Bump version to 6.4-15
[LibreOffice.git] / include / basegfx / matrix / b3dhommatrix.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_BASEGFX_MATRIX_B3DHOMMATRIX_HXX
21 #define INCLUDED_BASEGFX_MATRIX_B3DHOMMATRIX_HXX
23 #include <sal/types.h>
24 #include <basegfx/point/b3dpoint.hxx>
25 #include <basegfx/vector/b3dvector.hxx>
26 #include <o3tl/cow_wrapper.hxx>
27 #include <basegfx/basegfxdllapi.h>
29 namespace basegfx
31 class B3DTuple;
32 class Impl3DHomMatrix;
34 class BASEGFX_DLLPUBLIC B3DHomMatrix
36 public:
37 typedef o3tl::cow_wrapper< Impl3DHomMatrix, o3tl::ThreadSafeRefCountingPolicy > ImplType;
39 private:
40 ImplType mpImpl;
42 public:
43 B3DHomMatrix();
44 B3DHomMatrix(const B3DHomMatrix& rMat);
45 B3DHomMatrix(B3DHomMatrix&& rMat);
46 ~B3DHomMatrix();
48 double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
49 void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
51 // test if last line is default to see if last line needs to be
52 // involved in calculations
53 bool isLastLineDefault() const;
55 bool isIdentity() const;
56 /// Reset to the identity matrix
57 void identity();
59 /// Invert the matrix (if possible)
60 void invert();
62 /// Calc the matrix determinant
63 double determinant() const;
65 /// Rotation
66 void rotate(double fAngleX,double fAngleY,double fAngleZ);
67 void rotate(const B3DTuple& rRotation);
69 /// Translation
70 void translate(double fX, double fY, double fZ);
71 void translate(const B3DTuple& rTranslation);
73 /// Scaling
74 void scale(double fX, double fY, double fZ);
75 void scale(const B3DTuple& rScale);
77 // Shearing-Matrices
78 void shearXY(double fSx, double fSy);
79 void shearXZ(double fSx, double fSz);
81 // Projection matrices, used for converting between eye and
82 // clip coordinates
83 void frustum(double fLeft = -1.0, double fRight = 1.0,
84 double fBottom = -1.0, double fTop = 1.0,
85 double fNear = 0.001, double fFar = 1.0);
87 void ortho(double fLeft = -1.0, double fRight = 1.0,
88 double fBottom = -1.0, double fTop = 1.0,
89 double fNear = 0.0, double fFar = 1.0);
91 // build orientation matrix
92 void orientation(
93 const B3DPoint& rVRP = B3DPoint(0.0,0.0,1.0),
94 B3DVector aVPN = B3DVector(0.0,0.0,1.0),
95 B3DVector aVUV = B3DVector(0.0,1.0,0.0));
97 // addition, subtraction
98 B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
99 B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
101 // comparison
102 bool operator==(const B3DHomMatrix& rMat) const;
103 bool operator!=(const B3DHomMatrix& rMat) const;
105 // multiplication, division by constant value
106 B3DHomMatrix& operator*=(double fValue);
107 B3DHomMatrix& operator/=(double fValue);
109 // matrix multiplication (from the left)
110 B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
112 // assignment operator
113 B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
114 B3DHomMatrix& operator=(B3DHomMatrix&& rMat);
116 // decomposition
117 void decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const;
120 inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
122 B3DHomMatrix aMul(rMatB);
123 aMul *= rMatA;
124 return aMul;
126 } // end of namespace basegfx
128 #endif // INCLUDED_BASEGFX_MATRIX_B3DHOMMATRIX_HXX
130 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */