Branch libreoffice-5-0-4
[LibreOffice.git] / include / drawinglayer / attribute / sdrlightattribute3d.hxx
bloba05343cac680d6a1dafcabc5ae60a02cb153c6b3
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
27 // predefines
29 namespace basegfx {
30 class BColor;
31 class B3DVector;
34 namespace drawinglayer { namespace attribute {
35 class ImpSdr3DLightAttribute;
40 namespace drawinglayer
42 namespace attribute
44 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
46 public:
47 typedef o3tl::cow_wrapper< ImpSdr3DLightAttribute > ImplType;
49 private:
50 ImplType mpSdr3DLightAttribute;
52 public:
53 // constructors/destructor
54 Sdr3DLightAttribute(
55 const basegfx::BColor& rColor,
56 const basegfx::B3DVector& rDirection,
57 bool bSpecular);
58 explicit Sdr3DLightAttribute(const basegfx::BColor& rColor);
59 Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
60 ~Sdr3DLightAttribute();
62 // assignment operator
63 Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
65 // checks if the incarnation is default constructed
66 bool isDefault() const;
68 // compare operator
69 bool operator==(const Sdr3DLightAttribute& rCandidate) const;
71 // data read access
72 const basegfx::BColor& getColor() const;
73 const basegfx::B3DVector& getDirection() const;
74 bool getSpecular() const;
76 } // end of namespace attribute
77 } // end of namespace drawinglayer
81 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
83 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */