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27 #ifndef __com_sun_star_ui_dialogs_XWizard_idl__
28 #define __com_sun_star_ui_dialogs_XWizard_idl__
30 #include
<com
/sun
/star
/ui
/dialogs
/XExecutableDialog.idl
>
31 #include
<com
/sun
/star
/util
/InvalidStateException.idl
>
32 #include
<com
/sun
/star
/container
/NoSuchElementException.idl
>
33 #include
<com
/sun
/star
/awt
/XWindow.idl
>
35 //==================================================================================================================
36 module com
{ module sun
{ module star
{ module ui
{ module dialogs
{
38 //==================================================================================================================
40 interface XWizardPage
;
42 /** is the main interface implemented by the <type>Wizard</type> services.
44 <p>A wizard is a dialog which guides the user through a number of tasks (usually input of data), which the user can
45 accomplish either sequentially or out-of-order. For this, a wizard is comprised of a number of tab pages,
46 each page representing a single <em>step</em>.</p>
48 <p>Sequential navigation in a wizard is done via a <em>Next</em> and a <em>Back</em> button. Non-sequential navigation
49 is done via a roadmap, which is displayed on the left hand side of the wizard dialog, lists all available
50 steps, and allows jumping to a certain step (where the creator of the wizard can restrict the available steps
51 depending on the current situation in the wizard, see below).</p>
53 <p>A sequence of steps in a wizard dialog is called a <em>path</em>. A given wizard can support one or multiple paths,
54 which are declared at the time of construction of the wizard.</p>
56 <p>In the simplest case, where the wizard supports only one path, all available steps are displayed in the roadmap,
57 and the user can simply travel through them as desired.</p>
59 <p>If the wizard is more complex, and supports multiple paths, things become more complicated. In a given situation
60 of the wizard, where the user is at step <em>k</em> of the current path, the <em>potential</em> or <em>conflicting</em>
61 paths are those whose first <em>k</em> steps are the same as in the current path. Obviously, there's at least one
62 potential path in every situation: the current one. If there is more than one, then the future steps in the dialog
63 are not finally decided. In such a case, the roadmap will display future steps up to the point where the potential
64 paths diverge, and then an item <quot><code>...</code></quot> indicating that the order of steps is undecided.</p>
66 <p>An <type>XWizardController</type> can declare a certain path as active path by calling the <member>activatePath</member>
67 method. Usually, this is done depending on user input. For instance, your wizard could have radio buttons on the
68 first page which effectively decide about which path to take in the wizard.</p>
70 <p>Single steps in the wizard can be freely enabled and disabled, using the <member>enablePage</member> method.
71 Disabled pages are skipped during sequential traveling, and not selectable in the roadmap.</p>
73 <p>The state of the <em>Next</em> button in the dialog will be automatically maintained in most situations,
74 depending on the results of calls to the <member>XWizardController::canAdvance</member> and <member>XWizardPage::canAdvance</member>
75 methods. More sophisticated wizard logic, however, will need manual calls to the <member>enableButton</member> method.
76 Also, the <em>Finish</em> button needs to be maintained by the wizard's controller, too, as it cannot be decided
77 generically in which situations it should be enabled or disabled.</p>
79 @see XWizardController
84 interface XExecutableDialog
;
86 /** is the help URL of the wizard's main window.
88 [attribute
] string HelpURL
;
90 [attribute
, readonly] ::com
::sun
::star
::awt
::XWindow
93 /** provides access to the current page of the wizard
98 /** enables or disables a certain button in the wizard
100 <p>Normally, you will want to use this method for the <em>Finish</em> button only: The <em>Next</em>
101 and <em>Back</em> buttons are usually maintained automatically, the <em>Help</em> and <em>Cancel</em>
102 buttons are unlikely to ever being disabled.</p>
105 denotes the button to enable or disable, as one of the <type>WizardButton</type> constants. Must not be
106 <member>WizardButton::NONE</member>.
