1 //------------------------------------------------------------------------------
4 // Desc: DirectShow base classes - defines generic handler classes.
6 // Copyright (c) 1992-2002 Microsoft Corporation. All rights reserved.
7 //------------------------------------------------------------------------------
10 // Make sure that you call PrepareWindow to initialise the window after
11 // the object has been constructed. It is a separate method so that
12 // derived classes can override useful methods like MessageLoop. Also
13 // any derived class must call DoneWithWindow in its destructor. If it
14 // doesn't a message may be retrieved and call a derived class member
15 // function while a thread is executing the base class destructor code
20 const int DEFWIDTH
= 320; // Initial window width
21 const int DEFHEIGHT
= 240; // Initial window height
22 const int CAPTION
= 256; // Maximum length of caption
23 const int TIMELENGTH
= 50; // Maximum length of times
24 const int PROFILESTR
= 128; // Normal profile string
25 const WORD PALVERSION
= 0x300; // GDI palette version
26 const LONG PALETTE_VERSION
= (LONG
) 1; // Initial palette version
27 const COLORREF VIDEO_COLOUR
= 0; // Defaults to black background
28 const HANDLE hMEMORY
= (HANDLE
) (-1); // Says to open as memory file
30 #define WIDTH(x) ((*(x)).right - (*(x)).left)
31 #define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
32 #define SHOWSTAGE TEXT("WM_SHOWSTAGE")
33 #define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
34 #define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
36 class AM_NOVTABLE CBaseWindow
40 HINSTANCE m_hInstance
; // Global module instance handle
41 HWND m_hwnd
; // Handle for our window
42 HDC m_hdc
; // Device context for the window
43 LONG m_Width
; // Client window width
44 LONG m_Height
; // Client window height
45 BOOL m_bActivated
; // Has the window been activated
46 LPTSTR m_pClassName
; // Static string holding class name
47 DWORD m_ClassStyles
; // Passed in to our constructor
48 DWORD m_WindowStyles
; // Likewise the initial window styles
49 DWORD m_WindowStylesEx
; // And the extended window styles
50 UINT m_ShowStageMessage
; // Have the window shown with focus
51 UINT m_ShowStageTop
; // Makes the window WS_EX_TOPMOST
52 UINT m_RealizePalette
; // Makes us realize our new palette
53 HDC m_MemoryDC
; // Used for fast BitBlt operations
54 HPALETTE m_hPalette
; // Handle to any palette we may have
55 BYTE m_bNoRealize
; // Don't realize palette now
56 BYTE m_bBackground
; // Should we realise in background
57 BYTE m_bRealizing
; // already realizing the palette
58 CCritSec m_WindowLock
; // Serialise window object access
59 BOOL m_bDoGetDC
; // Should this window get a DC
60 bool m_bDoPostToDestroy
; // Use PostMessage to destroy
61 CCritSec m_PaletteLock
; // This lock protects m_hPalette.
62 // It should be held anytime the
63 // program use the value of m_hPalette.
65 // Maps windows message procedure into C++ methods
66 friend LRESULT CALLBACK
WndProc(HWND hwnd
, // Window handle
67 UINT uMsg
, // Message ID
68 WPARAM wParam
, // First parameter
69 LPARAM lParam
); // Other parameter
71 virtual LRESULT
OnPaletteChange(HWND hwnd
, UINT Message
);
75 CBaseWindow(BOOL bDoGetDC
= TRUE
, bool bPostToDestroy
= false);
78 virtual ~CBaseWindow();
81 virtual HRESULT
DoneWithWindow();
82 virtual HRESULT
PrepareWindow();
83 virtual HRESULT
InactivateWindow();
84 virtual HRESULT
ActivateWindow();
85 virtual BOOL
OnSize(LONG Width
, LONG Height
);
86 virtual BOOL
OnClose();
87 virtual RECT
GetDefaultRect();
88 virtual HRESULT
UninitialiseWindow();
89 virtual HRESULT
InitialiseWindow(HWND hwnd
);
91 HRESULT
CompleteConnect();
92 HRESULT
DoCreateWindow();
94 HRESULT
PerformanceAlignWindow();
95 HRESULT
DoShowWindow(LONG ShowCmd
);
96 void PaintWindow(BOOL bErase
);
97 void DoSetWindowForeground(BOOL bFocus
);
98 virtual HRESULT
SetPalette(HPALETTE hPalette
);
99 void SetRealize(BOOL bRealize
)
101 m_bNoRealize
= !bRealize
;
104 // Jump over to the window thread to set the current palette
105 HRESULT
SetPalette();
106 void UnsetPalette(void);
107 virtual HRESULT
DoRealisePalette(BOOL bForceBackground
= FALSE
);
109 void LockPaletteLock();
110 void UnlockPaletteLock();
112 virtual BOOL
PossiblyEatMessage(UINT uMsg
, WPARAM wParam
, LPARAM lParam
)
115 // Access our window information
118 LONG
GetWindowWidth();
119 LONG
GetWindowHeight();
120 HWND
GetWindowHWND();
125 HPALETTE
GetPalette();
128 // This is the window procedure the derived object should override
130 virtual LRESULT
OnReceiveMessage(HWND hwnd
, // Window handle
131 UINT uMsg
, // Message ID
132 WPARAM wParam
, // First parameter
133 LPARAM lParam
); // Other parameter
135 // Must be overriden to return class and window styles
137 virtual LPTSTR
GetClassWindowStyles(
138 DWORD
*pClassStyles
, // Class styles
139 DWORD
*pWindowStyles
, // Window styles
140 DWORD
*pWindowStylesEx
) PURE
; // Extended styles
144 // This helper class is entirely subservient to the owning CBaseWindow object
145 // All this object does is to split out the actual drawing operation from the
146 // main object (because it was becoming too large). We have a number of entry
147 // points to set things like the draw device contexts, to implement the actual
148 // drawing and to set the destination rectangle in the client window. We have
149 // no critical section locking in this class because we are used exclusively
150 // by the owning window object which looks after serialising calls into us
152 // If you want to use this class make sure you call NotifyAllocator once the
153 // allocate has been agreed, also call NotifyMediaType with a pointer to a
154 // NON stack based CMediaType once that has been set (we keep a pointer to
155 // the original rather than taking a copy). When the palette changes call
156 // IncrementPaletteVersion (easiest thing to do is to also call this method
157 // in the SetMediaType method most filters implement). Finally before you
158 // start rendering anything call SetDrawContext so that we can get the HDCs
159 // for drawing from the CBaseWindow object we are given during construction
165 CBaseWindow
*m_pBaseWindow
; // Owning video window object
166 CRefTime m_StartSample
; // Start time for the current sample
167 CRefTime m_EndSample
; // And likewise it's end sample time
168 HDC m_hdc
; // Main window device context
169 HDC m_MemoryDC
; // Offscreen draw device context
170 RECT m_TargetRect
; // Target destination rectangle
171 RECT m_SourceRect
; // Source image rectangle
172 BOOL m_bStretch
; // Do we have to stretch the images
173 BOOL m_bUsingImageAllocator
; // Are the samples shared DIBSECTIONs
174 CMediaType
*m_pMediaType
; // Pointer to the current format
175 int m_perfidRenderTime
; // Time taken to render an image
176 LONG m_PaletteVersion
; // Current palette version cookie
178 // Draw the video images in the window
180 void SlowRender(IMediaSample
*pMediaSample
);
181 void FastRender(IMediaSample
*pMediaSample
);
182 void DisplaySampleTimes(IMediaSample
*pSample
);
183 void UpdateColourTable(HDC hdc
,BITMAPINFOHEADER
*pbmi
);
184 void SetStretchMode();
