Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nvfx / nvfx_screen.c
blob8569b5a190b7fc4d1338c24df64ceef1f2e9d7ad
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
7 #include "nouveau/nouveau_screen.h"
8 #include "nouveau/nv_object.xml.h"
9 #include "nvfx_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
12 #include "nvfx_tex.h"
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
22 static int
23 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
25 struct nvfx_screen *screen = nvfx_screen(pscreen);
27 switch (param) {
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
29 return 16;
30 case PIPE_CAP_NPOT_TEXTURES:
31 return screen->advertise_npot;
32 case PIPE_CAP_TWO_SIDED_STENCIL:
33 return 1;
34 case PIPE_CAP_GLSL:
35 return 1;
36 case PIPE_CAP_SM3:
37 /* TODO: >= nv4x support Shader Model 3.0 */
38 return 0;
39 case PIPE_CAP_ANISOTROPIC_FILTER:
40 return 1;
41 case PIPE_CAP_POINT_SPRITE:
42 return 1;
43 case PIPE_CAP_MAX_RENDER_TARGETS:
44 return screen->use_nv4x ? 4 : 1;
45 case PIPE_CAP_OCCLUSION_QUERY:
46 return 1;
47 case PIPE_CAP_TIMER_QUERY:
48 return 0;
49 case PIPE_CAP_TEXTURE_SHADOW_MAP:
50 return 1;
51 case PIPE_CAP_TEXTURE_SWIZZLE:
52 return 1;
53 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
54 return 13;
55 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
56 return 10;
57 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
58 return 13;
59 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
60 return !!screen->use_nv4x;
61 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
62 return 1;
63 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
64 return 0; /* We have 4 on nv40 - but unsupported currently */
65 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
66 return screen->advertise_blend_equation_separate;
67 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
68 return 16;
69 case PIPE_CAP_INDEP_BLEND_ENABLE:
70 /* TODO: on nv40 we have separate color masks */
71 /* TODO: nv40 mrt blending is probably broken */
72 return 0;
73 case PIPE_CAP_INDEP_BLEND_FUNC:
74 return 0;
75 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
76 return 0;
77 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
79 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
80 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
81 return 1;
82 case PIPE_CAP_DEPTH_CLAMP:
83 return 0; // TODO: implement depth clamp
84 case PIPE_CAP_PRIMITIVE_RESTART:
85 return 0; // TODO: implement primitive restart
86 case PIPE_CAP_ARRAY_TEXTURES:
87 case PIPE_CAP_TGSI_INSTANCEID:
88 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
89 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
90 case PIPE_CAP_SEAMLESS_CUBE_MAP:
91 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
92 case PIPE_CAP_SHADER_STENCIL_EXPORT:
93 return 0;
94 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
95 return 0;
96 default:
97 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
98 return 0;
102 static int
103 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
105 struct nvfx_screen *screen = nvfx_screen(pscreen);
107 switch(shader) {
108 case PIPE_SHADER_FRAGMENT:
109 switch(param) {
110 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
111 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
112 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
113 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
114 return 4096;
115 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
116 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
117 value (nv30:0/nv40:4) ? */
118 return screen->use_nv4x ? 4 : 0;
119 case PIPE_SHADER_CAP_MAX_INPUTS:
120 return screen->use_nv4x ? 12 : 10;
121 case PIPE_SHADER_CAP_MAX_CONSTS:
122 return screen->use_nv4x ? 224 : 32;
123 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
124 return 1;
125 case PIPE_SHADER_CAP_MAX_TEMPS:
126 return 32;
127 case PIPE_SHADER_CAP_MAX_ADDRS:
128 return screen->use_nv4x ? 1 : 0;
129 case PIPE_SHADER_CAP_MAX_PREDS:
130 return 0; /* we could expose these, but nothing uses them */
131 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
132 return 0;
