1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "bitmapbackbuffer.hxx"
23 #include <osl/mutex.hxx>
25 #include <vcl/svapp.hxx>
26 #include <vcl/bitmapex.hxx>
27 #include <vcl/bmpacc.hxx>
32 BitmapBackBuffer::BitmapBackBuffer( const BitmapEx
& rBitmap
,
33 const OutputDevice
& rRefDevice
) :
36 mrRefDevice( rRefDevice
),
37 mbBitmapContentIsCurrent( false ),
38 mbVDevContentIsCurrent( false )
42 BitmapBackBuffer::~BitmapBackBuffer()
44 // make sure solar mutex is held on deletion (other methods
45 // are supposed to be called with already locked solar mutex)
46 SolarMutexGuard aGuard
;
48 mpVDev
.disposeAndClear();
51 OutputDevice
& BitmapBackBuffer::getOutDev()
58 const OutputDevice
& BitmapBackBuffer::getOutDev() const
65 void BitmapBackBuffer::clear()
67 // force current content to bitmap, make all transparent white
68 getBitmapReference().Erase(COL_TRANSPARENT
);
71 BitmapEx
& BitmapBackBuffer::getBitmapReference()
73 OSL_ENSURE( !mbBitmapContentIsCurrent
|| !mbVDevContentIsCurrent
,
74 "BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" );
76 if( mbVDevContentIsCurrent
&& mpVDev
)
78 // VDev content is more current than bitmap - copy contents before!
79 mpVDev
->EnableMapMode( false );
80 mpVDev
->SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
81 const Point aEmptyPoint
;
82 *maBitmap
= mpVDev
->GetBitmapEx( aEmptyPoint
,
83 mpVDev
->GetOutputSizePixel() );
86 // client queries bitmap, and will possibly alter content -
87 // next time, VDev needs to be updated
88 mbBitmapContentIsCurrent
= true;
89 mbVDevContentIsCurrent
= false;
94 Size
BitmapBackBuffer::getBitmapSizePixel() const
96 Size aSize
= maBitmap
->GetSizePixel();
98 if( mbVDevContentIsCurrent
&& mpVDev
)
100 mpVDev
->EnableMapMode( false );
101 mpVDev
->SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
102 aSize
= mpVDev
->GetOutputSizePixel();
108 void BitmapBackBuffer::createVDev() const
112 // VDev not yet created, do it now. Create an alpha-VDev,
113 // if bitmap has transparency.
114 mpVDev
= maBitmap
->IsTransparent() ?
115 VclPtr
<VirtualDevice
>::Create( mrRefDevice
, 0, 0 ) :
116 VclPtr
<VirtualDevice
>::Create( mrRefDevice
);
119 "BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" );
121 mpVDev
->SetOutputSizePixel( maBitmap
->GetSizePixel() );
124 #if defined( MACOSX )
125 // use AA on VCLCanvas for Mac
126 mpVDev
->SetAntialiasing( AntialiasingFlags::EnableB2dDraw
| mpVDev
->GetAntialiasing() );
128 // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
129 // is not required to do AA. It would need to be adapted to use it correctly
130 // (especially gradient painting). This will need extra work.
131 mpVDev
->SetAntialiasing(mpVDev
->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw
);
136 void BitmapBackBuffer::updateVDev() const
138 OSL_ENSURE( !mbBitmapContentIsCurrent
|| !mbVDevContentIsCurrent
,
139 "BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" );
141 if( mpVDev
&& mbBitmapContentIsCurrent
)
143 // fill with bitmap content
144 mpVDev
->EnableMapMode( false );
145 mpVDev
->SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
146 const Point aEmptyPoint
;
147 mpVDev
->DrawBitmapEx( aEmptyPoint
, *maBitmap
);
150 // canvas queried the VDev, and will possibly paint into
151 // it. Next time, bitmap must be updated
152 mbBitmapContentIsCurrent
= false;
153 mbVDevContentIsCurrent
= true;
157 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */