Version 4.3.0.0.beta1, tag libreoffice-4.3.0.0.beta1
[LibreOffice.git] / svx / source / customshapes / EnhancedCustomShape3d.cxx
blob62249f85de78635a4f48a90b03a5ac305c130776
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include "EnhancedCustomShape3d.hxx"
21 #include <svx/svdetc.hxx>
22 #include <svx/svdmodel.hxx>
23 #include <tools/poly.hxx>
24 #include <svx/svditer.hxx>
25 #include <svx/svdobj.hxx>
26 #include <svx/svdoashp.hxx>
27 #include <svl/poolitem.hxx>
28 #include <svl/itemset.hxx>
29 #include <svx/xfillit0.hxx>
30 #include <svx/xsflclit.hxx>
31 #include <svx/xit.hxx>
32 #include <svx/xbtmpit.hxx>
33 #include <svx/xflclit.hxx>
34 #include <svx/svdopath.hxx>
35 #include <svx/svdogrp.hxx>
36 #include <svx/svdpage.hxx>
37 #include <svx/polysc3d.hxx>
38 #include <svx/svddef.hxx>
39 #include <svx/svx3ditems.hxx>
40 #include <svx/extrud3d.hxx>
41 #include <svx/xflbmtit.hxx>
42 #include <vcl/svapp.hxx>
43 #include <svx/xlnclit.hxx>
44 #include <svx/sdasitm.hxx>
45 #include <com/sun/star/awt/Point.hpp>
46 #include <com/sun/star/drawing/Position3D.hpp>
47 #include <com/sun/star/drawing/Direction3D.hpp>
48 #include <com/sun/star/drawing/ShadeMode.hpp>
49 #include <svx/sdr/properties/properties.hxx>
50 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
51 #include <basegfx/polygon/b2dpolypolygontools.hxx>
52 #include <basegfx/range/b2drange.hxx>
53 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
54 #include <drawinglayer/attribute/sdrlineattribute.hxx>
55 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
56 #include <svx/xlnwtit.hxx>
57 #include <svx/xlntrit.hxx>
58 #include <svx/xfltrit.hxx>
60 #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
61 using namespace com::sun::star;
62 using namespace com::sun::star::uno;
64 const char aExtrusion[] = "Extrusion";
66 namespace {
68 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
70 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
71 const OUString sOrigin( "Origin" );
72 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sOrigin );
73 if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
75 rOriginX = 0.50;
76 rOriginY =-0.50;
80 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
82 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
83 const OUString sRotateAngle( "RotateAngle" );
84 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sRotateAngle );
85 if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
87 rAngleX = 0.0;
88 rAngleY = 0.0;
90 rAngleX *= F_PI180;
91 rAngleY *= F_PI180;
94 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
96 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
97 const OUString sSkew( "Skew" );
98 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sSkew );
99 if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
101 rSkewAmount = 50;
102 rSkewAngle = -135;
104 rSkewAngle *= F_PI180;
107 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
109 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
110 double fDepth = 0, fFraction = 0;
111 const OUString sDepth( "Depth" );
112 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sDepth );
113 if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
115 rForwardDepth = fDepth * fFraction;
116 rBackwardDepth = fDepth - rForwardDepth;
118 else
120 rBackwardDepth = 1270;
121 rForwardDepth = 0;
123 if ( pMap )
125 double fMap = *pMap;
126 rBackwardDepth *= fMap;
127 rForwardDepth *= fMap;
131 double GetDouble( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault, const double* pMap )
133 double fRetValue = fDefault;
134 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
135 if ( pAny )
136 *pAny >>= fRetValue;
137 if ( pMap )
138 fRetValue *= *pMap;
139 return fRetValue;
142 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
144 drawing::ShadeMode eRet( eDefault );
145 const OUString sShadeMode( "ShadeMode" );
146 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sShadeMode );
147 if ( pAny )
148 *pAny >>= eRet;
149 return eRet;
152 bool GetBool( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault )
154 bool bRetValue = bDefault;
155 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
156 if ( pAny )
157 *pAny >>= bRetValue;
158 return bRetValue;
161 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
162 const drawing::Position3D& rDefault, const double* pMap )
164 drawing::Position3D aRetValue( rDefault );
165 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
166 if ( pAny )
167 *pAny >>= aRetValue;
168 if ( pMap )
170 aRetValue.PositionX *= *pMap;
171 aRetValue.PositionY *= *pMap;
172 aRetValue.PositionZ *= *pMap;
174 return aRetValue;
177 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
179 drawing::Direction3D aRetValue( rDefault );
180 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
181 if ( pAny )
182 *pAny >>= aRetValue;
183 return aRetValue;
188 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
189 : aCenter( pCustomShape->GetSnapRect().Center() )
190 , eProjectionMode( drawing::ProjectionMode_PARALLEL )
191 , fSkewAngle(0.0)
192 , fSkew(0.0)
193 , fZScreen(0.0)
194 , fOriginX(0.0)
195 , fOriginY(0.0)
196 , pMap( pM )
198 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
199 const OUString sProjectionMode( "ProjectionMode" );
200 Any* pAny = rGeometryItem.GetPropertyValueByName( OUString(aExtrusion), sProjectionMode );
201 if ( pAny )
202 *pAny >>= eProjectionMode;
204 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
205 GetSkew( rGeometryItem, fSkew, fSkewAngle );
206 else
208 GetOrigin( rGeometryItem, fOriginX, fOriginY );
209 fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
210 fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
212 const OUString sViewPoint( "ViewPoint" );
213 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
214 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
215 fViewPoint.setX(aViewPoint.PositionX);
216 fViewPoint.setY(aViewPoint.PositionY);
217 fViewPoint.setZ(-aViewPoint.PositionZ);
221 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
223 basegfx::B3DPolygon aRetval;
225 sal_uInt32 j;
226 for ( j = 0L; j < rPoly3D.count(); j++ )
228 const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
229 double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
230 aRetval.append(basegfx::B3DPoint(
231 aPoint.getX() + (fDepth * cos( fSkewAngle )),
232 aPoint.getY() - (fDepth * sin( fSkewAngle )),
233 aPoint.getZ()));
236 return aRetval;
239 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
241 Point aPoint2D;
242 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
244 aPoint2D.X() = (sal_Int32)rPoint3D.getX();
245 aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
247 else
249 double fX = rPoint3D.getX() - fOriginX;
250 double fY = rPoint3D.getY() - fOriginY;
251 double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
252 aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
253 aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
255 aPoint2D.Move( aCenter.X(), aCenter.Y() );
256 return aPoint2D;
259 bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
261 return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
264 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
266 SdrObject* pRet = NULL;
267 SdrModel* pModel = pCustomShape->GetModel();
268 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
270 double fMap, *pMap = NULL;
271 if ( pModel )
273 fMap = 1.0;
274 Fraction aFraction( pModel->GetScaleFraction() );
275 if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
277 fMap *= aFraction.GetNumerator();
278 fMap /= aFraction.GetDenominator();
279 pMap = &fMap;
281 if ( pModel->GetScaleUnit() != MAP_100TH_MM )
283 DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
284 fMap *= 1440.0 / 2540.0;
285 pMap = &fMap;
288 if ( GetBool( rGeometryItem, aExtrusion, false ) )
290 bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
291 bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
292 Rectangle aSnapRect( pCustomShape->GetLogicRect() );
293 long nObjectRotation = pCustomShape->GetRotateAngle();
294 if ( nObjectRotation )
296 double a = ( 36000 - nObjectRotation ) * nPi180;
297 long dx = aSnapRect.Right() - aSnapRect.Left();
298 long dy = aSnapRect.Bottom()- aSnapRect.Top();
299 Point aP( aSnapRect.TopLeft() );
300 RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
301 aSnapRect.Left() = aP.X();
302 aSnapRect.Top() = aP.Y();
303 aSnapRect.Right() = aSnapRect.Left() + dx;
304 aSnapRect.Bottom() = aSnapRect.Top() + dy;
306 Point aCenter( aSnapRect.Center() );
308 SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
310 //SJ: vertical writing is not required, by removing this item no outliner is created
311 aSet.ClearItem( SDRATTR_TEXTDIRECTION );
313 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
314 // created visualisation helper model shape individually. The shadow itself
315 // will then be rendered from the 3D renderer correctly for the whole 3D scene
316 // (and thus behind all objects of which the visualisation may be built). So,
317 // dio NOT remove it from the ItemSet here.
