4 * Based on the work of:
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * Should you need to contact me, the author, you can do so either by
23 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
24 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
26 * Based 90% on Vojtech Pavlik pcigame driver.
27 * Merged and modified by Manuel Jander, for the OpenVortex
28 * driver. (email: mjander@embedded.cl).
31 #include <linux/time.h>
32 #include <linux/delay.h>
33 #include <linux/init.h>
34 #include <sound/core.h>
36 #include <linux/gameport.h>
37 #include <linux/export.h>
39 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
41 #define VORTEX_GAME_DWAIT 20 /* 20 ms */
43 static unsigned char vortex_game_read(struct gameport
*gameport
)
45 vortex_t
*vortex
= gameport_get_port_data(gameport
);
46 return hwread(vortex
->mmio
, VORTEX_GAME_LEGACY
);
49 static void vortex_game_trigger(struct gameport
*gameport
)
51 vortex_t
*vortex
= gameport_get_port_data(gameport
);
52 hwwrite(vortex
->mmio
, VORTEX_GAME_LEGACY
, 0xff);
56 vortex_game_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
58 vortex_t
*vortex
= gameport_get_port_data(gameport
);
61 *buttons
= (~hwread(vortex
->mmio
, VORTEX_GAME_LEGACY
) >> 4) & 0xf;
63 for (i
= 0; i
< 4; i
++) {
65 hwread(vortex
->mmio
, VORTEX_GAME_AXIS
+ (i
* AXIS_SIZE
));
66 if (axes
[i
] == AXIS_RANGE
)
72 static int vortex_game_open(struct gameport
*gameport
, int mode
)
74 vortex_t
*vortex
= gameport_get_port_data(gameport
);
77 case GAMEPORT_MODE_COOKED
:
78 hwwrite(vortex
->mmio
, VORTEX_CTRL2
,
80 VORTEX_CTRL2
) | CTRL2_GAME_ADCMODE
);
81 msleep(VORTEX_GAME_DWAIT
);
83 case GAMEPORT_MODE_RAW
:
84 hwwrite(vortex
->mmio
, VORTEX_CTRL2
,
86 VORTEX_CTRL2
) & ~CTRL2_GAME_ADCMODE
);
95 static int __devinit
vortex_gameport_register(vortex_t
* vortex
)
99 vortex
->gameport
= gp
= gameport_allocate_port();
101 printk(KERN_ERR
"vortex: cannot allocate memory for gameport\n");
105 gameport_set_name(gp
, "AU88x0 Gameport");
106 gameport_set_phys(gp
, "pci%s/gameport0", pci_name(vortex
->pci_dev
));
107 gameport_set_dev_parent(gp
, &vortex
->pci_dev
->dev
);
109 gp
->read
= vortex_game_read
;
110 gp
->trigger
= vortex_game_trigger
;
111 gp
->cooked_read
= vortex_game_cooked_read
;
112 gp
->open
= vortex_game_open
;
114 gameport_set_port_data(gp
, vortex
);
117 gameport_register_port(gp
);
122 static void vortex_gameport_unregister(vortex_t
* vortex
)
124 if (vortex
->gameport
) {
125 gameport_unregister_port(vortex
->gameport
);
126 vortex
->gameport
= NULL
;
131 static inline int vortex_gameport_register(vortex_t
* vortex
) { return -ENOSYS
; }
132 static inline void vortex_gameport_unregister(vortex_t
* vortex
) { }