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20 #ifndef INCLUDED_SVX_SCENE3D_HXX
21 #define INCLUDED_SVX_SCENE3D_HXX
23 #include <svx/camera3d.hxx>
24 #include <tools/b3dtrans.hxx>
25 #include <svx/svdpage.hxx>
26 #include <svx/svxdllapi.h>
27 #include <svx/obj3d.hxx>
28 #include <svx/svx3ditems.hxx>
31 namespace sdr
{ namespace properties
{
35 /*************************************************************************
37 |* GeoData relevant for undo actions
39 \************************************************************************/
41 class E3DSceneGeoData final
: public E3DObjGeoData
49 class Imp3DDepthRemapper
;
51 /*************************************************************************
53 |* base class for 3D scenes
55 \************************************************************************/
57 class SVX_DLLPUBLIC E3dScene
: public E3dObject
, public SdrObjList
60 virtual std::unique_ptr
<sdr::properties::BaseProperties
> CreateObjectSpecificProperties() override
;
61 virtual std::unique_ptr
<sdr::contact::ViewContact
> CreateObjectSpecificViewContact() override
;
67 mutable std::unique_ptr
<Imp3DDepthRemapper
> mp3DDepthRemapper
;
69 // Flag to determine if only selected objects should be drawn
70 bool bDrawOnlySelected
: 1;
72 bool mbSkipSettingDirty
: 1;
76 virtual void Notify(SfxBroadcaster
&rBC
, const SfxHint
&rHint
) override
;
78 void SetDefaultAttributes();
79 void ImpCleanup3DDepthMapper();
81 // protected destructor
82 virtual ~E3dScene() override
;
85 E3dScene(SdrModel
& rSdrModel
);
87 virtual void StructureChanged() override
;
89 // derived from SdrObjList
90 virtual SdrPage
* getSdrPageFromSdrObjList() const override
;
91 virtual SdrObject
* getSdrObjectFromSdrObjList() const override
;
93 // derived from SdrObject
94 virtual SdrObjList
* getChildrenOfSdrObject() const override
;
96 virtual void SetBoundRectDirty() override
;
98 virtual basegfx::B2DPolyPolygon
TakeXorPoly() const override
;
100 sal_uInt32
RemapOrdNum(sal_uInt32 nOrdNum
) const;
102 // Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
103 ProjectionType
GetPerspective() const
104 { return static_cast<ProjectionType
>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE
).GetValue()); }
107 double GetDistance() const
108 { return static_cast<double>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE
).GetValue()); }
110 // Focal length: before cm, now 1/10th mm (*100)
111 double GetFocalLength() const
112 { return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH
).GetValue(); }
114 // set flag to draw only selected
115 void SetDrawOnlySelected(bool bNew
) { bDrawOnlySelected
= bNew
; }
116 bool GetDrawOnlySelected() const { return bDrawOnlySelected
; }
117 virtual sal_uInt16
GetObjIdentifier() const override
;
119 virtual void NbcSetSnapRect(const tools::Rectangle
& rRect
) override
;
120 virtual void NbcMove(const Size
& rSize
) override
;
121 virtual void NbcResize(const Point
& rRef
, const Fraction
& rXFact
,
122 const Fraction
& rYFact
) override
;
123 virtual void RecalcSnapRect() override
;
125 virtual E3dScene
* getRootE3dSceneFromE3dObject() const override
;
126 void SetCamera(const Camera3D
& rNewCamera
);
127 const Camera3D
& GetCamera() const { return aCamera
; }
128 void removeAllNonSelectedObjects();
130 virtual E3dScene
* CloneSdrObject(SdrModel
& rTargetModel
) const override
;
131 E3dScene
& operator=(const E3dScene
&);
133 virtual SdrObjGeoData
*NewGeoData() const override
;
134 virtual void SaveGeoData(SdrObjGeoData
& rGeo
) const override
;
135 virtual void RestGeoData(const SdrObjGeoData
& rGeo
) override
;
137 virtual void NbcSetTransform(const basegfx::B3DHomMatrix
& rMatrix
) override
;
138 virtual void SetTransform(const basegfx::B3DHomMatrix
& rMatrix
) override
;
140 virtual void NbcRotate(const Point
& rRef
, long nAngle
, double sn
, double cs
) override
;
141 void RotateScene(const Point
& rRef
, double sn
, double cs
);
143 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
144 virtual OUString
TakeObjNameSingul() const override
;
145 virtual OUString
TakeObjNamePlural() const override
;
147 // get transformations
148 B3dCamera
& GetCameraSet() { return aCameraSet
; }
149 const B3dCamera
& GetCameraSet() const { return aCameraSet
; }
152 virtual bool IsBreakObjPossible() override
;
154 // polygon which is built during creation
155 virtual basegfx::B2DPolyPolygon
TakeCreatePoly(const SdrDragStat
& rDrag
) const override
;
158 virtual bool BegCreate(SdrDragStat
& rStat
) override
;
159 virtual bool MovCreate(SdrDragStat
& rStat
) override
; // true=Xor must be repainted
160 virtual bool EndCreate(SdrDragStat
& rStat
, SdrCreateCmd eCmd
) override
;
161 virtual bool BckCreate(SdrDragStat
& rStat
) override
;
162 virtual void BrkCreate(SdrDragStat
& rStat
) override
;
164 void SuspendReportingDirtyRects();
165 void ResumeReportingDirtyRects();
166 void SetAllSceneRectsDirty();
168 // set selection from E3dObject (temporary flag for 3D actions)
169 virtual void SetSelected(bool bNew
) override
;
171 // derived from SdrObjList
172 virtual void NbcInsertObject(SdrObject
* pObj
, size_t nPos
=SAL_MAX_SIZE
) override
;
173 virtual void InsertObject(SdrObject
* pObj
, size_t nPos
=SAL_MAX_SIZE
) override
;
174 virtual SdrObject
* NbcRemoveObject(size_t nObjNum
) override
;
175 virtual SdrObject
* RemoveObject(size_t nObjNum
) override
;
177 // needed for group functionality
178 virtual void SetRectsDirty(bool bNotMyself
= false, bool bRecursive
= true) override
;
179 virtual void NbcSetLayer(SdrLayerID nLayer
) override
;
181 // react on model/page change
182 virtual void handlePageChange(SdrPage
* pOldPage
, SdrPage
* pNewPage
) override
;
184 virtual SdrObjList
* GetSubList() const override
;
185 virtual void SetTransformChanged() override
;
188 virtual basegfx::B3DRange
RecalcBoundVolume() const override
;
191 #endif // INCLUDED_SVX_SCENE3D_HXX
193 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */