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20 #include <basegfx/curve/b2dbeziertools.hxx>
21 #include <basegfx/curve/b2dcubicbezier.hxx>
26 B2DCubicBezierHelper::B2DCubicBezierHelper(const B2DCubicBezier
& rBase
, sal_uInt32 nDivisions
)
30 const bool bIsBezier(rBase
.isBezier());
34 // check nDivisions; at least one is needed, but also prevent too big values
39 else if(nDivisions
> 1000)
45 mnEdgeCount
= nDivisions
+ 1;
47 // fill in maLengthArray
48 maLengthArray
.clear();
49 maLengthArray
.reserve(mnEdgeCount
);
50 B2DPoint
aCurrent(rBase
.getStartPoint());
53 for(sal_uInt32
a(1);;)
55 const B2DPoint
aNext(rBase
.interpolatePoint((double)a
/ (double)mnEdgeCount
));
56 const B2DVector
aEdge(aNext
- aCurrent
);
58 fLength
+= aEdge
.getLength();
59 maLengthArray
.push_back(fLength
);
67 const B2DPoint
aLastNext(rBase
.getEndPoint());
68 const B2DVector
aLastEdge(aLastNext
- aNext
);
70 fLength
+= aLastEdge
.getLength();
71 maLengthArray
.push_back(fLength
);
78 maLengthArray
.clear();
79 maLengthArray
.push_back(rBase
.getEdgeLength());
84 double B2DCubicBezierHelper::distanceToRelative(double fDistance
) const
91 const double fLength(getLength());
93 if(fTools::moreOrEqual(fDistance
, fLength
))
98 // fDistance is in ]0.0 .. fLength[
102 // not a bezier, linear edge
103 return fDistance
/ fLength
;
107 ::std::vector
< double >::const_iterator aIter
= ::std::lower_bound(maLengthArray
.begin(), maLengthArray
.end(), fDistance
);
108 const sal_uInt32
nIndex(aIter
- maLengthArray
.begin());
109 const double fHighBound(maLengthArray
[nIndex
]);
110 const double fLowBound(nIndex
? maLengthArray
[nIndex
- 1] : 0.0);
111 const double fLinearInterpolatedLength((fDistance
- fLowBound
) / (fHighBound
- fLowBound
));
113 return (static_cast< double >(nIndex
) + fLinearInterpolatedLength
) / static_cast< double >(mnEdgeCount
);
116 } // end of namespace basegfx
118 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */