1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <Clipping.hxx>
21 #include <CommonConverters.hxx>
22 #include <BaseGFXHelper.hxx>
24 #include <osl/diagnose.h>
26 #include <com/sun/star/drawing/Position3D.hpp>
27 #include <com/sun/star/drawing/DoubleSequence.hpp>
31 using namespace ::com::sun::star
;
32 using ::basegfx::B2DRectangle
;
33 using ::basegfx::B2DTuple
;
36 /** @descr This is a supporting function for lcl_clip2d. It computes a new parametric
37 value for an entering (dTE) or leaving (dTL) intersection point with one
38 of the edges bounding the clipping area.
39 For explanation of the parameters please refer to :
41 Liang-Biarsky parametric line-clipping algorithm as described in:
42 Computer Graphics: principles and practice, 2nd ed.,
43 James D. Foley et al.,
44 Section 3.12.4 on page 117.
46 bool lcl_CLIPt(double fDenom
,double fNum
, double & fTE
, double & fTL
)
50 if (fDenom
> 0) // Intersection enters: PE
52 fT
= fNum
/ fDenom
; // Parametric value at the intersection.
53 if (fT
> fTL
) // fTE and fTL crossover
54 return false; // therefore reject the line.
55 else if (fT
> fTE
) // A new fTE has been found.
58 else if (fDenom
< 0) // Intersection leaves: PL
60 fT
= fNum
/ fDenom
; // Parametric Value at the intersection.
61 if (fT
< fTE
) // fTE and fTL crossover
62 return false; // therefore reject the line.
63 else if (fT
< fTL
) // A new fTL has been found.
67 return false; // Line lies on the outside of the edge.
72 /** @descr The line given by its two endpoints rP0 and rP1 is clipped at the rectangle
73 rRectangle. If there is at least a part of it visible then sal_True is returned and
74 the endpoints of that part are stored in rP0 and rP1. The points rP0 and rP1
75 may have the same coordinates.
76 @param rP0 Start point of the line to clip. Modified to contain a start point inside
77 the clipping area if possible.
78 @param rP1 End point of the line to clip. Modified to contain an end point inside
79 the clipping area if possible.
80 @param rRectangle Clipping area.
81 @return If the line lies completely or partly inside the clipping area then TRUE
82 is returned. If the line lies completely outside then sal_False is returned and rP0 and
83 rP1 are left unmodified.
85 bool lcl_clip2d(B2DTuple
& rPoint0
, B2DTuple
& rPoint1
, const B2DRectangle
& rRectangle
)
87 //Direction vector of the line.
88 B2DTuple aDirection
= rPoint1
- rPoint0
;
90 if( aDirection
.getX()==0 && aDirection
.getY()==0 && rRectangle
.isInside(rPoint0
) )
92 // Degenerate case of a zero length line.
97 // Values of the line parameter where the line enters resp. leaves the rectangle.
101 // Test whether at least a part lies in the four half-planes with respect to
102 // the rectangles four edges.
103 if( lcl_CLIPt(aDirection
.getX(), rRectangle
.getMinX() - rPoint0
.getX(), fTE
, fTL
) )
104 if( lcl_CLIPt(-aDirection
.getX(), rPoint0
.getX() - rRectangle
.getMaxX(), fTE
, fTL
) )
105 if( lcl_CLIPt(aDirection
.getY(), rRectangle
.getMinY() - rPoint0
.getY(), fTE
, fTL
) )
106 if( lcl_CLIPt(-aDirection
.getY(), rPoint0
.getY() - rRectangle
.getMaxY(), fTE
, fTL
) )
108 // At least a part is visible.
111 // Compute the new end point.
112 rPoint1
.setX( rPoint0
.getX() + fTL
* aDirection
.getX() );
113 rPoint1
.setY( rPoint0
.getY() + fTL
* aDirection
.getY() );
117 // Compute the new starting point.
118 rPoint0
.setX( rPoint0
.getX() + fTE
* aDirection
.getX() );
119 rPoint0
.setY( rPoint0
.getY() + fTE
* aDirection
.getY() );
124 // Line is not visible.
129 bool lcl_clip2d_(drawing::Position3D
& rPoint0
, drawing::Position3D
& rPoint1
, const B2DRectangle
& rRectangle
)
131 B2DTuple
aP0(rPoint0
.PositionX
,rPoint0
.PositionY
);
132 B2DTuple
aP1(rPoint1
.PositionX
,rPoint1
.PositionY
);
133 bool bRet
= lcl_clip2d( aP0
, aP1
, rRectangle
);
135 rPoint0
.PositionX
= aP0
.getX();
136 rPoint0
.PositionY
= aP0
.getY();
137 rPoint1
.PositionX
= aP1
.getX();
138 rPoint1
.PositionY
= aP1
.getY();
143 unsigned int round_up_nearest_pow2(unsigned int v
)
145 // compute the next highest power of 2 of 32-bit v
156 void lcl_addPointToPoly( drawing::PolyPolygonShape3D
& rPoly
157 , const drawing::Position3D
& rPos
158 , sal_Int32 nPolygonIndex
159 , std::vector
< sal_Int32
>& rResultPointCount
160 , sal_Int32 nReservePointCount
)
164 OSL_FAIL( "The polygon index needs to be > 0");
168 //make sure that we have enough polygons
169 if(nPolygonIndex
>= rPoly
.SequenceX
.getLength() )
171 rPoly
.SequenceX
.realloc(nPolygonIndex
+1);
172 rPoly
.SequenceY
.realloc(nPolygonIndex
+1);
173 rPoly
.SequenceZ
.realloc(nPolygonIndex
+1);
174 rResultPointCount
.resize(nPolygonIndex
+1,0);
177 drawing::DoubleSequence
* pOuterSequenceX
= &rPoly
.SequenceX
.getArray()[nPolygonIndex
];
178 drawing::DoubleSequence
* pOuterSequenceY
= &rPoly
.SequenceY
.getArray()[nPolygonIndex
];
179 drawing::DoubleSequence
* pOuterSequenceZ
= &rPoly
.SequenceZ
.getArray()[nPolygonIndex
];
181 sal_Int32 nNewResultPointCount
= rResultPointCount
[nPolygonIndex
]+1;
182 sal_Int32 nSeqLength
= pOuterSequenceX
->getLength();
184 if( nSeqLength
<= nNewResultPointCount
)
186 sal_Int32 nReallocLength
= nReservePointCount
> SAL_MAX_INT16
? round_up_nearest_pow2(nNewResultPointCount
) * 2 : nReservePointCount
;
187 if( nNewResultPointCount
> nReallocLength
)
189 nReallocLength
= nNewResultPointCount
;
190 OSL_FAIL("this should not be the case to avoid performance problems");
192 pOuterSequenceX
->realloc(nReallocLength
);
193 pOuterSequenceY
->realloc(nReallocLength
);
194 pOuterSequenceZ
->realloc(nReallocLength
);
197 double* pInnerSequenceX
= pOuterSequenceX
->getArray();
198 double* pInnerSequenceY
= pOuterSequenceY
->getArray();
199 double* pInnerSequenceZ
= pOuterSequenceZ
->getArray();
201 pInnerSequenceX
[nNewResultPointCount
-1] = rPos
.PositionX
;
202 pInnerSequenceY
[nNewResultPointCount
-1] = rPos
.PositionY
;
203 pInnerSequenceZ
[nNewResultPointCount
-1] = rPos
.PositionZ
;
204 rResultPointCount
[nPolygonIndex
]=nNewResultPointCount
;
207 }//end anonymous namespace
209 void Clipping::clipPolygonAtRectangle( const drawing::PolyPolygonShape3D
& rPolygon
210 , const B2DRectangle
& rRectangle
211 , drawing::PolyPolygonShape3D
& aResult
212 , bool bSplitPiecesToDifferentPolygons
)
214 aResult
.SequenceX
.realloc(0);
215 aResult
.SequenceY
.realloc(0);
216 aResult
.SequenceZ
.realloc(0);
218 if(!rPolygon
.SequenceX
.hasElements())
223 ::basegfx::B3DRange
a3DRange( BaseGFXHelper::getBoundVolume( rPolygon
) );
224 ::basegfx::B2DRange
a2DRange( a3DRange
.getMinX(), a3DRange
.getMinY(), a3DRange
.getMaxX(), a3DRange
.getMaxY() );
225 if( rRectangle
.isInside( a2DRange
) )
232 a2DRange
.intersect( rRectangle
);
233 if( a2DRange
.isEmpty() )
238 std::vector
< sal_Int32
> aResultPointCount
;//per polygon index
241 drawing::Position3D aFrom
;
242 drawing::Position3D aTo
;
244 sal_Int32 nNewPolyIndex
= 0;
245 sal_Int32 nOldPolyCount
= rPolygon
.SequenceX
.getLength();
246 for(sal_Int32 nOldPolyIndex
=0; nOldPolyIndex
<nOldPolyCount
; nOldPolyIndex
++, nNewPolyIndex
++ )
248 sal_Int32 nOldPointCount
= rPolygon
.SequenceX
[nOldPolyIndex
].getLength();
250 // set last point to a position outside the rectangle, such that the first
251 // time lcl_clip2d returns true, the comparison to last will always yield false
252 drawing::Position3D
aLast(rRectangle
.getMinX()-1.0,rRectangle
.getMinY()-1.0, 0.0 );
254 for(sal_Int32 nOldPoint
=1; nOldPoint
<nOldPointCount
; nOldPoint
++)
256 aFrom
= getPointFromPoly(rPolygon
,nOldPoint
-1,nOldPolyIndex
);
257 aTo
= getPointFromPoly(rPolygon
,nOldPoint
,nOldPolyIndex
);
258 if( lcl_clip2d_(aFrom
, aTo
, rRectangle
) )
260 // compose a Polygon of as many consecutive points as possible
265 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
270 if( bSplitPiecesToDifferentPolygons
&& nOldPoint
!=1 )
272 if( nNewPolyIndex
< aResult
.SequenceX
.getLength()
273 && aResultPointCount
[nNewPolyIndex
]>0 )
276 lcl_addPointToPoly( aResult
, aFrom
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
278 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
285 for( sal_Int32 nPolygonIndex
= aResultPointCount
.size(); nPolygonIndex
--; )
287 drawing::DoubleSequence
* pOuterSequenceX
= &aResult
.SequenceX
.getArray()[nPolygonIndex
];
288 drawing::DoubleSequence
* pOuterSequenceY
= &aResult
.SequenceY
.getArray()[nPolygonIndex
];
289 drawing::DoubleSequence
* pOuterSequenceZ
= &aResult
.SequenceZ
.getArray()[nPolygonIndex
];
291 sal_Int32 nUsedPointCount
= aResultPointCount
[nPolygonIndex
];
292 pOuterSequenceX
->realloc(nUsedPointCount
);
293 pOuterSequenceY
->realloc(nUsedPointCount
);
294 pOuterSequenceZ
->realloc(nUsedPointCount
);
300 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */