1 Because Visual Studio becomes a turtle when there are many little projects, I didn't set up dependencies between them and didn't put them all into one workspace per application. These are more or less the base of everything, build them in this order first:
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7 6. filters (for mpc only build those configurations which output a lib, the rest outputs stand-alone filters)
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10 - DirectX 9 SDK (you may need to add "Debug Unicode" and "Release Unicode" configs to the project file of the directshow baseclasses)
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12 - Windows Media Format SDK 9
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14 It is recommended that you add DX9's include and lib paths to Visual Studio before the others:
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17 <DXSDK>\Samples\C++\DirectShow\BaseClasses
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25 Other external header files are included directly, modify the path in the sources if your installation differs. (but don't COMMIT it to the SVN!)
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27 Debug builds use dynamic, Release builds use static linking to standard C/C++ and MFC libs. Don't forget to change this in the baseclasses. Also IMPORTANT: add winmm.lib to the baseclasses or else you will get a few unresolved externals later.
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30 Run build_vsfilter.sh under Git Bash (http://code.google.com/p/msysgit/).
31 Or, edit src/filters/transform/vsfilter/version_in.h (see @build_vsfilter.sh) with correct version info by hand or by whatever, and compile the solution as usual.
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