188 // Used to control the image drawing
190 CDrawImage(CBaseWindow
*pBaseWindow
);
191 BOOL
DrawImage(IMediaSample
*pMediaSample
);
192 BOOL
DrawVideoImageHere(HDC hdc
, IMediaSample
*pMediaSample
,
193 LPRECT lprcSrc
, LPRECT lprcDst
);
194 void SetDrawContext();
195 void SetTargetRect(RECT
*pTargetRect
);
196 void SetSourceRect(RECT
*pSourceRect
);
197 void GetTargetRect(RECT
*pTargetRect
);
198 void GetSourceRect(RECT
*pSourceRect
);
199 virtual RECT
ScaleSourceRect(const RECT
*pSource
);
201 // Handle updating palettes as they change
203 LONG
GetPaletteVersion();
204 void ResetPaletteVersion();
205 void IncrementPaletteVersion();
207 // Tell us media types and allocator assignments
209 void NotifyAllocator(BOOL bUsingImageAllocator
);
210 void NotifyMediaType(CMediaType
*pMediaType
);
211 BOOL
UsingImageAllocator();
213 // Called when we are about to draw an image
215 void NotifyStartDraw() {
216 MSR_START(m_perfidRenderTime
);
219 // Called when we complete an image rendering
221 void NotifyEndDraw() {
222 MSR_STOP(m_perfidRenderTime
);
227 // This is the structure used to keep information about each GDI DIB. All the
228 // samples we create from our allocator will have a DIBSECTION allocated to
229 // them. When we receive the sample we know we can BitBlt straight to an HDC
231 typedef struct tagDIBDATA
{
233 LONG PaletteVersion
; // Current palette version in use
234 DIBSECTION DibSection
; // Details of DIB section allocated
235 HBITMAP hBitmap
; // Handle to bitmap for drawing
236 HANDLE hMapping
; // Handle to shared memory block
237 BYTE
*pBase
; // Pointer to base memory address
242 // This class inherits from CMediaSample and uses all of it's methods but it
243 // overrides the constructor to initialise itself with the DIBDATA structure
244 // When we come to render an IMediaSample we will know if we are using our own
245 // allocator, and if we are, we can cast the IMediaSample to a pointer to one
246 // of these are retrieve the DIB section information and hence the HBITMAP
248 class CImageSample
: public CMediaSample
252 DIBDATA m_DibData
; // Information about the DIBSECTION
253 BOOL m_bInit
; // Is the DIB information setup
259 CImageSample(CBaseAllocator
*pAllocator
,
265 // Maintain the DIB/DirectDraw state
267 void SetDIBData(DIBDATA
*pDibData
);
268 DIBDATA
*GetDIBData();
272 // This is an allocator based on the abstract CBaseAllocator base class that
273 // allocates sample buffers in shared memory. The number and size of these
274 // are determined when the output pin calls Prepare on us. The shared memory
275 // blocks are used in subsequent calls to GDI CreateDIBSection, once that
276 // has been done the output pin can fill the buffers with data which will
277 // then be handed to GDI through BitBlt calls and thereby remove one copy
279 class CImageAllocator
: public CBaseAllocator
283 CBaseFilter
*m_pFilter
; // Delegate reference counts to
284 CMediaType
*m_pMediaType
; // Pointer to the current format
286 // Used to create and delete samples
291 // Manage the shared DIBSECTION and DCI/DirectDraw buffers
293 HRESULT
CreateDIB(LONG InSize
,DIBDATA
&DibData
);
294 STDMETHODIMP
CheckSizes(ALLOCATOR_PROPERTIES
*pRequest
);
295 virtual CImageSample
*CreateImageSample(LPBYTE pData
,LONG Length
);
299 // Constructor and destructor
301 CImageAllocator(CBaseFilter
*pFilter
,TCHAR
*pName
,HRESULT
*phr
);
306 STDMETHODIMP_(ULONG
) NonDelegatingAddRef();
307 STDMETHODIMP_(ULONG
) NonDelegatingRelease();
308 void NotifyMediaType(CMediaType
*pMediaType
);
310 // Agree the number of buffers to be used and their size
312 STDMETHODIMP
SetProperties(
313 ALLOCATOR_PROPERTIES
*pRequest
,
314 ALLOCATOR_PROPERTIES
*pActual
);
318 // This class is a fairly specialised helper class for image renderers that
319 // have to create and manage palettes. The CBaseWindow class looks after
320 // realising palettes once they have been installed. This class can be used
321 // to create the palette handles from a media format (which must contain a
322 // VIDEOINFO structure in the format block). We try to make the palette an
323 // identity palette to maximise performance and also only change palettes
324 // if actually required to (we compare palette colours before updating).
