First import
[xorg_rtime.git] / xorg-server-1.4 / GL / glx / render2swap.c
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1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
36 /* #define NEED_REPLIES */
37 #ifdef HAVE_DIX_CONFIG_H
38 #include <dix-config.h>
39 #endif
41 #include "glxserver.h"
42 #include "unpack.h"
43 #include "indirect_size.h"
44 #include "indirect_dispatch.h"
45 #include "glapitable.h"
46 #include "glapi.h"
47 #include "glthread.h"
48 #include "dispatch.h"
51 void __glXDispSwap_Map1f(GLbyte *pc)
53 GLint order, k;
54 GLfloat u1, u2, *points;
55 GLenum target;
56 GLint compsize;
57 __GLX_DECLARE_SWAP_VARIABLES;
58 __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
60 __GLX_SWAP_INT(pc + 0);
61 __GLX_SWAP_INT(pc + 12);
62 __GLX_SWAP_FLOAT(pc + 4);
63 __GLX_SWAP_FLOAT(pc + 8);
65 target = *(GLenum *)(pc + 0);
66 order = *(GLint *)(pc + 12);
67 u1 = *(GLfloat *)(pc + 4);
68 u2 = *(GLfloat *)(pc + 8);
69 points = (GLfloat *)(pc + 16);
70 k = __glMap1f_size(target);
72 if (order <= 0 || k < 0) {
73 /* Erroneous command. */
74 compsize = 0;
75 } else {
76 compsize = order * k;
78 __GLX_SWAP_FLOAT_ARRAY(points, compsize);
80 CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
83 void __glXDispSwap_Map2f(GLbyte *pc)
85 GLint uorder, vorder, ustride, vstride, k;
86 GLfloat u1, u2, v1, v2, *points;
87 GLenum target;
88 GLint compsize;
89 __GLX_DECLARE_SWAP_VARIABLES;
90 __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
92 __GLX_SWAP_INT(pc + 0);
93 __GLX_SWAP_INT(pc + 12);
94 __GLX_SWAP_INT(pc + 24);
95 __GLX_SWAP_FLOAT(pc + 4);
96 __GLX_SWAP_FLOAT(pc + 8);
97 __GLX_SWAP_FLOAT(pc + 16);
98 __GLX_SWAP_FLOAT(pc + 20);
100 target = *(GLenum *)(pc + 0);
101 uorder = *(GLint *)(pc + 12);
102 vorder = *(GLint *)(pc + 24);
103 u1 = *(GLfloat *)(pc + 4);
104 u2 = *(GLfloat *)(pc + 8);
105 v1 = *(GLfloat *)(pc + 16);
106 v2 = *(GLfloat *)(pc + 20);
107 points = (GLfloat *)(pc + 28);
109 k = __glMap2f_size(target);
110 ustride = vorder * k;
111 vstride = k;
113 if (vorder <= 0 || uorder <= 0 || k < 0) {
114 /* Erroneous command. */
115 compsize = 0;
116 } else {
117 compsize = uorder * vorder * k;
119 __GLX_SWAP_FLOAT_ARRAY(points, compsize);
121 CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
124 void __glXDispSwap_Map1d(GLbyte *pc)
126 GLint order, k, compsize;
127 GLenum target;
128 GLdouble u1, u2, *points;
129 __GLX_DECLARE_SWAP_VARIABLES;
130 __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
132 __GLX_SWAP_DOUBLE(pc + 0);
133 __GLX_SWAP_DOUBLE(pc + 8);
134 __GLX_SWAP_INT(pc + 16);
135 __GLX_SWAP_INT(pc + 20);
137 target = *(GLenum*) (pc + 16);
138 order = *(GLint*) (pc + 20);
139 k = __glMap1d_size(target);
140 if (order <= 0 || k < 0) {
141 /* Erroneous command. */
142 compsize = 0;
143 } else {
144 compsize = order * k;
146 __GLX_GET_DOUBLE(u1,pc);
147 __GLX_GET_DOUBLE(u2,pc+8);
148 __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
149 pc += 24;
151 #ifdef __GLX_ALIGN64
152 if (((unsigned long)pc) & 7) {
154 ** Copy the doubles up 4 bytes, trashing the command but aligning
155 ** the data in the process
157 __GLX_MEM_COPY(pc-4, pc, compsize*8);
158 points = (GLdouble*) (pc - 4);
159 } else {
160 points = (GLdouble*) pc;
162 #else
163 points = (GLdouble*) pc;
164 #endif
165 CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
168 void __glXDispSwap_Map2d(GLbyte *pc)
170 GLdouble u1, u2, v1, v2, *points;
171 GLint uorder, vorder, ustride, vstride, k, compsize;
172 GLenum target;
173 __GLX_DECLARE_SWAP_VARIABLES;
174 __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
176 __GLX_SWAP_DOUBLE(pc + 0);
177 __GLX_SWAP_DOUBLE(pc + 8);
178 __GLX_SWAP_DOUBLE(pc + 16);
179 __GLX_SWAP_DOUBLE(pc + 24);
180 __GLX_SWAP_INT(pc + 32);
181 __GLX_SWAP_INT(pc + 36);
182 __GLX_SWAP_INT(pc + 40);
184 target = *(GLenum *)(pc + 32);
185 uorder = *(GLint *)(pc + 36);
186 vorder = *(GLint *)(pc + 40);
187 k = __glMap2d_size(target);
188 if (vorder <= 0 || uorder <= 0 || k < 0) {
189 /* Erroneous command. */
190 compsize = 0;
191 } else {
192 compsize = uorder * vorder * k;
194 __GLX_GET_DOUBLE(u1,pc);
195 __GLX_GET_DOUBLE(u2,pc+8);
196 __GLX_GET_DOUBLE(v1,pc+16);
197 __GLX_GET_DOUBLE(v2,pc+24);
198 __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
199 pc += 44;
200 ustride = vorder * k;
201 vstride = k;
203 #ifdef __GLX_ALIGN64
204 if (((unsigned long)pc) & 7) {
206 ** Copy the doubles up 4 bytes, trashing the command but aligning
207 ** the data in the process
209 __GLX_MEM_COPY(pc-4, pc, compsize*8);
210 points = (GLdouble*) (pc - 4);
211 } else {
212 points = (GLdouble*) pc;
214 #else
215 points = (GLdouble*) pc;
216 #endif
217 CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
220 static void swapArray(GLint numVals, GLenum datatype,
221 GLint stride, GLint numVertexes, GLbyte *pc)
223 int i,j;
224 __GLX_DECLARE_SWAP_VARIABLES;
226 switch (datatype) {
227 case GL_BYTE:
228 case GL_UNSIGNED_BYTE:
229 /* don't need to swap */
230 return;
231 case GL_SHORT:
232 case GL_UNSIGNED_SHORT:
233 for (i=0; i<numVertexes; i++) {
234 GLshort *pVal = (GLshort *) pc;
235 for (j=0; j<numVals; j++) {
236 __GLX_SWAP_SHORT(&pVal[j]);
238 pc += stride;
240 break;
241 case GL_INT:
242 case GL_UNSIGNED_INT:
243 for (i=0; i<numVertexes; i++) {
244 GLint *pVal = (GLint *) pc;
245 for (j=0; j<numVals; j++) {
246 __GLX_SWAP_INT(&pVal[j]);
248 pc += stride;
250 break;
251 case GL_FLOAT:
252 for (i=0; i<numVertexes; i++) {
253 GLfloat *pVal = (GLfloat *) pc;
254 for (j=0; j<numVals; j++) {
255 __GLX_SWAP_FLOAT(&pVal[j]);
257 pc += stride;
259 break;
260 case GL_DOUBLE:
261 for (i=0; i<numVertexes; i++) {
262 GLdouble *pVal = (GLdouble *) pc;
263 for (j=0; j<numVals; j++) {
264 __GLX_SWAP_DOUBLE(&pVal[j]);
266 pc += stride;
268 break;
269 default:
270 return;
274 void __glXDispSwap_DrawArrays(GLbyte *pc)
276 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
277 __GLXdispatchDrawArraysComponentHeader *compHeader;
278 GLint numVertexes = hdr->numVertexes;
279 GLint numComponents = hdr->numComponents;
280 GLenum primType = hdr->primType;
281 GLint stride = 0;
282 int i;
283 __GLX_DECLARE_SWAP_VARIABLES;
285 __GLX_SWAP_INT(&numVertexes);
286 __GLX_SWAP_INT(&numComponents);
287 __GLX_SWAP_INT(&primType);
289 pc += sizeof(__GLXdispatchDrawArraysHeader);
290 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
292 /* compute stride (same for all component arrays) */
293 for (i=0; i<numComponents; i++) {
294 GLenum datatype = compHeader[i].datatype;
295 GLint numVals = compHeader[i].numVals;
296 GLenum component = compHeader[i].component;
298 __GLX_SWAP_INT(&datatype);
299 __GLX_SWAP_INT(&numVals);
300 __GLX_SWAP_INT(&component);
302 stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
305 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
307 /* set up component arrays */
308 for (i=0; i<numComponents; i++) {
309 GLenum datatype = compHeader[i].datatype;
310 GLint numVals = compHeader[i].numVals;
311 GLenum component = compHeader[i].component;
313 __GLX_SWAP_INT(&datatype);
314 __GLX_SWAP_INT(&numVals);
315 __GLX_SWAP_INT(&component);
317 swapArray(numVals, datatype, stride, numVertexes, pc);
319 switch (component) {
320 case GL_VERTEX_ARRAY:
321 CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
322 CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
323 break;
324 case GL_NORMAL_ARRAY:
325 CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
326 CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) );
327 break;
328 case GL_COLOR_ARRAY:
329 CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
330 CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
331 break;
332 case GL_INDEX_ARRAY:
333 CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
334 CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) );
335 break;
336 case GL_TEXTURE_COORD_ARRAY:
337 CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
338 CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
339 break;
340 case GL_EDGE_FLAG_ARRAY:
341 CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
342 CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) );
343 break;
344 case GL_SECONDARY_COLOR_ARRAY:
345 CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
346 CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) );
347 break;
348 case GL_FOG_COORD_ARRAY:
349 CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
350 CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) );
351 break;
352 default:
353 break;
356 pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
359 CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) );
361 /* turn off anything we might have turned on */
362 CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
363 CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
364 CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
365 CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
366 CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
367 CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
368 CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
369 CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
372 void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
374 __glXDispSwap_DrawArrays(pc);