318 // aSet.ClearItem(SDRATTR_SHADOW);
320 std::vector< E3dCompoundObject* > aPlaceholderObjectList;
322 double fExtrusionBackward, fExtrusionForward;
323 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
324 double fDepth = fExtrusionBackward - fExtrusionForward;
325 if ( fDepth < 1.0 )
326 fDepth = 1.0;
328 drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
329 const OUString sProjectionMode( "ProjectionMode" );
330 Any* pAny = rGeometryItem.GetPropertyValueByName( aExtrusion, sProjectionMode );
331 if ( pAny )
332 *pAny >>= eProjectionMode;
333 ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
334 // pShape2d Convert in scenes which include 3D Objects
335 E3dDefaultAttributes a3DDefaultAttr;
336 a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
337 a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
339 E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
341 bool bSceneHasObjects ( false );
342 bool bUseTwoFillStyles( false );
344 drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
345 const OUString aExtrusionColor( "Color" );
346 bool bUseExtrusionColor = GetBool( rGeometryItem, aExtrusionColor, false );
348 XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
349 pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
350 aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
351 aSet.Put( Svx3DTextureModeItem( 1 ) );
352 aSet.Put( Svx3DNormalsKindItem( 1 ) );
354 if ( eShadeMode == drawing::ShadeMode_DRAFT )
356 aSet.Put( XLineStyleItem( XLINE_SOLID ) );
357 aSet.Put( XFillStyleItem ( XFILL_NONE ) );
358 aSet.Put( Svx3DDoubleSidedItem( true ) );
360 else
362 aSet.Put( XLineStyleItem( XLINE_NONE ) );
363 if ( eFillStyle == XFILL_NONE )
364 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
365 else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
366 bUseTwoFillStyles = true;
368 // #116336#
369 // If shapes are mirrored once (mirroring two times correct geometry again)
370 // double-sided at the object and two-sided-lighting at the scene need to be set.
372 // #i122777# Also use double sided for two fill styles since there several 3d objects get
373 // created with a depth of 0; one of them is the backside which needs double-sided to
374 // get visible
375 if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
377 aSet.Put( Svx3DDoubleSidedItem( true ) );
378 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( true ) );
382 Rectangle aBoundRect2d;
383 SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
384 const bool bMultipleSubObjects(aIter.Count() > 1);
386 while( aIter.IsMore() )
388 const SdrObject* pNext = aIter.Next();
389 bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
390 && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
391 basegfx::B2DPolyPolygon aPolyPoly;
392 SfxItemSet aLocalSet(aSet);
393 XFillStyle aLocalFillStyle(eFillStyle);
395 if ( pNext->ISA( SdrPathObj ) )
397 const SfxItemSet& rSet = pNext->GetMergedItemSet();
398 bool bNeedToConvertToContour(false);
400 // do conversion only for single line objects; for all others a fill and a
401 // line object get created. When we have fill, we want no line. That line has
402 // always been there, but since it was never converted to contour, it kept
403 // invisible (all this 'hidden' logic should be migrated to primitives).
404 if(!bMultipleSubObjects)
406 const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
408 if(XFILL_NONE == eStyle)
410 const drawinglayer::attribute::SdrLineAttribute aLine(
411 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
413 bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
415 if(!bNeedToConvertToContour && !aLine.isDefault())
417 const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
418 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
420 if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
421 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
423 bNeedToConvertToContour = true;
429 if(bNeedToConvertToContour)
431 SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
432 SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
434 if(pNewPathObj)
436 aPolyPoly = pNewPathObj->GetPathPoly();
438 if(aPolyPoly.isClosed())
440 // correct item properties from line to fill style
441 if(eShadeMode == drawing::ShadeMode_DRAFT)
443 // for draft, create wireframe with fixed line width
444 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
445 aLocalSet.Put(XLineWidthItem(40));
446 aLocalFillStyle = XFILL_NONE;
448 else
450 // switch from line to fill, copy line attr to fill attr (color, transparence)
451 aLocalSet.Put(XLineWidthItem(0));
452 aLocalSet.Put(XLineStyleItem(XLINE_NONE));
453 aLocalSet.Put(XFillColorItem(OUString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
454 aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
455 aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
456 aLocalFillStyle = XFILL_SOLID;
459 else
461 // correct item properties to hairlines
462 aLocalSet.Put(XLineWidthItem(0));
463 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
467 SdrObject::Free(pNewObj);
469 else
471 aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
474 else
476 SdrObject* pNewObj = pNext->ConvertToPolyObj( false, false );
477 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
478 if ( pPath )
479 aPolyPoly = pPath->GetPathPoly();
480 SdrObject::Free( pNewObj );
483 if( aPolyPoly.count() )
485 if(aPolyPoly.areControlPointsUsed())
487 aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
490 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
491 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
492 aBoundRect2d.Union( aBoundRect );
494 // #i122777# depth 0 is okay for planes when using double-sided
495 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
497 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
498 p3DObj->SetMergedItemSet( aLocalSet );
