HLSL: Don't emit the builtin PerVertex array as inout.
[KhronosGroup/SPIRV-Cross.git] / shaders-ue4-no-opt / asm / 
tree71f087453b45df0d5bb6928a1e2143c9d1be17aa
drwxr-xr-x   ..
drwxr-xr-x - frag
drwxr-xr-x - tese
drwxr-xr-x - vert