "GLX_EXT_visual_info "
168 "GLX_EXT_visual_rating "
169 "GLX_EXT_import_context "
170 "GLX_EXT_texture_from_pixmap "
171 "GLX_OML_swap_method "
172 "GLX_SGI_make_current_read "
173 #ifndef __DARWIN__
174 "GLX_SGIS_multisample "
175 "GLX_SGIX_hyperpipe "
176 "GLX_SGIX_swap_barrier "
177 #endif
178 "GLX_SGIX_fbconfig "
179 "GLX_MESA_copy_sub_buffer "
182 __GLXscreen **__glXActiveScreens;
184 __GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs = NULL;
185 static int __glXNumSwapBarrierFuncs = 0;
186 __GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs = NULL;
187 static int __glXNumHyperpipeFuncs = 0;
189 __GLXscreen *__glXgetActiveScreen(int num) {
190 return __glXActiveScreens[num];
195 ** This hook gets called when a window moves or changes size.
197 static Bool PositionWindow(WindowPtr pWin, int x, int y)
199 ScreenPtr pScreen;
200 __GLXcontext *glxc;
201 __GLXdrawable *glxPriv;
202 Bool ret;
205 ** Call wrapped position window routine
207 pScreen = pWin->drawable.pScreen;
208 pScreen->PositionWindow =
209 __glXActiveScreens[pScreen->myNum]->WrappedPositionWindow;
210 ret = (*pScreen->PositionWindow)(pWin, x, y);
211 pScreen->PositionWindow = PositionWindow;
214 ** Tell all contexts rendering into this window that the window size
215 ** has changed.
217 glxPriv = (__GLXdrawable *) LookupIDByType(pWin->drawable.id,
218 __glXDrawableRes);
219 if (glxPriv == NULL) {
221 ** This window is not being used by the OpenGL.
223 return ret;
227 ** resize the drawable
229 /* first change the drawable size */
230 if (glxPriv->resize(glxPriv) == GL_FALSE) {
231 /* resize failed! */
232 /* XXX: what can we possibly do here? */
233 ret = False;
236 /* mark contexts as needing resize */
238 for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) {
239 glxc->pendingState |= __GLX_PENDING_RESIZE;
242 for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) {
243 glxc->pendingState |= __GLX_PENDING_RESIZE;
246 return ret;
250 * If your DDX driver wants to register support for swap barriers or hyperpipe
251 * topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
252 * with a dispatch table of functions to handle the requests. In the XFree86
253 * DDX, for example, you would call these near the bottom of the driver's
254 * ScreenInit method, after DRI has been initialized.
256 * This should be replaced with a better method when we teach the server how
257 * to load DRI drivers.
260 void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
262 if (__glXNumHyperpipeFuncs < screen + 1) {
263 __glXHyperpipeFuncs = xrealloc(__glXHyperpipeFuncs,
264 (screen+1) * sizeof(__GLXHyperpipeExtensionFuncs));
265 __glXNumHyperpipeFuncs = screen + 1;
268 __glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc =
269 *funcs->queryHyperpipeNetworkFunc;
270 __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc =
271 *funcs->queryHyperpipeConfigFunc;
272 __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc =
273 *funcs->destroyHyperpipeConfigFunc;
274 __glXHyperpipeFuncs[screen].hyperpipeConfigFunc =
275 *funcs->hyperpipeConfigFunc;
278 void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
280 if (__glXNumSwapBarrierFuncs < screen + 1) {
281 __glXSwapBarrierFuncs = xrealloc(__glXSwapBarrierFuncs,
282 (screen+1) * sizeof(__GLXSwapBarrierExtensionFuncs));
283 __glXNumSwapBarrierFuncs = screen + 1;
286 __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc =
287 funcs->bindSwapBarrierFunc;
288 __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc =
289 funcs->queryMaxSwapBarriersFunc;
292 static __GLXprovider *__glXProviderStack;
294 void GlxPushProvider(__GLXprovider *provider)
296 provider->next = __glXProviderStack;
297 __glXProviderStack = provider;
300 void __glXScreenInit(__GLXscreen *screen, ScreenPtr pScreen)
302 screen->pScreen = pScreen;
303 screen->GLextensions = xstrdup(GLServerExtensions);
304 screen->GLXvendor = xstrdup(GLXServerVendorName);
305 screen->GLXversion = xstrdup(GLXServerVersion);
306 screen->GLXextensions = xstrdup(GLXServerExtensions);
308 screen->WrappedPositionWindow = pScreen->PositionWindow;
309 pScreen->PositionWindow = PositionWindow;
311 __glXScreenInitVisuals(screen);
314 void
315 __glXScreenDestroy(__GLXscreen *screen)
317 xfree(screen->GLXvendor);
318 xfree(screen->GLXversion);
319 xfree(screen->GLXextensions);
320 xfree(screen->GLextensions);
323 void __glXInitScreens(void)
325 GLint i;
326 ScreenPtr pScreen;
327 __GLXprovider *p;
328 size_t size;
331 ** This alloc has to work or else the server might as well core dump.
333 size = screenInfo.numScreens * sizeof(__GLXscreen *);
334 __glXActiveScreens = xalloc(size);
335 memset(__glXActiveScreens, 0, size);
337 for (i = 0; i < screenInfo.numScreens; i++) {
338 pScreen = screenInfo.screens[i];
340 for (p = __glXProviderStack; p != NULL; p = p->next) {
341 __glXActiveScreens[i] = p->screenProbe(pScreen);
342 if (__glXActiveScreens[i] != NULL) {
343 LogMessage(X_INFO,
344 "GLX: Initialized %s GL provider for screen %d\n",
345 p->name, i);
346 break;
352 void __glXResetScreens(void)
354 int i;
356 for (i = 0; i < screenInfo.numScreens; i++)
357 if (__glXActiveScreens[i])
358 __glXActiveScreens[i]->destroy(__glXActiveScreens[i]);
360 xfree(__glXActiveScreens);
361 xfree(__glXHyperpipeFuncs);
362 xfree(__glXSwapBarrierFuncs);
363 __glXNumHyperpipeFuncs = 0;
364 __glXNumSwapBarrierFuncs = 0;
365 __glXHyperpipeFuncs = NULL;
366 __glXSwapBarrierFuncs = NULL;
367 __glXActiveScreens = NULL;