1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
34 namespace drawinglayer
{ namespace attribute
{
35 class ImpSdr3DLightAttribute
;
40 namespace drawinglayer
44 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
47 typedef o3tl::cow_wrapper
< ImpSdr3DLightAttribute
> ImplType
;
50 ImplType mpSdr3DLightAttribute
;
53 // constructors/destructor
55 const basegfx::BColor
& rColor
,
56 const basegfx::B3DVector
& rDirection
,
58 explicit Sdr3DLightAttribute(const basegfx::BColor
& rColor
);
59 Sdr3DLightAttribute(const Sdr3DLightAttribute
& rCandidate
);
60 ~Sdr3DLightAttribute();
62 // assignment operator
63 Sdr3DLightAttribute
& operator=(const Sdr3DLightAttribute
& rCandidate
);
65 // checks if the incarnation is default constructed
66 bool isDefault() const;
69 bool operator==(const Sdr3DLightAttribute
& rCandidate
) const;
72 const basegfx::BColor
& getColor() const;
73 const basegfx::B3DVector
& getDirection() const;
74 bool getSpecular() const;
76 } // end of namespace attribute
77 } // end of namespace drawinglayer
81 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
83 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */