1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
7 #include "nouveau/nouveau_screen.h"
8 #include "nouveau/nv_object.xml.h"
9 #include "nvfx_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
23 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
25 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
30 case PIPE_CAP_NPOT_TEXTURES
:
31 return screen
->advertise_npot
;
32 case PIPE_CAP_TWO_SIDED_STENCIL
:
37 /* TODO: >= nv4x support Shader Model 3.0 */
39 case PIPE_CAP_ANISOTROPIC_FILTER
:
41 case PIPE_CAP_POINT_SPRITE
:
43 case PIPE_CAP_MAX_RENDER_TARGETS
:
44 return screen
->use_nv4x
? 4 : 1;
45 case PIPE_CAP_OCCLUSION_QUERY
:
47 case PIPE_CAP_TIMER_QUERY
:
49 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
51 case PIPE_CAP_TEXTURE_SWIZZLE
:
53 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
55 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
57 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
59 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
60 return !!screen
->use_nv4x
;
61 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
63 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
64 return 0; /* We have 4 on nv40 - but unsupported currently */
65 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
66 return screen
->advertise_blend_equation_separate
;
67 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
69 case PIPE_CAP_INDEP_BLEND_ENABLE
:
70 /* TODO: on nv40 we have separate color masks */
71 /* TODO: nv40 mrt blending is probably broken */
73 case PIPE_CAP_INDEP_BLEND_FUNC
:
75 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
77 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
79 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
80 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
82 case PIPE_CAP_DEPTH_CLAMP
:
83 return 0; // TODO: implement depth clamp
84 case PIPE_CAP_PRIMITIVE_RESTART
:
85 return 0; // TODO: implement primitive restart
86 case PIPE_CAP_ARRAY_TEXTURES
:
87 case PIPE_CAP_TGSI_INSTANCEID
:
88 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
89 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
:
90 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
91 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
92 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
94 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
97 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
103 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
105 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
108 case PIPE_SHADER_FRAGMENT
:
110 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
111 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
112 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
113 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
115 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
116 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
117 value (nv30:0/nv40:4) ? */
118 return screen
->use_nv4x
? 4 : 0;
119 case PIPE_SHADER_CAP_MAX_INPUTS
:
120 return screen
->use_nv4x
? 12 : 10;
121 case PIPE_SHADER_CAP_MAX_CONSTS
:
122 return screen
->use_nv4x
? 224 : 32;
123 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
125 case PIPE_SHADER_CAP_MAX_TEMPS
:
127 case PIPE_SHADER_CAP_MAX_ADDRS
:
128 return screen
->use_nv4x
? 1 : 0;
129 case PIPE_SHADER_CAP_MAX_PREDS
:
130 return 0; /* we could expose these, but nothing uses them */
131 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
133 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
134 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
135 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
136 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
138 case PIPE_SHADER_CAP_SUBROUTINES
:
139 return screen
->use_nv4x
? 1 : 0;
144 case PIPE_SHADER_VERTEX
:
146 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
147 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
148 return screen
->use_nv4x
? 512 : 256;
149 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
150 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
151 return screen
->use_nv4x
? 512 : 0;
152 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
153 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
154 value (nv30:1/nv40:4) ? */
155 return screen
->use_nv4x
? 4 : 1;
156 case PIPE_SHADER_CAP_MAX_INPUTS
:
158 case PIPE_SHADER_CAP_MAX_CONSTS
:
159 /* - 6 is for clip planes; Gallium should be fixed to put
160 * them in the vertex shader itself, so we don't need to reserve these */
161 return (screen
->use_nv4x
? 468 : 256) - 6;
162 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
164 case PIPE_SHADER_CAP_MAX_TEMPS
:
165 return screen
->use_nv4x
? 32 : 13;
166 case PIPE_SHADER_CAP_MAX_ADDRS
:
168 case PIPE_SHADER_CAP_MAX_PREDS
:
169 return 0; /* we could expose these, but nothing uses them */
170 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
172 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
173 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
174 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
176 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
178 case PIPE_SHADER_CAP_SUBROUTINES
:
191 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
193 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
196 case PIPE_CAP_MAX_LINE_WIDTH
:
197 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
199 case PIPE_CAP_MAX_POINT_WIDTH
:
200 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
202 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