499 if ( bIsPlaceholderObject )
500 aPlaceholderObjectList.push_back( p3DObj );
501 else if ( bUseTwoFillStyles )
503 BitmapEx aFillBmp;
504 bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
505 if ( bFillBmpTile )
507 const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
508 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
510 // #i122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
511 // anymore and was used in old times to male the fill look better when converting to 3D. Removed
512 // from regular 3D objects for some time, also needs to be removed from CustomShapes
514 //Size aLogicalSize = aFillBmp.GetPrefSize();
515 //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
516 // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
517 //else
518 // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
519 //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
520 //aLogicalSize.Height() *= 5;
521 //aFillBmp.SetPrefSize( aLogicalSize );
522 //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
523 //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
525 else
527 if ( aSnapRect != aBoundRect )
529 const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
530 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
531 Size aBmpSize( aFillBmp.GetSizePixel() );
532 double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
533 double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
535 Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
536 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
537 Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
538 (sal_Int32)( aBmpSize.Height() * fYScale ) );
539 Rectangle aCropRect( aPt, aSize );
540 aFillBmp.Crop( aCropRect );
541 p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
544 pScene->Insert3DObj( p3DObj );
545 p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
546 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
547 p3DObj->SetMergedItemSet( aLocalSet );
548 if ( bUseExtrusionColor )
549 p3DObj->SetMergedItem( XFillColorItem( "", ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
550 p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
551 p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
552 p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
553 pScene->Insert3DObj( p3DObj );
555 // #i122777# depth 0 is okay for planes when using double-sided
556 p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
558 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
559 p3DObj->SetMergedItemSet( aLocalSet );
561 basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
562 aFrontTransform.translate( 0.0, 0.0, fDepth );
563 p3DObj->NbcSetTransform( aFrontTransform );
565 if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
567 p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
570 else if ( aLocalFillStyle == XFILL_NONE )
572 XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
573 p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
574 p3DObj->SetMergedItem( Svx3DDoubleSidedItem( true ) );
575 p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
576 p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
578 pScene->Insert3DObj( p3DObj );
579 bSceneHasObjects = true;
583 if ( bSceneHasObjects ) // is the SdrObject properly converted
585 // then we can change the return value
586 pRet = pScene;
588 // Camera settings, Perspective ...
589 Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
590 const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
591 pScene->NbcSetSnapRect( aSnapRect );
593 // InitScene replacement
594 double fW = rVolume.getWidth();
595 double fH = rVolume.getHeight();
597 rCamera.SetAutoAdjustProjection( false );
598 rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
599 basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
600 basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
601 rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
602 rCamera.SetPosAndLookAt( aCamPos, aLookAt );
603 rCamera.SetFocalLength( 1.0 );
604 rCamera.SetProjection( eProjectionType );
605 pScene->SetCamera( rCamera );
606 pScene->SetRectsDirty();
608 double fOriginX, fOriginY;
609 GetOrigin( rGeometryItem, fOriginX, fOriginY );
610 fOriginX = fOriginX * aSnapRect.GetWidth();
611 fOriginY = fOriginY * aSnapRect.GetHeight();
613 basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
614 aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
616 double fXRotate, fYRotate;
617 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
618 double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
619 if ( fZRotate != 0.0 )
620 aNewTransform.rotate( 0.0, 0.0, fZRotate );
621 if ( bIsMirroredX )
622 aNewTransform.scale( -1.0, 1, 1 );
623 if ( bIsMirroredY )
624 aNewTransform.scale( 1, -1.0, 1 );
625 if( fYRotate != 0.0 )
626 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
627 if( fXRotate != 0.0 )
628 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
629 if ( eProjectionType == PR_PARALLEL )
631 double fSkew, fAlpha;
632 GetSkew( rGeometryItem, fSkew, fAlpha );
633 if ( fSkew != 0.0 )
635 double fInvTanBeta( fSkew / 100.0 );
636 if(fInvTanBeta)
638 aNewTransform.shearXY(
639 fInvTanBeta * cos(fAlpha),
640 fInvTanBeta * sin(fAlpha));
643 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
644 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
645 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
646 pScene->SetCamera( rCamera );
648 else
650 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
651 // now set correct camera position
652 const OUString sViewPoint( "ViewPoint" );
653 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
654 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
655 double fViewPointX = aViewPoint.PositionX;
656 double fViewPointY = aViewPoint.PositionY;
657 double fViewPointZ = aViewPoint.PositionZ;
