2 Aureal Vortex Soundcard driver.
4 IO addr collected from asp4core.vxd:
14 #define CARD_NAME "Aureal Vortex"
15 #define CARD_NAME_SHORT "au8820"
17 /* Number of ADB and WT channels */
23 #define NR_MIXOUT 0x10
27 #define VORTEX_ADBDMA_STAT 0x105c0 /* read only, subbuffer, DMA pos */
28 #define POS_MASK 0x00000fff
30 #define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */
31 #define ADB_SUBBUF_SHIFT 0xc /* ADB only. */
32 #define VORTEX_ADBDMA_CTRL 0x10580 /* write only, format, flags, DMA pos */
33 #define OFFSET_MASK 0x00000fff
34 #define OFFSET_SHIFT 0x0
35 #define IE_MASK 0x00001000 /* interrupt enable. */
37 #define DIR_MASK 0x00002000 /* Direction. */
39 #define FMT_MASK 0x0003c000
41 // The masks and shift also work for the wtdma, if not specified otherwise.
42 #define VORTEX_ADBDMA_BUFCFG0 0x10400
43 #define VORTEX_ADBDMA_BUFCFG1 0x10404
44 #define VORTEX_ADBDMA_BUFBASE 0x10200
45 #define VORTEX_ADBDMA_START 0x106c0 /* Which subbuffer starts */
46 #define VORTEX_ADBDMA_STATUS 0x10600 /* stored at AdbDma->this_10 / 2 DWORD in size. */
49 #define VORTEX_ADB_SR 0x10a00 /* Samplerates enable/disable */
50 #define VORTEX_ADB_RTBASE 0x10800
51 #define VORTEX_ADB_RTBASE_COUNT 103
52 #define VORTEX_ADB_CHNBASE 0x1099c
53 #define VORTEX_ADB_CHNBASE_COUNT 22
54 #define ROUTE_MASK 0x3fff
57 //#define ADB_MIX_MASK 0xf
59 #define OFFSET_ADBDMA 0x00
60 #define OFFSET_SRCOUT 0x10 /* on channel 0x11 */
61 #define OFFSET_SRCIN 0x10 /* on channel < 0x11 */
62 #define OFFSET_MIXOUT 0x20 /* source */
63 #define OFFSET_MIXIN 0x30 /* sink */
64 #define OFFSET_CODECIN 0x48 /* ADB source */
65 #define OFFSET_CODECOUT 0x58 /* ADB sink/target */
66 #define OFFSET_SPORTOUT 0x60 /* sink */
67 #define OFFSET_SPORTIN 0x50 /* source */
68 #define OFFSET_EFXOUT 0x50 /* sink */
69 #define OFFSET_EFXIN 0x40 /* source */
70 #define OFFSET_A3DOUT 0x00 /* This card has no HRTF :( */
71 #define OFFSET_A3DIN 0x00
72 #define OFFSET_WTOUT 0x58 /* */
74 /* ADB route translate helper */
75 #define ADB_DMA(x) (x + OFFSET_ADBDMA)
76 #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)
77 #define ADB_SRCIN(x) (x + OFFSET_SRCIN)
78 #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)
79 #define ADB_MIXIN(x) (x + OFFSET_MIXIN)
80 #define ADB_CODECIN(x) (x + OFFSET_CODECIN)
81 #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)
82 #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)
83 #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) /* */
84 #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 8 A3D blocks */
85 #define ADB_A3DIN(x) (x + OFFSET_A3DIN)
86 #define ADB_WTOUT(x,y) (y + OFFSET_WTOUT)
89 #define VORTEX_WTDMA_CTRL 0x10500 /* format, DMA pos */
90 #define VORTEX_WTDMA_STAT 0x10500 /* DMA subbuf, DMA pos */
91 #define WT_SUBBUF_MASK (0x3 << WT_SUBBUF_SHIFT)
92 #define WT_SUBBUF_SHIFT 0x15
93 #define VORTEX_WTDMA_BUFBASE 0x10000
94 #define VORTEX_WTDMA_BUFCFG0 0x10300
95 #define VORTEX_WTDMA_BUFCFG1 0x10304
96 #define VORTEX_WTDMA_START 0x10640 /* which subbuffer is first */
98 #define VORTEX_WT_BASE 0x9000
101 #define VORTEX_MIXER_SR 0x9f00
102 #define VORTEX_MIXER_CLIP 0x9f80
103 #define VORTEX_MIXER_CHNBASE 0x9e40
104 #define VORTEX_MIXER_RTBASE 0x9e00
105 #define MIXER_RTBASE_SIZE 0x26
106 #define VORTEX_MIX_ENIN 0x9a00 /* Input enable bits. 4 bits wide. */
107 #define VORTEX_MIX_SMP 0x9c00
110 #define VORTEX_MIX_INVOL_A 0x9000 /* in? */
111 #define VORTEX_MIX_INVOL_B 0x8000 /* out? */
112 #define VORTEX_MIX_VOL_A 0x9800
113 #define VORTEX_MIX_VOL_B 0x8800
115 #define VOL_MIN 0x80 /* Input volume when muted. */
116 #define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */
118 //#define MIX_OUTL 0xe
119 //#define MIX_OUTR 0xf
120 //#define MIX_INL 0xe
121 //#define MIX_INR 0xf
122 #define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */
123 #define MIX_DEFOGAIN 0x08
126 #define VORTEX_SRCBLOCK_SR 0xccc0
127 #define VORTEX_SRC_CHNBASE 0xcc40
128 #define VORTEX_SRC_RTBASE 0xcc00
129 #define VORTEX_SRC_SOURCE 0xccc4
130 #define VORTEX_SRC_SOURCESIZE 0xccc8
131 #define VORTEX_SRC_U0 0xce00
132 #define VORTEX_SRC_DRIFT0 0xce80
133 #define VORTEX_SRC_DRIFT1 0xcec0
134 #define VORTEX_SRC_U1 0xcf00
135 #define VORTEX_SRC_DRIFT2 0xcf40
136 #define VORTEX_SRC_U2 0xcf80
137 #define VORTEX_SRC_DATA 0xc800
138 #define VORTEX_SRC_DATA0 0xc000
139 #define VORTEX_SRC_CONVRATIO 0xce40
140 //#define SRC_RATIO(x) ((((x<<15)/48000) + 1)/2) /* Playback */
141 //#define SRC_RATIO2(x) ((((48000<<15)/x) + 1)/2) /* Recording */
144 #define VORTEX_FIFO_ADBCTRL 0xf800 /* Control bits. */
145 #define VORTEX_FIFO_WTCTRL 0xf840
146 #define FIFO_RDONLY 0x00000001
147 #define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */
148 #define FIFO_VALID 0x00000010
149 #define FIFO_EMPTY 0x00000020
150 #define FIFO_U0 0x00001000 /* Unknown. */
151 #define FIFO_U1 0x00010000
152 #define FIFO_SIZE_BITS 5
153 #define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20
154 #define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */
155 #define VORTEX_FIFO_ADBDATA 0xe000
156 #define VORTEX_FIFO_WTDATA 0xe800
159 #define VORTEX_CODEC_CTRL 0x11984
160 #define VORTEX_CODEC_EN 0x11990
161 #define EN_CODEC 0x00000300
162 #define EN_SPORT 0x00030000
163 #define EN_SPDIF 0x000c0000
164 #define VORTEX_CODEC_CHN 0x11880
165 #define VORTEX_CODEC_IO 0x11988
167 #define VORTEX_SPDIF_FLAGS 0x1005c /* FIXME */
168 #define VORTEX_SPDIF_CFG0 0x119D0
169 #define VORTEX_SPDIF_CFG1 0x119D4
170 #define VORTEX_SPDIF_SMPRATE 0x11994
173 #define VORTEX_SMP_TIME 0x11998
176 #define VORTEX_IRQ_SOURCE 0x12800 /* Interrupt source flags. */
177 #define VORTEX_IRQ_CTRL 0x12804 /* Interrupt source mask. */
179 #define VORTEX_STAT 0x12808 /* ?? */
181 #define VORTEX_CTRL 0x1280c
182 #define CTRL_MIDI_EN 0x00000001
183 #define CTRL_MIDI_PORT 0x00000060
184 #define CTRL_GAME_EN 0x00000008
185 #define CTRL_GAME_PORT 0x00000e00
186 #define CTRL_IRQ_ENABLE 0x4000
188 /* write: Timer period config / read: TIMER IRQ ack. */
189 #define VORTEX_IRQ_STAT 0x1199c
192 #define VORTEX_DMA_BUFFER 0x10200
193 #define VORTEX_ENGINE_CTRL 0x1060c
194 #define ENGINE_INIT 0x0L
196 /* MIDI *//* GAME. */
197 #define VORTEX_MIDI_DATA 0x11000
198 #define VORTEX_MIDI_CMD 0x11004 /* Write command / Read status */
199 #define VORTEX_GAME_LEGACY 0x11008
200 #define VORTEX_CTRL2 0x1100c
201 #define CTRL2_GAME_ADCMODE 0x40
202 #define VORTEX_GAME_AXIS 0x11010
204 #define AXIS_RANGE 0x1fff