4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or https://opensource.org/licenses/CDDL-1.0.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
22 * Copyright 2009 Sun Microsystems, Inc. All rights reserved.
23 * Use is subject to license terms.
27 * Copyright 2015 Nexenta Systems, Inc. All rights reserved.
28 * Copyright (c) 2015 by Delphix. All rights reserved.
32 * AVL - generic AVL tree implementation for kernel use
34 * A complete description of AVL trees can be found in many CS textbooks.
36 * Here is a very brief overview. An AVL tree is a binary search tree that is
37 * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
38 * any given node, the left and right subtrees are allowed to differ in height
41 * This relaxation from a perfectly balanced binary tree allows doing
42 * insertion and deletion relatively efficiently. Searching the tree is
43 * still a fast operation, roughly O(log(N)).
45 * The key to insertion and deletion is a set of tree manipulations called
46 * rotations, which bring unbalanced subtrees back into the semi-balanced state.
48 * This implementation of AVL trees has the following peculiarities:
50 * - The AVL specific data structures are physically embedded as fields
51 * in the "using" data structures. To maintain generality the code
52 * must constantly translate between "avl_node_t *" and containing
53 * data structure "void *"s by adding/subtracting the avl_offset.
55 * - Since the AVL data is always embedded in other structures, there is
56 * no locking or memory allocation in the AVL routines. This must be
57 * provided for by the enclosing data structure's semantics. Typically,
58 * avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
59 * exclusive write lock. Other operations require a read lock.
61 * - The implementation uses iteration instead of explicit recursion,
62 * since it is intended to run on limited size kernel stacks. Since
63 * there is no recursion stack present to move "up" in the tree,
64 * there is an explicit "parent" link in the avl_node_t.
66 * - The left/right children pointers of a node are in an array.
67 * In the code, variables (instead of constants) are used to represent
68 * left and right indices. The implementation is written as if it only
69 * dealt with left handed manipulations. By changing the value assigned
70 * to "left", the code also works for right handed trees. The
71 * following variables/terms are frequently used:
73 * int left; // 0 when dealing with left children,
74 * // 1 for dealing with right children
76 * int left_heavy; // -1 when left subtree is taller at some node,
77 * // +1 when right subtree is taller
79 * int right; // will be the opposite of left (0 or 1)
80 * int right_heavy;// will be the opposite of left_heavy (-1 or 1)
82 * int direction; // 0 for "<" (ie. left child); 1 for ">" (right)
84 * Though it is a little more confusing to read the code, the approach
85 * allows using half as much code (and hence cache footprint) for tree
86 * manipulations and eliminates many conditional branches.
88 * - The avl_index_t is an opaque "cookie" used to find nodes at or
89 * adjacent to where a new value would be inserted in the tree. The value
90 * is a modified "avl_node_t *". The bottom bit (normally 0 for a
91 * pointer) is set to indicate if that the new node has a value greater
92 * than the value of the indicated "avl_node_t *".
94 * Note - in addition to userland (e.g. libavl and libutil) and the kernel
95 * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
96 * which each have their own compilation environments and subsequent
97 * requirements. Each of these environments must be considered when adding
98 * dependencies from avl.c.
100 * Link to Illumos.org for more information on avl function:
101 * [1] https://illumos.org/man/9f/avl
104 #include <sys/types.h>
105 #include <sys/param.h>
106 #include <sys/debug.h>
108 #include <sys/cmn_err.h>
116 * Walk from one node to the previous valued node (ie. an infix walk
117 * towards the left). At any given node we do one of 2 things:
119 * - If there is a left child, go to it, then to it's rightmost descendant.
121 * - otherwise we return through parent nodes until we've come from a right
125 * NULL - if at the end of the nodes
126 * otherwise next node
129 avl_walk(avl_tree_t
*tree
, void *oldnode
, int left
)
131 size_t off
= tree
->avl_offset
;
132 avl_node_t
*node
= AVL_DATA2NODE(oldnode
, off
);
133 int right
= 1 - left
;
138 * nowhere to walk to if tree is empty
144 * Visit the previous valued node. There are two possibilities:
146 * If this node has a left child, go down one left, then all
149 if (node
->avl_child
[left
] != NULL
) {
150 for (node
= node
->avl_child
[left
];
151 node
->avl_child
[right
] != NULL
;
152 node
= node
->avl_child
[right
])
155 * Otherwise, return through left children as far as we can.
159 was_child
= AVL_XCHILD(node
);
160 node
= AVL_XPARENT(node
);
163 if (was_child
== right
)
168 return (AVL_NODE2DATA(node
, off
));
172 * Return the lowest valued node in a tree or NULL.
173 * (leftmost child from root of tree)
176 avl_first(avl_tree_t
*tree
)
179 avl_node_t
*prev
= NULL
;
180 size_t off
= tree
->avl_offset
;
182 for (node
= tree
->avl_root
; node
!= NULL
; node
= node
->avl_child
[0])
186 return (AVL_NODE2DATA(prev
, off
));
191 * Return the highest valued node in a tree or NULL.
192 * (rightmost child from root of tree)
195 avl_last(avl_tree_t
*tree
)
198 avl_node_t
*prev
= NULL
;
199 size_t off
= tree
->avl_offset
;
201 for (node
= tree
->avl_root
; node
!= NULL
; node
= node
->avl_child
[1])
205 return (AVL_NODE2DATA(prev
, off
));
210 * Access the node immediately before or after an insertion point.
212 * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
215 * NULL: no node in the given direction
216 * "void *" of the found tree node
219 avl_nearest(avl_tree_t
*tree
, avl_index_t where
, int direction
)
221 int child
= AVL_INDEX2CHILD(where
);
222 avl_node_t
*node
= AVL_INDEX2NODE(where
);
224 size_t off
= tree
->avl_offset
;
227 ASSERT(tree
->avl_root
== NULL
);
230 data
= AVL_NODE2DATA(node
, off
);
231 if (child
!= direction
)
234 return (avl_walk(tree
, data
, direction
));
239 * Search for the node which contains "value". The algorithm is a
240 * simple binary tree search.
243 * NULL: the value is not in the AVL tree
244 * *where (if not NULL) is set to indicate the insertion point
245 * "void *" of the found tree node
248 avl_find(avl_tree_t
*tree
, const void *value
, avl_index_t
*where
)
251 avl_node_t
*prev
= NULL
;
254 size_t off
= tree
->avl_offset
;
256 for (node
= tree
->avl_root
; node
!= NULL
;
257 node
= node
->avl_child
[child
]) {
261 diff
= tree
->avl_compar(value
, AVL_NODE2DATA(node
, off
));
262 ASSERT(-1 <= diff
&& diff
<= 1);
268 return (AVL_NODE2DATA(node
, off
));
274 *where
= AVL_MKINDEX(prev
, child
);
281 * Perform a rotation to restore balance at the subtree given by depth.
283 * This routine is used by both insertion and deletion. The return value
285 * 0 : subtree did not change height
286 * !0 : subtree was reduced in height
288 * The code is written as if handling left rotations, right rotations are
289 * symmetric and handled by swapping values of variables right/left[_heavy]
291 * On input balance is the "new" balance at "node". This value is either
295 avl_rotation(avl_tree_t
*tree
, avl_node_t
*node
, int balance
)
297 int left
= !(balance
< 0); /* when balance = -2, left will be 0 */
298 int right
= 1 - left
;
299 int left_heavy
= balance
>> 1;
300 int right_heavy
= -left_heavy
;
301 avl_node_t
*parent
= AVL_XPARENT(node
);
302 avl_node_t
*child
= node
->avl_child
[left
];
307 int which_child
= AVL_XCHILD(node
);
308 int child_bal
= AVL_XBALANCE(child
);
311 * case 1 : node is overly left heavy, the left child is balanced or
312 * also left heavy. This requires the following rotation.
317 * (child bal:0 or -1)
332 * we detect this situation by noting that child's balance is not
335 if (child_bal
!= right_heavy
) {
338 * compute new balance of nodes
340 * If child used to be left heavy (now balanced) we reduced
341 * the height of this sub-tree -- used in "return...;" below
343 child_bal
+= right_heavy
; /* adjust towards right */
346 * move "cright" to be node's left child
348 cright
= child
->avl_child
[right
];
349 node
->avl_child
[left
] = cright
;
350 if (cright
!= NULL
) {
351 AVL_SETPARENT(cright
, node
);
352 AVL_SETCHILD(cright
, left
);
356 * move node to be child's right child
358 child
->avl_child
[right
] = node
;
359 AVL_SETBALANCE(node
, -child_bal
);
360 AVL_SETCHILD(node
, right
);
361 AVL_SETPARENT(node
, child
);
364 * update the pointer into this subtree
366 AVL_SETBALANCE(child
, child_bal
);
367 AVL_SETCHILD(child
, which_child
);
368 AVL_SETPARENT(child
, parent
);
370 parent
->avl_child
[which_child
] = child
;
372 tree
->avl_root
= child
;
374 return (child_bal
== 0);
378 * case 2 : When node is left heavy, but child is right heavy we use
379 * a different rotation.
399 * (child b:?) (node b:?)
404 * computing the new balances is more complicated. As an example:
405 * if gchild was right_heavy, then child is now left heavy
406 * else it is balanced
408 gchild
= child
->avl_child
[right
];
409 gleft
= gchild
->avl_child
[left
];
410 gright
= gchild
->avl_child
[right
];
413 * move gright to left child of node and
415 * move gleft to right child of node
417 node
->avl_child
[left
] = gright
;
418 if (gright
!= NULL
) {
419 AVL_SETPARENT(gright
, node
);
420 AVL_SETCHILD(gright
, left
);
423 child
->avl_child
[right
] = gleft
;
425 AVL_SETPARENT(gleft
, child
);
426 AVL_SETCHILD(gleft
, right
);
430 * move child to left child of gchild and
432 * move node to right child of gchild and
434 * fixup parent of all this to point to gchild
436 balance
= AVL_XBALANCE(gchild
);
437 gchild
->avl_child
[left
] = child
;
438 AVL_SETBALANCE(child
, (balance
== right_heavy
? left_heavy
: 0));
439 AVL_SETPARENT(child
, gchild
);
440 AVL_SETCHILD(child
, left
);
442 gchild
->avl_child
[right
] = node
;
443 AVL_SETBALANCE(node
, (balance
== left_heavy
? right_heavy
: 0));
444 AVL_SETPARENT(node
, gchild
);
445 AVL_SETCHILD(node
, right
);
447 AVL_SETBALANCE(gchild
, 0);
448 AVL_SETPARENT(gchild
, parent
);
449 AVL_SETCHILD(gchild
, which_child
);
451 parent
->avl_child
[which_child
] = gchild
;
453 tree
->avl_root
= gchild
;
455 return (1); /* the new tree is always shorter */
460 * Insert a new node into an AVL tree at the specified (from avl_find()) place.
462 * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
463 * searches out to the leaf positions. The avl_index_t indicates the node
464 * which will be the parent of the new node.
466 * After the node is inserted, a single rotation further up the tree may
467 * be necessary to maintain an acceptable AVL balance.
470 avl_insert(avl_tree_t
*tree
, void *new_data
, avl_index_t where
)
473 avl_node_t
*parent
= AVL_INDEX2NODE(where
);
476 int which_child
= AVL_INDEX2CHILD(where
);
477 size_t off
= tree
->avl_offset
;
480 ASSERT(((uintptr_t)new_data
& 0x7) == 0);
483 node
= AVL_DATA2NODE(new_data
, off
);
486 * First, add the node to the tree at the indicated position.
488 ++tree
->avl_numnodes
;
490 node
->avl_child
[0] = NULL
;
491 node
->avl_child
[1] = NULL
;
493 AVL_SETCHILD(node
, which_child
);
494 AVL_SETBALANCE(node
, 0);
495 AVL_SETPARENT(node
, parent
);
496 if (parent
!= NULL
) {
497 ASSERT(parent
->avl_child
[which_child
] == NULL
);
498 parent
->avl_child
[which_child
] = node
;
500 ASSERT(tree
->avl_root
== NULL
);
501 tree
->avl_root
= node
;
504 * Now, back up the tree modifying the balance of all nodes above the
505 * insertion point. If we get to a highly unbalanced ancestor, we
506 * need to do a rotation. If we back out of the tree we are done.
507 * If we brought any subtree into perfect balance (0), we are also done.
515 * Compute the new balance
517 old_balance
= AVL_XBALANCE(node
);
518 new_balance
= old_balance
+ (which_child
? 1 : -1);
521 * If we introduced equal balance, then we are done immediately
523 if (new_balance
== 0) {
524 AVL_SETBALANCE(node
, 0);
529 * If both old and new are not zero we went
530 * from -1 to -2 balance, do a rotation.
532 if (old_balance
!= 0)
535 AVL_SETBALANCE(node
, new_balance
);
536 parent
= AVL_XPARENT(node
);
537 which_child
= AVL_XCHILD(node
);
541 * perform a rotation to fix the tree and return
543 (void) avl_rotation(tree
, node
, new_balance
);
547 * Insert "new_data" in "tree" in the given "direction" either after or
548 * before (AVL_AFTER, AVL_BEFORE) the data "here".
550 * Insertions can only be done at empty leaf points in the tree, therefore
551 * if the given child of the node is already present we move to either
552 * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
553 * every other node in the tree is a leaf, this always works.
555 * To help developers using this interface, we assert that the new node
556 * is correctly ordered at every step of the way in DEBUG kernels.
566 int child
= direction
; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
571 ASSERT(tree
!= NULL
);
572 ASSERT(new_data
!= NULL
);
573 ASSERT(here
!= NULL
);
574 ASSERT(direction
== AVL_BEFORE
|| direction
== AVL_AFTER
);
577 * If corresponding child of node is not NULL, go to the neighboring
578 * node and reverse the insertion direction.
580 node
= AVL_DATA2NODE(here
, tree
->avl_offset
);
583 diff
= tree
->avl_compar(new_data
, here
);
584 ASSERT(-1 <= diff
&& diff
<= 1);
586 ASSERT(diff
> 0 ? child
== 1 : child
== 0);
589 if (node
->avl_child
[child
] != NULL
) {
590 node
= node
->avl_child
[child
];
592 while (node
->avl_child
[child
] != NULL
) {
594 diff
= tree
->avl_compar(new_data
,
595 AVL_NODE2DATA(node
, tree
->avl_offset
));
596 ASSERT(-1 <= diff
&& diff
<= 1);
598 ASSERT(diff
> 0 ? child
== 1 : child
== 0);
600 node
= node
->avl_child
[child
];
603 diff
= tree
->avl_compar(new_data
,
604 AVL_NODE2DATA(node
, tree
->avl_offset
));
605 ASSERT(-1 <= diff
&& diff
<= 1);
607 ASSERT(diff
> 0 ? child
== 1 : child
== 0);
610 ASSERT(node
->avl_child
[child
] == NULL
);
612 avl_insert(tree
, new_data
, AVL_MKINDEX(node
, child
));
616 * Add a new node to an AVL tree. Strictly enforce that no duplicates can
617 * be added to the tree with a VERIFY which is enabled for non-DEBUG builds.
620 avl_add(avl_tree_t
*tree
, void *new_node
)
622 avl_index_t where
= 0;
624 VERIFY(avl_find(tree
, new_node
, &where
) == NULL
);
626 avl_insert(tree
, new_node
, where
);
630 * Delete a node from the AVL tree. Deletion is similar to insertion, but
631 * with 2 complications.
633 * First, we may be deleting an interior node. Consider the following subtree:
641 * When we are deleting node (d), we find and bring up an adjacent valued leaf
642 * node, say (c), to take the interior node's place. In the code this is
643 * handled by temporarily swapping (d) and (c) in the tree and then using
644 * common code to delete (d) from the leaf position.
646 * Secondly, an interior deletion from a deep tree may require more than one
647 * rotation to fix the balance. This is handled by moving up the tree through
648 * parents and applying rotations as needed. The return value from
649 * avl_rotation() is used to detect when a subtree did not change overall
650 * height due to a rotation.
653 avl_remove(avl_tree_t
*tree
, void *data
)
664 size_t off
= tree
->avl_offset
;
666 delete = AVL_DATA2NODE(data
, off
);
669 * Deletion is easiest with a node that has at most 1 child.
670 * We swap a node with 2 children with a sequentially valued
671 * neighbor node. That node will have at most 1 child. Note this
672 * has no effect on the ordering of the remaining nodes.
674 * As an optimization, we choose the greater neighbor if the tree
675 * is right heavy, otherwise the left neighbor. This reduces the
676 * number of rotations needed.
678 if (delete->avl_child
[0] != NULL
&& delete->avl_child
[1] != NULL
) {
681 * choose node to swap from whichever side is taller
683 old_balance
= AVL_XBALANCE(delete);
684 left
= (old_balance
> 0);
688 * get to the previous value'd node
689 * (down 1 left, as far as possible right)
691 for (node
= delete->avl_child
[left
];
692 node
->avl_child
[right
] != NULL
;
693 node
= node
->avl_child
[right
])
697 * create a temp placeholder for 'node'
698 * move 'node' to delete's spot in the tree
702 memcpy(node
, delete, sizeof (*node
));
703 if (node
->avl_child
[left
] == node
)
704 node
->avl_child
[left
] = &tmp
;
706 parent
= AVL_XPARENT(node
);
708 parent
->avl_child
[AVL_XCHILD(node
)] = node
;
710 tree
->avl_root
= node
;
711 AVL_SETPARENT(node
->avl_child
[left
], node
);
712 AVL_SETPARENT(node
->avl_child
[right
], node
);
715 * Put tmp where node used to be (just temporary).
716 * It always has a parent and at most 1 child.
719 parent
= AVL_XPARENT(delete);
720 parent
->avl_child
[AVL_XCHILD(delete)] = delete;
721 which_child
= (delete->avl_child
[1] != 0);
722 if (delete->avl_child
[which_child
] != NULL
)
723 AVL_SETPARENT(delete->avl_child
[which_child
], delete);
728 * Here we know "delete" is at least partially a leaf node. It can
729 * be easily removed from the tree.
731 ASSERT(tree
->avl_numnodes
> 0);
732 --tree
->avl_numnodes
;
733 parent
= AVL_XPARENT(delete);
734 which_child
= AVL_XCHILD(delete);
735 if (delete->avl_child
[0] != NULL
)
736 node
= delete->avl_child
[0];
738 node
= delete->avl_child
[1];
741 * Connect parent directly to node (leaving out delete).
744 AVL_SETPARENT(node
, parent
);
745 AVL_SETCHILD(node
, which_child
);
747 if (parent
== NULL
) {
748 tree
->avl_root
= node
;
751 parent
->avl_child
[which_child
] = node
;
755 * Since the subtree is now shorter, begin adjusting parent balances
756 * and performing any needed rotations.
761 * Move up the tree and adjust the balance
763 * Capture the parent and which_child values for the next
764 * iteration before any rotations occur.
767 old_balance
= AVL_XBALANCE(node
);
768 new_balance
= old_balance
- (which_child
? 1 : -1);
769 parent
= AVL_XPARENT(node
);
770 which_child
= AVL_XCHILD(node
);
773 * If a node was in perfect balance but isn't anymore then
774 * we can stop, since the height didn't change above this point
777 if (old_balance
== 0) {
778 AVL_SETBALANCE(node
, new_balance
);
783 * If the new balance is zero, we don't need to rotate
785 * need a rotation to fix the balance.
786 * If the rotation doesn't change the height
787 * of the sub-tree we have finished adjusting.
789 if (new_balance
== 0)
790 AVL_SETBALANCE(node
, new_balance
);
791 else if (!avl_rotation(tree
, node
, new_balance
))
793 } while (parent
!= NULL
);
796 #define AVL_REINSERT(tree, obj) \
797 avl_remove((tree), (obj)); \
798 avl_add((tree), (obj))
801 avl_update_lt(avl_tree_t
*t
, void *obj
)
805 ASSERT(((neighbor
= AVL_NEXT(t
, obj
)) == NULL
) ||
806 (t
->avl_compar(obj
, neighbor
) <= 0));
808 neighbor
= AVL_PREV(t
, obj
);
809 if ((neighbor
!= NULL
) && (t
->avl_compar(obj
, neighbor
) < 0)) {
810 AVL_REINSERT(t
, obj
);
818 avl_update_gt(avl_tree_t
*t
, void *obj
)
822 ASSERT(((neighbor
= AVL_PREV(t
, obj
)) == NULL
) ||
823 (t
->avl_compar(obj
, neighbor
) >= 0));
825 neighbor
= AVL_NEXT(t
, obj
);
826 if ((neighbor
!= NULL
) && (t
->avl_compar(obj
, neighbor
) > 0)) {
827 AVL_REINSERT(t
, obj
);
835 avl_update(avl_tree_t
*t
, void *obj
)
839 neighbor
= AVL_PREV(t
, obj
);
840 if ((neighbor
!= NULL
) && (t
->avl_compar(obj
, neighbor
) < 0)) {
841 AVL_REINSERT(t
, obj
);
845 neighbor
= AVL_NEXT(t
, obj
);
846 if ((neighbor
!= NULL
) && (t
->avl_compar(obj
, neighbor
) > 0)) {
847 AVL_REINSERT(t
, obj
);
855 avl_swap(avl_tree_t
*tree1
, avl_tree_t
*tree2
)
857 avl_node_t
*temp_node
;
858 ulong_t temp_numnodes
;
860 ASSERT3P(tree1
->avl_compar
, ==, tree2
->avl_compar
);
861 ASSERT3U(tree1
->avl_offset
, ==, tree2
->avl_offset
);
863 temp_node
= tree1
->avl_root
;
864 temp_numnodes
= tree1
->avl_numnodes
;
865 tree1
->avl_root
= tree2
->avl_root
;
866 tree1
->avl_numnodes
= tree2
->avl_numnodes
;
867 tree2
->avl_root
= temp_node
;
868 tree2
->avl_numnodes
= temp_numnodes
;
872 * initialize a new AVL tree
875 avl_create(avl_tree_t
*tree
, int (*compar
) (const void *, const void *),
876 size_t size
, size_t offset
)
881 ASSERT(size
>= offset
+ sizeof (avl_node_t
));
883 ASSERT((offset
& 0x7) == 0);
886 tree
->avl_compar
= compar
;
887 tree
->avl_root
= NULL
;
888 tree
->avl_numnodes
= 0;
889 tree
->avl_offset
= offset
;
896 avl_destroy(avl_tree_t
*tree
)
899 ASSERT(tree
->avl_numnodes
== 0);
900 ASSERT(tree
->avl_root
== NULL
);
905 * Return the number of nodes in an AVL tree.
908 avl_numnodes(avl_tree_t
*tree
)
911 return (tree
->avl_numnodes
);
915 avl_is_empty(avl_tree_t
*tree
)
918 return (tree
->avl_numnodes
== 0);
921 #define CHILDBIT (1L)
924 * Post-order tree walk used to visit all tree nodes and destroy the tree
925 * in post order. This is used for removing all the nodes from a tree without
926 * paying any cost for rebalancing it.
930 * void *cookie = NULL;
933 * while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
937 * The cookie is really an avl_node_t to the current node's parent and
938 * an indication of which child you looked at last.
940 * On input, a cookie value of CHILDBIT indicates the tree is done.
943 avl_destroy_nodes(avl_tree_t
*tree
, void **cookie
)
949 size_t off
= tree
->avl_offset
;
952 * Initial calls go to the first node or it's right descendant.
954 if (*cookie
== NULL
) {
955 first
= avl_first(tree
);
958 * deal with an empty tree
961 *cookie
= (void *)CHILDBIT
;
965 node
= AVL_DATA2NODE(first
, off
);
966 parent
= AVL_XPARENT(node
);
967 goto check_right_side
;
971 * If there is no parent to return to we are done.
973 parent
= (avl_node_t
*)((uintptr_t)(*cookie
) & ~CHILDBIT
);
974 if (parent
== NULL
) {
975 if (tree
->avl_root
!= NULL
) {
976 ASSERT(tree
->avl_numnodes
== 1);
977 tree
->avl_root
= NULL
;
978 tree
->avl_numnodes
= 0;
984 * Remove the child pointer we just visited from the parent and tree.
986 child
= (uintptr_t)(*cookie
) & CHILDBIT
;
987 parent
->avl_child
[child
] = NULL
;
988 ASSERT(tree
->avl_numnodes
> 1);
989 --tree
->avl_numnodes
;
992 * If we just removed a right child or there isn't one, go up to parent.
994 if (child
== 1 || parent
->avl_child
[1] == NULL
) {
996 parent
= AVL_XPARENT(parent
);
1001 * Do parent's right child, then leftmost descendent.
1003 node
= parent
->avl_child
[1];
1004 while (node
->avl_child
[0] != NULL
) {
1006 node
= node
->avl_child
[0];
1010 * If here, we moved to a left child. It may have one
1011 * child on the right (when balance == +1).
1014 if (node
->avl_child
[1] != NULL
) {
1015 ASSERT(AVL_XBALANCE(node
) == 1);
1017 node
= node
->avl_child
[1];
1018 ASSERT(node
->avl_child
[0] == NULL
&&
1019 node
->avl_child
[1] == NULL
);
1021 ASSERT(AVL_XBALANCE(node
) <= 0);
1025 if (parent
== NULL
) {
1026 *cookie
= (void *)CHILDBIT
;
1027 ASSERT(node
== tree
->avl_root
);
1029 *cookie
= (void *)((uintptr_t)parent
| AVL_XCHILD(node
));
1032 return (AVL_NODE2DATA(node
, off
));
1035 EXPORT_SYMBOL(avl_create
);
1036 EXPORT_SYMBOL(avl_find
);
1037 EXPORT_SYMBOL(avl_insert
);
1038 EXPORT_SYMBOL(avl_insert_here
);
1039 EXPORT_SYMBOL(avl_walk
);
1040 EXPORT_SYMBOL(avl_first
);
1041 EXPORT_SYMBOL(avl_last
);
1042 EXPORT_SYMBOL(avl_nearest
);
1043 EXPORT_SYMBOL(avl_add
);
1044 EXPORT_SYMBOL(avl_swap
);
1045 EXPORT_SYMBOL(avl_is_empty
);
1046 EXPORT_SYMBOL(avl_remove
);
1047 EXPORT_SYMBOL(avl_numnodes
);
1048 EXPORT_SYMBOL(avl_destroy_nodes
);
1049 EXPORT_SYMBOL(avl_destroy
);
1050 EXPORT_SYMBOL(avl_update_lt
);
1051 EXPORT_SYMBOL(avl_update_gt
);
1052 EXPORT_SYMBOL(avl_update
);