133 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
134 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
135 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
136 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
137 return 0;
138 case PIPE_SHADER_CAP_SUBROUTINES:
139 return screen->use_nv4x ? 1 : 0;
140 default:
141 break;
143 break;
144 case PIPE_SHADER_VERTEX:
145 switch(param) {
146 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
147 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
148 return screen->use_nv4x ? 512 : 256;
149 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
150 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
151 return screen->use_nv4x ? 512 : 0;
152 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
153 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
154 value (nv30:1/nv40:4) ? */
155 return screen->use_nv4x ? 4 : 1;
156 case PIPE_SHADER_CAP_MAX_INPUTS:
157 return 16;
158 case PIPE_SHADER_CAP_MAX_CONSTS:
159 /* - 6 is for clip planes; Gallium should be fixed to put
160 * them in the vertex shader itself, so we don't need to reserve these */
161 return (screen->use_nv4x ? 468 : 256) - 6;
162 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
163 return 1;
164 case PIPE_SHADER_CAP_MAX_TEMPS:
165 return screen->use_nv4x ? 32 : 13;
166 case PIPE_SHADER_CAP_MAX_ADDRS:
167 return 2;
168 case PIPE_SHADER_CAP_MAX_PREDS:
169 return 0; /* we could expose these, but nothing uses them */
170 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
171 return 1;
172 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
173 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
174 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
175 return 0;
176 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
177 return 1;
178 case PIPE_SHADER_CAP_SUBROUTINES:
179 return 1;
180 default:
181 break;
183 break;
184 default:
185 break;
187 return 0;
190 static float
191 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
193 struct nvfx_screen *screen = nvfx_screen(pscreen);
195 switch (param) {
196 case PIPE_CAP_MAX_LINE_WIDTH:
197 case PIPE_CAP_MAX_LINE_WIDTH_AA:
198 return 10.0;
199 case PIPE_CAP_MAX_POINT_WIDTH:
200 case PIPE_CAP_MAX_POINT_WIDTH_AA:
201 return 64.0;
202 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
203 return screen->use_nv4x ? 16.0 : 8.0;
204 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
205 return 15.0;
206 default:
207 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
208 return 0.0;
212 static boolean
213 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
214 enum pipe_format format,
215 enum pipe_texture_target target,
216 unsigned sample_count,
217 unsigned bind)
219 struct nvfx_screen *screen = nvfx_screen(pscreen);
221 if (!util_format_is_supported(format, bind))
222 return FALSE;
224 if (sample_count > 1)
225 return FALSE;
227 if (bind & PIPE_BIND_RENDER_TARGET) {
228 switch (format) {
229 case PIPE_FORMAT_B8G8R8A8_UNORM:
230 case PIPE_FORMAT_B8G8R8X8_UNORM:
231 case PIPE_FORMAT_R8G8B8A8_UNORM:
232 case PIPE_FORMAT_R8G8B8X8_UNORM:
233 case PIPE_FORMAT_B5G6R5_UNORM:
234 break;
235 case PIPE_FORMAT_R16G16B16A16_FLOAT:
236 if(!screen->advertise_fp16)
237 return FALSE;
238 break;
239 case PIPE_FORMAT_R32G32B32A32_FLOAT:
240 if(!screen->advertise_fp32)
241 return FALSE;
242 break;
243 default:
244 return FALSE;
248 if (bind & PIPE_BIND_DEPTH_STENCIL) {
249 switch (format) {
250 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
251 case PIPE_FORMAT_X8Z24_UNORM:
252 case PIPE_FORMAT_Z16_UNORM:
253 break;
254 default:
255 return FALSE;
259 if (bind & PIPE_BIND_SAMPLER_VIEW) {
260 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
261 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
262 return FALSE;
263 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
264 return FALSE;
265 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
266 return FALSE;
267 if(screen->use_nv4x)
269 if(tf->fmt[4] < 0)
270 return FALSE;
272 else
274 if(tf->fmt[0] < 0)
275 return FALSE;
279 // note that we do actually support everything through translate
280 if (bind & PIPE_BIND_VERTEX_BUFFER) {
281 unsigned type = nvfx_vertex_formats[format];
282 if(!type)
283 return FALSE;
286 if (bind & PIPE_BIND_INDEX_BUFFER) {
287 // 8-bit indices supported, but not in hardware index buffer
288 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
289 return FALSE;
292 if(bind & PIPE_BIND_STREAM_OUTPUT)
293 return FALSE;
295 return TRUE;
298 static void
299 nvfx_screen_destroy(struct pipe_screen *pscreen)
301 struct nvfx_screen *screen = nvfx_screen(pscreen);
303 nouveau_resource_destroy(&screen->vp_exec_heap);
304 nouveau_resource_destroy(&screen->vp_data_heap);
305 nouveau_resource_destroy(&screen->query_heap);
306 nouveau_notifier_free(&screen->query);
307 nouveau_notifier_free(&screen->sync);
308 nouveau_grobj_free(&screen->eng3d);
309 nvfx_screen_surface_takedown(pscreen);
310 nouveau_bo_ref(NULL, &screen->fence);
312 nouveau_screen_fini(&screen->base);
314 FREE(pscreen);
317 static void nv30_screen_init(struct nvfx_screen *screen)
319 struct nouveau_channel *chan = screen->base.channel;
320 struct nouveau_grobj *eng3d = screen->eng3d;
321 int i;
323 /* TODO: perhaps we should do some of this on nv40 too? */
324 for (i=1; i<8; i++) {
325 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
326 OUT_RING(chan, 0);
327 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
328 OUT_RING(chan, 0);
331 BEGIN_RING(chan, eng3d, 0x220, 1);
332 OUT_RING(chan, 1);
334 BEGIN_RING(chan, eng3d, 0x03b0, 1);
335 OUT_RING(chan, 0x00100000);
336 BEGIN_RING(chan, eng3d, 0x1454, 1);
337 OUT_RING(chan, 0);
338 BEGIN_RING(chan, eng3d, 0x1d80, 1);
339 OUT_RING(chan, 3);
340 BEGIN_RING(chan, eng3d, 0x1450, 1);
341 OUT_RING(chan, 0x00030004);
343 /* NEW */
344 BEGIN_RING(chan, eng3d, 0x1e98, 1);
345 OUT_RING(chan, 0);
346 BEGIN_RING(chan, eng3d, 0x17e0, 3);
347 OUT_RING(chan, fui(0.0));
348 OUT_RING(chan, fui(0.0));
349 OUT_RING(chan, fui(1.0));
350 BEGIN_RING(chan, eng3d, 0x1f80, 16);
351 for (i=0; i<16; i++) {
352 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
355 BEGIN_RING(chan, eng3d, 0x120, 3);
356 OUT_RING(chan, 0);
357 OUT_RING(chan, 1);
358 OUT_RING(chan, 2);
360 BEGIN_RING(chan, eng3d, 0x1d88, 1);
361 OUT_RING(chan, 0x00001200);
363 BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
364 OUT_RING(chan, 0);
366 BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
367 OUT_RING(chan, fui(0.0));
368 OUT_RING(chan, fui(1.0));
370 BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
371 OUT_RING(chan, 0xffff0000);
373 /* enables use of vp rather than fixed-function somehow */
374 BEGIN_RING(chan, eng3d, 0x1e94, 1);
375 OUT_RING(chan, 0x13);
378 static void nv40_screen_init(struct nvfx_screen *screen)
380 struct nouveau_channel *chan = screen->base.channel;
381 struct nouveau_grobj *eng3d = screen->eng3d;
383 BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
384 OUT_RING(chan, screen->base.channel->vram->handle);
385 OUT_RING(chan, screen->base.channel->vram->handle);
387 BEGIN_RING(chan, eng3d, 0x1450, 1);
388 OUT_RING(chan, 0x00000004);
390 BEGIN_RING(chan, eng3d, 0x1ea4, 3);
391 OUT_RING(chan, 0x00000010);
392 OUT_RING(chan, 0x01000100);
393 OUT_RING(chan, 0xff800006);
395 /* vtxprog output routing */
396 BEGIN_RING(chan, eng3d, 0x1fc4, 1);
397 OUT_RING(chan, 0x06144321);
398 BEGIN_RING(chan, eng3d, 0x1fc8, 2);
399 OUT_RING(chan, 0xedcba987);
400 OUT_RING(chan, 0x0000006f);
401 BEGIN_RING(chan, eng3d, 0x1fd0, 1);
402 OUT_RING(chan, 0x00171615);
403 BEGIN_RING(chan, eng3d, 0x1fd4, 1);
404 OUT_RING(chan, 0x001b1a19);
406 BEGIN_RING(chan, eng3d, 0x1ef8, 1);
407 OUT_RING(chan, 0x0020ffff);
408 BEGIN_RING(chan, eng3d, 0x1d64, 1);
409 OUT_RING(chan, 0x01d300d4);
410 BEGIN_RING(chan, eng3d, 0x1e94, 1);
411 OUT_RING(chan, 0x00000001);
413 BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
414 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
417 static unsigned
418 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
420 int vram_hack_default = 0;
421 int vram_hack;
422 // TODO: this is a bit of a guess; also add other cards that may need this hack.
423 // It may also depend on the specific card or the AGP/PCIe chipset.
424 if(screen->base.device->chipset == 0x47 /* G70 */
425 || screen->base.device->chipset == 0x49 /* G71 */
426 || screen->base.device->chipset == 0x46 /* G72 */
428 vram_hack_default = 1;
429 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
431 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
434 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
436 struct nvfx_screen* screen = chan->user_private;
437 struct nvfx_context* nvfx = screen->cur_ctx;
438 if(nvfx)
439 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
442 struct pipe_screen *
443 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
445 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
446 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
447 struct nouveau_channel *chan;
448 struct pipe_screen *pscreen;
449 unsigned eng3d_class = 0;
450 int ret, i;
452 if (!screen)
453 return NULL;
455 pscreen = &screen->base.base;
457 ret = nouveau_screen_init(&screen->base, dev);
458 if (ret) {
459 nvfx_screen_destroy(pscreen);
460 return NULL;
462 chan = screen->base.channel;
463 screen->cur_ctx = NULL;
464 chan->user_private = screen;
465 chan->flush_notify = nvfx_channel_flush_notify;
467 pscreen->winsys = ws;
468 pscreen->destroy = nvfx_screen_destroy;
469 pscreen->get_param = nvfx_screen_get_param;
470 pscreen->get_shader_param = nvfx_screen_get_shader_param;
471 pscreen->get_paramf = nvfx_screen_get_paramf;
472 pscreen->is_format_supported = nvfx_screen_is_format_supported;
473 pscreen->context_create = nvfx_create;
475 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, 4096, &screen->fence);
476 if (ret) {
477 nvfx_screen_destroy(pscreen);
478 return NULL;
481 switch (dev->chipset & 0xf0) {
482 case 0x30:
483 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
484 eng3d_class = NV30_3D;
485 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
486 eng3d_class = NV34_3D;
487 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
488 eng3d_class = NV35_3D;
489 break;
490 case 0x40:
491 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
492 eng3d_class = NV40_3D;
493 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
494 eng3d_class = NV44_3D;
495 screen->is_nv4x = ~0;
496 break;
497 case 0x60:
498 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
499 eng3d_class = NV44_3D;
500 screen->is_nv4x = ~0;
501 break;
504 if (!eng3d_class) {
505 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
506 return NULL;
509 screen->advertise_npot = !!screen->is_nv4x;
510 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
511 screen->use_nv4x = screen->is_nv4x;
513 if(screen->is_nv4x) {
514 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
515 screen->use_nv4x = 0;
516 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
517 screen->advertise_npot = 0;
518 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
519 screen->advertise_blend_equation_separate = 0;
522 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
523 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
525 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
526 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
527 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
529 /* We don't advertise these by default because filtering and blending doesn't work as
530 * it should, due to several restrictions.
531 * The only exception is fp16 on nv40.
533 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
534 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
536 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
538 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
539 if(eng3d_class == NV40_3D)
540 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
542 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
543 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
545 nvfx_screen_init_resource_functions(pscreen);
547 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
548 if (ret) {
549 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
550 return FALSE;
553 /* 2D engine setup */
554 nvfx_screen_surface_init(pscreen);
556 /* Notifier for sync purposes */
557 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
558 if (ret) {
559 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
560 nvfx_screen_destroy(pscreen);
561 return NULL;
564 /* Query objects */
565 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
567 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
568 if(!ret)
569 break;
572 if (ret) {
573 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
574 nvfx_screen_destroy(pscreen);
575 return NULL;
578 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
579 if (ret) {
580 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
581 nvfx_screen_destroy(pscreen);
582 return NULL;
585 LIST_INITHEAD(&screen->query_list);
587 /* Vtxprog resources */
588 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
589 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
590 nvfx_screen_destroy(pscreen);
591 return NULL;
594 BIND_RING(chan, screen->eng3d, 7);
596 /* Static eng3d initialisation */
597 /* note that we just started using the channel, so we must have space in the pushbuffer */
598 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
599 OUT_RING(chan, screen->sync->handle);
600 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
601 OUT_RING(chan, chan->vram->handle);
602 OUT_RING(chan, chan->gart->handle);
603 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
604 OUT_RING(chan, chan->vram->handle);
605 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
606 OUT_RING(chan, chan->vram->handle);
607 OUT_RING(chan, chan->vram->handle);
608 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
609 OUT_RING(chan, chan->vram->handle);
610 OUT_RING(chan, chan->gart->handle);
612 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
613 OUT_RING(chan, 0);
614 OUT_RING(chan, screen->query->handle);
616 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
617 OUT_RING(chan, chan->vram->handle);
618 OUT_RING(chan, chan->vram->handle);
620 if(!screen->is_nv4x)
621 nv30_screen_init(screen);
622 else
623 nv40_screen_init(screen);
625 return pscreen;