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1 /*==========================================================================;
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
5 * File: d3d8caps.h
6 * Content: Direct3D capabilities include file
8 ***************************************************************************/
10 #ifndef _D3D8CAPS_H
11 #define _D3D8CAPS_H
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0800
15 #endif //DIRECT3D_VERSION
17 // include this file content only if compiling for DX8 interfaces
18 #if(DIRECT3D_VERSION >= 0x0800)
20 #if defined(_X86_) || defined(_IA64_)
21 #pragma pack(4)
22 #endif
24 typedef struct _D3DCAPS8
26 /* Device Info */
27 D3DDEVTYPE DeviceType;
28 UINT AdapterOrdinal;
30 /* Caps from DX7 Draw */
31 DWORD Caps;
32 DWORD Caps2;
33 DWORD Caps3;
34 DWORD PresentationIntervals;
36 /* Cursor Caps */
37 DWORD CursorCaps;
39 /* 3D Device Caps */
40 DWORD DevCaps;
42 DWORD PrimitiveMiscCaps;
43 DWORD RasterCaps;
44 DWORD ZCmpCaps;
45 DWORD SrcBlendCaps;
46 DWORD DestBlendCaps;
47 DWORD AlphaCmpCaps;
48 DWORD ShadeCaps;
49 DWORD TextureCaps;
50 DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
51 DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
52 DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
53 DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
54 DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
56 DWORD LineCaps; // D3DLINECAPS
58 DWORD MaxTextureWidth, MaxTextureHeight;
59 DWORD MaxVolumeExtent;
61 DWORD MaxTextureRepeat;
62 DWORD MaxTextureAspectRatio;
63 DWORD MaxAnisotropy;
64 float MaxVertexW;
66 float GuardBandLeft;
67 float GuardBandTop;
68 float GuardBandRight;
69 float GuardBandBottom;
71 float ExtentsAdjust;
72 DWORD StencilCaps;
74 DWORD FVFCaps;
75 DWORD TextureOpCaps;
76 DWORD MaxTextureBlendStages;
77 DWORD MaxSimultaneousTextures;
79 DWORD VertexProcessingCaps;
80 DWORD MaxActiveLights;
81 DWORD MaxUserClipPlanes;
82 DWORD MaxVertexBlendMatrices;
83 DWORD MaxVertexBlendMatrixIndex;
85 float MaxPointSize;
87 DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
88 DWORD MaxVertexIndex;
89 DWORD MaxStreams;
90 DWORD MaxStreamStride; // max stride for SetStreamSource
92 DWORD VertexShaderVersion;
93 DWORD MaxVertexShaderConst; // number of vertex shader constant registers
95 DWORD PixelShaderVersion;
96 float MaxPixelShaderValue; // max value of pixel shader arithmetic component
98 } D3DCAPS8;
101 // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
105 // Caps
107 #define D3DCAPS_READ_SCANLINE 0x00020000L
110 // Caps2
112 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
113 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
114 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
115 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
116 #define D3DCAPS2_RESERVED 0x02000000L
117 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
118 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
121 // Caps3
123 #define D3DCAPS3_RESERVED 0x8000001fL
125 // Indicates that the device can respect the ALPHABLENDENABLE render state
126 // when fullscreen while using the FLIP or DISCARD swap effect.
127 // COPY and COPYVSYNC swap effects work whether or not this flag is set.
128 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
131 // PresentationIntervals
133 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
134 #define D3DPRESENT_INTERVAL_ONE 0x00000001L
135 #define D3DPRESENT_INTERVAL_TWO 0x00000002L
136 #define D3DPRESENT_INTERVAL_THREE 0x00000004L
137 #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
138 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
141 // CursorCaps
143 // Driver supports HW color cursor in at least hi-res modes(height >=400)
144 #define D3DCURSORCAPS_COLOR 0x00000001L
145 // Driver supports HW cursor also in low-res modes(height < 400)
146 #define D3DCURSORCAPS_LOWRES 0x00000002L
149 // DevCaps
151 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
152 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
153 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
154 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
155 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
156 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
157 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
158 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
159 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
160 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
161 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
162 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
163 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
164 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
165 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
166 #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
167 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
168 #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
169 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
170 #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
173 // PrimitiveMiscCaps
175 #define D3DPMISCCAPS_MASKZ 0x00000002L
176 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
177 #define D3DPMISCCAPS_CULLNONE 0x00000010L
178 #define D3DPMISCCAPS_CULLCW 0x00000020L
179 #define D3DPMISCCAPS_CULLCCW 0x00000040L
180 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
181 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
182 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
183 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
184 #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
185 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
188 // LineCaps
190 #define D3DLINECAPS_TEXTURE 0x00000001L
191 #define D3DLINECAPS_ZTEST 0x00000002L
192 #define D3DLINECAPS_BLEND 0x00000004L
193 #define D3DLINECAPS_ALPHACMP 0x00000008L
194 #define D3DLINECAPS_FOG 0x00000010L
197 // RasterCaps
199 #define D3DPRASTERCAPS_DITHER 0x00000001L
200 #define D3DPRASTERCAPS_PAT 0x00000008L
201 #define D3DPRASTERCAPS_ZTEST 0x00000010L
202 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
203 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
204 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
205 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
206 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
207 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
208 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
209 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
210 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
211 #define D3DPRASTERCAPS_WFOG 0x00100000L
212 #define D3DPRASTERCAPS_ZFOG 0x00200000L
213 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
214 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
217 // ZCmpCaps, AlphaCmpCaps
219 #define D3DPCMPCAPS_NEVER 0x00000001L
220 #define D3DPCMPCAPS_LESS 0x00000002L
221 #define D3DPCMPCAPS_EQUAL 0x00000004L
222 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
223 #define D3DPCMPCAPS_GREATER 0x00000010L
224 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
225 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
226 #define D3DPCMPCAPS_ALWAYS 0x00000080L
229 // SourceBlendCaps, DestBlendCaps
231 #define D3DPBLENDCAPS_ZERO 0x00000001L
232 #define D3DPBLENDCAPS_ONE 0x00000002L
233 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
234 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
235 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
236 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
237 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
238 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
239 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
240 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
241 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
242 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
243 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
246 // ShadeCaps
248 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
249 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
250 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
251 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
254 // TextureCaps
256 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
257 #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
258 #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
259 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
260 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
261 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
262 // Device can use non-POW2 textures if:
263 // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
264 // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
265 // 3) mip mapping is not enabled (use magnification filter only)
266 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
267 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
268 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
269 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
270 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
271 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
272 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
273 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
274 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
277 // TextureFilterCaps
279 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
280 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
281 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
282 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
283 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
284 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
285 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
286 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
287 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
288 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
291 // TextureAddressCaps
293 #define D3DPTADDRESSCAPS_WRAP 0x00000001L
294 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
295 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
296 #define D3DPTADDRESSCAPS_BORDER 0x00000008L
297 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
298 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
301 // StencilCaps
303 #define D3DSTENCILCAPS_KEEP 0x00000001L
304 #define D3DSTENCILCAPS_ZERO 0x00000002L
305 #define D3DSTENCILCAPS_REPLACE 0x00000004L
306 #define D3DSTENCILCAPS_INCRSAT 0x00000008L
307 #define D3DSTENCILCAPS_DECRSAT 0x00000010L
308 #define D3DSTENCILCAPS_INVERT 0x00000020L
309 #define D3DSTENCILCAPS_INCR 0x00000040L
310 #define D3DSTENCILCAPS_DECR 0x00000080L
313 // TextureOpCaps
315 #define D3DTEXOPCAPS_DISABLE 0x00000001L
316 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
317 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
318 #define D3DTEXOPCAPS_MODULATE 0x00000008L
319 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
320 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
321 #define D3DTEXOPCAPS_ADD 0x00000040L
322 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
323 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
324 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
325 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
326 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
327 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
328 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
329 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
330 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
331 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
332 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
333 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
334 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
335 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
336 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
337 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
338 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
339 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
340 #define D3DTEXOPCAPS_LERP 0x02000000L
343 // FVFCaps
345 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
346 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
347 #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
350 // VertexProcessingCaps
352 #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
353 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
354 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
355 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
356 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
357 #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
358 #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
360 #pragma pack()
362 #endif /* (DIRECT3D_VERSION >= 0x0800) */
363 #endif /* _D3D8CAPS_H_ */