658 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
659 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
660 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
661 pScene->SetCamera( rCamera );
664 pScene->NbcSetTransform( aNewTransform );
667 // light
670 const OUString sBrightness( "Brightness" );
671 double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
674 const OUString sFirstLightDirection( "FirstLightDirection" );
675 drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
676 drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
677 if ( aFirstLightDirection.DirectionZ == 0.0 )
678 aFirstLightDirection.DirectionZ = 1.0;
680 const OUString sFirstLightLevel( "FirstLightLevel" );
681 double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
683 const OUString sFirstLightHarsh( "FirstLightHarsh" );
684 /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, false );
686 const OUString sSecondLightDirection( "SecondLightDirection" );
687 drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
688 drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
689 if ( aSecondLightDirection.DirectionZ == 0.0 )
690 aSecondLightDirection.DirectionZ = -1;
692 const OUString sSecondLightLevel( "SecondLightLevel" );
693 double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
695 const OUString sSecondLightHarsh( "SecondLightHarsh" );
696 const OUString sLightFace( "LightFace" );
697 /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, false );
698 /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, false );
700 sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
701 if ( nAmbientColor > 255 )
702 nAmbientColor = 255;
703 Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
704 pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
706 sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
707 basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
708 aSpotLight1.normalize();
709 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( true ) );
710 Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
711 pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
712 pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
714 sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
715 basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
716 aSpotLight2.normalize();
717 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( true ) );
718 Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
719 pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
720 pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
722 sal_uInt8 nSpotLight3 = 70;
723 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
724 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( true ) );
725 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
726 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
727 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
729 const OUString sSpecularity( "Specularity" );
730 const OUString sMetal( "Metal" );
731 double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
732 bool bMetal = GetBool( rGeometryItem, sMetal, false );
734 Color aSpecularCol( 225,225,225 );
735 if ( bMetal )
737 aSpecularCol = Color( 200, 200, 200 );
738 fSpecular += 0.15;
740 sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
741 if ( nIntensity > 100 )
742 nIntensity = 100;
743 else if ( nIntensity < 0 )
744 nIntensity = 0;
745 nIntensity = 100 - nIntensity;
746 pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
747 pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
749 pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
751 // removing placeholder objects
752 std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
753 while ( aObjectListIter != aPlaceholderObjectList.end() )
755 pScene->Remove3DObj( *aObjectListIter );
756 delete *aObjectListIter++;
759 else
760 delete pScene;
762 return pRet;
765 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
767 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
768 const Point aCenter( rSnapRect.Center() );
769 double fExtrusionBackward, fExtrusionForward;
770 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
771 sal_uInt32 i;
773 // creating initial bound volume ( without rotation. skewing.and camera )
774 basegfx::B3DPolygon aBoundVolume;
775 const Polygon aPolygon( rBoundRect );
777 for ( i = 0L; i < 4L; i++ )
779 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
782 for ( i = 0L; i < 4L; i++ )
784 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
787 const OUString sRotationCenter( "RotationCenter" );
788 drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
789 drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
791 double fXRotate, fYRotate;
792 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
793 double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
795 // rotating bound volume
796 basegfx::B3DHomMatrix aMatrix;
797 aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
798 if ( fZRotate != 0.0 )
799 aMatrix.rotate( 0.0, 0.0, fZRotate );
800 if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
801 aMatrix.scale( -1.0, 1, 1 );
802 if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
803 aMatrix.scale( 1, -1.0, 1 );
804 if( fYRotate != 0.0 )
805 aMatrix.rotate( 0.0, fYRotate, 0.0 );
806 if( fXRotate != 0.0 )
807 aMatrix.rotate( -fXRotate, 0.0, 0.0 );
808 aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
809 aBoundVolume.transform(aMatrix);
811 Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
812 if ( aTransformation2D.IsParallel() )
813 aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
815 Polygon aTransformed( 8 );
816 for ( i = 0L; i < 8L; i++ )
817 aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
819 return aTransformed.GetBoundRect();
822 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */