HLSL: Don't emit the builtin PerVertex array as inout.
[KhronosGroup/SPIRV-Cross.git] / shaders-ue4-no-opt / 
treec4d139604562a04afa7ef7996d5e42194b4e9e04
drwxr-xr-x   ..
drwxr-xr-x - asm