1 2005-09-27 Ian Romanick <idr@us.ibm.com>
4 Remove __glEvalComputeK. It is no longer used.
7 2005-04-09 Alexander Gottwald <ago at freedesktop dot org>
10 Fix passing of non-RGB visuals. The old code did not initialize the
11 structure properly which lead to a crash in 8bpp mode
13 2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
17 If a context is already attached copy it instead of reattaching to keep
18 displaylists and share displaylists
19 Enable tracing of often called functions with GLWIN_ENABLE_TRACE
20 ForceCurrent is a no-op now
22 2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
25 Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
26 attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
27 Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
29 2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
33 Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
34 attachment #1818 (https://bugs.freedesktop.org/attachment.cgi?id=1818):
35 Include Xwindows.h before GL/gl.h to prevent loading windows.h which
36 pollutes our namespace with some symbols.
38 2005-01-27 Alexander Gottwald <ago at freedesktop dot org>
41 Functions like glGenTextures and glBindTexture are in OpenGL 1.1
42 and can be resolved at linktime.
44 2004-11-15 Alexander Gottwald <ago at freedesktop dot org>
47 Bugzilla #1802, http://freedesktop.org/bugzilla/show_bug.cgi?id=1802
48 Added mingw (Win32) port
50 2004-08-13 Alexander Gottwald <ago@freedesktop.org>
52 * Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES.
53 Removed $(SERVERSRC)/mi from INCLUDES.
54 Rearranged INCLUDES for better readability.
55 * glwindows.h: Removed mipointrst.h and miscstruct.h from #include
56 since they are not used anymore.
58 2004-05-27 Alexander Gottwald <ago@freedesktop.org>
60 * glwindows.h: write current function and line in debug output
61 * indirect.c: moved actual setup and creation of windows GL context to
62 glWinCreateContextReal.
63 * indirect.c (glWinCreateContext): Deferred context creation to attach.
64 * indirect.c (glWinMakeCurrent): Check if context is NULL. Fixes segfault.