A Fast Bresenham Type Algorithm For Drawing Ellipses by John Kennedy
[xy_vsfilter.git] / src / filters / BaseClasses / msgthrd.h
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1 //------------------------------------------------------------------------------
2 // File: MsgThrd.h
3 //
4 // Desc: DirectShow base classes - provides support for a worker thread
5 // class to which one can asynchronously post messages.
6 //
7 // Copyright (c) 1992-2002 Microsoft Corporation. All rights reserved.
8 //------------------------------------------------------------------------------
11 // Message class - really just a structure.
13 class CMsg {
14 public:
15 UINT uMsg;
16 DWORD dwFlags;
17 LPVOID lpParam;
18 CAMEvent *pEvent;
20 CMsg(UINT u, DWORD dw, LPVOID lp, CAMEvent *pEvnt)
21 : uMsg(u), dwFlags(dw), lpParam(lp), pEvent(pEvnt) {}
23 CMsg()
24 : uMsg(0), dwFlags(0L), lpParam(NULL), pEvent(NULL) {}
27 // This is the actual thread class. It exports all the usual thread control
28 // functions. The created thread is different from a normal WIN32 thread in
29 // that it is prompted to perform particaular tasks by responding to messages
30 // posted to its message queue.
32 class AM_NOVTABLE CMsgThread {
33 private:
34 static DWORD WINAPI DefaultThreadProc(LPVOID lpParam);
35 DWORD m_ThreadId;
36 HANDLE m_hThread;
38 protected:
40 // if you want to override GetThreadMsg to block on other things
41 // as well as this queue, you need access to this
42 CGenericList<CMsg> m_ThreadQueue;
43 CCritSec m_Lock;
44 HANDLE m_hSem;
45 LONG m_lWaiting;
47 public:
48 CMsgThread()
49 : m_ThreadId(0),
50 m_hThread(NULL),
51 m_lWaiting(0),
52 m_hSem(NULL),
53 // make a list with a cache of 5 items
54 m_ThreadQueue(NAME("MsgThread list"), 5)
58 ~CMsgThread();
59 // override this if you want to block on other things as well
60 // as the message loop
61 void virtual GetThreadMsg(CMsg *msg);
63 // override this if you want to do something on thread startup
64 virtual void OnThreadInit() {
67 BOOL CreateThread();
69 BOOL WaitForThreadExit(LPDWORD lpdwExitCode) {
70 if (m_hThread != NULL) {
71 WaitForSingleObject(m_hThread, INFINITE);
72 return GetExitCodeThread(m_hThread, lpdwExitCode);
74 return FALSE;
77 DWORD ResumeThread() {
78 return ::ResumeThread(m_hThread);
81 DWORD SuspendThread() {
82 return ::SuspendThread(m_hThread);
85 int GetThreadPriority() {
86 return ::GetThreadPriority(m_hThread);
89 BOOL SetThreadPriority(int nPriority) {
90 return ::SetThreadPriority(m_hThread, nPriority);
93 HANDLE GetThreadHandle() {
94 return m_hThread;
97 DWORD GetThreadId() {
98 return m_ThreadId;
102 void PutThreadMsg(UINT uMsg, DWORD dwMsgFlags,
103 LPVOID lpMsgParam, CAMEvent *pEvent = NULL) {
104 CAutoLock lck(&m_Lock);
105 CMsg* pMsg = new CMsg(uMsg, dwMsgFlags, lpMsgParam, pEvent);
106 m_ThreadQueue.AddTail(pMsg);
107 if (m_lWaiting != 0) {
108 ReleaseSemaphore(m_hSem, m_lWaiting, 0);
109 m_lWaiting = 0;
113 // This is the function prototype of the function that the client
114 // supplies. It is always called on the created thread, never on
115 // the creator thread.
117 virtual LRESULT ThreadMessageProc(
118 UINT uMsg, DWORD dwFlags, LPVOID lpParam, CAMEvent *pEvent) = 0;