325 // All the methods are virtual so that they can be overriden if so required
331 CBaseWindow
*m_pBaseWindow
; // Window to realise palette in
332 CBaseFilter
*m_pFilter
; // Media filter to send events
333 CDrawImage
*m_pDrawImage
; // Object who will be drawing
334 HPALETTE m_hPalette
; // The palette handle we own
338 CImagePalette(CBaseFilter
*pBaseFilter
,
339 CBaseWindow
*pBaseWindow
,
340 CDrawImage
*pDrawImage
);
343 virtual ~CImagePalette();
346 static HPALETTE
MakePalette(const VIDEOINFOHEADER
*pVideoInfo
, LPSTR szDevice
);
347 HRESULT
RemovePalette();
348 static HRESULT
MakeIdentityPalette(PALETTEENTRY
*pEntry
,INT iColours
, LPSTR szDevice
);
349 HRESULT
CopyPalette(const CMediaType
*pSrc
,CMediaType
*pDest
);
350 BOOL
ShouldUpdate(const VIDEOINFOHEADER
*pNewInfo
,const VIDEOINFOHEADER
*pOldInfo
);
351 HRESULT
PreparePalette(const CMediaType
*pmtNew
,const CMediaType
*pmtOld
,LPSTR szDevice
);
353 BOOL
DrawVideoImageHere(HDC hdc
, IMediaSample
*pMediaSample
, LPRECT lprcSrc
, LPRECT lprcDst
)
355 return m_pDrawImage
->DrawVideoImageHere(hdc
, pMediaSample
, lprcSrc
,lprcDst
);
360 // Another helper class really for video based renderers. Most such renderers
361 // need to know what the display format is to some degree or another. This
362 // class initialises itself with the display format. The format can be asked
363 // for through GetDisplayFormat and various other accessor functions. If a
364 // filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
365 // message then it can call RefreshDisplayType to reset that format). Also
366 // many video renderers will want to check formats as they are proposed by
367 // source filters. This class provides methods to check formats and only
368 // accept those video formats that can be efficiently drawn using GDI calls
370 class CImageDisplay
: public CCritSec
374 // This holds the display format; biSize should not be too big, so we can
375 // safely use the VIDEOINFO structure
378 static DWORD
CountSetBits(const DWORD Field
);
379 static DWORD
CountPrefixBits(const DWORD Field
);
380 static BOOL
CheckBitFields(const VIDEOINFO
*pInput
);
384 // Constructor and destructor
388 // Used to manage BITMAPINFOHEADERs and the display format
390 const VIDEOINFO
*GetDisplayFormat();
391 HRESULT
RefreshDisplayType(LPSTR szDeviceName
);
392 static BOOL
CheckHeaderValidity(const VIDEOINFO
*pInput
);
393 static BOOL
CheckPaletteHeader(const VIDEOINFO
*pInput
);
395 WORD
GetDisplayDepth();
397 // Provide simple video format type checking
399 HRESULT
CheckMediaType(const CMediaType
*pmtIn
);
400 HRESULT
CheckVideoType(const VIDEOINFO
*pInput
);
401 HRESULT
UpdateFormat(VIDEOINFO
*pVideoInfo
);
402 const DWORD
*GetBitMasks(const VIDEOINFO
*pVideoInfo
);
404 BOOL
GetColourMask(DWORD
*pMaskRed
,
409 // Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
410 STDAPI
ConvertVideoInfoToVideoInfo2(AM_MEDIA_TYPE
*pmt
);
412 #endif // __WINUTIL__