203 return screen
->use_nv4x
? 16.0 : 8.0;
204 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
207 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
213 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
214 enum pipe_format format
,
215 enum pipe_texture_target target
,
216 unsigned sample_count
,
219 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
221 if (!util_format_is_supported(format
, bind
))
224 if (sample_count
> 1)
227 if (bind
& PIPE_BIND_RENDER_TARGET
) {
229 case PIPE_FORMAT_B8G8R8A8_UNORM
:
230 case PIPE_FORMAT_B8G8R8X8_UNORM
:
231 case PIPE_FORMAT_R8G8B8A8_UNORM
:
232 case PIPE_FORMAT_R8G8B8X8_UNORM
:
233 case PIPE_FORMAT_B5G6R5_UNORM
:
235 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
236 if(!screen
->advertise_fp16
)
239 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
240 if(!screen
->advertise_fp32
)
248 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
250 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
251 case PIPE_FORMAT_X8Z24_UNORM
:
252 case PIPE_FORMAT_Z16_UNORM
:
259 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
260 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
261 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
263 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
265 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
279 // note that we do actually support everything through translate
280 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
281 unsigned type
= nvfx_vertex_formats
[format
];
286 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
287 // 8-bit indices supported, but not in hardware index buffer
288 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
292 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
299 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
301 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
303 nouveau_resource_destroy(&screen
->vp_exec_heap
);
304 nouveau_resource_destroy(&screen
->vp_data_heap
);
305 nouveau_resource_destroy(&screen
->query_heap
);
306 nouveau_notifier_free(&screen
->query
);
307 nouveau_notifier_free(&screen
->sync
);
308 nouveau_grobj_free(&screen
->eng3d
);
309 nvfx_screen_surface_takedown(pscreen
);
310 nouveau_bo_ref(NULL
, &screen
->fence
);
312 nouveau_screen_fini(&screen
->base
);
317 static void nv30_screen_init(struct nvfx_screen
*screen
)
319 struct nouveau_channel
*chan
= screen
->base
.channel
;
320 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
323 /* TODO: perhaps we should do some of this on nv40 too? */
324 for (i
=1; i
<8; i
++) {
325 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
327 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
331 BEGIN_RING(chan
, eng3d
, 0x220, 1);
334 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
335 OUT_RING(chan
, 0x00100000);
336 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
338 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
340 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
341 OUT_RING(chan
, 0x00030004);
344 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
346 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
347 OUT_RING(chan
, fui(0.0));
348 OUT_RING(chan
, fui(0.0));
349 OUT_RING(chan
, fui(1.0));
350 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
351 for (i
=0; i
<16; i
++) {
352 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
355 BEGIN_RING(chan
, eng3d
, 0x120, 3);
360 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
361 OUT_RING(chan
, 0x00001200);
363 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
366 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
367 OUT_RING(chan
, fui(0.0));
368 OUT_RING(chan
, fui(1.0));
370 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
371 OUT_RING(chan
, 0xffff0000);
373 /* enables use of vp rather than fixed-function somehow */
374 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
375 OUT_RING(chan
, 0x13);
378 static void nv40_screen_init(struct nvfx_screen
*screen
)
380 struct nouveau_channel
*chan
= screen
->base
.channel
;
381 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
383 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
384 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
385 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
387 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
388 OUT_RING(chan
, 0x00000004);
390 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
391 OUT_RING(chan
, 0x00000010);
392 OUT_RING(chan
, 0x01000100);
393 OUT_RING(chan
, 0xff800006);
395 /* vtxprog output routing */
396 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
397 OUT_RING(chan
, 0x06144321);
398 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
399 OUT_RING(chan
, 0xedcba987);
400 OUT_RING(chan
, 0x0000006f);
401 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
402 OUT_RING(chan
, 0x00171615);
403 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
404 OUT_RING(chan
, 0x001b1a19);
406 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
407 OUT_RING(chan
, 0x0020ffff);
408 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
409 OUT_RING(chan
, 0x01d300d4);
410 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
411 OUT_RING(chan
, 0x00000001);
413 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
414 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
418 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
420 int vram_hack_default
= 0;
422 // TODO: this is a bit of a guess; also add other cards that may need this hack.
423 // It may also depend on the specific card or the AGP/PCIe chipset.
424 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
425 || screen
->base
.device
->chipset
== 0x49 /* G71 */
426 || screen
->base
.device
->chipset
== 0x46 /* G72 */
428 vram_hack_default
= 1;
429 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
431 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
434 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
436 struct nvfx_screen
* screen
= chan
->user_private
;
437 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
439 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
443 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
445 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
446 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
447 struct nouveau_channel
*chan
;
448 struct pipe_screen
*pscreen
;
449 unsigned eng3d_class
= 0;
455 pscreen
= &screen
->base
.base
;
457 ret
= nouveau_screen_init(&screen
->base
, dev
);
459 nvfx_screen_destroy(pscreen
);
462 chan
= screen
->base
.channel
;
463 screen
->cur_ctx
= NULL
;
464 chan
->user_private
= screen
;
465 chan
->flush_notify
= nvfx_channel_flush_notify
;
467 pscreen
->winsys
= ws
;
468 pscreen
->destroy
= nvfx_screen_destroy
;
469 pscreen
->get_param
= nvfx_screen_get_param
;
470 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
471 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
472 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
473 pscreen
->context_create
= nvfx_create
;
475 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 0, 4096, &screen
->fence
);
477 nvfx_screen_destroy(pscreen
);
481 switch (dev
->chipset
& 0xf0) {
483 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
484 eng3d_class
= NV30_3D
;
485 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
486 eng3d_class
= NV34_3D
;
487 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
488 eng3d_class
= NV35_3D
;
491 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
492 eng3d_class
= NV40_3D
;
493 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
494 eng3d_class
= NV44_3D
;
495 screen
->is_nv4x
= ~0;
498 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
499 eng3d_class
= NV44_3D
;
500 screen
->is_nv4x
= ~0;
505 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
509 screen
->advertise_npot
= !!screen
->is_nv4x
;
510 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
511 screen
->use_nv4x
= screen
->is_nv4x
;
513 if(screen
->is_nv4x
) {
514 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
515 screen
->use_nv4x
= 0;
516 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
517 screen
->advertise_npot
= 0;
518 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
519 screen
->advertise_blend_equation_separate
= 0;
522 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
523 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
525 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
526 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
527 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
529 /* We don't advertise these by default because filtering and blending doesn't work as
530 * it should, due to several restrictions.
531 * The only exception is fp16 on nv40.
533 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
534 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
536 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
538 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
539 if(eng3d_class
== NV40_3D
)
540 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
542 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
543 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
545 nvfx_screen_init_resource_functions(pscreen
);
547 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
549 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
553 /* 2D engine setup */
554 nvfx_screen_surface_init(pscreen
);
556 /* Notifier for sync purposes */
557 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
559 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
560 nvfx_screen_destroy(pscreen
);
565 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
567 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
573 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
574 nvfx_screen_destroy(pscreen
);
578 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
580 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
581 nvfx_screen_destroy(pscreen
);
585 LIST_INITHEAD(&screen
->query_list
);
587 /* Vtxprog resources */
588 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
589 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
590 nvfx_screen_destroy(pscreen
);
594 BIND_RING(chan
, screen
->eng3d
, 7);
596 /* Static eng3d initialisation */
597 /* note that we just started using the channel, so we must have space in the pushbuffer */
598 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
599 OUT_RING(chan
, screen
->sync
->handle
);
600 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
601 OUT_RING(chan
, chan
->vram
->handle
);
602 OUT_RING(chan
, chan
->gart
->handle
);
603 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
604 OUT_RING(chan
, chan
->vram
->handle
);
605 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
606 OUT_RING(chan
, chan
->vram
->handle
);
607 OUT_RING(chan
, chan
->vram
->handle
);
608 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
609 OUT_RING(chan
, chan
->vram
->handle
);
610 OUT_RING(chan
, chan
->gart
->handle
);
612 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
614 OUT_RING(chan
, screen
->query
->handle
);
616 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
617 OUT_RING(chan
, chan
->vram
->handle
);
618 OUT_RING(chan
, chan
->vram
->handle
);
621 nv30_screen_init(screen
);
623 nv40_screen_init(screen
);