108 specifies whether the button should be enabled (<TRUE/>) or disabled (<FALSE/>)
110 void enableButton
( [in] short WizardButton
, [in] boolean Enable
);
112 /** sets a button in the wizard as default button
114 <p>In general, the default button in a wizard is the one which is activated when the user presses
115 the <em>return</em> key while the focus is in a control which does not handle this key itself (such as
116 ordinary input controls).</p>
118 <p>You can use this method, for instance, to make the <em>Next</em> button the default button on all pages
119 except the last one, where <em>Finish</em> should be defaulted.</p>
121 void setDefaultButton
( [in] short WizardButton
);
123 /** travels to the next page, if possible
125 <p>Calling this method is equivalent to the user pressing the <em>Next</em> button in the wizard. Consequently,
126 the method will fail if in the current state of the wizard, it is not allowed to advance to a next page.</p>
128 boolean travelNext
();
130 /** travels to the next page, if possible
132 <p>Calling this method is equivalent to the user pressing the <em>Back</em> button in the wizard.</p>
134 boolean travelPrevious
();
136 /** enables or disables the given page
138 <p>You can use this method when not all pages of your wizard are necessarily needed in all cases. For instance,
139 assume that your first wizard page contains a check box, which the user can check to enter additional data.
140 If you place this data on the second page, then you will want to enable this second page if and only if the
141 checkbox is checked.</p>
143 <p>If a page is disabled, it can reached neither by clicking the respective item in the wizard's roadmap,
144 nor by sequential traveling. Still, the page's item is displayed in the roadmap, though disabled.</p>
146 @throws ::com::sun::star::container::NoSuchElementException
147 if there is no page with the given ID
148 @throws ::com::sun::star::util::InvalidStateException
149 if the page shall be disabled, but is active currently.
151 void enablePage
( [in] short PageID
, [in] boolean Enable
)
152 raises
( ::com
::sun
::star
::container
::NoSuchElementException
153 , ::com
::sun
::star
::util
::InvalidStateException
);
155 /** updates the wizard elements which are related to traveling.
157 <p>For instance, the <em>Next</em> button is disabled if the current page's <member>XWizardPage::canAdvance</member>
158 method returns <FALSE/>.</p>
160 <p>You usually call this method from within a wizard page whose state changed in a way that it affects the
161 user's ability to reach other pages.</p>
163 void updateTravelUI
();
165 /** advances to the given page, if possible.
167 <p>Calling this method is equivalent to the user repeatedly pressing the <em>Next</em> button, until the
168 given page is reached. Consequently, the method will fail if one of the intermediate pages does not allow
169 advancing to the next page.</p>
171 boolean advanceTo
( [in] short PageId
);
173 /** goes back to the given page, if possible.
175 <p>Calling this method is equivalent to the user repeatedly pressing the <em>Back</em> button, until the
176 given page is reached.</p>
178 boolean goBackTo
( [in] short PageId
);
182 <p>If the wizard has been created with multiple paths of control flow, then this method allows switching to
185 <p>You can only activate a path which shares the first <code>k</code> pages with the path
186 which is previously active (if any), where <code>k</code> is the index of the current page within the current
189 <p><strong>Example</strong>: Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code> (with
190 the numbers denoting page IDs). This means that after page <code>1</code>, you either continue with page
191 <code>2</code> or state <code>4</code>,and after this, you finish in state <code>5</code>.<br/>
192 Now if the first path is active, and your current state is <code>1</code>, then you can easily switch to the
193 second path, since both paths start with <code>(0,1)</code>.<br/>
194 However, if your current state is <code>2</code>, then you can not switch to the second path anymore.</p>
197 the index of the path, as used in the <member>Wizard::createMultiplePathsWizard</member> constructor.
199 <p>If <TRUE/>, the path will be completely activated, even if it is a conflicting path (i.e. there is another
200 path which shares the first <code>k</code> states with the to-be-activated path.)</p>
202 <p>If <FALSE/>, then the new path is checked for conflicts with other paths. If such conflicts exists, the path
203 is not completely activated, but only up to the point where it does <em>not</em> conflict.</p>
205 <p>In this latter case, you need another activatePath method (usually triggered by the user doing some decisions
206 and entering some data on the reachable pages) before the wizard can actually be finished.</p>
208 <p>With the paths in the example above, if you activate the second path, then only steps <code>0</code> and
209 <code>1</code> are activated, since they are common to both paths. Steps <code>2</code>, <code>4</code>,
210 and <code>5</code> are not reachable, yet.</p>
212 @throws ::com::sun::star::container::NoSuchElementException
213 if there is no path with the given index
214 @throws ::com::sun::star::util::InvalidStateException
215 if the path cannot be activated in the current state of the wizard.
217 void activatePath
( [in] short PathIndex
, [in] boolean Final
)
218 raises
( ::com
::sun
::star
::container
::NoSuchElementException
219 , ::com
::sun
::star
::util
::InvalidStateException
);
222 //==================================================================================================================
226 //==================================================================================================================