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20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
23 #include <svx/sdr/overlay/overlayobject.hxx>
24 #include <vcl/bitmapex.hxx>
32 class SVX_DLLPUBLIC OverlayAnimatedBitmapEx
: public OverlayObjectWithBasePosition
39 // position of the basePosition inside the Bitmaps, in pixels
40 sal_uInt16 mnCenterX1
;
41 sal_uInt16 mnCenterY1
;
42 sal_uInt16 mnCenterX2
;
43 sal_uInt16 mnCenterY2
;
45 // #i53216# added CursorBlinkTime (in ms)
46 sal_uInt32 mnBlinkTime
;
48 // optional shear and rotation
53 // Flag to remember which state to draw. Inited with false (0)
54 bool mbOverlayState
: 1;
56 // geometry creation for OverlayObject
57 virtual drawinglayer::primitive2d::Primitive2DSequence
createOverlayObjectPrimitive2DSequence() SAL_OVERRIDE
;
60 OverlayAnimatedBitmapEx(
61 const basegfx::B2DPoint
& rBasePos
,
62 const BitmapEx
& rBitmapEx1
,
63 const BitmapEx
& rBitmapEx2
,
64 sal_uInt64 nBlinkTime
= 500,
65 sal_uInt16 nCenX1
= 0,
66 sal_uInt16 nCenY1
= 0,
67 sal_uInt16 nCenX2
= 0,
68 sal_uInt16 nCenY2
= 0,
70 double fRotation
= 0.0);
71 virtual ~OverlayAnimatedBitmapEx();
73 const BitmapEx
& getBitmapEx1() const { return maBitmapEx1
; }
74 const BitmapEx
& getBitmapEx2() const { return maBitmapEx2
; }
76 sal_uInt16
getCenterX1() const { return mnCenterX1
; }
77 sal_uInt16
getCenterY1() const { return mnCenterY1
; }
78 sal_uInt16
getCenterX2() const { return mnCenterX2
; }
79 sal_uInt16
getCenterY2() const { return mnCenterY2
; }
81 // execute event from base class sdr::animation::Event. Default
82 // implementation does nothing and does not create a new event.
83 virtual void Trigger(sal_uInt32 nTime
) SAL_OVERRIDE
;
85 // get shearX and rotation
86 double getShearX() const { return mfShearX
; }
87 double getRotation() const { return mfRotation
; }
89 } // end of namespace overlay
90 } // end of namespace sdr
94 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
96 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */